it's really weird how every map behaves almost completely different. like even the physics, how much you get stuck on them and how much you get hit. wild how it's easy to dodge and train in nacht but almost impossible in der riese
True, it seems like maps weren’t really updated after being released, and any issues were addressed in the next map. It is kind of cool to see how things changed over time, it’s almost as if their development process was preserved. Maybe it’s worth making a video about
It's interesting because behind the scenes the only changes to zombie AI were their pathing (it became better, which probably actually *helps* training), and also the fact that they added more hit animations. On verruckt onwards they added new hit animations that 1) could fit faster and 2) didnt "stop moving" to hit. Thats why on nacht every time you get close to them, when the hit animation begins it makes the zombie stop. Much easier to survive from them on nacht, in terms of how they hit you
@@theGODZILLA150 that’s literally the reason. They chose not to update the previous maps so that you can see how they progressed in making the game. That’s why everything feels different. From zombies to guns to ammos. That’s why nothing is conistent
actually there's something you missed regarding insta-kill points. you get the 50 or 100 for the kill + 10 for the hit, but if the hit was going to kill without the instakill anyway then you don't get the +10.
If the hit was going to kill them without instakill, you get the points you would've gotten without instakill. This is why the Bowie Knife still gives 130 points per kill during instakill until it is no longer a one hit kill
Love waw content nice vid 3:27 yeah you got it spot on. It's a 0 out of 99 chance of happening. Treyarch forced the variable "chance_of_joker" to be 0 on your first few hits, however, they forgot that doing "Randomint(100)" does not return a number from 1-100, it returns a number from 0-99. However, they fixed this on future maps by forcing the variable to be -1, impossible to get. 0:50 The +200 and +400 you could think of as "hard coded" same with proning at a perk, it skips the add point function and just directly gives you the points so it misses the part where it multiplies by 2x (if powerup is on). But a really easy thing to fix, I think it's an oversight 1:10 definitely a weird oddity always bugged me. glad they buffed it to +100 for the other 2 maps, at least
Hey bro, I love your stuff, this video especially, I genuinely love the quick cuts that add so much more mystery to the work itself. Any chance of letting me know what mic you use? thanks broski and good stuff.
Some of favorite zombies content currently is coming from your channel! Very concise videos with interesting topics and they’re well edited. Keep it up Zilla!
Another one for you is the snake movement from WaW. If you sprint and then keep holding crouch to prone then your characters animation to other players would look like you are slithering across the ground
on verruckt if you go for power from the qr side and get a teddy, the box might move to jugg, behind the spawn door that you open with power. It is weird since in verruckt the box is coded so it spawns in an opened area of the map
Doesn't silly sprint also work in MW2? I swear I've seen so many knife compilations where people do hail marry sprints and go in all sorts of directions before coming down and going for the kill. It's embarrassing to die to that.
are we not going to discuss the clipped in very unsettling moments??
I'm wondering too
cod zombies arg 😂
Unsettling like WaW zombies
One is Peter or whatever the hanged Marine’s name is on Shi No Numa & the other is the dog kage in Der Riese
One is Peter or whatever the hanged Marine’s name is on Shi No Numa & the other is the dog kage in Der Riese
2:12 scared the shit outta me 😂😂
it's really weird how every map behaves almost completely different. like even the physics, how much you get stuck on them and how much you get hit. wild how it's easy to dodge and train in nacht but almost impossible in der riese
True, it seems like maps weren’t really updated after being released, and any issues were addressed in the next map. It is kind of cool to see how things changed over time, it’s almost as if their development process was preserved. Maybe it’s worth making a video about
It's interesting because behind the scenes the only changes to zombie AI were their pathing (it became better, which probably actually *helps* training), and also the fact that they added more hit animations. On verruckt onwards they added new hit animations that 1) could fit faster and 2) didnt "stop moving" to hit. Thats why on nacht every time you get close to them, when the hit animation begins it makes the zombie stop. Much easier to survive from them on nacht, in terms of how they hit you
@@theGODZILLA150 that’s literally the reason. They chose not to update the previous maps so that you can see how they progressed in making the game. That’s why everything feels different. From zombies to guns to ammos. That’s why nothing is conistent
Rip the silly sprint :'(
actually there's something you missed regarding insta-kill points. you get the 50 or 100 for the kill + 10 for the hit, but if the hit was going to kill without the instakill anyway then you don't get the +10.
Interesting, I hadn’t noticed that
If the hit was going to kill them without instakill, you get the points you would've gotten without instakill. This is why the Bowie Knife still gives 130 points per kill during instakill until it is no longer a one hit kill
@@ChickenTeller That's right!! My bad. I knew I was missing something.
I’m now binging all your zombies content after having an anxiety attack lmao, thank you
I really love the rag doll in WaW, the immersion, and was just all around cool and a creepy touch. 0:02
Love waw content nice vid
3:27 yeah you got it spot on. It's a 0 out of 99 chance of happening. Treyarch forced the variable "chance_of_joker" to be 0 on your first few hits, however, they forgot that doing "Randomint(100)" does not return a number from 1-100, it returns a number from 0-99. However, they fixed this on future maps by forcing the variable to be -1, impossible to get.
0:50 The +200 and +400 you could think of as "hard coded" same with proning at a perk, it skips the add point function and just directly gives you the points so it misses the part where it multiplies by 2x (if powerup is on). But a really easy thing to fix, I think it's an oversight
1:10 definitely a weird oddity always bugged me. glad they buffed it to +100 for the other 2 maps, at least
awesome video, i'm glad to know i'm not the only one who bears this cursed knowledge about this old broken game.
PETER JUMPSCARE
Your such a good under rated zombies youtuber!
Hey bro, I love your stuff, this video especially, I genuinely love the quick cuts that add so much more mystery to the work itself.
Any chance of letting me know what mic you use?
thanks broski and good stuff.
Thanks, I’m glad you like the video. I use a Blue Yeti mic and a $10 pop filter from Amazon, nothing too fancy
It is astounding how none of the WaW zombie maps have any consistency whatsoever. It’s as if they were all made with separate coding than with one
Some of favorite zombies content currently is coming from your channel! Very concise videos with interesting topics and they’re well edited. Keep it up Zilla!
Crazy that you’ve grown this much with only 145 videos and I think it’s cool, your. Ideas look high quality too!! Keep up the great work man I like it
I really enjoy this content, you do a great work
actually didn't know a couple of these like the instakill points, good info as always homie
Just found your channel. These vids are awesome
Great vid as always!
Godzilla uploads put a smile on my face :)
3:14 Same thing happened to me multiple times, but yeah only ever on Verrückt
I have gotten the teddy bear on my first box spin once. It was on Verrückt.
"The Silly Sprint" is blessed
That thing with the nuke powerup was still a thing as late as BO2. I've even had it happen on Cold War from time to time.
Tried watching this at 4am and now spooked, nice horrific editing
getting teddy bear on verruckt or shi no numa wasn’t common but i definitely remember the “wtf it was my first spin”
Man I could watch videos like this forever, waw zombies just fascinates me
Another one for you is the snake movement from WaW. If you sprint and then keep holding crouch to prone then your characters animation to other players would look like you are slithering across the ground
Me and my friend got a teddy bear on the first hit in Verrückt one time which really surprised us. Never had it happen since.
VanossGaming and his friends called it the "Retard Run" instead of the "Silly Sprint" which makes it even funnier
The silly sprint is in mw2 too, we’d always do that during Michael Myers lol
on verruckt if you go for power from the qr side and get a teddy, the box might move to jugg, behind the spawn door that you open with power. It is weird since in verruckt the box is coded so it spawns in an opened area of the map
the silly sprint will always be near and dear to my heart
good vid man :DD
Great video!!
Thanks!!
2:12 Mcain Jumpscare
3:06 ive had this happen on the wii u version of tranzit a long time ago
I guess silly sprint animation came from cod4 because WaW is technically a mix of a cod4 and cod2
Also, I think you could still get points on zombies exclusively with the 1911 after a nuke on BO1.
Doesn't silly sprint also work in MW2? I swear I've seen so many knife compilations where people do hail marry sprints and go in all sorts of directions before coming down and going for the kill. It's embarrassing to die to that.
4:02 Oh that's what the Vanoss crew were doing all those years ago I get it now lol 8:34p.m. 6/28/2023
You should do one of these for bo1 and bo2
6 MONTHS LATE SQUAD WHERE YOU AT?!?!?!?!?!?!?!?!?!?
omg i miss the silly sprint lmao
Oh boy yeah
I love to see CoD 4 seeping in somehow lol. It's my fave.
1:10 why I intentionally avoid insta kill on WAW early rounds.
Why was the honorable mention recorded down the hall in a closet?
2:13. Umm what the fuck?
Ok where's part 3
Where's part one
What in the ARG fuck is going on.
2:56 what was that about
lethimhang
8:28p.m. 6/28/2023
2:15
Are you just hearting every comment?
Hi
Hi
@@theGODZILLA150 Hi
@@benboom910 Hi
@@bennyok4725 Hi
WHAT WAS THAT 2:13
iykyk
3