I was confused too, regarding the battery "charge" So in my head I pretend it's a Hydrogen gas fuel cell, and for whatever reason,you need to recharge it with H² so it can keep generating electricity
Excellent video! I'm pleased I found this! Some brilliant tips and suggestions on starting your logistics business. I know the version of the game I'm playing now, the economy is dynamic, so sometimes items go out of stock and sometimes different locations change what they need due to supply and demand. Could that be why Hardmine didn't want B2's at that point in your game?
That's probably exactly it. When you sell something at a location it takes a while before they're willing to buy more. (probably to keep people like me from setting up easy trade routes) I think each location is fixed on what they want to buy and sell and the supply and demand is simulated with timers. (buy something and you need to wait a certain time to buy more, sell something and you need to wait a certain time to sell more of the same) I've never seen a location that wanted a particular thing, then later on wanted something else other than the scripted stuff like food to hardmine once.
More of this game pls
I was confused too, regarding the battery "charge" So in my head I pretend it's a Hydrogen gas fuel cell, and for whatever reason,you need to recharge it with H² so it can keep generating electricity
Excellent video! I'm pleased I found this! Some brilliant tips and suggestions on starting your logistics business. I know the version of the game I'm playing now, the economy is dynamic, so sometimes items go out of stock and sometimes different locations change what they need due to supply and demand. Could that be why Hardmine didn't want B2's at that point in your game?
That's probably exactly it. When you sell something at a location it takes a while before they're willing to buy more. (probably to keep people like me from setting up easy trade routes)
I think each location is fixed on what they want to buy and sell and the supply and demand is simulated with timers. (buy something and you need to wait a certain time to buy more, sell something and you need to wait a certain time to sell more of the same) I've never seen a location that wanted a particular thing, then later on wanted something else other than the scripted stuff like food to hardmine once.