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Old Man Gamer
Канада
Добавлен 11 окт 2011
I'm an older fellow that's been computer gaming for about 40 years.
This channel will mostly be short tutorials on games with maybe the odd longer 'let's play' type stuff and possibly some non gaming tech.
This channel is primarly intended for people that I know so it's not what you'd call "professional" in any way. Watch at your own risk. (of boredom)
This channel will mostly be short tutorials on games with maybe the odd longer 'let's play' type stuff and possibly some non gaming tech.
This channel is primarly intended for people that I know so it's not what you'd call "professional" in any way. Watch at your own risk. (of boredom)
Starfield: The Red Mile with a sword
Wanted to see if I could manage the Red Mile with just a sword. Don't have any points into the dueling skill, but thinking of trying melee more.
Просмотров: 18
Видео
Starfield Random shoot & loot
Просмотров 44Месяц назад
Fairly short video of me running a random bounty mission for fun and profit.
Starfield Tour of my updated captured Varuun Eulogy
Просмотров 211Месяц назад
A while back I captured a Va'ruun Eulogy ship. This is a large brick shaped ship like the Conqueror with a very bad interior layout. I rearranged some modules for a better interior flow and added some modules while cutting it's mass quite a bit. I also used a mod called "place doors yourself" that allows you to manually define where you want doors and ladders to make more logical interior pathi...
Starfield for beginners Capturing ships
Просмотров 66Месяц назад
This video show's how to capture a hostile ship and add it to your fleet. Requires Targeting Control Systems skill at level 1 or more.
Starfield The MK1 Constellation suit
Просмотров 36Месяц назад
A pretty decent suit you can get if you've got security skill level 3.
Starfield Ship editing for beginners
Просмотров 190Месяц назад
The basics of how to edit and paint your ships.
Starfield for beginners Unlimited Lodge storage
Просмотров 15Месяц назад
There's 2 lockers in the lodge that have unlimited storage space. I usually use the one in the basement for resources since it's close to the workbenches.
Starfield for beginners Ship crew explained
Просмотров 79Месяц назад
Starfield for beginners Ship crew explained
Starfield for beginners Early game skills
Просмотров 22Месяц назад
Starfield for beginners Early game skills
Starfield for beginners Balance of power
Просмотров 47Месяц назад
Explains power distrubution in a bit more detail than the short tutorial you got (but probably didn't pay attention to) when you first flew the Frontier at the beginning of the game. I've seen a lot of people miss what Vasco was telling them due to information overload. lol.
Starfield Raiding the Mantis Lair
Просмотров 15Месяц назад
Taking a moderatly low level character to the Mantis Lair for fun and profit.
Starfield Capturing a large ship
Просмотров 55Месяц назад
Capturing a Eulogy from House Varuun zealots in zero G.
Starfield Hornet's Nest ship tour
Просмотров 2612 месяца назад
This is a tour of a ship based on a captured Crimson Fleet Ghost made by a fairly low level character.
Frontier Pilot Simulator Upgrading Scarab to largest fuel tank
Просмотров 574 месяца назад
Frontier Pilot Simulator Upgrading Scarab to largest fuel tank
Frontier Pilot Simulator Basics of the game
Просмотров 3394 месяца назад
Frontier Pilot Simulator Basics of the game
Frontier Pilot Simulator Flying the Ox
Просмотров 494 месяца назад
Frontier Pilot Simulator Flying the Ox
Frontier Pilot Simulator Cargo run part 1
Просмотров 554 месяца назад
Frontier Pilot Simulator Cargo run part 1
Frontier Pilot Simulator Cargo run part 2
Просмотров 234 месяца назад
Frontier Pilot Simulator Cargo run part 2
SnowRunner medium trailer management
Просмотров 975 месяцев назад
SnowRunner medium trailer management
Ghost Recon Breakpoint: Using AI team mates
Просмотров 937 месяцев назад
Ghost Recon Breakpoint: Using AI team mates
Ghost Recon Breakpoint: The mission screen
Просмотров 937 месяцев назад
Ghost Recon Breakpoint: The mission screen
Ghost Recon Breakpoint: Looting after the battle
Просмотров 967 месяцев назад
Ghost Recon Breakpoint: Looting after the battle
Ghost Recon Breakpoint: Helicopters, parachutes, and attacking bases
Просмотров 1067 месяцев назад
Ghost Recon Breakpoint: Helicopters, parachutes, and attacking bases
Ghost Recon Breakpoint: Raiding behemoth sites
Просмотров 567 месяцев назад
Ghost Recon Breakpoint: Raiding behemoth sites
Ghost Recon Breakpoint: Stealth kills/1st person or 3rd person for shooting
Просмотров 1757 месяцев назад
Ghost Recon Breakpoint: Stealth kills/1st person or 3rd person for shooting
Ghost Recon Breakpoint for beginners: options setup
Просмотров 1497 месяцев назад
Ghost Recon Breakpoint for beginners: options setup
SnowRunner Twinsteer location and getting the Pacific P16
Просмотров 279 месяцев назад
SnowRunner Twinsteer location and getting the Pacific P16
SKI = Solar Kinetic Interference
On my game, holding L1 on the PS controller, and using the left stick operates the rudder so you can yaw left and right
That's interesting. It's been a while since I played but I might have to fire it up and see how well that works. Nice tip.
You lucked out on that run to Hardmine! Love it when games have this kind of dynamic economies and you find yourself in the right place at the right time. Even though I have the enhanced batteries and the CTOL upgrade for my Scarab, I've never plucked up the courage to fly from Raglor Transit to the main island.
You're aware that higher altitudes give you less fuel burn? There's also headwinds and tailwinds in the game so every now and then, blip the AR on to check winds and see if they're helping or hurting you.
Excellent video! I'm pleased I found this! Some brilliant tips and suggestions on starting your logistics business. I know the version of the game I'm playing now, the economy is dynamic, so sometimes items go out of stock and sometimes different locations change what they need due to supply and demand. Could that be why Hardmine didn't want B2's at that point in your game?
That's probably exactly it. When you sell something at a location it takes a while before they're willing to buy more. (probably to keep people like me from setting up easy trade routes) I think each location is fixed on what they want to buy and sell and the supply and demand is simulated with timers. (buy something and you need to wait a certain time to buy more, sell something and you need to wait a certain time to sell more of the same) I've never seen a location that wanted a particular thing, then later on wanted something else other than the scripted stuff like food to hardmine once.
I was confused too, regarding the battery "charge" So in my head I pretend it's a Hydrogen gas fuel cell, and for whatever reason,you need to recharge it with H² so it can keep generating electricity
You are complicating a landing. Honestly I see no benefit in that; moreover, I would land trice in usual mode for the same time you're landing in decoupled mode.
Making easy stuff complicated is pretty much all we've got to pass for gameplay while we're waiting on CIG to add some ACTUAL gameplay. Besides, it's not really about making it faster, it's about making it smoother than there you nose dive towards the ground, come to a stop in midair, rotate your ship level, then strafe down to slam your ship into the ground. You ever see them do that in a movie? Probably not since it looks stupid but is the standard landing practice in Star Citizen for a lot of players. This is only intended to smooth all of those into a single move that looks a little more professional and cinematic.
nice to share thet experience, most things are simply turned off, because they are mostly only for beginners. And what pleases me the most is that in the near future smaller aircraft in the atmosphere will use only the rear thrusters, thus simulating more like a jet plane.
Given the pace of development I don't think they'll be making major changes to the flight model in the near future. (or even middle future. Distant future maybe if the games survives another 5 to 10 years) As for simulating atmospheric flight, I don't really see them doing that in a major way since that adds stalls and reduced control at low speed and other sim like behavior while everything else in the game seems to be dumbing down to console levels. They might make wings and control surface have effect, but most lift will always come from bottom thrusters since the entire game is built around VTOL and there's not a runway to be found anywhere.
@@the_omg3242 they almost mentioned that VTOL will be mandatory in the next update, as well as what I mentioned for the thrusters, so that the smaller aircraft would be more similar to a jet-plane. Therefore, flying close to the surface will be more interesting and seem more realistic, rather than drifting above the surface
@@the_omg3242 So when you take off, the transition from VTOL will be by moving away from the surface, moving forward and raising the front a little bit, just like the real AV-8B Harrier II can do.
combine that with the limiter , and it looks even better
If you add the mod Improved Serpent's Embrace by Sfayte for Xbox and PC, along with the mod Va'ruun Spacesuit Replacer (Black) by zone79 You can play as a Va'ruun character. The Va'ruun will not be hostile to you and the mod removes the negative affects of Serpent's Embrace.
I have recently made my Va‘runn Crusader my homeship. I feel like a true House Va‘ruun leader now.
Also: i think that was a GREAT ending haha. Fancy wing-work, even if the game didn’t entirely respect it
You fly like (a real) airman. This game is a lot of “almost there”s for me: sadly, nothing else fills that void on console. So I learned the controls and learned to tolerate everything else. It’s not all bad, even though the game’s world desperately needs sensible air routes and non-spontaneous global weather events.
More of this game pls
This is great but keep in mind that for any PvP, having a higher curve on (especially) up/down strafe will have you more of a sitting duck.
Would it though? 100% stick deflection is still 100% control input so you should be able to strafe just as fast. This just gives you more precision for small control movements. That might not be an issue if you're using a full size stick for strafing, but I'm using a tiny controller size stick with my middle finger on my throttle so small strafe motions to thread between obstacles or lightly touch down when landing can be tricky. That's the main use for curves; small sticks or flying with a game controller.
"..that would be crazy for someone with my limited skills..." is my entire play style
Keep on Trucking 🚚🚛🚙🛻
I have the Avenger Titan and love landing it like a normal aircraft since it has standard landing gear.
Extremely helpful. I've got a tiny little thumbstick on my gamepad and was struggling to get things feeling right. This has already been a huge improvement for me, not just for landing, but also more control in combat and lowflying
Glad it was helpful. I started playing with curves because of the little analog stick on my throttle that I use for strafing up/down, left/right. Wasn't very good for fine control till I'd spent some time playing with the control curves, but works much better after some tweaking.
Good video. Never heard of this game but I'll check it out. Stormworks might be something you would be interested in as well
I picked up Stormworks on a Steam sale at one point, but haven't actually tried it yet. (too many games, not enough time) Snowrunner goes on sale all the time so maybe wait on one of those if you decide you want it. The same dev has a new game called Expeditions, but many Snowrunner players don't really like it since it plays like a subset of Snowrunner.
I plan to do this but add in a backflip.
Saw a video where someone added a flat spin so they came in backwards and the rear hatch was facing the bunker door they were landing at.
I always assumed decoupled mode wouldn't automatically keep your altitude when in gravity so I avoided using it.
You are a genius. Love the vid.
Niice!! :D
Use thrust limiter for better control.
Nice vid old man ;)😊
How do you get so good at flying?
literally the only way you're supposed to land in gravity fields.
1,000 dollar monthly subscription to play a game that took 20 years to make but will only last for 3 years before closing the servers forever.
If you were spending $1000 a month for a subscription they'd probably give you your own server and come to your house to tuck you into bed every night.
Oh my god, thank you. I can actually slow down for landing now.
"vector indicator" - lol, I thought this thing is something like quantum marker of other ships flying by in QT mode, like frameshift markers in Elite. I always see it moving over screen in random directions ))
It's only random till you know what it does. It's also handy for low level flight using the strafe keys. If the indicator is on top of a hill, you'll clear the hill. If you watch some of the YT videos of people flying low and fast you'll see how it's indicating their flight path.
If you can get the Blacklist Heli; it's the best. Very stealthy.
I've got that one on my main character and it is one of my favorites. It's surprising how close you can land to bases without them going hostile. But if I'm doing coop with more than one other person I really like the missle version of the Overseer. Can carry up to 6 and very agile if you need to dodge incoming missles.
get going with panther class
well done ghost.. nice video
I did a point to point in an Ursa Rover at Daymar. Mental Note: Drink something on a regular basis. If you do this, you will need to use the map and the shadows for a guide.
I did that on a Nox once. Never really went too far with my Ursa though. Most ground terrain tends to be a bit rough for wheels and they're slower than I've got the patience for. Which often results in me dying on grav bikes when I hit a rock going much faster than the Ursa can manage.
Really wish the underbelly thrusters were a lot less powerful. As it is right now it's like you have a Flacon Heavy under your ship yanking you out of gravity. Makes most ships feel like they're made of cardboard. Lowering the limiter helps, but then the rear thrusters feel underpowered.
Very nice. Thanks for this.
so this is the trick for people who struggle with flying a ship properly?
P r o m o S M
Do you need to cut thrusters when landing or you keep holding it?
The only thrusters that are active are the ones on the bottom of the ship that are normally used for hover. When you're on your glide path, (for lack of a better term) they're maintaining your rate of descent automaticly. In decoupled mode in gravity with your landing gear down the thrusters work to hold your current direction, but you're actually already throttled down even if your speed limiter is above zero. Your rear engines aren't firing except to maintain your forward speed against any wind or air resistance. When you use your spacebrake, the ships various thrusters work to slow you in every direction, (forward and down) so if you time the spacebrake so that you hit the ground slowly you'll stick to the ground since you'll no longer have any velocity for the decoupled mode to maintain. You do want to get into the habit of setting your speed limiter to zero after you land so that when you go back to coupled mode before takeoff you can smoothly accelerate, but that's more prep for your next flight than necessary to end your current flight.
This was amazing. Thank you so much!
Just a heads up people. When you are descending to a planet and cannot determine where the land starts through the clouds, this method is great for sowing you where the surface is, even if your not landing.
imagine doing this in the Hercules or in a Hammerhead. it wouldnt only look cool, but it would look 10x more badass. it adds a surreal sense of immersion when you watch a ship land how you would expect and have seen in god only knows how many sci-fi movies.
I do cargo allot in the Hercules all the time. I fly dual stick in decoupled at all times (dual stick decoupled is the way to go always, if anyone says otherwise they just need to get better at flying), I get a bud on a shared account with a Hercules and they own it while I fly it and I fly it like I'm flying into a combat zone (because its fast and time is money when running cargo), I go in blazing, do a J turn with my bud ready at the ramp to run in and land straight in with one big motion, and the moment the cargo is loaded and he is on the ramp I blaze straight out. It looks cool, it feels cool, and is loads of fun.
@epicgamer42069 I have both dual sticks as well as the hotas but I can't get the hang of it yet. I only get to play games Mayne once a month at that due to my crazy work schedule and also the fact I work two jobs and about 6-7 days a week. If I had more time I would practice just so I could look badass while flying.
Having a design philosophy in mind before you start to build always seems to make the best ships. I like it.
Thanks for the comment. Pretty much all the ships that make it to the point where I fly them started with me having at least a general idea of what I wanted it to look like. There's been tons of ships where I just started building with random parts, but those are usually the ones I'm not happy with and end up discarding the changes after playing with them in the builder for an hour. That thing can be a real time suck when you don't have a plan. lol.
Awesome ship, good job!
that looks like a glide slope i dident know that was an option , now if the made 0 trottle 0 engine power like it is in a real plane that might make it even simpler
It may look a bit like a glideslope, but there's no gliding in Star Citizen. If you go to 0 power on the engines you drop like a rock since there's no aerodynamic lift. Even if there was, those stubby little wings on most ships couldn't provide much lift and pretty much none of them would be placed near the center of mass. CIG doesn't make ships that could actually fly without unlimited vertical thrusters, they just try to make them look cool.
I never figured out who was still on the ship shooting at me and as soon as I undocked it went hostile again and I had to destroy it. Not sure if there was a door to a compartment that didn't get added in since I went through the ship a couple of times looking for loot.
Ah, I just found out what I was doing wrong! My landing gear was up all this time! Thanks for your vid man, now I can go ahead and practice landing like a pro! :D
Glad you found it helpful. Can be a little scary the first time you do it in a top opening hanger when you're coming in vertical, but it's a good feeling when you pull it off. If you can get access to a ship with good downward visibility like a Reliant, or a Miria it makes it much easier.
Well explained!
Exactly the video and information I was looking for. I like Star Citizen but do want more stability from time to time. Thanks. Yes I am also an Old Gamer.
While I got back into Elite again recently, it's been a while since I've done a video. At this point I'm just waiting on StarField. I expect to be spending a LOT of time in that.
Doing exactly the same, if Steam runs a special on ED I may grab it, I am getting better at SC. I fly DCS some, when I researched my VBK stick, SC kept getting mentioned which peaked my interest. I understand the concept but to many elevators and time wasting to get to the meat of the game.
Cheers 🍻 💨 🤘