Do you prefer the "INT" (intermediate) tutorials or "BEG" (beginner) tutorials? Let me know by commenting! __ Here's the reference image for this tutorial ► productdesignonline.com/12 __ *TIMESTAMPS* 0:00 - Surface Modeling a Hairdryer in Fusion 360 0:43 - Getting the reference image 2:07 - Setting up the sketch geometry 5:42 - Revolving the top of the dryer 7:42 - Creating the handle sketch geometry 12:04 - Looking at the curvature comb 12:49 - Extruing the surface geometry 18:00 - Lofting the handle geometry 19:37 - Reversing the surface appearance 21:58 - Stitching and trimming the surfaces 23:57 - Splitting the body at the parting line 24:27 - Using the draft analysis 26:43 - Zebra analysis and curvature map analysis
Hi Kevin, You have made enough BEG tutorials in my opinion. They can understand all the functions if they refer to your older tutorials. So more INT tutorials please :) Thank you!
INT..... by the way this kind of videos are really interesting for product designers, it would be awesome if you model famous design products with complex surfaces like Moby by Scott Henderson.
I do want to add several points:1. surface modeling is more parametric than freeform model, although the two are similar. 2. the reason you extrude two sketches at 12:30 is because two connected sketches can not be lofted. And you got a excellent solution for that.
After I watch your Iron surface video, I realize you can loft two connected sketches by click + button to add two sketches. Now I guess the reason you extrude the sketches for the tangential.
Big thanks for a very informative tutorial. I have had my visual settings set to wireframe for over a year and your video showed me how to put it back to shaded. I got so used to wireframe that I had given up trying to switch it back.
I have been away from Fusion360 for a few weeks now, picked back up with this tutorial and was still able to keep up! I prefer this pace better since I got through your beginner courses. So INT for me.
Thanks for your feedback, Richard! I will definitely be doing more intermediate and advanced level tutorials, along with more project based tutorials. Welcome back to F360! Cheers, Kevin :)
Always learning something new on each watch. You always present each lesson as though it is easy to follow and that is the motivation factor that push me to wanting to try to try and eventually learn it.
Thanks, Tecks 704. I've got some more intermediate level tutorials planned. I'll definitely try to do some "advanced" level tutorials at some point once I get some intermediate ones cranked out. Cheers, Kevin :)
Thanks, Frank! Glad you found the handle part to be helpful. I'll be sure to do more surface modeling techniques in some upcoming tutorials. Cheers, Kevin :)
INT for me and mostly important is good practice. As a beginner we often find way to do things but because we don't use good practice, we end up in situation where we are stuck with the way we did the design and have to redo most of it to make sure it can be modified later.
Great video, I much prefer the intermediate tutorials. I have only been using Fusion 360 for a month but I'm already getting annoyed with the pace of some of the beginner video series on youtube. I would be interested in videos of some of the analysis tools you mentioned and how they relate to the manufacturing process. I also enjoy video series where a complex project is tackled start to finish. For example, how would you go about integrating the electronics? Would you have a model of that stuff beforehand that you mold the hairdryer around? How much time would you spend refining the "ergonomics" of a design? Are there design rules you follow? Just some ideas. Thanks for the video. Subscribed.
Hi, Brian. Thanks for watching. I appreciate you taking the time to leave some feedback and video ideas. I will definitely try to do some more intermediate/advanced tutorials while incorporating some of these topics. It will take a little bit of "practice" to find the right balance of how much to talk through in the intermediate level tutorials versus the beginner ones. It's a tricky line to walk in terms of what I can assume the viewer knows/should know versus what I should be teaching them per each lesson. Cheers, Kevin :)
Hi . I've been binge watching your scuplting and surface modeling vids . Great info. One question thou Could you make a video that shows maybe what would make you decide between the 2 methods and work flows ? Do you ever combine the 2 ? Cheers
You often have to use both. For example, If he wanted to make a slot for the switch to go in for the hair drier, or a hole for the cord. All 3 modeling methods have strengths and weaknesses. Personally, I have never used T-spline or surface modeling, but that does not stop me from being an accomplished modeler. Likewise my collogues who exclusively use surface modeling are also very accomplished, much more than I am. The best way to be prepared for any model that comes your way though is to not let yourself become pigeon holed as I have, becoming a master modeler requires extensive knowledge of all 3 modeling methods and their applications. That being said the most underrated skill is being able to work with things that already exist in the real world. Using what is already made is the most powerful tool of all.
Hi, Thomas. Great question. The Merge command works only within a single body. It's used more to fix faces; whereas, the stitch command joins together every single body that is selected. Cheers, Kevin :)
مرحبا kevin... شكرا جزيلا لشرحك. لقد استمتعت كثيرا👍. اتمنى ان تشرح على قناتك. كيف انشأ تصميم متكامل لمنتج... لكي أرسله للمصنعين. مثلا كيف انشأ تصميم لخلاط كهربائي؟ سيكون من الرائع ان تحضر سلسلة فيديوهات عن هذا الموضوع👍.
Hi, الحسن الزعلوك. I would like to create a series at some point that covers some more of the manufacturing side. It will take a lot more effort on my end, so I'll probably make something like this into an actual "course" that would be hosted on my website. Thanks for taking the time to leave your suggestions! Cheers, Kevin :)
You are awesome!!! Your explaining is crazy!! I just had an ishue while trying to thicken the body. When i try to do so, the program crashes. First time with this problem. I think we made something wrong. Thanks for this videos!!
Hi, Joaquín. Generally when Fusion 360 locks up with the thicken command it is because some of the surface self-intersect. You'll need to inspect your surface bodies to find where the surfaces may be colliding. Using the "Interference" command from the "Inspect" dropdown menu will help.
@@ProductDesignOnline You are the best!!!! Thanks for the reply. You should know how many people you are helping during the cuarentine! Cheers from Argentina!
Thanks for watching, Numan Salati! I'll definitely be doing some more advanced tutorials at some point. I'm trying to find the right balance of how much I need to talk through actions per each level/type of tutorial. Cheers, Kevin :)
Thank you very much. I did this lesson but I couldn't get the thickness to take on the handle...It could be perhaps that my handle angles were not clean enough. The whole program just freezes up and shuts down. This happens quite a bit with my more advanced works. I'm working on the education version from Autodesk. When I get to a certain point in my modeling Fusion 360 freezes and then the program doesn't respond. It will save work but at the same time, it's hard to have more advanced models. Do you have any advice?
Hi, Barret Tabler. Have you double-checked that your computer meets the minimum requirement specs? If so, Fusion 360 really should only lock up if you try to process something really intense. Thickening complex geometry can cause fusion to lock up at times.. however, that is usually an indicator that the geometry needs to be fixed. As in, things are not tangent or smooth or properly connected.
INT I'm currently looking for tutorials or cases concerning Sculpting or Creating Forms. I've been exploring these commands and I'm having difficulty understanding exactly what the commands and their parameters do and more specifically how to utilize these to create my own designs.
Hi, Bob. I'll certainly be doing more tutorials with surface modeling and sculpting techniques. What types of objects are you trying to build using them? Cheers, Kevin :)
Hi, designer23t. Great question. Here are some of the key differences between the two: Tangency (G1 continuity) measures the position and curve direction at the ends. In other words, the two curves not only touch, but they go the same direction at the point where they touch. The direction is determined by the first and second point on each curve. If these two points fall on a line, the two curves are tangent at the ends. Curvature continuity (G2 continuity) between two curves measures position, direction, AND radius of curvature at the ends. If the radius of curvature is the same at the common end point, curves are curvature continuous (G2). In other words, the curves not only go the same direction when they meet but also have the same radius at that point. I hope this helps! Cheers, Kevin :)
@@ProductDesignOnline Hi, I have a modular system like this www.thingiverse.com/thing:3405964 but can't make better and faster solution than just a threaded joint. Would be nice if you can show a few of them, and show how to repeat joints on a new parts faster. Thanks
Hi, I am a beginner to surface modelling. Can you tell me when to use surface modelling vs solid modelling. Example : If i have to design a casing for an electronic switch which has an organic form. How do I know which technique to choose ? Hoping to clear this huge doubt.
Generally, when the focus is solely on the outside of the model and when the outside surface is important, you'll want to use surface modeling. Solid modeling is often better for models that have 'parts' that need to be assembled. Often, a mixture of both modeling types is best :)
Struggling with following commentary and action on screen as they drift apart frequently. Numerous times I have to rewind repeatedly. Sorry but I'm struggling on this. I really like your videos Kevin and follow each one every week, I was particularly keen to see this video as it's surface modelling with the new UI. Not sure if I want to vote Int or Beg.
Hi Kelvin. Thanks for the feedback! Can you provide me with some specific time stamps of where they were the video/audio was not aligned? I did have to cut some time out where I got the spinny Mac wheel, so the clips may not have gotten aligned as well as they should've. I'll definitely be doing more beginner videos as well. I will need to find the right balance of how much to talk through with these intermediate level tutorials. Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, thanks for the reply. I'll have to take some time and run through listing all the times for you later this evening but it's really a general dialogue thing where you drift ahead of what you're doing and then behind. It's really confusing to follow.... Here's a great example of what's really the same lesson you're giving, by Taylor Stein of Autodesk "Surface Modeling with Fusion 360" from 2016. (not sure if this link will post.... ruclips.net/video/NypRE2aFhh4/видео.html ) Your beginner tutorials are superb, maybe you're just giving too much info on the Intermediate? Not sure but have a look at Taylor Stein's video I've referenced, it too is superb. Surface Modelling with the new UI is certainly something I'd really like to see some good video tutorials for and thanks for all the videos you've done to date Kevin, they are top list in my go to videos.
I keep getting stuck on the intersecting point at around 15:20. I do what you are showing. But it doesnt add a point at the bottom of the handle. I have selected all three items in different order and still never can get the bottom handle intersecting point. Any thoughts on what I am doing wrong.
Hi Tim. First, check that your "show points" option is turned on in the Sketch palette. If that wasn't it, check your settings with mine - bit.ly/defaultsettings If it doesn't seem to be a difference in settings then we can troubleshoot further. Cheers, Kevin :)
@Product Design Online my client is concerned about his proprietary data. If you have a secure space, I'd be happy to. My situation is that he owns drawings from a company that went out of business a long time ago. Most of the drawings are from 1970's. He is a friend and asked me to help him because of my 3d printing and cnc hobbies. I apologize that some of this is a bit over my head. I watched a live stream from fusion 360 about t splines, and I think I got a better handle on my deficiency than I did before. I just don't want to have a legal trouble for sharing on a public space.
"INT" Thanks Mate. Really helpful tutorials. Very clear explanations!!!!!!!! Can u please explain how did u activate the intersect tool using shortcuts box plz. Thanks!!
Hi, Garuav. Glad you enjoyed it! You can hit the keyboard letter "S" which will open the shortcuts box. You can then simply type for any feature you're looking for :)
Hi, Mogu. You couldn't certainly 3D print this, although I have not tried this specific model. It would work best with the split halves laying flat on the build plate. It may need some interior support for the handle area, however, if the handle curvature was tweaked just right, it could be printed entirely without support. Let me know how it goes if you end up printing it out! Cheers, Kevin :)
Hello i’m a great fan of your videos, i’m new at fusion 360 and i wanted to make a RC plane in 3d printer but i have some probleme to make it. Please can you help so i can make it
Hi, Riyas Bazirhak. I can't help build your model, but I'd be happy to give you recommendations or a direction to approach the model. What are you struggling with?
kevin i saw alex senechal is using ''lcd display'' in material tab and use it on glasses that indicates lcd, but i cant find lcd display material in my material tab, how can i download them?
Hi, Pouya. Simply click the keyboard shortcut letter "A" for the "Appearances" dialog. Then, search for "lcd" in the search box. You will then see a list of LCD options, from which, you'll have to click the download icon on the righthand side in order to use them. Here's an image for reference - snipboard.io/AKTSJg.jpg Cheers, Kevin :)
@@ProductDesignOnline thanks for responding but when i search them in searching bar its says no result, my fusion is also updated in latest version, i cant find them, ive searched alot in appearancec tab, nothing there
@@pouyasadeghi9979 That's strange. Are you on Windows or Mac? (not that it should matter). Also, can you provide a link to a screenshot so I can see if there is anything that would be causing this? Cheers, Kevin :)
Hi, im loving the tutorial. But i have some trouble making the handle, right after you use the loft tool. When you select these two faces and use the intersect tool, the program automatically creates 2 purple lines that you connect. Well, i did exactly as u said and it doesnt happen anything
i think that's cause the two faces im selecting are set as diferent bodies, and i noticed that on yours are part of the same body. How could i fix this? its for a college work so im needing this a lot. Thank you! and keep it up
A fantastic video, thank you. To smooth between the handle and the top body would a fillet work, or do you have to go back to edit the spines of the handle so that they’re tangential as they touch the top surface?
Thanks for watching, Ed! Great question. In short, a fillet could definitely work, but it wouldn't be the best geometry. Tweaking the spline curvature and making them tangent (using the tangent constraint to force it) would generally give a more realistic contour that would better "pass" the analysis tools. I actually pondered discussing adding the tangent constraints to the splines and tweaking the handle more, but I was worried I would make that part of the tutorial too far off from the bigger picture of some of the surfacing concepts I wanted people to grasp with this video. Cheers, Kevin :)
Hi Darren, Below are the minimum specs required for Fusion 360, per the folks at Autodesk. Does your computer meet these requirements? To clarify, are you having issues with any other features or just when you try to trim or thicken this model? Sometimes it is due to geometry interference issues, and Fusion 360 cannot solve it, which causes it to go bonkers. I'm not sure there is a way to speed things up per se. The first thing to do would be to try to figure out what geometry F360 is struggling to process in this model. Cheers, Kevin :) -- Apple Mac® OS® X Sierra (10.12.x), OS® X High Sierra (10.13.x), Apple Mac® OS® X Mojave (10.14.x) -Microsoft® Windows® 7 SP1 or Microsoft® Windows® 8.1, Windows® 10 -CPU: 64-bit processor (32-bit not supported) -Memory: 3GB RAM (4GB or more recommended) -An internet connection of 5mbits/s or faster (10mbits/s recommended for Simulation Solves) -Disk space: ~3.5GB -Graphics Card: 512MB GDDR RAM or more, except Intel GMA X3100 cards -Pointing device: Microsoft-compliant mouse, Apple Mouse, Magic Mouse, MacBook Pro Trackpad
Hey Kevin, my computer specs are more powerful than needed.. I'm having problems with only the Trim and thicken functions. I get a white screen and then it asks (Do you want to wait) then I wait about 5min and then the trim function works.. I'm going to take it up with Autodesk. I might be doing things the wrong way. We'll so how it goes.. Thank y0u once again :)
Hey Kevin, so today I had one mini stall but everything seems to be working fine now.. maybe my internet speed was down although I don't think it's the Net .. I don't know. I'm going to leave it and see how it goes. Thanks :)
I'm still having issues where the PC keeps crashing on surface trimming, is it possible for you to check my file.. if so how can I send it to you? Thanks in advance :)
@@darrenthacker9223 Hi Darren. Thanks for the updates. I would be curious to hear what the folks at Autodesk say as well. I can definitely take a look at your file to see if I experience the same issues on my end. To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment. Cheers, Kevin :)
Great video. Really life-savers in trying to learn F360. No way I could learn what I have without your work. I get a lot out of all the videos you do and this one and the previous one I watched have pretty much explained that I need this approach for the next project I'm having problems with. I want to use F360 to make various things on my CNC router. One thing I am having difficulties with is carving. I want to make a contoured carving of the profile of an eagle. I have a straight-on reference picture I can use as a canvas, but I'm not able to get the various Z axis contours right. Modeling mode is not giving me results I need and sculpting solves some of those issues but has it's own issues. I think surface modeling will be what I need. Would love to see some tutorials on that if that's something you are ever interested in doing. Thanks again!! Going to send you some coinage as soon as I can.
Hi, Matt. It does sound like surface modeling would be the best approach for your CNC projects - it's great for defining contours! I'll definitely be doing some more surface modeling tutorials in the future :)
@@ProductDesignOnline Excellent, thanks. I have been successful in doing some basic surfaces for the project, but having problems adding fillets, as it only allows me to add them to certain surfaces. Is there a way I can send you some shots of what I have and what I want to do some some advice on how to get what I'm trying to do? Thanks.
@@kb8wfh Hi Matt, If you can link to your images hosted somewhere, such as Google drive or Dropbox, reply to this comment then I'd be happy to give you some pointers.
@@ProductDesignOnline Excellent, thank you! Here is a link to a fast video thats shows what I'm trying to do, what I have done and where I am stuck. Three questions I basically have...1-How do I start off creating something so I can later copy it to other drawings (mirror/flip, etc) 2-What do I start off with to create a foundation? A surface to cut things out of? Or individual line objects and somehow extrude from them? 3- How do I create rounded edges on these shapes once they are made? Anything you can tell me on how to proceed would be greatly appreciated. Thanks so much for your time. ruclips.net/video/XEAB5pH1Usg/видео.html
@@kb8wfh Hi Matt, sorry for the delay. 1. You'll want to make sure you create a new component at the beginner, which will group all your sketches, images, bodies, etc. That will make it easier if you want to copy/mirror/move the part. 2. The way you started is certainly an okay approach. The other option would be to make a solid extruded base and then create the details on top of it. 3. Once you turn your surfaces into a solid body you'll be able to add fillets or chamfers to all the edges. It looks like the eye and some of the other areas around the beak would be rounded over with a fillet. Some of the other details look like they have sharper edges so a chamfer may be more ideal. With the chamfer tool, you can set the "chamfer type" to "two distances" which will give you greater control over the angle and direction. Cheers, Kevin :)
Hmm... sounds like the image is not true to scale. Can you try this link - productdesignonline.com/wp-content/uploads/2019/08/surface-model-a-hairdryer-in-fusion-360-kevin-kennedy-product-design-online.jpg Right-click > save image as > save to your computer.
It wont allow me to "thicken" i tried remaking from start 3x, can only thicken the top part even tho they are stiched together.. it just freezes... and my PC should support it.
It's likely do to the spline geometry in the handle. You can use the 'curvature comb' in the Sketch Palette to check the curvature of your splines... if you see any funky shapes then they may need to be tweaked or fixed.
Hi Manvir. First, can you double-check that your "projection link" option is checked in the Intersect dialog, as seen at 17:03? If that's not it let me know and I can look at your file.
@@ProductDesignOnline Yeah it's turned on! Also I noticed one thing is that before you pressed okay in the intersect dialog you already had those lines, on which you get the purple points visible whenever you hovered over the body. I don't have those. Maybe that's the issue?
@@pouyasadeghi9979 I give shoutouts to those who support me on Patreon or Buy Me a Coffee. You can learn more about both of those here - productdesignonline.com/community-supporters/ Cheers, Kevin :)
Kevin, I really enjoying your videos. I am trying to follow through most of the video's, really learning a lot. I have run in to a snag with this video though. When I get to the thicken command after the top and handle are trimmed and stitched together. It doesn't matter what value I use: from -3mm down to -.5mm, it tells me it could not create a valid result. Here's a link to my file, maybe there is something I am doing wrong, but I can't see anything: a360.co/34tFFsn. Thanks.
Hi, Jeff. Sorry for the delay. I remember looking at your file..but I now see that I never replied :) Upon looking at your file it appears that Fusion is not liking something with the bottom of the handle area. Try to make sure that your spline handles are all horizontal by adding the vertical/horizontal constraints as I did in the video. If you're still having troubles with it let me know and I can take a closer look. Cheers, Kevin :)
Thanks for watching, Dave! I do plan on doing some "advanced" level tutorials. I'm trying to find the right balance of what I need to "talk through" per each level/style of tutorial. After I get some more intermediate level tutorials in the works and get them nailed down I will start to do some more advanced tutorials. Cheers, Kevin :)
Do you prefer the "INT" (intermediate) tutorials or "BEG" (beginner) tutorials? Let me know by commenting!
__
Here's the reference image for this tutorial ► productdesignonline.com/12
__
*TIMESTAMPS*
0:00 - Surface Modeling a Hairdryer in Fusion 360
0:43 - Getting the reference image
2:07 - Setting up the sketch geometry
5:42 - Revolving the top of the dryer
7:42 - Creating the handle sketch geometry
12:04 - Looking at the curvature comb
12:49 - Extruing the surface geometry
18:00 - Lofting the handle geometry
19:37 - Reversing the surface appearance
21:58 - Stitching and trimming the surfaces
23:57 - Splitting the body at the parting line
24:27 - Using the draft analysis
26:43 - Zebra analysis and curvature map analysis
INT
Hi Kevin,
You have made enough BEG tutorials in my opinion. They can understand all the functions if they refer to your older tutorials. So more INT tutorials please :)
Thank you!
INT
INT..... by the way this kind of videos are really interesting for product designers, it would be awesome if you model famous design products with complex surfaces like Moby by Scott Henderson.
@@tigerija Thanks for watching, Danijel! Cheers, Kevin :)
I do want to add several points:1. surface modeling is more parametric than freeform model, although the two are similar.
2. the reason you extrude two sketches at 12:30 is because two connected sketches can not be lofted. And you got a excellent solution for that.
After I watch your Iron surface video, I realize you can loft two connected sketches by click + button to add two sketches. Now I guess the reason you extrude the sketches for the tangential.
That's correct! It's a more "proper" way to ensure the faces are tangent/smooth curvature :)
Big thanks for a very informative tutorial. I have had my visual settings set to wireframe for over a year and your video showed me how to put it back to shaded. I got so used to wireframe that I had given up trying to switch it back.
I have been away from Fusion360 for a few weeks now, picked back up with this tutorial and was still able to keep up! I prefer this pace better since I got through your beginner courses. So INT for me.
Thanks for your feedback, Richard! I will definitely be doing more intermediate and advanced level tutorials, along with more project based tutorials. Welcome back to F360! Cheers, Kevin :)
Always learning something new on each watch. You always present each lesson as though it is easy to follow and that is the motivation factor that push me to wanting to try to try and eventually learn it.
Add another vote for INT. Wouldn't mind and ADV. or two. Keep up the great work!
Thanks, Tecks 704. I've got some more intermediate level tutorials planned. I'll definitely try to do some "advanced" level tutorials at some point once I get some intermediate ones cranked out. Cheers, Kevin :)
Thanks for the great video Kevin. I found the way you created the handle really helpful.
Thanks, Frank! Glad you found the handle part to be helpful. I'll be sure to do more surface modeling techniques in some upcoming tutorials. Cheers, Kevin :)
INT - and keep going with the best online F360 tutorials!
Thanks, Mike! As always, I appreciate you commenting and watching. Cheers, Kevin :)
INT for me and mostly important is good practice. As a beginner we often find way to do things but because we don't use good practice, we end up in situation where we are stuck with the way we did the design and have to redo most of it to make sure it can be modified later.
INT. Phenomenal as always Kevin.
Thanks, ripper9111. Glad you enjoyed this one. Cheers, Kevin :)
love this INT tutorial btw!
Thanks, Dennis! I'll definitely start to create more intermediate level tutorials. Cheers, Kevin :)
Thank You. that really esy and usefull tutorial !!
Great video, I much prefer the intermediate tutorials. I have only been using Fusion 360 for a month but I'm already getting annoyed with the pace of some of the beginner video series on youtube.
I would be interested in videos of some of the analysis tools you mentioned and how they relate to the manufacturing process. I also enjoy video series where a complex project is tackled start to finish. For example, how would you go about integrating the electronics? Would you have a model of that stuff beforehand that you mold the hairdryer around? How much time would you spend refining the "ergonomics" of a design? Are there design rules you follow?
Just some ideas. Thanks for the video. Subscribed.
Hi, Brian. Thanks for watching. I appreciate you taking the time to leave some feedback and video ideas. I will definitely try to do some more intermediate/advanced tutorials while incorporating some of these topics.
It will take a little bit of "practice" to find the right balance of how much to talk through in the intermediate level tutorials versus the beginner ones. It's a tricky line to walk in terms of what I can assume the viewer knows/should know versus what I should be teaching them per each lesson.
Cheers, Kevin :)
Nice tutorial. Thanks
Thanks for watching, PC Sim! Cheers, Kevin :)
INT for sure. Really appreciate how you're injecting practical knowledge into these tutorials as well - like draft analysis and part line offsets
Thanks, Jordan! Glad you enjoy the variety of knowledge.
this video was of great help, thanks!
Love the int tutorials! Thanks
Hi . I've been binge watching your scuplting and surface modeling vids . Great info. One question thou Could you make a video that shows maybe what would make you decide between the 2 methods and work flows ? Do you ever combine the 2 ? Cheers
You often have to use both. For example, If he wanted to make a slot for the switch to go in for the hair drier, or a hole for the cord. All 3 modeling methods have strengths and weaknesses. Personally, I have never used T-spline or surface modeling, but that does not stop me from being an accomplished modeler. Likewise my collogues who exclusively use surface modeling are also very accomplished, much more than I am. The best way to be prepared for any model that comes your way though is to not let yourself become pigeon holed as I have, becoming a master modeler requires extensive knowledge of all 3 modeling methods and their applications. That being said the most underrated skill is being able to work with things that already exist in the real world. Using what is already made is the most powerful tool of all.
Int! YOU'RE the BEST DUDE
Thanks, Wizkid717007! Glad you enjoyed this one. I appreciate you watching/commenting. Cheers, Kevin :)
Hi, great video! One question: what is the difference between stitch and merge?
Hi, Thomas. Great question. The Merge command works only within a single body. It's used more to fix faces; whereas, the stitch command joins together every single body that is selected. Cheers, Kevin :)
@@ProductDesignOnline thx!
@@ThomasHaberkorn You're welcome :)
INT Great tutorial as always. It would be great to an intermediate tutorial on spline modeling.
Thanks for watching, Jan! Splines are definitely a key component in CAD modeling. I'll definitely try to do more videos on them. Cheers, Kevin :)
مرحبا kevin... شكرا جزيلا لشرحك. لقد استمتعت كثيرا👍.
اتمنى ان تشرح على قناتك. كيف انشأ تصميم متكامل لمنتج... لكي أرسله للمصنعين.
مثلا كيف انشأ تصميم لخلاط كهربائي؟
سيكون من الرائع ان تحضر سلسلة فيديوهات عن هذا الموضوع👍.
Hi, الحسن الزعلوك. I would like to create a series at some point that covers some more of the manufacturing side. It will take a lot more effort on my end, so I'll probably make something like this into an actual "course" that would be hosted on my website.
Thanks for taking the time to leave your suggestions! Cheers, Kevin :)
You are awesome!!! Your explaining is crazy!! I just had an ishue while trying to thicken the body. When i try to do so, the program crashes. First time with this problem. I think we made something wrong. Thanks for this videos!!
Hi, Joaquín. Generally when Fusion 360 locks up with the thicken command it is because some of the surface self-intersect. You'll need to inspect your surface bodies to find where the surfaces may be colliding. Using the "Interference" command from the "Inspect" dropdown menu will help.
@@ProductDesignOnline You are the best!!!! Thanks for the reply. You should know how many people you are helping during the cuarentine! Cheers from Argentina!
@@joaquincorrech3230 Stay safe and healthy! Cheers :)
INT but would also love to see ADV as well. Thanks!
Thanks for watching, Numan Salati! I'll definitely be doing some more advanced tutorials at some point. I'm trying to find the right balance of how much I need to talk through actions per each level/type of tutorial. Cheers, Kevin :)
@@ProductDesignOnline I thought for this Tutorial you found the right balance.
@@ikbo Thanks for the feedback! I'll shoot for a similar style/balance and ask for feedback as I try out some different techniques. Cheers, Kevin :)
What a nice tutorial~!!!Thanks!!
INT. Thanks for the great video.
Thanks for watching, Robert! Cheers, Kevin :)
Thank you very much.
I did this lesson but I couldn't get the thickness to take on the handle...It could be perhaps that my handle angles were not clean enough. The whole program just freezes up and shuts down. This happens quite a bit with my more advanced works.
I'm working on the education version from Autodesk. When I get to a certain point in my modeling Fusion 360 freezes and then the program doesn't respond. It will save work but at the same time, it's hard to have more advanced models.
Do you have any advice?
Hi, Barret Tabler. Have you double-checked that your computer meets the minimum requirement specs? If so, Fusion 360 really should only lock up if you try to process something really intense. Thickening complex geometry can cause fusion to lock up at times.. however, that is usually an indicator that the geometry needs to be fixed. As in, things are not tangent or smooth or properly connected.
This is really helpful,thank you!
INT I'm currently looking for tutorials or cases concerning Sculpting or Creating Forms. I've been exploring these commands and I'm having difficulty understanding exactly what the commands and their parameters do and more specifically how to utilize these to create my own designs.
Hi, Bob. I'll certainly be doing more tutorials with surface modeling and sculpting techniques. What types of objects are you trying to build using them?
Cheers, Kevin :)
Excelente vídeo.
thanks a lot!
A little late, but INT and maybe some ADV?
very good
When creating the handle loft, what is the difference between Tangent and Curvature connection? I never know which to choose for the best. Thanks
Hi, designer23t. Great question. Here are some of the key differences between the two:
Tangency (G1 continuity) measures the position and curve direction at the ends. In other words, the two curves not only touch, but they go the same direction at the point where they touch. The direction is determined by the first and second point on each curve. If these two points fall on a line, the two curves are tangent at the ends.
Curvature continuity (G2 continuity) between two curves measures position, direction, AND radius of curvature at the ends. If the radius of curvature is the same at the common end point, curves are curvature continuous (G2). In other words, the curves not only go the same direction when they meet but also have the same radius at that point.
I hope this helps! Cheers, Kevin :)
@@ProductDesignOnline Brilliant. Thank you for the reply
@@designer23t You're welcome...always happy to help! Cheers, Kevin :)
Sir please What is the importance of using surface revolve instead of solid revolve for the revolve you did at first.
Need to have all surface bodies to stitch them at the end.
INT thanks keep it up
Thanks for watching, Rich! Cheers, Kevin :)
Can you show how to model different types of connections for tube-like 3d printed parts?
Thanks for the suggestion, Ivan! That is an interesting idea/topic. Did you have a specific tube like product in mind? Cheers, Kevin :)
@@ProductDesignOnline Hi, I have a modular system like this www.thingiverse.com/thing:3405964 but can't make better and faster solution than just a threaded joint. Would be nice if you can show a few of them, and show how to repeat joints on a new parts faster. Thanks
Hi,
I am a beginner to surface modelling.
Can you tell me when to use surface modelling vs solid modelling.
Example : If i have to design a casing for an electronic switch which has an organic form. How do I know which technique to choose ?
Hoping to clear this huge doubt.
Generally, when the focus is solely on the outside of the model and when the outside surface is important, you'll want to use surface modeling. Solid modeling is often better for models that have 'parts' that need to be assembled. Often, a mixture of both modeling types is best :)
Struggling with following commentary and action on screen as they drift apart frequently. Numerous times I have to rewind repeatedly. Sorry but I'm struggling on this. I really like your videos Kevin and follow each one every week, I was particularly keen to see this video as it's surface modelling with the new UI.
Not sure if I want to vote Int or Beg.
Hi Kelvin. Thanks for the feedback! Can you provide me with some specific time stamps of where they were the video/audio was not aligned? I did have to cut some time out where I got the spinny Mac wheel, so the clips may not have gotten aligned as well as they should've.
I'll definitely be doing more beginner videos as well. I will need to find the right balance of how much to talk through with these intermediate level tutorials. Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, thanks for the reply. I'll have to take some time and run through listing all the times for you later this evening but it's really a general dialogue thing where you drift ahead of what you're doing and then behind. It's really confusing to follow....
Here's a great example of what's really the same lesson you're giving, by Taylor Stein of Autodesk "Surface Modeling with Fusion 360" from 2016. (not sure if this link will post.... ruclips.net/video/NypRE2aFhh4/видео.html )
Your beginner tutorials are superb, maybe you're just giving too much info on the Intermediate? Not sure but have a look at Taylor Stein's video I've referenced, it too is superb.
Surface Modelling with the new UI is certainly something I'd really like to see some good video tutorials for and thanks for all the videos you've done to date Kevin, they are top list in my go to videos.
@@kelvink8955 Thanks for sharing this, Kelvin! I'll check it out. Cheers, Kevin :)
INT good work
Thanks, for watching, Dan! Cheers, Kevin :)
you should make videos about 3 analysis that you have explained with more detail because it is confusing.
Thanks, Rathapol! Added that to my video to-do list :)
I keep getting stuck on the intersecting point at around 15:20. I do what you are showing. But it doesnt add a point at the bottom of the handle. I have selected all three items in different order and still never can get the bottom handle intersecting point. Any thoughts on what I am doing wrong.
Hi Tim. First, check that your "show points" option is turned on in the Sketch palette. If that wasn't it, check your settings with mine - bit.ly/defaultsettings
If it doesn't seem to be a difference in settings then we can troubleshoot further. Cheers, Kevin :)
EXCELLENT!! INT
Thanks for watching, Wm Robert Leschyna! Cheers, Kevin :)
Int
I'm doing a wing tip, and I'm having trouble with holes. You said a horizontal restraint helps prevent that, or did I get it wrong?
It would somewhat depend on the surrounding geometry. Could you provide your Fusion 360 file in my community space? community.productdesignonline.com/
@Product Design Online my client is concerned about his proprietary data. If you have a secure space, I'd be happy to.
My situation is that he owns drawings from a company that went out of business a long time ago. Most of the drawings are from 1970's. He is a friend and asked me to help him because of my 3d printing and cnc hobbies. I apologize that some of this is a bit over my head. I watched a live stream from fusion 360 about t splines, and I think I got a better handle on my deficiency than I did before.
I just don't want to have a legal trouble for sharing on a public space.
"INT" Thanks Mate. Really helpful tutorials. Very clear explanations!!!!!!!! Can u please explain how did u activate the intersect tool using shortcuts box plz. Thanks!!
Hi, Garuav. Glad you enjoyed it! You can hit the keyboard letter "S" which will open the shortcuts box. You can then simply type for any feature you're looking for :)
@@ProductDesignOnline Ok thanks :D :D
can this be 3d printed?
Hi, Mogu. You couldn't certainly 3D print this, although I have not tried this specific model. It would work best with the split halves laying flat on the build plate. It may need some interior support for the handle area, however, if the handle curvature was tweaked just right, it could be printed entirely without support.
Let me know how it goes if you end up printing it out! Cheers, Kevin :)
@@ProductDesignOnline thnkz
Hello i’m a great fan of your videos, i’m new at fusion 360 and i wanted to make a RC plane in 3d printer but i have some probleme to make it.
Please can you help so i can make it
Hi, Riyas Bazirhak. I can't help build your model, but I'd be happy to give you recommendations or a direction to approach the model. What are you struggling with?
how do you access the toolbar ive been stuck at this forever Dxx
kevin i saw alex senechal is using ''lcd display'' in material tab and use it on glasses that indicates lcd, but i cant find lcd display material in my material tab, how can i download them?
Hi, Pouya. Simply click the keyboard shortcut letter "A" for the "Appearances" dialog. Then, search for "lcd" in the search box. You will then see a list of LCD options, from which, you'll have to click the download icon on the righthand side in order to use them. Here's an image for reference - snipboard.io/AKTSJg.jpg
Cheers, Kevin :)
@@ProductDesignOnline thanks for responding but when i search them in searching bar its says no result, my fusion is also updated in latest version, i cant find them, ive searched alot in appearancec tab, nothing there
@@pouyasadeghi9979 That's strange. Are you on Windows or Mac? (not that it should matter). Also, can you provide a link to a screenshot so I can see if there is anything that would be causing this? Cheers, Kevin :)
Im on windows, and yes i will provide you a screenshot
Hi, im loving the tutorial. But i have some trouble making the handle, right after you use the loft tool. When you select these two faces and use the intersect tool, the program automatically creates 2 purple lines that you connect. Well, i did exactly as u said and it doesnt happen anything
i think that's cause the two faces im selecting are set as diferent bodies, and i noticed that on yours are part of the same body. How could i fix this? its for a college work so im needing this a lot. Thank you! and keep it up
A fantastic video, thank you. To smooth between the handle and the top body would a fillet work, or do you have to go back to edit the spines of the handle so that they’re tangential as they touch the top surface?
Thanks for watching, Ed! Great question. In short, a fillet could definitely work, but it wouldn't be the best geometry. Tweaking the spline curvature and making them tangent (using the tangent constraint to force it) would generally give a more realistic contour that would better "pass" the analysis tools. I actually pondered discussing adding the tangent constraints to the splines and tweaking the handle more, but I was worried I would make that part of the tutorial too far off from the bigger picture of some of the surfacing concepts I wanted people to grasp with this video. Cheers, Kevin :)
Hi Kevin, My PC keeps crashing on the trim function and then the thicken function... how can I change settings to maybe speed things up?
Hi Darren, Below are the minimum specs required for Fusion 360, per the folks at Autodesk. Does your computer meet these requirements?
To clarify, are you having issues with any other features or just when you try to trim or thicken this model? Sometimes it is due to geometry interference issues, and Fusion 360 cannot solve it, which causes it to go bonkers.
I'm not sure there is a way to speed things up per se. The first thing to do would be to try to figure out what geometry F360 is struggling to process in this model.
Cheers, Kevin :)
--
Apple Mac® OS® X Sierra (10.12.x), OS® X High Sierra (10.13.x), Apple Mac® OS® X Mojave (10.14.x)
-Microsoft® Windows® 7 SP1 or Microsoft® Windows® 8.1, Windows® 10
-CPU: 64-bit processor (32-bit not supported)
-Memory: 3GB RAM (4GB or more recommended)
-An internet connection of 5mbits/s or faster (10mbits/s recommended for Simulation Solves)
-Disk space: ~3.5GB
-Graphics Card: 512MB GDDR RAM or more, except Intel GMA X3100 cards
-Pointing device: Microsoft-compliant mouse, Apple Mouse, Magic Mouse, MacBook Pro Trackpad
Hey Kevin, my computer specs are more powerful than needed.. I'm having problems with only the Trim and thicken functions. I get a white screen and then it asks (Do you want to wait) then I wait about 5min and then the trim function works.. I'm going to take it up with Autodesk. I might be doing things the wrong way. We'll so how it goes.. Thank y0u once again :)
Hey Kevin, so today I had one mini stall but everything seems to be working fine now.. maybe my internet speed was down although I don't think it's the Net .. I don't know.
I'm going to leave it and see how it goes. Thanks :)
I'm still having issues where the PC keeps crashing on surface trimming, is it possible for you to check my file.. if so how can I send it to you? Thanks in advance :)
@@darrenthacker9223 Hi Darren. Thanks for the updates. I would be curious to hear what the folks at Autodesk say as well. I can definitely take a look at your file to see if I experience the same issues on my end.
To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment. Cheers, Kevin :)
Great video. Really life-savers in trying to learn F360. No way I could learn what I have without your work. I get a lot out of all the videos you do and this one and the previous one I watched have pretty much explained that I need this approach for the next project I'm having problems with. I want to use F360 to make various things on my CNC router. One thing I am having difficulties with is carving. I want to make a contoured carving of the profile of an eagle. I have a straight-on reference picture I can use as a canvas, but I'm not able to get the various Z axis contours right. Modeling mode is not giving me results I need and sculpting solves some of those issues but has it's own issues. I think surface modeling will be what I need. Would love to see some tutorials on that if that's something you are ever interested in doing. Thanks again!! Going to send you some coinage as soon as I can.
Hi, Matt. It does sound like surface modeling would be the best approach for your CNC projects - it's great for defining contours! I'll definitely be doing some more surface modeling tutorials in the future :)
@@ProductDesignOnline Excellent, thanks. I have been successful in doing some basic surfaces for the project, but having problems adding fillets, as it only allows me to add them to certain surfaces. Is there a way I can send you some shots of what I have and what I want to do some some advice on how to get what I'm trying to do? Thanks.
@@kb8wfh Hi Matt, If you can link to your images hosted somewhere, such as Google drive or Dropbox, reply to this comment then I'd be happy to give you some pointers.
@@ProductDesignOnline Excellent, thank you! Here is a link to a fast video thats shows what I'm trying to do, what I have done and where I am stuck. Three questions I basically have...1-How do I start off creating something so I can later copy it to other drawings (mirror/flip, etc) 2-What do I start off with to create a foundation? A surface to cut things out of? Or individual line objects and somehow extrude from them? 3- How do I create rounded edges on these shapes once they are made? Anything you can tell me on how to proceed would be greatly appreciated. Thanks so much for your time.
ruclips.net/video/XEAB5pH1Usg/видео.html
@@kb8wfh Hi Matt, sorry for the delay.
1. You'll want to make sure you create a new component at the beginner, which will group all your sketches, images, bodies, etc. That will make it easier if you want to copy/mirror/move the part.
2. The way you started is certainly an okay approach. The other option would be to make a solid extruded base and then create the details on top of it.
3. Once you turn your surfaces into a solid body you'll be able to add fillets or chamfers to all the edges. It looks like the eye and some of the other areas around the beak would be rounded over with a fillet. Some of the other details look like they have sharper edges so a chamfer may be more ideal. With the chamfer tool, you can set the "chamfer type" to "two distances" which will give you greater control over the angle and direction.
Cheers, Kevin :)
INT - only wanna know how your marking menu does that. mine seems different.
What are you experiencing with your marking menu?
I insert the hair dryer picture but why is your initial first line at 43 mm. Mine reads 3.1 mm? Can u help me out
Hmm... sounds like the image is not true to scale. Can you try this link - productdesignonline.com/wp-content/uploads/2019/08/surface-model-a-hairdryer-in-fusion-360-kevin-kennedy-product-design-online.jpg
Right-click > save image as > save to your computer.
It wont allow me to "thicken" i tried remaking from start 3x, can only thicken the top part even tho they are stiched together.. it just freezes... and my PC should support it.
It's likely do to the spline geometry in the handle. You can use the 'curvature comb' in the Sketch Palette to check the curvature of your splines... if you see any funky shapes then they may need to be tweaked or fixed.
@@ProductDesignOnline i think my handle was to narrow (it worked now , checked with section analysis). Thank you :)
@@fr3akky602 yay! Glad you got it sorted out :)
I'd like to know how to model tractor tire
Thanks for the tutorial.
Is anyone experiencing any fusion360 crashes when trying to thicken objects?
Any Solutions?
Thanks!
Hi Andrew. are you trying to thicken the hairdryer model?
Product Design Online yes
@@33andrewsalamak94 With surfacing it is usually due to geometry self-intersecting. Can you share your file?
At 14:40 , how do you get that sketch short cuts search bar up?
Hit the keyboard letter "S" to open the shortcuts box :)
INT... And thanks
Thanks for watching, ***Sebastiaan***! Cheers, Kevin :)
INT Thanks
"INT"
Thanks for watching, Jon! Cheers, Kevin :)
INT Please.
Thanks for watching, Airwaves Ted. I'll definitely be doing more intermediate level tutorials. Cheers, Kevin :)
17:09 I don't get those purple points after clicking okay! why is it so?
Hi Manvir. First, can you double-check that your "projection link" option is checked in the Intersect dialog, as seen at 17:03? If that's not it let me know and I can look at your file.
@@ProductDesignOnline Yeah it's turned on! Also I noticed one thing is that before you pressed okay in the intersect dialog you already had those lines, on which you get the purple points visible whenever you hovered over the body. I don't have those. Maybe that's the issue?
@@manvirsingh1088 Hmm.. can you check that your settings are the same as mine? bit.ly/defaultsettings
link to picture?
Hi, Dennis. Resource image and instructions can be found on my website - productdesignonline.com/12
Cheers, Kevin :)
INT!
Thanks for watching, Kelechi! Cheers, Kevin :)
INT, please :)
Int and more more advanced ?
why didnt you mention me in your video
Hi, Pouya. Did you become a Patron? I didn't see your name on there, but I could've missed it. Cheers, Kevin :)
@@ProductDesignOnline i dont know what is patron
@@pouyasadeghi9979 I give shoutouts to those who support me on Patreon or Buy Me a Coffee. You can learn more about both of those here - productdesignonline.com/community-supporters/
Cheers, Kevin :)
INT. please
Thanks, Jonny! I'll definitely be doing more intermediate level tutorials. Cheers, Kevin :)
INT
Thanks for watching, Rick! Cheers, Kevin :)
int !
INT.
Int
Thanks for watching, Arturo! I hope you enjoyed this one. Cheers, Kevin :)
@@ProductDesignOnline this is the bed design channel in fact ✌️
Kevin, I really enjoying your videos. I am trying to follow through most of the video's, really learning a lot. I have run in to a snag with this video though. When I get to the thicken command after the top and handle are trimmed and stitched together. It doesn't matter what value I use: from -3mm down to -.5mm, it tells me it could not create a valid result. Here's a link to my file, maybe there is something I am doing wrong, but I can't see anything: a360.co/34tFFsn. Thanks.
Hi, Jeff. Sorry for the delay. I remember looking at your file..but I now see that I never replied :)
Upon looking at your file it appears that Fusion is not liking something with the bottom of the handle area. Try to make sure that your spline handles are all horizontal by adding the vertical/horizontal constraints as I did in the video.
If you're still having troubles with it let me know and I can take a closer look. Cheers, Kevin :)
I ended up re-creating one of the splines for the handle and it works now. Thanks for pointing me in the right direction!
@@jefffield1402 Hi Jeff. Glad to hear you got it working. Splines can be tricky in surface modeling. Cheers, Kevin :)
INT ADV
Thanks for watching, Dave! I do plan on doing some "advanced" level tutorials. I'm trying to find the right balance of what I need to "talk through" per each level/style of tutorial. After I get some more intermediate level tutorials in the works and get them nailed down I will start to do some more advanced tutorials. Cheers, Kevin :)
GIVE ME INT MECH DESIGN
Thanks for watching, Pouya. I'll definitely be doing more intermediate level ones with some mechanical designs. Cheers, Kevin :)
@@ProductDesignOnline mech means war robots, sorry misunderstood for you, not mechanical design, mech design means scifi robots
@@pouyasadeghi9979 Thanks for the clarification. I'll look into some ideas for these topics. Cheers, Kevin :)
int
Thanks for watching, Martin! I'll definitely be creating more intermediate level tutorials. Cheers, Kevin :)
BEG
Thanks for watching, IceCreams62! I'll definitely be doing more beginner level tutorials. Cheers, Kevin :)
beg
INT!
INT please
INT
Thanks for watching, Buttonstack! Cheers, Kevin :)
int
Thanks for watching, Steffen. Cheers, Kevin :)
"INT"
BEG
Int
INT!
Thanks for watching, JEAN-CHRISTOPHE SICOTTE-BRISSON! I'll definitely be doing more intermediate level tutorials. Cheers, Kevin :)
INT
Thanks for watching, Wilmer! Cheers, Kevin :)
INT
Thanks for watching, gordon6029. Cheers, Kevin :)
INT
Thanks for watching, James! I'll definitely be doing more intermediate level tutorials. Cheers, Kevin :)
INT
Thanks for watching, Paul! Cheers, Kevin :)
INT
Thanks for watching, AntiVaganza! I'll definitely be doing more intermediate level tutorials. Cheers, Kevin :)
INT
Thanks for watching, Tony! I'll definitely be doing more intermediate level tutorials. Cheers, Kevin :)
INT
Thanks for watching, Tim! Cheers, Kevin :)
INT
Thanks for watching, Bryan! Cheers, Kevin :)
INT
Thanks for watching, Andy. Cheers, Kevin :)
INT
Thanks for watching, Iacopo! Cheers, Kevin :)
INT
Thanks for watching, Jim! Cheers, Kevin :)
INT
Thanks for watching, Piotr Gębski! Cheers, Kevin :)