Master class vid! So many new topics and ideas. Angle planes, top and side reference sketching are new to me. I’m very interested in the surface modeling aspect of Fusion, but OMG. I’m so grateful that this content exists. Thank you for sharing your expertise
Beginner Surface Modeling ➞ bit.ly/surface-playlist Intermediate Surface Modeling ➞ bit.ly/surface-playlist-int - *TIMESTAMPS* 0:00 - Surface modeling a spoon in Fusion 360 0:45 - Creating the top profile sketch 4:00 - Making the top sketch fully-defined 5:26 - Intersecting the top profile points 5:38 - Creating the side profile template 6:42 - Sketching the side profile 8:53 - Projecting the spoon shape 10:00 - Finishing the sketches 11:27 - Patching the spoon shape 13:45 - Lofting the handle shape 14:44 - Trimming the handle 15:21 - Adjusting the spoon and handle shape
Kevin, I have some feedback for you. I think this tutorial would be more effective if you started by telling us, in general terms, how you plan to accomplish this model: using sketches to delineate the form, then the patch command to create the concave part of the spoon, and a loft command to create the handle. That way, we’re not just following the steps like cats watching a laser pointer. I started to get fatigued at 14 mins because I was just passively watching, not thinking ahead and trying to predict your next move (and thus learning when my predictions were wrong). I see so many Fusion tutorials do this, when they could be so much better. I offer this critique in the hopes that it helps you make the best content. Thank you for all you do, Kevin.
Hi, Adam. Thanks for this. I truly appreciate your feedback. In all honesty, I do this in some tutorials, and it's a constant battle of finding the right balance. One of the (several) challenges faced by using RUclips as a learning/tutorial platform is that you have to pick and choose the battles between what's best for the "algorithm" and what's best for the "learner". I almost always choose the learner, but this is one thing that has always been extra challenging. The videos where I've included more "discussion" and preparation upfront have had huge drop-offs, in the beginning two minutes of the video. Consequently, the videos perform very poorly and don't get shown to as many people, which makes it frustrating when so much effort goes into each one. To summarize, I hear you (and really appreciate this feedback) and I'll continue to look into more ways to improve in this realm. I'm also planning on making more tutorials specifically for my website (that won't be on YT) so that I can focus solely on the tutorial without worrying about pleasing the platform. Cheers, Kevin :)
@@ProductDesignOnline In that case, I suppose you could go through the major steps and learning outcomes in the description for all those interested to read and just give a plug to that info at the start of the video.
I personally loved this video and it's pace. There is an advisory that this video will not be a "point and click" video. And, I totally understand the algorithm not recommending the 1hr video of how to draw a box, I've sat through them. That being said "look and listen", the pause and rewind buttons are your friends. I'm new to F360 but not "CAD" and found this well worth while .
Hi Kevin. I totally agree with Adam's comments but I also understand your dilemma. May I suggest that you do 2 versions of, at least, some of your tutorials. I think this one is a good example of one where a second, long version, would have benefited people like me and Adam. I have watched quite a few Fusion tutorials on you tube and you are, by far, the best at explaining things in a way that I can understand. Please keep up the good work. Spyros
I didn't know patch command can be used to create a curved surface as well! So I tried on my own first by using loft as the same method we used to create that shoe horn. The result seemed fine at first glance, but after comparing it with the spoon you created in this tutorial, that's actually not okay at all hahhah cuz I just realised the upper edge of my spoon lip is not even horizontal, so that really helps me to understand surface modelling better! Thank you so much for this great straightforward tutorial!!
The intersect and tangent arc tools, never really used those in the past. I also picked up on you using the "S" shortcut for the search toolbox, very handy as I hadn't used that in a while. Also gained a little more knowledge of surface modeling. As always your tutorials are very well presented along with you providing the project resources!
Kevin, you are the man! I consider you a Fusion 360 God! You make everything super clear and concise, and you show the application of different tools in ways that I would have never known about or how to use. Thank you so much for your exhilarating videos!
Thanks for making these videos. This was a good exercise. The intersect and project tools are very handy to use. Also seeing that the Patch tool has internal rail selections is a game changer and helps reach that next level in modeling with f360. It seems to me that it's better to do the last loft in two parts. Loft the two identical profiles first, then connect that surface body with the edge of the spoon shape. This allows you to use the tangent feature on the second, shorter loft and get a cleaner final product. Using this method I was able to use the fillet command after thickening the spoon without any issues. I wasn't able to apply fillets to the thickened body properly with the method shown in the video, unless I did something wrong or missed something.
Surface modelling is second nature to me, been at it since the late 80's when it was all typed commands, something like this would have been a good solid weeks work. Sign of a good CAD user is someone with a good understanding of surface modelling.
Could someone explain to me, why do we use intersect option? I can understand what term 'intersect' is but didn't understand why to use it. For e.g. when Kevin used it while doing spoon lip mid and front.
I've never really used the arc tangent this way. and the parallel construction lines as guides are really doing the job. And the patch command with the interial rails...
I learned about intersecting sketches, the tangent arc tool, and the plane at angle tool. Prior to this video, I did not know that the dimension tool only asked for the radius of the tangent arc. I also had never intersected a sketch. I would always project the full geometry in the past and make sure I carefully kept track of what geometry was relevant in my own mind. I had no clue that you could construct a plane on a line. That's going to come in handy.
Learned important basics, like turning on browser to keep an eye on the red fully constrained icon as you go. this has messed me up in my newbie drawings. thanks.
Great video! I finally understood how to use constraints and the surface tool. Now I can use this knowledge on one of my own projects. Thank you! I have one question though: For some reason I couldn't apply the fillet either. Any idea why this happens?
I learnt that you need to make introduction videos which get everyone to the same point you think we are at. This is so we can understand what you are doing.
Please see my surface playlist in the pinned comment. I do have several beginner surface tutorials. This one is intermediate and to highlight some core concepts 😎
In case you're still watching comments on this.... As a fairly new user, my first instinct would have been to use the surface sculpting tools (with mirror symmetry) to model the bowl part of the spoon. There must be good reasons why you didn't go that route. One I can think of is that it would be harder (or impossible?) to make the design parametric. Are there other reasons? Thanks for the videos! You, Lars Christiansen, and Fusion 360 School are my three go-to channels for learning Fusion 360.
Hi Laura, yes, I still (try) to read comments on all videos. You're correct - the main downside to T-spline (sculpt) at this point is that they're not fully parametric. There are obvious advantages. If one were really experimenting with a spoon shape/contour, it would be a good way to iterate quickly. Cheers!
That seems SO much more complicated than done of the other methods I've seen. Im guessing the added benefit from that complexity is the ease of editing later? Or maybe some added precision?
K, This was quite a project. Lots of info for us, and a must to review a few times to get this one …. intersect surface loft to name a few. Thanks again. Hope all is well with you and yours.
Wow! Going into this tutorial I had no idea a spoon would be so complicated lol. This was fantastic. I don't think I have ever used the intersect tool before. Question: towards the end of the video when you use the trim tool, after you select the profile, you then select the pieces to trim away and they turn red to signify they are selected. Is this a preference that I can enable? When I pick those pieces nothing happens to indicate that a selection has been made. It will still trim, but it is a bit confusing to use when I can't see my selections.
Hi Brandon. That's strange - I don't believe the trim tool can be changed in any way - especially the color. Are you able to share a link to a screenshot of the trim not showing as red?
I got stuck in the first surface patch. I could select the boundary edges. But after clicking the first interior rail it which I selected the mid one. It wouldn't let me select the other two???
After playing with Fusion for a couple of months, is there any reason we couldn't have drawn a 3d sketch to do the outline and arcs, then patched it from there?
What did I learn? Where to begin? I learned a lot about using constraints. I learned how to select between overlapping lines. Its not something you covered but I figured it out.
Just yesterday i needed an egg shape like the spoon and resorted to do it with splines, wouldn't have thought of the tangent arc, now i know that is easier constraintwise, thank you! could you do a video about adding canvases and calibrating those correctly? because when zooming a basically zero thickness reference point becomes 10mm thick and a side profile doesn't fit the top canvas
I loved the video and I modeled everything up to " you'll want to smooth things out with a fillet" . No matter what I do I keep getting the error: "Error: The fillet/chamfer could not be created at the requested size. Try adjusting the size, deselecting some of the edges (try disabling Tangent Chain), or using multiple separate operations. " even if i make the size .01 mm any help would be appreciated .
Thanks Kevin! I've been using Space Claim for the past 4 years and am thinking about making the jump to 360. Much of my work is with 3 D splines to develop surfaces for car body designs, does 360 use them?
I'm astonished of how much a so common object like a spoon can express a so intense design trial! Big tutorial. The "intersect" command is still rather confused to me :-(
Hey Kevin, I love your videos! Always super fun, interesting and well explained :) [Last Step] => I received this error while adding thickness (-2 mm) to the spoon: 'The selected faces could not be offset. Try adjusting the offset/thickness value or changing the selection of faces.' I tried +/- thickness values but couldn't work. Please let me know if there's any solution to this :)
Realllyyy interesting video! Unfortunately, I'm stuck at 11:25, the patching part. I can't click on all edges from the 'lip'. It will let me select all edges except the one that you, Kevin, select as second. It's named 'Curve 5' after you've selected all... I can either select 'curve 5' solely and not the rest OR select all curves, except Curve 5... I've tried a lot to figure this out: made sure to check whether I fully constrained everything, rebuilt some of the sketches, selected the lines in different order, played with the settings.. None of this seemed to work. Any ideas on how to solve this?
Couldn't let go of it... Tried another work around which actually worked! I double clicked on the Lip sketch to edit this sketch. I deleted the line which I couldn't select along with the others while in the patch command. Then, I mirrored the line, similar to what we did in the Top Profile sketch. Went back to the patch command, and I could select everything. Still pretty weird that it didn't work in the first place, but I finally can continue !
Well, this worked up untill a few steps later in the tutorial... Found the solution fortunately: Constrain. Exactly. Similar. To. Kevin. Top profile must be constrained EXACTLY similar to Kevin's approach. Mine was constrained perfectly fine as well, but used slightly different approach.
First of all, really appreciate your effort. I have an issue that @4:20 I can't change the radius of the arc. it says that I need to modify two tangents.
Hi, Hongchi Li. It's hard to say what it is without seeing your file...but I would recommend deleting those arcs and redraw them making sure the tangent constraints get applied.
Am I the only one having trouble selecting all the curves of the projected sketch for the patch command? I select one curve for the boundary and can't select additional curves.
I have a (older video) on it - ruclips.net/video/WAs144r-Xko/видео.html In short, the project command only works with existing geometry. When you use the Intersect commnad it will create a point where two sketch entities intersect with each other, resulting in a point.
Something I learned in this video, I can do whole ass headphones with minute details in rhino in the same time it takes to do spoon surfacing in fusion 360. lol
why does my patch tool not make a surface? i select the rails and the curves, and press enter, just the additional lines go missing, there is no actually surface created? can someone tell me why is that ?
@@ProductDesignOnline spoon - a360.co/35VbZbF dryer- a360.co/32R7Rrm, For both of them , when I choose to revolve or patch, it doesn't show a preview and when I click ok, the sketch disappears, body is added on the left side but I am unable to see it and the eye is open for it. Thank you so much ! lots of gratitude and respect :))
kurt lindner Me too! That was my biggest takeaway from this, aside from “I would never, in a hundred years, have guessed it was this difficult to make a spoon.”
Proper flatware is more complex than most think. To be honest, there could be a lot more work done to make the curvature defined and make the handle more "intricate". Cheers! :)
So to my surprise, Ive gotten all the way to the Patch command. When I select the borders and the interior rails, I get an "operation failed. try adjusting values or changing input geometry" This I am having a lot of trouble getting past...
@@lunapeachyyasmr7569 Oh I figured it out. There was a (very tiny) gap between the spoon lip(?) and the bottom curve lines. After filling up the gap, the issue got resolved!
Thank you so much! 5 spoons later I have been able to understand every concept and tool behind each step of this demo. Intersect and selecting one among coincident lines by holding and releasing the left mouse button were unknown to me until I saw your video. But it also helped me to consolidate and improve my knowledge about better practices like constraining, projecting and organizing sketches and views. I haven't been able to apply Fillet on it, but I will leave it for now and move to the next "lesson". Thank you again for these videos.
This is certainly eye-opening! I need to watch this tutorial multiple times, as I am picking up many tricks you used in the tutorial, though I think it will take me a long while before I can even repeat what you did! Thanks again!
The same principles probably will model the bottom surface of a piano soundboard, which is nowhere flat. I have measured thickness in fifty places, and these places are accurately located in a 2d drawing. Thanks. wish me luck
I want to print a full size 33 Ford roadster. I previously owned one with a fiberglass body. I want to 3D print a body this time which requires dividing the fusion 360 model to be divided into 500mm x 500mm x 500mm body panels that will be accurately printed, assembled and glued together. I will be creating the model from photographs. Should I create the model using surface or sculpt?
I want to print a full size 33 Ford roadster. I previously owned one with a fiberglass body. I want to 3D print a body this time which requires dividing the fusion 360 model to be divided into 500mm x 500mm x 500mm body panels that will be accurately printed, assembled and glued together. I will be creating the model from photographs. Should I create the model using surface or sculpt?
Something I learned from this video? - That I've still got loads to learn...
me 2
That’s exactly what I was going to say!
I thought I was better at cad :0
Likewise.
Yeeeeessss.... ;-(
I can't tell you how helpful your tutorial has been for me as a Fusion noob. Great job articulating the steps in a clear, concise fashion. Thank you!
Master class vid! So many new topics and ideas. Angle planes, top and side reference sketching are new to me. I’m very interested in the surface modeling aspect of Fusion, but OMG. I’m so grateful that this content exists. Thank you for sharing your expertise
Beginner Surface Modeling ➞ bit.ly/surface-playlist
Intermediate Surface Modeling ➞ bit.ly/surface-playlist-int
-
*TIMESTAMPS*
0:00 - Surface modeling a spoon in Fusion 360
0:45 - Creating the top profile sketch
4:00 - Making the top sketch fully-defined
5:26 - Intersecting the top profile points
5:38 - Creating the side profile template
6:42 - Sketching the side profile
8:53 - Projecting the spoon shape
10:00 - Finishing the sketches
11:27 - Patching the spoon shape
13:45 - Lofting the handle shape
14:44 - Trimming the handle
15:21 - Adjusting the spoon and handle shape
Kevin, I have some feedback for you. I think this tutorial would be more effective if you started by telling us, in general terms, how you plan to accomplish this model: using sketches to delineate the form, then the patch command to create the concave part of the spoon, and a loft command to create the handle. That way, we’re not just following the steps like cats watching a laser pointer. I started to get fatigued at 14 mins because I was just passively watching, not thinking ahead and trying to predict your next move (and thus learning when my predictions were wrong). I see so many Fusion tutorials do this, when they could be so much better. I offer this critique in the hopes that it helps you make the best content. Thank you for all you do, Kevin.
Hi, Adam. Thanks for this. I truly appreciate your feedback. In all honesty, I do this in some tutorials, and it's a constant battle of finding the right balance.
One of the (several) challenges faced by using RUclips as a learning/tutorial platform is that you have to pick and choose the battles between what's best for the "algorithm" and what's best for the "learner". I almost always choose the learner, but this is one thing that has always been extra challenging. The videos where I've included more "discussion" and preparation upfront have had huge drop-offs, in the beginning two minutes of the video. Consequently, the videos perform very poorly and don't get shown to as many people, which makes it frustrating when so much effort goes into each one. To summarize, I hear you (and really appreciate this feedback) and I'll continue to look into more ways to improve in this realm.
I'm also planning on making more tutorials specifically for my website (that won't be on YT) so that I can focus solely on the tutorial without worrying about pleasing the platform.
Cheers, Kevin :)
@@ProductDesignOnline In that case, I suppose you could go through the major steps and learning outcomes in the description for all those interested to read and just give a plug to that info at the start of the video.
I personally loved this video and it's pace. There is an advisory that this video will not be a "point and click" video. And, I totally understand the algorithm not recommending the 1hr video of how to draw a box, I've sat through them. That being said "look and listen", the pause and rewind buttons are your friends. I'm new to F360 but not "CAD" and found this well worth while .
Hi Kevin.
I totally agree with Adam's comments but I also understand your dilemma.
May I suggest that you do 2 versions of, at least, some of your tutorials. I think this one is a good example of one where a second, long version, would have benefited people like me and Adam.
I have watched quite a few Fusion tutorials on you tube and you are, by far, the best at explaining things in a way that I can understand. Please keep up the good work.
Spyros
I didn't know patch command can be used to create a curved surface as well! So I tried on my own first by using loft as the same method we used to create that shoe horn. The result seemed fine at first glance, but after comparing it with the spoon you created in this tutorial, that's actually not okay at all hahhah cuz I just realised the upper edge of my spoon lip is not even horizontal, so that really helps me to understand surface modelling better! Thank you so much for this great straightforward tutorial!!
The intersect and tangent arc tools, never really used those in the past. I also picked up on you using the "S" shortcut for the search toolbox, very handy as I hadn't used that in a while. Also gained a little more knowledge of surface modeling. As always your tutorials are very well presented along with you providing the project resources!
Kevin, you are the man! I consider you a Fusion 360 God! You make everything super clear and concise, and you show the application of different tools in ways that I would have never known about or how to use. Thank you so much for your exhilarating videos!
Thanks, Ed! I appreciate your support and kind words :)
Love it, finally understanding how does this kinda weird shapes work on fusion360!
my workflow doesn't really use surface modeling but for some reason, I just keep watching your videos, keep up the excellent work
Never notice the patch tool also has the interior rails selection, that's awesome!
I learned about tangent arc and a different way to surface a awkward shape great tutorial keep up the good work learn more each time I watch.
I try to remember to like all your videos! You are a great help to me a 15 year old noob to fusion 360 with a 3018 cnc and a 3d printer!
Thanks! I appreciate your support and am glad you're enjoying them :)
@@ProductDesignOnline surprised you saw my comment! Never thought you'd see amongst all the other ones. I appreciate your videos sooooo much. Thanks
@@ashers_workshop I try to read and respond to as many as I can. Thanks again for your support! :)
Thanks for making these videos. This was a good exercise. The intersect and project tools are very handy to use. Also seeing that the Patch tool has internal rail selections is a game changer and helps reach that next level in modeling with f360.
It seems to me that it's better to do the last loft in two parts. Loft the two identical profiles first, then connect that surface body with the edge of the spoon shape. This allows you to use the tangent feature on the second, shorter loft and get a cleaner final product. Using this method I was able to use the fillet command after thickening the spoon without any issues. I wasn't able to apply fillets to the thickened body properly with the method shown in the video, unless I did something wrong or missed something.
Surface modelling is second nature to me, been at it since the late 80's when it was all typed commands, something like this would have been a good solid weeks work. Sign of a good CAD user is someone with a good understanding of surface modelling.
not only one thing, i learn many things from this video
Wow. I Learned a ton on that one. Mainly intersect and how to create the planes with the construction lines. Looking for another at this level.
Holy crap! Ive been using Fusion for two years and never knew about the intersect tool. Thank you!
Could someone explain to me, why do we use intersect option? I can understand what term 'intersect' is but didn't understand why to use it. For e.g. when Kevin used it while doing spoon lip mid and front.
@@abhishekpawar3895 sketch plane intersecting edges that you choose and creates new points on that edges, it is handy if you need references
@@madddmunky Thanks👍 got it!😊
@@abhishekpawar3895 you're welcome =)
I've never really used the arc tangent this way. and the parallel construction lines as guides are really doing the job. And the patch command with the interial rails...
I learned about intersecting sketches, the tangent arc tool, and the plane at angle tool. Prior to this video, I did not know that the dimension tool only asked for the radius of the tangent arc.
I also had never intersected a sketch. I would always project the full geometry in the past and make sure I carefully kept track of what geometry was relevant in my own mind.
I had no clue that you could construct a plane on a line. That's going to come in handy.
Everything was new to me. Intersect tool is super useful. This is the kind of tutorial I need to really learn Fusion. Thanks!!
This is precisely what I needed to know in order to model a sink...THANKS!! Subscribed!
Awesome !!! after watching this video i realized i have to learn a lot from your entire collections.
Cool, I’m new to surface modeling trying to understand it better. Good video
Thanks! Check out my surface modeling playlists in the pinned comment 😎
10:50 plane at angle is something new for me 🖖🏾
Thank you for sharing your knowledge - the intersect tool alone is worth watching your video
Learned important basics, like turning on browser to keep an eye on the red fully constrained icon as you go. this has messed me up in my newbie drawings. thanks.
Great video! I finally understood how to use constraints and the surface tool. Now I can use this knowledge on one of my own projects. Thank you! I have one question though: For some reason I couldn't apply the fillet either. Any idea why this happens?
That was very enlightening. Thanks
Yeah, I learnt that F360 is not the same think method than sketchUp! As I'm a beginner using f360 I'll try this tutorial several times
Very true. SketchUp is a lot different :)
I learnt that you need to make introduction videos which get everyone to the same point you think we are at. This is so we can understand what you are doing.
Please see my surface playlist in the pinned comment. I do have several beginner surface tutorials. This one is intermediate and to highlight some core concepts 😎
@@ProductDesignOnline AAAH , welp, its annoying that google recommended this video first then. Thx for clearing things up.:)
I've watched this video at least three times and I just got the spoon-feeding pun at the intro. 😂🥄
lol :D
In case you're still watching comments on this.... As a fairly new user, my first instinct would have been to use the surface sculpting tools (with mirror symmetry) to model the bowl part of the spoon. There must be good reasons why you didn't go that route. One I can think of is that it would be harder (or impossible?) to make the design parametric. Are there other reasons?
Thanks for the videos! You, Lars Christiansen, and Fusion 360 School are my three go-to channels for learning Fusion 360.
Hi Laura, yes, I still (try) to read comments on all videos.
You're correct - the main downside to T-spline (sculpt) at this point is that they're not fully parametric. There are obvious advantages. If one were really experimenting with a spoon shape/contour, it would be a good way to iterate quickly.
Cheers!
@@ProductDesignOnline Thanks!
I learned the project command. This is gonna save me sooo much time. Thank you.
Great tutorial! Thanks!
I didn't realise you could use the intersect command on sketch curves. Thanks.
That seems SO much more complicated than done of the other methods I've seen. Im guessing the added benefit from that complexity is the ease of editing later? Or maybe some added precision?
Excellent Tutorial.
informative way to sketch thank you alot i have learned , projection, constraints, surfacing.
this video is amazing! i learned a lot about surface modeling.
K, This was quite a project. Lots of info for us, and a must to review a few times to get this one …. intersect surface loft to name a few. Thanks again.
Hope all is well with you and yours.
intersect function is really great
Amazing tutorial :) loved it, Thanks
Wow thats all I have to say. Very impressive.
Wow! Going into this tutorial I had no idea a spoon would be so complicated lol. This was fantastic. I don't think I have ever used the intersect tool before. Question: towards the end of the video when you use the trim tool, after you select the profile, you then select the pieces to trim away and they turn red to signify they are selected. Is this a preference that I can enable? When I pick those pieces nothing happens to indicate that a selection has been made. It will still trim, but it is a bit confusing to use when I can't see my selections.
Hi Brandon. That's strange - I don't believe the trim tool can be changed in any way - especially the color. Are you able to share a link to a screenshot of the trim not showing as red?
Need to watch this video a few times more, but I think this can help me to make open life boats for the modelships our society makes
Another good video Kevin, Thank you! I learned that there's more than one way to skin a Cat! Looking forward to the next one.
You make it look so easy. Thank you for posting this :-)
Thanks for watching! :)
I got stuck in the first surface patch. I could select the boundary edges. But after clicking the first interior rail it which I selected the mid one. It wouldn't let me select the other two???
Wow just amazing great educational video
I would be great if you sometimes say the keys you enter. This will gives us an insight of your customization on the fly
After playing with Fusion for a couple of months, is there any reason we couldn't have drawn a 3d sketch to do the outline and arcs, then patched it from there?
What did I learn? Where to begin? I learned a lot about using constraints. I learned how to select between overlapping lines. Its not something you covered but I figured it out.
Just yesterday i needed an egg shape like the spoon and resorted to do it with splines, wouldn't have thought of the tangent arc, now i know that is easier constraintwise, thank you! could you do a video about adding canvases and calibrating those correctly? because when zooming a basically zero thickness reference point becomes 10mm thick and a side profile doesn't fit the top canvas
good stuff, subbed.
Learnt intersect cmd. Thanks
Thank you so much can you please do more tutorials we learn a lot from you
More to come!
I loved the video and I modeled everything up to " you'll want to smooth things out with a fillet" . No matter what I do I keep getting the error: "Error: The fillet/chamfer could not be created at the requested size.
Try adjusting the size, deselecting some of the edges (try disabling Tangent Chain), or using multiple separate operations.
" even if i make the size .01 mm any help would be appreciated .
Fillet will not work for me either.
what's the point of fully constraining the sketch?
Thanks Kevin! I've been using Space Claim for the past 4 years and am thinking about making the jump to 360. Much of my work is with 3 D splines to develop surfaces for car body designs, does 360 use them?
nice upload. keep it up!
I'm astonished of how much a so common object like a spoon can express a so intense design trial! Big tutorial. The "intersect" command is still rather confused to me :-(
Hey Kevin, I love your videos! Always super fun, interesting and well explained :)
[Last Step] => I received this error while adding thickness (-2 mm) to the spoon:
'The selected faces could not be offset.
Try adjusting the offset/thickness value or changing the selection of faces.'
I tried +/- thickness values but couldn't work. Please let me know if there's any solution to this :)
very helpful !👍
Realllyyy interesting video!
Unfortunately, I'm stuck at 11:25, the patching part.
I can't click on all edges from the 'lip'. It will let me select all edges except the one that you, Kevin, select as second. It's named 'Curve 5' after you've selected all... I can either select 'curve 5' solely and not the rest OR select all curves, except Curve 5...
I've tried a lot to figure this out: made sure to check whether I fully constrained everything, rebuilt some of the sketches, selected the lines in different order, played with the settings.. None of this seemed to work.
Any ideas on how to solve this?
Couldn't let go of it... Tried another work around which actually worked!
I double clicked on the Lip sketch to edit this sketch.
I deleted the line which I couldn't select along with the others while in the patch command.
Then, I mirrored the line, similar to what we did in the Top Profile sketch.
Went back to the patch command, and I could select everything.
Still pretty weird that it didn't work in the first place, but I finally can continue !
Well, this worked up untill a few steps later in the tutorial...
Found the solution fortunately:
Constrain. Exactly. Similar. To. Kevin.
Top profile must be constrained EXACTLY similar to Kevin's approach. Mine was constrained perfectly fine as well, but used slightly different approach.
Hey :) Thanks for the videos. They are really good. I have one question. What's the shortcut for the Sketch Shortcuts popup?
Good question! Hit the keyboard letter "S" and then search for any feature :)
I learn how to do it in smart way.
First of all, really appreciate your effort. I have an issue that @4:20 I can't change the radius of the arc. it says that I need to modify two tangents.
Hi, Hongchi Li. It's hard to say what it is without seeing your file...but I would recommend deleting those arcs and redraw them making sure the tangent constraints get applied.
Am I the only one having trouble selecting all the curves of the projected sketch for the patch command? I select one curve for the boundary and can't select additional curves.
super video
I'm having a bit of trouble understanding how the Intersect command worked. Got any reference material I could refer to?
I have a (older video) on it - ruclips.net/video/WAs144r-Xko/видео.html
In short, the project command only works with existing geometry. When you use the Intersect commnad it will create a point where two sketch entities intersect with each other, resulting in a point.
@@ProductDesignOnline thanks very much!
Something I learned in this video, I can do whole ass headphones with minute details in rhino in the same time it takes to do spoon surfacing in fusion 360. lol
why does my patch tool not make a surface? i select the rails and the curves, and press enter, just the additional lines go missing, there is no actually surface created? can someone tell me why is that ?
Double check that your body's folder is visible in the Fusion 360 Browser.
@@ProductDesignOnline it's visible, and I followed all the steps also :(
@@hansajeswani4648 can you take a screenshot and post a link to it? I may be able to notice something else...
@@ProductDesignOnline spoon - a360.co/35VbZbF
dryer- a360.co/32R7Rrm, For both of them , when I choose to revolve or patch, it doesn't show a preview and when I click ok, the sketch disappears, body is added on the left side but I am unable to see it and the eye is open for it. Thank you so much ! lots of gratitude and respect :))
intersect is like pierce in SolidWorks?
Yes, they are a similar overarching concept... But they do work a little bit different :)
@@ProductDesignOnline yeah figured. Thanks! seems like in fusion its an extra step, but can be used for more than just getting line through an edge.
@@joelom yep! Fusions is more versatile and it's a great way to help in keeping sketches driven by parameters or other sketches.
Hi, how do get the menu depth at 9:25 ?
Click and hold (for 2 secs) on any sketch entity
I knew projection was useful but now how important projection is for complex shapes
Very important for parametric models. Thanks for watching, Dave! :)
Time for me to go back to the Intersect command.
kurt lindner Me too! That was my biggest takeaway from this, aside from “I would never, in a hundred years, have guessed it was this difficult to make a spoon.”
Proper flatware is more complex than most think. To be honest, there could be a lot more work done to make the curvature defined and make the handle more "intricate". Cheers! :)
muy bueno, Pero tienes che hacerlo un poco mas despacio.
So to my surprise, Ive gotten all the way to the Patch command. When I select the borders and the interior rails, I get an "operation failed. try adjusting values or changing input geometry" This I am having a lot of trouble getting past...
nevermind, figured it out lol
Glad to hear you figured it out! In case others run into the same issue, what did it end up being?
keep at it. Cheers, Kevin :)
@@ProductDesignOnline I did :( still couldn't figure it out how to fix it.
@@lunapeachyyasmr7569 Oh I figured it out. There was a (very tiny) gap between the spoon lip(?) and the bottom curve lines. After filling up the gap, the issue got resolved!
@@dailydaisydog Nice! Glad to hear that and thanks for sharing for others :)
I hope you can add Chinese subtitles tutorial very good
Hi, Nimad. Submit subtitles in any language can be submitted here - ruclips.net/user/timedtext_cs_panel?c=UCooViVfi0DaWk_eqxIXXiOQ&tab=2
Excellent tutorial, tutorials usually focus too much of mouse button clicks instead of explaining the modelling idea and talking too much off topic.
how do you select the exact curve when few are overlaped?
te amo
what if I want g2 continuity between the handle and the lip?
Tangent arc is a slippery bugger to start with....
I don't think this is intermediate :((
Too hard or too easy?
That isn't really tutorial worthy. Hopefully you have more than that.
Thank you so much! 5 spoons later I have been able to understand every concept and tool behind each step of this demo. Intersect and selecting one among coincident lines by holding and releasing the left mouse button were unknown to me until I saw your video. But it also helped me to consolidate and improve my knowledge about better practices like constraining, projecting and organizing sketches and views.
I haven't been able to apply Fillet on it, but I will leave it for now and move to the next "lesson". Thank you again for these videos.
selecting one among coincident lines? wait what??? Can you give me a time stamp? That sounds important and I missed it.
I learned that I really suck at modeling... time to binge on your videos!! Thank you
This is certainly eye-opening! I need to watch this tutorial multiple times, as I am picking up many tricks you used in the tutorial, though I think it will take me a long while before I can even repeat what you did! Thanks again!
Great to learn how you fully define your 3d geometry. Impressive!
Surface modelling was a mystery to me .... 50% mystery solved. Thank you for the interesting project selection.
For a simple Spoon -So much Work :D
The same principles probably will model the bottom surface of a piano soundboard, which is nowhere flat. I have measured thickness in fifty places, and these places are accurately located in a 2d drawing. Thanks. wish me luck
Sounds like a fun challenge. Best of luck! :D
you are the best youtuber ever, because i can learnt a lot about fusion 360, thanks!
I just learned that I know nothing about Fusion 360.
Great video. A humble spoon teaches us the thin line between hobbyist approach and industrial product design. Thanks very much.
Really good tutorial. Brings me back to university days. I really appreciate the clear steps and the fact that you broke it into chapters
The whole surface modeling technique is amazing. Excellent video
I want to print a full size 33 Ford roadster. I previously owned one with a fiberglass body. I want to 3D print a body this time which requires dividing the fusion 360 model to be divided into 500mm x 500mm x 500mm body panels that will be accurately printed, assembled and glued together. I will be creating the model from photographs. Should I create the model using surface or sculpt?
I want to print a full size 33 Ford roadster. I previously owned one with a fiberglass body. I want to 3D print a body this time which requires dividing the fusion 360 model to be divided into 500mm x 500mm x 500mm body panels that will be accurately printed, assembled and glued together. I will be creating the model from photographs. Should I create the model using surface or sculpt?