Creating Rig Controllers in Moho

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  • Опубликовано: 24 дек 2024

Комментарии • 136

  • @carschool
    @carschool 7 лет назад +3

    Perfect timing on this, Troy. Thank you for sharing your skills, and your character design work is a real inspiration.

    • @troypicou
      @troypicou  7 лет назад

      Michael Heagle Thanks, glad it helped.

  • @ShushPuppyStudio
    @ShushPuppyStudio 6 лет назад +1

    One of the coolest things I've seen as a newbie to Moho. I struggled a bit with some of the bone anchoring... you talked about making sure none of the controller bones were childs, but I actually had to create a parent bone for both of the bones that ultimately controlled the gimbal... otherwise they moved around. Probably newbie error, bur nonetheless... I ended up with something VERY cool that I am excited about! Thank you!

  • @MrGrayhem
    @MrGrayhem 6 лет назад +1

    Well done Troy: simple, clear and helpful! A lot of people have wanted to understand this one, myself included. As you said, it's just bones controlling other bones! Thanks

  • @tapocketa
    @tapocketa 4 года назад

    My favourite Moho teacher :-)

  • @raph3674
    @raph3674 4 года назад +1

    This is the most creative thing I have ever seen man, thanks for the tutorial

  • @inknpaintCW
    @inknpaintCW 6 лет назад +2

    So useful! Great work Troy, you are an awesome resource for the Moho community and undoubtedly an inspiration to animators everywhere!

    • @troypicou
      @troypicou  6 лет назад

      chris w thanks for the kind words!

  • @doobiehotbox1748
    @doobiehotbox1748 7 лет назад +1

    Wow!! I'm new to moho. I will have to go back trough your channel and learn some basics. Thank you for your videos

    • @troypicou
      @troypicou  7 лет назад

      Doobie Hotbox It's a great program and we have a good community. Tons of good content on RUclips. Thanks for watching!

  • @digitalhyperstudios
    @digitalhyperstudios 7 лет назад +1

    Nice Troy.. Very clever way of using the smart bones with target!

    • @troypicou
      @troypicou  7 лет назад +1

      digitalhyperstudios thanks !

  • @Cosmos98
    @Cosmos98 6 лет назад +4

    That jazz music tho in the background, I loved it! xD Awesome tutorial, new sub! 👍

    • @troypicou
      @troypicou  6 лет назад

      Cosmos Creations thanks !

  • @bretjackson8093
    @bretjackson8093 5 лет назад +1

    Excellent! Takes anime studio to a deeper level. love it. thankyou! Subscribed

    • @troypicou
      @troypicou  5 лет назад

      Bret Jackson thank you!

  • @WongGetak
    @WongGetak 5 лет назад +1

    i was found this trick from Majid Shirali but your step is easier. Thanks for sharing

  • @mattfix8047
    @mattfix8047 7 лет назад +1

    FANTASTIC! I've been trying to figure this out for a while!! AWESOME!

    • @troypicou
      @troypicou  7 лет назад

      Matt Fix Glad it video helped.

  • @DonaldDrennan
    @DonaldDrennan 6 лет назад +3

    That looks great. I would like to see part one, like from the beginning, how is this created?

  • @funksmaname
    @funksmaname 7 лет назад +15

    Nice tutorial Troy :) couple of extra tips; You can use a single action if you put one extreme on frame one and the other extreme on frame X, might be slightly easier to manage.
    Also, I would recommend having way more than 40-something frames on the rotations, both on the original turn actions and the controller ones - the smoothness of animation when turning the bones very slowly is directly related to the number of actual frames inside a smart bone - so more extreme movements in only 40 frames will look ‘stepped’... go with 100+ frames, or more depending on requirements (you can always go back in later and make the actions take more frames, but this can be avoided if you do it from the start.
    Finally, I recommend all smart bone action frames are set to ‘linear’, that way any easing can be predictably controlled from the main time line, rather than having compound easing effecting your expected movement.

    • @troypicou
      @troypicou  7 лет назад +3

      Danny Sugar Awesome Tips Thanks for posting! You spent your birthday helping me! Lol

    • @lyfreix
      @lyfreix 6 лет назад

      can u help me with a problem where i can get the head left and right good, my ears are managing to change layer in the left and right rotation, but when i try to make those ears behind it doesnt go back... and my hair and face points go crazy when i put left and right and up and down control together... it doesnt go as your one does... complete up and down left and right rotation... please help... do i need to put bones on the hair like u did???

  • @JordansDen
    @JordansDen 7 лет назад +1

    Pretty cool trick Troy, I think it's important to notice that to get this to work, what you need is first to have the smart dials for turn up-down and left-rigth movement (of the head in this case)
    working correctly, the effect to use this kind of controler its very pretty, anyway keep going, thanks

    • @troypicou
      @troypicou  7 лет назад

      Jordan's Den Yep just like I said in the video they need to be set up first. Thanks for watching.

  • @bigboyanimation3799
    @bigboyanimation3799 Год назад

    Can we move the pinebone in the same time while the timeline is moving instead of moving the timeline then moving the pinbone then moving the timeline then moving the pinbone and repeat the same thing?

    • @troypicou
      @troypicou  Год назад

      Sorry I don’t understand what you’re asking.

  • @tuorange7610
    @tuorange7610 3 года назад +1

    Great tutorial !!!

  • @animation_walk
    @animation_walk 5 лет назад +1

    this is like pose morph in cinema 4d nice one

  • @iluv9508
    @iluv9508 6 лет назад +4

    I just checked out your website - hope you can sell more rigs - like walk cycle, run cycle, jump rigs etc. look fwd!

  • @pcochenour
    @pcochenour 6 лет назад +1

    This is exactly what I've been looking for!!

  • @ibrahimayesh2507
    @ibrahimayesh2507 6 лет назад +1

    Thanks dude, nice and clear explanation. I wish I can give you more than one subscription, you deserve a million at least.

  • @CallMehShrimp
    @CallMehShrimp Год назад

    This is great! Troy! I love your Humor!😂 On CUD! Thanks you this is great i will work on the head turning!

  • @IncrivelPontinhoAzul
    @IncrivelPontinhoAzul 2 года назад

    Great!!!

  • @ClubBaboo
    @ClubBaboo 6 лет назад +1

    Thanks for that Troy! 👍

    • @troypicou
      @troypicou  6 лет назад

      Club Baboo thanks for your support!

    • @ClubBaboo
      @ClubBaboo 6 лет назад +2

      No problem, Troy! So, I was thinking about this, wouldn't it be better to have the keyframe in your Controller action on frame 1? That way you have infinite interpolation and the way you have it, it has the risk of making the head turn go a bit jagged, or am I mistaken? Also, I always put my keyframes inside smartbones and actions on "linear", to avoid having a built in slowing in and out. What are your thoughts on that?

    • @troypicou
      @troypicou  6 лет назад

      Club Baboo you are totally correct on both points. Thanks for posting so others can lean.

  • @DouglasPendletonintherealms
    @DouglasPendletonintherealms 6 лет назад +1

    Wow this is awesome Troy.

    • @troypicou
      @troypicou  6 лет назад

      Douglas Pendleton thanks!

  • @user-yourselves47
    @user-yourselves47 Год назад +1

    i need to pay to watch this gold

  • @judgeworks3687
    @judgeworks3687 2 года назад

    How do you keep the controls from showing up in rendered video? Do you do all your animation and then do that ‘hide’ trick before you render?

  • @iluv9508
    @iluv9508 6 лет назад +1

    Thank you very much for sharing your great work, Troy ! most helpful

    • @troypicou
      @troypicou  6 лет назад

      luv buku glad the video helped!

  • @anassabih8420
    @anassabih8420 4 года назад

    Great trick ! For some reason the face works but the hair doesn't, any idea why this is happening ?

  • @ttanimationstudios
    @ttanimationstudios 6 лет назад +1

    i respect you troy.

    • @troypicou
      @troypicou  6 лет назад

      kudubwoy official thanks

  • @SpiroBunster
    @SpiroBunster 6 лет назад +3

    Thank you so much, I was looking for this, and this tutorial it's perfect!

    • @troypicou
      @troypicou  6 лет назад +1

      Spiro Bunster glad it helped!

  • @WorldAquariumSingapore
    @WorldAquariumSingapore 3 года назад +2

    coolest awesome thanks friend, i just sub

  • @akash4849
    @akash4849 4 года назад

    How did u move the head. The first part tutorial please

  • @onkgomoditsealfred3386
    @onkgomoditsealfred3386 4 года назад

    how do you add "circle like" bones? you press the bone tool and??

  • @rorymayne2190
    @rorymayne2190 7 лет назад +1

    So great. Might you be creating the complete setup as a tutorial on Gumroad?

    • @troypicou
      @troypicou  7 лет назад

      Rory Mayne thanks it’s possible I could do a complete tutorial on something like this.

    • @rorymayne2190
      @rorymayne2190 7 лет назад

      That would be so awesome. I will definetely buy it:) Thanks Troy. I would love to see the way you add actions for a human character.

  • @MDChavda
    @MDChavda Год назад

    After this controller made , How you hide it in when you animate something ?

  • @Wisdom_OG
    @Wisdom_OG 7 лет назад +2

    it's really magical, Thank you for the Tutorial

    • @troypicou
      @troypicou  7 лет назад

      Zahi Emmanuel Boua thanks

  • @sajeevgn
    @sajeevgn 6 лет назад

    Great tutorial , Just one doubt how to keep the target bone inside the shape it's self

  • @Bi0Dr01d
    @Bi0Dr01d 4 года назад

    How do you keep the controller bone inside of the boundaries of the drawn circle that in cases it?

  • @ma5tv393
    @ma5tv393 Месяц назад

    hello sir i changed the shape of one layer on animation time line frame 1 but i want the same shape on frame zero as default shape to use it as separate layer is there any solution bcz going back to frame zero and making same shape wasting more time

  • @pixelrise
    @pixelrise 5 лет назад +1

    Thanks for the tut Troy, but i have an issue with that, maybe you can help me. In design mode it looks like it's working great, but if you forward one frame in animation mode, the bones of hair are not moving and following the target. I tried this on a character and it doesn't work, even with your character at your video. if you see the bones of her hair are not following. Am I missing something?

    • @Scyrina
      @Scyrina 4 года назад

      This comment is pretty old, but did you solve it? I have the same problem :/

  • @GordonBagshaw-GBEnglishClass
    @GordonBagshaw-GBEnglishClass 6 лет назад

    very nice Troy. new to moho pro (fiddled with debut). new also to smart bone dials which is awesome but had thought that after a while the dials would get out of hand. thank you for this creative tip for simplifying and organizing. i guess it would be better to put those disks outside of the frame though so they don't become part of the animation right, or is there a way to hide them as well? Thanks again.

    • @troypicou
      @troypicou  6 лет назад

      Gordon Bagshaw In the layers panel you can click on the layer and check don’t render layer.

  • @Bi0Dr01d
    @Bi0Dr01d 4 года назад

    how do you make the controller follow the character when you put him in a different position, like bending tilting his head, bending over, etc.?
    And, how do you keep the controller from rendering in your final scene?
    How do you make bones appear and disappear automatically when the character is in certain positions?

    • @troypicou
      @troypicou  4 года назад +1

      I don’t think that is possible with this method.

    • @Bi0Dr01d
      @Bi0Dr01d 4 года назад

      @@troypicou I added some more questions to the original post as I thought of them. I'm not sure if you got to see them or not.
      Thank you for responding so quickly, by the way.

    • @Bi0Dr01d
      @Bi0Dr01d 4 года назад

      @@troypicou if I use the torso bone as a target bone for the controller, it should move the controller with the character, right?

  • @mdtazmir7924
    @mdtazmir7924 2 года назад

    Thank you brother share your knowledge,

  • @melharris1306
    @melharris1306 7 лет назад +1

    This is fantastic! Thank you.

  • @yuku4599
    @yuku4599 5 лет назад +1

    Awesome!I've been looking for !! Thank you !

  • @Minimea
    @Minimea 6 лет назад

    thanx for the video i try it it work but not work if the bone control other bones like if i control eyes with bone wich controlled by side bone the face target will move the side bone but will not move the eyes bone . i dont know why any idea !

    • @troypicou
      @troypicou  6 лет назад

      Gvoona I think there is an issue with bones controlling bones controlling bones. Try eliminating one of them and see if you get better results.

  • @benoitpeeters7511
    @benoitpeeters7511 3 года назад +1

    Amazing!!!!!

  • @co6y
    @co6y 7 лет назад +1

    Can you make a course for backgrounds like interior for a house also a head turn course would be dope I d buy asap

    • @troypicou
      @troypicou  7 лет назад

      Notorious Wolf I have a head turn tutorial here on the channel. The music was a little loud use both right and left channels. Backgrounds coming soon.

  • @marry19900124
    @marry19900124 3 года назад

    Can you make a tutorial on how you created the character. Please.

  • @JustoShowCartoons
    @JustoShowCartoons 7 лет назад +1

    Wow that's awsome! I love it.

  • @isasaurio
    @isasaurio 5 лет назад +1

    Gracias, me quedo todo muy claro!!!!

  • @hyugatoons
    @hyugatoons 4 года назад

    Do u know how to resize pin bone ?

  • @sixelareed
    @sixelareed 6 лет назад

    Hi Troy, i would like to know that if you have a switch layer, is possible to made the head turn.

    • @troypicou
      @troypicou  6 лет назад +1

      Alexis Olaya I have mouth switch layers on many of my characters and have head turns on all of them. So yes you can.

    • @sixelareed
      @sixelareed 6 лет назад

      Ok thanks.

    • @sixelareed
      @sixelareed 6 лет назад

      What if i also have bone layer over the switch layer

    • @troypicou
      @troypicou  6 лет назад

      Alexis Olaya yes

  • @dariusphillips9613
    @dariusphillips9613 6 лет назад

    How did you get the style and actions menu to dock under tabs? It would reduce a lot of clutter knowing how to do this

  • @faceilood1905
    @faceilood1905 23 дня назад

    MUITO BOM !!! PARABÉNS !!! MUITO OBRIGADO !! ME INSCREVI AQUI !!! SUCESSO !!!

  • @WilliamParishh
    @WilliamParishh Год назад +1

    Amazing

  • @jonatasfalcao8682
    @jonatasfalcao8682 5 лет назад

    congrats !! good explanation !

  • @mos4396
    @mos4396 4 года назад +1

    👏

  • @rodcast8312
    @rodcast8312 6 лет назад +1

    good job man

    • @troypicou
      @troypicou  6 лет назад

      Rodrigo Palacios thanks

  • @newtom27
    @newtom27 6 лет назад

    Well, that is something special! ;) ...thanks a lot!

  • @artandmotion
    @artandmotion 7 лет назад +1

    I'll be there !

  • @ravenrise_studio
    @ravenrise_studio 6 лет назад

    How did you make this light?

    • @troypicou
      @troypicou  6 лет назад

      Amazing Dream sorry I did not make a light in this video.

  • @pronatabiswas8233
    @pronatabiswas8233 5 лет назад

    Hello, I am facing a problem in moho 12. Would you help me please? the problem is " I have created a cartoon figure but when I press "Ctrl+R'' then it shows a sky color shape figure but no details figure that means it renders a sky color shape figure but no details figure. How can I solve this problem...? Help me please.

  • @cubemultimedia2651
    @cubemultimedia2651 Год назад +1

    Thanks

  • @tapikoBlends
    @tapikoBlends 4 месяца назад

    thanks for sharing this

  • @Tritriumchannel
    @Tritriumchannel Год назад

    Old video, im a pretty experienced moho user and ive seen this & other videos many times before.
    But somehow i just cannot get this to work at all.
    I set up all the smart bone dials just fine, i can get all the up/down etc motion set up.
    But then when i finally target them at the target bone and move it around, nothing works at all, both on 0 frame as anywhere in the timeline.
    But even when i disconnect the target bone and try and move the control bones on the controller, they animate nothing.
    Nothing in the smart bone dials is moving under any circumstance other then in the smart bone setup.
    I just have no idea anymore as to why that is.
    I dont see any reason for it to behave like this, it should work as its all set up exactly like in this video...
    If anyone knows what im talking about & familiar with this issue, please help me out here thanks.

  • @maxcomedyanimation848
    @maxcomedyanimation848 6 лет назад +1

    nice one bro

  • @李稳步
    @李稳步 7 лет назад

    What's moho matrix, control more than 9 bone

  • @mertimbenya
    @mertimbenya Год назад +1

    thank you so much : = )

  • @zeraus8287
    @zeraus8287 6 лет назад +1

    AMAZING

  • @mukeshsudyal3472
    @mukeshsudyal3472 7 лет назад +1

    nice tutorial.... :) helpful

    • @troypicou
      @troypicou  7 лет назад

      Mukesh Sudyal thank you.

  • @willaoficial
    @willaoficial 6 лет назад

    Nice!!! Thanks

  • @ArteclaMarketing
    @ArteclaMarketing 7 лет назад +1

    hey my friend how are you?, many thank´s for these tuto, greetings

    • @troypicou
      @troypicou  7 лет назад

      Artecla Productora thanks for watching

  • @TLowe-kz5kz
    @TLowe-kz5kz 7 лет назад +1

    AWESOME.....

  • @TheKevphil
    @TheKevphil 6 лет назад +1

    Great video! And super-cute character, too! She'd make a great virtual salesperson! LOL How does *MOHO* stack up against *Dragon Bones* or *Spine* ? I'm really just interested in animations, not game engine integration. Thanks!

    • @troypicou
      @troypicou  6 лет назад +1

      Kevin Phillips Thanks, I’ve never used the other programs so I am not able to compare them. Moho is a great program with a great deal of possibilities.

  • @muinasjutumees
    @muinasjutumees 4 года назад

    Great tip, but unfortunately it did not work for me for some reason. When I connected my main head tilt controller to the new rig controller bone, all worked well, but as soon as I target this rig controller bone to a target bone, then my smart dial action is not working as it should, more precisely bone transformation inside the actions are not playing. Remove the target and it works. Add target to the main tilt bone directly, it works, but add target to the bone that drives the main smart dial action bone, not working.
    Tested it in new scene also and the results is the same:
    Bone target bug
    1. Create smart dial action that drives bones
    2. Drive that smart dial with another bone (connect it with action)
    3. Create a target for that driver's bone and this will not drive the bone animation inside the smart dial action created first (when animating).
    MOHO v13

  • @mdtazmir7924
    @mdtazmir7924 2 года назад

    Bro your 360° rigging how make bro, pls make one video,i make 360° rig but its not good moving,how to make 360° rig properly make one video pls

  • @adriannausan7790
    @adriannausan7790 6 лет назад

    Eres muy amable por cmpartir tu conocimiento saludos muchas gracias :)

  • @nhannguyeninhthi2411
    @nhannguyeninhthi2411 6 лет назад

    Hello Troy Picou! I'm really sorry to start putting the key at frame 01 so everything is not as expected!

  • @perdonporeso4046
    @perdonporeso4046 6 лет назад +2

    Esto está genial

  • @RolitrancoStudio
    @RolitrancoStudio 6 лет назад +1

    Thanks 💜💜💜

  • @MrPrzemyslawFik
    @MrPrzemyslawFik 6 лет назад

    Thank you!

  • @evilmindedful
    @evilmindedful 6 лет назад +1

    Thumbs Up

  • @mubashir9659
    @mubashir9659 6 лет назад

    lot of thanks...

  • @lonelyanimator78
    @lonelyanimator78 6 лет назад +1

    Thank you so much))

  • @hammads9045
    @hammads9045 4 года назад

    That's a 3d object, isn't it?

    • @troypicou
      @troypicou  4 года назад

      Hammad S it’s 2d, Moho is a 2d vector based software.

    • @hammads9045
      @hammads9045 4 года назад

      @@troypicou That's what I thought but you're spinning and revealing multiple sides of your character. I don't understand, and I saw your Robinhood video too

  • @amdeveloper5008
    @amdeveloper5008 6 лет назад

    (Y)