Making a Character Crouch | Unreal Engine 5 FPS Game Tutorial #14
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- Опубликовано: 15 июл 2024
- Get the finished project source files here: products.infimagames.com/g/fp...
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Created by David Stenfors and Octavian Tocan.
Timestamps:
00:00 - Intro
00:24 - Creating a New Input Action
01:50 - Adding Crouching the Normal Way
05:14 - Creating a Hold/Tap Crouch Switch
08:43 - Adding Crouching the Cool Way
12:08 - Making the Crouching Smooth
14:31 - Fixing the Running While Crouched Issue
17:10 - Lowering the Movement Speed While Crouching
18:53 - Outro
19:18 - Next Part Игры
I love this series thank you very much infima games
One extra edge case (if it's not already fixed in a future part), the "Stop Running" custom event in the Running section should have a Branch checking the Couching variable at the start and If false, set the Max Walk Speed to 600.
If this isn't checked, if you are crouch and hit the Run key, it won't set it to run speed, but it will ALWAYS run the Stop Running event, which will WALWAYS set Max Walk Speed back to 600.👍
thank you for video!
nice
YEY!
1 minute ago is crazy 💀
Can you please show how retarget first person animation to third person, thanks
Hey i just have anothe question, So i really love the animation tutorials for fps etc, but if i want to make a multiplayer little game i really need to get some great tps animations also. Now lets take the Reload animation as an example, how in the world can i make it sync up great with the reload in the fps view etc
can you please make a tutorial how to make the number of rounds in the magazine to be equal to the number shown in the HUD, I mean that if 15 rounds are shown, and the player takes out the magazine, he can see that there is exactly 15 rounds in it
It’s strange that I have a problem with the second method of croaching, my capsule is reduced by 2 times as it should be, but the character’s camera does not lower all the way, in the first option there is no such problem, how can this be solved?
Do replication stuff