Creating the Idle Loop Animations in Blender | Unreal Engine 5 FPS Game Tutorial #5

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  • Опубликовано: 21 авг 2024

Комментарии • 30

  • @InfimaGames
    @InfimaGames  2 месяца назад

    Hey guys, we'll be releasing the parts gradually, twice a week!
    Grab the complete tutorial source files here: infimagames.gumroad.com/l/fps-tutorial-source-files
    Check out our other work here: www.unrealengine.com/marketplace/en-US/profile/Infima+Games

  • @thebulletkin8393
    @thebulletkin8393 2 месяца назад +5

    Wish I had this when I started doing weapon animations 😭

  • @jihunjang6684
    @jihunjang6684 2 месяца назад +2

    Changing time (X) and units (Y) scales in Graph Editor, Ctrl+MMB, drag vertically in the graph editor window to scale the vertical axis, drag horizontally to scale the horizontal scale. The Home key on the keyboard scale both axes to fit the whole window

  • @SennaGamerBR
    @SennaGamerBR 2 месяца назад +2

    amazing Infima Games 😍

  • @BenBlenderz
    @BenBlenderz 2 месяца назад +1

    finished this one, onto the next, lets go! Great job on these, very easy to follow.

  • @TylerSerino
    @TylerSerino Месяц назад

    Thanks for the great content. Would definitely love another version of this using animation layers

  • @InfinitycgIN
    @InfinitycgIN 2 месяца назад +1

    You are the GOAT, thanks again for doing this series

  • @wraithstrikevids
    @wraithstrikevids 2 месяца назад +1

    I would love to see a tutorial on Animation Layers, I didn't know Blender could do that. I often need to edit animations purchased from the Unreal Marketplace which are baked down and have keyframes on every frame. Layers make this manageable as you can add a sparsely keyed additive layer on top to adjust the dense base layer. Same goes for working with mocap animations. Thanks for the great tutorial series!

  • @DeVaughnMoody
    @DeVaughnMoody 2 месяца назад

    So excited for the rest of the series! This is fantastic!

  • @Motorxgaming7291
    @Motorxgaming7291 2 месяца назад

    Thanks man

  • @quintin1561
    @quintin1561 2 месяца назад +1

    Ahh yes finally

  • @mrrenreal
    @mrrenreal 2 месяца назад +1

    Part 5: I was here 🫡

  • @user-bm5dt9wm1v
    @user-bm5dt9wm1v 2 месяца назад

    Can you teach us how to make a full fps game with a battle pass, store, team deathmatch and stuff like that.

  • @Colteal
    @Colteal 2 месяца назад

    Hello will you be making modeling series about guns and hands? This would be really useful i believe...

    • @quintin1561
      @quintin1561 2 месяца назад

      You can try out Blender's human meshes and experiment with those

  • @shahmaarbaba
    @shahmaarbaba 2 месяца назад

    nice tutorial again
    only one question why u not using full body mesh because mostly modern fps game using full body mesh
    i think u not using full body mesh because it's too hard to handle and animate and it's take lots of time for animate

  • @UnrealAnderson
    @UnrealAnderson 9 дней назад

    Hi, when we are importing the animations, in what part do we add the "camera-animations" that we created in blender? Right now I only get the character anims? :)

  • @DyRani
    @DyRani 2 месяца назад

    Are you planning to export it to unity? I tried to add these animations to unity but the animation is not playing on any humanoid character.

  • @Anthony-bz3dh
    @Anthony-bz3dh 2 месяца назад

    For some reason the Z location axis will work for the up and down anim, but not the X or Y. I've followed everything to the point and I'm not sure what's wrong. Anyone else run into the same issue and figure out a fix?

  • @davissimpson5089
    @davissimpson5089 2 месяца назад

    Something is wrong with my graph editor. Selecting the gun tab in the action editor doesn't bring up the toolbar to the left of the graph editor. only way i can get anything to show there is to turn of "Show selected" any fixes?

  • @Razor805
    @Razor805 2 месяца назад

    When i import the WEP animations into unreal i get this error Failed to import 'E:\@megascans\my stuff\Guns\M4 Remake\Blender_Starter_Files_FPSTutorial\_Exported\Animations\WEP\A_FP_M4A1_WEPFastReload.fbx'. Failed to create asset '/Game/M4A1/A_FP_M4A1_WEPFastReload'. and also says mesh contains SKEL_M4A1 bone as root but animation doesn't contain the root track.
    there is no info online at all.
    the body/arms animations work fine

  • @Njoyy-wo9ti
    @Njoyy-wo9ti Месяц назад

    So you create an own aiming animation for every type of scope? Or just adjust the position

    • @InfimaGames
      @InfimaGames  Месяц назад +1

      We adjust the position in-engine, usually. Creating one animation for each scope is generally a bit too much.

    • @Njoyy-wo9ti
      @Njoyy-wo9ti Месяц назад

      @@InfimaGames so you create a single animation for scoping in, then just adjusting the arms location if it’s a scope on etc

  • @pro77as44
    @pro77as44 2 месяца назад

    Finallyy6

  • @mayur8782
    @mayur8782 2 месяца назад

    Infima can you provide ue4 Manny rig please

    • @InfimaGames
      @InfimaGames  2 месяца назад

      You can use the "Mr Mannequins Tools" addon by Jim Kroovy which supports the UE4 mannequin 👍

    • @mayur8782
      @mayur8782 2 месяца назад

      @@InfimaGames
      I try to use mr mannequins tools but unfortunately it don't export the animation as it showing in blender viewport when I import the animation in ue5 the hands and fingers position changing. I am noob in animation.
      can you make video on how to make rig in blender I have custom fps hands. or how to apply custom character to your ue5 rig please.
      Love your series.

  • @patrickXavier69
    @patrickXavier69 2 месяца назад

    Yessssssss finally