Took me quite a while but I'm finally all caught up with the tutorials! It was my first time using Blender properly and I learned a lot on how it works and how to use it. I can't wait to get to the procedural animation part of this tutorial and see how it's all gonna come together as we approach the finish line. You guys are doing an amazing job so far at explaining the process that goes into making FPS gameplay. Keep it up !! 👍
I think this tutorial is the best tutorial I seen ever !, I love how you explain everything from boolean to vector to everything you made, And don't say to viewer oh you know this thing before, or oh I don't know what this thing do but you need to do without know what is this thing, thank you very much man and this better then a lot of paid tutorials ❤❤❤❤❤❤❤❤
Thank you for this video! Good structure and very well presented! :) The chapters makes it so much easier to follow and go back and forth! Thanks alot.
Hey mate is there anyway to use these animations with other similar character skeletons, the only problem I am having is that characters like meta humans don't have the r_hand_gun bone so I thought using the r_hand bone would be fine but I have to manually adjust it. I'm trying to make a simple cod zombies type mini game and don't really want to use only the Manny arms, thanks mate.
You can try using the IK Retargeter in UE5 to convert these from the Mannequin to a Metahuman. However, the ik_hand_gun bone is quite important to the proper functioning of the code we'll be writing.
This is the only "full" fps animation and gameplay tutorial for ue, well done!
such a great series
Took me quite a while but I'm finally all caught up with the tutorials! It was my first time using Blender properly and I learned a lot on how it works and how to use it. I can't wait to get to the procedural animation part of this tutorial and see how it's all gonna come together as we approach the finish line. You guys are doing an amazing job so far at explaining the process that goes into making FPS gameplay. Keep it up !! 👍
Can't wait for the rest of these!
I think this tutorial is the best tutorial I seen ever !, I love how you explain everything from boolean to vector to everything you made, And don't say to viewer oh you know this thing before, or oh I don't know what this thing do but you need to do without know what is this thing, thank you very much man and this better then a lot of paid tutorials ❤❤❤❤❤❤❤❤
Dope 👍🏻
Thank you for this video! Good structure and very well presented! :) The chapters makes it so much easier to follow and go back and forth! Thanks alot.
I am a follower from Morocco. Thank you for these videos ❤
Genius
Good video!
AMAZING IG
override begin play is just not there im so confused 9:55 end play is there tho
edit i just found out i had to just remove the starter nodes my bad
Please unity game tutorial
Does this tutorial support or implement multiplayer functionalities?
Please tell me, is it possible in the future to replace the hands of a mannequin with the hands of my character?
Sure! You can use the IK Retargeter in UE5.
can't find those mannequin fps arms anywhere, not even in the unreal store.
You can get them in the link in the description, we manually separated the arms from the TP character mesh.
Hey mate is there anyway to use these animations with other similar character skeletons, the only problem I am having is that characters like meta humans don't have the r_hand_gun bone so I thought using the r_hand bone would be fine but I have to manually adjust it. I'm trying to make a simple cod zombies type mini game and don't really want to use only the Manny arms, thanks mate.
You can try using the IK Retargeter in UE5 to convert these from the Mannequin to a Metahuman. However, the ik_hand_gun bone is quite important to the proper functioning of the code we'll be writing.
Any plans for making this series network replicated?
Hello, I can help you replicate your code. How may I help you and any other methods to contact you?
We're looking into potentially doing so, yes!
@@InfimaGames😍