I've been watching your stuff on this game for a while, and it looks great! Everything looks awesome, but I do have a couple suggestions as a game developer myself. The one thing I found a little strange is the activation chance multiplier for on hit abilities. Roguelikes are all about creating synergies and unique combos, and this makes sense for balancing, but not for the "cool" factor. It would feel really awesome as a player to see an on hit ability, and automatically think, "Hey, if I got a fast weapon this could be really fun!" I think that this disincentivizes players from forming these synergies on their own. It's not game breaking, and might be more effective in getting people to think about their synergies. Anyway, this has been a pretty long rant, but other than that the game seems awesome! Keep doing what you're doing man!
Something I've always loved to do in fps games is shoot my gun to the beat of a song so this game sounds fun! Though I do have a suggestion that is at least worth considering (This is the only part I've watched so forgive me if I suggest something you've already done): Firing your gun on the 1/4th or 1/8th beats could be made slightly different based on the weapon for example: SMG (firing on 1/4th beat): weapon fires a burst of 6 SMG (firing on 1/8th beat): weapon fires a burst of 3
The thumbnail reminded me of Vampire Hunters where you use all guns at the same time! The rythmn based shooting looks super fun! Makes me want to dev a rythmn based game again!
oh that looks pretty cool, also since youre making roguelike rythm like BPM i hope you make the enemies challenging, especially with the boss because the problem with BPM is that all of the boss can be dealt with just you circling them keep it up :)
Great art style by the way. I think that your shooter have a great future! P.S. It's even hard to watch for me, because my new platforming game will be harder to stand out 😅
The music, effects and controls all are so smooth. Do you make the particles effects and animation of each gun on your own? Btw your work is great, keep coming it up!
What if you made weapon specific beat comboes, something like a certain rhythm with a particular weapon to get a crit or something like that. It would also have cool implications for the passives you collect.
If you do add a non linear system for songs might be a good idea to add difficulty ratings to songs that could potentially add buffs or increase rewards for higher difficulty songs
Join my Discord: discord.gg/mMXEXevJ92
I can't wait to see really good players complete the game without missing a beat
I've been watching your stuff on this game for a while, and it looks great! Everything looks awesome, but I do have a couple suggestions as a game developer myself. The one thing I found a little strange is the activation chance multiplier for on hit abilities. Roguelikes are all about creating synergies and unique combos, and this makes sense for balancing, but not for the "cool" factor. It would feel really awesome as a player to see an on hit ability, and automatically think, "Hey, if I got a fast weapon this could be really fun!" I think that this disincentivizes players from forming these synergies on their own. It's not game breaking, and might be more effective in getting people to think about their synergies. Anyway, this has been a pretty long rant, but other than that the game seems awesome! Keep doing what you're doing man!
Something I've always loved to do in fps games is shoot my gun to the beat of a song so this game sounds fun! Though I do have a suggestion that is at least worth considering (This is the only part I've watched so forgive me if I suggest something you've already done): Firing your gun on the 1/4th or 1/8th beats could be made slightly different based on the weapon for example:
SMG (firing on 1/4th beat): weapon fires a burst of 6
SMG (firing on 1/8th beat): weapon fires a burst of 3
The thumbnail reminded me of Vampire Hunters where you use all guns at the same time! The rythmn based shooting looks super fun! Makes me want to dev a rythmn based game again!
amazing work, like always
How fast you’ve grown is insane on a content wise and a game development wise! Keep it up man
broooooooooooooo looking like a wow
i like how this game going looking good keep it up
oh that looks pretty cool, also since youre making roguelike rythm like BPM i hope you make the enemies challenging, especially with the boss because the problem with BPM is that all of the boss can be dealt with just you circling them
keep it up :)
Yeah, I'm aware of this problem. Will do my best
this is epic
this game looks finished (:0
Really well done, keep it up! :)
Great art style by the way. I think that your shooter have a great future!
P.S. It's even hard to watch for me, because my new platforming game will be harder to stand out 😅
The music, effects and controls all are so smooth. Do you make the particles effects and animation of each gun on your own? Btw your work is great, keep coming it up!
@@ZalaanAli VFX and procedural animations are made by me, but reloading and shooting animations aren't mine.
What if you made weapon specific beat comboes, something like a certain rhythm with a particular weapon to get a crit or something like that. It would also have cool implications for the passives you collect.
Basically Hi-Fi Rush with guns implementations. So if you can pull off something like that, it'll be cool I guess
i know a cool weapon that could make a dubstep sound like a skrillex song a laser sniper!
in love with the idea keep it up
It looks damn good I must try it
thats dope asf
If you do add a non linear system for songs might be a good idea to add difficulty ratings to songs that could potentially add buffs or increase rewards for higher difficulty songs
Also forgot to mention the music is fire
looks like weapoon shoot rate will be something hard to buff so that it at the same time fits a bit
Hey, I'm sure the game would gain a lot from unique weapons design since it already has a pretty well defined art style
Very neat - keep going
Insane!
basicall y metal hellsinger but roguelike, looks interesting I hope it turns out nice
nice
Are you taking inspiration from Bullets Per Minute? It would be cool to see some variation in this exact genre
Yeah, kind of
Commenting for the algorithm
A melee would be interesting to play with, any chance there'll be something like that?
Maybe I'll add this in the future. Right now I don't have a model and animations for that
have you seen hifi rush? would be cool if the environment also responds to the beat even only visually
I'm experimenting with this. You could check my discord for WIPs
you need to have custom songs, if you can't automate bpm make it custom too
OSU fps???