Really cool, I never used them (or the Ability System) cause they always felt a bit overkill for most projects. But I assume you're using them for your rhythm game?
The Gameplay Ability System is complex and might be excessive for most indie games. However, Gameplay Tags are very easy to use, and I’m using them a lot in my rhythm game.
There are great twitter threads by Borut Pfeifer, one of the developers of Weird West, on their tag system - its uses and potential, but it seems youtube removes comments with links, so I don't know how to link it.
good bro your progess is fast keep it up i am a bug finder and a game tester contact me if the game is ready to be play tested and keep improving your game
top tier tutorial thank you
Keep doing best for your game❤❤❤ I want more interactev(UI)
Полезный ролик, но всё ещё не до конца понимаю всю ширь спектра применения тегов.
Хотя для рогаликов вижу очевидные плюсы.
Спасибо за информацию!
Really cool, I never used them (or the Ability System) cause they always felt a bit overkill for most projects. But I assume you're using them for your rhythm game?
The Gameplay Ability System is complex and might be excessive for most indie games. However, Gameplay Tags are very easy to use, and I’m using them a lot in my rhythm game.
There are great twitter threads by Borut Pfeifer, one of the developers of Weird West, on their tag system - its uses and potential, but it seems youtube removes comments with links, so I don't know how to link it.
If it's convenient for you, please send the link to me in Discord. Would be interesting to check it out.
good bro your progess is fast keep it up i am a bug finder and a game tester contact me if the game is ready to be play tested
and keep improving your game