The REAL Reason Virtual Reality Keeps Failing

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  • Опубликовано: 7 июн 2024
  • For almost 100 years, people have dreamed about living in a virtual world. Apple's new Vision Pro is the latest big step towards that. But despite billions invested and the promise of transforming our lives, VR and the Metaverse still struggle to find their footing. So will we ever experience a true virtual world?
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Комментарии • 1,3 тыс.

  • @GoingIndie
    @GoingIndie  Год назад +197

    Do you think VR is overhyped, or do you think we'll one day live in a virtual world?

    • @Mekore_MemorX
      @Mekore_MemorX Год назад +40

      I think so.
      I like the concept of it, but in practice, it starts becoming a moral issue where people get more used to VR than being in reality

    • @Colorado-Coyote
      @Colorado-Coyote Год назад +18

      Personally I would love a virtual world. It's just the technology isn't where I'd like it to be yet.

    • @MrGamelover23
      @MrGamelover23 Год назад +19

      VR is still in its infancy. Give it a couple decades and it will be as commonplace as anything else we use in our daily lives.

    • @malgtuzi5020
      @malgtuzi5020 Год назад +10

      @@Mekore_MemorX computers are the exact same. There are people who play 1 hour a week and there are those with 18000 hours in a game. Phones also created the same issue. If that progress is inevitable, then we must progress in other realms on time so that those too invested can actually live decent lives. The only real moral issues will arise when and if the technology becomes advanced enough to simulate vr as depicted in sci-fi and anime, which does not look possible within the next 20 years.

    • @MrGamelover23
      @MrGamelover23 Год назад +3

      You're a great channel. I'm not sure what half the content you put out has to actually do with indie games, so your channel name is a bit weird, but your videos are well edited, thought provoking, and very engaging. I know we made the right choice when I subscribed after your first video.

  • @unsavedprogress1419
    @unsavedprogress1419 11 месяцев назад +361

    VR's biggest issue is with locomotion. Hard to traverse an entire Virtual World when your room is only about 6 meters in width and length.

    • @TeleportRush
      @TeleportRush 10 месяцев назад +25

      Depends. If you're a big G gamer like me then you're pretty used to stick controls for movement. It is a bit of an accessibility obstacle though, which is why there was a lot of development efforts poured into finding solutions for it between various games, like teleportation, remote ordering yourself to walk around, pulling yourself through the air with your arms, and so on.

    • @bluesillybeard
      @bluesillybeard 8 месяцев назад +10

      Another reason for AR, You don't need to worry about movement since moving around the real world is already pretty well established

    • @TeleportRush
      @TeleportRush 8 месяцев назад +3

      @@bluesillybeard You also can't have a room larger than the real one in that case though

    • @majorbombas
      @majorbombas 7 месяцев назад +19

      @@TeleportRush That's why i like the idea of affordable walking base or what is it called. You just walk in one place and it holds you, it also prevents you from falling if you loose balance. Sadly even "affordable" ones are pricy.

    • @kennyalwaysdies1
      @kennyalwaysdies1 7 месяцев назад +11

      That's why omni-directional treadmills are a thing. Just expensive

  • @vladm6858
    @vladm6858 Год назад +657

    For me current state of VR is a huge success. I spent a significant part of the last years there making friends, dancing, visiting growing events, and even doing workouts.

    • @NoX-512
      @NoX-512 Год назад +66

      Hear, hear. I’m not into social VR, but I’ve been VR gaming since 2016, and I love it.
      Before Apple presented their headset, every VR youtuber said they loved their current headset, despite the shortcomings of current technology. Many of them were balanced in their reviews, but seemed to understand technological progression.
      Now, almost everyone of them made a 180 degree turn, and says the current headsets are trash and Apple will be their savior.
      It’s really creepy to witness so many people praising the most evil tech company that ever existed. And they are convinced that Apple has solved all the issues without even having tried the headset.

    • @laartwork
      @laartwork Год назад +21

      I only game in VR. Meta sold 20 million headsets. Metaverse and Spatial computing is same thing.

    • @rickaron7593
      @rickaron7593 Год назад +41

      It is getting more of a success every year. Don't listen to this guy's bull.

    • @davidboss2160
      @davidboss2160 Год назад +20

      same been paying vrchat with friends and playing into the radius when i have the itch for it (which is very often) but i feel like hard ware isnt really the main issue rn, its software we need more GOOD games. too many tech demos and garbage mobile games.

    • @night2501
      @night2501 11 месяцев назад +10

      Yea, what these companies missed, is the metaverse, had already existed for dacades, is the mmorpg s the vrchat, tabletop simulator
      The thing is as mention, the tech is not yet there for mass appeal, do agree with the video AR may be the best step soon, maybe visit your friend on vr, or share a big screen on a shared ar at home, not a fan of appme but think they aiming in the right direction
      For a start, Replace phisical screens with virtual ones, and let us share them with other users

  • @mr.y.mysterious.video1
    @mr.y.mysterious.video1 Год назад +78

    The public in general do not want to put items on their head. Even relatively small 3d glasses for tvs were considered too much

    • @spectrobit5554
      @spectrobit5554 Год назад +2

      @@Matanumi Dishonest comparison and you know it.

    • @GameBoyyearsago
      @GameBoyyearsago 11 месяцев назад +1

      @@Matanumi you fool because itd on my hand now not on my head or eyes 😂😂😂😂

    • @ragnarok4241
      @ragnarok4241 4 месяца назад +4

      Till it becomes trend

    • @vishizzy
      @vishizzy 4 месяца назад +2

      Yeah people after work want to sit down have a beer and be slumped on the couch. No one wants to put accessories on their head

    • @GAMER32231
      @GAMER32231 3 месяца назад

      @@vishizzy*H A T*

  • @Bandit1978
    @Bandit1978 11 месяцев назад +163

    The Metaverse might not be taking off yet, but VR as a whole is NOT failing. It is still in the early stages and will only get better from here out.

    • @gdutfulkbhh7537
      @gdutfulkbhh7537 11 месяцев назад +12

      Perhaps it’s just that Zuck was a one-trick pony. Somebody else might do something good with it. Forget Meta.

    • @vast634
      @vast634 6 месяцев назад +7

      If the market does not move forward after 10 years, its failing. Its still a niche. AAA games dont target VR. Smartphones took over within a few years in contrast, and ChatGPT/competitors even quicker.

    • @----.__
      @----.__ 6 месяцев назад +5

      Meta will never take off. Zuck is seen as cancer by a lot of people, and very few will ever touch a product attached to his name ever again. Once bitten, twice shy. VR, especially for flight simulators, is incomparable. HeadTrack is good, but VR is amazing in comparison. Flight sims in general are almost the perfect candidate for VR because you're stationary in a world with huge depth of field. It's not often you get to look down from 40,000 feet!

    • @UnknownSquid
      @UnknownSquid 6 месяцев назад +6

      "The Metaverse" is a buzzword, an ill defined promise of a flying car. It's not going anywhere because Zuckerberg is the last person on Earth qualified to design it. "Social VR" however, is very real and experiencing consistent healthy growth. VRChat has over 5 million monthly players (putting that figure at the beginning of the video into question) and has only grown and gotten stronger year on year. It's never going to be some explosive "take off" for similar reasons given in this video, in that whilst it accomplishes that crucial social hook, it's also "isolated" within it's own bubble. But it is far far from "failing". It's only going up, and as new generations enter the market that bell curve automatically shifts across.

    • @LilacMonarch
      @LilacMonarch 4 месяца назад

      @@gdutfulkbhh7537 Zuck failed because he attempted an impossible task. Like many billionaires, he can't understand that not everything can work by just throwing more money at it. No amount of trillions of dollars will make the capable, affordable, and comfortable tech needed materialize out of nowhere. I have no doubt we'll get there eventually, but we're not close. Not to mention even if you DID magic that tech into existence, the market simply isn't ready for it.

  • @HelioSPECTR
    @HelioSPECTR Год назад +185

    As someone with an active imagination who loves to move and is a longtime fan of videogames, VR tech is already absolutely mindblowing. Even with the typically rudimentary quest 2 graphics and having to wear a headset with a limited FOV it's still a treat. I've never really been one to rely on realistic graphics to create a sense of immersion. Story, gameplay and a games sense of atmosphere is key to immersion. Just getting to look and move around is enough to feel like being temporarily transported into a videogame. When you suspend your disbelief and lean into it, VR gaming really has the ability to make you feel like a kid. I'm a dad who doesn't have much time to play video games and I've found it's a way to maximize the experience of gaming.

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 Год назад +18

      I've been a gamer/tech guy practically my whole life. My father doesn't like games, and practically swore off computers in the 80s. When I put him in VR for the first time, his mind was blown and he admitted to me that it's the coolest and only tech he likes. He also turns into a little kid also has a blast when he plays anything lol

    • @HelioSPECTR
      @HelioSPECTR Год назад +10

      @Smitty Vanjagermanjenson
      Hah, that's awesome!
      Oddly it was my parents (who never played video games at all) that got me interested in VR. They were going to build a little theater room in their basement and then a friend of theirs showed them VR. Now instead of a theater room they have a large, totally empty room and 2 quests.

    • @SenorShrimpVR
      @SenorShrimpVR Год назад +6

      As an older gamer (same age as Mario) I love that I am able to experience being “in the game” and being able to have these experiences with my children is magical.

    • @markmaisy4858
      @markmaisy4858 11 месяцев назад +7

      With you on this, as a gamer from the 80's, VR is an immersed experience. I bought a Quest 2 solely for Saints & Sinners, the very first time I played seeing my arms as the character, 360 view, I was there, my mind was blown completely, it's a sensory delight!

  • @edgarlarios4718
    @edgarlarios4718 11 месяцев назад +35

    The biggest dream game I had as a kid was a version of a Yu-Gi-Oh card game that had holograms that could be seen by all in the real world. Well, this isn't hologram tech, but everyone seeing the same creatures and dragons fighting in AR when you place a digital card down on a digital sleeve card holder... Well then... Now that is something to get excited about. Or catching or fighting Pokémon like that as well, that would be amazing too.

    • @TheRed02151
      @TheRed02151 3 месяца назад +1

      ummm my guy you do realize konami just annouced Duel Links VR WITH HOLOGRAMS, PLS CHECK THIS OUT

  • @therealsyxx
    @therealsyxx 11 месяцев назад +34

    I miss the 90s when people talked in public. This world feels so different sometimes I feel like I don't know it or belong here. That's what happens when you get old. The world changes so much. You begin to not recognize it.

    • @Britishblue.
      @Britishblue. 9 месяцев назад +11

      I feel similar even though I grew up in this generation. I somehow feel nostalgia for older times even though I didnt experience them. They just sound way better lol

    • @therealsyxx
      @therealsyxx 9 месяцев назад +2

      @@Britishblue. i get it. Lol

    • @davidolukotun2870
      @davidolukotun2870 9 месяцев назад

      I feel the exact same way sometimes…

    • @neetea2
      @neetea2 7 месяцев назад +5

      do you go outside ? people still talk in public lol

    • @ytubeanon
      @ytubeanon 5 месяцев назад +2

      @@Britishblue.I miss living in the 80's and 90's every day, the advance of tech is the only compensation lol

  • @goatguythepowerful
    @goatguythepowerful 5 месяцев назад +10

    The main thing that people need to see is that VR is NOT the metaverse in anyway. Meta really screwed up there marketing with that one. I love VR but it can seem so foreign to some people and it really just needs to break the ice somehow.

  • @LordValFromHell
    @LordValFromHell 6 месяцев назад +11

    Since I own a Quest 2, and now a Quest 3, I'm playing it every second day and my PS5 and Series X are taking dust - I just dig them out for big games. Once a month I play Switch, but my main device is the Quest since two years.
    Never played Pokemon Go. I'm old.
    I like the niche games, Indie devs and the open environment.

    • @soraudagawa3022
      @soraudagawa3022 3 месяца назад

      Same here. I bought it like a month ago and still haven't tried some of the games I've downloaded. Hell, the games I've played I've only dabbled in for a few hours when they easily can bring me a ton more hours of playtime lol

  • @JantMor71
    @JantMor71 Год назад +89

    In a few years, what VR and AR headsets now allow will be possible in the size of simple normal glasses, which we can carry comfortably in a pocket and which will always be connected to the internet, with almost no latency and with speeds that today we could not believe. When that time comes, this technology will become mainstream and we will all enjoy it every day. Until that moment arrives, I enjoy my Quest 2 every day like a small child, living experiences that even in my wildest dreams I could not imagine.

    • @makeshiftparadox
      @makeshiftparadox Год назад +21

      In a few years, ok, so few questions, where are you going to put the battery? Do you presume our battery technology will improve that much in a few years to the point a worthwhile battery (more than like 30 minutes of use) would fit in the frame for the glasses? Second question, processing power, where's it coming from? From the small frame of the glasses? Good fucking luck placing a decent chip in that, alongside a component for wifi (since it's going to be connected to wifi 24/7 apparently), I presume you'd also like something for bluetooth, and yeah, you need camera's for the damn thing to even work, so try to fit those also in there.
      Also, these miniscule components will be amazing, looking at the fact that they will have no latency and unimaginable speeds, so not only will they find a way to improve our current tech beyond our wildest imagination, but they would also be able to shrink it down at the same time?

    • @powerhouse884
      @powerhouse884 Год назад +8

      No, NO it wont be like regular glasses. The Vision Pro is the smallest one of all, look at the actual glass piece and not the strap that provides the comfort to your face.
      AT BEST, it will get slimmer like Snow Oakley glasses and ReadyPlayerOne. It won’t get smaller than that unless they start using the CLOUD to run the entire Applications and most of the OS to make it fan less.

    • @ninjatogo
      @ninjatogo Год назад +8

      @@makeshiftparadox Maybe you could run a thin cable to a device in your pocket that has the battery and processors.

    • @ninjatogo
      @ninjatogo Год назад +5

      @@powerhouse884 Nvidia and Meta have been working on holographic lens-based displays that are as thin as regular glasses. If they use that technology, they could put the processor and battery in a device you keep in your pocket and connects to the glasses with a thin cable.

    • @Candyy248
      @Candyy248 11 месяцев назад +5

      Well, I never could afford VR but would love to have that one day 😊

  • @xenom2.0
    @xenom2.0 Год назад +20

    there are still talanted indie studios making really good vr games like bonelab, vrchat ect. not saying its gonna be the future or replace regular consoles but its still worth your money and is fun

    • @chistinelane
      @chistinelane 9 месяцев назад

      But those are all so old as this point. We've all gotten tired of them, we need more to KEEP vr worth it.
      Flat screen gaming survives because of a constant stream of new AAA games.
      It can't survive on reliving the same games over and over. I'm on my third playthrough of half life alyx and I'm fizzling out. So I turn to lone echo 2 and... I already remember everything.
      I even have half life 1 in VR.
      It's just reliving past games.

    • @xenom2.0
      @xenom2.0 9 месяцев назад

      @@chistinelane try out indie games, they aint for everyone but stuff like "virtual virtual reality" and "the under presents" are personal classics

  • @MetroAndroid
    @MetroAndroid 6 месяцев назад +16

    It's funny the comment you shared about Pokemon Go to contrast the VR experience, because that comment almost exactly mirrors why I got into VR. I don't really enjoy drinking or the atmosphere of bars, and in a small town, there's only so many people you can meet, but in VR, I can meet new people, have meaningful conversations, make lifelong friends, hang out and watch a movie, any time I want. It's really freeing and helped me not to feel so alone. I got into VR because I wanted to spend more time, more meaningfully than a voice call, with friends I had made. I think in the long run, AR will be more distancing and less social (think "guy talking on a call into his earpiece" energy), while VR will be the more social platform (allowing people to organically make new friends they otherwise wouldn't have met, all over the world). Digital world, real world, it's just _the_ world. I love the friends I've made in VR for who they are, not because they have an anime avatar.
    I would play nearly every day if not for the discomfort from the headset causing neck and back pain for several days (the biggest issue with VR for me). The Bigscreen Beyond is like 1/5th the weight of the Index, much smaller, more ergonomic, made to order to fit your face (almost looks like swimming goggles despite having similar specs to the Index). If VR goes more in that direction (sacrificing a bit technically for a vastly more comfortable experience), it could be mainstream in a few iterations. I think Valve has waited so long for the successor to the Index because they want their next one to be _the_ headset that makes VR mainstream.

    • @joekickass8943
      @joekickass8943 4 месяца назад +1

      You gonna need Big Screen beyond HMD for that discomfort/

    • @MetroAndroid
      @MetroAndroid 4 месяца назад

      @@joekickass8943 I appreciate the recommendation, I've been looking at getting the Beyond for a little while now. Might go ahead and order it later.

  • @juhanLeemet-tv8tz
    @juhanLeemet-tv8tz 11 месяцев назад +26

    VR is also held back by the sheer amount/cost of work to build VR models; recall early internet days, there was hardly any website content! it took decades to fill out

    • @blastofo
      @blastofo Месяц назад

      It doesn't always have to be expensive. Vertigo 2 is one of the best VR games and was made mostly by one person. Same with Thrill of the Fight and Jet Island. But sadly, most of the biggest budget VR titles were financial failures or disappointments.

  • @eliapavoni2275
    @eliapavoni2275 11 месяцев назад +4

    This reminds me of those newspaper posts “The Internet is just a trend that will disappear soon”

  • @BiDesign
    @BiDesign 11 месяцев назад +128

    Even if VR keeps falling, Industries are still doubling down on it's success. This goes beyond money, this is a power move towards our Humanity by Design

    • @finbeats
      @finbeats 11 месяцев назад +7

      Yep!

    • @Ashley-1917
      @Ashley-1917 11 месяцев назад +24

      VR isn't failing though? It only "keeps failing" if your version of success is that everyone is walking around outside with a headset on. News channels have been saying "VR is dead" or "VR is dying" since VR first started, but every year, new and better headsets come out and new and better games are made. The phrase "VR is dead" has totally become a meme within the VR community for this reason. VR isn't going anywhere but up.

    • @dr-doctor-1992
      @dr-doctor-1992 11 месяцев назад +2

      @@Ashley-1917 Agreed. As long as it's sustainable it's a success in my view. It doesn't have to be mainstream as long as it's a self-sustainable niche

    • @pawala7
      @pawala7 11 месяцев назад +10

      Nah, it's just corporations desperately trying to bank on what comes after smartphones.
      We all have probably noticed how smartphone tech has stagnated in recent years, and even cheap phones are starting to get really good.
      VR is just the next big thing they can potentially corner and make huge bank off of.
      So, the corpos consider it "failed" so long as it doesn't supersede smartphones.

    • @allbthatmom2153
      @allbthatmom2153 11 месяцев назад +1

      @@Ashley-1917its not failing per say its just not successful

  • @ninjaclownghost5925
    @ninjaclownghost5925 Год назад +11

    I play my quest 2 every day. I love VR and can't wait for the quest 3

  • @xGOKOPx
    @xGOKOPx 7 месяцев назад +27

    Google Glass failed because people freaked out about the possibility of someone taking a photo of them without them having a chance to notice. There was all this talking of restaurants banning the use of Google Glass inside them, etc. I'm not sure why would future AR glasses avoid that issue

    • @DraakjeYoblama
      @DraakjeYoblama 5 месяцев назад +9

      I think people today are more okay with that idea than they were back when Google Glass came out.
      For example, people spend more time on their phone. Someone could pretend to be browsing the internet, but actually take a picture of you.
      (And there are camera glasses currently on the market)
      People got used to this because of smart phones, gradually over time, like the video talked about.

    • @soraudagawa3022
      @soraudagawa3022 3 месяца назад

      The meta Ray-Ban collab is working extremely well because people atm are super used to pictures, selfies, etc

    • @GAMER32231
      @GAMER32231 3 месяца назад

      What’s a Google glass?

    • @Chadman03elantra
      @Chadman03elantra 3 месяца назад

      @@GAMER32231 Did you watch the video?

    • @blastofo
      @blastofo Месяц назад

      The Rayban glasses do have a front mounted LED that lights up when its recording and taking a video.

  • @davidagiel8130
    @davidagiel8130 4 месяца назад +4

    VR could be like AR glasses, with the glasses plugging into a device instead of having a device strapped to your head.

  • @ClipsOfVTubers
    @ClipsOfVTubers Год назад +19

    great video as usual! Been following the channel for a while now and it’s just so inspiring to see a newly-started channel doing so well and making such good content! Keep it up 👍🏼

    • @confusedturtle183
      @confusedturtle183 Год назад +1

      big +1 to this. Glad I turned notifications on. This is the youtube I wanna be watching

  • @that_boi_BK
    @that_boi_BK Год назад +105

    The reason the "metaverse" is failing is because a massive company has been trying to force its growth. More naturally growing communities like vrchat have been heavily on the rise and only getting more popular. By the way, Apple didn't even make a vr headset, it's an AR headset. It's more like a computer you can wear on your face rather than a headset you can play on, and it doesn't even have controllers, which completely ruins any cross compatibility you might have hoped for if you were expecting to play games on it. I play vr all the time, but that's because I have an index and a great pc rather than a cheap quest headset, which honestly I don't think anyone should get. We just have to be patient and hope that over time the hardware for headsets get more accessible.

    • @maxjames00077
      @maxjames00077 11 месяцев назад +19

      The Quest 2 is the best thing people can get lol. Its such a low entry level into the VR market. And anyone who is into VR should praise it because it got millions of people into vr. 75% of the people i meet in vrchat have a Quest 2.

    • @movieblues4614
      @movieblues4614 11 месяцев назад +4

      " and it doesn't even have controllers". Wrong. It supports the best controllers on the planet: PS/2 and Xbox - no learning curve.

    • @maxjames00077
      @maxjames00077 11 месяцев назад +9

      @@movieblues4614 no it acts as a screen for your ps or Xbox. Thats like saying your TV supports ps or Xbox controllers. You can't use a ps or Xbox controller for a vr game lol, that would made no sense.

    • @movieblues4614
      @movieblues4614 11 месяцев назад +1

      @@maxjames00077 A TV is not an all encompassing 3D screen. If I'm playing games, I want a dual shock controller. If these are not 'true VR', who cares?

    • @maxjames00077
      @maxjames00077 11 месяцев назад +9

      @@movieblues4614 bro have u even ever played a vr game? A ps or Xbox controller doesn't work for those games because they aren't designed like that. In a vr game ur in the game. Meaning u need 2 controllers. One for each hand so it tracks each hand. Nobody is gonna design a vr game for a handheld ps or Xbox controller. Even playstation themselves doesn't do that and they sell a VR headset with their ps5.

  • @AgentChick
    @AgentChick Год назад +11

    I don't care how advanced Virtual Reality gets, I'm NOT putting a chip inside my brain.

    • @JaegerDreadful
      @JaegerDreadful Год назад +2

      Amen! Especially not one made by cartoon-ass villian Musk

    • @benclark4823
      @benclark4823 Год назад +2

      You bean reading to many dystopian fiction 🤡

    • @JaegerDreadful
      @JaegerDreadful Год назад +2

      @@benclark4823 No, just normal news sources. Maybe try some? You might even learn how to spell "Been".

    • @Mr_Mistah
      @Mr_Mistah 3 месяца назад

      Tinfoil hat

  • @magentawool2556
    @magentawool2556 5 месяцев назад +4

    VR overall is not a failure at all. The meta quest headsets arent very profitable, hell they lose money on every sale. But sometimes i think, "Man, i wish VR games could be as interactive and interesting as real life. I wish i could find the VR equivalent of half life, a genre-defining masterpiece."
    Then i play boneworks, and i think, "This is it. This is what VR was supposed to be."
    Stress Level Zero actually made boneworks as a baseline that they hoped that other companies would surpass. Problem is, nobody really tried to surpass it. Valve took some inspiration from boneworks, and they made a janky, non-interactive clusterf*ck called "half life alyx".
    I mean for gods sake, you cant even JUMP in that game!

  • @maxjames00077
    @maxjames00077 11 месяцев назад +48

    While I mostly agree with your video I must say it's insane how many people already love to spend hours in VRchat and worlds like these, and that I found myself spending more time in them quickly as well after I purchased a Quest 2. I never would have thought I do like it but I ended up loving hanging out in a world with chess players for about 2 hours a day or so. But definitely AR is the future. Idk if I would put a chip in my brain tho, at least not before 10s of millions have used and tested it for many many years 😂😂

    • @loren8888
      @loren8888 11 месяцев назад +2

      Lol we could have played chess there at one point

    • @maxjames00077
      @maxjames00077 11 месяцев назад +1

      @@loren8888 haha yeah who knows :P it literally happened once when i saw a comment of someone on the Meta Quest youtube channel with the exact same dog picture as a profile pic on my Quest app (like the friend list in the app) and found out it was him :P

    • @loren8888
      @loren8888 11 месяцев назад +4

      @@maxjames00077 Lmao makes you think about the size of such a community

    • @TeleportRush
      @TeleportRush 10 месяцев назад +6

      I think the ending is a bit extreme. They said VR would be big once it became more accessible than reality, then went on to say that brain surgery is required because equipment is too inaccessible? That seems like both underestimating how hard it will be to get brain surgery, and underestimating the inaccessible elements of hanging out in reality, such as the costs or the effort of driving.

  • @mikem2949
    @mikem2949 5 месяцев назад +4

    Interesting take although you largely skipped over the hardware end of it. One of the biggest reasons VR and MR is slow to progress is due to limitations in battery technology and microprocessor limitations. The later is progressing fast but for now we've been stuck with lithium ion for decades at this point which are too big and heavy to miniturize VR hardware the way we would need for truely comfortable headsets or glasses that can do it all.
    I think we'll get there within 10 years, just not quite yet like you're saying.

    • @TheRoboKitty
      @TheRoboKitty 5 месяцев назад

      They touch on it briefly with the Augmented Reality stuff, "Pokemon Go only takes my smartphone, VR takes my entire house." But I am very much in agreement with you. VR will only work if it can fit in your sunglasses, and the tech isn't there yet

  • @bork6996
    @bork6996 3 месяца назад +3

    i own a quest 2 and i use it almost daily. i always find new games to play. right now i'm playing "Zenith", a VR MMORPG(virtual reality massively multiplayer online roleplay game) in which you kill npcs and do quests to get xp, money and items. you level up, get new magic stuff, learn new skills, unlock stronger equipment, and so on. its meant to be played in a group(party or guild) but technically you can play singleplayer, but you won't be able to get some items due to them being locked behind multiplayer dungeons that are near impossible alone

  • @B1eket
    @B1eket Год назад +2

    Great video like always, I wish more people knew about your channel.

  • @Code_String
    @Code_String Год назад +9

    VR is probably one of the things that really got me back into looking at tech. I can understand how it has its own limits, though. It seems like technology that only will expend with time, and who knows what it will even look like. What sucks about VR, or more so the way it seems to be pushed around is this whole "Live in the Metaverse" approach. It's cool for a bit but I don't see the appeal of that when what could be nice would be to have the units as tools, something to work with, a gaming expansion or even just hang out occasionally. Eager to see the tech get better, more accessible and easier to carry.

    • @TeleportRush
      @TeleportRush 10 месяцев назад +1

      I'm fine with stuff like VRchat, but yea corporations wanting to basically colonize vr is kind of bad and we should probably do something about it. Back when they weren't afraid to talk about NFTs they touted about how they were gonna make digital clothes with scarcity and charge real money for it, which is downright absurd and not the kind of VR future I'd prefer.

  • @ratskullz_x
    @ratskullz_x 3 месяца назад +3

    The one thing as someone whos disabled, I would love ready player one but nothing would be like being able to run without any actual pain I feel in real life in a full dive type situation like is sword art online, but too bad ill probably never see that in my time

    • @x_flies
      @x_flies 2 месяца назад +1

      Never say never buddy. Do you have a VR headset?

  • @TVperson1
    @TVperson1 Год назад +6

    AR will take off, but it needs a better interface. The Apple Vision AR HMD is for them to research the market ie see what people are using on the headset, then trim the fat for the masses.I can see Apple putting eye tracking in macs, eg when a user looks at a paragraph the text gets larger, the UI will know what the user wants to do and accommodate them by highlighting input fields or moving a cursor to what the user wants to interact with. We'll probably see that on next year's iMacs.
    I personally think that an AI assistant like a less clunky chatGPT with short reach gesture control will be what everyone lands on. I can see such a thing being used to control productivity applications and get work done more synergistically.

  • @kenchoi702
    @kenchoi702 11 месяцев назад

    Very well organized and thought through content. Enjoyed it very much. Thank you!

  • @DirectorsChoice
    @DirectorsChoice 11 месяцев назад +1

    Your content is AMAZING!!! Love the business side as well

  • @juanjoseleonvarea2495
    @juanjoseleonvarea2495 8 месяцев назад +4

    Having tried virtual reality systems from 30 years ago and modern ones, I think the problem remains the same: The sense of balance depends a lot on vision and that limits the type of scenes and movements that can be performed in a world. virtual without feeling dizzy. Additionally, the more time you spend using virtual reality, the more your brain adapts to perceiving reality differently and therefore limits the number of hours you can spend playing. For me, the only one that would work would be one where your body moved as if it were really in that virtual world, feeling the acceleration, changes in orientation, etc., and that would not be available to everyone.

    • @Chadman03elantra
      @Chadman03elantra 3 месяца назад +1

      "Additionally, the more time you spend using virtual reality, the more your brain adapts to perceiving reality differently and therefore limits the number of hours you can spend playing." Might you explain this further? I use VR quite a bit and sometimes for long periods espeacially for flight simulator or racing and I have no idea what you are talking about.

    • @ockertoustesizem1234
      @ockertoustesizem1234 Месяц назад

      @@Chadman03elantra he's describing his own personal problems

  • @Iwasavictimofesotericfascism
    @Iwasavictimofesotericfascism 11 месяцев назад +6

    Majority wont touch VR because of the Motion sickness issue, it seems these companies doesnt want to tackle that issue, instead they focus on Hardware, neglecting innovation and software

    • @RanmaruRei
      @RanmaruRei 11 месяцев назад +1

      They try. It's not as easy as you might think.

  • @mentallyhyp2012
    @mentallyhyp2012 11 месяцев назад +1

    First time watcher and commenting. But have to say that wow. Amazing content will driven with the V.O. (voice over) more "on camera" please. Maybe a mix mash approach of you at a table/desk filming while also doing the VO. Love the content and thank you

  • @SpiritualAthiest
    @SpiritualAthiest 9 месяцев назад +4

    For me, VR was mind blowing. Like playing FF7 on the PS1 for the first time or the first games on a decent gaming pc like Baldurs Gate II.

    • @Chadman03elantra
      @Chadman03elantra 3 месяца назад +1

      Yes, a game changer (no pun intended) for me as well. I had gotten out of gaming for years. First time using VR about 8 years ago and was blown away. Now it's the only way I game except the occasional retro game on my stand up arcades.

  • @kittenzrulz2314
    @kittenzrulz2314 11 месяцев назад +3

    I dont care how clunky VR is, despite being unannounced I am looking forward to Valves project Deckard far more then the Apple Vision Pro.

  • @coloryvr
    @coloryvr 11 месяцев назад +3

    I think you are right about VR Gaming, but: I love VR for making art. Setting brushstrokes in 3-dimensional space requires a whole new level of artistic mastery. So I use VR every day since years...maybe artists are used to isolation so they have less problems to step into VR.
    BTW:
    I think that AI could push VR a lot: there will be developments that we don't even think about yet...And I believe that the rapid development of AI makes it very difficult to make forecasts for the digital future...Happy colored greetinx!

  • @specopswolfmp
    @specopswolfmp 4 месяца назад

    Your videos have made my work days better, you got a new subscriber my dude.. keep it up

  • @vast634
    @vast634 6 месяцев назад +1

    Lots of issues are ignored in this video: people get sick and nauseous from VR, people dont like to wear heavy glasses for an extended time. And the most relevant: people dont want to jump and turn around for hours, holding up arms and waving hands. They like to see comfy in the sofa on a gamer chair with limited need to move.
    VR should instead focus on bringing a large 2D cinema screen to the home theatre. The idea that people want 3D is obviously not a request from the mass market.

  • @arxmechanica-robotics
    @arxmechanica-robotics Год назад +5

    I use vr for robotics development and gaming. I can't imagine not having it. It's wonderful and only getting better every year. They're is nothing failure about it whatsoever.

    • @vast634
      @vast634 6 месяцев назад

      He was talking about the mass market. There are many technologies that are strong in a particular field, but never get into wide adaption by the public. Like electron microscopes and DNA sequencers for example.

    • @arxmechanica-robotics
      @arxmechanica-robotics 6 месяцев назад +1

      @@vast634 I would say with Meta alone selling over 20 million VR headsets we can safely call this mass market. Next year with the Quest lite it could easily double.

  • @crazytastie
    @crazytastie 11 месяцев назад +20

    But this last generation of VR hasn't failed. In fact it's booming. Just because one company failed with one idea doesn't mean anything. VR is finally here to stay it seems. Time will either prove me right, or prove me wrong. I love where we're at, currently, with this tech. And I love the forecast of where it could be going next. Fingers crossed it continues to thrive and evolve.

    • @sephmne3645
      @sephmne3645 11 месяцев назад +4

      “Worldwide shipments of VR headsets as well as augmented reality devices dropped more than 12% to 9.6 million in 2022.” - CNBC
      It’s definitely booming !

    • @finbeats
      @finbeats 11 месяцев назад +2

      An exciting time to be alive regardless.

    • @allbthatmom2153
      @allbthatmom2153 11 месяцев назад

      Sometimes i worry ab the intelligence of people like you

    • @crazytastie
      @crazytastie 8 месяцев назад

      @@allbthatmom2153 your mom should have swallowed. Ijs. 🤷‍♂️

    • @2CSST2
      @2CSST2 6 месяцев назад

      @@sephmne3645 Because a single quote/fact is definitely an unquestionable and thorough analysis right? Even though in the very same article from which you got that quote, they also say this: " Meta’s Quest 2 headset, released in 2020, is by far the leader in the VR market ... Sales of Meta’s flagship Quest device dropped in 2022, a decline that can be attributed to the device’s big year in 2021, said Ben Arnold, NPD’s consumer electronics analyst ... A confluence of factors contributed to lower sales and shipments in 2022 ... The Quest 2 has been around for a few years and, like any consumer electronics device, has lost some appeal as it’s aged ... Meta decided over the summer to raise the price of the Quest 2 by $100, citing inflationary pressures."
      Oops, funny how it changes the picture when you actually consider ALL the facts. It's simply the same pattern as gaming consoles, the sales of consoles are always higher closer to the release of new mainstream ones and eventually decline until the next one. Which is exactly what is happening VR, so yes it is booming actually.

  • @finbeats
    @finbeats 11 месяцев назад

    Really well thought out video, nice man. Totally agree.

  • @saquibeqbal2612
    @saquibeqbal2612 Год назад +1

    Great video as always but the thumbnail can be a lot better. I like how you decided to change the thumbnail of the previous video.

  • @OctaviusGeorge
    @OctaviusGeorge Год назад +11

    The reason for me that VR headsets start to collect dust is because people do not give good indie VR games a chance, they just go safe and buy the safe games, the bets games I've played in VR are mostly made by a small team or just one person and outside of gaming it is because the lack of conent and capitalization on it, if the oculust 2 had a proper netflix app along with the other streaming services and offered things you couldn't get outside VR like 3D movies, 180 vr shrot films or series, immersive enviorments, stereoscopical photograph viewer, smarphone apps like spotify , apple music or deezer with enviroments and spacial music including immersive concerts, then VR would not be as lost.

    • @xenom2.0
      @xenom2.0 Год назад

      very true

    • @bananar1403
      @bananar1403 Год назад

      Could you recomend someof the fun indie games you were talking about, because if I get a vr headset I might wanna play them

    • @xenom2.0
      @xenom2.0 Год назад

      @@bananar1403 i have some of da top of my head, theres bonelab a sandbox game where you simply muck about and discover the truth about the dystopian world you live in, contractors a shooter game which has been heavily modded to the point where you can also play tf2 in vr within it, my personal favourites are the games The under presents and Virtual virtual reality which are more not for everyone since there puzzle games but i love the asphetics and the lore so, gorilla tag hasnt got the best reputation since its filled with 9 year olds but you play as gorilla and must navigate the open world whilst running away from enemy gorillas. i reccomend the vr headset the oculus quest 2 since it doesnt require any expensive extra equipment and if you have a gaming pc you can hook it up to play steam vr games aswell. lastly the best vr game is bonework although the reason i didnt mention it earlier is you need a gaming pc to play it but yea. vr fanboy rant over

    • @NoX-512
      @NoX-512 Год назад

      @@bananar1403Wait for Quest 3, though. Otherwise, zenom’s recommendations are solid. I also love the Red Matter series. Beat Saber and FitXR are good for workout.

    • @NoX-512
      @NoX-512 Год назад

      @@bananar1403Just one more thing, there are free games, demos and previews. If you start with them, you’ll get a feeling for what you like in VR. It will not necessarily be the same types of games that you like on PC.

  • @KIP22
    @KIP22 11 месяцев назад +9

    This was a really critical and logical breakdown of where technology should go next as it relates to AR and VR. I completely agree. AR has a bit of VR in it. Let us get use to that first before trying to rush us into VR completely. It definitely will take time

  • @dream_emulator
    @dream_emulator 11 месяцев назад

    This is a very cool analysis. Subbed 🤘

  • @jackschneider863
    @jackschneider863 3 месяца назад

    Are the glasses ur talking about here the same as the vision pro or are they different products, ik this is an older video idk when they announced vision pro

  • @jamesmylife6578
    @jamesmylife6578 Год назад +4

    The main problem with ar is the games. Vr games have been popular, well known within the community and there are multiple games that are viewed as well known titles such as job sim, FNaF help wanted, population 1, virtual Rickality, beat saber, gorilla tag, echo vr. What games are Ar and also widely known? Pokémon go? FNAF special delivery? Which got cancelled… and that one Jurassic world game. That’s pretty much all.

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 Год назад +1

      AR can be more useful than only games. The problem for XR is Most people with zero VR/AR experience can't comprehend what those use cases are, until they've actually tried a headset. I've seen it countless times.

    • @jamesmylife6578
      @jamesmylife6578 Год назад +1

      @@smittyvanjagermanjenson182 consumer ar products won’t be a thing for a while. Most people get vr for games, ar doesn’t have any benefits over vr currently and they’re too bulky and or “tacky” to be worn in public for conventional use, that’s the reason apple hasn’t made a ar only headset yet. Small ar glasses would definitely be better and more consumer than ar. I bet it would be more popular however we don’t have dense enough technology to have a full computer with all the advantages of a traditional hmd in the size and style of traditional glasses. Until then vr will reign supreme

    • @jamesmylife6578
      @jamesmylife6578 Год назад

      @@smittyvanjagermanjenson182 I’ve tried both ar and vr. I’ve only tried those phone ar games and not ar games on ar focused hmds so that might cloud my judgement. I enjoy both of course but I will stick to vr>ar mentality. I have no experience with MR. By my understanding of mixed reality it seems to have the benefits of ar like having the overlay imagine while also being able to have the digital world react to your hands and movement like in vr.

    • @ShadowOfLaw
      @ShadowOfLaw 9 месяцев назад

      @@jamesmylife6578 agree, all those people who are talking about AR are simply delusional. AR will be popular only as phone 2.0 and to become one, we need to have some insane sci-fi tech that will be developed after 20-30 years. VR has become popular mainly in nerd circles of gamers who regularly buy and play games. Good luck in trying to sell AR without any visible conveniences to the normal person

  • @manonthedollar
    @manonthedollar Год назад +6

    Well I wish people would hurry the f up and get used to this so I can experience a mature, convincing, and yes isolating on purpose, virtual world.

    • @GameBoyyearsago
      @GameBoyyearsago 11 месяцев назад +1

      VR SEX Games 😂😂😂😂

    • @legitplayin6977
      @legitplayin6977 8 месяцев назад +1

      I mean, if you buy me like an oculus rift or something like that, sure

  • @Deviljho5
    @Deviljho5 11 месяцев назад +2

    I really love the current state of VR! I hope it continues to take advantage of older games and make them compatible! I would love to play Chronicles of Riddick in VR or even splinter cell!

    • @marcinmichalak155
      @marcinmichalak155 5 месяцев назад

      I’m having a blast with Doom and Duke Nukem VR 🤩

  • @SamOoms
    @SamOoms 11 месяцев назад

    I think that the place for VR is that it will live in select apps that you run from your AR environment.
    AR will be your next computer and it can run spacial apps.

  • @glenrisk5234
    @glenrisk5234 11 месяцев назад +3

    Absolutely agree that it will take AR to make VR mainstream.
    As you point out VR is physically isolating, even when you are engaged in social VR you are physically isolated.
    I'll go from a flip phone to AR glasses as I don't have a use for a smart phone alone.
    If I was much younger I'd likely be using a smartphone but at my age it just isn't a comfortable way to engage with media.
    So AR would actually bridge that gap making the advanced communication abilities of smart phones more accessible to me.
    I don't know about your vision of progression from AR through MR to VR though?
    You might be right, but I think VR will just become a more ubiquitous form of personal entertainment.
    Likely there will also be much more practical use cases for it but I don't think an immersive metaverse will ever be truly ubiquitous.

    • @joekickass8943
      @joekickass8943 4 месяца назад

      Still people spend hours in VRChat

    • @glenrisk5234
      @glenrisk5234 4 месяца назад

      Yeh it seems for some people that's the main hook. I always felt uncomfortable there though and after picking up a bug I couldn't shake and having to reformatt my PC I have avoided it. @@joekickass8943

  • @Hollowdude15
    @Hollowdude15 Год назад +23

    In my opinion, I feel like that VR only failed in the past is because people was not putting enough hard work into VR and people wasn't trying to find out how to make VR really possible and amazing video man :]

    • @jamesmylife6578
      @jamesmylife6578 Год назад +5

      Exactly. Nintendo thought they just had to give 3D effects, a handful of games that even had 3D models and a console that blocked out distractions. It was doomed from the beginning. Shouldn’t even have marketed it as 3D tbh

    • @toututu2993
      @toututu2993 Год назад +5

      VR in the past only ran around 12fps to 30fps not 90fps like todays one which is a huge success for vr because a lot of Quest 2 have been sold even beating some major decade brand in console gaming such as Gamecube, Wii U, Xbox series X, and more.

    • @TeleportRush
      @TeleportRush 10 месяцев назад

      There was certainly a processing issue that needed to be overcome before VR would ever truly succeed, but graphics cards have been pushed hard by the games industry so we're at a point where it's not an issue.

  • @ripvanstinkle
    @ripvanstinkle 11 месяцев назад

    Really solid video and explanation of the position VR is stuck in

  • @JCG0001
    @JCG0001 5 месяцев назад +2

    The main reason it isn't used as much is because it's heavy and uncomfortable after a short time, especially on the forehead. This problem could have been mostly solved by having a removable battery pack option and making it primarily a wired device, and a lot of the processing power could have been done by the computer GPU, reducing the price and weight further. Need 3D treamills, haptic gloves and suit, androids to control remotely in dangerous environment like building a Moon base or deep sea mining.

  • @fonsi198
    @fonsi198 Год назад +7

    AR/VR/XR is the future, the technology was just not there yet. But now it is already and it will still improve. I got a VR2 a month ago and never spent a second again playing games on a TV screen.

    • @LVArchivest
      @LVArchivest 11 месяцев назад

      I'm assuming you mean psvr2?

    • @fonsi198
      @fonsi198 11 месяцев назад

      @@LVArchivest yea

    • @magentawool2556
      @magentawool2556 5 месяцев назад

      XR is just a corporate buzz word, it's just a fancy way of saying MR

  • @thacoolest13
    @thacoolest13 Год назад +8

    Yep been saying this for a bit now. The problem with VR is that everyone is treating it like an Escape when really what most people want right now isn't escape, its enhancement. No one wants to "escape" to an office like Meta for some reason thinks we do. We've mastered "Escape" already through games and TV. Enhancement of what we already have in the real world is what we should be looking for in the future. Can't wait to see how Vision Pro trickles down to more consumer focused products in the future. People thought the Meta Pro Headset was gonna be their top end but it was really just a stepping stone for the Quest 3. I wonder what the Vision Pro will lead to

    • @NoX-512
      @NoX-512 Год назад +1

      What Meta is doing with Workrooms is not trying to get everyone to work in VR all day. They are building a platform where remote collaboration and meetings are better than what flatscreen technology offers. If you say the Metaverse is dead in the water, I fully agree. But to build the Metaverse, you’ll have to build the underlying tech which is generally useful for XR. So, I say, go for it Mark.
      On the other hand, Apple are the ones who want you to wear a ski mask all day. It’s kind of cute they think it will have mass appeal.
      VR gaming and social apps are already amazing. For AR to become a thing, you’ll want smart glasses that are as comfortable as regular glasses.

    • @runtzgang5058
      @runtzgang5058 10 месяцев назад

      I’m sure a lot of people want to escape to a digital world, tbh there’s literally like no point of ar when you have a phone in your pocket. N mastered escape from tv n movies is crazy, mtf I can’t even escape with drugs let alone a movie😂

    • @PoppySeed84
      @PoppySeed84 4 месяца назад

      right. first time ive seen someone else say this. we dont want to escape reality. we want our reality enhanced. technology is great, but it should blend with the environment, not replace it. it should be there when u need it, and out of the way when u dont. VR requires you to always be in some virtual world. might be fun for a minute. but thats about it. no one wants to see everyone walking around with computers glued to their faces.

  • @mynameisspike4086
    @mynameisspike4086 11 месяцев назад +1

    I literally started my channel to show off VR to my friends and anyone that may stop by. I've seen a huge rise in VR gaming and the more multiplayer games of quality that are produced, the more interest I see and the longer I see VR gamers playing.
    Personally, flat screens don't hold my attention much anymore. Between movie nights in Bigscreen and scheduled game nights on the Discord I frequent, I never lack for fellow VR gamers. I think this trend will grow.

  • @plagus1987
    @plagus1987 Год назад +1

    Good video i enjoyed it. VR will increase in popularity when they fully sort out eye strain, headaches, motion sickness, comfort and FOV. I have a pico 4 and whilst I like it, it collects dust.

    • @jettsett9354
      @jettsett9354 6 месяцев назад

      I'd say only comfort and FOV matter. You're gonna get all the other things regardless of the technology if you're looking at a bright screen for too long.

  • @perfectsmooth8263
    @perfectsmooth8263 Год назад +6

    Great editing + comic relief + great knowledge= great videos

  • @markfaraday9204
    @markfaraday9204 Год назад +14

    I just think VR will always be it own thing but never replace other things

  • @onefeatherboi2342
    @onefeatherboi2342 Год назад +2

    Amazing and informative video

  • @vicktorfilmbusker5492
    @vicktorfilmbusker5492 10 месяцев назад +3

    I'm so tired of the whole "vr is dead" mantra that keeps coming back in headlines every half a year or so. Why can't people just accept that vr is a niche, with a fairly small but very strong community of hardcore vr gamers. Vr is not for everyone, just like most sports or hobbies, it has it's audience. Gaming in general is so huge, that vr looks small in that space, which is a strange comparison.

  • @islaamSama
    @islaamSama Год назад +21

    Peace be upon you Going Indie and happy Saturday! :] I’m not interested in VR or the “Virtual World”, especially since the real world is just so gorgeous~. Maybe it’s not always the way we want, but those little moments of taking a walk with my parents during sunset or making shrimp tacos for my classmates is something that gives life taste. And speaking of taste virtual reality can give us new smells and sights and sounds but unless I can bake a virtual birthday cake for my Dad in the Digiworld and it plops on the real world table it’s not for me. As for VR games…I just need a good story to be happy :D. All the graphics and technology in the world can’t give a game soul. Only passion and love can that. Although I will enjoy walking in the street and watching people chase and flee from virtual Pokémon I can’t see :)). Anyway have a good day everyone and welcome back Going Indie!

    • @tigerdude2727
      @tigerdude2727 Год назад

      Who are you saying peace upon you 2. Are you saying it to this Kafir?

    • @Mr_Mistah
      @Mr_Mistah 3 месяца назад

      We aren't muslims

  • @raineyjayy
    @raineyjayy 5 месяцев назад +1

    Yeah. It's sad. I can't remember the last time I booted up a game in VR. I use my VR headset all the time to work in virtual environments while I code but that seems like such a small use for it's capabilities

    • @soraudagawa3022
      @soraudagawa3022 3 месяца назад +2

      That's your fault though. There are extremely good titles like Underdogs or even stupid fun stuff like Blaston or Grapple Tournament (if you liked Unreal tournament).
      I have a library of over 50 apps and have stuff yet to play, even the games I have played I haven't even gotten close to beating. The best part is that new games keep coming out so I always have new cool stuff to try and play.

  • @Akuma-Shorts
    @Akuma-Shorts 11 месяцев назад

    Great video man!

  • @arxmechanica-robotics
    @arxmechanica-robotics Год назад +7

    How is it failing?? It's doing just fine. It's currently growing, useful and entertaining. I use it almost every day for work and fun.

    • @darkaether249
      @darkaether249 11 месяцев назад

      He's speaking about active users. It doesn't worth nothing buying pieces of hardware if those users aren't actively using.

    • @Nostrildumbass
      @Nostrildumbass 11 месяцев назад

      ​@@darkaether249 Except the whole argument about active users isn't even based on fact. The active user count they referred to is only Quest users and most likely isn't even accurate

    • @darkaether249
      @darkaether249 11 месяцев назад

      ​@@Nostrildumbass active users are the ones who is engaged with their product or service. That means buying stuff (most important), using it, playing it, interacting with often.
      It's not just only "just stay online" or "I just use it when I had the motivation". If you're not using it or just using it only for specific situations it just doesn't count.

    • @TeleportRush
      @TeleportRush 10 месяцев назад

      @@darkaether249 Doesn't count for what? Failing suggests its disappearing, which isn't the case.

  • @AnoDyNoS
    @AnoDyNoS 11 месяцев назад +3

    You nailed it. I got into VR with Oculus Quest during the first lockdown, and I truly loved it initially. I was alone for 4 months in an apartment at the deserted center of London, I had little to do. And the truth is, it felt amazing. Nice experiences and games, completely wireless (even with PC VR) and need I mention Half Life: Alyx?
    But 3 years later, its catching dust. I just don't have the urge to go back to it, not for long sessions anyway. Maybe I play 1 or 2 games on it for 15 mins, usually quick shoot them or beat them up style, just as an exercise. And that's it. It feels lonely and boring to play more than 15-30 minutes.
    But unobtrusive glasses you say, which I can wear everywhere (and anyway I have myopy and do wear them)? I'm sold. Gimme one now, I'll wear it all the time! And I wont mind the Ads so much, I'm sure they'll be visually captivating, with AI + AR.
    Our brains were built for visual information, as 90% of it is used for that. And they'll give us aaaaall we need!

  • @vsmultimediaproduction
    @vsmultimediaproduction 11 месяцев назад

    Great video man, you have my “subscribe”

  • @dezmas9332
    @dezmas9332 11 месяцев назад

    Ghosts of Tabor gives me hope at least for VR games as it is now, really good game that makes me want to get a headset, the problem with VR gaming is the lack of games that make you go "I'm buying this just to play that," the closest to that was beat saber

  • @MightyDantheman
    @MightyDantheman Год назад +5

    As somebody who owns a VR headset and rarely uses it, I can say that there are a few reasons. The first is that it's just annoying, both to put on and to wear. VR is fun to me, but I don't ever feel like it's worth all of the effort currently. The lack of comfortably in general. Another thing is the tunnel vision, due to practically no field of view for most headsets. I can't get immersed into anything when I can barely see what's already there. Plus I wear glasses as it is, and apparently I just can't get prescription lenses for some reason. I think that once we get cheaper, smaller form factor, and more immersive headsets, VR will become a lot more inviting. However, I think the true goal should be "fulldive" VR, or as I used to call it, "lucid" VR. I don't think anything more needs to be said on that topic.
    Put simply, I just don't like wearing any of these headsets currently.

    • @tailsthefox77
      @tailsthefox77 Год назад +1

      I'll be honest, one big factor for you is the glasses, if you got the lenses for it, should be miles better.

    • @MightyDantheman
      @MightyDantheman Год назад +2

      @@tailsthefox77 I would've loved to, but when I contacted the official supplier for the Meta Quest 2 prescription lenses, they outright said that they couldn't help me when I showed them my prescription. I can't remember exactly what they said, but I think it was that I was out of their range.
      Though regardless, my main issue is the lack of field of view and that it's uncomfortable to wear. I can get in and out with glasses just fine, I even have the spacers for it. But the headset itself is bulky and heavy, even with the counterweight of the battery strap. Plus, more as a personal issue as somebody with long hair, I also don't like having straps and things like that (for that reason, I opt for earbuds as headphones bug me). But at least the battery pack strap is only on the sides which is nicer. But overall, it's still heavy, bulky, and a whole lot of effort to put on for an experience that, while fun when I can bother to do all that, is not often worth it in my opinion. I can have fun playing non VR games with just a click. Now while I'll agree that it's somewhat lazy to say that, it's also a valid concern that I'm sure I'm not alone in.

    • @NoX-512
      @NoX-512 Год назад +1

      @@MightyDanthemanWhile it would be great to have wider FOV, for me, after a few minutes of gameplay, I don’t notice it at all. As for front heaviness, it has gotten much better since 2016, and it will be better in the future. The tech is not yet ready for mass appeal, Apple’s headset is no exception to that. It sucks that you can’t get prescription glasses, though.

    • @fonsi198
      @fonsi198 Год назад +1

      It still has some inconvrnience to it, true. With my VR2 its quite ok, especially after I added the prescription lenses. Its on and the head in 20seconds and ok to wear it for an hour. In some years we might have 4k headsets, full field of view, maybe 3-400 grams, which you can put on as easy as glasses.

  • @mikochild2
    @mikochild2 11 месяцев назад

    Says mobile phone. Lady holds up a wireless phone. I feel old 😂😂😂

  • @youelad
    @youelad 11 месяцев назад +1

    I think you are right at the end but not the start, I meet some great people in VR and it's a bounding experience that you don't get from a PC so VR checks that social aspect

    • @KairuHakubi
      @KairuHakubi 11 месяцев назад +1

      man I felt the opposite, he was right at the start, then he started missing the point, and by the end the video was terrifying me to my core. Then just when I'm like 'who is this madman' he starts endorsing brain chips. and he has the naivete to say "it won't happen until we want it to happen."
      How many of us out there were forced to get smartphones because phone providers demanded it and increasingly other things made it mandatory, instead of putting those features onto PC? How many are forced to change our OS to literal spyware because of forced incompatibility with anything not windows 10?

  • @bob-rogers
    @bob-rogers 11 месяцев назад +3

    I've been hearing how VR is "the next big thing" since I was in graduate school. In 1991.
    I see potential for AR, especially for people who want to explore cultural and historic things. South Carolina currently has a project to make AR "exhibits" at the many Revolutionary battlefields in the state ahead of the 250th anniversary. Sounds pretty neat. I guess you'll hold up your phone and it will show you what it would have looked like.
    In one of William Gibson's books he talks about a sort of AR wikipedia, where you use something like Google Glass and it shows you things of note that happened where you're looking.
    Of course the problem with all these things is curating them.

    • @TeleportRush
      @TeleportRush 10 месяцев назад +1

      The other problem is the need to physically be in those places. That's basically a twist on google earth with the inaccessibility of needing to be there to use it the way it's meant to be used.

  • @cesarmiranda2477
    @cesarmiranda2477 Год назад +9

    I consider myself a Pragmatic. I at first glance I thought meta's vr was silly. But now, the infinite large screens in AR (I sometimes need to keep an eye on my kid during the remote work), and the possibilty of not needing to tap in the damn small smartphone keyboard got me. It just seems to make more sense than buying the monitors and it even come as a game console as an extra prize. I pretend to get the meta 3 as soon the reviewers record their videos saying it doesnt explode. I hope other pragmatics get along and the software develop more.

  • @ThBlueSalamander
    @ThBlueSalamander 23 часа назад

    What is this scene from at 1:00 ?? Is that a game cinematic?

  • @specul0
    @specul0 10 месяцев назад

    Really well put together video

  • @purpletx7422
    @purpletx7422 Год назад +3

    This is one of the best videos that i've seen about VR .When the Google glasses came out years ago, I was one of the persons that are so thrilled with that. But back then , I feel exactly when the video says. It's still an excelent ideia, but an incredible ideia ahead of its time become the worst ideia. This video sums up perfectly what many VR , AR and General Technology fans know in a long time : Technology is evolving, and will evolve even more. But it needs to take the pace of humans beings, or it will never evolve at all. I really hope for the bottom of my heart that I can live to see VR became the "normal" one in the society

  • @karner1541
    @karner1541 7 месяцев назад +4

    Wtf are you talking ? VR is incredible fun

  • @pablojosegorigoitiacastro568
    @pablojosegorigoitiacastro568 11 месяцев назад

    Great video, it shows that you researched the topic thoroughly, however, I believe that you didn't take into enough account the impact of serious games and industrial usage that current VR and AR are having, how this B2B market is also pushing the tech development.

  • @robbylebotha
    @robbylebotha 6 месяцев назад

    I love playing VR with the Oculus but like once in a while, I dunno if its just me but it VR makes me super nauseous, I have to prepare mentally and also recover. I could play at 2pm and only actually recover the following day, it CAN get so bad that I cant even ride my bike or drive

  • @equinox95
    @equinox95 Год назад +3

    VR is the future ,this is just the beginning.

  • @malgtuzi5020
    @malgtuzi5020 Год назад +3

    I don’t have much hope for the Vision Pro. One of the biggest aspects of VR since 2014 was that “this is just the beginning, we’re proving that it is possible” and that eventually the product will become equally as good if not better than normal games. And after a decade, people began to realize that this isn’t getting anywhere at a tolerable rate. Obviously the Vision Pro was not designed for gamers, but that decreases the market even more, as besides gamers, very very few people throw thousands on new tech that proves a concept.

    • @smittyvanjagermanjenson182
      @smittyvanjagermanjenson182 Год назад +1

      The vision pro is a gen zero device. Not only that but it's apples latest tech, which means other tech companies are following suit now, whereas meta was mocked and criticized for shifting to a "metaverse tech company", apple has a very loyal fan base and is providing a much higher quality product. Samsung and Google are working on a new xr headset too (after completely scrapping Google glass) , so that's the next major reveal.

  • @Altf4ce
    @Altf4ce 11 месяцев назад

    I just want to give that positive feedback that has less to do with the topic and more your video. This is an impressive video in context, subject matter, and execution. Good job!!!
    Also, I believe you are on point with your prediction.

  • @chezitoo
    @chezitoo 11 месяцев назад

    honestly - this video changed my entire view on technology. as someone who wears glasses literally all the time, I would LOVE to have AR glasses as you talked about. it would be so helpful and make my life so much better, and I agree that it could totally be the next iPhone. (in that its basically something we cant leave the house without) i personally love nature, hanging out with friends, and just being in the moment. you could try so hard to recreate that, but as Ready Player One says, reality is the only thing that's truly real. I'm so hyped for the future!

    • @theloner6063
      @theloner6063 11 месяцев назад

      Reality is not our 'real' world. Reality is about mind, emotions, feelings, ideas... VR can be much more than our "real" world.....

  • @willxowo
    @willxowo Год назад +4

    AAA games like CoD rather make repetitive flat screen content instead of supporting VR only indies are holding onto, that's why.

    • @xenom2.0
      @xenom2.0 Год назад

      AAA game companys have no idea on how to make vr games well with the exception half life alyx because valve actully cared

    • @vast634
      @vast634 6 месяцев назад

      @@xenom2.0 AAA game companies want to make money, and there is not enough money in VR because the mass market doesn't really want VR. And Steam is not a typical AAA company, they can make a AAA game that doest make back its costs, just to make a statement, and because they can.

  • @somethingpurpul
    @somethingpurpul Год назад +3

    Am I the only person who enjoys VR? I just got into it in 2021 and I have been addicted ever since. Maybe I am simple. I still play pavlov and I feel like Im practicing for airsoft lol. I literally love the arcade experience at home, especially since arcades are kind of dead today compared to the 80's and 90's. Yeah Im a millennial.

    • @FXV56
      @FXV56 Год назад

      Vr is for things like that, while AR is more connected with your world
      Doesn't mean VR is a single player experience i mean look at vr chat ..

    • @JantMor71
      @JantMor71 Год назад

      I love my quest 2, for me it is the best purchase I have ever made and a true childhood dream come true. I would not change them for anything, except the next Quest 3. I know this is not for everyone, but for me VR it is the best of the best in terms of entertainment experience.

  • @Shattered3582
    @Shattered3582 11 месяцев назад +1

    this is my thoughts. i think VR is a great technology (i don't have one but i have used them twice before) and it is nice to see that it is pursued, but i don't think it would come to the point where people are walking around with them like in Ready Player. they can be great for enhancing video games, manufacturing, designing, etc but they can't replace real life

  • @martinwilliams9866
    @martinwilliams9866 11 месяцев назад

    The answer is 2D to 3D simulation, enviromental interactivity, interconnectivity between devices & augmented reality as optional. Areas such as data visualisation, hypergraphics to experience higher dimensions etc.

  • @generalshakewell
    @generalshakewell 5 месяцев назад +3

    Wow. This is a bad take.

  • @RusCoon
    @RusCoon Год назад +7

    I think many people miss the real reason why VR/AR is not a real trend: it’s inconvenient. It’s bulky, heavy, and either needs to be connected to power all time, or has shit battery. How am I supposed to wear this at least 10 hours a day (let alone 18+), when I start sweating after 1 hour? Why would I use VR helm instead of an ordinary monitor when one takes like a 2 minutes to turn on, and other is 1 second?
    And, yes, THAT was the key of success of Pokémon Go: simplicity. You didn’t need to buy anything or wear anything or something like that. Just take out your phone and you are already playing. Anywhere. Anytime.
    Socializing helped people STAY in Pokémon Go, but not START PLAYING Pokémon Go.

  • @Hollowdude15
    @Hollowdude15 Год назад

    Amazing video man :]

  • @DorohnL
    @DorohnL 10 месяцев назад +1

    imagine youtube ads in your brain 24/7 without skip button

  • @MCgranat999
    @MCgranat999 11 месяцев назад

    6:45 well, I think it actually is because of a Pokemon franchise (and maybe also because it was actually free, unlike other Pokemon games). For example, Ingress was a game with basically the same concept, it actually came out way before Pokemon GO but not counting my buddies, I haven't encountered more than 3 other people playing the game in my area at the same time we were.
    And this was when I was traveling quite a bit.

  • @ztonyz3192
    @ztonyz3192 Год назад

    Me personally will go a couple months without touching my quest then all of a sudden have the urge to play all the time for a whole month straight

  • @matt_3D
    @matt_3D 11 месяцев назад

    Great video mate!
    Is this your first RUclips channel?
    After watching your content, I looked back at my also newly created channel and realized... I've got work to do!
    Keep it up :)

  • @davidgama1432
    @davidgama1432 8 месяцев назад

    nice insights and reflexion. as a VR user, that used to follow VR channels (and still do), I can see that people on that community do need to listen to opinion "from the outside" like yours. They´re all very focused on "oh we don´t have AAA games coming up" but won´t realize that what can help move forward VR is an outside perspective like yours. They still don´t realize that people are not ready to use an headset for hours. And most certainly wont trade their confortable "zoom meeting without camera doing laundry" for an avatar meeting. But, definetly when AR is simple to use, that will be a huge huge step for everything.

  • @paulovlobato
    @paulovlobato Год назад

    Any reference for the six degree rule that you mentioned?

  • @rikusama13
    @rikusama13 Год назад +2

    VR isnt failing right now, I think in 2023, the VR is succeding, not perfect, but there's a huge market growing around it, and it works! I am a true VR enthusiast