Bound node - Houdini 19.5 (Nodes notes)

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  • Опубликовано: 11 ноя 2024

Комментарии • 8

  • @paulbrownv
    @paulbrownv Год назад +2

    This is super useful! I have a quick question: how can we use the newly created xform attribute from the bound node? I have an object that is already rotated so I want to access the oriented bounding box information for rotation, so I can use it to align a transform node using the attribute on its pivot translate. (Hope my question makes sense)

  • @LookAlikeDolls
    @LookAlikeDolls Год назад

    Grear explanation !

  • @dailysneakers_
    @dailysneakers_ Год назад +1

    Nice, I didn't noticed that update on the bound SOP, thanks for the tips (i was using transform from centroid and blast to manipulate that sort of stuff lol)

    • @VoxelFX
      @VoxelFX  Год назад

      The new Houdini version is pretty neat! :D I'm still exploring the new options haha

  • @RUSOBPK
    @RUSOBPK Год назад

    Are these bounding boxes translated to blender?

    • @VoxelFX
      @VoxelFX  Год назад

      Hey :)
      In what sense do you mean?

    • @RUSOBPK
      @RUSOBPK Год назад

      @@VoxelFX How can this data be stored to a... lets say, fbx file? To be read in a game engine. Does that makes sense? Or is it always directly related to the geometry dimensions?

    • @VoxelFX
      @VoxelFX  Год назад

      @@RUSOBPK You can export the data from the bound node as an attribute or you can export the actual bounding box geometry and then import it inside any software. Houdini supports fbx, so you can export using that extension without any problem :)