Definitely one of the first things i wanted to do in Houdini that ended up being very difficult for a beginner to understand. But for anyone fresh into Houdini, understanding this will help you understand multiple necessary aspects of Houdini. This explains it really well as always!
The fastest way is to avoid this method all together and use the new Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.
This is true. I had forgotten about that node when I made this however I will be covering that soon and it is actually important to understand what that node is doing which is essentially this. I'll talk more about this soon.
@@InsideTheMindSpace Yeah, it's so much more user friendly and saves a lot of time, but I get your point, always multiple ways to skin a cat in Houdini.
Sorry, but this is an outdated method!!! Please do not do it this way. It's been replaced with the Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.
Definitely one of the first things i wanted to do in Houdini that ended up being very difficult for a beginner to understand. But for anyone fresh into Houdini, understanding this will help you understand multiple necessary aspects of Houdini. This explains it really well as always!
Short tutorials are the life savers for a beginners like me. Thanks.
Happy to help!
Thank you! ive been doing houdini for a little while but i always forget how to get this working again lol
exactly what I was looking for thank you
Thanks for the tutorial! very useful!
Really helpful thanks! What is I have 150 objects? What would be the fastest way? Tks
Probably wire them all into a merge and then a foreach connected piece and give a variant number based off the iteration number
Or even better you can probably pack them all, then merge them and set an attribute wrangle down and set the variant based on the ptnum
The fastest way is to avoid this method all together and use the new Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.
This is true. I had forgotten about that node when I made this however I will be covering that soon and it is actually important to understand what that node is doing which is essentially this. I'll talk more about this soon.
@@InsideTheMindSpace Yeah, it's so much more user friendly and saves a lot of time, but I get your point, always multiple ways to skin a cat in Houdini.
Is it possible to do non random type variants, like points in a volume a different shape or going from xmin to xmax shape change?
Yes you can. You can set them just like any other attribute.
Why can't I add videos to playlists on your channel? It's the only that doesn't have the ... button so I can add this video to a playlist.
Thats a great question. I'll have to look into it
Excellent. thank you.
Thanks!
Cool! - is it lifehack or official method?
Sorry, but this is an outdated method!!! Please do not do it this way.
It's been replaced with the Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.
ruclips.net/video/tCijuuNIRrs/видео.html there is a newer way to do this then how you are showing