Copy to Points with Variants | Houdini 19.5

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  • Опубликовано: 22 янв 2025

Комментарии • 24

  • @nononsense2688
    @nononsense2688 Год назад +5

    Definitely one of the first things i wanted to do in Houdini that ended up being very difficult for a beginner to understand. But for anyone fresh into Houdini, understanding this will help you understand multiple necessary aspects of Houdini. This explains it really well as always!

  • @akhanddbangladesh8274
    @akhanddbangladesh8274 Год назад +4

    Short tutorials are the life savers for a beginners like me. Thanks.

  • @samlockwood6601
    @samlockwood6601 День назад

    Thank you! ive been doing houdini for a little while but i always forget how to get this working again lol

  • @eth3realm
    @eth3realm 11 месяцев назад

    exactly what I was looking for thank you

  • @alaezalfa
    @alaezalfa Год назад +1

    Thanks for the tutorial! very useful!

  • @MarioSundays
    @MarioSundays Год назад

    Really helpful thanks! What is I have 150 objects? What would be the fastest way? Tks

    • @InsideTheMindSpace
      @InsideTheMindSpace  Год назад +2

      Probably wire them all into a merge and then a foreach connected piece and give a variant number based off the iteration number

    • @InsideTheMindSpace
      @InsideTheMindSpace  Год назад +3

      Or even better you can probably pack them all, then merge them and set an attribute wrangle down and set the variant based on the ptnum

    • @smb3d
      @smb3d Год назад +1

      The fastest way is to avoid this method all together and use the new Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

    • @InsideTheMindSpace
      @InsideTheMindSpace  Год назад +1

      This is true. I had forgotten about that node when I made this however I will be covering that soon and it is actually important to understand what that node is doing which is essentially this. I'll talk more about this soon.

    • @smb3d
      @smb3d Год назад +1

      @@InsideTheMindSpace Yeah, it's so much more user friendly and saves a lot of time, but I get your point, always multiple ways to skin a cat in Houdini.

  • @pharbath
    @pharbath Год назад

    Is it possible to do non random type variants, like points in a volume a different shape or going from xmin to xmax shape change?

    • @InsideTheMindSpace
      @InsideTheMindSpace  Год назад

      Yes you can. You can set them just like any other attribute.

  • @aeko
    @aeko Год назад

    Why can't I add videos to playlists on your channel? It's the only that doesn't have the ... button so I can add this video to a playlist.

  • @christopher_cdw
    @christopher_cdw 11 месяцев назад

    Excellent. thank you.

  • @timonarhi9935
    @timonarhi9935 11 месяцев назад

    Thanks!

  • @artadecram_9624
    @artadecram_9624 Год назад

    Cool! - is it lifehack or official method?

  • @smb3d
    @smb3d Год назад +12

    Sorry, but this is an outdated method!!! Please do not do it this way.
    It's been replaced with the Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

  • @loganpenciu7317
    @loganpenciu7317 Год назад +1

    ruclips.net/video/tCijuuNIRrs/видео.html there is a newer way to do this then how you are showing