Wow, there's a sizable amount of hate about this game. Unfortunately yeah, this game is not for everyone. It has all the trappings of mobile games these days. But! I will say they did want they could with the platform they're working with. So I'll try to justify some of the sticking points. STICKING POINTS: 1) The HUD is cluttered. While the HUD can be less cluttered, essential stuff like the buttons you need to press have to be on the screen anyway, so I don't see this as much of a problem it's overwhelming like how some MMORPGs did UI. I see it as a decent compromise. Not everyone is willing to hook up a controller to their phone for this. 2) Game feels/looks too easy. This is an unfortunate consequence, it's hard to make a run 'n gun game feel good to control on a touchscreen. And so the bosses had to be "nerfed" when it comes to the execution of attacks and how to avoid them. Though a lot probably haven't played this game and are judging from how Banden is doing. It's probably more complicated than it looks, because this game has progression mechanics that improves your character as you play (or take shortcuts through microtransactions). This is common design especially in MMORPGs and bleeds here too, they can't just make a Dark Souls-like boss on a game meant to be played CASUALLY. 3) 3d models The ones that were actually designed by SNK and translated to 3d isn't actually that bad. A lot of the "criticism" is because a lot of people accept that fantastic 2d artwork is the hallmark of a good Metal Slug game, the moment you show people something drastically different there WILL be unacceptance and hate. From a purely 3d-modelling aspect though, I think this game does a really good job. Uncanny? Sure, but what did you expect with shift in media? Metal Slug 3d, another really panned Metal Slug game had some cool 3d models for bosses too. This game does it better in that regard because it fully transitions the stylized nature of the artstyle. Overall, I think this is best we have for Metal Slug content so far ever since the drought of mainline Metal Slug games, so there's some merit to be gained from this game's existence. It's NOT Metal Slug 8 but it's something and unfortunately not for everyone. Unrelated: People seem to be repelled by the fact that Tencent made this. I wanna ask: do you know how big of a tech company Tencent is? Because quite frankly, they're big enough to not be worth being avoided, they're almost everywhere in the webspace.
About 3) It is not the fact of MS not looking good in 3D But the 3D being badly made Everything clips into everything Tanks Drift Sizes are wrong Some textures are badly compressed There are some amazing conversion from 2D to 3D out there, like FighterZ and Mega Man 11 Tencent in the other hand just made the models as close as the original material as possible without understanding it
It's not the 3d models that I have a gripe about this, but rather the lack of expressive animation the 2d games are pretty known about... Then again, this game is made by Tencent and its subsidiary... EDIT: I also didn't like the electronic rendition of the musics...
The boss designs stay true to their original sprite counterparts. Though the unique bosses that are exclusive to the game like the beetle boss is quite unique,taking heavy inspirations from famous species of beetles like the rhinoceros beetle in combination with the exotic scarab beetle,the interesting dung beetle and the scary bombardier beetle. All correlate in its methods of attack and some of its's physical features,with its design being more Egyptian based.
I mean I can fullscreen my emulated copy of metal slug. It just looks like pixelated shit. They wanna spend a fuckton of money redrawing sprites, first they have to find people who do pixel art for a living, who will agree to be paid below minimum with(because lol dead artstyle) or people who will "redraw" the pixels, their own way(see ros4 "artstyle"). but again, below minimum wage(because lol mercenary company) Tencent is nothing but a bunch of miserly whores.And SNK don't have the manpower or the clout to take a big hit and brush it off(inb4 kof14 looking like ps2,. They made a fuccton of money off of SouthAm and China. And surprisingly enough Middle East. SamSho is the one that underperformed, but survived because epic and stadia deals) so yeah cheap gacha it is.
And I'm SO thankful they kept the originals because, yeah, MS5's ost is on another level of composition, musicalization and it just gives you eargasms.
The final boss is imo the best one: it has a bunch of moves, changes its attack patterns based on health, those moves can make combos, and the health is at the right amount.
Nah it is nothing compared to Rootmars (MS3), the Mothership (MSX), Scyther (MS5) and Venusian Queen (MS6). THOSE are real threats conpared to that pathetic bug-looking alien.
Eh, at least it's still better than Attack/Defense/Commander. Awakening stays true to Metal Slug's formula, which is a run-n-gun game, not some tower-defense / card game.
For those saying this game is way too easy compared to the originals (and they're not wrong), keep in mind that Arcade games were meant to be hard to make you spend more money on extra lives. The same is true for pretty much every single Arcade game that got ported to PC, Playstation, or whatever. Mobile games, on the other hand, are the opposite of Arcade games. They're meant to be simple and easy (and addicting) so people spend more time playing them and eventually have to pay for the microtransactions to keep playing for longer.
@@BornotB-ij9xk Are you seriously trying to compare a console game with a mobile game? Even though they're based in the same games, they're two distinct business models: One you pay once to get the full game (though most game developers have turned to DLCs nowadays). The other you get the game basically for free and get prompted to spend in small amounts here and there. They never "force" you to pay, of course. But it almost always gets to a point where you have to in order to get a decent experience. For now I don't think they've revealed how monetization will work for this game (that's always the last thing revealed), but it's usually something like "wait X time or skip it by paying X «Premium Currency»"; or "pay X to removed Ads"; or "pay X to get this weapon or upgrade". There *will* be microtransactions. Lets just wait to see how bad it's gonna be. Unfortunately, Tencent being involved isn't a good start.
While these versions are definitely hearable and enjoyable to listen to, they kinda fail to capture the feel of the original tunes, that due to the fact most, if not all, of the tracks either are a bit dubstep-ish or replace instruments.
It looks really cool and some added stuff looks really fun, but double jump and life system seems a little too much of a nerf even for a phone gaming assisting game, Still heck I do wanna play it as it is!
Different sort of game, games likes Metal Slug, shorts but simple, cannot find suscess anymore, they know this, that is why every single Metal Slug game they´re gonna bring will have to be something new and unique, even for a Standard gameplay Metal Slug (just like this one, for example).
The mega martian battle ufo and Catherine were by far the best bosses. If it wasn't for all that HP, you and the other players would have died a lot of times.
My first thought upon seeing this was, "they made another money-hungry mobile game?!" ...But then I remembered how many quarters I dumped into the cabinets and I realized how fitting it actually was.
First half: alright that metal slug boss even it recolor it still metal slug(where is the hermit crab), ahh and the music so nostalgia second half: wait who are you? are you supposed to be here?
Next, I hope they add: Toschka Dalanue Sea Satan Amadeus Sandmarine Evil Spirit incarnate Monoeye UFO Bull Drill Iron Sentinel Brain Robot Crablops Worm Mecha Cabrakan Emain Macha (Twins) Kessi III Formor Allen Jr. Sol Dae Rokker
Drill Worm Gorilla-Mech The Union (one unit still attacks you even after the weak spot has been destroyed) Rebel Gigant (though your character must be in the Slug Gigant, too) The Big Gate (though a Sub-Boss) The Kraken
I love when you first defeated the Hairbuster Riberts, you expected an airplane to come in and save the General (forgot his name) from falling like the old-time but no this time it failed and escaped anyway. That's a unique touch to how the developers predicted our expectations.
Jaja si estuvo gracioso! Pero no se si sólo soy yo, al principio todos los jefes andaban súper bien Ya al final después del gusano en la lava ya no parecían jefes de metal slug, parecían más Pokémones y algúnos tipos de personje de un anime de robots Eran todo menos jefes de metal slug P.D La neta esperaba al cangrejo del metal slug 3 el jefe 1, y nunca apareció 😔
@@zeal4213 Not having an HP bar is even worse, not knowing how much far are you from winning. Is something that can be forbidden just fine on the originals, because they were arcade games and these games liked that, they had to be bothersome but fun, balanced and hard, new games doesn´t have to be bothersome at all, even less if it´s free and you want the player who can afford giving you money to do it.
Man this looks so easy compared to the original. I mean, Elder Centipede was like one of the most hardest and annoying bosses in the original series and this one looks so slow and predictable :/ also autoaim? eh, gotta make it easy and marketable for mobile casuals i guess. Graphics are awesome and new bosses are cool at least. Might as well add them to MSA.
I agree, the moment I saw the Elder Centipede fight, I noticed it's movements and attacks are so damn slow compared to the Original, the play area was also extremely tighter, making it harder
42:18 wow.. this game made Elder Centipede looks easy enough and slow. Meanwhile in Metal slug 6 it took me 8 continue to beat that boss >:( this is little disappointing
Well that's because the mobile version is slower while the real metal slug all the projectile is faster because it's run and gun while this mobile one is RPG like u level up ur guy
Man, look at how they buthered my boy. Free aiming and double jumps and stuff make it play more like a Contra title than a Metal Slug game At least it's good to see the title is still alive though the spinoffs do not represent the title at all other than name
Bro it literally looks and feels like the game, god forbid anyone try to make Metal Slug relevant again so it dies to obscurity. 🤦 You guys are never happy.
The 3d models look pretty damn good, seeing fio playing with a fish filled me with life, few things that i don't like is the sound track, it no longer sounds military, it's more dubstep, and also that this isn't available outside mobile.
It could honestly be worse. I say for a game distributed by tencent with all the gacha shit theyre producing they didn’t butchered the feel of the bosses, and the 3D models aren’t half bad for mobile. Sure its not the same metal slug, but at that point just play the original.
@@BandenTCY Ah, no wonder. I always think SNK's design have a pretty good balance between silliness and realism. When I saw a random golem shoot fire from its chest, I knew something's off.
I still wonder, how is the normal aiming without the autoaim that usually tencent to 80% of their games Pd: as for there to be that yellow glily of warning if it no longer kills anything of 1 shot as to say that they are considered
Graphics is BEST Game play is BEST What I'm looking is the INTENSE.. where you can make scream for dodging bullets etc hahahaha Lastly THE SLOW/LAG effect hahahaha Overall YOU'RE GREAT!!! 👍👍👍👍👍
It looks awesome and well developed... It has the vital elements of the original MS and a kind of refreshing new gameplay, wich looks more confortable for mobile devices and new players... It looks very fun as it is... Altought, i think, considering some points, like not giving the player that much life could give the experience more adrenaline and stress... But still, i think there is some logic behind that... I hope they release a version for America and South América... Sorry for my english xd
Is it bad that I actually like this 3D design of the game and the Metal Slug tank? Not that much compared to the cozy retro we had in our childhoods but still...
Wonder if eventually this game will be the ultimate metal slug crossover with all the bosses and characters it will be the run and gun adaptation of the msa characters at least someone out there wanted
Until TiMi does their take on the Spider Bot, the Morden Castle, the Lugus and that visceral mass known as the Lieu Monster, all lifted from the Metal Slug 3D (third-person shooter) game of 2006
@@royasturias1784 would have to be alters because maybe make Lugus and leiu robots I mean lugus looks one shiny coat away from being a robot and lieu already looks like a dome so make it metal and change the heads to laser cannons while spider bot and the castle remain unchanged(maybe bring the customizable slug more games)
1:46 ahora los soldaditos caen hacia el frente de la pantalla en esta escena...antes era al derribar el edificio en la misión 3 de metal slug 1. Y 3:37 era mejor cuando el aeroplano rescataba a Morden antes de caer, se veía más badass.
The graphics are really amazing. I missed some stuff like the enemies dying incinerated. The free aiming is very good, it helps a lot but for me (as a classic arcade player) I feel this new game is easier than the originals, with infinite ammo it's much less complicated to finish the game.
I think some bosses in these could be put in MSA as well and better yet put some of the MSA bosses unit into her would be quite good. Fighting the mess match scrap tank ( I don’t remember it name) from the rebel army into this would be very fun.
Estaría chido unos remakes con estás gráficas a todos los MSLUG lo compraría sin dudarlo 😔 Modificado: PD. Tiene soundtrack parecido al de Megaman 10, ME GUSTA XD
While yeah..these bosses are practically nerfed in a lot of ways and it's also a mobile game carrying every problem a mobile game has i can't deny that..the remixed soundtrack feels kinda right, wouldn't take it over the original but it's not bad by any means and the graphics are actually pretty nice to look at, they feel like "what if we turned these 2d sprites to 3d?" and not give them big alterations or anything of the sort. If this was a proper game and not a mobile game trap, i'd absolutely play it.
"No death" hahaha like it was that hard with this slow motion EZ enemies. Well, it's Tencent... They disappoint us even when we don't expect anything from them.
Wow, there's a sizable amount of hate about this game.
Unfortunately yeah, this game is not for everyone.
It has all the trappings of mobile games these days.
But!
I will say they did want they could with the platform they're working with. So I'll try to justify some of the sticking points.
STICKING POINTS:
1) The HUD is cluttered.
While the HUD can be less cluttered, essential stuff like the buttons you need to press have to be on the screen anyway, so I don't see this as much of a problem it's overwhelming like how some MMORPGs did UI. I see it as a decent compromise. Not everyone is willing to hook up a controller to their phone for this.
2) Game feels/looks too easy.
This is an unfortunate consequence, it's hard to make a run 'n gun game feel good to control on a touchscreen. And so the bosses had to be "nerfed" when it comes to the execution of attacks and how to avoid them.
Though a lot probably haven't played this game and are judging from how Banden is doing.
It's probably more complicated than it looks, because this game has progression mechanics that improves your character as you play (or take shortcuts through microtransactions).
This is common design especially in MMORPGs and bleeds here too, they can't just make a Dark Souls-like boss on a game meant to be played CASUALLY.
3) 3d models
The ones that were actually designed by SNK and translated to 3d isn't actually that bad.
A lot of the "criticism" is because a lot of people accept that fantastic 2d artwork is the hallmark of a good Metal Slug game, the moment you show people something drastically different there WILL be unacceptance and hate.
From a purely 3d-modelling aspect though, I think this game does a really good job. Uncanny? Sure, but what did you expect with shift in media?
Metal Slug 3d, another really panned Metal Slug game had some cool 3d models for bosses too. This game does it better in that regard because it fully transitions the stylized nature of the artstyle.
Overall, I think this is best we have for Metal Slug content so far ever since the drought of mainline Metal Slug games, so there's some merit to be gained from this game's existence. It's NOT Metal Slug 8 but it's something and unfortunately not for everyone.
Unrelated:
People seem to be repelled by the fact that Tencent made this.
I wanna ask: do you know how big of a tech company Tencent is?
Because quite frankly, they're big enough to not be worth being avoided, they're almost everywhere in the webspace.
About 3)
It is not the fact of MS not looking good in 3D
But the 3D being badly made
Everything clips into everything
Tanks Drift
Sizes are wrong
Some textures are badly compressed
There are some amazing conversion from 2D to 3D out there, like FighterZ and Mega Man 11
Tencent in the other hand just made the models as close as the original material as possible without understanding it
Its actually pretty good if they keep 2d characters but the evironment and element is 3d, but all out 3d is pretty good too
It's not the 3d models that I have a gripe about this, but rather the lack of expressive animation the 2d games are pretty known about... Then again, this game is made by Tencent and its subsidiary...
EDIT: I also didn't like the electronic rendition of the musics...
they should buff all the bosses' attacks and patterns if they want to put this game in pc or console, i agree on everything though
The boss designs stay true to their original sprite counterparts. Though the unique bosses that are exclusive to the game like the beetle boss is quite unique,taking heavy inspirations from famous species of beetles like the rhinoceros beetle in combination with the exotic scarab beetle,the interesting dung beetle and the scary bombardier beetle. All correlate in its methods of attack and some of its's physical features,with its design being more Egyptian based.
**Me who just wants a remaster**
Tencent: *"no u"*
I mean I can fullscreen my emulated copy of metal slug.
It just looks like pixelated shit.
They wanna spend a fuckton of money redrawing sprites, first they have to find people who do pixel art for a living, who will agree to be paid below minimum with(because lol dead artstyle) or people who will "redraw" the pixels, their own way(see ros4 "artstyle"). but again, below minimum wage(because lol mercenary company)
Tencent is nothing but a bunch of miserly whores.And SNK don't have the manpower or the clout to take a big hit and brush it off(inb4 kof14 looking like ps2,. They made a fuccton of money off of SouthAm and China. And surprisingly enough Middle East. SamSho is the one that underperformed, but survived because epic and stadia deals) so yeah cheap gacha it is.
why tf does tencet own like 50% of the world's game industry
Contra returns = metal slug awankening
@@awesomehazimex7410 Chinese communist money
Nobody:
Fio: Saving a Drowning Fish
Marco : *Actually you ARE standing in water...*
(And it's not an amphibian)
What's wrong with that
@@TaqdyrXavier lmao fish dont drown they live in the sea
this is the reason i choose Fio in the second game
@@MazdaTiger me too
Player: using Fio or Eri
Allen: "COME ON BOY!"
Cuz He’s Scared Of girl Like Punny🤣🤣🤣🤣🤣🤣🤣🤣🤣
True
Allen: **died*
Fio or Eri: "See you in hall (with boy's voice)."
Allen : “go back to your mommy”
Fio : O_O
A testament on how good the Metal Slug 5 music is the fact that they never changed any of the original themes in this game.
And I'm SO thankful they kept the originals because, yeah, MS5's ost is on another level of composition, musicalization and it just gives you eargasms.
The final boss is imo the best one: it has a bunch of moves, changes its attack patterns based on health, those moves can make combos, and the health is at the right amount.
Last boss is anub arak
I like Jupiter King Kai as well.
But the last in boss the video world cabri
Nah it is nothing compared to Rootmars (MS3), the Mothership (MSX), Scyther (MS5) and Venusian Queen (MS6). THOSE are real threats conpared to that pathetic bug-looking alien.
Typo: compared
Eh, at least it's still better than Attack/Defense/Commander. Awakening stays true to Metal Slug's formula, which is a run-n-gun game, not some tower-defense / card game.
I agree, but something about it doesn't feel right.
@@Nekyomi probably the fact that you dont need to aim your gun because it auto aims other than that the game is pretty good
True
@@veryhuman5127 This game has auto-aim, seriously? Can it be turned off?
@@veryhuman5127 And the fact that you have infinite ammo on your main gun. And summon the Metal Slug anytime if you use Fio?
3:37 lol, instead of the plane catching the General, it's a bike that does the job XD
For those saying this game is way too easy compared to the originals (and they're not wrong), keep in mind that Arcade games were meant to be hard to make you spend more money on extra lives. The same is true for pretty much every single Arcade game that got ported to PC, Playstation, or whatever.
Mobile games, on the other hand, are the opposite of Arcade games. They're meant to be simple and easy (and addicting) so people spend more time playing them and eventually have to pay for the microtransactions to keep playing for longer.
You're actually crazy lmao.The ps4 and ps2 anthology copies have unlimited continues💀why would you pay micro transactions to play more tf
@@BornotB-ij9xk what he meant with the microtransaction is the item that it's in-game, for example: skin
@@BornotB-ij9xk Are you seriously trying to compare a console game with a mobile game? Even though they're based in the same games, they're two distinct business models: One you pay once to get the full game (though most game developers have turned to DLCs nowadays). The other you get the game basically for free and get prompted to spend in small amounts here and there. They never "force" you to pay, of course. But it almost always gets to a point where you have to in order to get a decent experience.
For now I don't think they've revealed how monetization will work for this game (that's always the last thing revealed), but it's usually something like "wait X time or skip it by paying X «Premium Currency»"; or "pay X to removed Ads"; or "pay X to get this weapon or upgrade". There *will* be microtransactions. Lets just wait to see how bad it's gonna be. Unfortunately, Tencent being involved isn't a good start.
@@BornotB-ij9xk O GOD You played,metal slug anthology i love it
@@TheRicardobtc well, metal slug 7 was made for the ds and it was a hard game
i LOVE the fact that most of the songs were remade
i still like the original ones but these ones are absolute bangers
While these versions are definitely hearable and enjoyable to listen to, they kinda fail to capture the feel of the original tunes, that due to the fact most, if not all, of the tracks either are a bit dubstep-ish or replace instruments.
I love the imposing music they had for the Big-Shiee; its a giant, Amphibious War Vessel, and it looks like it could level most of a city by itself!
"I'm saving a drowning fish" Adorkable
It looks really cool and some added stuff looks really fun, but double jump and life system seems a little too much of a nerf even for a phone gaming assisting game, Still heck I do wanna play it as it is!
Different sort of game, games likes Metal Slug, shorts but simple, cannot find suscess anymore, they know this, that is why every single Metal Slug game they´re gonna bring will have to be something new and unique, even for a Standard gameplay Metal Slug (just like this one, for example).
I don't usually like the look of side-3D games, but this art-style does it very well.
The mega martian battle ufo and Catherine were by far the best bosses. If it wasn't for all that HP, you and the other players would have died a lot of times.
Metal Slug 4's The Scene of a Hard Battle and Metal Slug 5's Fierce Battle returned in its full original glory!
returned in full original glory because Tencent didn't do anything.
Just copy and pasted them into the game.
@@D-Z-K Yes, that's because Tencent wanted to keep those 2 the way it should be: Intense music during intense boss fights.
@@TheNeiljoseph I'd say it was probably laziness, since it seems weird to not bother remixing those two particular songs.
@@MalfunctionWhocares and for the entire Metal Slug Series.
@@MalfunctionWhocares And people still complain when the original OST are "butchered" and "changed." Can't please y'all, folks. SMH.
I like the designs of all the bosses, really makes them stand out. And for a phone game it's not bad.
My first thought upon seeing this was, "they made another money-hungry mobile game?!" ...But then I remembered how many quarters I dumped into the cabinets and I realized how fitting it actually was.
First half: alright that metal slug boss even it recolor it still metal slug(where is the hermit crab), ahh and the music so nostalgia
second half: wait who are you? are you supposed to be here?
Co-op bosses are the funniest!
SO TRUE!!
Next, I hope they add:
Toschka Dalanue
Sea Satan
Amadeus
Sandmarine
Evil Spirit incarnate
Monoeye UFO
Bull Drill
Iron Sentinel
Brain Robot
Crablops
Worm Mecha
Cabrakan
Emain Macha (Twins)
Kessi III
Formor
Allen Jr.
Sol Dae Rokker
Drill Worm
Gorilla-Mech
The Union (one unit still attacks you even after the weak spot has been destroyed)
Rebel Gigant (though your character must be in the Slug Gigant, too)
The Big Gate (though a Sub-Boss)
The Kraken
Hi Itachi, you forgot The Iron
Hope Rootmars is in.
Scyther...
@@ldro4396 the canon name is evil avatar than scyther xd
sorry but is the real name of hardest boss ever form metal slug saga xd
I love when you first defeated the Hairbuster Riberts, you expected an airplane to come in and save the General (forgot his name) from falling like the old-time but no this time it failed and escaped anyway. That's a unique touch to how the developers predicted our expectations.
Donald Morden thats it
Lo más gracioso fue Fio salvando un pez de ahogarse😂😂
Jaja si estuvo gracioso!
Pero no se si sólo soy yo, al principio todos los jefes andaban súper bien
Ya al final después del gusano en la lava ya no parecían jefes de metal slug, parecían más Pokémones y algúnos tipos de personje de un anime de robots
Eran todo menos jefes de metal slug
P.D
La neta esperaba al cangrejo del metal slug 3 el jefe 1, y nunca apareció 😔
@@kiritoazuna1002 tranquilo abra actualizacion cuando saldrá el juego ok
Feels like everything's an endurance stage than a boss fight
i thought too that bosses have a lot of hp
some of them have sense to endure so much, but anothers like Rebel officers or the crabs are ridiculous
@@D-Z-K There's an hp bar, there wasn't isn't supposed to be one, makes ya realise how long the actual boss battles were.
@@zeal4213 Not having an HP bar is even worse, not knowing how much far are you from winning. Is something that can be forbidden just fine on the originals, because they were arcade games and these games liked that, they had to be bothersome but fun, balanced and hard, new games doesn´t have to be bothersome at all, even less if it´s free and you want the player who can afford giving you money to do it.
How many giant crabs do you want?
Tencent: yes
Fio: I am saving a drowning fish
Me: wtf
Man this looks so easy compared to the original.
I mean, Elder Centipede was like one of the most hardest and annoying bosses in the original series and this one looks so slow and predictable :/ also autoaim? eh, gotta make it easy and marketable for mobile casuals i guess.
Graphics are awesome and new bosses are cool at least. Might as well add them to MSA.
I agree, the moment I saw the Elder Centipede fight, I noticed it's movements and attacks are so damn slow compared to the Original, the play area was also extremely tighter, making it harder
Its a mobile game.
Is pay to win bro the original no :c
is the asian version, just wait for the USA one
bro i just saw is a mobile game XD
Just snorted and snickered at Fio trying to save a "drowning fish"
Is this the hardest difficulty already this seems like a joke honestly compared to the original.
Explore area 10% fighting boss 90% 😂
I just wanna see a plane with armored turret and mine detector with 2 proffesor inside it
Wahh nyasar kesini jg ternyata
@@tuyulkacangijo Ya gimana yak gw fans MS juga
@@RefreshedNousagi sama🗿 apalagi liat gameplay metal slug Code J yg grafiknya lebih waw
Gue kira loe orang Inggris🗿
Ulat simp nyasar 🗿
42:18 wow.. this game made Elder Centipede looks easy enough and slow. Meanwhile in Metal slug 6 it took me 8 continue to beat that boss >:( this is little disappointing
Wait The only way to damage him is shooting in the head?
@@WinterDHX in first sequence is yes, we must attack his head until flaming effect appear after that we can damage all of his limbs
Well that's because the mobile version is slower while the real metal slug all the projectile is faster because it's run and gun while this mobile one is RPG like u level up ur guy
Considering you will have to deal with it multiple times for some reason or another, being a mobile game, it might be understandable.
I thought people were exaggerating, but after seeing the fight i can completely agree with y'all, that shit was hard even in normal
Dang, the theme for the Big Shiee is literally epic
so a lot of the saga bosses but with 3-d models?
SNK: YES
I'm just here for the Metal Slug 5 representation. Fierce Battle is still as fire as ever.
Look at how they massacred my boy
What metal slug title you first play. Please
I don't think he played metal slug to begin with.
Man, look at how they buthered my boy.
Free aiming and double jumps and stuff make it play more like a Contra title than a Metal Slug game
At least it's good to see the title is still alive though the spinoffs do not represent the title at all other than name
Bro it literally looks and feels like the game, god forbid anyone try to make Metal Slug relevant again so it dies to obscurity. 🤦
You guys are never happy.
3 iconic Metal Slug Boss for me is Big Shie, Martian UFO, and Scyther, and i love that boss backsound.
The 3d models look pretty damn good, seeing fio playing with a fish filled me with life, few things that i don't like is the sound track, it no longer sounds military, it's more dubstep, and also that this isn't available outside mobile.
They couldn't have made it more souless than this.
Metal slug code j muito bom?
Flat corridor, crouch to dodge, reppuken: The game
Well God damn it I can't believe it Tencent managed to screw this game to hell
1:13:05 the Crypt Lord
How did crypt lord travel this metal slug universe xD
Lol warcraft 3?
This game misses all of Metal Slug's original fun.
Oh another word fleshed out right?
Bet you didn't even play it yet
It could honestly be worse. I say for a game distributed by tencent with all the gacha shit theyre producing they didn’t butchered the feel of the bosses, and the 3D models aren’t half bad for mobile. Sure its not the same metal slug, but at that point just play the original.
@@CyberneticSheep Yep agreed. Trollin' old players fans to try it first will be just laughable for us 😁
Elder centipede one of the hardest boss for me in Metal slug series
while to this its only a baby centipede
Que hermoso fue escuchar que los.soundtracks de metal slug 5 pasaron intactos tan epico como siempre
Los soundtracks de 5 son perfectos de por si, no necesita un remix xd
Exacto. Simplemente son épicos en todo el/los sentidos de la palabra
Some of the new bosses have pretty neat design and gimmic that suit the MS universe, others look like they come from some random fantasy game.
@@BandenTCY Ah, no wonder. I always think SNK's design have a pretty good balance between silliness and realism. When I saw a random golem shoot fire from its chest, I knew something's off.
I still wonder, how is the normal aiming without the autoaim that usually tencent to 80% of their games
Pd: as for there to be that yellow glily of warning if it no longer kills anything of 1 shot as to say that they are considered
Its so f cing cute to still see Fio acting like her goofy self^^
Honestly, I swear, this looks 100 times better than the mobile CONTRA game that was made.
7:55
Thry actualy went to the trouble to animatr the wiggly jet end? Allright, maybe this game isnt a total dry simple 3d remake of previous games....
but they left out the flying iron doors when you defeat the mosque which cannot be forgiven..
This is the love letter to the fans we all needed.
Graphics is BEST
Game play is BEST
What I'm looking is the INTENSE..
where you can make scream for dodging bullets etc hahahaha
Lastly THE SLOW/LAG effect hahahaha
Overall
YOU'RE GREAT!!!
👍👍👍👍👍
Interesting remastered 🤗
I like my classic metal slug thanks 🤗
It looks awesome and well developed... It has the vital elements of the original MS and a kind of refreshing new gameplay, wich looks more confortable for mobile devices and new players... It looks very fun as it is... Altought, i think, considering some points, like not giving the player that much life could give the experience more adrenaline and stress... But still, i think there is some logic behind that...
I hope they release a version for America and South América...
Sorry for my english xd
Is it bad that I actually like this 3D design of the game and the Metal Slug tank? Not that much compared to the cozy retro we had in our childhoods but still...
It ain't that bad really.
I've seen worse.
@@poptartorange5621 What's worst?
@@JoseRodriguez-mj1qm sonic the hedgehog 4
I'm saving this just so I can back 2 years later again to see Fio saving a drowning fish. 😂
Wonder if eventually this game will be the ultimate metal slug crossover with all the bosses and characters it will be the run and gun adaptation of the msa characters at least someone out there wanted
Until TiMi does their take on the Spider Bot, the Morden Castle, the Lugus and that visceral mass known as the Lieu Monster, all lifted from the Metal Slug 3D (third-person shooter) game of 2006
@@royasturias1784 would have to be alters because maybe make Lugus and leiu robots I mean lugus looks one shiny coat away from being a robot and lieu already looks like a dome so make it metal and change the heads to laser cannons while spider bot and the castle remain unchanged(maybe bring the customizable slug more games)
Character skill sound is familiar to plant food ability in plant vs zombie 2
After had seen this video inmediately runnto wartch the mame/arcade bosses ;)
that was so slow moving projectiles, is there way to increase the level?
this sound track is fire
big John is back!
Am i only the one who realize the Moro's Legacy attacks are similar to Monoeye UFO?
1:46 ahora los soldaditos caen hacia el frente de la pantalla en esta escena...antes era al derribar el edificio en la misión 3 de metal slug 1. Y 3:37 era mejor cuando el aeroplano rescataba a Morden antes de caer, se veía más badass.
Metal slug code j muito bom?
que mordem se caiga antes de ser rescatdo por ese avion es hilarante y le da ese humor de los antuguos juegos , al final se fue en su moto XD
Because making crappy 3d models and animations is easier than making the most beautiful pixel art gaming has ever seen.
This game is awesome for passing time.
Shoe and Karn ??
I like how the entire boss is from the entire franchise
They forgot a lot of cool bosses like the ten commanders and sol dae rokker
@@mohamedmoustakim2243 upgrade to msa can be nightmare xd
I really wish the characters stayed BIG. It represents me more as a gamer.
if you lost weight you wouldnt have to wish for that
Everything in this game look like slow motion
I didn't know this existed! I'm glad I discovered the game since the soft launch 😮❤
The graphics are really amazing. I missed some stuff like the enemies dying incinerated. The free aiming is very good, it helps a lot but for me (as a classic arcade player) I feel this new game is easier than the originals, with infinite ammo it's much less complicated to finish the game.
To SNK,put these new boss into Metal Slug Attack especially Rebel Army ones.
*Same here, chief...*
I think some bosses in these could be put in MSA as well and better yet put some of the MSA bosses unit into her would be quite good. Fighting the mess match scrap tank ( I don’t remember it name) from the rebel army into this would be very fun.
@@phuct4980 is the highest dream of metal slug fan
create metal slug 8 with msa characters xd
Estaría chido unos remakes con estás gráficas a todos los MSLUG lo compraría sin dudarlo 😔
Modificado: PD. Tiene soundtrack parecido al de Megaman 10, ME GUSTA XD
Amazing job of all bosses (no death)
does the Big John Bubbles turn you into a zombie
Is this ps4 metal slug game?
While yeah..these bosses are practically nerfed in a lot of ways and it's also a mobile game carrying every problem a mobile game has
i can't deny that..the remixed soundtrack feels kinda right, wouldn't take it over the original but it's not bad by any means
and the graphics are actually pretty nice to look at, they feel like "what if we turned these 2d sprites to 3d?" and not give them big alterations or anything of the sort.
If this was a proper game and not a mobile game trap, i'd absolutely play it.
Space Hammurabi has still some Code for us
now he has turned into metal slug awakening
Love this !! ❤️❤️
Sigue con el buen trabajo
This game looks good, and technically a remake also what are those coins for ?
"Im saving a fish drowing"
Metal Slug is more intense than this.
Well old MS were make like that to push the player to use more money
say what you want about this game, but damn this music be slappin
And the gang get proper faces now. That's one big upgrade from the classics.
i want to know, will this be a free to play game? or a premium game that doesn't require microtransactions as much? and can you play the game offline?
*Metal Rear theme plays
Me:
"He is here"
Amazing :)
RW:well atleast we finally get to see the bosses health bar for once.😕
This is probably going to be the only Metal Slug game I'm actually good at.
Love the updated graphics! If they could only bring a new one to consoles, it’ll probably look better than this.
18:09 Ahh no jodan! que hace mi comandante en un videojuego? xD
"No death" hahaha like it was that hard with this slow motion EZ enemies.
Well, it's Tencent... They disappoint us even when we don't expect anything from them.
I thought Metal Slug series was made in Japan, but unexpectively dissapoint
@@ZenTerra-N.O.V.A This one is a chinese game for some reason
Why snk why???
@@dhanyl2725 Tencent bought SNK.
mecha conga's and magma areof my favorite,they has differents attacks
3:36 hahahaha.
Changing that scene.
I think that they let him scape because yes XD
Banden hiciste fan made de all bosses no damage como Prosafia Gaming?
Y sobre scyther o Invader king
•Nino -ninoticias
The original in 2D is too better. Greatness.
Wait is this the end of the game already? Aren't there anymore bosses and missions
the will update it