What Pokemon do you want to see added to Close Combat? The Best Pokemon Fan Game In YEARS: ruclips.net/video/15BSOzRdgIg/видео.html Pokemon CC's AMAZING Training Mode: ruclips.net/video/x6NWxOhPNAQ/видео.html Pokemon CC Wiki: wiki.gbl.gg/w/Pokemon:_Close_... Dev's Twitter: twitter.com/BattleCapacity
@@Tungdil_01 Having all three Fire/Fighting Starters would be cool. Blaziken as the honest shoto, Infernape with relentless rushdown, and Emboar as the slow powerhouse.
@@Tungdil_01 Scrafty got the nod almost entirely because it wasn't popular in the furry space. It was more a protest vote against Luc and Lop than for Scraft.
To stick with the game's fighting type restriction, I think there are a few really fun options possible. Seeing Conkeldurr as a midrange monster with huge damage could be really cool, or having Breloom as a dhalsim-like. You could even do a Sawk/Throh duo fighter. However, my personal pick would probably be Tyrogue, where it can evolve mid-round into one of Hitmonlee, HItmontop, or Hitmonchan depending on what moves the player uses, changing their playstyles as a result. As for non-fighting types, there are a ton of cool options. I'd love to see Skarmory, Tyranitar, Hydreigon, Excadrill, Scizor, or even some weirder picks like Shuckle, Xatu, or Bastiodon. However, my personal pick would be Palossand and have it play as a trapper that controls space by building fortifications to slow down the enemy. What other fighting game could you say that you can play as a sandcastle?
I’m definitely biased here but I’d LOVE to see Gallade make it into CC. He’s pretty much always a fragile setup sweeper in actual Pokemon, so I feel like that’d translate well into making him a glass cannon sort of character. Plus, it’d be super cool to see his blade arms in action
One of my favorite Pokemon. I'd love to have him added. I don't think Pokemon CC has different health amounts for the characters, so it'd be interesting to see how they translate Gallade's natural fragility.
I already got my dream game design pick of Falinks in, so for another off the wall idea, I want to see Gallade, but specifically designed around the way modern players have been using it as a premier catching Pokemon with access to False Swipe and status moves. Its game plan could revolve around keeping opponents away with weak, mildly disjointed normals and temporarily debilitating them with Will-O-Wisp, Thunder Wave, or Hypnosis depending on the situation. That'd give you breathing room to set up Swords Dances, buffing up a normally pitiful False Swipe into potentially the most powerful attack in the game, CHUNKING the opponents health bar, but resetting to neutral and always leaving them at 1HP, still requiring you to skillfully get in and finish the job.
Another mention of Gallade! But your idea for it is very different from the first one. I really like what you're thinking, it'd be such an interesting seeing that role of pokemon implemented into a fighter!
I could see Steelix working as a sort of big-body zoner with a downward headbutt 5A that hits high, an upward tail-jab 4A that lowers Steelix to dodge jumpins, a forward headbutt 6A that is fairly quick but misses most grounded opponents, a tail-sweep 2A that hits low, hits most of the length of the screen (lowering Steelix in the process) and knocks down, and an up-forward headbutt 3A that is a little slower than 2A but hits roughly that distance while going about to the middle of the screen vertically to catch people trying to jump over a sweep. Being so heavy, large and serpentine would render Steelix unable to jump like everyone else, so instead it could dig underground as a pseudo-teleport to replace jumps (do 8>1/2/3 like a reverse-superjump to dig backward, a short distance forward or a long distance forward. Pressing A before resurfacing would have Steelix flail about as it surfaces, hitting low in a wide area around it and knocking down, and pressing 8A would corkscrew up while resurfacing to hit a very vertical area around where it comes up and launch upward for a follow-up attack; both of these would leave Steelix vulnerable if blocked). Steelix's 5B would be Iron Tail, flipping upward with an overhead tail-slap that hits a very large area, knocks down and goes over low attacks but is slow and unsafe unless it hits near the tip of the tail, and 4/6B would also be Iron Tail but with a forward hop for additional reach or a backward hop to retreat with a big hitbox. 2B would be Smack Down throwing a rock upward that falls to the ground about a half-screen away (1/3B would fall closer/further). EX specials would be 8>2B using Earthquake as a full-screen low that knocks down, and 2>8B using Rock Slide to throw some rocks in an area roughly between Steelix and 2B distance to apply pressure or for a very painful combo (ie. rocks, then 5A or 2A; the opponent fails to block the mixup and gets hit by rocks for considerable damage, or successfully blocks the mixup but rocks keep you safe). Super would be Heavy Slam, in which Steelix stands upright and then falls forward, hitting high, hitting basically everywhere because Steelix is large and knocking down. Can't come up with anything I like for Kingler or Venomoth right now, it's late here and I need sleep. Maybe I'll come back to this tomorrow. Unrelated to that, this made me try Close Combat for myself between attempts to make fighting-game-Steelix a thing, and it's been fun (plus it runs very well on my ancient computer, which is nice). Spent an hour beating Gorochu with Blaziken (which was, indeed, tough, but it did teach me that parrying is important 'cause I would never have won without parry>6A>6B), now I need to try out the rest of the cast and see who speaks to me (kinda liking Bewear, though that might just be 'cause it's cute), and see if I can get the online working. So, thanks.
@@GohLow Black Heart is very good, highly recommended. Also Heatwave, Duels of Fortune, Schwarzerblitz and Battle Craze for unique fighting games. Especially the first 3 for their single player modes.
People are suggesting a lot of non-fighting types, and I really hope that's not the direction they go. There are so many fighting types where a game like this is their only chance at representation in a non-main-series game. See Falinks for instance. Hitmontop, Grapploct, Kommo-o, Iron Hands, Pignite, Crabrawler/Crabominable, the list goes on.
I want Urshifu as a stance character. They would switch to and from their fast combo heavy Rapid Strike Style, and their slower heavy hitting Single Strike Style. For some aside from that gimmick I imagine them fighting similarly to Hit from Fighterz. Another option I want to see is Iron Valiant. This is mainly because we have a Past Paradox Pokémon, so I hope we get a Future Paradox Pokémon to balance it out. As for the move set…just make it a mix of Zero and Virgil from Marvel vs Capcom and I’ll be happy. My other options I would love to see are Buzzwole, Slither Wing, Koraidon, Medicham, and Conkeldurr. Last thing. Now that this game has secret bosses, I would love a secret boss for beating Adventure Mode as Primeape, where you have to fight an Annihilape.
Those two character ideas sound really cool, and I would love to see Annihilape as a super secret boss specifically for the game's original character; that'd be awesome!
What do you mean Falinks has no direct comparison in the genre? He's a puppet fighter and theres many of those, the more direct examples are Jack-O from Guilty Gear Strive and Pom from Them Fighting Herds, both of those characters work in the same way as Falinks placing minions in the battlefield and controlling them from a distance.
Boss characters like that tend to really annoy me, so probably not going to be able to vote. Kind of crazy they don't already have Lucario. I'd like to see Corviknight since I love its design but Legends Arceus is the only mainline Switch game I acknowledge/have, plus a flier who stays flying would be an interesting design challenge. It's also why I'd like to see Rayquaza pull a Ridley and go from Subspace boss to playable character in Smash. The obvious way to make it work would just make them fly low to the ground, but maybe you could go really weird and also make it so they only need to/can block mids, they're immune to lows, and can't block high. Actually might work better if they can block high/mid but not with same guard, the equivalent to crouch guard becomes only way to block mid while 'standing' guard blocks high. Eelektross or other levitate Pokémon could also pull off that gimmick. For the question of jumping obviously they'd fly/levitate higher, but there'd need to be some limit to force engagement, meter feels like the obvious quick solution. I'm a ways off from making my own FG but I should make a note of these. In terms of just liking the Pokémon with no specific design ideas attached, I'd love to see Swampert in.
Corvinight would be a really interesting pick given that we've already seen how they put in a flier with Galarian Zapdos, so being forced to implement Corvinight in a different way could be very cool.
I thought G. Zapdos was like an Emu or Ostrich where it's still a bird but it's not a flier? That's the impression I got from the design and footage in the video, but haven't actually played Gens 8-9. Either way you're right that having to do the same hard concept in different ways can lead to some interesting designs.
One Pokemon I would love to see the most is Arbok. Yeah, it's a Poison-type, but more importantly, it's a snake. He used to be a major antagonist in the anime series, originally belonging to Jessie of Team Rocket before he was let go in the episode "A Poached Ego" of the Advanced Generation arc. He has no limbs, but it can still attack by using his tail, body, and head with its especially sharp and poisonous fangs. The other thing is that, quite frankly, we don't often see snakes or serpents as playable characters in fighting games, if at all. The only ones I know of off the top of my head are Slither from Eternal Champions and Cuddles from Them's Fightin' Herds; the former a secret character, the latter a non-playable boss. To be able to actually play as a snake in a fighting game would be such a cool thing to see, and I have lots of ideas for Arbok. If only I could talk to you more about this, being both a fan of Pokemon and fighting games, particularly Marvel vs. Capcom. I really have to give the developers of Pokemon: Close Combat huge props for the character designs and limitless potential and possibilities with them.
Make it have Life Orb and Body Press (Life Orb isn’t at the beginning, you work for it, then wack them with Body Press. Maybe it starts with a block input and has super armour?)
What Pokemon do you want to see added to Close Combat?
The Best Pokemon Fan Game In YEARS: ruclips.net/video/15BSOzRdgIg/видео.html
Pokemon CC's AMAZING Training Mode: ruclips.net/video/x6NWxOhPNAQ/видео.html
Pokemon CC Wiki: wiki.gbl.gg/w/Pokemon:_Close_...
Dev's Twitter: twitter.com/BattleCapacity
@@Tungdil_01 Having all three Fire/Fighting Starters would be cool. Blaziken as the honest shoto, Infernape with relentless rushdown, and Emboar as the slow powerhouse.
@@Tungdil_01 Scrafty got the nod almost entirely because it wasn't popular in the furry space. It was more a protest vote against Luc and Lop than for Scraft.
Grapploct would be a cool grappler. It could trade in Bewear's mobility for more range and zoning options.
I really wanna see Slither Wing, Kommo-o, Grapploct, Breloom, and Hawlucha make it in.
Breaking news:medicham and breloom have made it into the game
THE MOOOOTH
THE MOOOOOOOOOOTH
The moth will be in
@@indrajeetmitra9989HES HERE?
That's kinda crazy to me. I thought the whole point was that each rep was fighting type (I assume mega lopunny was considered)
Yeah it was Mega Lopunny in the vote not regular Lopunny
Since Gorochu never got released, maybe it could be an Electric/Fighting type
@buttergeek9985
Honestly, given the SV pikaclone gets to fighin', I can see the devs deciding Riachu2 getting to be fighty as well.
im pretty sure it was, i forget where i heard it but i remember hearing that he was electric fighting more than once@@buttergeek9985
To stick with the game's fighting type restriction, I think there are a few really fun options possible. Seeing Conkeldurr as a midrange monster with huge damage could be really cool, or having Breloom as a dhalsim-like. You could even do a Sawk/Throh duo fighter. However, my personal pick would probably be Tyrogue, where it can evolve mid-round into one of Hitmonlee, HItmontop, or Hitmonchan depending on what moves the player uses, changing their playstyles as a result.
As for non-fighting types, there are a ton of cool options. I'd love to see Skarmory, Tyranitar, Hydreigon, Excadrill, Scizor, or even some weirder picks like Shuckle, Xatu, or Bastiodon. However, my personal pick would be Palossand and have it play as a trapper that controls space by building fortifications to slow down the enemy. What other fighting game could you say that you can play as a sandcastle?
That Tyrogue idea is so cool! I would love to see that!
Such a sick Easter Egg, and a brutally difficult fight. This was a fun video, always glad to see people talking about Close Combat :)
I'm gonna try to cover it a lot more throughout the year. Basically do a short video for every update.
Gorochu’s design(with a few touch ups)could have been used for a Paradox Pikachu…major missed opportunity right there.
I’m definitely biased here but I’d LOVE to see Gallade make it into CC. He’s pretty much always a fragile setup sweeper in actual Pokemon, so I feel like that’d translate well into making him a glass cannon sort of character. Plus, it’d be super cool to see his blade arms in action
One of my favorite Pokemon. I'd love to have him added. I don't think Pokemon CC has different health amounts for the characters, so it'd be interesting to see how they translate Gallade's natural fragility.
Or now that great tusk is in, maybe we can get a future paradox in Iron valiant!
Seeing Falinks in a game makes me so happy. They are my favorite fighting type pokemon!
Reuniclus or Cofagrigus would be a sick addition
Cofagrigus as this game's version of Anakaris would be insane! I wonder how Reuniclus would be adapted.
I already got my dream game design pick of Falinks in, so for another off the wall idea, I want to see Gallade, but specifically designed around the way modern players have been using it as a premier catching Pokemon with access to False Swipe and status moves.
Its game plan could revolve around keeping opponents away with weak, mildly disjointed normals and temporarily debilitating them with Will-O-Wisp, Thunder Wave, or Hypnosis depending on the situation. That'd give you breathing room to set up Swords Dances, buffing up a normally pitiful False Swipe into potentially the most powerful attack in the game, CHUNKING the opponents health bar, but resetting to neutral and always leaving them at 1HP, still requiring you to skillfully get in and finish the job.
Another mention of Gallade! But your idea for it is very different from the first one. I really like what you're thinking, it'd be such an interesting seeing that role of pokemon implemented into a fighter!
I could see Steelix working as a sort of big-body zoner with a downward headbutt 5A that hits high, an upward tail-jab 4A that lowers Steelix to dodge jumpins, a forward headbutt 6A that is fairly quick but misses most grounded opponents, a tail-sweep 2A that hits low, hits most of the length of the screen (lowering Steelix in the process) and knocks down, and an up-forward headbutt 3A that is a little slower than 2A but hits roughly that distance while going about to the middle of the screen vertically to catch people trying to jump over a sweep. Being so heavy, large and serpentine would render Steelix unable to jump like everyone else, so instead it could dig underground as a pseudo-teleport to replace jumps (do 8>1/2/3 like a reverse-superjump to dig backward, a short distance forward or a long distance forward. Pressing A before resurfacing would have Steelix flail about as it surfaces, hitting low in a wide area around it and knocking down, and pressing 8A would corkscrew up while resurfacing to hit a very vertical area around where it comes up and launch upward for a follow-up attack; both of these would leave Steelix vulnerable if blocked). Steelix's 5B would be Iron Tail, flipping upward with an overhead tail-slap that hits a very large area, knocks down and goes over low attacks but is slow and unsafe unless it hits near the tip of the tail, and 4/6B would also be Iron Tail but with a forward hop for additional reach or a backward hop to retreat with a big hitbox. 2B would be Smack Down throwing a rock upward that falls to the ground about a half-screen away (1/3B would fall closer/further). EX specials would be 8>2B using Earthquake as a full-screen low that knocks down, and 2>8B using Rock Slide to throw some rocks in an area roughly between Steelix and 2B distance to apply pressure or for a very painful combo (ie. rocks, then 5A or 2A; the opponent fails to block the mixup and gets hit by rocks for considerable damage, or successfully blocks the mixup but rocks keep you safe). Super would be Heavy Slam, in which Steelix stands upright and then falls forward, hitting high, hitting basically everywhere because Steelix is large and knocking down.
Can't come up with anything I like for Kingler or Venomoth right now, it's late here and I need sleep. Maybe I'll come back to this tomorrow.
Unrelated to that, this made me try Close Combat for myself between attempts to make fighting-game-Steelix a thing, and it's been fun (plus it runs very well on my ancient computer, which is nice). Spent an hour beating Gorochu with Blaziken (which was, indeed, tough, but it did teach me that parrying is important 'cause I would never have won without parry>6A>6B), now I need to try out the rest of the cast and see who speaks to me (kinda liking Bewear, though that might just be 'cause it's cute), and see if I can get the online working. So, thanks.
Glad I got you to try out the game! Thanks for making a legit pitch out of my Steelix request. Your idea for it sounds awesome!
A good example for how Steelix could work would be Shar-Makai from The Black Heart.
Also i love how Gorochu's trainer is The Baz.
Another reminder that I need to check out The Black Heart. That game always looks really cool.
@@GohLow Black Heart is very good, highly recommended. Also Heatwave, Duels of Fortune, Schwarzerblitz and Battle Craze for unique fighting games. Especially the first 3 for their single player modes.
People are suggesting a lot of non-fighting types, and I really hope that's not the direction they go. There are so many fighting types where a game like this is their only chance at representation in a non-main-series game. See Falinks for instance.
Hitmontop, Grapploct, Kommo-o, Iron Hands, Pignite, Crabrawler/Crabominable, the list goes on.
Honestly, i wanna see them add Hariyama as an E-Honda stand in
I want Urshifu as a stance character. They would switch to and from their fast combo heavy Rapid Strike Style, and their slower heavy hitting Single Strike Style. For some aside from that gimmick I imagine them fighting similarly to Hit from Fighterz.
Another option I want to see is Iron Valiant. This is mainly because we have a Past Paradox Pokémon, so I hope we get a Future Paradox Pokémon to balance it out. As for the move set…just make it a mix of Zero and Virgil from Marvel vs Capcom and I’ll be happy.
My other options I would love to see are Buzzwole, Slither Wing, Koraidon, Medicham, and Conkeldurr.
Last thing. Now that this game has secret bosses, I would love a secret boss for beating Adventure Mode as Primeape, where you have to fight an Annihilape.
Those two character ideas sound really cool, and I would love to see Annihilape as a super secret boss specifically for the game's original character; that'd be awesome!
@@GohLow i didn’t actually know they were the original. Even more reason to give them that fight.
What do you mean Falinks has no direct comparison in the genre? He's a puppet fighter and theres many of those, the more direct examples are Jack-O from Guilty Gear Strive and Pom from Them Fighting Herds, both of those characters work in the same way as Falinks placing minions in the battlefield and controlling them from a distance.
I meant in physical design, not in playstyle. Shoulda made that more clear. I can't think of any playable character that resembled Falinks.
venomoth would be so sick now that im thinking about it..
I'd love to see what you could make of it!
THE CC COMUNITY WILL RISE
I kinda want to see Okidogi with the ability to call Munkidori, Fezandipity and Pecharunt for help. But I don't have high hopes.
Veeeeery simple. Emboar or conkeldurr, but if we arent going by type?
Scizor, dusknoir, or slaking. Very different fighting styles
Figuring out how to make Slaking work in a game like this would be so cool
I'd mention the General from Kaiser Knuckle, but like... that's pretty common knowledge of the ways unto which that character is busted.
I only know who/what that is through Hi Score Girl. Been meaning to give it a play
@@GohLow Dan Ku Ga, Kaiser Knuckle's unreleased sequel, has a scene on fightcade, but it's the original that has the stupidly infamous boss in it.
I’d love it if they added Emboar!
That's been a common request in these comments and I agree. Emboar would be an awesome heavy, kinda like Juggernaut from the Marvel fighting games.
Boss characters like that tend to really annoy me, so probably not going to be able to vote. Kind of crazy they don't already have Lucario.
I'd like to see Corviknight since I love its design but Legends Arceus is the only mainline Switch game I acknowledge/have, plus a flier who stays flying would be an interesting design challenge. It's also why I'd like to see Rayquaza pull a Ridley and go from Subspace boss to playable character in Smash. The obvious way to make it work would just make them fly low to the ground, but maybe you could go really weird and also make it so they only need to/can block mids, they're immune to lows, and can't block high. Actually might work better if they can block high/mid but not with same guard, the equivalent to crouch guard becomes only way to block mid while 'standing' guard blocks high. Eelektross or other levitate Pokémon could also pull off that gimmick.
For the question of jumping obviously they'd fly/levitate higher, but there'd need to be some limit to force engagement, meter feels like the obvious quick solution. I'm a ways off from making my own FG but I should make a note of these.
In terms of just liking the Pokémon with no specific design ideas attached, I'd love to see Swampert in.
Corvinight would be a really interesting pick given that we've already seen how they put in a flier with Galarian Zapdos, so being forced to implement Corvinight in a different way could be very cool.
I thought G. Zapdos was like an Emu or Ostrich where it's still a bird but it's not a flier? That's the impression I got from the design and footage in the video, but haven't actually played Gens 8-9. Either way you're right that having to do the same hard concept in different ways can lead to some interesting designs.
Someone mentioned you can cheese it with Bewear
Gorochu is so easy to beat with Bewear lol
I hope they add a raichu thats just a nerfed gorochu
Unbelievable. You didn't even mention Gorochu's trainer that shows up when you win.
Why is that unbelievable? Like in a bad way?
@@GohLow it's such a cool easter egg, you should've shown it off!
One Pokemon I would love to see the most is Arbok. Yeah, it's a Poison-type, but more importantly, it's a snake. He used to be a major antagonist in the anime series, originally belonging to Jessie of Team Rocket before he was let go in the episode "A Poached Ego" of the Advanced Generation arc. He has no limbs, but it can still attack by using his tail, body, and head with its especially sharp and poisonous fangs.
The other thing is that, quite frankly, we don't often see snakes or serpents as playable characters in fighting games, if at all. The only ones I know of off the top of my head are Slither from Eternal Champions and Cuddles from Them's Fightin' Herds; the former a secret character, the latter a non-playable boss. To be able to actually play as a snake in a fighting game would be such a cool thing to see, and I have lots of ideas for Arbok. If only I could talk to you more about this, being both a fan of Pokemon and fighting games, particularly Marvel vs. Capcom.
I really have to give the developers of Pokemon: Close Combat huge props for the character designs and limitless potential and possibilities with them.
Arbok is really underrated. Such a simple design but so good.
I want to see Raichu get some love, even with gorochu being the final boss.
Raichu as a playable, toned-down version of Gorachu would make a ton of sense.
@@GohLow i would main TF out of Raichu tbh
@@Xtreme-qk5qg There's a mod for Super Smash Bros Melee called Beyond Melee that added Raichu.
Yeah I know. I loved the attention to detail.
if we keeo the "legends cheracters" ad luigi or joshi please
I hope they wouldn't add any other pokemon that cant learn or use the move "close combat" or else it will just be like type wild
Given the nature of fighting types, they either learn Close Combat or Superpower so it's pretty inevitable.
WHERE IS THE CLEFABLE MOD
The maker of that mod has been using the same engine as Pokemon CC to make a Risk Of Rain fighter
Make it have Life Orb and Body Press (Life Orb isn’t at the beginning, you work for it, then wack them with Body Press. Maybe it starts with a block input and has super armour?)
SLOWKING
i hope we can do cheatcodes or special circumstances to unlock the boss characters like nightmare in soul calibur