Great video! Only thing that might be helpful for new players that was missed is how to understand the character select screen. Having not played a lot of old fighting games, I didn't know at first that all the moves shown on the move list were special moves (more specifically, moves inputted with the special button). On top of that, I didn't understand what "END" meant on the character stats. Took me a while to discover it meant endurance. A brief rundown of what those stats are shorthand for, along with what they mean, would be very helpful for new fighting game players. Also, showing how to control Wobbufett might be nice, but I suppose that might be a bit much for beginners.
A clickable infographic would go a long way at the character select screen, they have all the info online but seeing it in the ui would help a lot of newbies
more specifically, END marks the amount of endurance a character recovers upon being knocked down, dashing back after a parry/c-cancel, or using a super: 3 endurance: 1/2 stars depending on HP and max endurance, hitmonchan and hitmontop are 4 and 3 stars but the game is lying to you in that case 4 endurance: 3/4 stars depending on HP and max endurance 5 endurance: 5 stars POW is how much damage the character is generally dealing, RSH is how well they can approach the opponent, and ZON is how adept they are at attacking from a distance (either through projectiles or large attacks)
you control wobbuffet with the U, I, and O keys: U controls how it moves and blocks I controls attacking and parrying O controls when it attacks/parries
Any attack will have these 3 phases: the startup, the active frames (when the move hits), and the recovery. "Cancelling" a move is when you press a second attack while the first attack is coming out and cancel the recovery of the first move by making it flow into the second attack, like so: (Attack1)startup>active>(attack2)startup>active>recovery Some games let you cancel a normal attack into another normal (one that doesnt require a motion input), but its very common for games to let you cancel pretty much any normal into a special move (one that does require a motion input). "Cancels" are different from "Links" because links dont skip the recovery part and instead make use of the opponents stun after being hit. Lets say the first attack stuns the opponent for 10 frames, if your next attack starts in 10 frames or less, you can continue the combo by performing a link: (Attack1)>startup>active>recovery>(attack2)startup>active>recovery I hope my explanation was not too confusing 😅
I like that the fighting community calls simplified controls smash controls, like there's some club of more intricately designed games. And smash is over here like "not only do I not care about any other fighting game, but I also do not care about the numbers you pull" and goes about their day lol
are you reaallyy one of the developers??? cause uhhmm I want you guys to add sceptile and electivire plsss I came here cause having a hard time doing combios and no knowledge with the controls but I really enjoy playing this game
I suggest that you only put pokemon that can learn the move close combat, i hope we wouldn't see another gardevoir or gengar, or else it will be just like type wild
i pray pokemon doesnt take it down its so fun
Great video! Only thing that might be helpful for new players that was missed is how to understand the character select screen. Having not played a lot of old fighting games, I didn't know at first that all the moves shown on the move list were special moves (more specifically, moves inputted with the special button). On top of that, I didn't understand what "END" meant on the character stats. Took me a while to discover it meant endurance. A brief rundown of what those stats are shorthand for, along with what they mean, would be very helpful for new fighting game players.
Also, showing how to control Wobbufett might be nice, but I suppose that might be a bit much for beginners.
A clickable infographic would go a long way at the character select screen, they have all the info online but seeing it in the ui would help a lot of newbies
more specifically, END marks the amount of endurance a character recovers upon being knocked down, dashing back after a parry/c-cancel, or using a super:
3 endurance: 1/2 stars depending on HP and max endurance, hitmonchan and hitmontop are 4 and 3 stars but the game is lying to you in that case
4 endurance: 3/4 stars depending on HP and max endurance
5 endurance: 5 stars
POW is how much damage the character is generally dealing, RSH is how well they can approach the opponent, and ZON is how adept they are at attacking from a distance (either through projectiles or large attacks)
you control wobbuffet with the U, I, and O keys:
U controls how it moves and blocks
I controls attacking and parrying
O controls when it attacks/parries
Did seeing blaziken driverush just get me back into pokemon.Sign me up man!
beautiful project i'm in love
Atilt :D hope ur fine
.. thank you for this masterpiece😊
so you're telling me i can play a pokemon fighting game? That sounds like a dream come true, somebody slap me i may be dreaming
Pokken tournament lol
@@Landregamingpokken is dead.
But still yeah it exists
I definitely plan on making content for my channel on this game thanks for this video and ofc the game
Thanks a lot, I really need some help to understand the fighting terms in the wiki and the moves
Really useful! Thanks Alt :)
Is there any way to figure out stats on block/on hit? How do you learn good moves to use against blocking characters or out of block?
@@z-leigh6554 We have a wiki with that kind of information. Its linked in the video description.
@@Altilt Thanks!
So I went to look at it, and there was an advantage section on the moves. I assume that's advantage on block, rather than hit?
@@z-leigh6554 There are two numbers in the advantage section, for on hit, and on block.
what are the 4 extra buttons on your fightstick to the left of and above the main six buttons?
they are just buttons on my stick. the game doesn't use them.
I hope u add hisuian decidueye one day 🤞
if you become absolutely cracked at this game in record time then you can earn votes and get it onto the roster
I’ve never played a 2d fighting game, how do you cancel moves? Is it when you use a move during it? Or is it only when you use a special during it?
Any attack will have these 3 phases: the startup, the active frames (when the move hits), and the recovery.
"Cancelling" a move is when you press a second attack while the first attack is coming out and cancel the recovery of the first move by making it flow into the second attack, like so:
(Attack1)startup>active>(attack2)startup>active>recovery
Some games let you cancel a normal attack into another normal (one that doesnt require a motion input), but its very common for games to let you cancel pretty much any normal into a special move (one that does require a motion input).
"Cancels" are different from "Links" because links dont skip the recovery part and instead make use of the opponents stun after being hit.
Lets say the first attack stuns the opponent for 10 frames, if your next attack starts in 10 frames or less, you can continue the combo by performing a link:
(Attack1)>startup>active>recovery>(attack2)startup>active>recovery
I hope my explanation was not too confusing 😅
@@sleepfgc This was actually so helpful, thank you very much!
Would play but PC only oh well let me play again street fighter 2 for the 100th time
I like that the fighting community calls simplified controls smash controls, like there's some club of more intricately designed games.
And smash is over here like "not only do I not care about any other fighting game, but I also do not care about the numbers you pull" and goes about their day lol
I think they are called smash controls because this game, like smash, only has three buttons
are you reaallyy one of the developers??? cause uhhmm I want you guys to add sceptile and electivire plsss I came here cause having a hard time doing combios and no knowledge with the controls but I really enjoy playing this game
the roster only includes fighting types, and combos can be found on the wiki
Any way this game could be played on a game boy or game boy emulation?
nope, this is a pc game that just has a psuedo-gba style
I suggest that you only put pokemon that can learn the move close combat, i hope we wouldn't see another gardevoir or gengar, or else it will be just like type wild
it's only fighting types, so they are excluded. Gallade and Iron Valiant are fair game, though!