You should take a look at Armored Brigade II, takes a bit of getting used to the complexity but once it clicks it's an awesome cold war tactics game. It does a great job simulating command delay and relay of contacts to simulate an impressive fog of war
Regarding Preface Sailors matter most. How to be better at naval warfare strategy games particularly Sea Power beyond: "Get Good". Battle against human players in Janes Fleet Command. When I speak of being a skilled an effective player, I regularly reference multiplayer player vs player in Janes Fleet Command. Why? Because playing against highly skilled human opponents teaches you to have the proper respect for the opposition. You don't develop an attitude of being mentally lazy or sloppy in the scenarios. You work your butt off to be good at your craft and push the envelop on how better you can use your units. Well trained human opponents can out think you, better exploit your mistakes, and are not easily fooled by baiting tactics that the AI falls for. Regarding Doctrine is the Glue of Tactics. As stated, for the player that means homework. A word often dreaded by many people when it comes to games. Regarding to know tactics it to know technology. Again, this comes to homework. Have to know how the naval environment and you are affected by certain sensors and weapons. Regarding the Seat of Purpose is on Land. This is mainly relevant when it comes mission designing scenarios and defending certain land based strategic assets such as air bases from threats. Defend or capture Iceland is probably the most common scenario that I think of that drill this home. It will become more important when dynamic campaign(s) become implemented in Sea Power by the developers. In those, it is highly likely this will reinforce that nothing happens in a vacuum involving modern naval warfare conflict. Regarding a ship's a fool to fight a fort. That comes down to simply using the most effective way to remove, avoid, or disable a mission critical obstacle that will result in high unit casualties in the presumed default method of engaging it. Regarding Attacking Effectively First. That is million dollar subject that is very muddy to address when one has their back in a corner. It is easy to state that when one has the circumstances to dictate the pace of offensive operations against the opposition. When it is clear early on you cannot achieve the intended mission objectives until the enemy has been attritted (worn down), do you waste offensive ordinance and units on a likely poor early offensive effort, or do you wait until the battlefield has been prepared to provide the best offensive outcome possible?
These principles are ALL excellent. But the last two most definitely changed how I see things. "Ship's a fool to fight a fort" is super useful in helping to assess current modern day military balance. The media is notoriously bad at getting anything right about this stuff. And the last one really made me notice how majority of naval battles I can think of were won by attacking first (Midway, Savo Island, Tassafaronga etc.). This might just be some confirmation bias, but it does see to hold true. Ignoring inconclusive battles, I can only think of Battle of Denmark strait not being the case. Although in that case, Bismarck was the first to deal a decisive blow. there are probably plenty of examples to observe, but at least it seems to make sense.
Yes! I think the Battle of the Philippine Sea is also an example of a battle where the U.S. won through a rock solid defense against Japanese attack, but if you read Fleet Tactics it was also indicative of a change in paradigm in WWII carrier warfare where it became less about killing carriers and more about killing planes and their pilots. In that sense, the target of attack had changed.
There have been many a tutorial popping up in recent weeks for Sea Power, but this one offers something unique, a holistic frame of mind with which to approach naval combat. As a newbie to the genre I am thankful to see the broad strokes first rather than delving right into the technical minutiae, as it is much harder to wrap one's head around it without a grasp of the fundamentals. This video serves as a great orientation to Sea Power, and other games like it, and I'm glad it came across my feed.
First time youtube has suggested your channel to me, and I like your format and presentation. Got a new subscriber here, and from one Marine to another - Semper Fi!
Oh man, I can't stop being excited since I hear Admiral Yi! My hometown is where he was dispatched, and he was there in Korean (Josun) traditional build which is really huge like the one of the largest single story buildings by wood in Korea. Love to see MILSIM game video made by you 👍
Just got recommended your channel. Funny when I get haircuts from ajoomas not near bases I say Hae Byung Dae so they know to cut a skin fade. To clarify that’s as an American Marine. 😂
Hey Im USN a sailor onboard the George Washington and was on the Ronald Reagan (so CVN 73 and CVN 76) if theres any advice I can give you being on a carrier for almost 4 years. Is that EMCON and launching your jets way before you engage the adversary. Make sure you always have a flight up. That way you can engage any surface or air targets. EMCON is especially more important because having on your radar isnt always wise. For they can see you before you see them. Think of it as you're in a feild of tall grass. You shine a light hoping to see the person you're looking for. And will the flashlight help? Yes. However, the person hiding can your light much further and can respond quicker than you can since he has the element of suprise. Hope that works ;))
Yeah classic measures to ensure that you’re able to find and attack the enemy before they find and attack you! It’s a really good practical application of the broad principles discussed here! Keep kicking ass on the George Washington!
There's a lot of interesting information here, although I think it does suffer a little bit from a Sun Tzu-esque reliance on platitudes. It feels a little bit like going into an instruction on infantry tactics and starting with "don't invade Russia in the Winter". I think it would be more useful to explain basic concepts like kill chains, screening and combat air patrols. Explaining the basic differences between attack aircraft and fighters, destroyers and aircraft carriers, sonar and radar is I think more helpful for actually understanding what tf you're supposed to be doing when you boot up a naval war game for the first time.
They’re very broad principles that require translation into more practical actions in game for sure. Not as useful for Sea Power specifically for example, but my problem wasn’t specific to Sea Power but the overall body of awareness that informs naval warfare as a whole. Kill chain, survivability onion, screening - are all topics I hope to cover in follow on videos. This one was pretty targeted in scope.
It makes sense to discuss these in a strategy game, or at least a grand strategy game. Might be useful when the campaign comes out. When focusing too much on the tactical stuff, people tunnel vision on seeking a battle (usually a decisive one as discussed in the video) but have no idea why or how that is to be taken advantage of afterwards. The IJN during WW2 suffered from this mindset weirdly enough. Even if the IJN had won Midway and attrited the USN with its defense in depth approach, there was no plans to turn that into a victory/end of the war. So it's actually just a useful thing to keep in mind for studying history too.
Very interesting! What game is this? It would be great to hear more games from the same genre of Squad but in a different style of gameplay like sea warfare
This is Sea Power: Naval Combat in the Missile Age. It’s very different from Squad as it’s a SP strategy simulation, but one that represents naval warfare very well
You should take a look at Armored Brigade II, takes a bit of getting used to the complexity but once it clicks it's an awesome cold war tactics game. It does a great job simulating command delay and relay of contacts to simulate an impressive fog of war
AB2 looks fantastic. Thanks for the suggestion.
Regarding Preface Sailors matter most.
How to be better at naval warfare strategy games particularly Sea Power beyond: "Get Good". Battle against human players in Janes Fleet Command.
When I speak of being a skilled an effective player, I regularly reference multiplayer player vs player in Janes Fleet Command.
Why? Because playing against highly skilled human opponents teaches you to have the proper respect for the opposition. You don't develop an attitude of being mentally lazy or sloppy in the scenarios.
You work your butt off to be good at your craft and push the envelop on how better you can use your units.
Well trained human opponents can out think you, better exploit your mistakes, and are not easily fooled by baiting tactics that the AI falls for.
Regarding Doctrine is the Glue of Tactics. As stated, for the player that means homework. A word often dreaded by many people when it comes to games.
Regarding to know tactics it to know technology. Again, this comes to homework. Have to know how the naval environment and you are affected by certain sensors and weapons.
Regarding the Seat of Purpose is on Land. This is mainly relevant when it comes mission designing scenarios and defending certain land based strategic assets such as air bases from threats.
Defend or capture Iceland is probably the most common scenario that I think of that drill this home.
It will become more important when dynamic campaign(s) become implemented in Sea Power by the developers. In those, it is highly likely this will reinforce that nothing happens in a vacuum involving modern naval warfare conflict.
Regarding a ship's a fool to fight a fort. That comes down to simply using the most effective way to remove, avoid, or disable a mission critical obstacle that will result in high unit casualties in the presumed default method of engaging it.
Regarding Attacking Effectively First. That is million dollar subject that is very muddy to address when one has their back in a corner. It is easy to state that when one has the circumstances to dictate the pace of offensive operations against the opposition.
When it is clear early on you cannot achieve the intended mission objectives until the enemy has been attritted (worn down), do you waste offensive ordinance and units on a likely poor early offensive effort, or do you wait until the battlefield has been prepared to provide the best offensive outcome possible?
These principles are ALL excellent. But the last two most definitely changed how I see things. "Ship's a fool to fight a fort" is super useful in helping to assess current modern day military balance. The media is notoriously bad at getting anything right about this stuff. And the last one really made me notice how majority of naval battles I can think of were won by attacking first (Midway, Savo Island, Tassafaronga etc.). This might just be some confirmation bias, but it does see to hold true. Ignoring inconclusive battles, I can only think of Battle of Denmark strait not being the case. Although in that case, Bismarck was the first to deal a decisive blow. there are probably plenty of examples to observe, but at least it seems to make sense.
Yes! I think the Battle of the Philippine Sea is also an example of a battle where the U.S. won through a rock solid defense against Japanese attack, but if you read Fleet Tactics it was also indicative of a change in paradigm in WWII carrier warfare where it became less about killing carriers and more about killing planes and their pilots. In that sense, the target of attack had changed.
The 5th also explains CMC Berger adding the Marine Littoral Regiment and antiship missiles to the US Marine Corps. Look at where Okinawa is.
There have been many a tutorial popping up in recent weeks for Sea Power, but this one offers something unique, a holistic frame of mind with which to approach naval combat. As a newbie to the genre I am thankful to see the broad strokes first rather than delving right into the technical minutiae, as it is much harder to wrap one's head around it without a grasp of the fundamentals. This video serves as a great orientation to Sea Power, and other games like it, and I'm glad it came across my feed.
Thank you - that was the goal and I'm very glad it did it's job
First time youtube has suggested your channel to me, and I like your format and presentation. Got a new subscriber here, and from one Marine to another - Semper Fi!
Semper fi and thank you brother!
I’ve always wondered how maritime warfare is conducted so this is very interesting thank you for the video and info!
Pleasure listening to you, mate.
Oh man, I can't stop being excited since I hear Admiral Yi! My hometown is where he was dispatched, and he was there in Korean (Josun) traditional build which is really huge like the one of the largest single story buildings by wood in Korea. Love to see MILSIM game video made by you 👍
He’s a legend! Hope you enjoyed this vid.
Just got recommended your channel. Funny when I get haircuts from ajoomas not near bases I say Hae Byung Dae so they know to cut a skin fade. To clarify that’s as an American Marine. 😂
Hey Im USN a sailor onboard the George Washington and was on the Ronald Reagan (so CVN 73 and CVN 76) if theres any advice I can give you being on a carrier for almost 4 years. Is that EMCON and launching your jets way before you engage the adversary. Make sure you always have a flight up. That way you can engage any surface or air targets. EMCON is especially more important because having on your radar isnt always wise. For they can see you before you see them. Think of it as you're in a feild of tall grass. You shine a light hoping to see the person you're looking for. And will the flashlight help? Yes. However, the person hiding can your light much further and can respond quicker than you can since he has the element of suprise. Hope that works ;))
Yeah classic measures to ensure that you’re able to find and attack the enemy before they find and attack you! It’s a really good practical application of the broad principles discussed here!
Keep kicking ass on the George Washington!
In Russia, carrier escort battle group!
I recommend reading TomClancy's Book SSN it is an amazing fictional book on submarine warfare but very educational on the tactics of submarine warfare
Tom Clancy’s books are classic
There's a lot of interesting information here, although I think it does suffer a little bit from a Sun Tzu-esque reliance on platitudes. It feels a little bit like going into an instruction on infantry tactics and starting with "don't invade Russia in the Winter".
I think it would be more useful to explain basic concepts like kill chains, screening and combat air patrols. Explaining the basic differences between attack aircraft and fighters, destroyers and aircraft carriers, sonar and radar is I think more helpful for actually understanding what tf you're supposed to be doing when you boot up a naval war game for the first time.
They’re very broad principles that require translation into more practical actions in game for sure. Not as useful for Sea Power specifically for example, but my problem wasn’t specific to Sea Power but the overall body of awareness that informs naval warfare as a whole.
Kill chain, survivability onion, screening - are all topics I hope to cover in follow on videos. This one was pretty targeted in scope.
It makes sense to discuss these in a strategy game, or at least a grand strategy game. Might be useful when the campaign comes out. When focusing too much on the tactical stuff, people tunnel vision on seeking a battle (usually a decisive one as discussed in the video) but have no idea why or how that is to be taken advantage of afterwards. The IJN during WW2 suffered from this mindset weirdly enough. Even if the IJN had won Midway and attrited the USN with its defense in depth approach, there was no plans to turn that into a victory/end of the war. So it's actually just a useful thing to keep in mind for studying history too.
Dude try Armoured Brrigade 2...
Its Awesome...
I've been eyeing it.
Very interesting! What game is this? It would be great to hear more games from the same genre of Squad but in a different style of gameplay like sea warfare
This is Sea Power: Naval Combat in the Missile Age. It’s very different from Squad as it’s a SP strategy simulation, but one that represents naval warfare very well
Jesus Loves You
He loves you too
Amen brother 🙏
How can you know that?
@@bloodwynn because he died for you
@@kapitankapital6580 Naaah, I'm not buying it, thanks.