Substance Painter Blender Tutorial: Alpha and stencil
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- Опубликовано: 29 авг 2024
- In this tutorial I show you how to use alphas or stencils to paint in height information to your model with substance painter, the model is created with Blender 2.77.
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Music: Production Music courtesy of Epidemic Sound: www.epidemicsou...
Your audio is borderline ASMR. Thanks for this video !
Really... haha... ok, thx
Thanks, this was way better than what I found. Was having trouble since I was using a transparent background. If anyone has the same issue. Know that there is a proper way to make effective stencils.
Thx! Does it work for you now?
yeah it helped a lot. MOst tutorials already had a stencil made and didn't explain what a proper stencil was.
Christopher Fall Yeah that's true, thx for your input.
Thanks. I especially like the SP tutorials as there are not a lot of good ones out there and there are a growing number of PBR shaders being developed for Blender. Perhaps one day Cycles will have true PBR rendering and will come with native Dielectric and Metal shaders.One suggestion I have is to spend a bit more time on how you are using the layers or refer to a previous tutorial on layers. I use SP so it was easy for me to follow and I understood what you were doing in adjusting the various options in each layer. But those new to SP or who are thinking about buying it probably need a little more explanation as to what you are doing in adjusting the layers, selecting brushes, how you add alphas for a project or permanently in the standardard SP shelf or your custom shelves.There is a fairly steep learning curve for SP, especially if you are not familiar with complex layering of materials, but once you get the hang of it, it is a huge time saver for really spectacular materals in Blender.
very nice tutorial very well explained. Now I just need substance painter.
I know it's not that cheap, but it rocks
yeah
Sounds good. Please more of Substance Painter.
are there special topics for substance painter you are interested in?
Mic sounds good, didn't here any pop.Thank you for the tutorial.
Ah thx a lot for the feedback, will add a video on how to build this pop filter:-)
Here you are: ruclips.net/video/hZgKeAcy17Y/видео.html
Thank you , now it would be nice to explain how to import maps into blender and applied to have the same result :)
Yes, nice idea. I am a gamedeveloper so I am more interested to import the materials into gameengines like UE4 or Unity like I showed here:
ruclips.net/video/NCQc7jzyfZA/видео.html
ruclips.net/video/I6Du9sg28tY/видео.html
But I understand your use-case - and this is of course not that easy since Blender is not known for having a kind of out-of-the-box-pbr-shader-workflow
If you want i have made a tool that will generate a stylized asset automatically in one click: linko.projects.free.fr/gametools.zip
+Jay AnAm idiuii48uur urgent e
Does the alpha have to be in PSD format or a tiff or PNG does the trick too? I own Sketchbook Pro, but not PS. I can make alphas so it should work too? Also, how can I color the stencil after I applied it? Like I want it to be yellow or a metallic paint in red. Please and thank you!
Thanks sir.., But at starting you are baking normal map and other maps without adding high poly mesh.. why and how its bake details without adding high poly to bake option.. when i am at xnormal its necessary to add high poly mesh when we are going to bake high poly detail to low poly.. Please reply sir this question bothering me :/
Hi, I understand your question, but when there is not highpoly model and you bake, things like AO or curvature are just baked from the low poly model - in xnormal you would achieve the same if you just add the low poly model to both slots - low and high poly - and you can still bake the maps.
Thank you so much sir.. 😊 As a beginner it will be good for us if you are going to upload more tutorials in your channel..
Well, I am uploading as many as I can... Please support me on my patreon, this really helps, cause this channel is not my fulltime job:-)
Nice but I use Substance Painter 2017.3.1 version and it won't let me select smart materials for my Fill layer, only Materials. So I'm stuck.
When dragging a smart material to your layerstack you kind of automatically have a filled layer.
hi, i have a problem with stencil, when i brush, there will have brush and the stencil effect the normal map, how to fix it?
imgur.com/a/oDeyA
Hi, I don't know what you are trying to achieve, cause I don't see that you have a stencil activated, you just selected a brush and you are painting with it. Please refer to 5:56 on how to use a stencil and an alpha.
thanks for your reply! sorry about that, that i put the hard surface to normal
this one imgur.com/a/pkKxm
So you want to paint in just a normal, not a stencil? Refer to the documentation: support.allegorithmic.com/documentation/display/SPDOC/Normal+Map+Painting
let me tell more information, i add a layer, add paint, choose default brush and beveled to stencil
like this imgur.com/a/FlSiX
however, i cant paint anything on that
this is my main problem
imgur.com/a/jP2EK
not only the stencil paint on the model, the brush size also paint on that
Don't forget to submit this to BlenderNation :) blendernation.com/submit-news/
ok, I will:-) Thx for your interest, I have quite a few new tutorials in the queue, also for Blender