Thank you so much for taking some time and making this tutorial ! I was having a really rough time with substance painter texturing but this video made the whole thing a lot easier. You got a new subscriber , best luck to you sir !
Very helpful, in that it's encouraged me to invest in Substance Painter 2, now available in the Steam Sale. I'll watch it again to help me understand how to get the most out of the tool as a Blender and Hard-Ops user.
Very nice tutorial :) I just have one problem when I texture the .fbx in Substance Painter2. When I want to bake the map SP2 always tells me: "Could not find vertex color". Can you tell me what went wrong? Best Regards, Tobi
No it isn't because I thought I don't need to unwrap the high poly model... Anyway it happens with the LowPoly Model (which is unwrapped in Blender) and with the HighPoly Model which isn't unwrapped. Also I can't uncheck baking the color map, at least I can't find the checkbox.
Hi Jay i cant drag Material(not Smart Material) to the layer stack like you did. I try to drag above the "Layer 1" but nothing happens. Does not show the plus "+" signal. Why ?
***** Ah I see, well you should try the version I used, it 2.x, in earlier versions I think this drag & drop is not supported you have to create an appropriate layer first
Nice tutorial....wished you had taken the object back to blender in the end just to demonstrate how to see the final product in blender.....but good tutorial
I guess what you could do is increase the segments on your hardops model use it as your high poly. Then use the same model but reduce it all the way down to a low poly, and do some optimisation, and use this as your low poly. something I'm figuring out too. with organic models like a rock for e.g, you'd sculpt which is your high poly, and then retopo it as you would usually do it. but with hard surfaced models, it's very clinical, so reusing the high poly mesh and deleting edges would be the preferable method.
Thx, well my goal is always to create models for games and I am using UE4 and Unity 5 as game engines. I wanted to create a video in which is show how to import the textures to UE 4.
that is good too :) the blender side is not the main problem. there were some really good pbr tuts recently released, it's more about the right settings for exporting the textures ;)
Ah I see, well, you know what David, I do a fast export to Unity 5 and record this, can't promise that it will be online tomorrow but I try to. I use the so called specular setup for Unity 5, it is a predefined export type in Substance Painter.
Thank you so much for taking some time and making this tutorial ! I was having a really rough time with substance painter texturing but this video made the whole thing a lot easier. You got a new subscriber , best luck to you sir !
Thx a lot!
Very helpful, in that it's encouraged me to invest in Substance Painter 2, now available in the Steam Sale. I'll watch it again to help me understand how to get the most out of the tool as a Blender and Hard-Ops user.
Thx, yeah I think it's worth it. As alternative you could have a look at 3d-coat and some of my videos about it.
nice walkthrough..! looking forward to the HOps vid;) thanks!
Thx you're welcome
How do you read the file back into Blender so it keeps all the materials and UV's?
how about the bevels? were they applied? b4 uv unwrap?
Thanks for the share !
Very nice tutorial :)
I just have one problem when I texture the .fbx in Substance Painter2.
When I want to bake the map SP2 always tells me: "Could not find vertex color".
Can you tell me what went wrong?
Best Regards,
Tobi
Hard to say but perhaps you need to uncheck the baking of color map, is your model unwrapped in Blender?
No it isn't because I thought I don't need to unwrap the high poly model...
Anyway it happens with the LowPoly Model (which is unwrapped in Blender) and
with the HighPoly Model which isn't unwrapped.
Also I can't uncheck baking the color map, at least I can't find the checkbox.
Well I mean the color id map
Hi Jay i cant drag Material(not Smart Material) to the layer stack like you did. I try to drag above the "Layer 1" but nothing happens. Does not show the plus "+" signal. Why ?
Hm, hard to answer from here... which version of SP or you using?
1.5.0
i will try with earlier version
***** Ah I see, well you should try the version I used, it 2.x, in earlier versions I think this drag & drop is not supported you have to create an appropriate layer first
with the new version worked fine. Tkss
Great Tutorial. Please share link to your follow up tutorial on baking high poly to low poly
When you buy Substance Painter, do you get these materials or you bought them somewhere else?
The materials I use here are included.
What are you talking here about man?
Nice tutorial....wished you had taken the object back to blender in the end just to demonstrate how to see the final product in blender.....but good tutorial
ok, basically you can see the process here: ruclips.net/video/tauzKbaSt88/видео.html for a different model with pbr materials
How can i retopo hard surface models
Like you retopo any other models, with Blender, or 3d-Coat....
Usually i just remove Edge loops when im creating game props.
But with hard ops this will dont work.
Will Topogun or Icetools work ?
Yes, these are great tools that will work for retopo.
Really retopo for hardsurfaces looks just like with sculptings?
I thought it needs other way of Retopology.
(And sorry for my English.. btw)
I guess what you could do is increase the segments on your hardops model use it as your high poly. Then use the same model but reduce it all the way down to a low poly, and do some optimisation, and use this as your low poly.
something I'm figuring out too. with organic models like a rock for e.g, you'd sculpt which is your high poly, and then retopo it as you would usually do it. but with hard surfaced models, it's very clinical, so reusing the high poly mesh and deleting edges would be the preferable method.
super awesome tut :) could you show in the next tut how to import the textures back into blender and get it looking the same ? :)
Thx, well my goal is always to create models for games and I am using UE4 and Unity 5 as game engines. I wanted to create a video in which is show how to import the textures to UE 4.
that is good too :) the blender side is not the main problem. there were some really good pbr tuts recently released, it's more about the right settings for exporting the textures ;)
Ah I see, well, you know what David, I do a fast export to Unity 5 and record this, can't promise that it will be online tomorrow but I try to. I use the so called specular setup for Unity 5, it is a predefined export type in Substance Painter.
Here you are: ruclips.net/video/NCQc7jzyfZA/видео.html
thanks :)
This is the first time I see your face :)
SUB and LIKE... Very nice tutorial.. Thanks!!
Thx, you are welcome.