Blender Hardops Substance Painter Tutorial

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  • Опубликовано: 29 окт 2024

Комментарии • 48

  • @Eric44Draven
    @Eric44Draven 8 лет назад +1

    Thank you so much for taking some time and making this tutorial ! I was having a really rough time with substance painter texturing but this video made the whole thing a lot easier. You got a new subscriber , best luck to you sir !

  • @lucasdigital
    @lucasdigital 7 лет назад +1

    Very helpful, in that it's encouraged me to invest in Substance Painter 2, now available in the Steam Sale. I'll watch it again to help me understand how to get the most out of the tool as a Blender and Hard-Ops user.

    • @JayAnAm
      @JayAnAm  7 лет назад

      Thx, yeah I think it's worth it. As alternative you could have a look at 3d-coat and some of my videos about it.

  • @xelionizer
    @xelionizer 7 лет назад +1

    nice walkthrough..! looking forward to the HOps vid;) thanks!

    • @JayAnAm
      @JayAnAm  7 лет назад

      Thx you're welcome

  • @Bergerons_Review
    @Bergerons_Review 7 лет назад

    How do you read the file back into Blender so it keeps all the materials and UV's?

  • @k.wrennn
    @k.wrennn 3 года назад

    how about the bevels? were they applied? b4 uv unwrap?

  • @michelrochette3066
    @michelrochette3066 8 лет назад

    Thanks for the share !

  • @tobiassimon2967
    @tobiassimon2967 8 лет назад +1

    Very nice tutorial :)
    I just have one problem when I texture the .fbx in Substance Painter2.
    When I want to bake the map SP2 always tells me: "Could not find vertex color".
    Can you tell me what went wrong?
    Best Regards,
    Tobi

    • @JayAnAm
      @JayAnAm  8 лет назад

      Hard to say but perhaps you need to uncheck the baking of color map, is your model unwrapped in Blender?

    • @tobiassimon2967
      @tobiassimon2967 8 лет назад

      No it isn't because I thought I don't need to unwrap the high poly model...
      Anyway it happens with the LowPoly Model (which is unwrapped in Blender) and
      with the HighPoly Model which isn't unwrapped.
      Also I can't uncheck baking the color map, at least I can't find the checkbox.

    • @JayAnAm
      @JayAnAm  8 лет назад

      Well I mean the color id map

  • @ed_junior
    @ed_junior 8 лет назад

    Hi Jay i cant drag Material(not Smart Material) to the layer stack like you did. I try to drag above the "Layer 1" but nothing happens. Does not show the plus "+" signal. Why ?

    • @JayAnAm
      @JayAnAm  8 лет назад

      Hm, hard to answer from here... which version of SP or you using?

    • @ed_junior
      @ed_junior 8 лет назад

      1.5.0

    • @ed_junior
      @ed_junior 8 лет назад

      i will try with earlier version

    • @JayAnAm
      @JayAnAm  8 лет назад

      ***** Ah I see, well you should try the version I used, it 2.x, in earlier versions I think this drag & drop is not supported you have to create an appropriate layer first

    • @ed_junior
      @ed_junior 8 лет назад +1

      with the new version worked fine. Tkss

  • @myxsys
    @myxsys 7 лет назад

    Great Tutorial. Please share link to your follow up tutorial on baking high poly to low poly

  • @Bergerons_Review
    @Bergerons_Review 7 лет назад +2

    When you buy Substance Painter, do you get these materials or you bought them somewhere else?

    • @JayAnAm
      @JayAnAm  7 лет назад

      The materials I use here are included.

    • @JayAnAm
      @JayAnAm  7 лет назад

      What are you talking here about man?

  • @chuckshultz9891
    @chuckshultz9891 8 лет назад +1

    Nice tutorial....wished you had taken the object back to blender in the end just to demonstrate how to see the final product in blender.....but good tutorial

    • @JayAnAm
      @JayAnAm  8 лет назад

      ok, basically you can see the process here: ruclips.net/video/tauzKbaSt88/видео.html for a different model with pbr materials

  • @szef6702
    @szef6702 7 лет назад +2

    How can i retopo hard surface models

    • @JayAnAm
      @JayAnAm  7 лет назад

      Like you retopo any other models, with Blender, or 3d-Coat....

    • @szef6702
      @szef6702 7 лет назад +1

      Usually i just remove Edge loops when im creating game props.
      But with hard ops this will dont work.
      Will Topogun or Icetools work ?

    • @JayAnAm
      @JayAnAm  7 лет назад

      Yes, these are great tools that will work for retopo.

    • @szef6702
      @szef6702 7 лет назад

      Really retopo for hardsurfaces looks just like with sculptings?
      I thought it needs other way of Retopology.
      (And sorry for my English.. btw)

    • @glenndonnelly2661
      @glenndonnelly2661 7 лет назад +1

      I guess what you could do is increase the segments on your hardops model use it as your high poly. Then use the same model but reduce it all the way down to a low poly, and do some optimisation, and use this as your low poly.
      something I'm figuring out too. with organic models like a rock for e.g, you'd sculpt which is your high poly, and then retopo it as you would usually do it. but with hard surfaced models, it's very clinical, so reusing the high poly mesh and deleting edges would be the preferable method.

  • @davidwallmann83
    @davidwallmann83 8 лет назад +1

    super awesome tut :) could you show in the next tut how to import the textures back into blender and get it looking the same ? :)

    • @JayAnAm
      @JayAnAm  8 лет назад

      Thx, well my goal is always to create models for games and I am using UE4 and Unity 5 as game engines. I wanted to create a video in which is show how to import the textures to UE 4.

    • @davidwallmann83
      @davidwallmann83 8 лет назад +1

      that is good too :) the blender side is not the main problem. there were some really good pbr tuts recently released, it's more about the right settings for exporting the textures ;)

    • @JayAnAm
      @JayAnAm  8 лет назад +1

      Ah I see, well, you know what David, I do a fast export to Unity 5 and record this, can't promise that it will be online tomorrow but I try to. I use the so called specular setup for Unity 5, it is a predefined export type in Substance Painter.

    • @JayAnAm
      @JayAnAm  8 лет назад +1

      Here you are: ruclips.net/video/NCQc7jzyfZA/видео.html

    • @davidwallmann83
      @davidwallmann83 8 лет назад

      thanks :)

  • @ssoltani498
    @ssoltani498 5 лет назад

    This is the first time I see your face :)

  • @njdm5427
    @njdm5427 7 лет назад

    SUB and LIKE... Very nice tutorial.. Thanks!!

    • @JayAnAm
      @JayAnAm  7 лет назад

      Thx, you are welcome.