Substance Painter Normal Map Painting Tutorial

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  • Опубликовано: 13 сен 2024

Комментарии • 44

  • @socrates112
    @socrates112 2 года назад

    Brilliant tutorial. Many thanks for this. Such an amazing program. Thank the Lord for teachers like you to show us how to use this cool system.

  • @hiramabiff9138
    @hiramabiff9138 6 лет назад +2

    Very well spoken and explained. Thank you for your time and experience, this video was very helpful.

    • @JayAnAm
      @JayAnAm  6 лет назад +1

      Thx, great it helped

  • @staggerlee8464
    @staggerlee8464 7 лет назад +2

    Great tutorial: Smart, well spoken, easy to follow! The music is calming and not distracting at all. Way better than the hectic algorithmic tutorials!

    • @JayAnAm
      @JayAnAm  7 лет назад +2

      Thank you very much.

    • @staggerlee8464
      @staggerlee8464 7 лет назад

      Jayanam You are welcome! 👍 Looking forward to see more of your tutorials.

  • @sammythefrog7480
    @sammythefrog7480 7 лет назад +2

    Loving these Substance Painter tuts! Thank you

    • @JayAnAm
      @JayAnAm  7 лет назад

      You are welcome, next one will be about importing the textures into UE4.

  • @AnimaStudio88
    @AnimaStudio88 4 года назад

    Great video, without any rush.

    • @JayAnAm
      @JayAnAm  4 года назад

      Glad you enjoyed it

  • @mariuszrokicki8082
    @mariuszrokicki8082 7 лет назад +6

    Thank you for this one

    • @JayAnAm
      @JayAnAm  7 лет назад

      You are very welcome!

  • @amazonz8590
    @amazonz8590 3 года назад

    I needed this. Thanks

  • @LZentertainments
    @LZentertainments 7 лет назад +5

    Great video

    • @JayAnAm
      @JayAnAm  7 лет назад +1

      Thx a lot.... hey and great icon, tried to wipe it off my screen.

  • @massimobaita7178
    @massimobaita7178 7 лет назад +2

    Thank You very much!

    • @JayAnAm
      @JayAnAm  7 лет назад +1

      You are welcome!

  • @Zednoughtcom
    @Zednoughtcom 5 лет назад

    Very helpful. Thanks!

  • @Shinypally
    @Shinypally 5 лет назад

    Thank you.

  • @Usual_User
    @Usual_User 4 года назад

    Very useful

  • @alijabotic5777
    @alijabotic5777 5 лет назад

    Thank you

  • @TonicEnergy
    @TonicEnergy 5 лет назад

    Hey Jayanam! At 3:50 you are talking about Normal maps and I see you have the Normal details kept seperate. For example, when you stamp Normal Decal shapes onto the surface it looks like it is combining with the Normal surface detail beneath it at first, then layered on to separately. Question is: How do I keep these detail separate? I tried like this: imgur.com/a/BSH9V03

  • @xXsergentXx1
    @xXsergentXx1 6 лет назад +1

    Pretty good tutorial thx! But i was wondering is it possible to bake your curvature map without having a normal map? Also is there a way to paint the height map instead of just putting a fill layer?

  • @sirinepeace9086
    @sirinepeace9086 6 лет назад

    thank you !!!!!

    • @JayAnAm
      @JayAnAm  6 лет назад

      You are welcome

  • @rKringtonezone
    @rKringtonezone 5 лет назад

    I have tire and I want to stemp brand logo top of rubber material. So in which map I do stamp hieght map or normal map????

  • @darnedghost2008
    @darnedghost2008 6 лет назад

    Nice

  • @kv7164
    @kv7164 5 лет назад +2

    I was looking for a normal painting tutorial and got clickbaited, not once did you actually paint a normal onto that mesh, you just filled it. Both the title and video description suggest this is a video about normal/height painting, it is not. Selection based on mesh faces is nice tho.

  • @johnnygibbs7709
    @johnnygibbs7709 5 лет назад +1

    I don't have normal map option when I try to export
    Edit: Figured it out you should maybe explain the part where you have to bake the normals on your mesh first...thats kinda important dude :\

    • @JayAnAm
      @JayAnAm  5 лет назад +1

      It is explained, you really should watch the tutorial again.

  • @SimowLabrim
    @SimowLabrim 5 лет назад

    Is there any way to paint Normal with an alpha brush on substance?

  • @gnightrow4020
    @gnightrow4020 6 лет назад +1

    I am confused, is a normal map essentially a height map and roughness map combined ?

    • @Alfoncos
      @Alfoncos 6 лет назад

      Not at all. Height map is baked into normal map. This means informations contained in height map are transfered into normal map. Esentially you create a normal map based on a height map.

    • @hansdietrich83
      @hansdietrich83 5 лет назад +1

      The normal map gives information about which direction the textured face should be facing. Height maps contain only height info, not the facing angle of face

  • @user-cv6xb8cn3s
    @user-cv6xb8cn3s 7 лет назад +1

    i have a question what the difference
    of height and normal.

    • @JayAnAm
      @JayAnAm  7 лет назад

      Just checkout this article: en.wikipedia.org/wiki/Normal_mapping

  • @sanketvaria9734
    @sanketvaria9734 7 лет назад

    what if i wanted to paint something instead of premade texture on height map?

    • @JayAnAm
      @JayAnAm  7 лет назад

      Then you paint with a brush but just with height channel active: ruclips.net/video/UET9KJbU1X8/видео.html

  • @durrr123
    @durrr123 7 лет назад +3

    very helpful, but i found the music very distracting

    • @JayAnAm
      @JayAnAm  7 лет назад +2

      ok, will use calmer one next time...

  • @rubenserrano3043
    @rubenserrano3043 7 лет назад

    It has 40 verts in Blender, why does it have 120 in UE4?

    • @JayAnAm
      @JayAnAm  7 лет назад +1

      Each game engine triangulates the quads. The rest of the vertices are coming from the uv map.

    • @rubenserrano3043
      @rubenserrano3043 7 лет назад +1

      Jayanam Oh thanks, now I know why it happens