Hey Jayanam! At 3:50 you are talking about Normal maps and I see you have the Normal details kept seperate. For example, when you stamp Normal Decal shapes onto the surface it looks like it is combining with the Normal surface detail beneath it at first, then layered on to separately. Question is: How do I keep these detail separate? I tried like this: imgur.com/a/BSH9V03
Pretty good tutorial thx! But i was wondering is it possible to bake your curvature map without having a normal map? Also is there a way to paint the height map instead of just putting a fill layer?
I was looking for a normal painting tutorial and got clickbaited, not once did you actually paint a normal onto that mesh, you just filled it. Both the title and video description suggest this is a video about normal/height painting, it is not. Selection based on mesh faces is nice tho.
I don't have normal map option when I try to export Edit: Figured it out you should maybe explain the part where you have to bake the normals on your mesh first...thats kinda important dude :\
Not at all. Height map is baked into normal map. This means informations contained in height map are transfered into normal map. Esentially you create a normal map based on a height map.
The normal map gives information about which direction the textured face should be facing. Height maps contain only height info, not the facing angle of face
Brilliant tutorial. Many thanks for this. Such an amazing program. Thank the Lord for teachers like you to show us how to use this cool system.
Very well spoken and explained. Thank you for your time and experience, this video was very helpful.
Thx, great it helped
Great tutorial: Smart, well spoken, easy to follow! The music is calming and not distracting at all. Way better than the hectic algorithmic tutorials!
Thank you very much.
Jayanam You are welcome! 👍 Looking forward to see more of your tutorials.
Loving these Substance Painter tuts! Thank you
You are welcome, next one will be about importing the textures into UE4.
Great video, without any rush.
Glad you enjoyed it
Thank you for this one
You are very welcome!
I needed this. Thanks
Great video
Thx a lot.... hey and great icon, tried to wipe it off my screen.
Thank You very much!
You are welcome!
Very helpful. Thanks!
Thank you.
Very useful
Thank you
Hey Jayanam! At 3:50 you are talking about Normal maps and I see you have the Normal details kept seperate. For example, when you stamp Normal Decal shapes onto the surface it looks like it is combining with the Normal surface detail beneath it at first, then layered on to separately. Question is: How do I keep these detail separate? I tried like this: imgur.com/a/BSH9V03
Pretty good tutorial thx! But i was wondering is it possible to bake your curvature map without having a normal map? Also is there a way to paint the height map instead of just putting a fill layer?
Thx a lot!
thank you !!!!!
You are welcome
I have tire and I want to stemp brand logo top of rubber material. So in which map I do stamp hieght map or normal map????
Nice
I was looking for a normal painting tutorial and got clickbaited, not once did you actually paint a normal onto that mesh, you just filled it. Both the title and video description suggest this is a video about normal/height painting, it is not. Selection based on mesh faces is nice tho.
I don't have normal map option when I try to export
Edit: Figured it out you should maybe explain the part where you have to bake the normals on your mesh first...thats kinda important dude :\
It is explained, you really should watch the tutorial again.
Is there any way to paint Normal with an alpha brush on substance?
I am confused, is a normal map essentially a height map and roughness map combined ?
Not at all. Height map is baked into normal map. This means informations contained in height map are transfered into normal map. Esentially you create a normal map based on a height map.
The normal map gives information about which direction the textured face should be facing. Height maps contain only height info, not the facing angle of face
i have a question what the difference
of height and normal.
Just checkout this article: en.wikipedia.org/wiki/Normal_mapping
what if i wanted to paint something instead of premade texture on height map?
Then you paint with a brush but just with height channel active: ruclips.net/video/UET9KJbU1X8/видео.html
very helpful, but i found the music very distracting
ok, will use calmer one next time...
It has 40 verts in Blender, why does it have 120 in UE4?
Each game engine triangulates the quads. The rest of the vertices are coming from the uv map.
Jayanam Oh thanks, now I know why it happens