Cinema 4D S26 New Rope Simulation / Greyscalegorilla Quick Tip
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- Опубликовано: 5 июл 2024
- Learn how to quickly set up this dynamic rope simulation with Cinema 4D's new Simulation Engine.
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I’m so glad you guys are still posting content. You’re the channel that got me into 3D and helped me score my first 3D job. I then spent years working as a 3D artist which kickstarted my whole career! Big thanks from Switzerland!
cheers!!!
Same here, love these guys
nice to see another great-scale gorilla tutorial again!! 🙌
Glad you like them! Stay tuned.
love your tutorials, so quick and to the point!
Thanks for watching!
Super excited for this update!
Us too!
How did you get them to clump up? Was it just a matter of length and position of the sweeps?
that was exactly what I needed , thank you so much
So you prevented intersections between the noodles by making the noodle thicker?
If you clone the spline, put the cloner into a connect, then sweep all of that, the simulation should work. Also put the rope tag on the Cloner. It worked for me, good luck and keep making awesome products, I can't do my job with out them.
Thanks! I've been experimenting with that and it's working well. Thanks for being a Customer!
Seems to work very well as above, but also using the Redshift object tag and material on the connect object to create capsules (match the thickness to the rope radius, play with the mass) and skipping the sweeps altogether. Super-fast.
I got a bit confused by this. So for the last step, do you mean Sweep the Connect (which contains the 'Cloner' and 'Segment' Spline) with the n-Side?
hmm this didn't work for me, got cloned spline in connect, connect in sweep, tag on cloner.. sim doesn't work (but if I turn off connect it works).. am I missing something?
How to colorize randomly this setup?
when I add a rope simulation tag it simple doesn't work... nothing moves
I got it working with a cloner.
Spline inside cloner. Rope tag on the cloner. Cloner inside connect. Sweep the connect Johnny.
god i missed this guy !!
As a loyal user of the Greyscalegorilla plugin, I am very happy to have been educated by Cinema 4D from Greyscalegorilla, it has helped me a lot, thank you!
Thanks for being a member!
Amazing tutorial. Thanks.
Thanks! Glad you like it.
Is there a way to bake the dynamics?
Oh my god so good explained thank you!!!!
Glad it helped!
Mr. Fantastic!
Does anyone know if the Plus Membership is meant for beginners? Or is it more made for people who already have experience with Cinema 4D?
It literally includes a bunch of training for beginners to get better in C4D, Octane, Redshift, Arnold, etc.
Insane, wow
Thanks for watching!
I did a right click and drag on the soft roll, now if I click Play the position clock starts but my ti cursor does not move and I cant
Please make a tutorial how can I make a Knots of ropes in a dydamic. Knots are colliding by itselfs - how fix it
thanks for the tut nick, question i see you switched back to mac, could you pls elaborate on which mac you decided to adopt and why?
Up! I want to buy the new Mac Studio this autumn, I'm curious if Nick is using it and his thoughts about it!
I'm currently running the MacBook Pro M1 Max. It's currently the fastest mac you can buy. My Studio M1 Ultra should be here next month. Happy to share more then.
Yep. Got one on the way. Hope to do videos soon after I get one.
Why did you switch back to mac?
@@Greyscalegorilla Hi Nick, Manny here and a current sub to your HUB, Thanks for your reply on this and would most definitely love to see your workflow using the new Studio M1 Ultra, you are currently using a 14 or 16 can't remember from your last vid with Chad. Thanks again.
thank you
Welcome! Thanks for watching!
Anyone know how to UV map this kind of thing, attempted to UV map the sweep before the sim is ran, but I cannot generate UV co-ordinates. The only way it works is to UV map the sweep, then make it editable, but then the sim obviously doesn't work - is there a workaround for this ?
I haven’t messed with it yet, but the most quick and dirty fix I can think of is to convert the simulations to point level animation. That way all of the geometry stays the same, while keeping the animation.
You can try to bake the simulation. Then make it editable. always back-up the original. It worked for me when i made a rolling/ bouncing dice.
did you guys get a chance to test RS CPU rendering on M1 macs? If so, any takes on speed/benchmarks vs what we currently have as top gpu speeds?
On my M1 Max Macbook Pro, the GPU is roughly 10X faster than the CPU version of the same scene in RedShift.
CPU is very slow.
Suddenly ur gonna see CGI spaghetti commercials for Dolmio's and co everywhere.....
for sure!
the "noodles" are not visible when I render with physical renderer, but visible when rendered in standard renderer. Anybody an idea why this could be?
Did you get a fix for this? Having same issue
did you give up on your pc?
I still use both.
Fallen Sun yeah! e too
Are you live?
my boy Reed Richards
Thanks Nick! Love from India. Pls share layout
Nick is back on a mac, what happened?
I use both. Testing out the new M1 stuff lately. It's pretty fun.
I watched tNice tutorials baked af it actually helps if you get into it
It’s all ntal brutha
Cue a gazilion renders of simulated rope...
Maybe it's been solved already but the way I cloned the new ropes dynamic was that I placed a clone object inside the sweep, cloning only the segment spline. then I put the clone object and its spline child inside a connect object. now I just move the rope tag from the segment spline to the cloner.
like this:
SWEEP
- nside
- CONNECT
- CLONER. [rope dyn tag]
- segment spline
Worked for me.
I hope it helps someone. 🤘
Why do they called it "bullet" tags now?
Someone might correct me, but I think that's the name of the dynamics engine since before it was incorporated into C4D. Maybe back around R12. They just didn't call it that in the interface.
Correct. The tech has always been called Bullet Dynamics. The R12 tech is now in that menu. The new tech is in Simulation.
@@Greyscalegorilla That's kinda fascinating, sort of a zombie naming scheme that just surfaced to the top. Love it.
nope. Radius isn't changing anything
Lmao sa