The rope sim is pretty awesome once you get the settings...but not in the main rope tag. It's the settings in the global scene sim panel that make a big difference in how the splines behave. The right balance of substeps and iterations seems to make a big difference and it can be difficult to find that magic setting. I feel like there should be more control of the behavior of the rope in the actual tag and the global settings should control quality of the sim. But at this point, that's not how it works. The global settings can have a lot of control over how bendy or stiff the rope is. Anyway, I've been using it for hair sims. I can model the exact hair splines I want and then use them as guides for a hair object. The only caveat is that there's no interpolation...I can only use the hair cloning tab to multiply the hairs.
By the way I personally think you are an absolutely amazing C4D Artist. I really really admire the steps you take to create amazing objects in C4D.
Another amazing one! You go mannn 💥
just subscribed lukas, amazing content.
Keep on going!
Cool stuff as always mate ;)
A really great one! Thank you.
keep the tuts going!! amazing stuff broo
Thanks dude 🙌
The rope sim is pretty awesome once you get the settings...but not in the main rope tag. It's the settings in the global scene sim panel that make a big difference in how the splines behave. The right balance of substeps and iterations seems to make a big difference and it can be difficult to find that magic setting. I feel like there should be more control of the behavior of the rope in the actual tag and the global settings should control quality of the sim. But at this point, that's not how it works. The global settings can have a lot of control over how bendy or stiff the rope is. Anyway, I've been using it for hair sims. I can model the exact hair splines I want and then use them as guides for a hair object. The only caveat is that there's no interpolation...I can only use the hair cloning tab to multiply the hairs.
Very great tutorial! I'm curios to see how you post produce your render !!
SUPER COOL!!!!!
Aweseome!!!!
Thx for sharing
You can see I have already subscribed and given a LIKE to you :)
Keep making videos bro plzz❤❤
Nice effect. How would you go about texturing this so it looks like it’s pulling a logo apart?
As I said this on my patreon, idk why he deleted the comment
HOUDINININININININ!!!
The illustrations below are English Football Club badges.
Cool tutorial. but wouldn’t fields have done the same thing as the cylinders do?
I am using r 26 but why I don't have all those options like stickness in my sim tags?
you need at least cinema 4D version 2023
Does this spline smoothing thing work on octane somehow? 😢
I don't think so, but you can try and use a sweep or an extrude modifier. And then smooth the mesh
Why you so handsome 😢
Ur a cool lad, dont be one of these please
I need context
@@ddrada He's basically stealing the tutorial from Motion Punks Patreon..
@@IEproductions1 😶
Thank you ! I was afraid it was the case but indeed. I hope he can do better. Don't copy cats Thanos hard work.
Sorry next tutorial please make bigger your layout thank you