Cinema 4D Pyro Madness

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  • Опубликовано: 10 окт 2023
  • Project Files Available on Patreon: / motionandesign
    Insta: / motionandesign
    Discord: / discord
    Hey guys for this week's tutorial we will be exploring Pyro and using it in a different way than usual, I hope you enjoy it!
    School of Motion: • The New Cinema 4D Upda...
    Helmut Breineder: / cxsamlgoory

Комментарии • 37

  • @lumatrace
    @lumatrace 7 месяцев назад +5

    This has to be one of the coolest tutorials I've seen on pyro. Thank you for sharing this!

  • @cars103
    @cars103 8 месяцев назад +1

    MAD ness! indeed! great tutorial again, Luke! ❤

  • @jasonpbass
    @jasonpbass 8 месяцев назад +2

    i'm glad you found the take system! i've been using it for years. i don't think it gets enough respect.

  • @theoryfound
    @theoryfound 8 месяцев назад +1

    Amazing tutorial! Thanks for sharing your process!

  • @madetomuve
    @madetomuve 8 месяцев назад +1

    Brilliant, thanks for sharing, looking forward to playing with this technique.

  • @monochromedigital
    @monochromedigital 3 месяца назад +1

    Exactly what I needed!! thanks for sharing man!

  • @alexcaro9693
    @alexcaro9693 26 дней назад

    somehow in c4d 24.3.2 collision works in real time with temperature but not with density. So you can collide the fire but not the smoke

  • @pent_mo
    @pent_mo 9 месяцев назад +1

    Stunning!

  • @konoboi
    @konoboi 6 месяцев назад +1

    The coolest and chill tutorial i watched about Pyro! u the Man i dont know ur name but u the man! man! haha thanks for the tuts!

    • @MotionAndDesign
      @MotionAndDesign  6 месяцев назад

      Haha thanks, man! Glad you enjoyed it!

  • @gunternikodim6339
    @gunternikodim6339 8 месяцев назад +3

    Great tutorial, thanks a lot! About the not-so-smooth curvature shader problem: you can use a vertex map instead of the curvature shader, and use fields. Just add a VM tag to the volume mesher, activate fields in the VM, drag the volume mesher into the field list and use the curvature option. You can then smooth it out using a freeze layer in 'average' mode.

    • @ItsJessEdits
      @ItsJessEdits 8 месяцев назад

      in the VM fields, I have it listed (from top to bottom) freeze, then curve, then my volume mesher. I have the freeze set to average, and the shading of the VM looks smooth, but the edges of my smoke are still jagged. Any thoughts there?

  • @JackKeDesign
    @JackKeDesign 9 месяцев назад +1

    yo this is great, nice stuff!

  • @rengs7040
    @rengs7040 8 месяцев назад +1

    Very COOL!!👍

  • @StepanHKA
    @StepanHKA 9 месяцев назад +1

    Bruh! Awesome work😊

  • @harsh_umrao
    @harsh_umrao 8 месяцев назад +1

    nice one

  • @user-fh8vc5rp9l
    @user-fh8vc5rp9l Месяц назад

    i think that you will be so good with creating redshift shaders and materials tuts

  • @lucagenovese7207
    @lucagenovese7207 8 месяцев назад +2

    06:14 WTF :O I'm jumping into cinema right now! Thanks for your tut!

  • @user-zs9hq2kz3j
    @user-zs9hq2kz3j 9 месяцев назад +1

    Genius!

  • @MRasey22
    @MRasey22 9 месяцев назад +1

    Nice

  • @andreykochergin
    @andreykochergin 8 месяцев назад

    wait.. how did you render that without volume pyro?..)

  • @fenomeen2152
    @fenomeen2152 6 месяцев назад

    my smoke is very low quality edgy how can I make it more smooth ?

    • @nikkmitchell
      @nikkmitchell 4 месяца назад

      Decrease voxel size in simulation settings under pyro

  • @EZZYLAND
    @EZZYLAND 9 месяцев назад +1

    first!

  • @edrevvvv
    @edrevvvv 5 месяцев назад +4

    doesnt work in 2024

    • @MotionAndDesign
      @MotionAndDesign  5 месяцев назад

      This was made with c4d 2024👀

    • @GozGoz14
      @GozGoz14 27 дней назад

      @@MotionAndDesign Are you sure? I can sea Cinema 4D 2023.2.2 it's also not working for me on the 2024.4.1 :(

    • @palitarussell6560
      @palitarussell6560 9 дней назад

      @@GozGoz14 not sure if you had the same problem I did, I am on 2024.4.1 as well and for me it was working fine but it didn't show in the render view, but once I did "current state to object" on the volume mesher it was appearing.

  • @user-sw1gi8kp6i
    @user-sw1gi8kp6i 5 месяцев назад

    I think you look like a star in the surper gays in the us movie!