What's New in Cinema 4D 2024 Full Feature Breakdown!

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  • Опубликовано: 27 июл 2024
  • All the new features of Cinema 4D 2024!
    RKT Utility Splines: rocketlasso.com/utilityspline...
    RICOCHET for C4D: rocketlasso.com/ricochetinfoYT
    SLICER for C4D: rocketlasso.com/slicerinfoyt
    MESH TO SPLINE for C4D: rocketlasso.com/meshtosplinei...
    Patreon Discounts! / 55690013
    Scene files on Patreon!: www.patreon.com/posts/89214162
    Time Stamps
    00:00:00 Intro
    0:00:46 New Cinebench
    0:02:07 Speed Improvements!
    0:08:28 What's New in the Asset Browser
    0:15:33 Updated Phong and Normal Tags
    0:23:12 Modeling Changes
    0:25:18 Pattern Selection + Capsules Modeling
    0:29:54 New Projection Deformer
    0:35:36 New Vamp Mode: Nearest Polygon (Data Breaks)
    0:41:35 Assorted Things
    0:44:25 New in Nodes (Neutron)
    0:53:50 What's New in Pyro
    01:06:21 New Rigid Bodies
    01:29:22 Outro: Support Rocket Lasso: www.patreon.com/RocketLasso
    01:29:22 Scenefiles Link: www.patreon.com/posts/89214162
    Support Rocket Lasso: / 55690013
    Our Spline Plugins: rocketlasso.gumroad.com/
    Follow!
    www.rocketlasso.com
    / rocketlasso
    www.twitch.tv/rocketlasso
    RocketLasso
    www.linkedin.com/in/chris-schmidt-2988723
    Music: www.ronaldjenkees.com/
    Software used:
    Cinema 4D maxon.net
    Get access to bonus streams, scene files, and more. / rocketlasso

Комментарии • 139

  • @mistertamura6190
    @mistertamura6190 10 месяцев назад +5

    Super informative. Thank you so much for taking the time to showcase all the news.

  • @dfox051
    @dfox051 10 месяцев назад +1

    Thanks for spending the time to share!! Great video and I learned a lot.

  • @visualscience2502
    @visualscience2502 10 месяцев назад

    thanks Chris! Great runthrough and some really exciting new stuff to play with!

  • @driggsy
    @driggsy 10 месяцев назад +6

    I nearly cried when I saw the Normal Editing manager. I've desperately needed this in my workflow

  • @MarioSundays
    @MarioSundays 10 месяцев назад +2

    Brilliant as always man. Nice overview!

  • @motiondesignberlin10243
    @motiondesignberlin10243 10 месяцев назад +1

    Great overview, thanks!

  • @JonathanWinbush
    @JonathanWinbush 10 месяцев назад +3

    Great overview Chris!

  • @clausbohm9807
    @clausbohm9807 10 месяцев назад +1

    Thanks for the effort in showing us the highlights of this new version.

  • @daniele_fabularislab6528
    @daniele_fabularislab6528 10 месяцев назад

    Thanks maaaaan! I'm currently taking in consideration the certification so your videos are just pure gold!

  • @sajjadabouei6721
    @sajjadabouei6721 9 месяцев назад +1

    Legend
    great as always
    keep it on 🔥🔥🔥🔥🔥

  • @DerPixelschubser
    @DerPixelschubser 10 месяцев назад +1

    I love seeing the new weighted normal stuff. It is not just a CAD thing where that gets handy. It is a absolut must have if you are working on game assets today. It makes baking mesh informations from high to low polymeshes so much easier. I used a plug-in for that the last years that was only running on R23 and was so finicky to get the right results. Having that one click solution now makes me soooo happy! ❤

  • @moLEV
    @moLEV 10 месяцев назад +3

    amazing overview as always

  • @ownmethodapw5891
    @ownmethodapw5891 10 месяцев назад

    thank you so much for such a detailed analysis!)

  • @mpbMKE
    @mpbMKE 10 месяцев назад

    Great stuff as always, Chris!

  • @newbiadk
    @newbiadk 9 месяцев назад +1

    great video

  • @dmellis
    @dmellis 10 месяцев назад +5

    I don't think it was mentioned but in the Rigid Body tag, go to the Dynamics tab and if you enable Custom Initial Velocity, there's a parameter for Shoot At.
    This can save you about 30 attempts at trying to "throw" something at a specific spot in your scene - like throwing a hat on a hat rack like I was trying to do last years.

  • @DreamerSour
    @DreamerSour 10 месяцев назад

    Thank you very much!

  • @AFtelinaGraphic
    @AFtelinaGraphic 10 месяцев назад

    Thanks for share

  • @ShrikeGFX
    @ShrikeGFX 10 месяцев назад +9

    You can use the normal editing greatly for foliage to make the lighting on leaves point outwards, making foliage look way better or do other advanced tricks.

    • @timog9257
      @timog9257 10 месяцев назад

      nice idea, thank you

  • @joesketchbook
    @joesketchbook 10 месяцев назад

    Thanks Buddy!

  • @futureframe1985
    @futureframe1985 10 месяцев назад +1

    i was waiting for your detail upgrade video

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 10 месяцев назад

    Love your work, brother!!! X

  • @revocolor
    @revocolor 10 месяцев назад

    Awesome features! Thanks for review 👍

  • @DenysGlagoliev
    @DenysGlagoliev 10 месяцев назад +1

    You do Amazing things. They are inspire

  • @ArgoBeats
    @ArgoBeats 10 месяцев назад +5

    And now we want a Simulation > *Sound Body* to make Chris' Wind Chime sing!

  • @renderfolks
    @renderfolks 10 месяцев назад

    Thank You ❤

  • @akramdesigns3354
    @akramdesigns3354 10 месяцев назад +10

    Normal tag is usually used along with the baking process. it's a tool heavily used for game asset creation :)

    • @heraxvot6609
      @heraxvot6609 10 месяцев назад

      @@o_o6606truth

    • @ShrikeGFX
      @ShrikeGFX 10 месяцев назад +1

      Nice to see maxon go above and beyond on that, really nice.

  • @u8myshorts
    @u8myshorts 10 месяцев назад +4

    I've watched quite a few of these "new features" videos for C4D 2024, and you're the first one to dive into topics that address some of my most significant issues with C4D. I am The 1%. I'm also in the process of Switching from MODO to Cinema 4D to streamline our rendering workflow nat work, but I still find myself returning to MODO for tasks like modeling, UV mapping, and geometry editing.
    The way the normals tag has been implemented in this update is impressive. It's something I've frequently had to resort to MODO for, especially when dealing with a lot of CAD models. I believe this tool in C4D is even better, and I anticipate using it regularly. While MODO has exceptional selection tools that are hard to rival, Maxon has done a great job with their new selection tool in this update.
    Thank you for creating this informative video!

  • @PCgmesforever
    @PCgmesforever 10 месяцев назад +2

    20:45 I'm not sure my self how to go about normal editing but supposedly it is a bread and butter for cell shaded NPR styles and NPR in general.

  • @JuliusA3Dguy
    @JuliusA3Dguy 9 месяцев назад +1

    Felt called out for skipping to the pyro part 😂 Well played sir

  • @ShinobuFX
    @ShinobuFX 10 месяцев назад +3

    The capsules modeling is mind blowing!

    • @phm6834
      @phm6834 10 месяцев назад

      wait until you see geonodes in blender

  • @ckoch4754
    @ckoch4754 10 месяцев назад +2

    Обновление фонга и нормалей очень крутое, я очень давно ждал этого!

  • @cemgulpunk
    @cemgulpunk 10 месяцев назад +2

    1:16:59
    I have been waiting for this fluid simulation in Cinema 4D for years.

    • @phm6834
      @phm6834 10 месяцев назад

      and yet its really very mediocre at best

  • @stemfourvisual
    @stemfourvisual 10 месяцев назад +2

    Pattern selection is the shit. Also been playing with pyro for a couple of hours and it’s much faster and more stable.

  • @pushcreativity
    @pushcreativity 10 месяцев назад

    Always the first place to visit when C4D updates

  • @NitroNTV
    @NitroNTV 10 месяцев назад

    At 1:10:16 you're wondering about Geometry Accuracy, seems to be its the count of how many shapes it divides in. at 8 i saw 8 colored shapes, and at 20 you see 20 different colored shapes

  • @millie2079
    @millie2079 10 месяцев назад +15

    One small but incredibly useful feature missing is the random object colour in viewport that Blender has.

    • @DavideCurci
      @DavideCurci 10 месяцев назад

      Just ask chatgpt or bing to write a python script that assign a random display color to selected objects. I did it and it works fine.

    • @user-bs6ws6xk7h
      @user-bs6ws6xk7h 10 месяцев назад +1

      There is a plugin that can do this, but it requires several mouse clicks, whereas blender only requires one click :(

    • @millie2079
      @millie2079 10 месяцев назад

      @@user-bs6ws6xk7h really? can you tell me what it's called or provide a link?

    • @FilmBarrie
      @FilmBarrie 10 месяцев назад +1

      Isn't that what the Jitter node for redshift does?

  • @NikitaVolkoff
    @NikitaVolkoff 9 месяцев назад

    Im not sure but it was me who wrote a letter to Maxon suggestions requesting the pattern selection tool three month ago

  • @ColinJarrett
    @ColinJarrett 10 месяцев назад

    Ok Maxon. make me groan with new stuff I have to learn.

  • @secret_things7944
    @secret_things7944 10 месяцев назад

    PATTERN SELECTOR!!!!!!!!! I HAVE BEEN WAITING FOR THIS FOR YEARSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • @neoclod3112
    @neoclod3112 10 месяцев назад

    I don't work with Cad, but @20:37
    I feel like when you went below the reflective sphere, it looked like a wormhole effect. (tiny and pinched)

  • @neoqueto
    @neoqueto 10 месяцев назад +2

    Voronoi Fracture + sticky rigid body = finally accurate, breaking stone or concrete or terrain or ground or whatever?

  • @bil_chamberlin
    @bil_chamberlin 10 месяцев назад

    Capsules please!

  • @Ricardo-de9ju
    @Ricardo-de9ju 7 месяцев назад

    I'd love to hear more about the VAMP. I'm not quite sure how to use it, but I was wondering if we can transfer high details from a model to a low mesh. Just like Maya transfer attributes manager?

  • @petrholusa5855
    @petrholusa5855 10 месяцев назад

    Viewport improvements looks good. But in this scene it's still not much poly here 4:30. Need to try in very heavy scene.

  • @kierangfinch5123
    @kierangfinch5123 10 месяцев назад

    Hey CS! Couldn't the new normals update be used to align/manipulate (a) clones' orientation when distributed on an object using 'surface' mode - I'm kinda assuming c4d uses an objects normals to align stuff this way when using this mode in a cloner? - Thanks for the breakdowns :)

  • @danielschmid8530
    @danielschmid8530 10 месяцев назад +18

    I wish there was a menu in the layout with capsules, like a folded palette. They are too hidden away in the asset browser so of course noone knows about them but they're so super useful. They're definitely not in the right place where they are now.
    Also mad props to you for the capsules you made, I love using them.

    • @scenenodestips
      @scenenodestips 10 месяцев назад +4

      You can dock icons for any capsule (including models/materials) in your UI. Just find/select the capsules you like in the Assets browser, then hold down Shift, and drag them onto the palette of your choosing. They'll show up as an icon group. If you like the results, you can save your layout as your startup layout.

    • @chipwebs
      @chipwebs 10 месяцев назад +1

      You should just customize your interface and save as a startup layout. Many tutorials online. I think chris even has done a few showing how to customize your interface for the specific workflow you're needing.
      The interface is 100% customizbale with the ability to move and group almost every tool to be how you'd like. > Command manager > customize palettes > search tools or capsule by name and drag the icons onto a new palette.

    • @michaelkonomos
      @michaelkonomos 9 месяцев назад +1

      @@scenenodestips It's true. And that is a good solution to current state. But the OP's point is proven by the need to reconfigure the layout. If you should reconfigure the layout, then Maxon should do that in the first place, no? His point about "no one knows about it because it is hidden" isn't fixed by individuals reconfiguring layouts. Just fixes it for him.

  • @fff235gg
    @fff235gg 10 месяцев назад +1

    The new Vamp is a game changer !!!!!!!

  • @TangleWireTube
    @TangleWireTube 10 месяцев назад

    Hey hey. I’m still rocking my 2 1080ti cards as well. Looking to update to a 4090 but it won’t fit my current case.

  • @michaelkonomos
    @michaelkonomos 9 месяцев назад +1

    I appreciate you going through the nodes and capsules. Man, I hate those things so much. It's bad enough having to use them for Redshift, but having to do it to build models now too makes me want to throw up. I get it, its flexible and efficient and all that. It's just the actual process of connecting nodes instead of actually getting to push and pull polys myself. It's one step further away from being an artist, one step closer to doing excel spreadsheet kind of mind-numbing, soul-crushing work. Is what it is, and I know it's here to stay, but I'm just going to go cry now, lol.

  • @SK-hj1xh
    @SK-hj1xh 10 месяцев назад

    please create function for projection deformer that include function of intersection meshes. Maybe some separate tool or plugin

  • @ericliss9600
    @ericliss9600 10 месяцев назад

    I dare you to set the playback speed 2x!
    Thanks Chris! You rock!

  • @Nibbylol
    @Nibbylol 10 месяцев назад +1

    Hey man! any chance you will update your patreon? I want to grab the project files from episode 20 to dig into, cheers!

  • @gv0zdysh0k
    @gv0zdysh0k 10 месяцев назад

    so useful!!! thank you so much

  • @eslib2
    @eslib2 10 месяцев назад

    Do we get particle advection for pyro?

  • @JCShannon
    @JCShannon 10 месяцев назад +2

    I think it's a shame not being able to have access to your wonderful tools with just a C4D and Redshift subscription. Makes no sense when the tools are primarily for C4D and Redshift materials, as it's nothing to do with red Giant, Zbush etc.. 😥

  • @noveltyexposure
    @noveltyexposure 10 месяцев назад

    Anyone managed to find a fix/workaround for the gaps left by using Connector tag? Problem is shown in this video at 1h 21min

  • @user-lz9me1sd7q
    @user-lz9me1sd7q 8 месяцев назад

    i wonder when they will add an option to bake textures from one object to another with different UV's (projection baking) i dont like autodesk but its been there for 10+ years

  • @nuccisimone
    @nuccisimone 10 месяцев назад

    Hello, I tested the new rigid body and found that it does not work with scaling. For example, if you have two rigid bodies and you scale them to touch them, they will not react correctly

  • @MoreCreativeGFX
    @MoreCreativeGFX 10 месяцев назад

    Super informative

  • @joshchilders1
    @joshchilders1 9 месяцев назад

    is using nodes for cloning less heavy when working faster in viewport, than the cloner or matrix. is it just another way to do things or is it more efficient?

  • @juangambino634
    @juangambino634 10 месяцев назад

    Will the water module ever come out?

  • @joshchilders1
    @joshchilders1 9 месяцев назад

    PROJECTION IN PROJECTION COULD BE A GREAT SOLVE FOR CAMERA PROJECTION. BUILDING PARALLAX-ACCURATE CAMERA PROJECTIONS

  • @MrMadvillan
    @MrMadvillan 10 месяцев назад

    So many issues with the asset browser in 2023. so bad i have to turn off all the databases on every file i open. I also don't understand why my cinema says "rendering exchange" seemingly infinitely.

  • @parttimehuman
    @parttimehuman 10 месяцев назад

    Wish this dude was my TD. haha "Hey, man, how do you..."

  • @Murathanaksoz
    @Murathanaksoz 10 месяцев назад +1

    In previous versions, when we did baking, the keys we set for "linear velocity threshold" didn't work. Has this been fixed now?

    • @Murathanaksoz
      @Murathanaksoz 10 месяцев назад

      its really important dudes ? anybody ?

  • @cars103
    @cars103 10 месяцев назад

    Houdini Style Version Caching 😊😊

  • @fedupguy2004
    @fedupguy2004 10 месяцев назад

    is rigging still single core. Have they enabled the new node for this yet?

  • @SajjadBurhani
    @SajjadBurhani Месяц назад

    i need stove flame in c4d tutorial plz

  • @djeisoncanuto8453
    @djeisoncanuto8453 9 месяцев назад

    Do you know of any reason That would cause Vamp to not work at all on some objects? I tried it on a Marvlous Designer mesh and Zremeshed version and it work. Tried it on another piece and it didn't work. Createa a new scene and move it over didn't work. Did a test with a cube and it worked. Im not sure what the issue could be.
    Thoght it was a UV tile issue but even after moving everything to the 1st tile it didn't work.

  • @motionbeer7716
    @motionbeer7716 10 месяцев назад

    About the normals that would be nice to be able to project normals from a sphere to a more complex objects, like a tree. Very useful for toon shading. Maya and Blender can do that in 2 clicks so I was hoping the new normal editors would allow that but so far no success.
    Thank you for the fast and complete video !

    • @Havealot
      @Havealot 10 месяцев назад

      Should work with Vamp.

    • @Wolfnimations
      @Wolfnimations 10 месяцев назад +2

      You can, he shows it off in the video as well at around 22:12
      You can drop ANY object into the fields window.
      Just make sure to up the radius on the object settings of the object you add into the fields window.
      Also set the mode to surface instead of points. that way it takes the normals from the polygon surfaces instead of using the points of the mesh.
      Don't forget to use the freeze to soften the edges a bit if needed.

  • @motiondesignInfo
    @motiondesignInfo 10 месяцев назад

    Activation error... Can u help

  • @waleedkh9769
    @waleedkh9769 10 месяцев назад

    What made it faster? multithreded?

  • @MrTim63
    @MrTim63 9 месяцев назад

    I learning and hit a full stop when the tutorial started explaining the solo tool which apparently no longer exists.

  • @petrholusa5855
    @petrholusa5855 10 месяцев назад +2

    Can't wait to try it the viewport improvements. That fps lag even in simple scenes really pissed me of that I wanted to switch to 3dsmax as they have better viewport performance.

  • @Hello_world_2020A
    @Hello_world_2020A 10 месяцев назад

    SUPER

  • @Mranshumansinghr
    @Mranshumansinghr 10 месяцев назад +4

    Making Redshift the default render engine will be a gamechanger. 3dsMax shifted to Arnold, but it has not been updated since Autodesk bought the software. Please do not kill Redshift like Autodesk kills all its Render engines.

    • @phm6834
      @phm6834 10 месяцев назад

      ...but Arnold you dont need to pay extra. Arnold main thing is cpu calculation, and that it does way more efficient than redshift cpu. Also, Arnold is waaaaay more feature complete.

    • @chrish8479
      @chrish8479 10 месяцев назад

      Arnold is constantly being updated. Arnold has not been killed.

    • @Mranshumansinghr
      @Mranshumansinghr 10 месяцев назад

      Not yet. But Autodesk can do anything.@@chrish8479

    • @Mranshumansinghr
      @Mranshumansinghr 10 месяцев назад

      You do pay extra if you need to do network renders.@@phm6834

  • @noise2539
    @noise2539 10 месяцев назад

    Man where the hell did u learn all this?! it's been a decade that I use c4d and I don't know half of this stuff

  • @joedidathing
    @joedidathing 10 месяцев назад

    If the new viewport is faster because it's running on the GPU more, do you predict this may impact stability or performance of third party GPU render engines (e.g octane) on single gpu workstations if you're the type of person to leave the live viewer running in progressive' rendering while you work

    • @yassinedjebbari4819
      @yassinedjebbari4819 10 месяцев назад +2

      I don't remember him saying that the viewport uses GPU, he said it used CPU and the more cores you have the faster it will be ! Using GPU on the viewport would be a big mistake

    • @Wolfnimations
      @Wolfnimations 10 месяцев назад +1

      In the redshift discord they did a comparison to how much Vram the new viewport takes and it's significantly less. So it should be a positive change for redshift users.

  • @BenDaleTV
    @BenDaleTV 10 месяцев назад +2

    YAWNS- so you know they haven't done much when the main feature you're highlighting is speed. In my experience it's the human at the other end that is the speed problem. You can make rendering as quick as you like but if the human doesn't know how to use the software to its optimal then its makes little difference. I have also noticed majority of C4D users have little idea about modelling complex models or characters from scratch. Hence most tutorials I see have lots of spheres and basic shapes.

    • @mpbMKE
      @mpbMKE 10 месяцев назад +3

      That's a lot of words to say, "I didn't actually watch the video, I just needed to scream at the void to feel something."

    • @BenDaleTV
      @BenDaleTV 10 месяцев назад

      @@mpbMKE Do you need help? I suggest samaritans if you are emotionally damaged

    • @mpbMKE
      @mpbMKE 10 месяцев назад

      @@BenDaleTV Hey man, I'm not the one hopping into the comments just to prove to the world I exist even though I have nothing of value to contribute.

  • @ariaperdana24
    @ariaperdana24 10 месяцев назад +1

    That poly and point index looks like Houdini. Is C4D will follow Houdini's way?

    • @ariaperdana24
      @ariaperdana24 10 месяцев назад

      @@khaerulumam8146 tapi lebih asik pakai Houdini langsung kalau begitu

  • @cpistudio
    @cpistudio 10 месяцев назад

    Is this only for maxon one subscription?

    • @Havealot
      @Havealot 10 месяцев назад

      No, this is also C4D subscription

  • @devsingh6405
    @devsingh6405 10 месяцев назад

    I also want to do 4d cinema animation pls talk me where to learn, your reply will help me a lot, I am finding a lot where to learn.

  • @aliamirian15
    @aliamirian15 10 месяцев назад +1

    so you are saying redshift will come with c4d now ?
    for free?

    • @thegreatszalam
      @thegreatszalam 10 месяцев назад +3

      Yes and no. Redshift CPU has been coming with C4D for free for the past few versions. Redshift GPU is still an extra subscription. The change is that Redshift is now the default when you start a new project.

  • @redfalconvfx7050
    @redfalconvfx7050 10 месяцев назад +1

    still not water simulation...come on everybody has it now... we need it too guys... I even used Phoenix FD with maya and 3Ds max back 2009.

  • @juangambino634
    @juangambino634 10 месяцев назад

    Following Houdini would not be a problem the important thing is that they do not make c4d for scientists as for houdini.

  • @phm6834
    @phm6834 10 месяцев назад

    Am I the only one who feels like Maxon now entered the "minimum effort"-state we already know from other subscription software devs?

  • @blast-radius
    @blast-radius 10 месяцев назад +1

    Yes, I skipped to Pyro! haha!

  • @user-pq3hi5bk4r
    @user-pq3hi5bk4r 10 месяцев назад

    Can c4d update the engraving and built-in body paint 3d😂

  • @blablabladado
    @blablabladado 10 месяцев назад

    This guy scares me AF!!

  • @blackreelentertainment6663
    @blackreelentertainment6663 10 месяцев назад

    I love cd4 but that monthly subscription is bs. At least if you going to pay a monthly fee, then it should be wjth the option to by (own). I know this is not anything to do with the video but excuse me. Great video and thanks for sharing.

  • @christophedepoire7775
    @christophedepoire7775 6 месяцев назад

    Looks more and more like Softimage did.. RIP (that was my tool before I had to switch.. to C4D)… anyway very nice additions for procedural motion designs.. which start to really compete with Houdini.

  • @vuk8550
    @vuk8550 10 месяцев назад +8

    Man I started my 3d journey in C4D a few years ago, but switched to Blender after a while and haven't touched C4D in some time. Always had the idea Blender was inferior, but more economical option, but with what I know now, I can definitely say I am sticking with Blender. C4D was always a little ahead, but with Blender getting geometry nodes, sim nodes, new UV packing engine, new UI, Asset Browser etc, I am not sure if Blender is now ahead, but mograph has a serious competitor with Blender's geo-system. If C4D were free, I'd have to consider it more deeply, but as it is, Blender takes the win in my book. And I can't wait to see what the next major update, Blender 4.0 will look like. Cycles getting a big update, 'Eevee-Next', Sculpting updates, huge updates to rigging and animation, grease pencil is getting its third major rewrite, Geo system getting a bunch of new nodes etc.

  • @marcosmanilla9383
    @marcosmanilla9383 10 месяцев назад +1

    Cinema 4D is awesome and I love this update but snapping tool still sucking

  • @user-dr2fe9tk1q
    @user-dr2fe9tk1q 4 месяца назад

    interface come back to R23. C4D 2024. interface 's Very very very difficult to use

  • @vladadesigns8476
    @vladadesigns8476 9 месяцев назад

    " I'm running a slightly older machine here".... Uses freakin' Intel i9 extreme edition, and I'm watching this on my i3 6100, considering to install Cinema4D 😂

  • @Somethinginvisible1
    @Somethinginvisible1 10 месяцев назад +1

    it seems they want to follow houdini.. : (

    • @vuk8550
      @vuk8550 10 месяцев назад

      Why is that bad? A lot of software's do, because Houdini is a Titan in this industry. Lots to learn from it

  • @technoober8352
    @technoober8352 10 месяцев назад +2

    Redshift is still not free...mehhh, sticking to blender till then..

    • @Wolfnimations
      @Wolfnimations 10 месяцев назад

      The CPU version of redshift comes with cinema since a few releases ago. You can use it without an additional redshift subscription. It's also been optimized for the CPU more since last version. So if you have Cinema 4D 2024 you get redshift for free with it. If you want to use Redshift GPU you will need to get a paid license though.

    • @technoober8352
      @technoober8352 10 месяцев назад +1

      @@Wolfnimations I have a Laptop GPU so CPU is too slow..that's why I just prefer blender..and it does the job.
      When Maxon actually integrates full redshift in C4D, maybe then I'll think to go back at it again.

  • @hd-be7di
    @hd-be7di 10 месяцев назад

    I always found the name of the program to be pretentious... every program is 3D but noooo, Cinema is 4D ! Which it isn't.

  • @william_chidube
    @william_chidube 8 месяцев назад

    Yes, I skipped. No shame