Redfall is an absolute catastrophe of a videogame (Review)
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- Опубликовано: 1 июн 2024
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Redfall is creatively vapid, amateurishly designed and woefully unfinished. It is a (yet another) stain on Bethesda as a publisher and calls into question the faith one might have put into Xbox this generation. It’s just an absolute catastrophe of a videogame by every single metric and it sits alongside the likes for Fallout 76 and Anthem as one of gaming’s biggest disappointments and cautionary tales.
#Xbox #Redfall #Review
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I like Shillseries. It feels pretty dope to the ears. and the balls.
Redfall is Dreadful ? come on that was low-hanging fruit right there ;)
I've never seen anyone with a steel series mouse in my life
all bethsda games have wooden clunky controls how do you not know this as a games reviewer
I recommend their Arctis 5 wired headset. Good 7.1 surround, decent boom mic, long wire, and a chatmix dial
When you have to apologize to an IGN game reviewer because it's not actually their fault that their gameplay footage is shit, you know the game handles pretty poorly.
You know the game is steaming hot garbage*
“If a developer can’t be bothered to finish a game, then why should I?”
Quote of the decade right there.
Because you are spending money on it? I do get the meaning of it, however, unless refunding a bad product is the norm in the Video game industry, is sort of a gamble and not a cheap one and at that point the sunken cost fallacy kicks in...
@@minatoEdthat’s why game trails are good
@@minatoEd That's no reason to finish a terrible game, because doing so waste something more valuable... your time.
Sunken cost fallacy in this case is really non sensical because wasting time on a terrible game makes no sense when you could do it for something else like... playing a good game.
That and refund for games within X amount of time is not uncommon.
Steam allows that (and you bet we make full use of it for games like these if for some reason we didn't wait for review of it), and depending on where you buy your console games, they have similar policy for certain store front (primarily the online store).
@@IonoTheFanatics Ok.
@@minatoEd Do you eat all of your food every time you spend money on it?
Games aren't "not cheap" btw, our perspective on them is however. Most people voluntarily spend way more money on things they spend way less time with.
Are we sure this $70 experience isn't actually a cry for help from a team of kidnapped developers forced to work on a game in a locked basement somewhere? That's what it feels like to me.
It's amazing how accurate how initial thought was.
From what I've heard in passing, and honestly what this video says, nobody at Arkane wanted this... at all. And now they might be on the chopping block because some dickhead at Bethesda, probably Todd Howard, forced them to make this. Just like a good actor can only do their best to try and salvage a shit script and still get burned. Same thing that happened to Bioware with Anthem honestly. Corporate publisher fucks just don't care
@@ericlamb4501Anthem was also BioWare's fault. EA probably didn't make things any better, but BioWare (or at least the higher ups there) wanted to make Anthem.
@@ericlamb4501 No. It didnt. Bioware WANTED to make Anthem and EA actually made the game better. Bioware took out flying and an EA Executive convinced them to keep it in after they gave him a demo with it. Flying was the ONLY good thing about Anthem. Im so sick of this idea that publishers force developers to make these games. Its just not true. 99% of the time its the DEVELOPER who wants microtransactions in their game. Its the dev who wants to make their game live service. Why? Because they need money too. The publisher does NOT cover their bills. They foot the bill for an agreed amount for the development of the game. Thats it.
@@ShermTank7272From the story I've heard, Anthem also ended up being completely remade 5 times before they even had a demo for the suits, and by that point there was still nothing solid either. Honestly should have just fully dropped it or moved it on the furthest backburner.
13:16 what an absolute legend, not only taking advantage of the vampires penchant for sucking but t-posing to establish dominance whilst doing so.
In the spotlight, no less. What a chad
I don't blame that vampire - I'd go down on a guy that confident too.
I feel like a complete sicko for how excited I am to watch this video
It's nice seeing something burn down
Some men just want to watch the world burn 😉
No just a skid mark pony boy
Bethesda and Microsoft need to learn a lesson: don't force people to make a game they aren't passionate about. This review will help them learn.
@@leeroy1986
Forspoken looks like a masterpiece compared to this turd.
I am now convinced whoever played that IGN demo was TRYING to warn us how bad the game was...but we were too busy mocking them to realize
That ign player: "they called me a madman."
they hated him because he spoke the truth
@@adnanasif9538 Both replies to this are on point. based
@@adnanasif9538 "Perhaps I treated you too harshly"
its kinda fair after that atrocious doom(2016) gameplay
One of the biggest immersion killers for me was the "sucking" noise that the vampires make constantly that doesn't sound anything like sucking. Literally just the sound of a takeaway cup that's nearly empty with a straw in it would have sounded better.
The game sucks.
When the game sucks so bad, even the sound of sucking sucks.
Biggest immersion killer is dying over and over again
Since you didn't really play multiplayer, I would like to present to you the multiplayer experience.
1) You can't see your teammate's shots. When they shoot, nothing happens. It looks like they are force users and enemies just die for no reason from their force choke move. I thought I'd made an error and set the game to low detail, but nope. Arkane seem to have decided teammate bullet animations are going to be too system heavy.
2) Teammates often animation glitch, and for a good part of one session, my friend's character decided he'd prefer to live in the floor for my view, strobe glitching in and out of it. After we fast traveled to try fix this, his character turned into a vampire and decided to float everywhere instead. I tried to exit to fix it, and that's where I discovered point 3."
3) If you quit a multiplayer session, it quits EVERYONE and progress to that point is sometimes totally lost. Their matchmaking system is from the early 2000s. You have to invite a player before you enter the game, and enter together. You can't just jump in and out of your friend's session, you either start together, or you have to get them to start it with you. There was a bug at some point which force disconnected me, and everyone else was quit out. We lost 2 hours of progress too since upon realoading, it hadn't saved for some reason.
It was at that point, everyone involved uninstalled the game since we were all playing it on the PC gamepass, and were done with it's bullshit. If you've paid $80 for this alpha release game, I'm so sorry. I hope you can refund it.
It’s fascinating really. After Dishonored this is unbelievable
Holy cow. Wow. Sorry you had to experience that, but I sure do appreciate the detailed (and funny) review.
I just want to add onto your points 1 and 3 :
1)You can't actually see your teammate's shots because, for some reason, the bullets in Redfall exist only as particle effects. Every shot is hitscan à la OG Doom (no bullet drop off, no bullet travel distance), meaning the devs either forgot to add the particle effects from other people's guns when they fire or they didn't bother.
3) The progress made within the game is only saved on the host's side. If you wanted to continue a game because your friend who hosted the lobby stopped playing, you would be stuck replaying everything that you already had completed.
@@Nico78Not Oh god it's worse than I imagined. We didn't play enough to get to the point where we swapped hosts. That would have been horrible!
Too bad you can't refund your wasted time though :\
''I refuse to finish this game, because if a developer can't be bothered to finish their game, then why should i ?'' BEST thing I've heard all year.
@@Y-sq3xz That's the publisher
@@Y-sq3xz i think devs do expect for the guy to finish the Game before the review
when this game was previewed some time ago by some youtubers they all had glowing remarks about it, I was puzzled considering how unispiring the game looked. Apparently Arkane flew them out and hosted them, I guess these youtubers wanted to keep the invites coming. I usually trust Jake Baldino but he flunked this one.
@@nnamdiokechukwu9778 considering jake is probably one of the softest/most polite for reviews, him saying "this isn't it for me" is probably as bad as you'll get from him
yeah u already paid for it though lol
I hope the arkane team that worked on this got their families back safe and sound.
Right!? 😂 It's like they were held at gunpoint to make Redfall.
After seeing the result, I dont think they will unfortunately 😂
I honestly doubt that they can develop anything decent anymore even if they were given full creative freedom. Raphael Colantonio left the studio after Prey and went on to make Weird West. Weird West is not amazing but definitely not terrible and it has the Soul of an Arkane game. I think the separation of Colantonio and the rest of the dev team has destroyed most of the synergies between those people that made Arkane games great.
@@Dionyzos nah arkane austin barely worked on dishonored 1, didn’t work on dishonored 2. The only game they made is prey. Arkane Lyon got is deathloop which was fine while Made this piece of garbage.
Stop making excuses for the developers they are just as much a problem
It's actually depressing the state the gaming industry is in right now and we have been saying that for years. It's insane how games like this are released
Welcome to capitalism and all it's minimum viable product, rush to publish because shareholders bullshit. you must be new here
There are plenty of other good games out there, especially coming this year. This is an embarrassment for Microsoft considering this is a first party title.
My honest opinion for that falls in line with the popularity of online multi-player games. Creative stories or fun gameplay were no longer front an center. It became about playing with people and dlc's
@@turnerflorence9658 What good games are coming exactly? Gollum? 🤣
@@muhammedalitoya1505 idk, I'm just waiting for armored core 6
Another anti-vampire technique which I like to call, “chair” 😭
A vampire saying "Stop me if you can" while being stuck (stopped) behind a chair is hilarious.
Lmao it's like something out of What we do in the shadows
I think the vampire was actually talking to the chair who was his arch nemesis
Plot twist: the vampire is actually pleading for the player to stop him to free him from the perpetual torment of being frozen in time via terrible lag.
@@Pokefan220195
The chair is made of wood. So not surprised.
@@joshuakim5240 Damn. Redfall was deep and depressing all along huh...
Okay that”I refuse to finish this game. If a developer can’t finish this game. Why should I?” Got a real good chuckle out of me and is so true.
I doubt they care, neither do i
Best line!
They got his money. It’s all good
@@ricardocastro253 no they didn't I'm sure he played on gamepass
unfortunately you already lost your money man might as well see it through
Dishonored is the game that got me into gaming with its sheer brilliance. Now seeing Arkane being reduced to this really hurts
Same. I love the exaggerated features and clay-like texture of the faces, the amount of lore and environmental detail. I hate how these talented studios get roped into making games this stupid.
I just finished Prey a few weeks ago, and been wanting to play Deathloop for a while now, and this is so disappointing. I get it, not every game can be incredible, but this is SO bad. And you know, if this were made by some indie studio, it would still be a bad game, but it would be understandably bad. Like yeah, for $15 or $20 it would be acceptable. but for ARKANE? For a AAA game from a studio that has nothing but hits behind them? I don't think this is the "death note" of the studio like some people claim, they have too many fantastic games to let this bring them down. I'm hoping this is just a fluke, and that they've been putting more time, effort, and money into something else; or maybe this was just the B team.
@@spanishnameisjesus Prey is great. Deathloop is pure garbage.
@@spanishnameisjesus Deathloop is great, it was made by Arkane Lyon, and Redfall is a product of Arkane Austin
Prey was that game for me, deathloop was rough but I thought it was a one off. Something drastic must have happened I can’t believe Arkane made this of their own free will and their own ideas, it feels too…false, idk.
The best thing with the stealth kill animation is how you punch them in the back and then they fall back onto you, the opposite direction of the force applied by the punch xD
it is honestly terrifying how Ralph can somehow manage to sneak Destiny into every single video he makes.
Maybe video game studios should stop sneaking Destiny into every video game they make then
it is unavoidable..it is his DESTINY [puts on shades]
Destiny 1 was the start of this shit, for me anyway. Walking around at light level 19 or whatever it's called doing repeat mission and killing the same enemies with nothing getting anywhere and basically thinking about something else completely.....then it hit me "what the f%ck is this???". Never played it again.
@petah Destiny is actually a dogshit money laundering scheme designed to suck as much money out of its stupid, dim-witted fans as possible. It hasn't been good since taken king and even that was really just an "okay" expansion.
@petah no it's left me more salty than a dophins arse hole. It doesn't deserve ripping the unbelievably amazing game from my imagination and never delivering.
You know a game is bad when Skill Up turns into Dunkey.
Bro said "Austin. Take a break. Lemme handle this."
Can't wait for the actual Dunkey dunk on this turd of a game!
@@rockymachine oh boy my mouth is salivating i hope he makes it lmao
@@rockymachine he already did. He posted a blade 2 video instead lol
huh?
Hearing you say that the enemies are actually difficult to keep up with and kept teleporting surprised me.
Because in every other piece of footage I’ve seen they get stuck on a car and don’t move for 5 minutes
My perfect example of how an immersive sim works:
You have to cross a river, over the river spans a bridge, but there are three orcs that want a toll.
- You can fight them
- You can simply pay them
- You can use your strong physique to intimidate them
- You can use your charisma to convince them to let you pass
- You can use your bartering skills to lower the toll
- You can use your crafting and engineering skills to build a raft to cross the river
- You can use your magic to put them to sleep
- You can wait for night and sneak past them
- You can use the fact that you helped their chief last week and they let you pass because you are a friend of their tribe
- You can use alcohol to get them drunk
- You can use bardic music to charm them
- You can use your superhuman endurance and just swim over
- You can jump over the river
- You can use frost magic to freeze the river and walk over the ice
- You can show them a writ from the king that you are on a super important quest, and they let you pass, because the goal of that quest is in their best interest
The challenge is not "defeat the orcs to cross the river"
The challenge is "find a way to cross the river"
That’s a good way of putting it. You might make a better game than most AAA games
You pretty much just described baldurs gate 3, which isnt even an immersive sim, and now arcane just got gutted
The behind the scenes story on this game is going to be so much more interesting than Redfall could ever hope to be.
I'm expecting a tear-jerking No Clip documentary on this in the coming years.
It's gonna be painful. A cathartic kind of painful. Like documentaries about plane crashes or marine accidents, where the families of victims finally get closure after years of investigation.
WHA HAPPUN
@InternetHistorian where you at?
@@stevep25 I'm hoping we get a @internethistorian mega-video on the state of games coming out broken as fuck lol.
That a clear indication that you don't actually play video games and are more interested in talking about games---which IS NOT gaming
I can only assume Arkane had family members held captive and were forced to develop this travesty at gun point to guarantee their safe return? 😳
Does that explain Deathloop as well?
@@PayThePiperr deathloop is miles better than this shite
@@PayThePiperr And Wolfenstein Youngblood?
Redfall was in development before they were bought out. This is 1000% Arkanes fault and due to all of their good senior leadership leaving.
@@PayThePiperrfor me Deathloop had major issues, and I think some of the reviews for it were borderline worrying (IGN’s 10 😳) however, I still think it’s worlds ahead of Redfall. I don’t have anything positive to say about this game…it’s just really sad.
The core of the story is actually a cool idea. It would have been a neat base to build a 'Call of Cthulhu: Dark Corners of the Earth' spiritual successor on and Arkane should have been the studio to build that game as a cool immersive sim/detective game, exploring this town and uncovering that something is going on with the town's residents and the mystery surrounding the town's strange goings-on. It actually reminds me a lot of Dark Corners in that it feels like a game that was originally supposed to be one thing, then was forced to become another thing and then shoved out the door half-baked and unfinished.
To be fair Arkane was developing Redfall as a MP title two years before they sold themselves out to Microsoft.
Dishonored is one of my favourite games of all time. Its hard to believe that the studio that made such a masterpiece had devolved into this... Ralph's last point was incredibly valid as well. This is 100% on Microsoft. When Sony or Nintendo announces an exclusive, people get hyped. And the reason for that is because they maintain a standard of quality that is expected of them. There is a certain guarantee that comes with the first party exclusive stamp. How could anyone not be skeptical of XBox after they have clearly shown that they can't even judge if a video game is playable or not, let alone whether or not if it's good?
Sony exclusives r just movies at this point..."wAlK aRoUnd pREtTy wOrLd hiGh gFx dEtAilS haNd hOldUnG gAmeplay"
@@lubnaaslamm4725
We too are sorry about your mom sleeping with her brother
But keep your fanboism at bay
When IGN and the game reviewer weren't at fault. Damn, we've reached that point.
He was that bored
Who's gonna make that guy an apology cake? 😆
Look like a dream😅
Based, lol
what sucks even more about all this is I got to play the game a few months ago with Harvey Smith right behind me at a preview event, and had a meeting with him afterwards where I *told him* so many of the issues you covered here. Somehow none of that feedback landed, nobody else raised these issues, or nobody thought it might be necessary to fix this stuff before releasing the game. I don't understand it - Harvey was lovely but he and his team are so much better than this.
Hello mrwaffles miss the zombie
guide lest hope the new black ops doesn’t suck!
Spoiled westerners, in Africa we just got the Atari 2600 last week
@@GeneralButtNaked69 I thought u guys didn’t even have light 💡
Clearly they arent as good as you expected them to be anymore
@@GeneralButtNaked69 oh man. wait till you guys get to the SNES. I'm sure you could get some HUGE antelope trades for super
mario world
The sad thing about the glitches was that some of them I thought were special features in the game.😅
It's really odd that this turned out the way it did, because the concept of "immersive sim" is something Arkane had nailed down perfectly in Dishonored. There were so many ways to tackle a task, from the micro to the macro level. You could kill an enemy 50 different ways, be with the tools and weapons you're given or some indirect interaction with the environment. And you could take a myriad different combinations of paths, strategies and approaches to complete a mission it almost felt like an open world game despite the somewhat linear nature of the game. I seriously want to know what went behind the scenes during the development of Redfall.
You know you’re just in for a bad time when you owe IGN an apology for their gameplay showcase criticism.
Hahaha. I'm not ready to apologize to IGN yet. IGN should have talked about why their gameplay was pure S. They are such shills that they refused to criticize a broken game.
@@perceivedvelocity9914 I mean, 99.9% of people who cover games are shills. RUclipsrs especially. They can't criticize games too harshly or they'll get their access cut off.
@@hihihi1q23 facts
@@perceivedvelocity9914 if a business is dependant on early game copies to make reviews and content, their #1 rule is to not get that access revoked. That includes criticizing a game.
IGN redemption arc is wild
I love the lifeless intro to each section “I’d like to now talk about the combat in Redfall” 😂😂😂
Perfection.
That was my favorite part lol
Gotta match the effort and care that the devs put into this game, you know?
Reminds me of old TotalBiscuit video titles. "I will now talk about FOV sliders for 20 minutes" and the likes.
That story of how Arkane went from Mooncrash to this, all that corporate debauchery, that is the real entertainment. I would buy that book.
CORPORATE shitholes only caring about MONEY. This kind is what KILLING good games for "quck buck" or PROFIT, it only work couple of times before people stop bying game, than they crash Company and find another... Rince and repeat. Unfortunately people are naive in need of money and fall in this trap all the time. And we, gamers are one to suffered consenqueses
What happened?
They got Anthemed. Essentially everything that went wrong with Anthem also went wrong here.
Why the fuck did Bethesda give this a marketing budget yet didn’t give Hi-Fi Rush a freaking dime for marketing despite it clearly being a better game?
The editorial comedy here with the super underwhelming titles screens and transitions to match the game is masterful. Love it. Love to Austin.
This is the first Skill Up review I’ve seen that doesn’t have an eloquent intro or heavily stylized format. This is just a brutal tear down with nothing more than raw gameplay.
I really appreciated the "very high quality stealth kill animation" bit
If the game doesn't want to put effort into how it's made, why put effort into the video? I love it.
I am pretty sure he's doing a Joseph Anderson bit.
@@datboivenom not every lethargic presentation is a reference to Anderson, bud.
Redfall's empty world is the perfect allegory for the player base a month from now
Also, a perfect allegory for Arkane Studios future.
I remember playing Perfect Dark Zero on 360 and how awful it was... but that game was designed better, looked better, had more attention than detail and gameplay... on a 0 teraflops machine... than a "next gen" series X first party exclusive.
Thank God for PC and PS5... And hell with the state of PC ports even my 4080 is struggling to get a steady 60fps at 1440p. Modern gaming is the real horror game here.
The player base a week from now***
Instead of vampires, it's zombiez
Not even a month bro. Nobody is buying this game. No one.
You saw the heal animation, I'm impressed. In three days of playing, I only saw it twice; usually you just get a blank screen while you have no weapons and your health goes up. I also can't open the map without going through the menu. It's sad because I adore the New England coastal town setting and the concept is one of the coolest around, it would have been great with more polish.
everyone who hated Deathloop now:
”Perhaps I treated you too harshly”
This looks like the first fully AI generated video game.
huh. interesting thought.
To think where those games are actually headed through ai though. In the future they’ll be virtually perfect and limitless. Been thinking about it a bit lately aha
@@bullymaquire8797 endless limitless games sounds like a nightmare
Two guys with no game developer experience can put together something better than this using Unreal marketplace assets and code bundles. Hell, you could even do that on unity. Game development has gotten so streamlined with quality asset bundles and code prefabs
Its a NPC generated video game.
Close enough?
The 32 minutes I spent watching this was far more entertaining then the 30 minutes I spent playing Redfall.
Did you actually pay 70$ for this garbage tho?
Sorta glad to hear it after I just found out recently that it's not on my console(ps5)
Jedi Survivor is way more fun for $70
@@systemrecords9708It's on Gamepass. I'd say that's the sensible thing to do, but you are wasting your bandwith downloading this garbage.
That’s longer then I could play and I couldn’t really even tell you why I didn’t like it
Pardon, I think you meant RedFail
Hearing someone so quickly shut down the "we have a high bar of quality and our roadmap will get redfall th- no no stop" was so perfect and succinct.
Your honesty is appreciated as always
26:09 oh look, one year later they did exactly that LMAOOO.
Redfall may be a failure, but it gave us a 30 minute video by Skill Up that will live on forever. Thank you Redfall, at least you made RUclips a little more fun for me today.
Haha true!
just TODAY?😂
It's a decent consolation prize. I was pretty excited for this game.
“If a developer can’t be bothered to finish their game, then why should I?” …brutal 😂
I actually wouldn't mind the long stretches of walking around with no enemies, if it had more life in general to take in. Just atmospheric stuff.
this comment aged well actually, Alan Wake 2 was one of those games and it's incredibly immersive
Just speaking on the bird ability alone because its such a huge oversight out of a 1000 but they literally could have just made the bird only attack enemies if the enemy gets alerted. Such a simple solution to a problem that allows you to continue using your bird and remain in stealth until you get caught or whatever.
I like that he put as much effort into the graphics and transitions , as redfall put into their game.
Cringe
I was just thinking this haha
@@MichaelDoesLife corny
I like that you put in as much effort to make this comment as you did to get up this morning to shit
@@secretagentkarve9431 LMFAO FAX 🗣
I think Arkane's co-founder Rapahel Colantonio said it best when he left the studio after Bethesda sabotaged Prey 2017 and set it up for commercial failure, "You're not making a videogame anymore, you're making a product".
How did Bethesda sabotage Prey?
@@Joe-rq9td by improperly marketing it. They knew it was a more niche game and they treated it like dogsh*t. Many players were let down because they expected a more streamlined FPS (as it was marketed, kinda), and what they got was a pretty deep immersive sim instead
It's still a failed product even if they don't make video games anymore.
Ohhhhhhh no wonder there's so little soul. He's a visionary lol has he announced ne projects yet?
@@nailinthefashion he has founded WolfEye Studios and already released his first game Weird West. They're currently working on new game too!
Here after the death of Arkane. Even as bad as Redfall was, it still doesn't feel like the studios only dud should've ended them like this.
It’s scary when you can tell he doesn’t just dislike a game, he HATES it. Especially when there was some potential there that was completely wasted
"If a developer can't be bothered to finish their game, why should I?"
That quote sums up my AAA gaming experience from the past 5 years.
Honestly, yeah. I felt insane because I hadn’t beaten a game in like 4 months last year. But I’ve beaten like 5 indie games this year.
Part of it is that all the indie games had unique premises and were like 20-30 hours long. While all the AAA games get grindy and and are made to last for what feels like forever. And to top it off you got to put up with them being unpolished.
I don't think the devs even have a say in it tbh
Have you considered that video games are arguably more difficult to develop and rising costs change the landscape of development every 5 years? Seems like there's a fundamental misunderstanding here.
Why should you be bothered to buy it in the first place? I havent bought a game day one since cyberpunk. That was the last straw for me.
only five? damn. being nice today. triple-a been a meme for almost ten to me.
This review was genuinely more entertaining than actual Redfall gameplay.
RIP Arkane Austin.
It makes me laugh that the Triple A gaming industry is trying to move to that $70 price tag as standard for their games, yet the quality gets worse and worse each year, with only a few exceptions. Your games aren't even worth the old $60, yet you have the balls to demand $70 for piles of dogshit like this. I truly hope every buggy pile of crap priced at $70 crashes and burns so the industry finally gets it across their thick skulls that the key to success isn't charging more, it's making a good product.
If you played any Dishonored game you know just how tragic that part Skillup mentions about the key is. No opening on the roof and no way in through a window is baffling for arkane.
Most people who worked on Dishonored are no longer at Arkane. Most of them left after Prey. Now it’s just filled with talentless zoomers.
@@delix8869 them getting bought by xbox was already a death sentence but that happened as well ? Well damn, glad i still have all the Dishonored games, might be time to replay some.
@@humbleservant7797 Me too, I even though about completing the whole thing as i finished getting the pacifist achievement and now trying the get the ghost one.
you can with some of the characters, who have abilities allowing you to travel to elevated areas. The guy skillup uses just has no way to do it, which reinforces the idea they intended this to be played online primarily.
completely locks out two characters in single player right off the bat.
Which is boggling because story progression is locked to the host player.
@@delix8869 ok boomer
Probably the harshest Skillup review I've seen in 5+ years of following this channel, wow. Never would've expected such a fall from Arkane. Deathloop had polish but didn't totally work for me, either.
If it were on PlayStation, he likely would've been more positive
@@MichaelDoesLife PlayStation would’ve never put out a game this bad so that scenario is unrealistic
@@MichaelDoesLife Xbot cope
@@MichaelDoesLife If it was Playstation, this game wouldn't have even been published. Playstation cancelled the sequel to Days Gone because the OG wasn't polished enough on release.
@@MichaelDoesLife if it were a decent game he’d be more positive.
Watching the film reel section, having played both Dishonored games, after the promising open-door-by-climbing-through-hole part which is just classic Arkane, I expected enemies to spawn in endlessly as you fight your way through to the film room, then have to go fetch a bulb, but the enemies are gone, some are in the basement and some slowly fill in the film room that you've just left from, pondering this magnificent tool as if some parts of their humanity is still there. Then reality hit XD
This review was so hilarious I had to watch it twice. I love how you manage to mix in comedy. It's great. I don't understand how anyone would let this game launch in this state. They had to be reaaally disconnected with the game or something. Unfortunate release for sure.
Twice? Really?
That stealth kill animation at 10:59 is absolute comedy. Just a whack in the butt and immediately prat falling to the ground.
I was gonna say it's got that Halo 2 backsmack going, but idk Halo still had more weight and the enemies really went down hard so it always felt good
I dunno, a good hard pound in the behind normally sends me to straight to sleep
Classic "-jank" fps stealth kills back 2009
It's insane, go watch a Deathloop compilation of stealth kills. They are SO nice in that game, what happened? Even Dishonored 1 from 2012 outclasses this game. Technically a different studio made those two games, but cmon man how are you losing this hard to an 11-year-old game?
I can't believe this last 12 months. Every time I think we got the worst game of the year, someone comes along and makes an even worse one.
It’s “hold my beer” for AAA gaming for the last few years…or even the last decade of gaming, tbh
brace for Starfield 😬
They saw the direction the movie industry is going and decided they need to step up their game.
@@Dan016 Yeah, honestly, between increasing responsibilities, less excitement for AAA titles, increasing prices of "mid tier" GPUs, an ever expanding back catalog, and the increasing convenience of APUs, particularly in handhelds... I'm kind of over the desktop PC thing. I could build a solid 1000-1500 desktop OR I could buy a framework laptop and steam deck.
@@culo9999 Nah, people are just too hyped for shit that doesn't really matter. Like all of these new videogame releases won't match the games I'm still playing to his day (Warhammer TW/XCOM2/and more recently Atomic Heart, way more games than these tho). Also you don't need recent "mid tier GPUs", me and my friends still use 3 year old GPUs and worry more about office chairs and peripherals more than our rigs. A single good AAA is good for me once a year, with the amount of games I have I would be busy for maybe even 5 more years not buying these new games.
That stealth kill was entirely too funny 😂
Strangely the artwork feels a lot like the first level/area of 'the secret world' form 10 years ago , yet that level is infinitely superior.... (things like the 'crow' boss for instance)
I just wanna say that it's a REAL shame that every time there's a game like this with vampires as an underpinning theme, they NEVER do anything interesting with the thousands of years of lore humanity have written about vampires.
Edit: Spelling mistakes lul.
Vampire: The Masquerade- Bloodlines would like SEVERAL strong words with you.
@@Facepalm9 that game is almost 20 years old. It would be like using Vice City as a counterargument to people saying games based in Miami tend to suck. You're correct, but the fact that we have to go back that far speaks volumes
RIP Nosgoth, you will be remembered as loads of fun and with neat lore before you got shut down...
@@stormreach1234 I loved Nosgoth so much, I still have it installed! However, Nosgoth is the perfect example of a company making the same mistake Arkane just made - they made an always online, pvp focused action shooter for the audience that had long enjoyed the 'Legacy' series for it's single player, story driven focus. I would never have touched it if I wasn't so desperate for more of that particular world and lore.
Nothing's beaten Vampire TMB in the vampire lore department imo. There's Game of Thrones level depth behind all of the factions, history and how everything interacts.
when you said "Why should I bother to finish a game that the developers didn't bother to" that hit me like a truck. Such a depressing yet true statement for a lot of game that have come out recently
It's tough re-watching this video after the news from Microsoft about several studios this week...
Check the game's credits. Whilst there's still veterans in key positions even at the Austin studio, 70-80% of the world/level design team consists of people who've never worked on an Arkane game before -- but rather open world stuff all over the industry, from Mafia to Saints Row over Far Cry and Destiny. The OW design lead previousl worked at Bioware on ME Andromeda and ... (fittingly?) Anthem. A lot of these people where hired as recent as early 2022 too according to their LinkedIn (which probably says a bit about the game's development process...)
That's not accounting for the people that Colantonio took with his to WolfEye after Prey -- the "flop" that hurt some. The credits of Weird West show more than a dozen people who've prior worked at Arkane or collaborated with them. Prey's system lead meanwhile has moved on to Bungie. Rich Wilson, lead level designer on Prey, is at Archetype.
This comment illustrates pretty well that the quality of a game studio is the talented people who are a part of it, and not whatever prestige the studio name carries. People used to do this with Bioware all the time, like "how can the same people who made Mass Effect make Anthem?" And the answer is, most of the time, it's just not actually the same people. Most of Arkane's staff left during Redfall's development, the people who made the beloved Dishonored aren't the same people who made Redfall, it's just the same studio.
Bump
Dude, way to take a boring game and turn it into a fucking hilarious and entertaining review. Absolute GOAT reviewer, massive respect!
"I do not consider post-it notes stuck to fridges proper storytelling."
This needs to be either, like, a bumper sticker or a pledge or something. Not sure what to do with it exactly but we HAVE to make it famous somehow.
That's basically just saying "I don't like how Arkane has always told stories" though. Every Arkane game you have to read little notes and papers found around to get the full scope of the setting and story.
@@RolledDie that's true, it seemed like this seemed like the type of game that would need more personality in their characters and world though. Dishonored worked so well because you were an assassin stealthing around and finding things. This seems to be a more high action game so I feel there shoulda been more centric storytelling
Would love to have it as a fridge magnet
@B Frie while you're 100% correct, it's ridiculously predominant in redfall, much more so than in Arkane's other games, it's utilised quite poorly in comparison.
Calm down dude
Worth A Buy made a very good point with his follow up video on Redfall: Why didn’t the games journalists who previewed this game 9 days before it’s launch mention/remark on the very obvious issues this game had?
Possibly had restrictive embargo rules governing what they could mention?
@@JeremyComans embargo rules that force you to give neutral or positive coverage or lose access, isn’t as much embargo as it is brazenly corrupt/unethical.
“We have an ambitious content roadmap” has seared itself in my brain. Genuinely can’t believe that’s actually the tactic they’re taking on this
What really makes me angry is the fact that they did know. They did every trick in the book so people couldn't review and see the game before it's released. They knew it was a turd, but pushed anyway asking full price for it. It should be punishable by law.
FACTS.
It's on the consumer though to wait and read reviews on anything they buy.
If the product is bad, and no one buys it, then the shareholders and publishers change up their strategy to a (hopefully) better one.
@@Astaticembracewhile it’s true, as a consumer it’s also your responsibility, but as company they shouldn’t be allowed to deceive their customers, knowingly selling a faulty product, that’s why we have customer protection laws, if you’d just let corporations to do whatever they want because “it’s on you if you don’t like it don’t buy it” or other excuse, well we would be in much deeper s*it than we are.
@@Astaticembrace but that's exactly the point.
if they create an actual good game they probably wont sell enough additional copies to justify the additional work or even delays.
simply because the consumer will still pre-order the game or buy it at day one even if (i know that isn't the case here) that developer/publisher ripped them off 10 times before.
and they know that as well as the shareholders.
so publishing an unfinished game makes way more sense for them than to actually finish it.
and to be fair: if you sold someone your faeces a million times after telling them "it's chocolate" and they still want to buy chocolate from you, then where should your motivation be comming from to sell actual chocolate?
@@Astaticembrace That's an awful excuse. Even if it is bad and no one buys it, it's still gross from a AAA publisher under Microsoft's wing to intentionally misrepresent their game, and having review embargoes as late as possible so it's impossible to cancel for some pre-orders even if you can get a refund after the fact. Blaming the player is valid to a degree, but not at the cost of letting the developer get away with murder.
For someone who put dozens of hours into the Dishonored games (Including death of the outsider) its so unbelievable sad to what happened to Arkane Studios. Like what the hell even is this
I know right? The Dishonoreds and Prey were fucking masterpieces. Deathloop was alright, but I figured that’d just be a small dip in quality. But Redfall, man it just hurts to see Arkane fall so far.
@@lukeyspooky611 how could I forget, Prey is also such a masterpiece (It even is my profile pic)
I think the main problem with Deathloop was just how dumb the A.I was, in a game like dishonored the A.I doesn't have to be good since they are enough of a challenge by detecting you and attacking you with their swords
But in a game like Deathloop that is mostly about shooting you just need a good A.I
Thars why games like S.T.A.L.K.E.R remain so popular, because they also feature a great A.I that quickly kills you if you are not careful. Atleast Deathloop was a very charming game tho, I really did love the protagonist
But Redfall is just....damn, I don't want to say that this is Microsofts fault or anything but it's a damn bad coincidence that their first game under the direction of Microsoft is the worst they have ever made.
Maybe all the talent behind their great games aren't there anymore?
Prey was a very buggy mess when it launched
Bro I put not kidding 100 hours into Dishonored 2... This game has me disappointed on so many levels
The audio logs and notes in Control are good in providing lore but it usually either hints to future reveals or adds to what is said in the cutscenes. For example there is this whole set of written logs that goes into an event experienced by the protagonist as a child. This event turns out to be connected to the first time the main character met the being in her head she named "Polaris". It's not NECESSARY to understand the story (the protag has a voice in her head, so what? this isn't all that crazy considering what else has happened in the game up to that point) but it just gives the player more answers.
How is this possible? This deserves a documentary. We need a whistleblower and some hidden camera footage. I wanna see the context for the fabrication of this abomination.
Dude this video itself has WAY more story telling than this game ever does. I lost it when you did the monotonous transition of "showing how to blow up a car" and "how to deal with watchers" part. Those shit were hilarious
I really appreciated the random "how to explode a car in Redfall" segment. Really speaks for itself 3:58
Well, this aged... uh, good lol. Very prescient.
Hoooooo-lee crap, that glitch of the vampire sucking that dude's...uhh....sucking that dude's "blood" is priceless. So priceless that I'm kind of marveling at the confluence of events it needed to happen.
I mean, the dude getting sucked had his arms spread wide in a T-pose. The blood is spurting at just the right spot. Lucky Dude is facing away from the camera, obviously ashamed of what he is doing. It just all seems almost too perfect, like it was designed instead of manifested.
Honestly, kind of a once-in-a-lifetime glitch. Thank you Redfall for this moment.
Disappointed Skill Up videos are my favourite, this was 30 minutes of pure joy. The " I would now like to talk about" cuts with black screen, white letters, no caps and the monotone voice where such a brilliant thing! Thank you Ralph
I feel the same. "Video game is good" I usually get most of the way through the review and end up getting the game myself. "Video game is horrific" I enjoy every minute of it and how he presents it
He put the same amount effort into the transitions as Arkane put into the cutscenes.
I always thought the opening in Prey 2017 was one of the coolest most cinematic openings I’ve ever seen in a video game
I could replay this game just for the opening
So, i guess it averages out LMAO
I still listen to that track from time to time. the entire opening of prey is such a masterpiece, every moment there is jaw-dropping. helicopter’s blades synchronised with the beat, letters on the buildings foreshadowing the simulation, breaking the glass with a wrench..
bioshock infinite to me is still the best intro sequence
What a sad end to an incredible streak by Arkane Austin. Thank you for Dishonoured, and Prey. You will be missed
The still frame cut scenes worked well for Dishonored (same devs) because they were basically just showing the effects of the actions you took during previous missions and setting the scene for the next one (the art was great too). In this game it just feels awful, out of place, and cheap. Also, there were animated cutscenes in Dishonored during the missions like when you talk to the outsider. Maybe they felt the still frame thing is part of their dev style, but it was the wrong choice here.
Aside from Dishonored's vignettes being of much higher quality (more dramatic, unique sets and props, storytelling), I think it's to a large degree about how we relate to motion. There's a certain *language* to cinema and storytelling. Things that have already happened are told measuredly, and things about to happen are told frantically. Passive versus active.
In Dishonored, as you said, they are flashbacks, or snapshots of what has already happened. We're passively being informed, and a still picture (even if it's a cool 3D one) puts us at a degree of separation. There's no urgency, because looking at a photo, we know it's too late to intervene. The slow pace suits the intent.
The other end of this is something taking place right now, or is expected to take place in the near future. For example, a planning scene in a stereotypical heist movie is shot close up, with quick cuts. Snappy dialogue, pumping score. Shots of preparations taking place. The time compression (things are developing faster than real-time) creates that urgency and sense of being in the moment.
Redfall wanted to do that, but didn't do any of that.
"if a developer can't be bothered to finish their game then why should i" damn thats a good one
It should honestly be applied to many more reviews when people 'call out' reviewers for not finishing or rushing through the product. Sometimes it is just genuine lack of craft, but sometimes it's blatant slop being dropped on their plate
“I discovered another anti-vampire technique which I like to call….chair” could be one of the best video game review lines of all time 😂
We love being toxic about video gamez!
Turns out you didn't need a super powered teenage girl to kill vampires. All anyone ever needed was the ability to walk backwards slightly to the left, and a single chair.
‘Stop me if you can’ really added to it too 😂
@@MichaelDoesLife It's not "toxic" to give criticism about a poor product that you're charging $70 for.
29:01 thank me later- peek a boo 😂
About the Theatre I came across a named Vampire named Luminere something even mentioned in file in the basment. But that was before the quest.
I wonder if one visit an area before one have quest there and clear out key enemies maybe that will make the quest messed up?
On the other hand I have seen some enemies spawn in and out at random so don't know how things work.
'' I am definitely very very worried about what we can expect from Starfield and I think everybody else should be as well''.
You got that right, kiddo
With the release of Starfield and the state that its in, my eyes have finally opened and and realized the name of Bethesda is a curse. Anything its name attached to is almost always destined to be a mid or below average game, with the only 2 exceptions to this being New Vegas and ESO (haven't played it so i cant judge it). Even my beloved Skyrim is admittedly a pretty mid and unpolished game, thats only really popular still because of the sheer amount of love the modding community injects into it.
Something I'll never forget back when I played prey 2017 if i remember correctly I came across this room locked from the inside I had no idea how to get in there for ages I could see through a crack in the window a switch on the inside to unlock the door but no idea how to reach it. I then remembered I had a toy gun that fired foam bullets, completely useless against enemies but worked perfectly at shooting that switch, I'll never forget that moment. So what the hell happend here.😢
I honestly was expecting red fall to at least have that same vibe going for it.
Areas that can be entered more than one way.
In Prey I used that goo gun to get into a few areas that needed keys or similar.
Exactly!
So often you could use the foam darts, or the goo gun, or transform into a mug or something, or hack the panel, or lift some boxes, or find the code in one of a hundred different sneaky ways, or deconstruct what was blocking the way with a grenade.
It felt like every door had a dozen ways to get by, and they thought of *everything*.
It's a shame redfall is...this instead.
the people who made prey left the studio
What was in the room ?
I stacked boxes and transformed into a mug to get in there because my dumb ass didn’t see the button 😂
This is "one of those" right?
A game where the developers were told, "You have to make this first and only then will we greenlight the stuff you actually WANT to make".
And now that it didn't do well they probably won't get as much creative freedom. Huzzah!
Yeah nah... Youngblood wasn't exactly top shelf material either, and Deathloop was supposed to be 'that game'. This is Arkane's third attempt at a AAA release. They're stumbling badly.
Nah I think this is all on Arkane.
Arkane have shown they can make excellent video games in the past. Bethesda are historically a difficult publisher to work under, this is most likely their fault.
That was actually Deathloop. Deathloop was their "keep busy" game and Redfall was the "big" game.
Man, I really liked Arkane. I even defended their less popular games like Prey. But even I can't defend this. When I saw that every enemy was given a teleport ability, seemingly because the devs couldn't get anything to reliably path to the player, I felt something I've never felt before. Embarrassment. Embarrassment for something I didn't even make.
Deathloop was garbage too, not sure why people say otherwise.
There’s got to be more to this story, I can’t believe arkane wanted to make this, or are happy they made this
It's called money Nd that was what they were tasked to do. Can't defend them they made it, they released it.
I agree something went array in the development cycle, this game is awful. I can't believe Microsoft let this release like this
I guarantee production was rushed to meet some arbitrary corporate metric.
Money money money! 🤪
That's all any studio gives 2 fucks about anymore
@@Perry.... I guarantee you that's not what the developers themselves care most about. Maybe Bethesda and Microsoft pushed them to just finish it so they could make money off of it but I'm damn sure Arkane wasn't happy about the "finished" result.
Dishonored >Prey > Deathloop > Redfall
It's Evolving, Just Backwards..
And now not only is Redfall dead, but Arkane as well. Though as we've seen making even a successful game can't save a studio. RIP Tango Gameworks.
rip arkane
We're definitely going to get an exposé on the development of this game at some point. I can only imagine how many talented developers are just aching to anonymously explain wtf happened with this train wreck.
Probably just Arkane trying to piece together something that could be more mainstream. Nothing about this game says Arkane. Prey and dishonored are excellent but they didn’t sell that much.
I'm gonna cut it short for you:
Dipshit CEO tells studio with no experience in making multiplayer shooters to make a multiplayer shooter because he was bitten by the recurring monetisation bug.
Project has no coherent vision, no unique ideas, devs slog through years of an exhausting development process full of overtime and crunch, senior staff leave the studio because they just can't take this shit show anymore, project is an utterly broken mess 5 years into development so management pulls the plug and tells the studio to shit it onto the market in it's current state.
Studio has most of it's staff laid off and is relegated to aid other studios under the publisher, then gets dissolved entirely while the braindead cunt who drove it all into the ground grants himself another 10 million dollar bonus for all the hard work he did this year - granted that last part is a prediction of mine but c'mon, how many times before have you heard that story? You know it'll happen.
I said this exact same thing to my brother. Give it a few months.
@@marksu0616 I have a gut feeling MS was gently shoving them in that mainstream direction
It definitely reeks of out of touch suits forcing devs to make the game they think will make them the most money.
You firing your weapon when you hadn't seen an enemy in awhile was literally me on the way to mission. I couldn't believe it. Like...I just don't quite understand why the humans can't get off this island when there doesn't seem to be any enemies anywhere aside from object markers.
Also, as someone who used to test for Xbox, yeah. They do not care. I mean, I was there 5 years ago, but there were so many CFRs that I personally submitted that did not get fixed until after launch. So, unlike a lot of people, I was concerned when Xbox purchased Bethesda. What little (if any) quality control was going on at ZeniMax was about to get wayyyyyyy more lax during the QA and Cert process with Microsoft at the helm.
@@tigerlike7472I met someone from Bethesda who was weirdly grumpy with me when I talked about games. They mentioned an oblivion remake/remaster and when I got excited (Oblivion, despite its flaws is one of my favourite games) they were really dismissive. Basically came down to well it would go on gamepass, it won't make much money and so it's not going to be made.
It wasn't until this review I put 2+2 together, is gamepass actively hindering game development on Xbox? If the Devs know it's going on gamepass maybe they have the same attitude the person I met did and it filters through the entire game.
Why fix bugs or improve gameplay, it's on gamepass anyway so won't make them enough $$$. Sad attitude to have and worrying for the future of Xbox exclusives.
@@zHawkC I don't know if it's Gamepass necessarily, but there's definitely a ton of apathy over in that camp. When I used to live on the east coast I would often and regularly run into devs and people who worked for Bethesda and Firaxis. I remember when Dishonored came out I happened to run into a group of people at Target who were picking up Funko Pops of Corvo. We talked excitedly about the upcoming release of Dishonored and how cool it looked, etc etc. Turns out that group worked for Arkhaine and it was so cool seeing devs that were just as excited for release as I was!
Fast forward a decade later, I'm working for Xbox, and all the other FTEs and leads that I talk to are just...worn out. Heck, I became one of those worn out leads. Killed any passion I had for game development, that's for sure.
@@tigerlike7472 Quality control at ZeniMax? You do remember that Bethesda's games were memed as buggy mess since Oblivion (maybe even earlier, my memories of Morrowind are quite foggy)? Hell, I remember a few bugs that carried from Oblivion all through to the latest Skyrim whatever edition. Even though those bugs were fixed multiple times by unofficial patches.
A great example was the paintbrush glitch. I'm pretty sure the final verdict from Bethesda in regards to Oblivion was "we don't know why it's happening, oh well".
"We should be worried about Starfield"
Boy, did you see the future.
I haven't heard of this game until I saw it was coming out a month from when I first heard of it, and I genuinely think that's all the dev time that went in.
I recently picked up my first ever Arkane Studios game, Dishonored. What an absolutely marvelous game. I cannot believe the SAME studio made this.
The Dishonored series was developed by Arkane Studios Lyon. Redfall was made by Arkane Studios Austin.
@@arutzuki2491 you're sorta right. D1 was co-deved by both Austin and Lyon, D2 and Deathloop was made by Lyon, and Prey and Redfall were done by Austin.
The actual 'X factor' that was behind all of Arkane's hits was director and co-founder Raphael Colantonio. He directed D1, which is a classic, but not D2, which is not as good. He then directed Prey, literally one of the greatest games ever made, and left Arkane.
And every game after his departure proceeded to be bad in some way. Make of that what you will.
@@HelloKolla Exactly. Video game, like movie development is a team sport. But having a directorial vision is hugely important.
This is not the studio's fault, we should fix our aims at the higher ups, at the shareholders, they're the true bad guys
@@HelloKolla Oh, you're right. I prefer D2 to the first game tbh. The level design is fantastic.
The best part of this game is the part all the way back a few years ago when we learned that Bethesda trademarked "Redfall" and everyone assumed that was going to be the subtitle of Elder Scrolls 6. We never reached that peak of hype or quality again....
Watch as that's the case and this is a cheaply shat out distraction.
“The Elder Scrolls: Redfall”
Would’ve been a pretty dope title tbh
@@l.m.l8598 Could have been associated with a Redguard centered region and storyline at that I feel
Sad that this is the last game that Arcane will release.