Ultimate General: American Revolution | First Battles! | Full Release! | British Campaign | Part 2

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  • Опубликовано: 8 янв 2025

Комментарии • 28

  • @Altair1243WAR
    @Altair1243WAR 15 дней назад +2

    "I knew I clicked and it went blue, but..."
    That probably shpuld've told you everything you needed to know there. Never change, THG.

  • @MovieLineMaddness
    @MovieLineMaddness 12 дней назад +2

    I live in a world that is upside down inside out. I see no issues with this game whatsoever. I’m enjoying every minute. I own all the Total War franchise up until Three Kingdoms. I own Ultimate Admiral and CW. This game is so much fun in its own way. You manage the colonies, armies, manufacturing, navy, it’s countless hours of fun. Play that song from the ‘94 Last of The Mohicans movies. Ppl who have so many issues with this game is because the learning curve they don’t explain everything. You have to play and test it out! That’s the ONLY issue with the game. Literally that’s gameplay. Figuring something out and working towards it is so much better then the game just handing it to you.

  • @paulsnodgrass2849
    @paulsnodgrass2849 17 дней назад +4

    To increase money you need to build markets, production, Smiths, lumberyards, shipyards etc in the towns. You know how much your making by looking at profits vrs loss in your daily expenses.

  • @pennysteam
    @pennysteam 16 дней назад +1

    Interestingly the developer has announced they are leaving game labs at the end of the year.

  • @Deltium5683
    @Deltium5683 16 дней назад +6

    Reviews on Steam are quite bad, and there are many issues with this game. These developers have a history of releasing semi-baked games with low ongoing support and opt instead to launch the next iteration of the series. No thank you !

    • @weasel6535
      @weasel6535 16 дней назад +5

      Yeah, I was interested in this game, but this first battle made me say "no thanks". It also seems trying to keep the population happy is not worth the effort since they will rebel no matter what (makes sense but why include it in the game).

    • @Altair1243WAR
      @Altair1243WAR 15 дней назад

      It's not completely useless, but probably an uphill balttle on the British side. It is important to note that casualties from recruits by a certain state also reduces its loyalty, IIRC.

  • @jrs2071
    @jrs2071 17 дней назад +3

    is this game fixed yet?

  • @ObiKesnowbi
    @ObiKesnowbi 17 дней назад

    I cant keep up with everything. There is so many games. I cant play and do them all. Peanut butter and jealous right now. Good intro my guy.

  • @jppauley9969
    @jppauley9969 17 дней назад

    It would be fun to see if you could stop the war altogether by keeping loyalty high

    • @Altair1243WAR
      @Altair1243WAR 15 дней назад +1

      I'm 99% sure, due to events, they won't allow that to happen. Maybe in some places, but in historical hotspots you probably have little control. The devs love their forced events/battles for whatever reason.

  • @robertofulton
    @robertofulton 6 дней назад

    This is very confusing……where are all the big battles in Europe that actually won the war?

  • @cactuslasagna2761
    @cactuslasagna2761 17 дней назад +3

    I think the game definately has potential and I feel like the late game is more enjoyable, but man is this early game quite slow, they really have to add a faster time speed

    • @Altair1243WAR
      @Altair1243WAR 15 дней назад

      Trust me, a faster game speed is NOT the solution to their problems. It's balancing and content. For most of the opening it's "slow" because you have nothing to do, research takes forever (unless you burn stupid amounts of rep) and battles, on the American side, are brutal because you have very little actual usable troops for a long time (partly due to research). They alsp trickle feed you generals, so you have even less control over the way the stupid AI throws swarms of British troops into landings all over the coast.

  • @KK-fi6ms
    @KK-fi6ms 17 дней назад +12

    Somehow they managed to combine of the worst aspects of Total War and UG:CW instead of the best.

    • @Baron-Ortega
      @Baron-Ortega 17 дней назад +6

      To me the map system looks like armed mobs chasing eachother

    • @jaket8947
      @jaket8947 15 дней назад

      Huge step back from UGCW. Unfortunate.

  • @atari947
    @atari947 9 дней назад

    camera looks alot more awkward than age of sail or civil war

  • @jakubbenes4704
    @jakubbenes4704 17 дней назад +3

    They... they just reskined Civil War and I do not mean the engine, but everything. From reload times to strategy... during this era you would fire once or twice during assault and then charged.

    • @willywonka6487
      @willywonka6487 17 дней назад +3

      yeah even in civil war it was a lot of charge tactics....cant read any battle of the era and not see countless futile charges ordered

    • @thehistoricalgamer
      @thehistoricalgamer  17 дней назад +6

      There was very limited melee combat in the ACW, bayonets rarely were used.

    • @thehistoricalgamer
      @thehistoricalgamer  17 дней назад +12

      Eh… considering the ACW game didn’t have a strategic game, that feels like a pretty big simplification. Also the scale/scope of the battles is much smaller in this game than the ACW games.

    • @willywonka6487
      @willywonka6487 17 дней назад +1

      @@thehistoricalgamer That is just not true 0.0 How much have you actualy read?

    • @jonathonloughridge9191
      @jonathonloughridge9191 17 дней назад +9

      @@willywonka6487European observers of the war reported their shock at the lack of bayonet charges. American doctrine relied more heavily on firepower, and it’s easy to see why. The greater accuracy and longer range of rifles muskets meant battles were fought at longer distances, making bayonet charges more difficult and costly. Advances were usually made well after the weight of fire had depleted the enemy to the point of breaking, then the enemy would follow up with a charge, compelling the enemy to retreat.
      Fredericksburg, Gettysburg, and Cold Harbor are excellent examples of how difficult attacks could be, and displayed the relative futility of large-scale charges. The bayonet was most often used in small-scale skirmishes where weight of numbers could cause the enemy to rout. Melee combat accounted for relatively few battlefield casualties.