Ultimate General: American Revolution | Swarm Battles | Full Release | British Campaign | Part 6

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  • Опубликовано: 17 янв 2025
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    American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
    Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
    If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
    Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
    Army management
    You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
    Supply is essential
    Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
    Food & other Resources
    Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
    Ammunition & weapon production
    To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
    #wargame #strategy #ultimategeneralcivilwar

Комментарии • 19

  • @mainhouse4815
    @mainhouse4815 18 дней назад +5

    I'm invested in this,keep it going.

  • @bwheatley1
    @bwheatley1 17 дней назад

    I'm looking forward to you seeing where "reputation isn't easy to come by" lol

  • @xXBisquitsXx
    @xXBisquitsXx 18 дней назад +8

    I was really looking forward to this game but turns out dealing with endlessly spawning armies across a large area isn't fun. Running around with the limited armies it give you to crush rebel armies whilst 2 more spawn get real annoying and playing as the US isn't much better for endlessly spawning armies out of nowhere. Especially annoying when you crush a rebel army, take back the settlement than need to rest to get back stamina whilst their army flees at light speed towards neighbouring settlements to take those too seemingly not needing to rest. I understand that's how guerrilla warfare works but it is not fun to play against at ALL.

    • @mr.fantastic7756
      @mr.fantastic7756 18 дней назад +1

      The feelings of British Commanders:

    • @scottrandell4281
      @scottrandell4281 18 дней назад +2

      I only played as the Americans and I don't see much difference with the British. As you noted, its a slog constantly fighting armies that pop up out of nowhere and able to retreat at lightning speed. I remember chasing British troops all over the map and while defeated, they seem to have unlimited stamina and never get tired. Found it tedious and very much a "rinse and repeat" game. I did finish the American campaign, but it was really over 2 years before the game said it was. No desire to play this again (shame, had some real potential).

  • @sjoerdholtzer9168
    @sjoerdholtzer9168 17 дней назад

    you should really combine your single vessels into fleets, to have a more effective force
    several ships are still at port, they could be hunting the lone US vessels

  • @MrHecticHarry
    @MrHecticHarry 18 дней назад

    You need to move the providence militia over to the rebelling towns up north. also Merchants carry cargo while transports only take troops and sopplies if I remember.

  • @ewwthatsgross2
    @ewwthatsgross2 18 дней назад

    Take the "cheap route" to cut down on garrison costs and end up paying double if you had spent the money before the problem got big.

  • @mainhouse4815
    @mainhouse4815 18 дней назад +2

    I would say hold the waterways/sea ports, its your life line.Garrison in the interior useing probing attacks you dictate the pace. High uses of political machinations and propaganda.Sure you know all of this... :)

  • @jonsouth1545
    @jonsouth1545 18 дней назад

    Really cool maybe a cavalry/dragoon army would be useful as a mobile force for wackamoling the rebels. A fast force of say 2000 cavalry should be devistating

  • @KhanUlric
    @KhanUlric 18 дней назад +1

    I hear your feedback in terms of the sparks that come up as opposed to the wholesale eruption of rebel activity, but you're missing an important data point.
    This is 1775. While I'm not looking to be a game design apologist, this is wildly before massive support for any kind of rebellion occurred. You're essentially seeing the actions of early professional engagements against militia as it happened.
    Now if you want to say that the proportion of troops is all wrong, then I completely agree. At the start of the war, colonial militias (around Mass et me anyway) were in the area of 14-16000 against 7000 British troops. This discounts what amounts to an approximate strength of the militia over the entire colonies of ~145,000. Thing is, and I think this is where I hear your frustration, not all of these groups remotely mobilized at once, nor did they always mobilize in central commands.
    Your comment of it being Vietnam: Revolutionary War is accurate. There were entire campaigns that no one learns about (like the Forage War in NJ in 1777 I believe) where the agglutinative entropic effects were what wore away British strength and not fighting.
    Thanks for letting me get on my soapbox.

  • @ChingChangWallah.
    @ChingChangWallah. 18 дней назад

    It will be interesting to see how the game involves and balances French troops etc, which must arrive by sea.

    • @Kokoda144
      @Kokoda144 14 дней назад

      I had the Spanish turn up and take a fort

    • @ChingChangWallah.
      @ChingChangWallah. 12 дней назад

      @@Kokoda144 By land or sea?

  • @ewwthatsgross2
    @ewwthatsgross2 18 дней назад

    I want to see more!

  • @thomasmain5986
    @thomasmain5986 18 дней назад

    From memory Boston requires 900 troops to garrison so two full militia unit's is needed. Or a combination of one unit and naval unit's as the crew's count toward's the garrison. Only 100% rebellion resistance will guarantee that you will not lose a town or fort. And of course you have forces that wander in your rear area's taking town's then spreading rebellion. I built printing presses in all of the seaboard town's cities and fort's, that is -0.3 pro British sentiment fromthe get go, -0.4 if you include a church. And for some reason two to three hundred strength rebel unit of Militia, can overcome a full strength loyal militia. If you have a general who can get there best to command the battle personally.

  • @martinsoelsepp5569
    @martinsoelsepp5569 18 дней назад +2

    Weird, it seems that you lost your general in between the episodes. You left off in 5th of July 1775, staring at Byron on the outskirts of Friedericksburg (north of Richmond). Thomas Butcher was operating near Cambridge and every general was alive. Now you're suddenly starting at 2nd of July 1775 with your general dead and Boston lost. Are you sure that your save file didn't bug out or smth? I guess when rebels revolted in Boston and ousted your garrison then they killed him shortly afterwards.

    • @thehistoricalgamer
      @thehistoricalgamer  18 дней назад

      I'm not certain.

    • @martinsoelsepp5569
      @martinsoelsepp5569 18 дней назад

      @thehistoricalgamer Btw, Smith (with the big hat) was the general you lost. He defeated a rebel uprising in Boston and took it on the 25th of June 1775. Afterwards, he garrisoned Boston with his 670 troops. Boston was British-held when the last episode ended.