@@thegamer298 Its not a language its basically german with heavy dialect. Its mostly spoken in parts of very southeast(?) Germany and in parts of north Austria from what i know
Why would you need VSync on with GSync? Is Nvidia's implementation (GSync) so broken that you still get tearing despite FPS limit? Are you sure that GSync was even on in the game/screenshot you showed?
Facts bro 🤣 literally he’s like the TECH GRANDMA, cuz grandmas always say some shit and be like (“ I’ve lived long then you I know what I’m saying , you must “this that”) lmaooooo it’s that type level mannnn
Glad you're finally got a sponsored video by a monitor manufacturer, since you are the hero of monitor input lag analysis on RUclips ! Wish you all the best from Germany.
Thanks Kris! As a fellow PC building and tech enthusiast, this video was awesome! After 5 months of owning a G-Sync compatible monitor finally my framerate is buttery smooth (turns out I didn't even have G-Sync turned on properly lol). Optimizations worked great too. Cheers
@@EpiKerCovers The vysync setting tells your driver to set turn gysnc on basically. It also tells it o set your driver to vsync on when your framerate hits your displays native refreshrate. This is why you have to cap your framerate, because you don't want to get the latency from vsync on that you get with this setting. If you have framerates two to three times higher than your refreshrate you can use fast sync but it isn't as smooth usually since it skips frames to decrease latency.
i just wanna say this IS the best gsync ultimate guide i have seen and its true....enable v sync in game have it set global in nvcp AND ultra low latency. I have never experienced this type of BUTTER before. Cheers and thank u. ZERO TEARING.
I had been using this setup, but globally forcing NVCP V-Sync on instead of the in-game vsnc because I thought I had read somewhere that some in-game vsync solutions could have extra frame buffering or other implementations that would increase input delay compared to NVCP V-Sync on. I'll have to do some testing. Thanks for the vid!
The only extra effect ULL would have is automatic fps limit (following blurbusters' author of gsync101 explanations). If you use nvcpl max framerate slider ULL will simply follow this setting (or at least it should follow it) instead of its fixed pre-defined limits (-1 at 60, around -2/-3 at 120 and so on) if the slider is not used. If you use external (rtss) or in-game settings it will still (pointlessly) set its fixed limiter - which is literally incorrect thing to do in such case. Of course this also assumes v-sync is on. If it's off then it's just ull == on (aka set the mprf == 1 hint).
Thank you for this video! It was incredibly useful for me not to mention you're the only one I know who does real input delay tests in video games on RUclips.
Is there any downside to just setting a global frame limit of 141 on my 144hz instead of per game bases?Asking because I tend to play different games at the same time all the time and seems to me less of a hassle to use the nvidia control panel and set it globally to 141.
At 04:25 mark, you say even within Freesync range you might still get some tearing here and there. Are you sure that tearing isn't caused because you exceeded the max freesync range? Because this is really confusing. Why would v-sync improve freesync quality while within the freesync range? As far as I know they don't work at the same time, it is either one or the other. I know it has been 3 years but can you please comment on this?
I was at the tyrolean one lol thanks battlenonsense. Qos Just set game ports or "service port" to highest priority and set port 80 and port 443 to lowest your router will do the rest. If you are using bandwidth percentages use 67% for highest and 33% for normal. I would avoid settings for "medium" priority I think this just makes your router not sure of what it's doing. Hope this helps please give me a like if it does.
Turns out I've had the monitor set at 60Hz out of a possible 144Hz for at least a year (since I last reinstalled my graphics card), thanks for reminding me.
Hi i need some help please i have a aoc 75hz monitor and i only want to play things like days gone and doom eternal at 1080p 60fps what are the settings i need to use in gsync? Should i set my native 75hz down to 60hz in windows and do a frame cap or keep it at 75hz with a frame cap? I have a 3060 ti
I have a freesyc monitor but the overshoot introduced at 50-100fps is too much and manually lowerig it every time is really bothersome. That's why variable overdrive is so good. Also at 240hz tearing is much less noticeably so I leave it off.
it really depends on the game. on overwatch i can use -3, but i tried that in CS and i needed like -10 to make sure it never went above the monitor's limit.
@@UserAbcd-wd4zo you should, nvidia made vsync compatible with gsync somehow and it eliminates tearing at bottom of the screening even in when in monitor g-sync refresh range, I don't really understand how it works but it's been said that nvidia redone vsync to works well with g-sync, so you shouldn't have delay unless you go above your gsync refresh range for that you have to use frame limiter
Decent guide. My understanding is that in order to get the most out of GSync, it's much more widely recommended to use Nvidia's VSync (that's located in the control panel) over in-game VSync. Of course, GSync still needs to be enabled.
For me Gsync makes no sense...i have a compatible 144hz monitor and with this method i always get input lag and if i disable all gsync i get no tearing whatsoever anywhere, so i always keep it disabled but anyway, good guide for those who want to correctly set up gsync
people recommend nvcp vsync because in game vsync is sometimes triple buffered which doesn't work well with gsync. nvidia vsync is double buffered which is how gsync is supposed to work.
@@ON1MUSH4 it's actually better to use Vsync in NVCP for the exact same reasons Chris mentioned in the video... Some game engines force triple buffered vsync which doesn't play nice with gsync. that's why i always use Nvidia control panel's one
@Jc is Fast Sync also an option? I bought a Freesync 144Hz monitor recently and was planning to leave the FPS uncapped with Freesync and Fastsync enabled, whenever it arrives.
I don't find it too hard to believe even though I tried to avoid vsync when I could. In the past year or so though I have tried turning it on and in some games it really helps smooth out the experience. From what he said vsync causes problems after your frames go over the max refresh rate of your monitor.
With Gsync/Vsync On + ULL@Ultra the nvidia drivers will automatically cap the framerate at 225fps (240Hz monitor), the manual fps cap at 236 is too high in this case. We know usually the best input lag is achieved using the in-game options, while nvidia frame limiter and RTSS are suboptimal choices (even though the frametimes can be better). If you want the definitive lowest input lag config maybe it's better to manually cap the game something below 225fps while using ULL@Ultra, to avoid the automatic nvida frame limiter...but without testing I'm not so sure, what do you think? do you have any data for the input lag when the automatic 225fps cap is applied (gsyncON/vsyncON/ULL@Ultra scenario) compared with a slightly lower ingame cap?
well v sync has many wings: 1. should i enable in game (if yes then what about triple buffer in game?) 2. should enable v sync in nvdia control panel, yet again what about triple buffering 3. v sync enable where? 4. ty in advance i respect your content & its presentation. good stuff & to the point. 'Battle NO(non)sense'
Doesn't Nvidia have tech that always keeps the Hz within the Gsync limit even when dropping below the limit in FPS because it's doubles the Hz somehow? This is what I've heard.
What if you have two G-Sync monitors? I have an issue where I try to play a game at 120 Hz, but if I play a video or music on the other monitor. My game drops to the refresh rate of the other monitor. Like 30 FPS or 60 FPS if it's videos. Everything is updated. Including Windows and Nvidia Drivers. Also have HW-Accelerated GPU Scheduling on.
4:25 Can you do a video that further explains why you need to enable V-sync even with G-sync? I never had to do that on my old freesync monitor but I often have to since I switched to Nvidia in order to get G-sync to actually kick in, the most prolific example I can think of is in Rising Storm 2 where G-sync doesn't seem to work at all unless V-sync is enabled. I don't understand what's happening there, or the part where it's supposedly not "fully engaged"? On my old freesync monitor if I verified it was on by watching the adaptive refresh rate in the monitors GUI change appropriately (eg: not periodically maxing out even when my FPS is no where near it's max limit) then I never saw any tearing but G-sync seems to be less predictable if V-sync is disabled.
I have a 165 Hz G Sync monitor and have capped frame rate globally in the NVIDIA Control Panel at 161 FPS. But when I turn on the refresh rate counter for my monitor in a game, I see 165, not 161. Shouldn't I be seeing 161, since the monitor adjusts its refresh rate to the FPS, which cannot go above 161 FPS? What gives?
do urself a favor and limit ur framerate through riva tuner statistics instead of nvidia control panel, with nvidia control panel i still got random stutters while RTSS is butter smooth btw some games like csgo ignore RTSS and i bet nvidia control panel as well
@@carljohnson-ie7lm What's crazy is that the NVIDIA Control Panel's setting does work, since the FPS counters for the game show a max of 161 FPS. And G-Sync works since the monitor's frame counter does decrease under load. The problem is it caps at 165, not 161!
@@carljohnson-ie7lm I saw no difference with frame times between NVCP and RTSS (both a straight line during gameplay no hitches or stutter), but it feels more responsive/less input lag with NVCP
@@CoCo.-_-I know they are not the same thing but the point of G-Sync technology is to make the monitor's refresh rate adapt to the application's frames per second. So in this case, they are - or are supposed to be.
Hold the phone!! So I've always heard you want to have VSync disabled to if you want to use GSync. Is this not the case then? If so this is literally a game changer for me! I'm always blown away by the things I learn on this channel. Thank you for the amazing videos!
I think that's related to /just/ Gsync COMPATIBLE displays, as in, adaptive refresh rate monitors, not proper Gsync displays, with the chip in the actual monitors.
The_Cosmo its for both G-Sync module and G-Sync Compatible displays, V-Sync On makes the GPU wait for a complete frame before sending it to the monitor thus eliminating tearing completely (this is in addition to your refresh rate matching your frame rate which G-Sync does by itself which already helps with tearing but V-Sync takes it just that extra step further) V-Sync doesnt behave the same way when G-Sync is on vs G-Sync off which is why Nvidia need to rename the V-Sync option when G-Sync is on, its confusing people everywhere
@@Cosmitzian It's the opposite of that if not applicable to both in some way. I never had to do this on my Freesync display but after getting a 2080 ti and buying a G-sync display before they supported freesync I've had to do this in a few titles in particular.
With G-Sync monitor I haven't seen that tearing ever, with V-Sync off, of course. It is something which happens only in G-Sync Compatible monitors, or it depends more on the games I play with?
I don't understand. When you cap your fps lower than refresh rate it should use adaptive sync of your display. So why we can see tearing in bottom of screen? Why adaptive sync don't eliminate it? Pls explain
The answer is frametime variances. “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period. At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame. In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per. So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing). G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances. And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
Hi quick question, if I play competitive games like valorant, where I get 300+ fps and my pc can maintain the game at 270+ easily, do I still need to use g sync ? I have a 144hz monitor, my friend said I should game at uncapped and not use v sync or g sync as that's better.
I've followed almost every tutorial, done a lot of things but i still experience stutter when the framerate dips 1 frame, like from 140 to 139, 60 to 59, i have a 9600k and a 1080Ti, and of course a G-Sync monitor, im starting to think this is normal, or i need to change my CPU, since i've read 9600k struggles with frametimes. Any ideas-?
So at 4:51 to clarify, if we want to turn on v sync for a game we leave the setting in the nvidia control panel to "use the 3D application setting", then turn v sync ON in game, correct? Or do we turn v sync OFF in the nvidia control panel then ON in game?
NVCPL -> "use the 3D application setting" _(OFF would force v-sync to be off and overrule what you set ingame)_ ingame -> enable v-sync if a game has "double buffer v-sync" and "triple buffer v-sync" always choose "double buffer v-sync".
@@BattleNonSense If you can't choose the buffer type ingame for v-sync and only offers triple buffering, wouldn't you be better of to just turn v-snyc on in NVCP instead? As Blurbusters recommend anyway. Because V-Sync in NVCP is always double-buffer and "made" to work with g-sync. They say that ingame v-sync can cause problems and not benefits like you state.
5:11 I didn't understand... If I have limited the fps (in my case 140 since I have 144hz display) why I have to activate V-sync? Why there is tearing if we are safe between the variable refresh rate range?
I played CS:GO for years using uncapped FPS, No Vsync, G sync ON. Reached Global numerous times and never saw tearing. The only time the game felt bad was when I capped the FPS to the monitors refresh rate or slightly below.
But what about open world games,you said to put vsync on and to lower fps limit where is consistent,but open world games can go from 140 to 100 fps.Would you still be using vsync if you have this jumps from 140-100,or should we turn it off?
In my understanding it is not in the monitor’s g sync range. As g sync adapts the display refresh rate to match the gpu’s frame rate but when your gpu exceeds your display’s maximum refresh rate g sync can’t do anything without v sync as g sync can’s change the display’s refresh rate to a refresh rate that is higher than the display’s maximum refresh capability.
Albertredneck ohh didn’t notice that my bad. I have no idea then why there is still tearing as I always use both g sync with v sync in addition to a frame cap 3 frames below my display’s refresh rate as that was the recommended set up to use with a g sync monitor. Probably that’s why 🤷🏻♂️
3:08 - One of the last few Nvidia driver updates took this 'max frame rate' selection away from there.. I now have to use RivaTuner again. Any clue why mine went away but you still have yours?
Good guide, but if you want minimal input lag disable all g-sync and v-sync and if you want avoid tearing cap 3 frames above your hz monitor limit. G-sync is good but add input lag !
Only gsync monitor. You might get a good experience by adaptive sync or turning vsync off and reading about how hz on your monitor works. Ie. 60hz run your game at 120fps or 180fps. 144hz run your game at 72fps.
When pairing with gsync, theres definitely games that works better with ingame vsync and some work better with nvcp vsync, you just have to test it yourself. But with my observation after owning gsync monitors for 6 years, older games work better with nvcp vsync, they usually tend to do more than just vsync and cause stuttering etc. Newer games have better in game vsync.
Let's say, I play mostly old single player fps/rpg's. After buying 144hz monitor, it brought more headache for choosing right refresh rate along with fps cap, vsync. Each game has own frame limiter, quite often it's not obvious positive result after turning on freesync. I ended up setting fixed 75fps cap/75hz for all games without vsync.
I feel like this is the case for Apex Legends, at least for me. If I use vsync in nvcp, and off in Apex, I get small stutters, though still no tearing. Anyone else having issues at running Apex smoothly?
hmm i thought you said before that it's better to use the vsync within the nvidia control panel because some game vsync options may include triple buffering?
Does not sound like something that I have said. v-sync in games usually always uses double buffer. some offer triple buffer v-sync as an additional setting, which you should not use in this setup.
@@BattleNonSense Great advice But, why dont you agree with Blurbusters - 3fps below monitor and setting v-sync in NVCP? How can it be different with a non g-sync module? Just wondering 👍🏻🙂
@@JN-hg5wn It's not a set number, it's just general inaccuracy. I found an offset of 4 to be what I needed and I never looked anything up so we independently came to the same conclusion. With that being said, rarely some games change the game and require excessive offsets of 10 FPS or so.
@@OGPatriot03 Well I never ever heard anyone say that, and never had any problem using Blurbusters recomendation. And I think they Know better then anyone else, what they are talking about!
oh ffs why is everything so different. many sources say to turn on vsync thru NVCP and not in game, but this video is telling me to turn vsync on in game and off in NVCP
I tried this too but since I have two different monitors.. one for "gaming" and one for 4k color accurate work that has no "adaptive sync" this completely fucked shit up.. so.. I've just stopped doing it..
Some weird thing started to happen few weeks ago, every time i exit game, my whole pc slow down, can barely move cursor mouse, after restart all fine. This happens only when game is fullscreen with gsync. When i turn off gsync in control panel everything is fine... When i play windowed borderless games everything is fine also.. Dont know how to fix this?
The whole point of g-sync is different, it's variable refresh rate, in other words, the GPU tells the screen when to refresh so to avoid tearing. But it can only do that within the specified range of refresh rates that tops out at the maximum refresh rate of the monitor. And to make sure you don't get outside of this range, you set an fps limiter, which is imperfect so some frames still get rendered too fast - outside of the g-sync range. You can go lower with the limiter so these imperfections become irrelevant or you can enable v-sync, which will absolutely make sure no tear will happen and when enabled alongside g-sync, its functionality changes a little where it does not take over until you reach that max refresh rate.
@@Nikelangelo yeh I knew that. What didn't know was the last part of what you said. I thought it would still introduce vcync stuttering then you have lower fps. Good to know. Does that apply to monitors with a gsync module?
That happens when your fps goes below the freesync monitor range, that happens to me too on an Asus VP249QGR with a GTX 1080, if I enable Freesync and Gsync I get black screen flickering that's why I completely disabled both Gsync compatibility and Freesync on my monitor, some people recommend to use the app CRU to change the monitor Freesync range, my monitor has this range 48-144 and they recommend to use 38-144 I haven't try that, I don't want to fuck something up tbh
@@jonwolf_gaming yeah that's what I saw too, it's really annoying because it's usually the game menu that messes it up, once in game it's in 48-144 absolutely fine. I have it turned off too
At the foundation everything is "VESA Adaptive Sync". :) Main difference between "AMD FreeSync" and "NVidia G-Sync Compatible" is that nvidia has a certification process for monitors to ensure that these monitors meet certain standards. There are many Adaptive Sync monitors out there which have major issues _(flickering, very narrow VRR, ...)_ even when you use them with an AMD GPU. Those won't get the "G-Sync Compatible" stamp, which is a good thing for the end user as he then knows that he cannot expect much from these devices. I would hope that AMD starts to do the same thing in the future.
@@BattleNonSense True! But sadly there are some exceptions! Like my Samsung Odyssey G7 32" (G-Sync compatible). It flickers a lot randomly with G-Sync active. And of course input lag is increased with VRR disabled.
At 165hz free sync w 2060 vsync on fps counter shows 158 from all applications tested. This should render the frame rate limiter redundant should it not?
I don't understand why Gsync requires Vsync to be turned on, given that Gsync should synchronise the refresh rate of the monitor with the frequency at which frames become available. In other words, why does tearing occur at all, if Gsync is being used? Is tearing occurring despite the use of Gsync, if the frames come in too fast, i.e., the frame generation speed exceeds the maximum frequency the monitor can handle?
Wait, so... Disable Vsync in CC and enable it in every game I play? That changes things as I've always heard it the other way around. Also, any idea on what to do with Low Latency Mode?
@@xm3405 From what I've tested, in almost all of games I play V-sync doesn't work enabled only in the game's settings, but does work enabled only in NCP
How does this affect 60-120 Hz monitors? Should I cap the frame rate limit at 56 FPS for 60Hz monitor and 116 FPS for a 120 Hz monitor when using V-sync alongside G-sync? Some games are even capped at 60fps like fighting games for example.
Hey there! Are there any specific recommendations regarding games with different V-Sync settings? Such as Double/Triple Buffering or Half/Full Refresh Rate etc. :)
Great video!!! Didn't know you should enable vsync with gsync. Also never took the time to find out that 4fps is the best option to keep below. Gonna try these 2 tips when I get home.
Hello, I noticed that in games that do not support full screen, but only Borderless (World of warcraft and Back 4 blood) g sync works very well without v sync (no tearing at the bottom of the screen), if the maximum performance mode is selected in the Nvidia power supply settings. The fps limiter must be enabled in Nvidia settings, not in RTSS! How does it work?
► Other versions of this video:
➜ German ruclips.net/video/f3FcUVa3vyY/видео.html
➜ Tyrolean ruclips.net/video/93NiCirWy3w/видео.html
So cool that you're making videos in Tyrolean language now!
Never heard of Tyrolean. Is it a widely used language?
@@thegamer298 Its not a language its basically german with heavy dialect. Its mostly spoken in parts of very southeast(?) Germany and in parts of north Austria from what i know
free sync next?
Why would you need VSync on with GSync? Is Nvidia's implementation (GSync) so broken that you still get tearing despite FPS limit?
Are you sure that GSync was even on in the game/screenshot you showed?
Whenever he says 'must' I always feel compelled to do what he says.
Yeah bro. He is the best 👍🏻
Papa nonsense told me to do it, so I did it
"would you kindly"
Whenever someone says “compelled “ it reminds me of TVD
Facts bro 🤣 literally he’s like the TECH GRANDMA, cuz grandmas always say some shit and be like (“ I’ve lived long then you I know what I’m saying , you must “this that”) lmaooooo it’s that type level mannnn
3:13 You can set a frame rate limit (and whether you want one or not) for every individual game in the "program settings" tab.
These videos are the most clear and informative guidance on this potentially very confusing topic. Excellent work!
Glad you're finally got a sponsored video by a monitor manufacturer, since you are the hero of monitor input lag analysis on RUclips ! Wish you all the best from Germany.
Thanks Kris! As a fellow PC building and tech enthusiast, this video was awesome! After 5 months of owning a G-Sync compatible monitor finally my framerate is buttery smooth (turns out I didn't even have G-Sync turned on properly lol). Optimizations worked great too. Cheers
This is a great video telling you what to do, but I wish you got into more details as to why these things work or how these technologies work.
Wow, always thought I had to turn Vsync off when using gsync.
@DaKrawnik why do you think he didn't?
@@leobitencourt4719 Answer the question!
Lol poor guy, Nvidia made it confusing for sure.
@@guywithalltheanswers6942 So what is the real answer and why?
@@EpiKerCovers The vysync setting tells your driver to set turn gysnc on basically. It also tells it o set your driver to vsync on when your framerate hits your displays native refreshrate. This is why you have to cap your framerate, because you don't want to get the latency from vsync on that you get with this setting.
If you have framerates two to three times higher than your refreshrate you can use fast sync but it isn't as smooth usually since it skips frames to decrease latency.
Thanks for the tip about Vsync always wondered why i saw tearing on the bottom of the screen.
i just wanna say this IS the best gsync ultimate guide i have seen and its true....enable v sync in game have it set global in nvcp AND ultra low latency. I have never experienced this type of BUTTER before. Cheers and thank u. ZERO TEARING.
I've watched a few of your videos now, really informative and helpful, thanks!
love it when a Battlenonsense vid shows up in my subs
Same!
Same man same.
I had been using this setup, but globally forcing NVCP V-Sync on instead of the in-game vsnc because I thought I had read somewhere that some in-game vsync solutions could have extra frame buffering or other implementations that would increase input delay compared to NVCP V-Sync on. I'll have to do some testing. Thanks for the vid!
Yeah I've seen Blurbusters recommend to enable it globally.
This guy is an idiot. You are supposed to disable Vsync in game, with a Gsync panel. Don't thank him for the video, it's false info.
The only extra effect ULL would have is automatic fps limit (following blurbusters' author of gsync101 explanations). If you use nvcpl max framerate slider ULL will simply follow this setting (or at least it should follow it) instead of its fixed pre-defined limits (-1 at 60, around -2/-3 at 120 and so on) if the slider is not used. If you use external (rtss) or in-game settings it will still (pointlessly) set its fixed limiter - which is literally incorrect thing to do in such case. Of course this also assumes v-sync is on. If it's off then it's just ull == on (aka set the mprf == 1 hint).
Thank you for this video! It was incredibly useful for me not to mention you're the only one I know who does real input delay tests in video games on RUclips.
Clear, concise and informative as always!
I’d like to see further explanation of using V-Sync in addition to G-Sync I thought this was redundant and just added latency issuws
Just found out my settings were wrong for months. God dang thank you. Gameplay is so much smoother.
Chris! Keep up the great videos man!
Is there any downside to just setting a global frame limit of 141 on my 144hz instead of per game bases?Asking because I tend to play different games at the same time all the time and seems to me less of a hassle to use the nvidia control panel and set it globally to 141.
I never heard anyone suggest using Vsync in game VS Vsync in the Nvidia control panel. Sh*ts confusing.
At 04:25 mark, you say even within Freesync range you might still get some tearing here and there. Are you sure that tearing isn't caused because you exceeded the max freesync range? Because this is really confusing. Why would v-sync improve freesync quality while within the freesync range? As far as I know they don't work at the same time, it is either one or the other. I know it has been 3 years but can you please comment on this?
I was at the tyrolean one lol thanks battlenonsense. Qos Just set game ports or "service port" to highest priority and set port 80 and port 443 to lowest your router will do the rest.
If you are using bandwidth percentages use 67% for highest and 33% for normal. I would avoid settings for "medium" priority I think this just makes your router not sure of what it's doing. Hope this helps please give me a like if it does.
Just the video I was after, thanks Chris!
Gleich mal alle drei geschaut. Das Tirolerisch ist ja zum schießen 😂👍♥️
Turns out I've had the monitor set at 60Hz out of a possible 144Hz for at least a year (since I last reinstalled my graphics card), thanks for reminding me.
Hi i need some help please i have a aoc 75hz monitor and i only want to play things like days gone and doom eternal at 1080p 60fps what are the settings i need to use in gsync? Should i set my native 75hz down to 60hz in windows and do a frame cap or keep it at 75hz with a frame cap? I have a 3060 ti
I have a freesyc monitor but the overshoot introduced at 50-100fps is too much and manually lowerig it every time is really bothersome.
That's why variable overdrive is so good.
Also at 240hz tearing is much less noticeably so I leave it off.
Hey. there came out a new method of frame synchronization "scanline sync" in RivaTuner and "Cyber Sync" in FPS monitor.
Why exactly 4 below? The standard for a long time has been 3 below, according to blurbusters.
+1 👍🏻
it really depends on the game.
on overwatch i can use -3, but i tried that in CS and i needed like -10 to make sure it never went above the monitor's limit.
@@BattousaiHBr I noticed the same thing with CoD Modern Warfare, I have to set it to -8.
@cas curse i know this but this doesn't answer the question
sneakwastaken you're dense
I abolutely forgot that V-sync should be on with G-sync
Thank you
DaKrawnik it says at 4:20
You shouldn’t use vsync with gsync I never have tearing with just gsync. It increases my input lag
@@UserAbcd-wd4zo you should, nvidia made vsync compatible with gsync somehow and it eliminates tearing at bottom of the screening even in when in monitor g-sync refresh range, I don't really understand how it works but it's been said that nvidia redone vsync to works well with g-sync, so you shouldn't have delay unless you go above your gsync refresh range for that you have to use frame limiter
@@UserAbcd-wd4zo It doesn't increase input delay as you have capped the fps below your refresh rate, so it doesn't fully engage.
Your screen at 2:17 had me thinking something was wrong with my phone display on the bottom right lol
Decent guide. My understanding is that in order to get the most out of GSync, it's much more widely recommended to use Nvidia's VSync (that's located in the control panel) over in-game VSync. Of course, GSync still needs to be enabled.
For me Gsync makes no sense...i have a compatible 144hz monitor and with this method i always get input lag and if i disable all gsync i get no tearing whatsoever anywhere, so i always keep it disabled but anyway, good guide for those who want to correctly set up gsync
In game VSYNC over NVCP VSYNC is new info! Is there less latency using in game? Can you explain your reasoning? Thanks for the brilliant videos.
people recommend nvcp vsync because in game vsync is sometimes triple buffered which doesn't work well with gsync. nvidia vsync is double buffered which is how gsync is supposed to work.
@@moneyiniti im playing apex legends whay kind of vsync should i use double buffered or triple?
What?? New info?? LMBO...it does not matter nor does it have ANY effect on whether you enable it in NCP or in the game...PERIOD.
Thin Deezal HD evidence for that ? I was asking op who tests empirically.
@@docstranger9520 Google is your friend.
Can you make a video for vsync Nvidia control panel vs vsync in-game (gsync), because I found weird issue using vsync in-game
Danilo Nuzzo I’ve always heard to use it in the control panel for this exact reason. Using Gsync with VSync on in app, causes issues with some games.
@@dlaroc exactly, I found some little stutter using vsync in-game
@@ON1MUSH4 it's actually better to use Vsync in NVCP for the exact same reasons Chris mentioned in the video... Some game engines force triple buffered vsync which doesn't play nice with gsync. that's why i always use Nvidia control panel's one
4:27 I find it hard to believe enabling v-sync causes no delay at all, please explain more if you can, thanks!
Yea someone who is geeky enough please confirm this
@Jc is Fast Sync also an option? I bought a Freesync 144Hz monitor recently and was planning to leave the FPS uncapped with Freesync and Fastsync enabled, whenever it arrives.
Watch the previous videos, it's explained.
I don't find it too hard to believe even though I tried to avoid vsync when I could. In the past year or so though I have tried turning it on and in some games it really helps smooth out the experience. From what he said vsync causes problems after your frames go over the max refresh rate of your monitor.
Thanks boss! Upvoted for the help
With Gsync/Vsync On + ULL@Ultra the nvidia drivers will automatically cap the framerate at 225fps (240Hz monitor), the manual fps cap at 236 is too high in this case. We know usually the best input lag is achieved using the in-game options, while nvidia frame limiter and RTSS are suboptimal choices (even though the frametimes can be better). If you want the definitive lowest input lag config maybe it's better to manually cap the game something below 225fps while using ULL@Ultra, to avoid the automatic nvida frame limiter...but without testing I'm not so sure, what do you think? do you have any data for the input lag when the automatic 225fps cap is applied (gsyncON/vsyncON/ULL@Ultra scenario) compared with a slightly lower ingame cap?
@@HondaWanderer theres is a cap with NULL on ultra for sure.
well v sync has many wings:
1. should i enable in game (if yes then what about triple buffer in game?)
2. should enable v sync in nvdia control panel, yet again what about triple buffering
3. v sync enable where?
4. ty in advance
i respect your content & its presentation. good stuff & to the point. 'Battle NO(non)sense'
Doesn't Nvidia have tech that always keeps the Hz within the Gsync limit even when dropping below the limit in FPS because it's doubles the Hz somehow? This is what I've heard.
This is brilliant..cheers mate
Wait, so you recommend enabling V-sync in games instead of the CP now? Does this also apply for G-SYNC monitors or only G-SYNC compatible monitors?
well actually CP better in my experience. some games do weird shenenigans when Vsync enabled in game. g-sync/g-sync compatible does not matter
@@AeonMW2 I concur, even Blurbusters recommend using CP V-Sync rather than in-game
Yeah that one chocked me a bit to. As Blurbusters - g-sync 101. They clearly state you should allways set it in NVCP 👍🏻
He always recommended that.
Leaving a comment in case he replies
What if you have two G-Sync monitors? I have an issue where I try to play a game at 120 Hz, but if I play a video or music on the other monitor. My game drops to the refresh rate of the other monitor. Like 30 FPS or 60 FPS if it's videos. Everything is updated. Including Windows and Nvidia Drivers. Also have HW-Accelerated GPU Scheduling on.
4:25 Can you do a video that further explains why you need to enable V-sync even with G-sync? I never had to do that on my old freesync monitor but I often have to since I switched to Nvidia in order to get G-sync to actually kick in, the most prolific example I can think of is in Rising Storm 2 where G-sync doesn't seem to work at all unless V-sync is enabled.
I don't understand what's happening there, or the part where it's supposedly not "fully engaged"?
On my old freesync monitor if I verified it was on by watching the adaptive refresh rate in the monitors GUI change appropriately (eg: not periodically maxing out even when my FPS is no where near it's max limit) then I never saw any tearing but G-sync seems to be less predictable if V-sync is disabled.
I honestly still don't understand if I should enable V-sync in games or not.
I have a 165 Hz G Sync monitor and have capped frame rate globally in the NVIDIA Control Panel at 161 FPS. But when I turn on the refresh rate counter for my monitor in a game, I see 165, not 161. Shouldn't I be seeing 161, since the monitor adjusts its refresh rate to the FPS, which cannot go above 161 FPS? What gives?
do urself a favor and limit ur framerate through riva tuner statistics instead of nvidia control panel, with nvidia control panel i still got random stutters while RTSS is butter smooth
btw some games like csgo ignore RTSS and i bet nvidia control panel as well
@@carljohnson-ie7lm What's crazy is that the NVIDIA Control Panel's setting does work, since the FPS counters for the game show a max of 161 FPS. And G-Sync works since the monitor's frame counter does decrease under load. The problem is it caps at 165, not 161!
@@carljohnson-ie7lm I saw no difference with frame times between NVCP and RTSS (both a straight line during gameplay no hitches or stutter), but it feels more responsive/less input lag with NVCP
refresh rate and frame rate are not the same thing so what you have is fine do not worry
@@CoCo.-_-I know they are not the same thing but the point of G-Sync technology is to make the monitor's refresh rate adapt to the application's frames per second. So in this case, they are - or are supposed to be.
Hold the phone!! So I've always heard you want to have VSync disabled to if you want to use GSync. Is this not the case then? If so this is literally a game changer for me! I'm always blown away by the things I learn on this channel. Thank you for the amazing videos!
I think that's related to /just/ Gsync COMPATIBLE displays, as in, adaptive refresh rate monitors, not proper Gsync displays, with the chip in the actual monitors.
The_Cosmo its for both G-Sync module and G-Sync Compatible displays, V-Sync On makes the GPU wait for a complete frame before sending it to the monitor thus eliminating tearing completely (this is in addition to your refresh rate matching your frame rate which G-Sync does by itself which already helps with tearing but V-Sync takes it just that extra step further) V-Sync doesnt behave the same way when G-Sync is on vs G-Sync off which is why Nvidia need to rename the V-Sync option when G-Sync is on, its confusing people everywhere
@@Cosmitzian It's the opposite of that if not applicable to both in some way. I never had to do this on my Freesync display but after getting a 2080 ti and buying a G-sync display before they supported freesync I've had to do this in a few titles in particular.
Cool will be trying all these tips tomorrow .
I've followed every step & I'm still getting screen tearing, I have no idea what to do man
Wow this is just an amazing, informative video, thank you so much. I'll head to your Patron page
i turn on v-sync from nvidia control panel and turn it off on every games for better fps and lower fps by 3 from max display Hz.
With G-Sync monitor I haven't seen that tearing ever, with V-Sync off, of course. It is something which happens only in G-Sync Compatible monitors, or it depends more on the games I play with?
But does low latency mode affect performance? I heard its very CPU bound.
I don't understand. When you cap your fps lower than refresh rate it should use adaptive sync of your display. So why we can see tearing in bottom of screen? Why adaptive sync don't eliminate it? Pls explain
The answer is frametime variances.
“Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period.
At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame.
In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per.
So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing).
G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances.
And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
You always have to enable gsync with vsync, to even out frametimes without adding input lag
Hi quick question, if I play competitive games like valorant, where I get 300+ fps and my pc can maintain the game at 270+ easily, do I still need to use g sync ? I have a 144hz monitor, my friend said I should game at uncapped and not use v sync or g sync as that's better.
Really good video, thank you for making it. Very useful and helpful.
I've followed almost every tutorial, done a lot of things but i still experience stutter when the framerate dips 1 frame, like from 140 to 139, 60 to 59, i have a 9600k and a 1080Ti, and of course a G-Sync monitor, im starting to think this is normal, or i need to change my CPU, since i've read 9600k struggles with frametimes. Any ideas-?
So at 4:51 to clarify, if we want to turn on v sync for a game we leave the setting in the nvidia control panel to "use the 3D application setting", then turn v sync ON in game, correct? Or do we turn v sync OFF in the nvidia control panel then ON in game?
NVCPL -> "use the 3D application setting" _(OFF would force v-sync to be off and overrule what you set ingame)_
ingame -> enable v-sync
if a game has "double buffer v-sync" and "triple buffer v-sync" always choose "double buffer v-sync".
@@BattleNonSense If you can't choose the buffer type ingame for v-sync and only offers triple buffering, wouldn't you be better of to just turn v-snyc on in NVCP instead? As Blurbusters recommend anyway. Because V-Sync in NVCP is always double-buffer and "made" to work with g-sync. They say that ingame v-sync can cause problems and not benefits like you state.
5:11 I didn't understand... If I have limited the fps (in my case 140 since I have 144hz display) why I have to activate V-sync? Why there is tearing if we are safe between the variable refresh rate range?
Should do a video detailing Tradeoffs between GSYNC and ULMB/ELMB technologies and when to pick what.
Your videos are so useful, thank you.
I played CS:GO for years using uncapped FPS, No Vsync, G sync ON. Reached Global numerous times and never saw tearing. The only time the game felt bad was when I capped the FPS to the monitors refresh rate or slightly below.
Keep in mind certain games just don't get along with Gsync. GW2 and FFXI are some examples.
thank you sir
This is super useful! Every gamer should see this!
Why is the minimum 48 Hz?
I wish it was closer to 30Hz
Dedicated G-Sync monitor (not freesync or adaptive/compatible) can go as low as 1hz
Why is it impossible to find any real G-Sync monitors now? Everything says compatible when I search
But what about open world games,you said to put vsync on and to lower fps limit where is consistent,but open world games can go from 140 to 100 fps.Would you still be using vsync if you have this jumps from 140-100,or should we turn it off?
I don't understand why there is still tearing (only at the bottom?) when running inside the monitors gsync range
In my understanding it is not in the monitor’s g sync range. As g sync adapts the display refresh rate to match the gpu’s frame rate but when your gpu exceeds your display’s maximum refresh rate g sync can’t do anything without v sync as g sync can’s change the display’s refresh rate to a refresh rate that is higher than the display’s maximum refresh capability.
@@thephantom9080 no because he already had the fps limiter ON
Albertredneck ohh didn’t notice that my bad. I have no idea then why there is still tearing as I always use both g sync with v sync in addition to a frame cap 3 frames below my display’s refresh rate as that was the recommended set up to use with a g sync monitor. Probably that’s why 🤷🏻♂️
I just have a question I have done everything you said but for some reason when im playing games my screen is flickering
What a man!!! I can play now fkin dying light finally. Thanks brother
3:08 - One of the last few Nvidia driver updates took this 'max frame rate' selection away from there.. I now have to use RivaTuner again. Any clue why mine went away but you still have yours?
Maybe try DDU and see if that fixes it.
Its still available try reinstalling your driver
still there
RTSS is better anyways
Good guide, but if you want minimal input lag disable all g-sync and v-sync and if you want avoid tearing cap 3 frames above your hz monitor limit.
G-sync is good but add input lag !
a whopping 0.3ms of input lag oh the horror
Does that 4 fps below the highest refresh rate tip is applicable to all situations or only when using g-sync monitor?
Only gsync monitor. You might get a good experience by adaptive sync or turning vsync off and reading about how hz on your monitor works. Ie. 60hz run your game at 120fps or 180fps. 144hz run your game at 72fps.
When pairing with gsync, theres definitely games that works better with ingame vsync and some work better with nvcp vsync, you just have to test it yourself. But with my observation after owning gsync monitors for 6 years, older games work better with nvcp vsync, they usually tend to do more than just vsync and cause stuttering etc. Newer games have better in game vsync.
Let's say, I play mostly old single player fps/rpg's. After buying 144hz monitor, it brought more headache for choosing right refresh rate along with fps cap, vsync. Each game has own frame limiter, quite often it's not obvious positive result after turning on freesync. I ended up setting fixed 75fps cap/75hz for all games without vsync.
I feel like this is the case for Apex Legends, at least for me. If I use vsync in nvcp, and off in Apex, I get small stutters, though still no tearing. Anyone else having issues at running Apex smoothly?
hmm i thought you said before that it's better to use the vsync within the nvidia control panel because some game vsync options may include triple buffering?
Does not sound like something that I have said.
v-sync in games usually always uses double buffer. some offer triple buffer v-sync as an additional setting, which you should not use in this setup.
@@BattleNonSense u just said use v synk with g synk wtf u mean
@@BattleNonSense Great advice But, why dont you agree with Blurbusters - 3fps below monitor and setting v-sync in NVCP?
How can it be different with a non g-sync module?
Just wondering 👍🏻🙂
@@JN-hg5wn It's not a set number, it's just general inaccuracy. I found an offset of 4 to be what I needed and I never looked anything up so we independently came to the same conclusion. With that being said, rarely some games change the game and require excessive offsets of 10 FPS or so.
@@OGPatriot03 Well I never ever heard anyone say that, and never had any problem using Blurbusters recomendation. And I think they Know better then anyone else, what they are talking about!
Thank you ! Crystal-clear.
Blur Busters are pretty adamant that you should turn on vsync in the NVCP and not in the game for best Gsync results?
is it necessary to cap my fps tho?
edit: just finished the vid and noticed u weren't dropping under 164 fps in overwatch, how's that possible?
oh ffs why is everything so different. many sources say to turn on vsync thru NVCP and not in game, but this video is telling me to turn vsync on in game and off in NVCP
I tried this too but since I have two different monitors.. one for "gaming" and one for 4k color accurate work that has no "adaptive sync" this completely fucked shit up.. so.. I've just stopped doing it..
So gsync+vsync+frame cap will remove all stutters but is there more delay than if you just put everything off so no sync and unlimited fps?
Some weird thing started to happen few weeks ago, every time i exit game, my whole pc slow down, can barely move cursor mouse, after restart all fine. This happens only when game is fullscreen with gsync. When i turn off gsync in control panel everything is fine... When i play windowed borderless games everything is fine also.. Dont know how to fix this?
I never knew to run vsync with gsync to get the best results. I thought the whole point of gsync was not to have to use vsync?
The whole point of g-sync is different, it's variable refresh rate, in other words, the GPU tells the screen when to refresh so to avoid tearing. But it can only do that within the specified range of refresh rates that tops out at the maximum refresh rate of the monitor. And to make sure you don't get outside of this range, you set an fps limiter, which is imperfect so some frames still get rendered too fast - outside of the g-sync range. You can go lower with the limiter so these imperfections become irrelevant or you can enable v-sync, which will absolutely make sure no tear will happen and when enabled alongside g-sync, its functionality changes a little where it does not take over until you reach that max refresh rate.
@@Nikelangelo yeh I knew that. What didn't know was the last part of what you said. I thought it would still introduce vcync stuttering then you have lower fps. Good to know. Does that apply to monitors with a gsync module?
@@leviwebb9401 Yeah afaik you do the same steps to reach the optimal setup regardless if the screen has a g-sync module or not.
@@Nikelangelo cheers
I thought the same! Why do pretty much all streamers have vsync disables? I always turn vsync off since I’ve had my gsync monitor. /-:
When I use g sync compatible on my MSI MAG27CQ I get a black screen after a game has been running for a few seconds and I cant seem to find a fix :(
That happens when your fps goes below the freesync monitor range, that happens to me too on an Asus VP249QGR with a GTX 1080, if I enable Freesync and Gsync I get black screen flickering that's why I completely disabled both Gsync compatibility and Freesync on my monitor, some people recommend to use the app CRU to change the monitor Freesync range, my monitor has this range 48-144 and they recommend to use 38-144 I haven't try that, I don't want to fuck something up tbh
@@jonwolf_gaming yeah that's what I saw too, it's really annoying because it's usually the game menu that messes it up, once in game it's in 48-144 absolutely fine. I have it turned off too
@@cambrown__ exactly pal, I'm having exactly the same issue, it's very annoying when that happens
this almost sounds it has huge compatibility issues and makes me wonder if i even want this anymore.
Gsycn compatible, aka freesync. Gotta love how they just slapped the nvidia branding over the amd one
Not entirely true, to obtain the gsync branding, the monitor must meet or exceed certain metrics.
@@brkbtjunkie And pay Nvidia to get the certification.
Luciano R and that’s a voluntary transaction between nvidia and the monitor manufacturer. What’s your point?
At the foundation everything is "VESA Adaptive Sync". :)
Main difference between "AMD FreeSync" and "NVidia G-Sync Compatible" is that nvidia has a certification process for monitors to ensure that these monitors meet certain standards.
There are many Adaptive Sync monitors out there which have major issues _(flickering, very narrow VRR, ...)_ even when you use them with an AMD GPU.
Those won't get the "G-Sync Compatible" stamp, which is a good thing for the end user as he then knows that he cannot expect much from these devices. I would hope that AMD starts to do the same thing in the future.
@@BattleNonSense True! But sadly there are some exceptions! Like my Samsung Odyssey G7 32" (G-Sync compatible). It flickers a lot randomly with G-Sync active. And of course input lag is increased with VRR disabled.
Hi can you make a video from scanline sync rivatuner????
I understand that it is used to eliminate tearing
Great summary!
At 165hz free sync w 2060 vsync on fps counter shows 158 from all applications tested. This should render the frame rate limiter redundant should it not?
I don't understand why Gsync requires Vsync to be turned on, given that Gsync should synchronise the refresh rate of the monitor with the frequency at which frames become available. In other words, why does tearing occur at all, if Gsync is being used? Is tearing occurring despite the use of Gsync, if the frames come in too fast, i.e., the frame generation speed exceeds the maximum frequency the monitor can handle?
Wait, so... Disable Vsync in CC and enable it in every game I play? That changes things as I've always heard it the other way around. Also, any idea on what to do with Low Latency Mode?
You should disable V sync in-game and enable on NCP because some game engines mess it up.
@@xm3405 From what I've tested, in almost all of games I play V-sync doesn't work enabled only in the game's settings, but does work enabled only in NCP
What about triple buffering when v-sync is on?
I assume also ON (please correct me if wrong).
What happens if I do have frame rate limiters competing....will my monitor spontaneously combust ?
How does this affect 60-120 Hz monitors? Should I cap the frame rate limit at 56 FPS for 60Hz monitor and 116 FPS for a 120 Hz monitor when using V-sync alongside G-sync? Some games are even capped at 60fps like fighting games for example.
Hey there! Are there any specific recommendations regarding games with different V-Sync settings? Such as Double/Triple Buffering or Half/Full Refresh Rate etc. :)
xg2431 vs xg 249cm, which one do you recommend?
Great video!!! Didn't know you should enable vsync with gsync. Also never took the time to find out that 4fps is the best option to keep below.
Gonna try these 2 tips when I get home.
Never use the ingame-vsync. Set vsync on in the driver.
@@bitchpls111 100% agree I used in game and it felt less responsive than NCP.
if you use amd and monitor with adaptive sync you should disable the adaptive sync on the adrenaline software
Hello, I noticed that in games that do not support full screen, but only Borderless (World of warcraft and Back 4 blood) g sync works very well without v sync (no tearing at the bottom of the screen), if the maximum performance mode is selected in the Nvidia power supply settings. The fps limiter must be enabled in Nvidia settings, not in RTSS! How does it work?