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I was perfectly comfortable building my first PC one month ago and installing windows. Adjusting all the software crap afterwards is when the headache began 😂
In the same boat first time on gaming pc and I’ve spent more time adjusting the game settings to deal with stutters and frame rate than playing the game💀
@@white.shadow Hang in there, after a while you know exactly where all the settings and .ini files are. One tip, in windows explorer--->view--->file name extensions on, so you see .exe/.ini etc
This is just so much misinformation and don't give context on what this settings do, what they are ment for and what you need to have, and also it depends what api is running.
You expect this guy to actually bring you relevant information, hes a professional yapper, never seen so much worthless clickbait in my life like on his channel.
I click on such videos in the expectation to learn nothing. I researched my optimal setup very deeply and what those RUclipsrs are telling is straight up embarrassing. I didn't study Informatics but it's my hobby - Imagine it's your job to give people wrong or incomplete advice. What a joke
This actually does work. If I follow the traditional way of capping 3 fps under my refresh rate with no vsync, I get tearing at the bottom of my screen. If I follow this calculation and cap lower, the tearing is gone, even with vsync off. Of course, you could just cap a few below with vsync on and not have that issue, but some games don't work properly/stutter with vsync enabled at all (even with fps cap), so this is a good backup option.
You did a lot of research, but your explanations were all over the place. Suggestion: Give a scenario/then what's the best setting. eg. 240 HZ monitor with GSYNC- set frame cap to ..... turn on Gysnc, reflex, etc.
here are the proper settings for Nvidia control panel: Gsync = ON Vsync = ON Ultra Low Latency Mode = ON proper settings in game: Vsync = OFF Frame cap = OFF Reflex (if supported) = ON Gsync + Vsync MUST be enabled for Gsync to actually work, and you do NOT need a frame cap because Ultra Low Latency Mode caps your frames to your max refresh already, and in Reflex supported games Reflex will automatically override Ultra Low Latency Mode. that's it. that's all you need to worry about. anyone saying otherwise is misinformed.
*Forced Vsync* in driver will _disable ingame Vsync option,_ it doesn't matter if you set it on or off ingame. Also *Gsync works without Vsync on,* cos they are both doing 2 different things. Vsync makes sure that the FPS stay in the displays range and Gsync syncs your displays Hz to the FPS till it's out of your displays range. Vsync is basically a limiter with flaws (higher input latency). That's why Nvidia made reflex. When it comes to latency *Frame Cap + Gsync has the lowest latency overall* as you can see in the video. You can also see in the video that Ultra Low Latency has a downside and depends on the games implementation _and_ the used DLSS version. Can a human ape actually *_see or feel_* the latency? *No.* Only highspeed cameras and sensors. Gsync + (ingame) Frame Limiter is still the superior option.
@@qdosaurus what setup do you advise for amd cpu and gpu for overall gaming? should i cap framrate and use Amd freesync or just let it run uncap. I want to have low latency as much as possible.
I think fps limiter is better input latency than using freesync, but freesync is better on screen tearing. It depends on wether you think being more competitive is better or having it look better.
@@qdosaurus This was my assumption as well, but after measuring with CapFrameX, the lows were actually WORSE when capped with RTSS if the FPS ever drops below the cap. Something about the capping method creates stutters. However in-game cap seems to be smoother.
Try Fast Sync, too. It's superior to V-Sync. If you want V-Sync to *eliminate tearing always use Fast Sync* (or Enhanced Sync for AMD). You *still need an (ingame) FPS cap* to have a butter smooth picture in your displays range like 115-117FPS for 120hz on FastSync *_and 119FPS cap on V-Sync to have LOWER INPUT lag,_* otherwise you end up having double latency in Vsync, so all in all you could just disable V-Sync or FastSync altogether and stay at the frame limit. Example: *G-Synced Baldurs Gate 3 @4K on 120hz TV* - Main Menu latency *FastSync* (~19.5ms@187FPS) (~13.5ms@120FPS inG-capped) *No V-Sync* (~19.5ms@188FPS) (~11.2ms@176FPS inG-capped) (~13ms@120FPS inG-capped) *V-Sync* (32ms@120FPS non-capped+inG-capped) (~13.5ms@119FPS inG-capped) System: 13600K / 4090 @60% Power Target / 4400 D4 / LG CX I don't see any benefit in having V-Sync on/off if you use the drivers or ingames FPS limiter, *without* the limiter the Input Latency is nuts.
@@naikz187war4 just find your average fps in the game, if in multiplayer game you have 165+ fps, just set 162. if in AAA game your average fps ~80fps, set 70-75, doesn't matter, the most important thing is to prevent frame time spikes.
in my case running a 4080 with a 13700k I can tell you that the best response time in FPS (smootheness) is with Gsync + Vsync + limit FPS rate in NVCP, smooth and stable all the time, I have tested this in different FPS, but mainly in COD (which is now for having some mouse lag becuase of bad optimization) and Hunt, is not perfect (specially with the flickerings in COD) but is super smooth
NV driver frame limiter is crap. You will get better latency with RTSS. Additionally you can set hotkeys for Enabling/Disabling, add or rest X fps, or set a certain fps limit.
For AMD: I have a 7900 XTX and can confirm, from my own testing, that the radeon control panel v sync is no longer limited to open gl games! It does in fact work with other api's now, so the gsync advice here should apply to AMD cards as well!
@@ejlagunsadBasically, you want to avoid 100% GPU usage when possible. Many channels/good sources have tested this and using an fps cap helps input lag more than anti-lag. Anti-lag helps when your gpu is being maxed out, but you can avoid the issue entirely and have better universal results by capping your fps. Anti-lag sometimes is the reason a game stutters, especially if you use it when not running at 90% or more GPU usage, so I prefer the capping method. I'll usually run a game at the settings I want (all preference) and using MSI afterburner or AMD overlay, I'll watch my fps and 1% lows to see what my PC can maintain MOST of the time, then using that info...I either use RTSS, Chill or Amd FRTC (depending on the game/API, but RTSS is easiest) to cap my fps at whatever that number is. This prevents 100% GPU usage, which avoids the input lag/latency problem. Summary: Turn Gsync/Freesync on (in monitor OSD, if available and in respective control panel), Amd/Nvidia panel vsync on in per game profiles, in-game vsync off, fps cap (in-game if available/not shit or control panel if not available/in game limiter is shit) at what your PC can average most of the time, but at least 3-7 fps below the max refresh rate of your monitor. You can also try freesync/gsync on and control panel vsync on (in-game off) with no fps cap for simplicity. People say this is a no no for input lag, but something may have changed in recent years when both are active because I feel zero input lag when using this option. Worth a shot if you're still under 90-95% GPU usage for simplicity and in the rare cases where fps limiters cause problems. OR Vsync off in the control panel/in game, fps cap at what you average, but also set to a value at or below what you get using the calculation in this video. Which I use depends on the game. Some games stutter horribly with vsync turned on, even when not technically active (using fps cap with it), so I'll use the second option. If the game doesn't respond horribly with vsync, then I use the first option, but having both covers most scenarios. If neither of those options work well, then I'll turn vsync off in the control panel and in-game, turn on the driver level (or in game if supported) frame generation feature, if the game is horribly unoptimized and stutters/lags no matter what. In those scenarios, I'd rather have the highest fps possible because freesync/gsync and an fps cap doesn't always fix everything unfortunately. As a last resort, if none of those options work satisfactorily, then I experiment with using DXVK. That's more complicated and isn't recommended as an option for online games (due to banning concerns). Outside the scope of this comment. However, using DXVK and the first option above made Final Fantasy VII remake run butter smooth with no lag/stutters for me. As you can see though, there's no universal method, sadly. It's both the pro and con of PC gaming. Lots of choices and options, but takes a ridiculous amount of time and research to learn what your options even are. The first option I listed should work the best in most cases, but the other options are there to test when it doesn't. Edit: If using an Nvidia card and playing a supported game, the absolute simplest and best option is gsync on, control panel vsync on and reflex on in supported games. This solves the problem entirely, but unfortunately very few games have reflex built in and it's Nvidia only. :( Edit: Before I get shit on, technically for competitive games you want no gsync/freesync, no vsync, no fps cap and reflex on (if available and using Nvidia). However, I hate tearing and am very sensitive to stuttering, so for me personally, it's not worth it, even in competitive games. I'm not some twitch, high level player, so the input lag increase is irrelevant to me.
When you talk about vsync on or off, do you mean in-game or the graphics card control panel? I was told that it was best to always leave it off in the game settings but on in the control panel, particularly if you're using g-sync of free-sync
Yes, when using VRR while avoiding tearing.. driver-level Vsync is what you want. Using ULLM with V-sync also caps the FPS a few below the max Hz of your display.
It's still the same Vsync. I would suggest letting the application decide, this way you can choose to turn vsync on or off through the in-game settings.
Nice comparison, but it is not exactly an apple to apple comparison as G-sync 'proper' includes proprietary nvidia hardware built in to each monitor to improve input responsiveness with "variable refresh rate" technology (refresh rates can go from the very lowest level '1-240' Hz for a 240 Hz display.... where as almost any free sync premium or G-sync compatible monitor for DP input will be fixed typically at '48-240' Hz or at lowest on HDMI '30-240' Hz...also your mouse sensitivity will stay fixed at 240 Hz and will NOT adjust down to match the current refresh rate of your monitor as it would with G-sync 'proper' (built-in hardware advantage). So it really should be a G-sync 'compatible' vs Free-sync premium comparison as a G-sync 'proper' monitor costs double the amount of $$$ VS a G-sync 'compatible' or Free sync premium monitor.
Another thing I bet most people don't know is, when using DLSS3 frame generation in a game, you can enable V-Sync from Nvidia control panel, it will work and get rid of screen tearing... Ingame V-Sync cannot be enabled when using frame generation.
Total nookie here,, are you saying to set the v-sync on in nividea settings while dlss3 is on as well because I can't turn v sync on in the "game settings and I play on my 75in 4k sony TV and it's 60hz so I need the v sync on or I almost always have tearing? Like I said I'm very new and just bought my 1st gaming pc with a 4060 in it. If I'm understanding your comment correctly this is great. Thanks!
@@nimrodpaul6875 Yeah turn on frame generation in game and enable V-Sync from Nvidia control panel for the game. And yes you probably have lots of tearing without V-Sync especially with 60Hz display.
It is incorrect to say that it only makes sense to let your game rip to 1k fps only if your GPU is then at 50%. What you want for best latency is to be on the verge of being GPU bound. Source: latest GamersNexus video on the topic with an nVidia engineer.
my gpu: rx 6700 xt | my diplay: 165hz freesync premium rise of the tomb raider with freesync and vsync microstuttering when fps between 142-146, both in full screen exclusive and borderless fullscreen. vsync in amd adrenalin and in-game did not affect this microstuttering range. fps cap @ 140 fixed microstuttering. Overwatch 2 with freesync and vsync microstuttering when fps between 142-146 fps cap @ 132 works best to remove microstuttering.
SO the tl;dw is turn off low latency mode, set a fixed frame cap slightly below refresh rate with GSync ON, and VSync ON? I missed where you say where to set Vsync, in game? in driver Vsync FAST or ON? What if the specific game's in-game frame cap is known to be dogshit? THEN set it via RTSS? Next time put up a chart so we can reference it instead of having to replay the 10 minute video over and over and over again trying to figure out what the hell you mean. Be specific about which settings you're setting where, and why.
You should do something similar with single player games and Frame Generation (both brands) which from my experience adds a LOT of excess latency .... Sure it may say 100 FPS but it feels more like 40-45 when it comes to input response .....
Must be on your display, controls or CPU/GPUs end. With an average VRR display (no matter if Freesync or Gsync) you won't notice any input lag, no matter if FG on or off. Also even wireless controls like Logitech Lightspeed ones you won't see or feel any difference. Also it could be that your FPS spikes down to 40-45 FPS so often that you feel it - this often happens with AMD systems (watch for the 1% and 0.1% FPS). We aren't machines that have sensors exceeding our primal ape body and can't act or react in miliseconds, we're waaaay slower than we think.
In my experience, setting an FPS cap that is just below the highest frames you get in game tends to make things feel the smoothest and have the lowest input lag. For example, I know I can get 500 fps in Overwatch consistently, so I cap it to that and being steady at that 499 counter makes the frame timings so much smoother, resulting in better input lag overall. Or something like 700 for Valorant. Basically if you fluctuate highs and low a lot, set a cap to just a bit lower than your average and it'll always feel smooth. Additionally better RAM with lower CAS Latency helps with the low 1% drops.
I just recently enabled Gsync with ultra low latency uncapped in Warzone on my 280hz alienware monitor and to my surprise the game feels much more responsive. Before I did this the game felt like I was playing under water. That’s on a 3090 with ryzen 5900x.
unless things have changed. always use G-sync and cap your fps 3-5 frames under your refresh rate, so 237 for 240 etc. if you let it go over the refresh rate, g-sync turns off, and then back on etc every time it goes over/under.
@elzen2196 same thing. You don't want G-sync to turn off and back on. However at such a low FPS. not really gonna need G-sync or matter. But you could still cap at like 57 or 58
1) turn gsync + vsync on in control panel 2) turn off all vsync in ur games settings 3) turn on reflex when available in game OR cap ur fps at least 3 frames below or monitors refresh rate (use in game fps cap if available)
I was getting screen tearing at fps limit 3 minus my refresh rate and this video sorta explains why and how to choose the fps where that wont happen. Nobody has ever talked about this before.
The advice is in-game for the lowest input lag, but for me personally it depends on how good or bad the in-game limiter is. Some function poorly and cause bad stutter. A frame less of input lag isn't worth it if your game is unstable and stuttering all over the place, so I test it on a per game basis.
@@GraphicallyChallengedShould I bother with fps cap within Nvidia control panel at all? Some games, most that I play, do not have in game cap options or Nvidia reflex. I understand now in-game cap is better but if that is not an option, would you recommend using the Nvidia control panel frame cap or only using Gsync + vsync + no cap ?
I'm somewhat confused. With GSync + VSync + Reflex (with Nvidiacard) do I need to do the 0.3ms ingame cap as well, or is that only without Reflex? And what do I do for games that don't support Reflex OR have an ingame limiter? Thanks! PS: How would your recommendations differ if usage of the Special K tool was factored in?
I say use Gsync + Vsync + ULLM + in-game fps cap. This will likely give the best input lag. Alternatively if a game has reflex use Gsync + Vsync + Reflex + in-game fps cap.
@@heatnup You don't need to use an in-game frame limiter if you have reflex enabled since it should cap itself according to your refresh rate and manage GPU utilization, but it may not hurt performance.
@@heatnupIn what way? I get it if you want to set a cap lower than what reflex sets, but an in game cap is not better than reflex, that's kinda the whole point at least for near max refresh rate.
If you are able to not only perceive but react to something with a 1ms response time, you aren’t a human being. I absolutely love these videos of people trying to crank out every possible frame. If there was a double blind test of a game running at 240, 239, or 238 fps, I promise you that almost no one would be able to tell at a glance. I’m not saying the human eye can see only X fps but damn, your body introduces enough latency as it is.
That's not how response time works in gaming. "1ms" does not refer to something happening on your screen and then you are expected to react with a speed of 1ms. response time refers to the time it takes for the game to respond to your button presses or control movements. When I click the jump button and your game character starts jumping after only 1ms, the button reaction will feel instant to you. But if you press the jump button and your character only starts moving after 15ms, you will be able to feel that micro delay. So when play fast paced pvp games, that's where you will truly feel the impact of response times. at 1ms your game character will feel like lightning. When press the buttons to move side to side and jump around, your character will respond instantly without delay, which will help you time your movements to dodge bullets or surprise your opponents.
The critical number for human time perception is about 42 ms Which make it easy to remember. YMMV, of course, but our senses are generally logarithmic. So '45' feels subjectively much worse compared to 42, then say 41 does to 28. To 'show this up' in a metric that will seem to match how it feels, take the latency, divide it by 42ms, and then take the base-10 logarithm of that, and multiply the result by 10 to get 'perceptual decibels'. Numbers above 0 are 'bad', numbers below are better, and you probably won't notice a difference of just 1 decibal or so, in back to back tests. Side by side, you might perceive a difference around 0.3 dB. But with a longer delay, say if you walk away, someone changes the setting, and you walk back? Yeah, it would have to be at least +3 dB worse for you to notice that it had happened. But note that all numbers under 0 will 'feel ok', but everything above zero will 'feel bad'. A further improvement below zero buys you much less than even a small improvement towards zero, but crossing under zero is what you will appreciate most of all. Lower isn't necessarily *much* better, if the figure is negative anyway, it's just a nit-pick. human senses are wierd that way. Is your personal number 42? Here's how you test: Get a microcontroller (arduino) and have it blink an LED on and off for you. (or, if you can afford it, or have it laying around, use a 'function generator' in 'N-cycle pulse' mode. Every time you tell it to, you want it to turn on, wait the delay you're testing, then turn off, wait that same delay, then turn on, one last wait of the same delay, and then off again. This is two rapid blinks. This is the 'time' equivalent of the 'two black bars on a white background' visual (spatial) resolution test, BTW. If you perceive the two blinks as two blinks, then decrease the time you're testing. If it seems to just be one blink, and not two, increase it again. This way you can zero in on your own personal time resolution threshold. YMMV, but at a setting of 41 ms, I saw just one blink, and at 42 ms, I saw two blinks, which I could *just* tell was a super-fast double-flash. So, the result is that 42 ms is the resolution that I can 'just tell apart', and that's why we divide by it before taking the logarithm. Then under zero means less - which is a blur, overzero means clearly perceptably lagged. Time it by ten, because it just so happens to work out that gives you the significant figures that matter.
Nice vid!!! I just started this journey on software “setup” for gaming as I always thought that having powerful hardware was enough😢. So just two days ago I was trying out rivatuner … sorry if my English is not that good but, this video says that it’s better to do this(what’s in the video) or use riva. Thanks for help mates!
there's no stock setting at this point....it's game/system specific....for the most part its gsync+vsync on in nvcp plus in-game frame cap (cap in nvcp if game has no limiter)...use geforce exp latency overlay for a rough idea of system latency (it's fairly accurate imo)
Have fun with screen tearing, frame drops and other issues that are caused by running uncapped FPS. Only noobs run uncapped FPS unless playing something competitive.
@@Dex4SureRunning uncapped in competitive is a bad idea as well. You should be capping always to your max stable framerate in competetive where you don't get fps dips. If you are getting say 300-400 fps in a esports game but its dipping down to 200 in places then you would be better off just capping at 200. Variable framerates means variable sensitivity. You will never build muscle memory if your frame rate is jumping up and down the whole time.
ULL implementation is for dx11 games and reflex was created for dx12 games. So you should test some dx11 games that have no reflex support. But most competitive games use dx12 with reflex so it will override anything you set in driver low latency.
RESULTS: Running 13900k with an RTX 4090, 240hz Monitor that is G sync compatible and trying this method on an FPS game Call of Duty W3. My in-game settings are as follows "Reflex ON no boost and V Sync ON" and on Nvidia Control Panel "G Sync capability ON and V Sync Use the 3D application settings" since COD has it in game and don't have to force it in Nvidia control panel. What is really interesting is that I didn't need to turn down my in-game refresh rate from 240 to 223 or to round down to 220 because when I left it at my monitors refresh rate in game settings to 240, when playing the game, my FPS was staying and not passing 223-224 frames. Really interesting that it did it without having to lower the in-game refresh rate but just enter your monitors refresh rate and it will adjust it when playing COD MW3. Not sure if all games will work like COD MW3 but it's nice that it works without any worries of having to lower your in-game refresh rate but just set it to your monitors refresh rate and it will do the adjustments for you. Game play is smooth and consistent, no big high or lows in FPS but smooth game play. Thanks for the video and explanation and seems to work well.
@@S4WYERonPC Samsung Neo G9.. I do use in game DLSS on quality with DLSS sharpen at 80%. If you need other settings let me know. Note you don't need to turn on V Sync in Nvidia control panel if it's in game. Leave NVCP VSync to use application. I tested both ways and turning it on in game will automatically turn on V Sync.
@@nickm8651 I don't use DLSS or image scaling - at native resolution, I don't have any issues...other than the unsightly dithering effects caused by the AA method trying to apply to the DOF post-processing.
Im going to try this on my 4070 FE and see if it helps, I get up to 200fps but my monitor is only a 165hz, I just want smoother gameplay because if I let it go to 200, it fluctuates a lot so for the meantime, it’s limited to 175 FPS on Nvidia Control Panel. Monitor is a Dell 1440p Curved Monitor with AMD Freesync Premium
It's even crazier the amount of people that use wrong monitor setting over hdmi. Also you just proved that low latency mode is broken. I've been telling everyone this!!
I have problems with 9 of my games with latency on State of decay 1 Modern warfare COD4 gta iv stutters much more with latency on or some weird shit like that those are just three examples i prefer having this off O yes and oldee games that uses direct play lag or have some frame skip like going on tested on 3 different pcs
Let's see if got this right. I have a 4090 + a 144Hz GSync Monitor My settings are: Gysnc on in NV Control Panel ULLM on (not Ultra) in NV Control Panel VSync on (fast) in NV Control Panel Frame Limiter on at 141fps in NV Control Panel So according to your Video: I should turn off Vsync in NV Control Panel and turn it on In-Game I should turn off ULLM in NV Control Panel I should turn on Reflex In-Game (if the Game has it in the first place. CS2 doesn't have it AFAIK) I should set my Frame Limiter to 138fps Did I get it right?
Gysnc is clear i guess. Vsync ON or FAST ? (And is the fps cap different from both?) Fps cap set in Nvidia or better ingame ? Low latency ON or ULTRA in Nvidia? And if you set it in Nvidia, should you set it off, on or ultra ingame ? 😅 SO MANY QUESTIONS !😂
First of all I think you’ve hit on a really interesting and useful topic and explained it well. However, you need to add a control to make the results more scientific (this may have been in your previous video, I will go and look). So just gsync and no cap. Given the results of this video, perhaps there is room for a follow up with a control vs the 2 best options from this test. Hopefully with slightly less options to test you can test a couple more games like Warzone. I would certainly like to see more videos on the subject. Does a monitor with an actual gsync module make a difference, hopefully Nvidia will let you have one of their input modules or you can borrow one from another channel. If it means spending money you won’t make back then please don’t do that, but hopefully a follow up with more games and a control will be cost effective to do and get you plenty of views.
The second i enable Gsync + Vsync my mouse and input feels a lot more sluggish. Vsync adds some weird input delay or similar, just moving mouse left and right makes it seems slower and less responsive. How do you explain that ?. Also if game fps cap doesnt work what do you recommend RTSS?? EDIT: Also is your Vsync on FAST or ON in Nvidia CP ?
If you enable vsync you need to cap the fps with rtss or ingame limiter or nvidia reflex if supported by the game, otherwise you would introduce a ton of input latency.
@@TheVader495 DO YOU NOT READ. Nvidia and Blur Buster BOTH state the correct way is V-sync to ON PLUS Low Latency Mode to ULTRA (when G-sync is ON). This WILL cap the framerate automatically (and ensure latency is the lowest with G-sync) and is the best way except for Reflex. AND GUESS what dumb, dumb, Nvidia programed it so if Reflex is enabled then Low Latency Mode to ULTRA is preempted by the Reflex implementation. The latest Nvidia driver JUST made it so Low Latency Mode to ULTRA will now work on DX12 games. If it was a SHIT mode they would not do this. They did this because NOT all DX12 games have implementations of Reflex and LM to ULTRA is considered that implementation within the driver.
It's worth enabling V-Sync for G-Sync users, trust me on that. Since the driver seems broken, just use standard Reflex mode rather than Ultra, and the added lag is minimal as shown here. Negligible really, but you get the bonus of guaranteed zero screen tearing for any game in existence. Just G-Sync by itself doesn't always give that, depends on the game. That said, the latency added by Ultra mode, which is supposed to *eliminate* latency when V-Sync and G-Sync are enabled together, seems to be ADDING massive lag here. Massive. I will say, Nvidia make it clear that that setting is only for those with a G-Sync module, and they can't predict how it will react on those using a standard compatible VRR display. So to the uploader, do you have a G-Sync module panel?
I been telling people gsync +vsync +reflex is the best for a while now. Every single person said... vsync adds a bunch of latency. This exact combo was posted on blur busters like 3 years ago.
I have a 4090 with 10850K and in Fortnite at 1440P DX11 mode dlss quality, while my CPU and GPU were both not going over 40% utilization at any point, I was still getting many frame time spikes. Using RTSS to cap below my 144mhz monitor helped tremendously. Setting in game to 144 didn't do work. I would have to set down to 120 as FN doesn't allow for single digit increments while RTSS does. Question, what is causing the frame time spikes? Have a good m.2, ram is only 4800 but dominator. Where is the bottleneck happening causing the frame time spikes? How to tell? No idea I cannot tell. Internet is 500gbs fiber and in game Ms is from 20-30ms. Running uncapped either in DX11 or performance mode gave horrible tearing. Personally I will take higher input delay over tearing and frame time spikes.
So if I’m playing Overwatch 2. Should I cap the refresh rate in game to my monitor while using g-sync+v-sync and reflex? Or should I put a cap below the refresh rate instead? Some people say you should cap 4 fps below the the max refresh rate for lowest latency and no screen tearing.
Like to comment above said, as long as you were using G-Sync, you won't be able to uncap the framerate anyways, it will limit it to what the monitor can handle within its margin of error.
Ok PEOPLE if you have VRR then you are supposed to set G-sync and V-sync to ON PLUS Low Latency Mode to ULTRA. Reflex WILL OVERRIDE the ULTRA setting as its an in-game frame cap vs the Low Latency Mode at ULTRA which is a driver level frame cap and is there for games that don't support Reflex - both technologies lower latency with G-sync (Reflex is better). This is NVIDIA's recommendation as well as Blur Busters.
I had that issue in Pubg with Amd gpu.. i had tearing at the lower end of the panel. My fps was either cap at 160,161 hz or uncapped, but i soon as i capped it at 144hz the game became smoother and no tearing (monitor LG gp850)
Ultra low latency actually caps your refresh rate at certain refresh rates that are better at rendering so you are capping it below or above that cap probably introducing latency.
Hey I have a question, I got this PC from my friend because he got a new one, and i decided to buy a 240hz monitor, but it only gets around 150FPS on most games. Do I have to upgrade things in my PC to get 240hz?? Like my graphics card and such.
Yes both CPU and GPU will increase FPS but it's mostly the GPU. You should test if you can even notice the difference first. For me at least 100Hz and 100 FPS is acceptable. 90 is when it starts looking smooth and past 100 is when I stop telling the difference in non-competitive games. Also the CPU/GPU consumes much more energy at high FPS so it's efficient finding your personal limit.
Obs Studio ruins my pc by wanting exact matched multiples of 60Hz/60fps in order to avoid as much recording lag as possible. So there's no way I'm going to follow the recommendations shown in this video.
ok, for the rest of the goofy goobers like me who find it hard to make sense of all this, what i have understood so far watching a couple of these type of videos is that you should 1. enable free-sync/g-sync/vrr/adaptive sync on your monitor, windows gpu settings and nvidia app/control panel 2. enable v-sync in the nvidia app/control panel 3. enable ultra low latency mode in the nvidia app/control panel 4. while in game a) if there is a reflex setting enable it, don't cap your fps, set vsync off b) if there is no reflex then cap fps 3-7 fps lower than your monitor's refresh rate, set vsync off i really hope i got this right and i'm not spreading misinformation 😭🤣
One important thing to mention (donno if i missed it in the video) is to NEVER use fastest setting for "Response time" (might be called different, depending on the brand of monitor). 1 below is the best, as the "best" one is just for marketing, so it could brag having
FYI the word you were looking for is "overdrive". Usually there is Normal, Fast and Fastest. Fast is the go-to option on pretty much all monitors. Interesting take on the VRR/vsync. I can run CS2 at 500+ fps however comparing it to capped 153fps feels completely the same responsive. If there wasn't an fps counter I literally couldn't tell the difference. Maybe something wasn't working properly the way you had it set up?
Just that Vsync is broken in recent drivers.. Gsync runs fine with an fps cap, but enabling vsync too.. stuttering all over the place. Nvidia mentioned the issue also in their driver notes. I‘m playing Avatar and with Vsync its a stutter party. Fortnite is fine with Vsync somehow. I didnt understand correctly in your video, whats the thing with the 138fps cap from drivers automatically? I noticed this in my games but its no more working. If i got you right, Nvidia disabled it? Is this with ULL or what setting did the 138fps cap (144hz) ? Thx
@@gozutheDJ You have to learn a lot then. Gsync is not related to Vsync. Gsync is working without Vsync. You didnt understand Gsync ag all if you think this. Enable your indicator and disable vsync. Check your monitor refresh rate too while testing. For more infos, check blurbusters too.
He's right, there's still tearing near the bottom of the screen if vsync isn't engaged. I don't know why your comment has any likes because Blurbusters would disagree with you.. @@xLuxSoldi3Rx
@@tackier-n2g well your answer has nothing to do with my answer. I was talking about that vsync and gsync don't need to be enabled both to get gsync working! And thats a fact an also blurbusters will approve this. I never mentioned, there is no tearing with gsync only? Don't mix stuff up. The people who liked my comment, got me right.
Great video! I might've overheard it, but do we set vsync to on in control panel or ingame? How about the "fast" option for vsync in nvidia control panel?
As incredible as it may seem, the fluidity of vsync with fps locked is still better than gsync... This is because gsync synchronized the gpu frames with the monitor frequency, however, it brings the same fluidity as vsync off, but without tears in the image
As far as I understood (just got my new setup few days ago and still in the process of learning this whole fps/latency optimization voodoo magic), reflex performs an FPS cap on its own so it would be redundant.
Is this 0.3ms below actually necessary? For the longest time people have said that 2-3fps below the refresh rate is what it should be, not more. For me it would be 152fps, instead of 157 on a 160hz panel. Not a noticeable drop (in the few games I play which run that well) so might aswell but hmm
reason you want to use g-sync together with vsync is due to frametime variances. frametime variances can lead to tearing even with g-sync or freesync engaged.
This only seems interesting for competitive gamers, so saying the majority of gamers at 7:55 seems like quite the assumption, especially if you look at steamcharts and see that sure the top 6 spots are competitive games, but then it shifts and like 80% of the games are non competitive or games where it difference between 20-50 doesn't matter.
When he says "the majority of gamers" that is contextualized by gamers who are already actively attempting to achieve a lower latency gaming experience, and that this method doesn't make sense for the majority of gamers. Your comment is like coming to a video on fuel injection tuning for sports car engines and stating that it is only relevant to motoring enthusiasts and not interesting to the average person commuting to work... brilliant deduction Holmes would you care to fill us in on the implication of this realization, or are you still working on that?
reason you want to use g-sync together with vsync is due to frametime variances. frametime variances can lead to tearing even with g-sync or freesync engaged.
@@sacredcat1 read again, you are not going to trigger vsync since it's off and you are not going to exceed variable refresh rate because you limited fps below max monitors refresh rate. avoid vsync at all times for least input lag
@@gaza.primera Blurbusters: with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system, and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide. Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting."
You don't need to enable VSYNC to use ULL. Not sure why it wasn't tested with it off. Fps matters and that's missing from these results. Also missing is one other config for smooth input and frame times....
ULLM is not broken, is that it works only for DX9 & DX11 games. Vulkan/DX12 already Additionally, with Reflex on. you don't need V-Sync at all. In fact NVidia recommends disabling V-Sync in-game just in case it conflicts with the Reflex implementation On the other hand with real G-Sync (not G-Sync compatible) the method G-Sync On + VSync ON + Frame Limit (via RTSS) set to -3 to -5 fps below max refresh rate is still valid. Again with Reflex there's no need for FL nor V-Sync.
For G-SYNC gamers who don’t want to tear, keeping VSYNC ON while using NVIDIA Reflex or NVIDIA Ultra Low Latency Mode, will automatically cap the framerate below the refresh rate, preventing VSYNC backpressure, eliminating tearing, and keeping latency low if you become GPU bound below the refresh rate of your display. Do note, however, that this method will result in slightly higher latency than just letting your FPS run uncapped with NVIDIA Reflex enabled. Source: google nvidia system latency optimization guide
When it says ULLM here does it mean low latency specifically to the ULTRA setting or just to the ON setting. Should LLM mode be on at all or always off for best results?
If you’re using reflex in game, it overrides LLM so it doesn’t really matter what you set it to. But for games without reflex, you should be using a fps cap with LLM off. So basically I keep LLM off at all times
I guess the minimal difference in latency doesnt bother me... since I have my 6800XT I only use no Vsync at all in any games, the only thing I turn on or Auto I should say is freesync in the AMD drivers and Riva tuner set to 142 fps. I had this on a 27 inch 1440p144hz monitor, then a 32 inch 1440p 144hz HDR monitor and finally i'm using the same thing on my 43 inch 4K 144hz HDR monitor and I feel it very responsive. I would never go back to any other settings I tried in the past, and never go back to nvidia either lol. I should check the latency for fun, I wonder what it really is after watching your video !
Yeah lets talk about freesync with litteraly no testing to back anything up. You cant compare freesync and amd to gsync and nividia when theres different setting for each...
A month ago I got a asus tuff 170hz 1440 ips panel Two days a new gpu rtx 4080 with a i9 12900k From my old gpu (3070ti) in my nvidia Control panel I turned low latency mode(ON) not (ULTRA) In games I always ran ULLM no vsync or g sync or free sync Not until the day before I got my 4080 because I noticed when call of duty dropped fps down to 135-140 I seen it was choppy I turned on Free sync only and I capped my fps at 168 Any recommendations or settings for the smoothest well balanced gameplay over all? The only game I play that I care for with the competive edge is mw3 and warzone Also is it safe running the over clocked 170hz mode on my monitor , it was advertised as that but came 144hz just asking out of curiosity lol. Or should I just upgrade to a 240hz
i have almost same monitor i think (VG27) and i still use 3070ti with a 13700k. plus i play warzone and i hate input delay! it is perfectly fine to run it 170hz. it is its advertised speed. just like RAM overclocking with XMP. and it is worth it! i do notice faster frames than 144. beware you might be color limited due to display port bandwidth limit. when on 170hz make sure to put in and check regularly if things look weird because windows messes with it on the random.... nvidia control panel>change resolution tab 170Hz color depth - highest(32bit) - 8 bpc Format - RGB - FULL i do not use frame caps or ullm but im always gpu bound... i think as said in video best is default drivers settings (concerning latency) with gsync+vsync+reflex. with the latter very well implemented in COD. but things change a bit if you reach your fps cap and are no longer gpu bound... then if i understand correct you want to cap this 1ms below the vsync limit. which if i understood correctly would be 240hz=192fps, 144=124, 120 = 106 then for ours 170hz it would be cap on 158 fps. best method to cap frames is MSI afterburner+RTSS. or Asus their equivalent software GPU Tweak. i think you can gain more fiddling with windows... Message signal interupt(MSI- not the brand) settings , DPC latency fixes, altho nvidia did a lot recently so idk which are still needed. mouse related windows issues and things like resolution timer (resolution timer has changed in win11, do mind)
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why there is no only uncap setup to compare the latency ?
I was perfectly comfortable building my first PC one month ago and installing windows. Adjusting all the software crap afterwards is when the headache began 😂
That’s how it’s in the Pc master races
@@MafiosoDon21 Agreed. It is the way.
In the same boat first time on gaming pc and I’ve spent more time adjusting the game settings to deal with stutters and frame rate than playing the game💀
@@white.shadow Hang in there, after a while you know exactly where all the settings and .ini files are. One tip, in windows explorer--->view--->file name extensions on, so you see .exe/.ini etc
Same!
This is just so much misinformation and don't give context on what this settings do, what they are ment for and what you need to have, and also it depends what api is running.
You expect this guy to actually bring you relevant information, hes a professional yapper, never seen so much worthless clickbait in my life like on his channel.
I click on such videos in the expectation to learn nothing. I researched my optimal setup very deeply and what those RUclipsrs are telling is straight up embarrassing. I didn't study Informatics but it's my hobby - Imagine it's your job to give people wrong or incomplete advice. What a joke
Relax bro his pc is just built different.
This actually does work. If I follow the traditional way of capping 3 fps under my refresh rate with no vsync, I get tearing at the bottom of my screen. If I follow this calculation and cap lower, the tearing is gone, even with vsync off. Of course, you could just cap a few below with vsync on and not have that issue, but some games don't work properly/stutter with vsync enabled at all (even with fps cap), so this is a good backup option.
@@27Binx72 Does your game not support Ultra Low Latency mode? Gsync + Vsync + Ultra Low Latency Mode is optimal in 90% of cases - ULLM caps your FPS
You did a lot of research, but your explanations were all over the place. Suggestion: Give a scenario/then what's the best setting. eg. 240 HZ monitor with GSYNC- set frame cap to ..... turn on Gysnc, reflex, etc.
here are the proper settings for Nvidia control panel:
Gsync = ON
Vsync = ON
Ultra Low Latency Mode = ON
proper settings in game:
Vsync = OFF
Frame cap = OFF
Reflex (if supported) = ON
Gsync + Vsync MUST be enabled for Gsync to actually work, and you do NOT need a frame cap because Ultra Low Latency Mode caps your frames to your max refresh already, and in Reflex supported games Reflex will automatically override Ultra Low Latency Mode.
that's it. that's all you need to worry about. anyone saying otherwise is misinformed.
*Forced Vsync* in driver will _disable ingame Vsync option,_ it doesn't matter if you set it on or off ingame. Also *Gsync works without Vsync on,* cos they are both doing 2 different things. Vsync makes sure that the FPS stay in the displays range and Gsync syncs your displays Hz to the FPS till it's out of your displays range. Vsync is basically a limiter with flaws (higher input latency). That's why Nvidia made reflex. When it comes to latency *Frame Cap + Gsync has the lowest latency overall* as you can see in the video. You can also see in the video that Ultra Low Latency has a downside and depends on the games implementation _and_ the used DLSS version. Can a human ape actually *_see or feel_* the latency? *No.* Only highspeed cameras and sensors. Gsync + (ingame) Frame Limiter is still the superior option.
So if i want to play a 60fps game on my 60hz monitor gsync on vsync on nvidia control panel and in game settings put frame rate to 60 ?
@@GERRaze everything you said is wrong
@@alanb253 no frame limit on settings
@@GERRaze i dont give a flying fuck what the video says. graphically challenged gets a lot of stuff wrong, I'm going by WHAT NVIDIA SAYS TO DO.
Where’s the 1% lows graph? I’m pretty sure those would be important considering the topic.
1% lows are always better with fps locks. Especially on cpu heavy games or amd cpus.
@@qdosaurus what setup do you advise for amd cpu and gpu for overall gaming? should i cap framrate and use Amd freesync or just let it run uncap. I want to have low latency as much as possible.
I think fps limiter is better input latency than using freesync, but freesync is better on screen tearing. It depends on wether you think being more competitive is better or having it look better.
@@qdosaurus This was my assumption as well, but after measuring with CapFrameX, the lows were actually WORSE when capped with RTSS if the FPS ever drops below the cap. Something about the capping method creates stutters. However in-game cap seems to be smoother.
@@rtyzxc True true the in game limiters are mostly always better choice than RTSS or driver ones
Try Fast Sync, too. It's superior to V-Sync. If you want V-Sync to *eliminate tearing always use Fast Sync* (or Enhanced Sync for AMD). You *still need an (ingame) FPS cap* to have a butter smooth picture in your displays range like 115-117FPS for 120hz on FastSync *_and 119FPS cap on V-Sync to have LOWER INPUT lag,_* otherwise you end up having double latency in Vsync, so all in all you could just disable V-Sync or FastSync altogether and stay at the frame limit. Example: *G-Synced Baldurs Gate 3 @4K on 120hz TV* - Main Menu latency
*FastSync* (~19.5ms@187FPS) (~13.5ms@120FPS inG-capped)
*No V-Sync* (~19.5ms@188FPS) (~11.2ms@176FPS inG-capped) (~13ms@120FPS inG-capped)
*V-Sync* (32ms@120FPS non-capped+inG-capped) (~13.5ms@119FPS inG-capped)
System: 13600K / 4090 @60% Power Target / 4400 D4 / LG CX
I don't see any benefit in having V-Sync on/off if you use the drivers or ingames FPS limiter, *without* the limiter the Input Latency is nuts.
Testing this theory now on MW3
@stephan4923 True, and nothing is more satisfying then to see 8.3ms locked for your whole game session :)
Fast sync is not supported for DirectX12 games.
What would be a cap for 165hz monitor ?
@@naikz187war4 just find your average fps in the game, if in multiplayer game you have 165+ fps, just set 162. if in AAA game your average fps ~80fps, set 70-75, doesn't matter, the most important thing is to prevent frame time spikes.
in my case running a 4080 with a 13700k I can tell you that the best response time in FPS (smootheness) is with Gsync + Vsync + limit FPS rate in NVCP, smooth and stable all the time, I have tested this in different FPS, but mainly in COD (which is now for having some mouse lag becuase of bad optimization) and Hunt, is not perfect (specially with the flickerings in COD) but is super smooth
NV driver frame limiter is crap. You will get better latency with RTSS. Additionally you can set hotkeys for Enabling/Disabling, add or rest X fps, or set a certain fps limit.
@@jorgeal2k sorry what is RTSS and how do you add or rest X fps with shortcuts? that sounds pretty good thanks
@@saidrahalrivatuner
Do u set on low latency mode?
U always want to cap fps ingame if the game allows is over any other software
For AMD: I have a 7900 XTX and can confirm, from my own testing, that the radeon control panel v sync is no longer limited to open gl games! It does in fact work with other api's now, so the gsync advice here should apply to AMD cards as well!
Thank god, I was actually gonna switch from AMD cause I couldn't get it to vsync normally.
@@tackier-n2g Yeah, it's ridiculous that it took them that long to fix it, but at least it works now.
hello sorry for amd what is the best settings for low input lag?
@@ejlagunsadjust enable radeon anti-lag and that's it
@@ejlagunsadBasically, you want to avoid 100% GPU usage when possible. Many channels/good sources have tested this and using an fps cap helps input lag more than anti-lag. Anti-lag helps when your gpu is being maxed out, but you can avoid the issue entirely and have better universal results by capping your fps. Anti-lag sometimes is the reason a game stutters, especially if you use it when not running at 90% or more GPU usage, so I prefer the capping method.
I'll usually run a game at the settings I want (all preference) and using MSI afterburner or AMD overlay, I'll watch my fps and 1% lows to see what my PC can maintain MOST of the time, then using that info...I either use RTSS, Chill or Amd FRTC (depending on the game/API, but RTSS is easiest) to cap my fps at whatever that number is. This prevents 100% GPU usage, which avoids the input lag/latency problem.
Summary: Turn Gsync/Freesync on (in monitor OSD, if available and in respective control panel), Amd/Nvidia panel vsync on in per game profiles, in-game vsync off, fps cap (in-game if available/not shit or control panel if not available/in game limiter is shit) at what your PC can average most of the time, but at least 3-7 fps below the max refresh rate of your monitor.
You can also try freesync/gsync on and control panel vsync on (in-game off) with no fps cap for simplicity. People say this is a no no for input lag, but something may have changed in recent years when both are active because I feel zero input lag when using this option. Worth a shot if you're still under 90-95% GPU usage for simplicity and in the rare cases where fps limiters cause problems.
OR
Vsync off in the control panel/in game, fps cap at what you average, but also set to a value at or below what you get using the calculation in this video.
Which I use depends on the game. Some games stutter horribly with vsync turned on, even when not technically active (using fps cap with it), so I'll use the second option. If the game doesn't respond horribly with vsync, then I use the first option, but having both covers most scenarios.
If neither of those options work well, then I'll turn vsync off in the control panel and in-game, turn on the driver level (or in game if supported) frame generation feature, if the game is horribly unoptimized and stutters/lags no matter what. In those scenarios, I'd rather have the highest fps possible because freesync/gsync and an fps cap doesn't always fix everything unfortunately.
As a last resort, if none of those options work satisfactorily, then I experiment with using DXVK. That's more complicated and isn't recommended as an option for online games (due to banning concerns). Outside the scope of this comment. However, using DXVK and the first option above made Final Fantasy VII remake run butter smooth with no lag/stutters for me.
As you can see though, there's no universal method, sadly. It's both the pro and con of PC gaming. Lots of choices and options, but takes a ridiculous amount of time and research to learn what your options even are. The first option I listed should work the best in most cases, but the other options are there to test when it doesn't.
Edit: If using an Nvidia card and playing a supported game, the absolute simplest and best option is gsync on, control panel vsync on and reflex on in supported games. This solves the problem entirely, but unfortunately very few games have reflex built in and it's Nvidia only. :(
Edit: Before I get shit on, technically for competitive games you want no gsync/freesync, no vsync, no fps cap and reflex on (if available and using Nvidia). However, I hate tearing and am very sensitive to stuttering, so for me personally, it's not worth it, even in competitive games. I'm not some twitch, high level player, so the input lag increase is irrelevant to me.
When you talk about vsync on or off, do you mean in-game or the graphics card control panel? I was told that it was best to always leave it off in the game settings but on in the control panel, particularly if you're using g-sync of free-sync
Yes, when using VRR while avoiding tearing.. driver-level Vsync is what you want. Using ULLM with V-sync also caps the FPS a few below the max Hz of your display.
what you were told is true, only activate it in the control pannel
It's still the same Vsync. I would suggest letting the application decide, this way you can choose to turn vsync on or off through the in-game settings.
When you claim at the end I won't be disappointed when checking out your videos, well I actually was disappointed...
i guess people never seen Battle(non)sesne videos on all this, where he goes way more in depth about the topic and explain how this all works.
that video is almost 3 years old
@@Reza-px8ng and nothing changed since
Great video! but please include Warzone next time :p
Would love the AMD results. Still rocking an rx480 and it'd be nice to squeeze out every ounce of goodness out of this gem. Thank you!
The most informative video i have watched after watching so many diff vids. You should've also talked about HAGS tho.
Great video man, I watch a lot of these and this is impressive.
Nice comparison, but it is not exactly an apple to apple comparison as G-sync 'proper' includes proprietary nvidia hardware built in to each monitor to improve input responsiveness with "variable refresh rate" technology (refresh rates can go from the very lowest level '1-240' Hz for a 240 Hz display.... where as almost any free sync premium or G-sync compatible monitor for DP input will be fixed typically at '48-240' Hz or at lowest on HDMI '30-240' Hz...also your mouse sensitivity will stay fixed at 240 Hz and will NOT adjust down to match the current refresh rate of your monitor as it would with G-sync 'proper' (built-in hardware advantage). So it really should be a G-sync 'compatible' vs Free-sync premium comparison as a G-sync 'proper' monitor costs double the amount of $$$ VS a G-sync 'compatible' or Free sync premium monitor.
Mice run at several thousand Hz. We have 8000hz mice now and no one would want their mouse to run at 240Hz 😂
I was so tired from display flickering, so I turned off all the crap and now I'm happy, only capping to 60 in heavier games.
We're waiting for the AMD version, bro!!
Another thing I bet most people don't know is, when using DLSS3 frame generation in a game, you can enable V-Sync from Nvidia control panel, it will work and get rid of screen tearing... Ingame V-Sync cannot be enabled when using frame generation.
Total nookie here,, are you saying to set the v-sync on in nividea settings while dlss3 is on as well because I can't turn v sync on in the "game settings and I play on my 75in 4k sony TV and it's 60hz so I need the v sync on or I almost always have tearing? Like I said I'm very new and just bought my 1st gaming pc with a 4060 in it. If I'm understanding your comment correctly this is great. Thanks!
@@nimrodpaul6875 Yeah turn on frame generation in game and enable V-Sync from Nvidia control panel for the game. And yes you probably have lots of tearing without V-Sync especially with 60Hz display.
It is incorrect to say that it only makes sense to let your game rip to 1k fps only if your GPU is then at 50%. What you want for best latency is to be on the verge of being GPU bound. Source: latest GamersNexus video on the topic with an nVidia engineer.
my gpu: rx 6700 xt | my diplay: 165hz freesync premium
rise of the tomb raider with freesync and vsync
microstuttering when fps between 142-146, both in full screen exclusive and borderless fullscreen.
vsync in amd adrenalin and in-game did not affect this microstuttering range.
fps cap @ 140 fixed microstuttering.
Overwatch 2 with freesync and vsync
microstuttering when fps between 142-146
fps cap @ 132 works best to remove microstuttering.
weird af not to include no VRR+frame cap & no VRR+no frame cap... no vrr+frame cap is lowest latency possible
I did include VRR no frame cap…
@@GraphicallyChallenged i said no vrr…
SO the tl;dw is turn off low latency mode, set a fixed frame cap slightly below refresh rate with GSync ON, and VSync ON?
I missed where you say where to set Vsync, in game? in driver Vsync FAST or ON?
What if the specific game's in-game frame cap is known to be dogshit? THEN set it via RTSS?
Next time put up a chart so we can reference it instead of having to replay the 10 minute video over and over and over again trying to figure out what the hell you mean.
Be specific about which settings you're setting where, and why.
You should do something similar with single player games and Frame Generation (both brands) which from my experience adds a LOT of excess latency .... Sure it may say 100 FPS but it feels more like 40-45 when it comes to input response .....
I barely notice input lag.
I found going from 100 fps in Elden ring to 200 fps feels fine still, and is way smoother.
Must be on your display, controls or CPU/GPUs end. With an average VRR display (no matter if Freesync or Gsync) you won't notice any input lag, no matter if FG on or off. Also even wireless controls like Logitech Lightspeed ones you won't see or feel any difference. Also it could be that your FPS spikes down to 40-45 FPS so often that you feel it - this often happens with AMD systems (watch for the 1% and 0.1% FPS). We aren't machines that have sensors exceeding our primal ape body and can't act or react in miliseconds, we're waaaay slower than we think.
they can increase input delay. you're not crazy. The gpu has to render these new frames from existing ones an that will ALWAYS increase latency
feels very smooth fsr3 on my 3090
In my experience, setting an FPS cap that is just below the highest frames you get in game tends to make things feel the smoothest and have the lowest input lag.
For example, I know I can get 500 fps in Overwatch consistently, so I cap it to that and being steady at that 499 counter makes the frame timings so much smoother, resulting in better input lag overall.
Or something like 700 for Valorant.
Basically if you fluctuate highs and low a lot, set a cap to just a bit lower than your average and it'll always feel smooth. Additionally better RAM with lower CAS Latency helps with the low 1% drops.
I just recently enabled Gsync with ultra low latency uncapped in Warzone on my 280hz alienware monitor and to my surprise the game feels much more responsive. Before I did this the game felt like I was playing under water. That’s on a 3090 with ryzen 5900x.
You should be enabling reflex, not ULL
@@DaKrawnik I have it enabled in the cod settings as low latency plus boost but I don’t have an option in the nvidia settings.
unless things have changed. always use G-sync and cap your fps 3-5 frames under your refresh rate, so 237 for 240 etc. if you let it go over the refresh rate, g-sync turns off, and then back on etc every time it goes over/under.
What if my monitor is only 60hz
@elzen2196 same thing. You don't want G-sync to turn off and back on. However at such a low FPS. not really gonna need G-sync or matter. But you could still cap at like 57 or 58
if you decide to cap your framerate , nvidia control panel put it automatically at 58 ( thinking ur at 60hz monitor)
Garbage time @@elzen2196
With, gsync and vsync plus working out fps and latency my game play was little night and day !! Thanks heaps man
brother this is too complicated, just gudie us on how to just put the numbers depending on the shit we have
1) turn gsync + vsync on in control panel
2) turn off all vsync in ur games settings
3) turn on reflex when available in game
OR cap ur fps at least 3 frames below or monitors refresh rate (use in game fps cap if available)
I was getting screen tearing at fps limit 3 minus my refresh rate and this video sorta explains why and how to choose the fps where that wont happen. Nobody has ever talked about this before.
I was really surprised when I first learned how good ingame fps caps were for latency. they're already great for frametimes but also latency!
finally someone done video I been looking for years😊
but is it better cap fos in game or nvdia controls
In game.
The advice is in-game for the lowest input lag, but for me personally it depends on how good or bad the in-game limiter is. Some function poorly and cause bad stutter. A frame less of input lag isn't worth it if your game is unstable and stuttering all over the place, so I test it on a per game basis.
@@GraphicallyChallenged so if i do in game cap do i turn v sync on nivida or in game too?
@@GraphicallyChallengedShould I bother with fps cap within Nvidia control panel at all? Some games, most that I play, do not have in game cap options or Nvidia reflex. I understand now in-game cap is better but if that is not an option, would you recommend using the Nvidia control panel frame cap or only using Gsync + vsync + no cap ?
I'm somewhat confused.
With GSync + VSync + Reflex (with Nvidiacard) do I need to do the 0.3ms ingame cap as well, or is that only without Reflex?
And what do I do for games that don't support Reflex OR have an ingame limiter? Thanks!
PS: How would your recommendations differ if usage of the Special K tool was factored in?
I say use Gsync + Vsync + ULLM + in-game fps cap. This will likely give the best input lag. Alternatively if a game has reflex use Gsync + Vsync + Reflex + in-game fps cap.
didnt the guy in the video say to NOT use ULLM though? 7:15 @@heatnup
@@heatnup You don't need to use an in-game frame limiter if you have reflex enabled since it should cap itself according to your refresh rate and manage GPU utilization, but it may not hurt performance.
@@ZWortek in-game caps are more effective
@@heatnupIn what way? I get it if you want to set a cap lower than what reflex sets, but an in game cap is not better than reflex, that's kinda the whole point at least for near max refresh rate.
If you are able to not only perceive but react to something with a 1ms response time, you aren’t a human being.
I absolutely love these videos of people trying to crank out every possible frame. If there was a double blind test of a game running at 240, 239, or 238 fps, I promise you that almost no one would be able to tell at a glance.
I’m not saying the human eye can see only X fps but damn, your body introduces enough latency as it is.
That's not how response time works in gaming. "1ms" does not refer to something happening on your screen and then you are expected to react with a speed of 1ms. response time refers to the time it takes for the game to respond to your button presses or control movements. When I click the jump button and your game character starts jumping after only 1ms, the button reaction will feel instant to you. But if you press the jump button and your character only starts moving after 15ms, you will be able to feel that micro delay.
So when play fast paced pvp games, that's where you will truly feel the impact of response times. at 1ms your game character will feel like lightning. When press the buttons to move side to side and jump around, your character will respond instantly without delay, which will help you time your movements to dodge bullets or surprise your opponents.
The critical number for human time perception is about 42 ms
Which make it easy to remember. YMMV, of course, but our senses are generally logarithmic.
So '45' feels subjectively much worse compared to 42, then say 41 does to 28.
To 'show this up' in a metric that will seem to match how it feels, take the latency, divide it by 42ms, and then take the base-10 logarithm of that, and multiply the result by 10 to get 'perceptual decibels'.
Numbers above 0 are 'bad', numbers below are better, and you probably won't notice a difference of just 1 decibal or so, in back to back tests.
Side by side, you might perceive a difference around 0.3 dB. But with a longer delay, say if you walk away, someone changes the setting, and you walk back? Yeah, it would have to be at least +3 dB worse for you to notice that it had happened.
But note that all numbers under 0 will 'feel ok', but everything above zero will 'feel bad'. A further improvement below zero buys you much less than even a small improvement towards zero, but crossing under zero is what you will appreciate most of all. Lower isn't necessarily *much* better, if the figure is negative anyway, it's just a nit-pick.
human senses are wierd that way.
Is your personal number 42? Here's how you test: Get a microcontroller (arduino) and have it blink an LED on and off for you. (or, if you can afford it, or have it laying around, use a 'function generator' in 'N-cycle pulse' mode.
Every time you tell it to, you want it to turn on, wait the delay you're testing, then turn off, wait that same delay, then turn on, one last wait of the same delay, and then off again.
This is two rapid blinks.
This is the 'time' equivalent of the 'two black bars on a white background' visual (spatial) resolution test, BTW.
If you perceive the two blinks as two blinks, then decrease the time you're testing.
If it seems to just be one blink, and not two, increase it again.
This way you can zero in on your own personal time resolution threshold. YMMV, but at a setting of 41 ms, I saw just one blink, and at 42 ms, I saw two blinks, which I could *just* tell was a super-fast double-flash.
So, the result is that 42 ms is the resolution that I can 'just tell apart', and that's why we divide by it before taking the logarithm.
Then under zero means less - which is a blur, overzero means clearly perceptably lagged. Time it by ten, because it just so happens to work out that gives you the significant figures that matter.
Nice vid!!! I just started this journey on software “setup” for gaming as I always thought that having powerful hardware was enough😢. So just two days ago I was trying out rivatuner … sorry if my English is not that good but, this video says that it’s better to do this(what’s in the video) or use riva. Thanks for help mates!
Can you show where did you find the 0,3ms required to gsync (also 1ms rule)? Is the first time I ear this.
it's bs
@@AsKnownAsLucy yeah
So like.. what are the best settings? This dude is hard to follow and it seems I’m not alone here SMFH 🤦🏽♂️
It would also be helpful if you show us the settings. Some of us are visual learners
there's no stock setting at this point....it's game/system specific....for the most part its gsync+vsync on in nvcp plus in-game frame cap (cap in nvcp if game has no limiter)...use geforce exp latency overlay for a rough idea of system latency (it's fairly accurate imo)
I told my buddy that has a 4090 this. he acted like i kicked his dog for telling him to cap his fps LOL!!!
This is simply why no one uses any of this crap lmao
I do, but for non competitive games
I always use a frame cap at 115 FPS on my LG OLED C1 120Hz even with a 4090 (max undervolted).
Have fun with screen tearing, frame drops and other issues that are caused by running uncapped FPS. Only noobs run uncapped FPS unless playing something competitive.
@@Dex4SureRunning uncapped in competitive is a bad idea as well. You should be capping always to your max stable framerate in competetive where you don't get fps dips. If you are getting say 300-400 fps in a esports game but its dipping down to 200 in places then you would be better off just capping at 200. Variable framerates means variable sensitivity. You will never build muscle memory if your frame rate is jumping up and down the whole time.
@mojojojo6292 lol higher fps vs lower doesn't change your sensitivity. More fps = smoother not faster.
what language is he talking in?
@@Lonely_Goat English
Misinformation
ULL implementation is for dx11 games and reflex was created for dx12 games. So you should test some dx11 games that have no reflex support. But most competitive games use dx12 with reflex so it will override anything you set in driver low latency.
So this helps those using Nvidia GPUs, but what about those using AMD?
I discussed it in the video.
@@GraphicallyChallenged , I must have missed it. I'll watch the video again to find it. Thanks. It was a great video.
Was the games that you used ULLM DX12 by chance? ULLM until very recently started to work with DX12
RESULTS: Running 13900k with an RTX 4090, 240hz Monitor that is G sync compatible and trying this method on an FPS game Call of Duty W3.
My in-game settings are as follows "Reflex ON no boost and V Sync ON" and on Nvidia Control Panel "G Sync capability ON and V Sync Use the 3D application settings" since COD has it in game and don't have to force it in Nvidia control panel.
What is really interesting is that I didn't need to turn down my in-game refresh rate from 240 to 223 or to round down to 220 because when I left it at my monitors refresh rate in game settings to 240, when playing the game, my FPS was staying and not passing 223-224 frames. Really interesting that it did it without having to lower the in-game refresh rate but just enter your monitors refresh rate and it will adjust it when playing COD MW3.
Not sure if all games will work like COD MW3 but it's nice that it works without any worries of having to lower your in-game refresh rate but just set it to your monitors refresh rate and it will do the adjustments for you. Game play is smooth and consistent, no big high or lows in FPS but smooth game play. Thanks for the video and explanation and seems to work well.
This is my exact setup, both hardware and settings.....what monitor are you using? (I'm on the LG 45GR95QE-B)
@@S4WYERonPC Samsung Neo G9.. I do use in game DLSS on quality with DLSS sharpen at 80%.
If you need other settings let me know.
Note you don't need to turn on V Sync in Nvidia control panel if it's in game. Leave NVCP VSync to use application. I tested both ways and turning it on in game will automatically turn on V Sync.
@@nickm8651 I don't use DLSS or image scaling - at native resolution, I don't have any issues...other than the unsightly dithering effects caused by the AA method trying to apply to the DOF post-processing.
Im going to try this on my 4070 FE and see if it helps, I get up to 200fps but my monitor is only a 165hz, I just want smoother gameplay because if I let it go to 200, it fluctuates a lot so for the meantime, it’s limited to 175 FPS on Nvidia Control Panel.
Monitor is a Dell 1440p Curved Monitor with AMD Freesync Premium
It's even crazier the amount of people that use wrong monitor setting over hdmi. Also you just proved that low latency mode is broken. I've been telling everyone this!!
Low latency mode on 'ultra' is broken*
Low latency mode on 'on' isnt.
I have problems with 9 of my games with latency on
State of decay 1
Modern warfare COD4
gta iv stutters much more with latency on or some weird shit like that those are just three examples i prefer having this off
O yes and oldee games that uses direct play lag or have some frame skip like going on tested on 3 different pcs
Let's see if got this right.
I have a 4090 + a 144Hz GSync Monitor
My settings are:
Gysnc on in NV Control Panel
ULLM on (not Ultra) in NV Control Panel
VSync on (fast) in NV Control Panel
Frame Limiter on at 141fps in NV Control Panel
So according to your Video:
I should turn off Vsync in NV Control Panel and turn it on In-Game
I should turn off ULLM in NV Control Panel
I should turn on Reflex In-Game (if the Game has it in the first place. CS2 doesn't have it AFAIK)
I should set my Frame Limiter to 138fps
Did I get it right?
Gysnc is clear i guess.
Vsync ON or FAST ?
(And is the fps cap different from both?)
Fps cap set in Nvidia or better ingame ?
Low latency ON or ULTRA in Nvidia? And if you set it in Nvidia, should you set it off, on or ultra ingame ?
😅
SO MANY QUESTIONS !😂
Wow I could feel that reflex wasn't working properly in Overwatch 2 and now there's actually evidence which is really cool.
I'm confused. Should i gsync and vsync in NVCP? Should i turn on vsync in game? Is nvidia reflex overriding low latency mode from NVCP settings?
Yes you are correct. gsync + vsync ON in NVCP. Turn vsync OFF in game
Not sure if my other reply posted or not, but yes reflex overrides low latency mode
First of all I think you’ve hit on a really interesting and useful topic and explained it well. However, you need to add a control to make the results more scientific (this may have been in your previous video, I will go and look). So just gsync and no cap. Given the results of this video, perhaps there is room for a follow up with a control vs the 2 best options from this test. Hopefully with slightly less options to test you can test a couple more games like Warzone. I would certainly like to see more videos on the subject. Does a monitor with an actual gsync module make a difference, hopefully Nvidia will let you have one of their input modules or you can borrow one from another channel. If it means spending money you won’t make back then please don’t do that, but hopefully a follow up with more games and a control will be cost effective to do and get you plenty of views.
I’m reaching out to Nvidia to see if I can get a Gsync module display.
The second i enable Gsync + Vsync my mouse and input feels a lot more sluggish. Vsync adds some weird input delay or similar, just moving mouse left and right makes it seems slower and less responsive. How do you explain that ?. Also if game fps cap doesnt work what do you recommend RTSS??
EDIT: Also is your Vsync on FAST or ON in Nvidia CP ?
If you enable vsync you need to cap the fps with rtss or ingame limiter or nvidia reflex if supported by the game, otherwise you would introduce a ton of input latency.
if the game doesn't have in game cap then use the nvidia frame limiter. For vsync just use "ON"
V-sync to ON PLUS Low Latency Mode to ULTRA
@@cptnsx Did you not watch the video?
@@TheVader495 DO YOU NOT READ. Nvidia and Blur Buster BOTH state the correct way is V-sync to ON PLUS Low Latency Mode to ULTRA (when G-sync is ON). This WILL cap the framerate automatically (and ensure latency is the lowest with G-sync) and is the best way except for Reflex. AND GUESS what dumb, dumb, Nvidia programed it so if Reflex is enabled then Low Latency Mode to ULTRA is preempted by the Reflex implementation.
The latest Nvidia driver JUST made it so Low Latency Mode to ULTRA will now work on DX12 games. If it was a SHIT mode they would not do this. They did this because NOT all DX12 games have implementations of Reflex and LM to ULTRA is considered that implementation within the driver.
It's worth enabling V-Sync for G-Sync users, trust me on that. Since the driver seems broken, just use standard Reflex mode rather than Ultra, and the added lag is minimal as shown here. Negligible really, but you get the bonus of guaranteed zero screen tearing for any game in existence. Just G-Sync by itself doesn't always give that, depends on the game. That said, the latency added by Ultra mode, which is supposed to *eliminate* latency when V-Sync and G-Sync are enabled together, seems to be ADDING massive lag here. Massive. I will say, Nvidia make it clear that that setting is only for those with a G-Sync module, and they can't predict how it will react on those using a standard compatible VRR display. So to the uploader, do you have a G-Sync module panel?
What is VRR?
@@АлександрГуськов-б7б Variable refresh rate
What about turning Low Latency Mode to "On" instead of "Ultra" in the Nvidia Control Panel ? Is it worse? better?
I been telling people gsync +vsync +reflex is the best for a while now. Every single person said... vsync adds a bunch of latency.
This exact combo was posted on blur busters like 3 years ago.
I have a 4090 with 10850K and in Fortnite at 1440P DX11 mode dlss quality, while my CPU and GPU were both not going over 40% utilization at any point, I was still getting many frame time spikes. Using RTSS to cap below my 144mhz monitor helped tremendously. Setting in game to 144 didn't do work. I would have to set down to 120 as FN doesn't allow for single digit increments while RTSS does.
Question, what is causing the frame time spikes? Have a good m.2, ram is only 4800 but dominator. Where is the bottleneck happening causing the frame time spikes? How to tell? No idea I cannot tell. Internet is 500gbs fiber and in game Ms is from 20-30ms. Running uncapped either in DX11 or performance mode gave horrible tearing.
Personally I will take higher input delay over tearing and frame time spikes.
Bro your a freaking genius 👍🙌💥 Thank u 🙏 and Happy new years ill be subscribing and sharing you to all my tec friends , love from Sweden 🇸🇪
tjo breeee
lol all this stuff was done by blurbusters 10 years ago.
So if I’m playing Overwatch 2. Should I cap the refresh rate in game to my monitor while using g-sync+v-sync and reflex? Or should I put a cap below the refresh rate instead? Some people say you should cap 4 fps below the the max refresh rate for lowest latency and no screen tearing.
Nvidia Reflex will cap your fps automatically for you when you use g-sync with v-sync (in game).
Like to comment above said, as long as you were using G-Sync, you won't be able to uncap the framerate anyways, it will limit it to what the monitor can handle within its margin of error.
Ok PEOPLE if you have VRR then you are supposed to set G-sync and V-sync to ON PLUS Low Latency Mode to ULTRA. Reflex WILL OVERRIDE the ULTRA setting as its an in-game frame cap vs the Low Latency Mode at ULTRA which is a driver level frame cap and is there for games that don't support Reflex - both technologies lower latency with G-sync (Reflex is better). This is NVIDIA's recommendation as well as Blur Busters.
What are you talking about
I had that issue in Pubg with Amd gpu.. i had tearing at the lower end of the panel. My fps was either cap at 160,161 hz or uncapped, but i soon as i capped it at 144hz the game became smoother and no tearing (monitor LG gp850)
Ultra low latency actually caps your refresh rate at certain refresh rates that are better at rendering so you are capping it below or above that cap probably introducing latency.
Why didn't you test no vsync + no gsync + no low latency mode with fps cap so you have something to compare it to?
Can you test this again? It's 1 year later and I'm wondering if they fixed ULLM?
Surprised how low amd's latency was with just a game cap
Hey I have a question, I got this PC from my friend because he got a new one, and i decided to buy a 240hz monitor, but it only gets around 150FPS on most games. Do I have to upgrade things in my PC to get 240hz?? Like my graphics card and such.
Yes both CPU and GPU will increase FPS but it's mostly the GPU.
You should test if you can even notice the difference first. For me at least 100Hz and 100 FPS is acceptable. 90 is when it starts looking smooth and past 100 is when I stop telling the difference in non-competitive games. Also the CPU/GPU consumes much more energy at high FPS so it's efficient finding your personal limit.
Obs Studio ruins my pc by wanting exact matched multiples of 60Hz/60fps in order to avoid as much recording lag as possible.
So there's no way I'm going to follow the recommendations shown in this video.
ok, for the rest of the goofy goobers like me who find it hard to make sense of all this, what i have understood so far watching a couple of these type of videos is that you should
1. enable free-sync/g-sync/vrr/adaptive sync on your monitor, windows gpu settings and nvidia app/control panel
2. enable v-sync in the nvidia app/control panel
3. enable ultra low latency mode in the nvidia app/control panel
4. while in game
a) if there is a reflex setting enable it, don't cap your fps, set vsync off
b) if there is no reflex then cap fps 3-7 fps lower than your monitor's refresh rate, set vsync off
i really hope i got this right and i'm not spreading misinformation 😭🤣
One important thing to mention (donno if i missed it in the video) is to NEVER use fastest setting for "Response time" (might be called different, depending on the brand of monitor). 1 below is the best, as the "best" one is just for marketing, so it could brag having
Can you explain why plz? Google isn’t helping much rn
@@makinrex which part?
@@ltsarunas614 Anti-lag plz. Currently using it on my AMD Adrenaline Software.
FYI the word you were looking for is "overdrive". Usually there is Normal, Fast and Fastest. Fast is the go-to option on pretty much all monitors.
Interesting take on the VRR/vsync. I can run CS2 at 500+ fps however comparing it to capped 153fps feels completely the same responsive. If there wasn't an fps counter I literally couldn't tell the difference. Maybe something wasn't working properly the way you had it set up?
your formula of +1ms means 360hz monitor = 260fps max and 540hz monitor = 350fps max
Just that Vsync is broken in recent drivers.. Gsync runs fine with an fps cap, but enabling vsync too.. stuttering all over the place. Nvidia mentioned the issue also in their driver notes. I‘m playing Avatar and with Vsync its a stutter party. Fortnite is fine with Vsync somehow.
I didnt understand correctly in your video, whats the thing with the 138fps cap from drivers automatically? I noticed this in my games but its no more working. If i got you right, Nvidia disabled it? Is this with ULL or what setting did the 138fps cap (144hz) ?
Thx
Gsync is NOT active if you don't have Vsync turned on.
@@gozutheDJ You have to learn a lot then. Gsync is not related to Vsync. Gsync is working without Vsync. You didnt understand Gsync ag all if you think this.
Enable your indicator and disable vsync. Check your monitor refresh rate too while testing.
For more infos, check blurbusters too.
He's right, there's still tearing near the bottom of the screen if vsync isn't engaged. I don't know why your comment has any likes because Blurbusters would disagree with you.. @@xLuxSoldi3Rx
@@tackier-n2g well your answer has nothing to do with my answer.
I was talking about that vsync and gsync don't need to be enabled both to get gsync working! And thats a fact an also blurbusters will approve this.
I never mentioned, there is no tearing with gsync only? Don't mix stuff up.
The people who liked my comment, got me right.
I have AMD + Freesync monitor, never seen any tear in the bottom of the screen and never have sync on.
Great video! I might've overheard it, but do we set vsync to on in control panel or ingame? How about the "fast" option for vsync in nvidia control panel?
I was wondering the same thing
@@BundD9Apparently you set vsync in nvidia control panel, turn it off ingame though and do not touch the "fast" option :)
@@Sekyno
why no using "fast" option?
As incredible as it may seem, the fluidity of vsync with fps locked is still better than gsync... This is because gsync synchronized the gpu frames with the monitor frequency, however, it brings the same fluidity as vsync off, but without tears in the image
So what about G-Sync plus V-Sync plus Reflex Ultra PLUS a manual FPS cap below refresh rate? Seems the most critical one wasn't tested. Weird.
As far as I understood (just got my new setup few days ago and still in the process of learning this whole fps/latency optimization voodoo magic), reflex performs an FPS cap on its own so it would be redundant.
Is this 0.3ms below actually necessary? For the longest time people have said that 2-3fps below the refresh rate is what it should be, not more.
For me it would be 152fps, instead of 157 on a 160hz panel. Not a noticeable drop (in the few games I play which run that well) so might aswell but hmm
So, the recommended frame rate cap for a 170Hz display would be 144fps? i know 26Hz difference is not gonna cut it but idk if its worth it.
Yep looks like it 1000ms x 170fps / ( 1000ms + 170fps ) = 145fps
158
When you tested Gsync+120fps cap did you have low latency mode on?
Ultra
Ok all of this is working great for me. What about Fullscreen/Borderless is that just preference for multitasking?
The bottom line is Never use Vsync with G-Sync and use each game's FPS cap, corresponding to your display.
reason you want to use g-sync together with vsync is due to frametime variances. frametime variances can lead to tearing even with g-sync or freesync engaged.
@@sacredcat1
Cool ! Thanks.
I'll try that the next time my cpu can't keep up.
This only seems interesting for competitive gamers, so saying the majority of gamers at 7:55 seems like quite the assumption, especially if you look at steamcharts and see that sure the top 6 spots are competitive games, but then it shifts and like 80% of the games are non competitive or games where it difference between 20-50 doesn't matter.
When he says "the majority of gamers" that is contextualized by gamers who are already actively attempting to achieve a lower latency gaming experience, and that this method doesn't make sense for the majority of gamers. Your comment is like coming to a video on fuel injection tuning for sports car engines and stating that it is only relevant to motoring enthusiasts and not interesting to the average person commuting to work... brilliant deduction Holmes would you care to fill us in on the implication of this realization, or are you still working on that?
gsync/vrr + reflex + cap did you test? since you would no longer need vsync if you already capped framerate below the monitors refresh rate.
reason you want to use g-sync together with vsync is due to frametime variances. frametime variances can lead to tearing even with g-sync or freesync engaged.
@@sacredcat1 just limit your fps about -10 frames of your gsync/variable refresh rate so you'll never hit vsync. that's the least input lag config
@@gaza.primera when you use v-sync within the g-sync range, the additional delay is only about 2ms, which is negligible.
@@sacredcat1 read again, you are not going to trigger vsync since it's off and you are not going to exceed variable refresh rate because you limited fps below max monitors refresh rate. avoid vsync at all times for least input lag
@@gaza.primera Blurbusters: with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system, and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide.
Within its range, G-SYNC is the only syncing method active, no matter the V-SYNC “On” or “Off” setting."
You don't need to enable VSYNC to use ULL. Not sure why it wasn't tested with it off. Fps matters and that's missing from these results. Also missing is one other config for smooth input and frame times....
ULLM is not broken, is that it works only for DX9 & DX11 games.
Vulkan/DX12 already
Additionally, with Reflex on.
you don't need V-Sync at all.
In fact NVidia recommends disabling V-Sync in-game just in case it conflicts with the Reflex implementation
On the other hand with real G-Sync (not G-Sync compatible) the method G-Sync On + VSync ON + Frame Limit (via RTSS) set to -3 to -5 fps below max refresh rate is still valid.
Again with Reflex there's no need for FL nor V-Sync.
Do you have any source for claim that nvidia recommends turning v-sync off if reflex is used?
For G-SYNC gamers who don’t want to tear, keeping VSYNC ON while using NVIDIA Reflex or NVIDIA Ultra Low Latency Mode, will automatically cap the framerate below the refresh rate, preventing VSYNC backpressure, eliminating tearing, and keeping latency low if you become GPU bound below the refresh rate of your display. Do note, however, that this method will result in slightly higher latency than just letting your FPS run uncapped with NVIDIA Reflex enabled.
Source: google nvidia system latency optimization guide
When it says ULLM here does it mean low latency specifically to the ULTRA setting or just to the ON setting. Should LLM mode be on at all or always off for best results?
If you’re using reflex in game, it overrides LLM so it doesn’t really matter what you set it to.
But for games without reflex, you should be using a fps cap with LLM off. So basically I keep LLM off at all times
When he sais Gsync + Vsync + Reflex does he mean Vsync in Nvidia control Panel and in game or just in the NVCP? Just want to clarify.
I guess the minimal difference in latency doesnt bother me... since I have my 6800XT I only use no Vsync at all in any games, the only thing I turn on or Auto I should say is freesync in the AMD drivers and Riva tuner set to 142 fps. I had this on a 27 inch 1440p144hz monitor, then a 32 inch 1440p 144hz HDR monitor and finally i'm using the same thing on my 43 inch 4K 144hz HDR monitor and I feel it very responsive. I would never go back to any other settings I tried in the past, and never go back to nvidia either lol. I should check the latency for fun, I wonder what it really is after watching your video !
AMD really needs to add a Latency option in the their OSD.
People need to do more Fast sync + gsync videos
aren't you suppose to cap fps just 3 fps lower than your current hz?
If you search this yes it will suggest that and I think this is true with AMD frame limit in adrenaline.
so v sync is good now? also how does this apply to dyac monitors?????
Yeah lets talk about freesync with litteraly no testing to back anything up. You cant compare freesync and amd to gsync and nividia when theres different setting for each...
What is the math to calculate the 165hz monitor to be cap for how many FPS?
For a 165 Hz display, the FPS cap should be 140 or 156 if you turn on V-Sync from the Nvidia Control Panel.
I watch the whole thing and did not understand a thing.
Same, I watched this video 4 times and I'm still confused exactly what I should turn on or off.
Love how he covered Freesync in the graphs.... just brilliant. 🙄
A month ago I got a asus tuff 170hz 1440 ips panel
Two days a new gpu rtx 4080 with a i9 12900k
From my old gpu (3070ti) in my nvidia Control panel I turned low latency mode(ON) not (ULTRA)
In games I always ran ULLM
no vsync or g sync or free sync
Not until the day before I got my 4080 because I noticed when call of duty dropped fps down to 135-140 I seen it was choppy I turned on Free sync only and
I capped my fps at 168
Any recommendations or settings for the smoothest well balanced gameplay over all? The only game I play that I care for with the competive edge is mw3 and warzone
Also is it safe running the over clocked 170hz mode on my monitor , it was advertised as that but came 144hz just asking out of curiosity lol. Or should I just upgrade to a 240hz
i have almost same monitor i think (VG27) and i still use 3070ti with a 13700k. plus i play warzone and i hate input delay!
it is perfectly fine to run it 170hz. it is its advertised speed. just like RAM overclocking with XMP. and it is worth it! i do notice faster frames than 144. beware you might be color limited due to display port bandwidth limit.
when on 170hz make sure to put in and check regularly if things look weird because windows messes with it on the random....
nvidia control panel>change resolution tab
170Hz
color depth - highest(32bit) - 8 bpc
Format - RGB - FULL
i do not use frame caps or ullm but im always gpu bound...
i think as said in video best is default drivers settings (concerning latency) with gsync+vsync+reflex. with the latter very well implemented in COD. but things change a bit if you reach your fps cap and are no longer gpu bound... then if i understand correct you want to cap this 1ms below the vsync limit. which if i understood correctly would be 240hz=192fps, 144=124, 120 = 106 then for ours 170hz it would be cap on 158 fps. best method to cap frames is MSI afterburner+RTSS. or Asus their equivalent software GPU Tweak.
i think you can gain more fiddling with windows... Message signal interupt(MSI- not the brand) settings , DPC latency fixes, altho nvidia did a lot recently so idk which are still needed. mouse related windows issues and things like resolution timer (resolution timer has changed in win11, do mind)
I don’t get these videos, I just set my 240 to 300 for valorant and I get no tearing. It has g sync but I don’t have it enabled.
so turn ullm off. but what about regular llm? keep that on or what?
i opened v-sync on nvdia panel. what about in game ? opened or close for apex legends ?
what about Radeon Anti lag should this be ran
What about GSync + VSync + Reflex (In-game) + FPS CAP (In-game)? Shouldn't this be the ideal situation?
I mean, Reflex already caps your framerate below your maximum refresh rate. So why cap it manually?
@@Reactx7 Yea, I mean only on games that Reflex in-game doesn't really cap your fps 7 fps below ur monitor