50% Less Input Lag! Low DPI vs. High DPI Analysis

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  • Опубликовано: 13 июл 2024
  • Low DPI vs. High DPI, which reduces the input lag of your mouse?
    ► Testing methods: • My Insane Input Lag Te...
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    #InputLag #mouse #gaming #systemlatency #DPI
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Комментарии • 1,5 тыс.

  • @sprEEEzy
    @sprEEEzy 3 года назад +638

    Thanks for the great video! Main point for using 800 dpi as main is the fact that it's the highest DPI that can be played in many different games for a very high cm/360 sensitivity. A lot of the new games don't have sensitivity sliders / numbers that can go low enough when you're using 1600, unfortunately. Adjusting windows sens is a no go - it always created issues in the past.

    • @moretoastedthanatoasterstr9773
      @moretoastedthanatoasterstr9773 3 года назад +25

      Yo exactly I was ganna go to 1600 but most games ingame sensitivity doesn't go fucking down enough doing fucking 3 360s in one mouse swipe

    • @UltraMegaFail
      @UltraMegaFail 3 года назад +19

      @@moretoastedthanatoasterstr9773 i play on 12000 DPI and its just amazing for me with high fps to match. To each his own i suggest everyone try high dpi low sens to at least see how they like it.

    • @moretoastedthanatoasterstr9773
      @moretoastedthanatoasterstr9773 3 года назад +6

      @@UltraMegaFail ya no I I complete agree was playing on 400 dpi like 2 months after I got a computer and iv had it since 2014 and fuck me wish I bump the dpi a long time ago

    • @JC-su9xk
      @JC-su9xk 3 года назад +17

      wrong but semi right. as an FPS player who is high rank in all FPS games (radiant valorant, global csgo, FPL). we use 400 DPI and 800 DPI because it's more consistent when it comes to pixel tracking. if there is less variable for mistake on lower DPI but if you go too low it will become skippy and unplayable so people assumed 800 DPI was the best but 400DPI has been proven to be just as good.

    • @JC-su9xk
      @JC-su9xk 3 года назад +9

      @@Soleft i can only speak on behalf of everyone i know and everyone in the pro scene of FPS games. it's not like there is a data sheet, we just can feel the difference

  • @wile123456
    @wile123456 3 года назад +790

    I love high DPI but I hate how most games the i game sensitivity settings aren't low enough

    • @wile123456
      @wile123456 3 года назад +95

      @@kmndra5831 even worse is some games in full screen borderless modes, high DPI can make the invisible cursor go outside the border and then when you click you click out of the game

    • @CallDMc
      @CallDMc 3 года назад

      I just experience this in New World

    • @a1e738
      @a1e738 3 года назад +16

      With raw accel you can use high dpi with a lower sens multiplier

    • @wile123456
      @wile123456 3 года назад +10

      @@a1e738 I know, that's what I do, but not every game allows you to go low enough in sensitivity if you use 12k DPI and above

    • @sardiax
      @sardiax 3 года назад +3

      @@wile123456 He's probably talking about the program "raw accel" iirc there used to be a raw accel dll injection so it's compatible with virtually everything.

  • @oLuii
    @oLuii 3 года назад

    Does the software stop counting after the first sensor count received of after a certain number of counts received?

  • @PeaceDotExe
    @PeaceDotExe 3 года назад +501

    really wish you would test other sensors besides this one! would be interesting to see if this curve drawn is universal or some affect of the sensor in the death adder.

    • @RealTastyTaste
      @RealTastyTaste 3 года назад +41

      It's kind of sad that he is just testing one mouse. Would be great to see input lag results for the XM1 too.

    • @TheKillerZmile
      @TheKillerZmile 3 года назад +1

      are all sensors the same?

    • @d544
      @d544 3 года назад +41

      @@TheKillerZmile no

    • @crisnmaryfam7344
      @crisnmaryfam7344 3 года назад +18

      its the death adder. Theres other testing by other people with many more test subjects that show this. The G Pro X superlight was tested alongside the 10khz models that just came out, there was no latency difference between them. The death adder is unique in this oddity.

    • @oEPICGAMINGo
      @oEPICGAMINGo 3 года назад +1

      @@TheKillerZmile no

  • @RumenPBRUHMM
    @RumenPBRUHMM 3 года назад +5

    what we all have been waiting for, amazing job!

  • @peace_truth1471
    @peace_truth1471 3 года назад +13

    Amazing channel!!!
    Subscribed! Loved the testing methodology and it helped me understanding why I do prefer higher dpi (1600) over the "standard" 400...

  • @AntonChe
    @AntonChe 3 года назад +2

    Wow, great information, man! Thanks for your time! Great job :D

  • @BAMB00STER4EVER
    @BAMB00STER4EVER 3 года назад +225

    I've been waiting for this

    • @BattleNonSense
      @BattleNonSense  3 года назад +51

      Yeah this one took a while. :)

    • @HeavyMetalfps
      @HeavyMetalfps 3 года назад +8

      Me too, amazing content.

    • @MarkvanVaals
      @MarkvanVaals 3 года назад

      @@BattleNonSense I can imagine, thanks for the hard work. Ever since you announced it I was very curious about the results.
      Maybe you'd be able to make the movement slower by using gears? Or will that be too complicated or maybe cause too much inaccuracy?

    • @mongotrip9999
      @mongotrip9999 3 года назад

      @@BattleNonSense Thanks for the results. I would be very very very interested in the same test just with different brands. Take 2 common logitech mice, a razer, a Corsair and compare them please. And if possible with an even lower initial speed, because when tracking a target while full auto I am sure I dont move my mouse as fast as seen in your first test... Thanks! :)

    • @Johny_Silverhands
      @Johny_Silverhands 3 года назад

      @@BattleNonSense quake champions at next patch get nvidia reflex ,plz test input lag 🙂

  • @mixed_nuts
    @mixed_nuts 3 года назад +8

    Awesome! Hopefully you will do that accuracy analysis :)

  • @lilwayn1000
    @lilwayn1000 7 месяцев назад +4

    nice videos mate keep up love ur work

  • @dasu2324
    @dasu2324 3 года назад

    WOW!! Thank you, didnt expect that!

  • @Snowjob109
    @Snowjob109 3 года назад +1

    thank you for all the work you do, mate

  • @PotatoflakeJake
    @PotatoflakeJake 3 года назад +6

  • @BatteryAz1z
    @BatteryAz1z 3 года назад +85

    Polling rate = temporal resolution. DPI = spatial resolution. The higher latency from slower movement is because time = distance/velocity. The "distance between dots per 1 inch" is greater at lower DPI before the sensor registers movement, and hence faster mouse movement nullifies this.

    • @Dizzeke
      @Dizzeke Год назад +5

      This

    • @kontrasergeant
      @kontrasergeant Год назад +12

      so, keep using 400 dpi ?

    • @edddie7563
      @edddie7563 7 месяцев назад +18

      @@kontrasergeant yes only noobs watch these videos and think they are real

  • @FL350Aviation
    @FL350Aviation 2 года назад +2

    truly appreciate your hardwork, i really learned something new and really valuable today

  • @MisterManekk
    @MisterManekk 3 года назад +1

    Nice! Amazing work!

  • @DefconUnicorn
    @DefconUnicorn 3 года назад +3

    Very interesting. I have for a long time used high dpi, with in game devider (0.01 - 0.99) as I belived I felt more connected to the game (1800). Then for windows desktop stuff I just used a differnt profile on the mouse.

  • @jimez86
    @jimez86 3 года назад +6

    Great work as always! Any plans on testing at slower speeds? maybe use a parts from 3d printer kits since they can give high 2d accuracy.

  • @Hieb
    @Hieb 3 года назад

    awesome video as always. keep it up and thank you for the content. :)

  • @riba2233
    @riba2233 3 года назад

    Awesome video, thank you!

  • @DoubsGaming
    @DoubsGaming Год назад +6

    If anyone is having a hard time with windows sensitivity you can go into the registry to edit in decimals. I am running 3200DPI most of the so I run it at 2.5 though it doesn't display in either of the mouse menus. Remember to backup your registry before you make any changes. The reg Key is
    "Computer\HKEY_CURRENT_USER\Control Panel\Mouse" > "MouseSensitivity"

    • @infinitestars394
      @infinitestars394 7 месяцев назад

      I want to use 6400dpi, but the problem I encounter in game is that the mouse will be too fast, even in lowest game sensivity.
      My question is, will a low windows mouse sensitivity solve the problem with high DPI I described above?

  • @LostEndsStudio
    @LostEndsStudio 2 года назад +18

    the best way to look at DPI vs Sensitivity is to think of analog signals. The high DPI is a hardware version of a high signal, while the high sensitivity is a software amplification. With a high dpi (i use 900) and a lower sensitivity, you can get the fast movements you want without sacrificing the super fine details when you are sniping long distances. You cannot just say they have the same equivalent DPI because the sensitivity x DPI is the same number. How the system amplifies each signal will cause issues.

    • @SimoneBellomonte
      @SimoneBellomonte Год назад +4

      Yeah so basically just go for highest DPI and lower in-game sens accordingly, and you get both more accuracy and less lag.

    • @w0uffv379
      @w0uffv379 2 месяца назад

      with 900 dpi you basically make your mouse in need to add an interpolation process while registering your mouse mouvement wich can create jitter and inaccuracy. Most mouse has a native dpi of 800 so you need to make a dpi number that is a multiple of 800 since 900 its not a multiple of 800 I suggest you first to check the native dpi of your mouse and use a multiple of it for native 800 dpi use 800 - 1600 - 2400 - 3200 - 4000 etc (tbh more than 2400 is useless in my opinion) Also you need to take in count your monitor this is due to the fact that DPI does not adjust with resolution, meaning lower DPI settings on higher resolution monitors can cause slight stuttering and imprecise aiming in games. Just realise its a 2 years old comment lol. You probably doesnt care anymore at all aha

  • @QsPracticalNonsense
    @QsPracticalNonsense 3 года назад

    Ty for this video, pretty informative

  • @Fatal_Error_Gaming
    @Fatal_Error_Gaming 3 года назад

    Good job man. Full watch and thumbs up my brother.

  • @Wegaloh
    @Wegaloh 3 года назад +3

    Great video as always. I wish all games handled mouse sensitivity like Overwatch does where you can manually put it in down to the decimals.

    • @hydrokat143
      @hydrokat143 3 года назад +1

      Agreed.
      in some games though you can do it even if the ingame settings won’t allow it. You just have to tinker with game files. In r6s, you have to open some ini file. It’s not as intuitive but that’s just how it is. It differs for every game.

    • @whodarboilebamnames3990
      @whodarboilebamnames3990 2 года назад

      Just run something that feels comfortable, you don't need every game to be exactly the same

  • @gripssl
    @gripssl 3 года назад +6

    I always use 1200 dpi. It just feels right for me. Glad to know that is in a good range concerning input lag.

    • @DomskiPlays
      @DomskiPlays 3 года назад

      same. but i do use 800 for games

  • @micheledeconti7535
    @micheledeconti7535 3 года назад

    I know is not much, but I always like and watch your videos to the end. Your analysis and test methodology needs more recognition

  • @voltexripper8367
    @voltexripper8367 3 года назад

    bro u amazin keep doing those videos :)

  • @edragyz8596
    @edragyz8596 3 года назад +73

    BE CAREFUL NOT TO INCREASE DPI TOO HIGH ON YOUR MOUSE, some mice will start smoothing at certain DPI points and will have higher latency. All of Razer's new wireless mice have very good sensors with little to no smoothing (hard to tell) up to 20,000 DPI.

    • @DoubsGaming
      @DoubsGaming 11 месяцев назад +1

      I know this is older but I would like to see where you got this info.

    • @edragyz8596
      @edragyz8596 11 месяцев назад

      @@DoubsGaming I'd never be able to track it down, I actually looked for it a couple days ago. Their is/was a reputable source for that though.

    • @TheArilin
      @TheArilin 9 месяцев назад +2

      ​@@DoubsGamingIt's been a month, bit might still be useful. Techpowerup reviews include in-depth testing of sensors, with one part being smoothing.

    • @rubenbaczo8497
      @rubenbaczo8497 8 месяцев назад

      What does smoothing means and why is it bad?

    • @CryMore13
      @CryMore13 8 месяцев назад +2

      @@rubenbaczo8497 will be less raw, will have like a "filter" between your hardware(mouse) and the cursor in the monitor, will not be 1:1 (mouse movement and cursor in monitor), and this usually add latency (less real time between the response with the mouse/system)

  • @kamipls6790
    @kamipls6790 3 года назад +6

    This is just a great channel. I have never seen any other tech / game channel that put so many good ideas and effort into so many great technical and yet daily occurring topics.
    Keep it up 👍

  • @venger5705
    @venger5705 3 года назад

    Man i love this RUclips Channel

  • @riskyb100
    @riskyb100 3 года назад

    Love this guy's videos he's helped me so much getting into p.cs

  • @Alex.UA6
    @Alex.UA6 2 года назад +6

    Hey Chris great video I would’ve love to see the test at 500 Hz considering that polling rate is much more consistent among majority of 1000 hz mice

    • @ULouOW
      @ULouOW Год назад +1

      500hz will be much more delayed than 1000

    • @Alex.UA6
      @Alex.UA6 Год назад +1

      @@ULouOW that is actually not true

    • @ULouOW
      @ULouOW 9 месяцев назад

      @Alex.UA6 Yea, not necessarily more delayed, but just generally bad. nobody would ever deliberately decide to use 500HZ over 1000HZ. I can see people deciding to use 1000HZ over 2K of 4K because they got used to 1K, but generally most inputs from a 500HZ mouse will be more delayed than a 1000HZ one

    • @w0uffv379
      @w0uffv379 2 месяца назад

      it depend on the game tbh for example r6 is coded for 128hz mouse polling rate so if you use 1000hz there you nerf yourself. apex legends for example support max 500hz (mby that changed i talk about like a year ago i didnt play r6 and apex since) so better use 500 on apex and most game tbh counter strike does support very well high mouse polling rate so its fine to use 1000hz + there same for valorant and im not sure but i think call of duty also support it very well.

  • @Waffle4569
    @Waffle4569 3 года назад +34

    Keep in mind, USB devices don't send updates on their own, they are "polled" at a rate by the computer. The higher DPI's diminishing results may be due to that polling rate. Some mice let you increase that rate.

    • @CanwegetSubscriberswithn-cu2it
      @CanwegetSubscriberswithn-cu2it Год назад +1

      USB 1.1 and 2.0 are 1kHz max, 1ms repear rate. And it's the device that decides this, not the PC.

    • @SoftBreadSoftware
      @SoftBreadSoftware 6 месяцев назад

      ​@@CanwegetSubscriberswithn-cu2it All his graphs are showing is a delta normalized DPI, DPI / (hand distance / cursor distance moved) * delta. This is simply how mouse sensors work, the lower your DPI the longer between your mouse jumping pixels, this should be obvious and common sense considering you know that DPI means "Dots Per Inch." Waffle never claimed it's determined by the PC so we already know you're intellectually disingenuous lol

    • @CanwegetSubscriberswithn-cu2it
      @CanwegetSubscriberswithn-cu2it 6 месяцев назад

      @@SoftBreadSoftware I have actually read tge USB protocol specifications and have programmed USB devises. The 1kHz polling rate was the max available in hatdware for USB 1.1 and 2.0.
      Only USB 3.0 added the ability to clock the interrupt transfers ss multiples of 125us instead of 1ms.

    • @CanwegetSubscriberswithn-cu2it
      @CanwegetSubscriberswithn-cu2it 6 месяцев назад

      The polling is done by the USB controller, not the "PC". While there are devices which alow changing the polling rate, these are pre-defined by the device. The PC may choose which one, but they are pre-determined by the device, not the PC. I'm familiar with the actual USB specification, I've done ISB development. I know how this shit operates.

    • @SoftBreadSoftware
      @SoftBreadSoftware 6 месяцев назад

      @@CanwegetSubscriberswithn-cu2it Was he using USB 1 or 2? That would be another flaw in the video.

  • @clvtch444
    @clvtch444 3 года назад

    Very informative video, thank you for the info

  • @tarekenam8132
    @tarekenam8132 3 года назад

    Another GREAT video ! Nice

  • @Shadow38PL
    @Shadow38PL 3 года назад +195

    800 DPI master race

  • @v0ldy54
    @v0ldy54 3 года назад +695

    Are the results adjusted for sensitivity?
    Cuz it would be interesting to see if there is a difference between (let's say) "100 DPI with sensitivity 10" in game compared "1000 DPI with sensitivity 1" to see if there is a delay because the sensor isn't registering the movement or simply because the game doesn't update the camera position because the input value is too small!

    • @Knubz
      @Knubz 3 года назад +58

      = same eDPI

    • @TheVoitokas
      @TheVoitokas 3 года назад +210

      Yeah the test methology is inaccurate and inconclusive without accounting for eDPI. He should retest with the proper ingame sensitivity adjusted.

    • @campersruincod6134
      @campersruincod6134 3 года назад +9

      @@TheVoitokas this

    • @tomhepz
      @tomhepz 3 года назад +72

      I think he's not using a game with a concept of 'sensitivity' or 'eDPI', it's using software which flashes the screen black -> white on an input (i.e. one mouse packet with count values)

    • @Knubz
      @Knubz 3 года назад +47

      @@tomhepz we still need ingame tests with same eDPI lol. Nobody plays testing software😂

  • @sviitor
    @sviitor 3 года назад

    Your analysis are great!

  • @quagor9354
    @quagor9354 2 года назад

    thank you for the vid , love it

  • @stapcs
    @stapcs 3 года назад +6

    1 thing, speed of tracking and hz ramp are connected. If you move your moouse real slow the sensor won't track at 1000hz.

    • @firellio070
      @firellio070 3 года назад

      Why not

    • @stapcs
      @stapcs 3 года назад

      @@firellio070 download MarkC windows10 fixer and use the movement recorder. See for yourself. I'm no claiming to know why, but it is like that.

  • @TheTechDweller
    @TheTechDweller 3 года назад +3

    I would like to note that you can't have windows cursor speed presets like you can with DPI presets. So some games that use the cursor in game will have an uncomfortable speed if you use 2 different DPI for desktop and gaming.
    Just get a bigger mousepad ;)

  • @unexpectedkAs
    @unexpectedkAs 3 года назад

    Thank you Chris!

  • @iivindictiveii6601
    @iivindictiveii6601 3 года назад

    You the real MVP. Thank you!

  • @Linguistie
    @Linguistie 3 года назад +188

    Are you sure this is not simply "the lower the dpi the more movement needs to be done to start mouse movement, hence high delay (of the first action, not continuous actions)"?

    • @caiosaka1
      @caiosaka1 3 года назад +11

      This is a very insightful comment.
      Maybe using the data for when the mouse stops (instead of the start) can minimize this effect...

    • @AnimeReference
      @AnimeReference 3 года назад +8

      Does that matter? are you going to game the system by introducing a quick flick before every tracking attempt?

    • @AerynGaming
      @AerynGaming 3 года назад +19

      I would wager that this is almost entirely a sensitivity effect, not a latency effect. Controlling for the difference in sensitivity by testing e.g. 1600dpi 4sens against 800dpi 8sens should nullify the overwhelming majority of the difference.
      Chris is using the data measured with different sensitivites to say that a higher DPI which is scaled down to have equal sensitivity would have an improved latency. The data does not support this at all - it's a mistake in interpretation.

    • @rtyzxc
      @rtyzxc 3 года назад +21

      That's the thing. Lower DPI requires more movement to be registered, and is thus slower. The higher DPI for a given movement, the more often updates get registered, hence lower input lag. It's similar to how higher FPS provides lower input lag due to more updates, except that in the case of mouse, the frequency scales with movement speed, hence lower delay at higher speeds. At very high speeds, the input lag due to DPI updates approaches zero, leaving the rest of the system lag that in this case seems to be 20ms.

    • @Linguistie
      @Linguistie 3 года назад

      @@AnimeReference yes, it does matter for specific games, bunnyhop to be specific

  • @Chili908
    @Chili908 3 года назад +3

    Hi,
    maybe you would be interested in checking on the High Precision Timer (HPT). When I have disabled it in the cmd I have noticed a massive reduction of my input lag. I was wondering why my mouse inputs seemed so sluggish on my Laptop comparing to PC - this was the issue and thus HPT settings are a real deal.

  • @BetteBalterZen
    @BetteBalterZen 3 года назад

    My standard mouse DPI has been set to 2000 for many years now, with low sensitivity in games. Always been quite good yes. Awesome video btw.

  • @Jerham
    @Jerham 3 года назад

    Wow. This channel deserves more subs.

  • @MrZodiac011
    @MrZodiac011 3 года назад +56

    I am always set to 800DPI and it seems that it's perfectly fine for pretty much all situations, I rarely have a game that it too high on minimum value, I tried 1600DPI to get the tiny reduction in latency but some games couldn't go low enough and I can't be bothered constantly switching, but the difference in latency between 800 and 1600 is so minor anyway

    • @CABALlc1
      @CABALlc1 3 года назад

      I set mine to 20k DPI and turned the windows mouse settings cursor speed to 1. Feels the same as 1600 at default windows setting.

    • @s7robe297
      @s7robe297 3 года назад +25

      @@CABALlc1 you don’t want to fuck with windows settings. Leave it at 6

    • @paft
      @paft 3 года назад +2

      I believe you can use RawAccel to solve that. Sens multiplier. You also don't have to use the accel feature.

    • @dnietosal
      @dnietosal 3 года назад +2

      @@CABALlc1 windows mouse settings dont affect any game still played today

    • @HappyBeezerStudios
      @HappyBeezerStudios 3 года назад

      on 1080p 800 dpi should be subpixel precise to about 9.4''/360° and slower. on 1440p to about 12.8''/360° and slower, bot assuming 90° fov

  • @unity6926
    @unity6926 3 года назад +29

    You actually did it lol. :D

  • @sw1ts796
    @sw1ts796 3 года назад

    Thankyou man,thankyou!

  • @BioMax83
    @BioMax83 3 года назад

    Thank you for your work.

  • @Vaxtin
    @Vaxtin 2 года назад +16

    I was also hoping to see testing for DPI changes vs in-game sensitivity as well. I think I set and forgot my mouse at around 1200 dpi and adjust sensitive per game to what feels right. I have a small space for the mouse, and use wrist movents usually, with a little bit of arm room.

    • @mastertrey4683
      @mastertrey4683 2 года назад +4

      The same thing applies. All ingame sensitivity setting affects is how much your camera rotates per pixel traveled. Meaning it depends on your DPI. If your DPI is 1000, your camera will make 1000 movements per inch the mouse travels. If your DPI is 10000, your camera will make 10000 movements per inch the mouse travels. Lower the sensitivity accordingly to make up for this

    • @bigbob5103
      @bigbob5103 Год назад +1

      You must be not that good at fps games then💀

    • @Vaxtin
      @Vaxtin Год назад +1

      @@bigbob5103 Pretty old comment but the only FPS games I remember playing the most was the Halo series and that was on console. I dont have much interest in FPS most games in general, not the multiplayer ones anyway.

    • @bigbob5103
      @bigbob5103 Год назад

      @@Vaxtin oh okay that makes sense then😭😭😭 I would get so triggered if there was a slight difference between my sens in each competitive shooter I play

    • @SimoneBellomonte
      @SimoneBellomonte Год назад

      Long-story short, use higher DPI and lower the in-game sensitivity to make up for it, then after that get a smooth mousepad, trust me it makes all the difference, maybe the mousepad even more.

  • @Zoddom
    @Zoddom 3 года назад +140

    You didnt mention the reason behind the increased input lag. It seems logical to me, that lower DPI "react" slower because the steps between each count are larger, so you have to cover a larger area until the sensor starts detecting movement. Amirite?

    • @Poppaai
      @Poppaai 3 года назад +4

      Yes

    • @Wegaloh
      @Wegaloh 3 года назад +16

      Obviously it reacts slower. The video is about finding out just how much more input lag it adds, not if.

    • @Wegaloh
      @Wegaloh 3 года назад +5

      @@rdmz135 Huh?!! Do you even know how the LDAT works?!

    • @AerynGaming
      @AerynGaming 3 года назад +5

      This also means that discarding 50% of the mouse counts (or making them move a camera 50% as much) via using a lower sensitivity multiplier would nullify any latency improvement from doubling DPI.

    • @daniloberserk
      @daniloberserk 3 года назад +22

      @@AerynGaming Exactly. As soon as every DPI adjustment meets the distance necessary to report 1 count, ALL of then would have the SAME exact input lag at that moment. This video has the most stupid conclusion ever about how mice resolution works. It's like saying that 4k gaming has 50% less input lag at horizontal and vertical movements because you're moving "double the pixels".
      You can arguee that higher DPI resolution at the same speed will trigger higher polling rate frequency report, but AGAIN, this would be nulified as soon as the lower DPI settings moves the same distance needed for a single count.
      The only effect that would had at going at higher DPI values is a smoother "granularity effect", that people misinterpret as "pixel skipping". Assuming that the eDPI would be the same.

  • @K1NGkCNG
    @K1NGkCNG Год назад

    Battle Non sense Iam a follower since 30 k, I love u bro u doing a great job.

  • @zilliq
    @zilliq 3 года назад +2

    Damn this channel is a godsent, keep it up ! I would love to see more game netcode analysis and maybe update older ones. I wonder if tarkov made any improvement for example. I would also love to see csgo tested at 128ticks vs 64ticks

  • @incediumignis
    @incediumignis 3 года назад +57

    As other people stated you should compensate for the sensitivity adjustment by changing ingame sensitivity to match the old one.

    • @geologik7500
      @geologik7500 3 года назад +27

      Should have used eDPI to maintain the same overall "sensitivity" and relationship between DPI and in game sensitivity values.
      If he doubled the DPI, halving the in game value would maintain the same relationship.
      Otherwise all we're seeing is the time relation between sensor signals as the sensor tracks it's position

    • @SuperSpeed52
      @SuperSpeed52 3 года назад +3

      @@geologik7500 exactly

    • @Anderson_Roger
      @Anderson_Roger 3 года назад +2

      I said the same in my comment, he replied as well, I don't think he agrees.

    • @SuperSpeed52
      @SuperSpeed52 3 года назад

      @@Anderson_Roger I think you didn't formulate the question very well, the simplest way to put is as Dane did

    • @vrnvorona
      @vrnvorona 3 года назад +4

      @@geologik7500 time relation between sensor signals is delay though. It's not like he measures smoothness, he measures first detectable change.

  • @Zanbie
    @Zanbie 3 года назад +21

    I think it's more to do with you have to move your mouse further to register a change on lower dpi. This being said 1600 still feels more responsive than 400 and because it's smoother, it's easier to track targets even during a flick while at 400 I can't track the image at all.

  • @matteparent2468
    @matteparent2468 3 года назад

    I have your mousepad's picture as a wallpaper ! Alena Aenami, wonderful art.
    Thanks for the great vid as usual :)

  • @danielcecena15
    @danielcecena15 3 года назад

    Informative and great video

  • @DamagedAndroid
    @DamagedAndroid 3 года назад +31

    Curious how this would work with something like RawAccel.

  • @tharbrick
    @tharbrick 3 года назад +176

    Are you sure you aren't measuring a different effect? Like how perhaps a slower DPI means the mouse will have to move further to register sufficient change? In both refresh rates at 100 DPI, you measure about +20ms response time compared to the fastest DPI setting, which suggests to me you are measuring the hysteresis of your setup. Solid methodology though!

    • @dubby_ow
      @dubby_ow 3 года назад +4

      he always measure the same distance and the same speed, its like setting low dpi and high in game sens vs high dpi low and low in game sens, it looks correct to me

    • @Anderson_Roger
      @Anderson_Roger 3 года назад +35

      @@dubby_ow He doesn't do that in this video. See my comment, he even replied confirming that. (he should have done that)

    • @dubby_ow
      @dubby_ow 3 года назад +1

      @@Anderson_Roger I feel like static in game sens is a right choice here, so only the dpi of a mouse can have an impact on the result, he couldnt done both, to keep eDPI the same and compare, but I feel that in game sens being just a multiplier of the mouse dpi, wouldnt change anything

    • @Transgenic86
      @Transgenic86 3 года назад +6

      I had a similar thought. For these tests, if you scaled in-game sensitivity with DPI, then I think the results would be more comparable. Meaning, 100 DPI with 5 sens would become 200 DPI with 2.5 sens, and so on. Therefore, the amount of 'turning' that occurs is the same since the ratio of DPI to sensitivity is the same.

    • @iota-09
      @iota-09 3 года назад +2

      Also big note: in games with high zoom levels(i.e. battlefield 4's 40x scope) low dpi will fuck up your aim as it'll become jittery, at that point if you're gonna snipe from long range you might as well use a controller instead with how jittery the aiming becomes at sub800 dpi

  • @R4f4rez
    @R4f4rez 3 года назад

    The results may be different between different mouses.
    Good thing he tested exactly the mouse I use, great video

  • @juanitoalcachofa3485
    @juanitoalcachofa3485 Год назад

    Very insightful video

  • @Piipolinoo
    @Piipolinoo 3 года назад +3

    Can you give a reason as to why this is?
    Taking the dpi value literally as "dots per inch", do you have to displace the first row of dots for the mouse and system to discover the movement?
    This would explain why faster moving speeds show less dependence on the dpi value, because the faster you get the minor is the different between how long it takes you to cover the first inches of dots NOMATTER how far they are apart?
    For slower moving speeds, it takes you longer to cover the first row of dots, and for different dpi values, they are spread apart further. Hence the higher influence of the dpi value on the system latency for slow speeds?
    It would be great to have an explanation next to your testing :)
    Anyway, as always, great video!

    • @BuckstarrZ
      @BuckstarrZ 3 года назад +4

      Calling it input lag is a rather poor choice of words, it's not like a signal takes more time to reach its destination but rather there are fewer updates in a given time. He should have made it more clear that it's behaving closer to how polling rate affects input lag which is in the end the amount of information in a given time period.

  • @krocketonboost5236
    @krocketonboost5236 3 года назад +9

    The fact that you don't have a million subscribers is truly insane.

  • @iliilliliiliilliliiliillil9137
    @iliilliliiliilliliiliillil9137 3 года назад +2

    Dude, you deserve way more subs. Thanks for the effort you put in, it's appreciated

  • @007fRAGMa
    @007fRAGMa 3 года назад

    Merci Chris !

  • @TiberiusMoon
    @TiberiusMoon Год назад +3

    Been thinking about this, When I increase my DPI to 1000 from 800 (adjusting in game sense to account for eDPI)
    I feel like it is a bit to responsive with over shooting etc, so maybe I should be looking at a slight reduction in game sens rather than the standard eDPI calculation. :thinking:

    • @TheAceRay
      @TheAceRay Год назад

      no just go higher, the problem is that your aiming where your supposed to but the input lag causes like an ice skates effect caused by the delay to stop, i can feel it at 1600, it goes away at 3200

  • @FrankB1110
    @FrankB1110 3 года назад +4

    I've been using 800 toggle for minor sniping corrections and 6400 with windows pointer speed at 3 for about 10 years now. In-game where possible i select untainted system speed or 1.00 which usually represent system speed. So I basically figured out with my senses since 2001 what's the best way to setup a mouse hardware wise, interesting

  • @PingWine
    @PingWine 3 года назад +1

    Damn nice video! :p

  • @remigautier6863
    @remigautier6863 3 года назад

    Thank you !

  • @iPlayOnSpica
    @iPlayOnSpica 3 года назад +3

    In my setup, frame rate would still matter far more than mouse dpi (mine is 400). My 6700k is falling behind, it seemingly can't keep up with newer games like BFV and is probably bottlenecking the system.

  • @nabawi7
    @nabawi7 2 года назад +35

    I just read your farewell announcement Chris. I'm sad that you're no longer able to make new content due to circumstances out of your control but I'm also glad to have be here with you since the beginning of your RUclips journey since the Battlefield 4 days. Your videos have always been top notch quality and I appreciated every second of it. You are very talented and it's very rare to find someone such as yourself who consistently creates top quality RUclips content. I hope everything works out for you and your family and I wish you all the best. Good luck to you and your family and take care of yourself Chris. ♥

    • @riba2233
      @riba2233 2 года назад

      omg where did you read that?

    • @campersruincod6134
      @campersruincod6134 2 года назад

      Has he quit?

    • @Superdazzu2
      @Superdazzu2 Год назад

      what happened?

    • @nabawi7
      @nabawi7 Год назад +1

      @@riba2233 yeah he had to leave RUclips for family reasons. He made a community post on this channel explaining this.

    • @nabawi7
      @nabawi7 Год назад +1

      @@Superdazzu2 he had to leave RUclips for family reasons

  • @Bourinos02
    @Bourinos02 3 года назад

    Excellent video, as always, it's mindblowing to see people actually downvoting this.... I don't see any reason why, your tests are SOLID!

  • @stallion.2020
    @stallion.2020 7 месяцев назад +1

    Good job buddy 👍

  • @Plazmunky
    @Plazmunky 3 года назад +27

    Great video. I’d like to see a video about changing the in-OS Windows sensitivity and how it affects games and input lag.
    Historically, adjusting the in-OS Windows mouse sensitivity from its default position produces major mouse inaccuracies, which can lead to your games feeling all wrong. It is reminiscent to when you have the “Enhance pointer precision” checkbox set on ON. (Which you should also never do.) There is a lot of research out there about it that you can Google for anyone curious.

    • @Cimlite
      @Cimlite 3 года назад +12

      Most games nowadays use raw input from the mouse though, so that _shouldn't_ be a factor. Unless you're playing an older game of course. Completely agree that it could be a nice video to see though, just get a definitive answer once and for all.

    • @Plazmunky
      @Plazmunky 3 года назад +3

      @jparkerwillis I’d also like to know if the settings are different if you’re using the new Windows 10 sensitivity slider or the classic method inside the Control Panel.

    • @BattleNonSense
      @BattleNonSense  3 года назад +10

      Generally speaking the windows mouse settings do not affect games as these use raw input.

    • @Cimlite
      @Cimlite 3 года назад +2

      @@Plazmunky It's the new one that matters in Windows 10, not sure why everyone always talks about it like there's just 11 steps. The "classic" steps just correlate to _1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20_ on the new slider - yet all of those on the new one do affect cursor movement. If you set it to 19 for example, instead of 20 there is a difference 5% in speed.

    • @exhi7378
      @exhi7378 2 года назад

      @@BattleNonSense hi there, I'm curious about using macro software like X-Mouse button control will add some input lag, can you test it?
      for some reason many gamers use that software to change or create macro on their mouse like burst click or like auto reload when clicking button

  • @godcurse9835
    @godcurse9835 2 года назад +3

    Switched my dpi from 400 to 800 and halved my sensitivity in game, changed it from 10 to 7 for desktop mouse settings, a little bit different but wont be difficult to get used to. Definitely notice a slight improvement in input, thanks for the info!

    • @mtbSTL
      @mtbSTL 9 месяцев назад +3

      you HAVE to set your windows mouse sens to 6/11 or it will have smoothing/acceleration. and uncheck the box that says "enhance pointer precision". if you dont do this you will never develop proper muscle memory

    • @mewmore6147
      @mewmore6147 7 месяцев назад

      @@mtbSTL why does it have to be 6/11? Might sound dumb but if the game you're playing has raw input on, why does the windows pointer speed matter?

    • @Align_SD
      @Align_SD 3 месяца назад

      @@mewmore6147it doesnt

  • @akkou2910
    @akkou2910 3 года назад

    THANK YOU SO MUCH

  • @contra_sandinista
    @contra_sandinista 3 года назад +1

    Been using 1600 this entire time, good to know I haven't been handicapping myself by using my preferred sensitivity

  • @violentinstincts
    @violentinstincts 3 года назад +69

    To avoid jitter, there is nil response when going from "distance moved 0 dots -> 1 dot", the larger in size the dot, the larger the delay to go from value 0 to value 1.

    • @vat8367
      @vat8367 2 года назад +2

      you have to spam 1 3 1 3 1 3 to get out the lan jitters in freeze time

  • @whytronicnorthborn7269
    @whytronicnorthborn7269 2 года назад +3

    250dpi, 250hz polling rate, 250hz monitor, 250hz keyboard, i cap 250fps in game setting on 1024x768 black bars still managed to go radiant

  • @soumyajit8987
    @soumyajit8987 3 года назад

    Awesome video and good editing as usual :) Can you tell me which editing software you use?

  • @gamesapp22
    @gamesapp22 3 года назад

    Very educational video, thanks.
    Can you do a video on "Mouse DPI vs In-Game Mouse Sensitivity" please?

  • @Zalazaar
    @Zalazaar 2 года назад +5

    The reason people use lower dpi is for accuracy and not latency. Latency seems barely different on 800 vs 1600 so perhaps 800 is the best of both worlds if latency really is something you thinks limits you.

    • @riba2233
      @riba2233 2 года назад

      what accuracy, it is greater with higher dpi

    • @Zalazaar
      @Zalazaar 2 года назад +3

      @@riba2233 you introduce more "noise" into your movements with high dpi, which can negatively affect your accuracy, especially when tracking

    • @riba2233
      @riba2233 2 года назад

      @@Zalazaar yes and no but I see your point

  • @olekristian3641
    @olekristian3641 3 года назад +15

    Question:
    When at a lower DPI (like 100) it takes a longer distance of travel for the mouse before it sends another signal. A longer travel does not mean more input lag, it means more movement of the mouse before it sends more signals to the pc.
    Was this considered when making the test?
    I dont know as much about latency as you do, so correct me if im wrong.

    • @willjohnsonjohnson
      @willjohnsonjohnson 3 года назад

      At the slow speed (10mm, 100ms) it should only take 2.5ms to move between DPI points at 100dpi. Maybe the acceleration delay, from stationary to full speed, is affecting it. It could be mouse smoothing built into the firmware.

    • @Anderson_Roger
      @Anderson_Roger 3 года назад +1

      I put in the same question (he replied to my comment). It wasn't apparently.

  • @milkandhenny
    @milkandhenny 3 года назад

    I'd be very interested in seeing some objective way of comparing mouse pads particularly Artisan one's on gaming performance and tracking on here

  • @KarlosRaver
    @KarlosRaver 3 года назад +2

    The amount of effort put into this video is insane to me

  • @R4K1B-
    @R4K1B- 3 года назад +7

    As a 400 dpi player i am now thinking going to 800 and reducing in game sense

    • @808Efe
      @808Efe 3 года назад

      try it.

    • @gunning4uuuu
      @gunning4uuuu 3 года назад +2

      It's easy. I went 400 to 1600 and changed in game sens as you said.

    • @808Efe
      @808Efe 3 года назад

      @@gunning4uuuu for example
      16 sens and 400 dpi equals to
      4 sens and 1600 dpi

    • @KM-kl2wu
      @KM-kl2wu 3 года назад

      Thats what i did from 400 dpi to 1200 dpi and the delay and tracking was better. I up my mouse dpi and lower my windows and ingame sens and its like a free upgrade from 125hz to 1k polling rate. It really detects micro movement which is higher polling rate mouse offers

    • @AzGuRR
      @AzGuRR 3 года назад

      Currently im running 400 dpi, 13 ingame.
      So if I change to 800 dpi, the ingame sense is equal to 6.5?
      Just to be sure :)

  • @CatNapOnABook
    @CatNapOnABook 3 года назад +3

    Maybe mice with lower max DPI on their sensors generally have less input lag than using the same DPI on a mouse with a higher max DPI. So a Viper Mini with 8k max DPI using 1000 DPI has less latency than a Deathadder v2 with 20k max DPI using 1000 DPI because of how high/low the DPI is currently set relative to the maximum DPI possible.

    • @firellio070
      @firellio070 3 года назад

      🙌🙌🙌

    • @silver2290
      @silver2290 2 года назад

      yeah but in the end its still 1000 dpi so its gonna be the same thing

  • @dexter0010
    @dexter0010 3 года назад

    amazing video!

  • @Tomogara
    @Tomogara 20 дней назад

    this video was VERY well made

  • @jascha5303
    @jascha5303 3 года назад +47

    I've always been using 400 DPI, not only because it feels good imo, but also because a lot of games have horrible ingame sensitivity settings, sometimes not even supporting decimal spaces. That means I basically have to use a low DPI to get anywhere near my usual eDPI.
    But I'm sure I'm not the only one with this problem :/

    • @ShaddyDaShadow
      @ShaddyDaShadow 3 года назад +6

      Yup that was the main reason I stuck to 400 dpi for so long, but recently after battlenonsense made this discovery I switched to 800 dpi anything higher is too fast for me, and so far I havent ran into too many problems with sensitivity scaling in modern games, but a few years ago it was really common.

    • @TheKillerZmile
      @TheKillerZmile 3 года назад +4

      esports title have raw input

    • @mastertrey4683
      @mastertrey4683 2 года назад +10

      @@TheKillerZmile raw input doesnt invalidate the use of a higher DPI. Raw input means mouse input goes directly to game, meaning the input doesnt get rendered by your windows sensitivity settings or mouse acceleration by windows, anything like that. It's useful for sure, but the whole DPI thing still applies. 400 DPI is pretty suboptimal but unless you NEED every competitive edge you can get, you should probably go up to 800 or 1600. Just because my mouse can I use 12000 DPI with sensitivity on everything including windows scaled all the way down. Unless a game doesn't support extremely low sensitivities I have the DPI scaled up in Logitech G HUB. If your mouse can increase DPI super high I recommend you try it out, it's super cool to see how responsive your camera is to tiny mouse adjustments. And when you take a second to look close you can see how unresponsive your mouse was compared to with a higher DPI. This is unnoticeable with normal use unless you're making microadjustments in an FPS game

    • @algumnomeaihehe
      @algumnomeaihehe Год назад

      rawaccel homie!

  • @keppycs
    @keppycs 3 года назад +27

    Now if only more games would properly support very low sensitivity settings, so I can rock high dpi everywhere :D

    • @Zoddom
      @Zoddom 3 года назад +15

      Yeah I hate it when games dont do that. WHY DO DEVS STILL MAKE SLIDERS WITHOUT NUMBERS.

    • @dhuranwtf
      @dhuranwtf 3 года назад +1

      Try RawAccel

    • @Goodmanperson55
      @Goodmanperson55 3 года назад +1

      I would prefer it if, instead of a slider, I could actually type out a specific sensitivity to 3 decimal places of precision. The relationship between DPI and sens is pretty exponential and shooting for high DPI really requires more precision on the sensitivity scale.

    • @RealTastyTaste
      @RealTastyTaste 3 года назад +1

      @@Zoddom to trigger autistic guys like me

    • @Zoddom
      @Zoddom 3 года назад

      @@Goodmanperson55 that entirely depends on the engine and the scale of the sensitivity modifier.

  • @hung14nguyen
    @hung14nguyen 3 года назад

    thank you for all the works

  • @mrcrazyjarvis
    @mrcrazyjarvis 3 года назад

    Amazing!

  • @SAGASA2K
    @SAGASA2K 3 года назад +4

    I used to enjoy 400dpi at sens 2 or 3 on most fps games
    and 2 - 3 months ago I switched to 1600 dpi at sens 1
    feels better tracking

    • @bo0t3r29
      @bo0t3r29 3 года назад +1

      i switched from 800 to 1600 and it feels way better in csgo, i cant go back to 800

    • @SAGASA2K
      @SAGASA2K 3 года назад +2

      @@bo0t3r29 i havent gone back to anyless than 1600 dpi since i made my switch. especially now that i been using the superlight. probably if i go lower than sens 1 now. lol.

  • @danielmastia87
    @danielmastia87 3 года назад +4

    I'd love to see if the DPI affects tracking accuracy. If you could somehow do the same movement over and over, but not a simple linear one, I'd love to see if the lower latency comes at the cost of lower accuracy in travelled distance (I'm assuming that the higher sensibility should have higher errors and while also extrapolating less data more often).

    • @daniloberserk
      @daniloberserk 3 года назад +3

      It doesn't in any good sensor implementantion nowadays. Which is truth for probably any new mouse and sensor.
      Still, you don't have any difference in "latency" going at higher or low DPI values. Don't worry about it. Use a value that you're confortable with.

    • @RequiemOfSolo
      @RequiemOfSolo 2 года назад +2

      @@daniloberserk the video and other independent test literally show a difference in latency lmao what? Also why are you putting the word latency in quotes as if it's something that doesn't exist? It seems more like since you don't understand it, you rather play make believe that it isn't real

    • @daniloberserk
      @daniloberserk 2 года назад +4

      @@RequiemOfSolo I'm honestly tired to discuss this here. This discussion isn't even new, I remember when cpate talked about that on OCN. I literally work with perypherals and I'm digging every community about this stuff since 2004. I don't care if dumb kids nowadays don't have enough critical thinking to filter stupid information. Battle non sense spreaded misinformation from amd chill and the person who actually developed that tool had to correct him about his misinformation on the topic. And battlenonsense never replied the post or updated the video. So this should tell enough about the "source" that he is.
      -
      Does an atomic clock measure a second faster then an quartz clock?
      Is 4k screen 4 times faster then 1080p because they show 4 times the amount of pixels?
      Unless some sensor has serious design flaws, every count will be reported at the same rate. The handicap here is an bigger threshold of movement for less DPI. It's that simple.
      Since people is trying to reduce input lag while using the same eDPI, and a flick from point A to point B will still take the same amount of distance when moving the mouse. It doesn't matter if "first on screen reaction" happens faster with more DPI, you're just moving less degrees of motion.
      No one flicks an subpixel motion, your input chain will not work any faster. More "reactive" motion doesn't mean you have less latency. This is why DPI /CPI is mouse RESOLUTION and not mouse "speed". And the rule with resolution is, enough is enough. Unless you're playing with an ludicrous high eDPI value, It's pointless to change DPI for any "theoretical" advantage, even for the geekest of the geeks.
      Like seriously. It's not that hard to understand. You can have the same effect just by moving your arm faster. As soon as the speed of motion matches a single count for any DPI you're using, both will be reported with the same latency.
      Of course. Since we can't have infinite speed and acceleration. Higher DPI will always report a single count faster. But unless you're raising your eDPI, you can't take advantage from that for any real application , since any usefull motion will take hundreds or even thousands of counts sometimes.
      He should've measure the amount of time for a motion from point A to B on the screen. Not "first on screen reaction". As I said a lot of times here already, bad methodology leading to stupid conclusions.
      -
      Believe in whatever you want. Battle non sense is just and average guy with an enormous ego, he's not willing to take a second thought about his conclusions. But I do, as I used to believe that high DPI was objectively better for the same reason.
      Good luck with those "faster" 0.00001 degrees of motion. It'll certainly unlock your divine powers in gaming.
      God bless those sacred RUclipsrs dumbing down complex discussions so the average kids can "know stuff" without wasting their brain power.
      Maybe one day when I have enough patience I'll make an more "visual" explanation for the dumb ones.
      If you really need less input lag on a mouse. Which is already the smallest source of lag in your input chain. Just buy any mice that has a polling rate of 8khz. I arguee that the best thing about 8khz is better flick shot precision and not input lag. But only for games who actually can support sub frame input. As overwatch does for example.

    • @RequiemOfSolo
      @RequiemOfSolo 2 года назад

      @@daniloberserk can you point me to where I claimed the input lag difference was large enough to significantly improve my in game skill? I don't seem to ever recall that being the point I made. Weird how that happens. Please refrain from turning this into your personal blog where you dump all of your schizophrenic ramblings and pent up anger from previous interactions. My point was that the reduction simply does exist.
      Also you're wrong about the mouse being the smallest source of lag in the entire chain. It is one of the smallest yes, but game simulation and driver latency are both smaller on average for majority of systems/games/drivers. Display scanout can be even smaller too with 240-390hz displays.

    • @daniloberserk
      @daniloberserk 2 года назад +2

      @@RequiemOfSolo it doesn't exist any difference if you hit the threshold for a single count on any DPI setting. It's really not that hard to understand that. Just because you need less movement for a single count with high DPI doesn't mean the mouse works "faster". And as I said. First on screen reaction for this measurement is useless.
      Unless for some reason an bad sensor may work different in some DPI setting, which used to happen when sensors had native resolutions. Not the case anymore.
      Even an schizophrenic may understand this discussion better then you tbh (or most fanboys from this video).

  • @klekaelly
    @klekaelly 3 года назад

    Whoaa!! Interesting.

  • @chromegladiator
    @chromegladiator 2 года назад

    Man thats an Insane amount of hard work