@@EvermoreUnicorn I recommend you a mouse with different DPI profiles and switching it on the fly. The best mouses with decent amount of additional buttons. Use one of the upper buttons for "cycle DPI" option, not that which on the sensor surface. 800 and 1200 DPI is a good starting point, then you can adjust as you like.
There's a solution to all of this where you can reap the potential performance benefits of higher DPIs. You can lower your cursor sensitivity on windows, and looting death boxes in apex, regular computer use, etc will feel exactly as if you were on lower DPI. I had a similar issue in valorant where my cursor was too fast to use accurately when Brimstone smoking/Omen Ulting for example, so I turned down my cursor sens and it worked perfectly. I'd like to add, and correct me if I'm wrong, but recent tests have shown that you need to raise your DPI to fully saturate polling rates especially above 1000hz. If you buy a 4k mouse and use it at 400DPI, you won't feel any effects of high polling rate. In most cases high DPI is just better.
I also think windows cursor speed can be used as a tool to train your finger precision outside of games. I experimented by upping my windows cursor speed a bit, and while sensitivities felt lower in game and took a little to get used to, I actually saw a noticeable improvement in my microadjustments and smoothness while aiming.
Using the windows sensitivity adjustor isn't recommended due to introducing input lag. I think you could probably use Raw Accel to accomplish the same thing though without introducing input lag
@@freya1348 This is completely unfounded and has no basis other than hearsay on the internet, no benchmark nor data shows any indication that Windows pointer speed affects latency in any way, this was maybe the case for very old mice(unrelated to WPS and entirely related to people setting the wrong DPI), as well as (or more likely rather) older versions of windows (vista and under) - but its most certainly not the case today. Lowering your DPI affects latency, but only during micro movements. Bigger movements still utilize the sensor fully, unless you're dreadfully low (under 400). Anything above 1600DPI will be barely noticable. Depending on sensor of course, but largely it shouldnt matter. however the input latency for micro movements is halved from 400 to 1600dpi. WPS (Windows pointer speed) does literally the exact same as an in-game sensitivity slider does, only on OS level - which does affect your cursor speed in every application. But it is completely unrelated to your mouse latency.
what have i learned ? that it does not matter what sensitivity I am playing on, I just gotta find the one that I will perform the best with. Like bro yapped for 12 minutes to say absoloutely nothing.
personal experience: when i started to play on PC i began with 3200 dpi. one day the first guy i played apex regularly with said that i should use 800 dpi and multiply the ingame sens by 4. so basically the mouse speed didn't change. the distance i needed to do for a 360 stayed the same. BUT i instantly played better. i was stunned.
Reason I play 400 dpi is because most games don’t allow you to turn the in game sensitivity low enough to feel normal. I play a wide variety of things so a low dpi allows me to play each game on a sensitivity that doesn’t fly across the screen lol.
I’ve noticed this issue as well, I think struth has even made a video on it. The developers for some reason like the make the sensitivity scale WAY higher than it should be, so people at higher DPI have to do all this math to type their sensitivity in.
@@lowaimnobrain What was that one pro that played at 6400 DPI? Oh yea none of them ever. There's a difference between "playing" at 6400 DPI and actually being good or playing effectively. Anyone can sling their crosshair across the screen and accidentally shoot the wall 12 times.
not all higher dpi players have their windows cursor speed to the default 6 like when i moved to 1600 i just lowered my cursor speed to 4 which feels close enough to 800dpi 6 speed
@@chefaku old alot of old games yea but pretty much any new game it shouldnt have any effect. cuz alot of old games used the windows cursor speed as a modifer but most new ones dont
He was drawing conclusions, spitting facts, and providing a visual stimulus towards the idea of finding the right range on what sens and DPI you should use
hes talking about the mause pointer speed, not your camera speed, like when you are in menus or selecting items etc, when you have the windows mause symbol pop up. if your dpi is too high but your effective sensitivity is too low, its confusing for you because the pointer moves too fast but your camera turns too slow, making it uncomfortable.
@@kitsune0689I don't know if struth ever changed his windows pointer speed, some older games are effected if not using raw input but other than that it negates everything he said in the video
Exactly, the whole video is about the ppl being dumb cuz they change mouse dpi instead of sens in windows (including Struth) XDDD wtf???? Where is that "trick" he annouced in the video title? What a BS video... Literally 0 useful information. If you got to this comment before watching the video, do not watch it at all, just remember that DPI, windows sens and in-game sens are all independent things and you can modify them freely with achieving the same results, just use math. I'm using 30000dpi in-game and in windows; does it mean my mouse flies like crazy all around the screen? Obv not cuz im not a monkey like ppl the author described and I just changed mouse sensitivity in windows settings -,-; and does it mean it flies like crazy in CS2? OBV NOT, cuz I just set low in-game sens ffs. How this concept is somehow too complicated for ppl to understand?
I use 800 DPI these days, but not because it's the default. I used to use 4/11 in Windows instead of 6/11 and also used mice like the g402 which had weird sensitivity settings, I settled on 800 eventually because my main game over the past several years has been Dota 2 and 800 for me was the best balance between being accurate with my clicks and not fatiguing my wrist. Over time (and with the help of playing osu! a bit) I got very accurate with 2D movements on 800 DPI with a mostly fingertip grip, 1600 was uncontrollable and 400 would make my wrist hurt after playing for a while. FPS games are a completely different story though, in CS I vastly prefer lower sensitivities as it makes me way more consistent, my sens amounts of 59 cm/360 which is on par with most people using 400 DPI. Honestly I think the biggest reason why Counter-Strike players use 400 DPI is because most of them play on low 4:3 resolutions (somewhere around 1024x768 and 1280x960), and using 800 DPI to move your cursor around the menu is indeed extremely awkward, so 400 DPI just makes sense there.
The reason is because older mice had the only ''real'' (most consistent, with no effects or interpolating the input or weird latencies or anything olike that) being at the 400 or so step for mouse DPI, modern mice seem to to go all the way to 1600, but usually, at least from the time that I was really into every little detail, the multiples that were the safest were the multiples of 400, more mice nowadays have safe steps at in between values as well
My friend plays at 10,000 dpi (yes you read that right) with a 1 cm/360 (yes, seriously). He use ONLY his fingertips and whilst I'm impressed that he can ever hit a shit at all, it's obvious at times that he's super handicapping himself because he's incredibly inconsistent. Like crazy inconsistent. I actually think the fact he can compete in games at all is a testament to how good his fine motor skills actually are, but he ends up being just below average with his current settings. I'm gonna try my best to prove to him that his sens is objectively bad in the hopes he lowers it to something that's still really high for most, since he does naturally use a fingertip grip with his giant hands, but within reason. Gonna shoot for around 10 cm/360 for him and see how much he improves.
I use 1200 DPI. I feel like its a good balance between the 800 and 1600. Also has the best speed on windows desktop as well, as 1600 was always too fast.
alternative theory, counter strike seemed to have an oversized influence on game sensitivities, and developed a huge culture around copying pro's settings, even things like resolution and aspect ratio. 400 dpi was the norm during counter strike's reign as the top pc fps for years. CS favours low sens, people influenced by counter strike, such as older players or tac shooter players will then tend toward 400 dpi. 800 dpi lends itself to a younger audience (relatively speaking) as mice began to use 800 dpi as the default setting and as the general PC FPS audience became less solely focused on counter strike. The latter reason would explain the higher average sensitivity associated, as most other games have higher optimal sensitivity ranges. Finally, 1600 was that latest available of the 3, further skewing average age lower. 1600 is also not the default on any mouse, so this will largely select for slightly more "aim conscious" people, however that in itself wouldn't explain another rise in sensitivity. It could be argued that along the timeline, this latest generation would be influenced the least by tac shooters, and the most by battle royales, but I'm not sure how true that is with valorant's popularity. Additionally, the popularity of the idea of "muscle memory" has diminished with time, so the older school players, largely influenced more by CS, were more likely to dogmatically carry their same sensitivity to other games, even when it was suboptimal. The later generations (I believe) would be less likely to do this. So due to these factors, the dpi and associated sensitivities may have more to do with demographic, specifically age demo, than any other factor.
Everything you just said is true. I would like to add that people generally don't like/not comfortable with changes as we age, whereas the younger generation these days tends to follow what others do for quick solutions, rather than doing their own research/experiment with their own equipment.
Excellent video! I was on 800DPI for so long but switched to 1600DPI as OW and now OW2 are my main games. Took a few days but really glad I made the switch. Currently at 22cm and feels natural
@VoltaReviews What sensitivity are you using in Overwatch 2 with 1600 DPI? I have the sensitivity in the game set to 3.0 but I don't feel good with this value. So I adjust it. :)
@@AndyTurcu Hey 👋 I’m on 4 in game sensitivity at 1600DPI. Mostly play Soldier 76 and Tracer and try to keep the sensitivity the same across games except Counter Strike
I use 800dpi, It just feels right to me. It feels the same in Windows as my 30cm/360 in games. I've tried many different sensitivities and dpis and I always come back to 30cm. One more thing, the lower the dpi the easier is to set exact sens in game. For example between 400/4 and 400/8 you have more steps in between than 1600/1 and 1600/2. I hope I explained it well.
Yeah once you use DPI's higher than 800, you'll run into the issue of not being able to have the same sens in other games. I moved back to 800 from 1600 because I can't precisely set the sensitivity in most games
hey struth, i love your videos. ive been following you a while, you have fresh take on a lot of aiming ideas and i like to hear your thought process on a lot of this stuff. however, something trivial and kinda silly thats been bugging me for a while, that i thought you might be interested in getting feedback on, is the song you use in a lot of your vids. it makes me feel like im rewatching the same thing over and over again. im talking specifically about the song you started and ended this video with. ive heard it in so many of your videos and it kinda makes me check out mentally LOL as weird as that sounds. ty for the vids :)
You have single handedly made me a better gamer. Ive been trash at Tarkov, Apex and BF2042 because I was at a 9cm/360 sens. Finally lowered it to 32cm and wow, headshots arent impossible anymore It was really weird for 2 days but now im extremely used to it and even considering lower sens, because now that im actually using more than my wrist it feels fast again. Thanks for the tips man, from a controller player who now uses M&K
A little bit late but maybe it will help you with that decision to swich even lower. Im right now on 60 cm and if feels so much more in controll and feels totaly normal and relaxing. Downsite: You need a long mousepad and its probably not neccessary with fast games (like Apex). But 32cm is still considered high sens. Try medium sens first like 40-50 to get some better mouse controll wich will help you forever even if you swich back to high sens.
@PkeCoach I would love to try that but unfortunately I only have about 15 inches of mouse pad room due to some bad habits I've formed over my life. I have my keyboard right under my monitor for no reason and it's extremely uncomfortable to move it to the left
@@PEexpansion Keep in mind the lower your eDPI the more control you have over recoil, but the recoil gets/feels heavier. There's a point of low sens at which you can't really control the recoil perfectly anymore, in games like Apex and Battlefield, as an example.
One thing this video kind of overlooks is that while it varies from game to game, most modern games like CS2 or Valorant are happy to accept your 3200+ DPI mouse input and output a low sens thanks to fractional mouse sens settings in-game. For instance, I run 3200 DPI and .042 mouse sens in Valorant for a 97.19 cm/360.
Especially with raw input buffer turned on. Knowing a sensors native DPI resolution helps as well for overall, end-to-end latency. Edit: also nice sens. Mines roughly 102cm/360 in Val. Near 56cm/360 in COD and similar games
In my opinion, just choose the DPI that you feel comfortable with while aiming and choose another one for cursor movement. Then configure it with eDPI so you don’t have to sacrifice any. (I personally use 1600 DPI In Valorant but I use low in game sens. Because I use 1600 DPI in my daily life for too long 😅)
you can get the benefits of high dpi and still have a slow cursor speed if you go into mouse settings in windows and turn down the pointer speed. personally, i notice the difference between 1600 and 400 dpi in games like apex where im constantly moving my mouse around so i play at 1600 but my cursor moves at the speed of 400 making it easier to loot boxes. hope this helps.
I'm kinda baffled the guy making this video doesn't even consider this, like what the fuck excuse me please? Do people really not know how to use a windows PC in 2023?
What COD are we talking about? Every serious fps has raw input these days, even the new COD (It's a hidden setting in the config and on by default). This is pretty much just a myth from the old days where it actually applied. @Dino40917
Dunno why my answer keeps getting deleted/blocked but even COD uses raw input these days. This really only applies to old games which do not support raw input. Every serious fps title these days has it. @Dino40917
400/800/1600 are basically a remnant from the WMO 1.1a That had 400 dpi and 800 is just doubling that, 1600 doubling it again. Which means you can just halve the ingame sens and get the same basic result. Some mice have fixed steps, like how zowie mice tend to have 400/800/1600/3200 and nothing else. Or for example the original Razer Deathadder had 1800 dpi.
I remembered that when I was introduced into pc gaming back in 2019, I was using G900 with 2000 dpi or something. I was playing cod mw with 4.9 sens and my aim was super snappy. After several months I started to learn more about mouse sensitivity and switched to 800 dpi, also got a new mouse. For some reason my aim was off and I could never find that snappy feeling again. I think I might to switch to 1600 dpi from now on and see if it could fix my aim. Thanks for the info~
let me give you the useful information that you need to keep in mind -lower dpi is better for one line movement, like verticality or horizontally just one line (csgo, valorant...) -higher dpi is better for diagonal games involved (apex, the finals... etc) -lower dpi is better for low res, since u will see it effect nore clearly (in csgo) but in (apex) it can be a down side if u use low res low dpi, since aiming and tracking will be hard . in short, if u find urself going left right in straight line hard, use low dpi if not and u can do it with high dpi then use high dpi, since its easier to micro adjust with it, regardless the sensitivity
Any reason you didn't bring up the windows sens at all? I play 3200 dpi so my 4k polling hits its mark as often as possible but use a slightly slower windows sens because 3200dpi raw isn't comfy to use raw at all
I strongly considered adding a section on windows sens but decided against it to reduce the complexity of an already complex topic. I figure if people are in the know enough to want to min-max response times they would likely make the connection, which is what seems to be happening in the comments.
@@StruthGaming Completely understandable, I personally hate the feeling of 800 dpi but I guess the jump’s decently big - that being the case, I doubt I’d ever instantly notice the difference but instead sit and think “something’s off”. So I doubt leaving that section out has caused any tremendous issues for others as it probably saved a lot of hassle when arranging the video 😆
I only play COD but I recently bumped my DPI up from 800 to 3200 based off Optimum Tech's video showing you could lose 4-5 ms of latency with it. I know that's not much but every bit helps. Plus it picks up more minute movements. I dropped my in game sense down to 1.75 and I move my mouse the same as before. I swear it's really helped my accuracy which was always barely average. I solved the fast cursor by slowing down the pointer in Windows mouse settings.
The reason I play on 800dpi is because it's pretty universal, I can turn down the sens in 3rd person games low enough to feel normal. I say this because I play with an extremely low sens in Apex with it being 800dpi 0.65 in game 80cm/360.
@@kwinoh7772 bro please higher your sensitivity holy shit. you are probably only using your arm to aim. Also you will experience fatique in the long term wirh such a low sens
This is a concept I've been explaining to my friends who struggle and whom I help coach aiming. I'm glad someone with a sizeable following is finally bringing it up.
You really do not understand the topic so you should not explain things. CS players use 400 DPI not because they want to have a low eDPI (what you refer to as sensitivity in general), but rather because 400 DPI gives you a more locked in feeling compared to the more floaty and pixel-accurate 800-1600 DPI ranges. CS requires more flicking than tracking, therefore registering 1600 or more counts per inch of sensor movement is not required. In fact, the higher the DPI, the more prone to human error the sensor becomes (shaky aim). If you would understand anything about FPS, you would know that having the same eDPI but trying different DPI values will result in different feelings. It is quite baffling how people in 2024 still think that DPI is nothing but a hardware sensitivity setting.
@@greenteaenjoyer9068 bruh, the video just said that having a high dpi (aka sens) in the desktop helps you have equivalent muscle memory if th in-game sensitivy is high as well, rather tha being super high and then super low and vice-versa for low DPI and sensi in-game, which is perfectly valueable info, there's nothing wrong with that. But that idea of the slight buffer for unintentional movements is a great idea, might even be worth trying even more reduced DPIs like 2 or even 100
For those who don't know, and ofc first thing is preference but- run about 13000 dpi, but turn your mouse sensitivity settings down in your computer settings. Ultra-High DPI and Medium-Low sensitivity in PC mouse settings. You're welcome.
My edpi is 800. I run 1600 sense on the mouse with .5 sensitivity in game for CS/CS2. I used an edpi of 1000 for years and just recently reduced it to 800. It feels so good! Using a DeathAdder v3 wired with 4,000 hz polling rate.
good way to test this is put your cursor in the middle of your desktop and see how far to the right it goes when you extend only your wrist as far right as it will go, don't move your forearm at all, see where on the screen the cursor stops. then go in game don't move the crosshair but look at a spot on the wall that's at that same spot on the screen where the cursor stopped, do the same wrist movement and see if your crosshair is close to that spot. if its way past it, increase your dpi but if it doesn't even reach it, decrease your dpi. cool video makes a lot of sense, it's all hand eye coordination on 2d screen
@@HappyBeezerStudios this worked for me at the time, I am on a 1440p screen which might make a difference, you could try switching to 400 dpi and double your in game sens for this test, in the end I don't think the video was saying it should be a 1 to 1 match just that if you use a very high dpi and low sens in game you need to adjust to the different types of mouse control whereas if they are closer to the same there is less adjustment needed
I know this would be shocking, but there is a thing in Windows called "Mouse Settings" where you can set how fast the cursor moves. So no, high DPI doesn't mean fast cursor movement in menus. Reduced input latency is also a myth that came out of misinterpretation of measurements. Here's my understanding: Reality of high DPI is that it makes mouse movement smoother, especially on high FPS monitors. Very low DPI is almost like playing on lower FPS, because during slower movements you'd sometimes not have your direction change between frames. On the flip side, it can feel more stable for the same reason, e.g. you can maintain horizontal line more easily. Better monitors lead to high DPI getting more popular across the board.
Low DPI mouse response times are way higher than 'normal' and high DPI. It's up to 500-1000ms on stop/start moments. I can link you to the exact graphs posted on reddit if you are interested. In other words. There are downsides of low DPI and you are talking about it, but there is also a solution. Bump mouse DPI to max and multiply with rawaccel.
Pros set their DPI based on the game they're playing, the reason why csgo pros play 400 dpi is not because they are on a low sens, its because there is more pixel skipping on 400 which makes it easier to hold angles and lock the crosshair at head height. That is why they mostly play 400 dpi with a low sens and a very low resolution. Overwatch on the other hand is a game that is more suited for smoother cursor movement which means the pros are mostly playing on high dpi because it scans through more pixels which allows for easier tracking. The higher your dpi is the smoother the cursor movement is going to feel which is also why people on a high DPI tend to play high sens. 40cm/360 on 400 DPI for example does not feel the same as 40cm/360 on 1600 DPI.
Do you know why they feel different? This video confused me. If it’s the same effective movement distance to do a 360 why would they feel any different?
I use 26,000 DPI (the max on my Pulsar X2) for the best possible input latency, then I use RawAccel to apply a sensitivity multiplier of .0308 to make the mouse _feel_ like 800 DPI.
I play on 1600 dpi now but I played on 400 for years. So I use the windows mouse sensitivity to convert it back to a 400 speed for regular desktop use. I play 52 cm/360 I used to play 74 cm/360.
A higher DPI doesn't even mean that your cursor movements on the desktop are necessarily faster because you can adjust the windows sens setting. That way you can make 1600 DPI feel exactly like 400 DPI on the desktop and other 2D cursor movements in game. I'm pretty sure the reason why pros don't do this is because when they play on lan they have to set up their PC for every game. And having to go into the windows settings to lower the cursor speed every time you change PC sounds super annoying. The difference between high and low DPI are not that big so for pros it's better to just use a low DPI and default windows sens. Having to worry about about less PC settings allows them spend more time on important things like chair/desk/monitor/mousepad position and height or it allows them to have a couple more seconds to relax before the match. But that doesn't apply to people who always play on the same PC.
I use 3200 but I reduce it to 800 via Raw Accel to avoid minor pixel skipping and the small latency advantages from having more samples per cm but keeping the classic 800 DPI in practice so I don't have to use super low multipliers in games to get to the lower sensitivities I tend to use ingame (usually around 42cm/360º)
The Dpi wanted ÷ dpi mouse sensor is set at = the number you put into the sensitivity box. Acceleration off. You can use this method for mice that also don't let you adjust dpi outside the typical ranges e.g. FM Starlight 12 at 600 dpi, you could set the mouse to 1600 dpi and put the sensitivity in raw accel to 0.375. It's a really neat tool.
I use to play fortnite on 400 DPI on 7 with a heavy mouse. Now i play Fortnite with 800 DPI on 9 with a light mouse. I was comfortable with a very slow sens with a weighted mouse but when i made the switch, it felt like my eyes opened and i saw a whole new light. Hes right, comfort may not be the best for skill, but when you push your comfort zone and explore what your really suited for, its like a whole new experience and the higher skill becomes more comfortable
you can simply raise your dpi 2x and put the mouse sens 0.5(the half) by using any mouse programs like raw eccel so you can change your dpi without effect the cursor speed or the sens in game
Does this account for the possibility for increasing ones DPI and lowering ones Windows Mouse speed? example: 1600->3200DPI but windows sensitivity from 10->5 earning the benefits of lower input latency AND keeping the sensitivity at what it was before
Yes, I use Raw Accel to accomplish this. I use 3200 DPI and an 0.25 multiplier in Raw Accel, so my curser feels like 800 DPI but I have the supposed latency benefits of 3200 DPI.
Yes, you can do this without issue! You dont need raw accel to handle this for you, its perfectly fine to use windows pointer speed to reduce the mouse sensitivity after increasing your DPI. Raw accel's real use is to angle your sensor (if your mouse cant do it in its own settings) and setting custom acceleration curves, as the name implies. This will not affect latency at all, DPI is a separate HARDWARE sensitivity, Windows pointer speed is a SOFTWARE sensitivity, they are completely unrelated, and only one affects input latency. That's DPI for those who were still wondering.
Linus tech tips I believe went into this and 1600 is the best for that input latency benefit and it actually becoming used to. I recently turned mine to 1400dpi though because it also does matter on your herz of the monitor. I run 165hz monitor where 1600dpi is the cut off of benefits technically, it just feels a little to responsive and like you have to pin point very close to center aim for shooters.
Great video! I'm a 15-year controller player and recently started doing mnk. I could know the differences between the two. I, too, got some external mods in the works. Definitely like your stuff, man. 💪💯
"Comfort dosen't equal preformance" Yes!! I was comfortable on a high sens for so so long then I decided to switch to a lower sens. My aim since then has improved VERY much and I've become a much better player. If anyone feels like you're pletauing in aim or just game skill, I def recommend changing your sens around (Personally I went lower you never know what it could do.
You are almost entirely correct, but you're forgetting one key aspect: The screen resolution that professional players use Most CS:GO pros play on a screen resolution of 1024x768, While most pros in VALORANT play on a screen resolution of 1920x1080. Below, I will explain the impact of this and why you can't just compare someone's DPI directly. For instance, I play at a high resolution of 2560x1440 with 2000 DPI, but this is essentially the same as someone playing at 1024x768 with approximately 800-900 DPI. Taking into account that we adjust our in-game sensitivity to maintain the same cm/360 degree turn. DPI and Mouse Movement: It's important to consider screen resolution to maintain consistent mouse sensitivity. DPI (dots per inch) indicates how many pixels your pointer moves per inch of mouse movement. The same DPI setting (such as 800, 1600, or 2400 DPI) will feel different across different screen resolutions. More pixels but the same DPI means that you physically have to move more to cover the same distance on the screen. Calculation Methods: The ideal DPI for your screen can be found using the formula: DPI = (Horizontal Pixels + Vertical Pixels) / 2. This calculation helps maintain consistent mouse movement across different 16:9 screen resolutions. For example: (1920 + 1080) / 2 = 1500. Example with a DPI setting of 1500: For a 1920x1080 screen, the required movement to move the cursor horizontally across the entire screen is approximately 3.25 cm. For a 2560x1440 screen, the required movement for the same horizontal displacement is approximately 4.33 cm. And on 2000 DPI For a 2560x1440 screen, the required movement to move the cursor horizontally across the entire screen is approximately 3.25 cm. Example for a 1024x768 Screen Resolution: Calculation: (1024 + 768) / 2 = 896. So, the ideal DPI setting for a 1024x768 screen would be 896 DPI. The required movement to move the cursor horizontally across the entire screen is approximately 3.25 cm. The Importance of DPI Adjustment: Without adjusting the DPI your windows sensitivity will feel different at various resolutions. For a 2560x1440 screen with a mouse setting of 800 DPI, you would need to move the mouse approximately 8.13 centimeters to move the cursor across the full horizontal width of the screen. This difference in sensitivity can affect the precision and comfort of mouse movement. Adjusting the DPI to match your screen resolution ensures consistent and comfortable mouse movement. And yes, you can accelerate or decelerate your mouse in Windows, but this is bad practice because ideally, your game sensitivity should match your browser sensitivity. Otherwise, you'll constantly be toggling between two different sensitivities.
@@belze9163 Yes, this will ensure that you always have the same Windows sensitivity, regardless of whether you buy a different 16:9 screen in the future. You just need to adjust the DPI settings for Windows and then the in-game sensitivity to get back to the same level. (Personally, I play with a 32.5cm/360 in ADS.) Nowadays, there are tools available that make this process very easy. (For example, 'sensconverter.app'.)
Wait a minute, aintnoway that resolution affects the final edpi calculation for at least most games, right, right? It's only for the desktop right, RIGHT?
Ive been using 1600 for a year now and i decided to try 3200 dpi and heres what i found. imo its not worth using 3200 dpi unless u have an 4k or 8k mice tech and most games this day dosent allow halfing sens's more then 1600 which is a problem id reccommend using between 800-2000 on modern mice since it seems to have a good input latency and a consistent pixel reading and not as much pixel skipping as on 3200 with 1k hz mice
I pretty much only play Apex and i use 1200/0.9. Fast enough to look around, do the basic movement tech, but slow enough to track. BUT fast enough to react to and track someone trying to tap/ras strafe in CQC.
meanwhile reaching radiant with 1600DPI :V high DPI also gives smoother movements and Precise movements , your micro adjustments are SUPER ACCURATE like you can see your Crosshair move when you apply like the most minimal pressure on your mouse like just to breathe you can see your crosshair move a little
I'm 41 years old and I've tried a lot of dpi. Since mouses started to go to 16000 or 25600 dpi, I tried high ones, but it's difficult to find games that ingame sensitivity can pair with them. Anyway, high sensitivities give a smoother sensation, but when over divided to compensate in game, seem to be a little more "weighter" even being on same cm/360. Now, I'm playing valorant with 1000 Horizontal x 600 Vertical and 0,33 in-game sens. Changing vertical and horizontal relation gives a very good and comfortable movement, removing tension from mouse, as you use it a little different when micro adjusting. Give it a try. *Note= sometimes I just switch to 10000 and 6000 and then I put in game sens to 0,033. Feels good too. Go check
So, I think you are missing a big point in the video - and that is a setting of in-game and windows mouse cursor. I am one of the super old school gamers, who started FPS on HL1 when it was released and went through CS 1.0 all the way to CSGO and played most FPS around. So, I am naturally accustomed to 400dpi and my mousepad will usually be wide enough for 180 degrees rotation. I can - in most games - set up a low enough sensitivity to be able to crank my mouse to 3200dpi to feel exactly the same. Currently I am running 3200 dpi with 0.03sensitivity in Helldivers 2 and it feels just the same as if I had 800dpi with 0.13 sensitivity in game. I do also have Windows set up to 3 clicks from left to balance this out with 2 screens.
i use 3000 dpi, and low sensitivity in-game (3 sensitivity in Destiny 2). I like the mismatch between desktop browsing dpi and in-game cm/360. I need to be able to navigate menus and inventory quickly with low precision, while keeping slow and smooth aiming
11:00 I still don’t understand what this means. If changing your dpi vs changing your in-game sense create the same effective distance needed to do a 360 what exactly is the difference? Why would lowering dpi as opposed to your in game sense make any difference at all to your sense of comfort?
3200 seems objectively the best. Sane enough to have no jitter on pretty much any modern gaming mouse. Also at a step where the reduced latency is still significant enough to use it. Beyond that the diminishing returns won't be worth it.
What dpi and sens do you play on? Have you done the sens finder on aimlabs and for games that have adjustable zoom sens what are your thoughts are changing those vs one sens for them all?
i'm using 1100 dpi 42cm/360, so i can use csgo : 0.9 apex : 0.9 overwatch : 3 call of duty : 3 valo: 0.283 osu : 0.25 i can use same sensityvity all game
DAMN after watching this video, I ended up changing my dpi to 800 (I used to play on 1700) my accuracy on apex was always below 45%. no matter what I played with I just sucked !!! now I'm currently at 60% accuracy with a dpi of 800 and 36.85cm/360 (1.41 sense in-game ). my damage per game has gone up for sure !!!thanks man. you got a new sub here with notifications on 😉
something i will say that you probably didnt know is that mouse dpi directly affects the polling rate of your mouse, if you are playing on 400 dpi and 1000hz your mouse doesnt actually use 1000 hz unless you are moving the mouse really fast, this is because the sensor doesnt require that much polling rate for a slow movement and it limits itself, if you increase your dpi you artificially force the mouse to track at the sensors best capacitiy, it is explained in optimum tech's video "before you upgrade to higher polling rate mice"- timestamped link (ruclips.net/video/jtATbpMqbL4/видео.html).
this makes sense in theory but ive tested this using a polling rate monitoring program and found that 400 dpi saturates 4k nearly the same amount that 16000 dpi does(used 16k dpi just as an extreme for the test). 16000 does go slightly higher with slow and mid speed motions but not by much, and even then the difference might have just been some variation how i was moving the mouse around. i can only get up to around 3400hz on both 400/16000 while whipping my mouse around like a mad man, both hit the same peak. but yeah point being 400 dpi does actually benefit quite a bit from using 4khz, seemingly just as much as higher dpi
My mouse has a 1000hz polling rate so 1000 dpi when playing just feels right especially because the cursor speed in most games is to slow with no way to adjust. When browsing I bumped it down to 750
I still don't get it why marjory of cs2 pro players rather play 400 dpi with hight sens than 1600 dpi with a low sens? Is that any plausible explanation for that? Thank you in advance.
they are used to it because mice back then werent good enough to perform consistent on high dpi. nowadays the sensors are better and its nicer so use higher dpi settings intead of sticking to 400
I like the idea of this video I really do. I appreciate and agree with your message of 'finding a new comfortable sens and dpi and not being adverse to change in the name of optimization and performance'. However the evidence you used, involving the statistics of average dpi of pro players for each game, and using that correlation as a reasoning for potential failure and the difference between a success pro player and an amateur is a hasty generalization. I believe there are a many differing factors at play and that hyper fixating on DPI being the reason you are or are not good at a video game is something that should be much lower on the priority list of improvements needed. I am assuming the hasty generalization wasn't your intention and you just wanted to share your findings about DPI and how malleable a 'perfect sensitivities and DPI' are but I just wanted to share my thoughts on this video as I've been a very long time viewer and this was something I disagree with for the first time. Again I love your content and I support you, I just wanted to share my constructive thoughts in hopes you read this.
Im really confused on what his point was i used to play on 400 dpi 3.0 sens and switched to 2400 dpi for rts and now play on .52 sens in cs why does it matter what your dpi is aslong as you can control it especially on a quality mouse like the dav3 wired
I think this is linked (like you said) a lot to mouse cursor speed in Windows. A lot of people are probably not ajusting their cursor speed when they change their DPI, so they just get used to this speed and align in games. However, it's been shown that higher DPI grants lower latency in mouse movements (with really diminishing returns past 1600 DPI) So I changed my cursor speed when I switched from 800 to 1600 to stay roughly the same. My eDPI stayed the same ingame thanks to this, and I could enjoy the minor bump in responsiveness (I'm a little over 37 cm/360°).
Windows sens is garbage, beware, gotta use some external fix to make it not terrible (not sure if this applies to reducing it, but still check the fix out)
Ive always seen it like this. i play no sens past 43.30 cm 400 dpi because i cant navigate the menus quickly if its too high. I do also have a gripe with some games that do not give the in between decimals for sensitivities. (Examples siege and destiny)
@@menacingleer4648 some website if you select your specific game can give you the measurements for how many cm is need for a 360 for your sens. Either that or you can pull out a ruler and measure it yourself.
@@menacingleer4648 you look at a spot ingame, then do a swipe sideways until you made a full rotation. The distance you moved your mouse is the value you want. But there are also calculators where you can enter your settings and it tells you the distance.
immortal/gm aimlabber, 6400 dpi, 60-90cm/360. Just turn down the windows mouse speed lol, the slider has existed for 25 years and modern games ignore it.
The problem I have in general with other sensitivities than 800, is the sens in windows. I would rage instantly xD I use 800 DPI for about minimum 5 years now and I don't think I'd change it ever. But we could talk about the ingame sensitivity. I play COD with an ingame sens of 6. Started in Black Ops 4 with 8, turned it down to 5 in Warzone and now I'm on 6. That's 28.864 Cm per 360°. I always use a mouse sensitivity calculator when I start up a new game to not throw my muscle out of the window ^^ Hope that makes sense, my english is not the best ^^
The problem is some games dont support high dpi but biggest problem is they dont even use the mouse raw input. I use 3200dpi with 8000hz polling rate. And yes it is super smooth. But i have more profiles for different games. Games thats doenst support high polling rate, i use with 1000hz and mostly 800dpi. But the ones that support 8000hz sometimes doenst support high dpi well i use 1600 (its like playing with 60 fps but i have around 200, the mouse is simply jittery).
So what your saying is different DPI levels even at the same CM/360 in a game can feel different? I thought the whole reason CM/360 exists is to make the aiming feel the same at any sensitivity level. Am i dumb?... wait don't answer that lol! Edit: I am trying to find out if I perform better at higher and lower DPI but it seems like no matter what DPI i choose I increase or lower my in game sensitivity to match the 28.86 CM/360 I was using with no noticeable change in performance. Am i missing something?
guys, hes talking about the mause pointer speed, not your camera speed, like when you are in menus or selecting items etc, when you have the windows mause symbol pop up. if your dpi is too high but your effective sensitivity is too low, its confusing for you because the pointer moves too fast but your camera turns too slow, making it uncomfortable.
Can someone please explain to me why 1600dpi with 0.5 in game sensitivity is not the same as 800dpi with 1.0 in game sensitivity? It should be the exact same eDPI, so why not take the lower input lag?
there is no lower input lag, that's a myth that came from misinterpretation of data. higher dpi reports more frequently than lower dpi, not faster. lower DPI is set to intentionally ignore the space that higher dpi reports, but in reality the space that lower dpi doesn't report is tiny. 400 DPI for example is already very accurate, so using higher DPI would be for that extra smoothness. there are a billion different conversations on DPI. some people say that because higher DPI is smoother, it can feel better for tracking. other people say that because lower DPI is less smooth and more snappy, its better for flicks. in reality, its hard to really prove these arguments without scientific studies, but those don't exist yet. i would say that flicks are more comfortable on low DPI, but you can get good at tracking on it. tracking may feel more comfortable on high DPI, but you can get good at flicking on it. just choose whatever DPI feel most comfortable with for your sensitivity (35cm per 360 etc.), as you can make up for a lot of the theoretical pros or cons of either with enough practice.
I went from 750 (consistently) DPI on a DAV2 to 800 DPI on a super light to 800 dpi on a pulsar X2 My struggle is real Plus I think my desk is too tall?
Well, you are right in the most of the things you said, but i can say that in cs, you can play without even worrying about your aim at a very high level. I think the most important thing in cs, is creating situations that are advantageous to you ( i dont doubt that in other games happens the same, but isnt the core of the game). Thats why most of the players lower their sensitivity (in my opinion is for having more consistency) and they focus on the fundamental part of the game. For me has no sense to compare cs with a more hardcore aiming style of game like apex or overwatch.
Been using 400dpi and low sens for ages, gonna try 1600dpi with a 0.25 pointer speed in windows. Keeps the cursor nice and slow as I like it and then I can just divide my game sens by half to keep using a low ingame sens. Should be 0 drawbacks.
After much time and testing in gta5 fivem I noticed 350-400 dpi was very good for headshots and tracking. 350 was a little slow if you want to flick left and right very quick.
I am confused. I know that you were suggesting a 800 dpi and then to adjust the sensitivity to my performance. But wouldn’t this be the same as having a 1600 dpi but even lower sensitivity than my 800 DPI? I’m sure I’m misunderstanding, but isn’t that the same?
Currently, Windows 11 is known to cause inexplicable stuttering when the pooling rate of the connected mouse is set to 1000 Hz. This is confirmed to happen with every other major manufacturer including Logitech, Steelseries, and even Microsoft products. While this is certainly going to be patched in the future, the only viable fix, for now, is to reduce the pooling rate of your mouse in order to make the mouse lag go away.
I don't get it how playing at 400 DPI on CS can be an advantage just because the game is slow paced. It's a fact that DPI's up to 1600 will reduce input lag significantly, specially at slower mouse movements (which CS has a lot compared to other games), so I see nothing but advantages to use at least 800 DPI and setting the in-game sensitivity to half of what it used to be at 400.
Lower DPI can be good in some games(csgo for example) because with more pixel skipping it is actually easier to keep your crosshair head level and at certain angles. That's why most pros on csgo play 400 dpi with a very low sens and a very low resolution.
@@Jakeryanu if we switch to 800 DPI and halve the in-game sense, I can only see the advantage of having a few less ms of input latency with the exact same aim sensitivity . Am I missing anything here?
@@fnxl11 Lower DPI just gives sort of a rougher feeling, you would notice a big difference if you tried the difference between like 100 to 3200. 400 to 800 is not that much though. Edit: There are a lot more factors that go into it though, for example lower dpi is safer because there is a bigger margin for error in the sensor on a higher DPI. Most mice companies allow for the mice to go to a very high DPI because it looks better on paper, but they don't actually design the mice to function well at those DPI because they don't expect people to actually use it. There are also other factors such as DPI variation.
I play on glass mousepad and I perform better on edpi of 800 than 1200. However, I play on 1200 because I ran out of mouse pad all the time on 800. My mousepad is a huge one, 490mm * 420mm. I wish I can get a bigger one but glass mousepads usually don't come any bigger.
a really good way to get really comfortable to ru sens/ dpi is double it and play for a bit and half it and play for a bit then go back to original, helps build mouse control
Im a washed top 500 player in overwatch I’ve played at both extremes and tried many different dpi combos for each up to 20k dpi. I find lower dpi setups you can draw straighter lines. Higher dpi you get more detail which can make it harder to draw a straight line to a target but easier to trace small movements. 1/1 pixel ratio is the fastest latency you can see and fastest to learn since you see exactly what you get. You don’t skip pixels or aim between them. Try 11.37 sense in overwatch with any dpi it’s 1/1 you’ll see what I mean :D
Now over the years i have gradually came down to a total of 700. But the transition was long (11250,4500,4000,2500,2200,2000,1800,1500,1200,1000,850,900,600,730,700)every sens a few 100 hours
Great video, I tried the fad of super high DPI and went back to 400, I guess I should give it a go again, but damn if 15+ years of 400 makes that so hard.
It's for if you have a higher sens that you should try to increase the DPI, if you have a lower sens then stick with what you've got, similar mouse movements in the game and in the desktop e.g. always wrist or always fingers or always arm -aiming
I used to play at 2900 dpi default sens (under 10cm 360) in everything. I swapped to lower bc I got the g600 for wow and it gave me pain within an hour. then I couldn't click anything on my 2900 dpi g502. Now I'm 1k razer orochi v2/ hyperx haste. Feeling good, but need to dial in a bit more to be able to snipe and track long range in Fortnite. To be fair I used to have a very small desk with very little space (one office mousepad only) to play games with so the 7-8cm 360 was what felt ok.
I am a 800 dpi player on apex but i think i wanna up it 1200. I play movement and i'd like to cover more screen with less movement. my in game sense is gonna be 2.25 as well.
Correct me if I'm wrong, but isn't 400 DPI and 2 ingame sens the same as 800 dpi and 1 ingame sens? So why do people list them down as two separate factors when they could just say they have 800 sens? In fact, why do mice need such high dpi when they could just adjust the sensitivity through the ingame settings? I feel like I'm missing something obvious here
Because dpi is actually a measure of your mouse's scan rate. Using a higher dpi means that your input is actually closer to what your mouse is doing, and can possibly slightly reduce input lag, and enable more precise aim adjustment. Imagine you turn your dpi super low (like 100) and turn ingame sense up super high so that you end up with a very fast in/360. The mouse will literally skip because each dot the mouse registers is almost an entire degree of movement. This isn't as relevant in practice because nobody plays with that level of extremes. But pixel skipping and "input lag" can actually be an issue for people who play 400dpi with wrist aim sense
@@freya1348 Yes, but higher DPI only has "reduced input lag" for the very first input registered just due to the nature of high dpi being more sensitive to smaller movements (once in motion your mouse cursor is virtually in the same spot with a high or low dpi.). Even if you match a sensitivity like 400 2-ingame to 1600 0.5-ingame the increased granularity could make it more difficult to aim more consistently. You could easily test this out in the desktop, you will find that higher dpi takes a lot more dexterity to accurately aim and navigate. Just keep it simple, pick a DPI that is comfortable to use on the desktop and adjust your sensitivity in-game.
ewhat? (commenting @freya's statement) dpi is not a "scan rate" and doesnt measure anything?^^ it means "dots per inch" and is the resolution of the mouse sensor... anyways to your question @AlphaBlue69 the thing you mean isnt called 800 "sens" in this case but 800 "edpi" and people do use this to compare the actual sens :) mice need high dpi for high resolution displays mainly - imagine you have three 4k screens next to each other you will need a huge mouse pad and long arms to use those on 400dpi^^ @MultiGotch said everything else :)
When I first got into PC gaming, I copied Shroud's settings. So I was at 450 DPI with a 6 cursor speed. Then, I heard about their being reduced latency for high DPI so I pushed mine to 800. It felt jarring at first, but now I like how it feels for casual PC use. After watching your video, I think I want to play around with that 35-45 cm/360 range and see what best fits for me.
@@sedansquad6959 For Apex, I'm currently at 30cm/360 and my ADS is the same. It's been feeling pretty consistent these last two days, but I might use 35 cm/360 on those days when I need a warm-up or to refocus.
this is a cool vid, but if you just change your windows sens does it not get rid of this issue? widows sense is how games determine how you navigate menus so it will just feel the same no matter the dpi as long as you have it match what you are used to. so if you want the best latency could you not just lower windows sens and increase dpi without feeling the change?
Struth if you happen to still remember my email about my mouse issue where it was skewed when I did a swipe on my mouse, the issue has been mitigated very nicely! You're a legend man. By the way what is the game displayed in this video where you use the lewis gun?
🎯 Check Out The ClawMate Mouse Mod Here - struthgaminggear.com/
My friend. I usually don't share my gayming improvement ideas, but you deserved my respect. How I can contact you? 😊
a little late, but what dpi do you recommend for The Finals? The game plays in a lot of ranges
@@EvermoreUnicorn I recommend you a mouse with different DPI profiles and switching it on the fly. The best mouses with decent amount of additional buttons. Use one of the upper buttons for "cycle DPI" option, not that which on the sensor surface.
800 and 1200 DPI is a good starting point, then you can adjust as you like.
@@noble_lemon I was afraid I’d have to learn two dpi settings, but I’m willing to if that’s the best idea for this scenario, thank you!
what are your fov , dpi , ingame sens and ads sense for Apex Legends?
This whole video felt like an intro
the fact that sponsorblock shows 3/4 of the video being filler is funny
so true, I just turned it off...
Right. I watched the entire thing and learned nothing about what I'm supposed to be doing.
Trash ass video
@@DylRichothanks for saving me the time
There's a solution to all of this where you can reap the potential performance benefits of higher DPIs. You can lower your cursor sensitivity on windows, and looting death boxes in apex, regular computer use, etc will feel exactly as if you were on lower DPI. I had a similar issue in valorant where my cursor was too fast to use accurately when Brimstone smoking/Omen Ulting for example, so I turned down my cursor sens and it worked perfectly. I'd like to add, and correct me if I'm wrong, but recent tests have shown that you need to raise your DPI to fully saturate polling rates especially above 1000hz. If you buy a 4k mouse and use it at 400DPI, you won't feel any effects of high polling rate. In most cases high DPI is just better.
I also think windows cursor speed can be used as a tool to train your finger precision outside of games. I experimented by upping my windows cursor speed a bit, and while sensitivities felt lower in game and took a little to get used to, I actually saw a noticeable improvement in my microadjustments and smoothness while aiming.
Using the windows sensitivity adjustor isn't recommended due to introducing input lag. I think you could probably use Raw Accel to accomplish the same thing though without introducing input lag
@@freya1348 Windows sensitivity adjust does not effect input lag more than 1ms if it at all, there are multiple benchmarks showing this.
@@freya1348 This is completely unfounded and has no basis other than hearsay on the internet, no benchmark nor data shows any indication that Windows pointer speed affects latency in any way, this was maybe the case for very old mice(unrelated to WPS and entirely related to people setting the wrong DPI), as well as (or more likely rather) older versions of windows (vista and under) - but its most certainly not the case today.
Lowering your DPI affects latency, but only during micro movements. Bigger movements still utilize the sensor fully, unless you're dreadfully low (under 400).
Anything above 1600DPI will be barely noticable. Depending on sensor of course, but largely it shouldnt matter. however the input latency for micro movements is halved from 400 to 1600dpi.
WPS (Windows pointer speed) does literally the exact same as an in-game sensitivity slider does, only on OS level - which does affect your cursor speed in every application. But it is completely unrelated to your mouse latency.
I tried this with Apex and the cursor on the map is not affected by Windows cursor sensitivity so it didn't work
what have i learned ? that it does not matter what sensitivity I am playing on, I just gotta find the one that I will perform the best with. Like bro yapped for 12 minutes to say absoloutely nothing.
Seriously. I just watched a guy explain "higher sensitivity is faster" for 12 minutes.
Struth is hit or miss. Sometimes it makes sense, sometimes its snake oil.
personal experience: when i started to play on PC i began with 3200 dpi. one day the first guy i played apex regularly with said that i should use 800 dpi and multiply the ingame sens by 4. so basically the mouse speed didn't change. the distance i needed to do for a 360 stayed the same. BUT i instantly played better. i was stunned.
bro ty i felt it coming
and yet he baited a bunch of engagement for it, including myself. Giving just about anyone access to a platform truly has consequences.
Reason I play 400 dpi is because most games don’t allow you to turn the in game sensitivity low enough to feel normal. I play a wide variety of things so a low dpi allows me to play each game on a sensitivity that doesn’t fly across the screen lol.
I’ve noticed this issue as well, I think struth has even made a video on it. The developers for some reason like the make the sensitivity scale WAY higher than it should be, so people at higher DPI have to do all this math to type their sensitivity in.
i can play on 110cm/360 on valo and cs2 with 6400 dpi, which games dont let you?
@@lowaimnobrainbasically any singleplayer game will have a shitty slider where you use only the first two steps
Yea same i play on 600 for the same reason
@@lowaimnobrain What was that one pro that played at 6400 DPI? Oh yea none of them ever. There's a difference between "playing" at 6400 DPI and actually being good or playing effectively. Anyone can sling their crosshair across the screen and accidentally shoot the wall 12 times.
not all higher dpi players have their windows cursor speed to the default 6 like when i moved to 1600 i just lowered my cursor speed to 4 which feels close enough to 800dpi 6 speed
do u know if windows cursor speed translate to games cursor speed?
@@chefaku old alot of old games yea but pretty much any new game it shouldnt have any effect. cuz alot of old games used the windows cursor speed as a modifer but most new ones dont
@@fleepity Umm, are you freaking sure, cause I don't think so
@@MiauFrito why don't u think so?
Then use 800 dpi and don't decrease the cursor speed 😂
He literally said nothing in this video what???? Changing your dpi is the same thing as changing your sens
He was drawing conclusions, spitting facts, and providing a visual stimulus towards the idea of finding the right range on what sens and DPI you should use
hes talking about the mause pointer speed, not your camera speed, like when you are in menus or selecting items etc, when you have the windows mause symbol pop up. if your dpi is too high but your effective sensitivity is too low, its confusing for you because the pointer moves too fast but your camera turns too slow, making it uncomfortable.
@@kitsune0689I don't know if struth ever changed his windows pointer speed, some older games are effected if not using raw input but other than that it negates everything he said in the video
Exactly, the whole video is about the ppl being dumb cuz they change mouse dpi instead of sens in windows (including Struth) XDDD wtf???? Where is that "trick" he annouced in the video title? What a BS video... Literally 0 useful information. If you got to this comment before watching the video, do not watch it at all, just remember that DPI, windows sens and in-game sens are all independent things and you can modify them freely with achieving the same results, just use math. I'm using 30000dpi in-game and in windows; does it mean my mouse flies like crazy all around the screen? Obv not cuz im not a monkey like ppl the author described and I just changed mouse sensitivity in windows settings -,-; and does it mean it flies like crazy in CS2? OBV NOT, cuz I just set low in-game sens ffs. How this concept is somehow too complicated for ppl to understand?
I have found this for myself in recent weeks, your videos are strangely aligned with my own experiments! Such a good video, loved this one
I use 800 DPI these days, but not because it's the default. I used to use 4/11 in Windows instead of 6/11 and also used mice like the g402 which had weird sensitivity settings, I settled on 800 eventually because my main game over the past several years has been Dota 2 and 800 for me was the best balance between being accurate with my clicks and not fatiguing my wrist. Over time (and with the help of playing osu! a bit) I got very accurate with 2D movements on 800 DPI with a mostly fingertip grip, 1600 was uncontrollable and 400 would make my wrist hurt after playing for a while. FPS games are a completely different story though, in CS I vastly prefer lower sensitivities as it makes me way more consistent, my sens amounts of 59 cm/360 which is on par with most people using 400 DPI.
Honestly I think the biggest reason why Counter-Strike players use 400 DPI is because most of them play on low 4:3 resolutions (somewhere around 1024x768 and 1280x960), and using 800 DPI to move your cursor around the menu is indeed extremely awkward, so 400 DPI just makes sense there.
The reason is because older mice had the only ''real'' (most consistent, with no effects or interpolating the input or weird latencies or anything olike that) being at the 400 or so step for mouse DPI, modern mice seem to to go all the way to 1600, but usually, at least from the time that I was really into every little detail, the multiples that were the safest were the multiples of 400, more mice nowadays have safe steps at in between values as well
My friend plays at 10,000 dpi (yes you read that right) with a 1 cm/360 (yes, seriously). He use ONLY his fingertips and whilst I'm impressed that he can ever hit a shit at all, it's obvious at times that he's super handicapping himself because he's incredibly inconsistent. Like crazy inconsistent. I actually think the fact he can compete in games at all is a testament to how good his fine motor skills actually are, but he ends up being just below average with his current settings. I'm gonna try my best to prove to him that his sens is objectively bad in the hopes he lowers it to something that's still really high for most, since he does naturally use a fingertip grip with his giant hands, but within reason. Gonna shoot for around 10 cm/360 for him and see how much he improves.
I use 1200 DPI. I feel like its a good balance between the 800 and 1600. Also has the best speed on windows desktop as well, as 1600 was always too fast.
Same. 1200 just feels right
alternative theory, counter strike seemed to have an oversized influence on game sensitivities, and developed a huge culture around copying pro's settings, even things like resolution and aspect ratio. 400 dpi was the norm during counter strike's reign as the top pc fps for years. CS favours low sens, people influenced by counter strike, such as older players or tac shooter players will then tend toward 400 dpi. 800 dpi lends itself to a younger audience (relatively speaking) as mice began to use 800 dpi as the default setting and as the general PC FPS audience became less solely focused on counter strike. The latter reason would explain the higher average sensitivity associated, as most other games have higher optimal sensitivity ranges. Finally, 1600 was that latest available of the 3, further skewing average age lower. 1600 is also not the default on any mouse, so this will largely select for slightly more "aim conscious" people, however that in itself wouldn't explain another rise in sensitivity. It could be argued that along the timeline, this latest generation would be influenced the least by tac shooters, and the most by battle royales, but I'm not sure how true that is with valorant's popularity. Additionally, the popularity of the idea of "muscle memory" has diminished with time, so the older school players, largely influenced more by CS, were more likely to dogmatically carry their same sensitivity to other games, even when it was suboptimal. The later generations (I believe) would be less likely to do this. So due to these factors, the dpi and associated sensitivities may have more to do with demographic, specifically age demo, than any other factor.
Everything you just said is true. I would like to add that people generally don't like/not comfortable with changes as we age, whereas the younger generation these days tends to follow what others do for quick solutions, rather than doing their own research/experiment with their own equipment.
Can we just take one second to appreciate this mans fkn aim with the kraber and just overall.
Excellent video! I was on 800DPI for so long but switched to 1600DPI as OW and now OW2 are my main games. Took a few days but really glad I made the switch. Currently at 22cm and feels natural
@VoltaReviews What sensitivity are you using in Overwatch 2 with 1600 DPI? I have the sensitivity in the game set to 3.0 but I don't feel good with this value. So I adjust it. :)
@@AndyTurcu Hey 👋 I’m on 4 in game sensitivity at 1600DPI. Mostly play Soldier 76 and Tracer and try to keep the sensitivity the same across games except Counter Strike
There’s no difference between 800 and 1600 if u use the same cm per 360
I use 800dpi, It just feels right to me. It feels the same in Windows as my 30cm/360 in games. I've tried many different sensitivities and dpis and I always come back to 30cm.
One more thing, the lower the dpi the easier is to set exact sens in game. For example between 400/4 and 400/8 you have more steps in between than 1600/1 and 1600/2. I hope I explained it well.
Yeah once you use DPI's higher than 800, you'll run into the issue of not being able to have the same sens in other games. I moved back to 800 from 1600 because I can't precisely set the sensitivity in most games
hey struth, i love your videos. ive been following you a while, you have fresh take on a lot of aiming ideas and i like to hear your thought process on a lot of this stuff. however, something trivial and kinda silly thats been bugging me for a while, that i thought you might be interested in getting feedback on, is the song you use in a lot of your vids. it makes me feel like im rewatching the same thing over and over again. im talking specifically about the song you started and ended this video with. ive heard it in so many of your videos and it kinda makes me check out mentally LOL as weird as that sounds. ty for the vids :)
I too found myself zoning out a lot durning this video, that is interesting!
You have single handedly made me a better gamer.
Ive been trash at Tarkov, Apex and BF2042 because I was at a 9cm/360 sens.
Finally lowered it to 32cm and wow, headshots arent impossible anymore
It was really weird for 2 days but now im extremely used to it and even considering lower sens, because now that im actually using more than my wrist it feels fast again.
Thanks for the tips man, from a controller player who now uses M&K
A little bit late but maybe it will help you with that decision to swich even lower. Im right now on 60 cm and if feels so much more in controll and feels totaly normal and relaxing. Downsite: You need a long mousepad and its probably not neccessary with fast games (like Apex). But 32cm is still considered high sens. Try medium sens first like 40-50 to get some better mouse controll wich will help you forever even if you swich back to high sens.
@PkeCoach I would love to try that but unfortunately I only have about 15 inches of mouse pad room due to some bad habits I've formed over my life. I have my keyboard right under my monitor for no reason and it's extremely uncomfortable to move it to the left
Aliexpress have some really great gigantic and cheap mousepads, i highly recommend one bigger, if thats a problem for you@@Hawthorne2
@@PEexpansion Keep in mind the lower your eDPI the more control you have over recoil, but the recoil gets/feels heavier. There's a point of low sens at which you can't really control the recoil perfectly anymore, in games like Apex and Battlefield, as an example.
One thing this video kind of overlooks is that while it varies from game to game, most modern games like CS2 or Valorant are happy to accept your 3200+ DPI mouse input and output a low sens thanks to fractional mouse sens settings in-game. For instance, I run 3200 DPI and .042 mouse sens in Valorant for a 97.19 cm/360.
Especially with raw input buffer turned on. Knowing a sensors native DPI resolution helps as well for overall, end-to-end latency.
Edit: also nice sens. Mines roughly 102cm/360 in Val. Near 56cm/360 in COD and similar games
In my opinion, just choose the DPI that you feel comfortable with while aiming and choose another one for cursor movement. Then configure it with eDPI so you don’t have to sacrifice any. (I personally use 1600 DPI In Valorant but I use low in game sens. Because I use 1600 DPI in my daily life for too long 😅)
you can get the benefits of high dpi and still have a slow cursor speed if you go into mouse settings in windows and turn down the pointer speed. personally, i notice the difference between 1600 and 400 dpi in games like apex where im constantly moving my mouse around so i play at 1600 but my cursor moves at the speed of 400 making it easier to loot boxes. hope this helps.
I'm kinda baffled the guy making this video doesn't even consider this, like what the fuck excuse me please? Do people really not know how to use a windows PC in 2023?
Pretty much every serious fps has raw input nowadays. I have it on in COD as well and my windows sens doesnt affect anything.@Dino40917
What COD are we talking about? Every serious fps has raw input these days, even the new COD (It's a hidden setting in the config and on by default). This is pretty much just a myth from the old days where it actually applied. @Dino40917
Dunno why my answer keeps getting deleted/blocked but even COD uses raw input these days. This really only applies to old games which do not support raw input. Every serious fps title these days has it. @Dino40917
I am using 1000 DPI on my mice for a very long time. Is there a downside for using a custom DPI setting instead of the usual 400, 800, 1600, etc.?
no
Don't think so
Not at all. It all comes down to EDPI - which is why this whole video means absolutely nothing.
400/800/1600 are basically a remnant from the WMO 1.1a
That had 400 dpi and 800 is just doubling that, 1600 doubling it again. Which means you can just halve the ingame sens and get the same basic result.
Some mice have fixed steps, like how zowie mice tend to have 400/800/1600/3200 and nothing else.
Or for example the original Razer Deathadder had 1800 dpi.
I remembered that when I was introduced into pc gaming back in 2019, I was using G900 with 2000 dpi or something. I was playing cod mw with 4.9 sens and my aim was super snappy.
After several months I started to learn more about mouse sensitivity and switched to 800 dpi, also got a new mouse. For some reason my aim was off and I could never find that snappy feeling again.
I think I might to switch to 1600 dpi from now on and see if it could fix my aim. Thanks for the info~
let me give you the useful information that you need to keep in mind
-lower dpi is better for one line movement, like verticality or horizontally just one line
(csgo, valorant...)
-higher dpi is better for diagonal games involved
(apex, the finals... etc)
-lower dpi is better for low res, since u will see it effect nore clearly (in csgo) but in (apex) it can be a down side if u use low res low dpi, since aiming and tracking will be hard
.
in short, if u find urself going left right in straight line hard, use low dpi
if not and u can do it with high dpi then use high dpi, since its easier to micro adjust with it, regardless the sensitivity
KING
Any reason you didn't bring up the windows sens at all? I play 3200 dpi so my 4k polling hits its mark as often as possible but use a slightly slower windows sens because 3200dpi raw isn't comfy to use raw at all
I strongly considered adding a section on windows sens but decided against it to reduce the complexity of an already complex topic.
I figure if people are in the know enough to want to min-max response times they would likely make the connection, which is what seems to be happening in the comments.
@@StruthGaming Completely understandable, I personally hate the feeling of 800 dpi but I guess the jump’s decently big - that being the case, I doubt I’d ever instantly notice the difference but instead sit and think “something’s off”.
So I doubt leaving that section out has caused any tremendous issues for others as it probably saved a lot of hassle when arranging the video 😆
I only play COD but I recently bumped my DPI up from 800 to 3200 based off Optimum Tech's video showing you could lose 4-5 ms of latency with it. I know that's not much but every bit helps. Plus it picks up more minute movements. I dropped my in game sense down to 1.75 and I move my mouse the same as before. I swear it's really helped my accuracy which was always barely average. I solved the fast cursor by slowing down the pointer in Windows mouse settings.
Me too fps fast this better high dpi !!!
The reason I play on 800dpi is because it's pretty universal, I can turn down the sens in 3rd person games low enough to feel normal. I say this because I play with an extremely low sens in Apex with it being 800dpi 0.65 in game 80cm/360.
:O how u can play with this extra low sense
@@johnnysilverhand23 I have a lot of mouse space. Plus, over time you just get used to it haha. Low sens feels better, I'm more consistent.
@@kwinoh7772 bro please higher your sensitivity holy shit. you are probably only using your arm to aim. Also you will experience fatique in the long term wirh such a low sens
@@danijose1998 I did higher it up to 1.2 but it's now back down to 0.7. I don't like higher sensitivities.
@@kwinoh7772 from 0.7 to 1.2 is a way to high jump. try 0.8 then 0.9 and then 1 . I think 1 is pretty good for you if you like low sens and play apex
This is a concept I've been explaining to my friends who struggle and whom I help coach aiming. I'm glad someone with a sizeable following is finally bringing it up.
You really do not understand the topic so you should not explain things.
CS players use 400 DPI not because they want to have a low eDPI (what you refer to as sensitivity in general), but rather because 400 DPI gives you a more locked in feeling compared to the more floaty and pixel-accurate 800-1600 DPI ranges.
CS requires more flicking than tracking, therefore registering 1600 or more counts per inch of sensor movement is not required. In fact, the higher the DPI, the more prone to human error the sensor becomes (shaky aim).
If you would understand anything about FPS, you would know that having the same eDPI but trying different DPI values will result in different feelings.
It is quite baffling how people in 2024 still think that DPI is nothing but a hardware sensitivity setting.
@@greenteaenjoyer9068 I never said I wasn’t aware of this…
@@greenteaenjoyer9068 bruh, the video just said that having a high dpi (aka sens) in the desktop helps you have equivalent muscle memory if th in-game sensitivy is high as well, rather tha being super high and then super low and vice-versa for low DPI and sensi in-game, which is perfectly valueable info, there's nothing wrong with that. But that idea of the slight buffer for unintentional movements is a great idea, might even be worth trying even more reduced DPIs like 2 or even 100
For those who don't know, and ofc first thing is preference but- run about 13000 dpi, but turn your mouse sensitivity settings down in your computer settings. Ultra-High DPI and Medium-Low sensitivity in PC mouse settings.
You're welcome.
My edpi is 800. I run 1600 sense on the mouse with .5 sensitivity in game for CS/CS2. I used an edpi of 1000 for years and just recently reduced it to 800. It feels so good! Using a DeathAdder v3 wired with 4,000 hz polling rate.
good way to test this is put your cursor in the middle of your desktop and see how far to the right it goes when you extend only your wrist as far right as it will go, don't move your forearm at all, see where on the screen the cursor stops. then go in game don't move the crosshair but look at a spot on the wall that's at that same spot on the screen where the cursor stopped, do the same wrist movement and see if your crosshair is close to that spot. if its way past it, increase your dpi but if it doesn't even reach it, decrease your dpi. cool video makes a lot of sense, it's all hand eye coordination on 2d screen
On the desktop?
At 800 dpi, windows 6/11 I can do a full swipe across 1080p without even coming close to the end of my wrist.
@@HappyBeezerStudios this worked for me at the time, I am on a 1440p screen which might make a difference, you could try switching to 400 dpi and double your in game sens for this test, in the end I don't think the video was saying it should be a 1 to 1 match just that if you use a very high dpi and low sens in game you need to adjust to the different types of mouse control whereas if they are closer to the same there is less adjustment needed
I know this would be shocking, but there is a thing in Windows called "Mouse Settings" where you can set how fast the cursor moves. So no, high DPI doesn't mean fast cursor movement in menus.
Reduced input latency is also a myth that came out of misinterpretation of measurements.
Here's my understanding: Reality of high DPI is that it makes mouse movement smoother, especially on high FPS monitors. Very low DPI is almost like playing on lower FPS, because during slower movements you'd sometimes not have your direction change between frames. On the flip side, it can feel more stable for the same reason, e.g. you can maintain horizontal line more easily. Better monitors lead to high DPI getting more popular across the board.
Low DPI mouse response times are way higher than 'normal' and high DPI. It's up to 500-1000ms on stop/start moments. I can link you to the exact graphs posted on reddit if you are interested. In other words. There are downsides of low DPI and you are talking about it, but there is also a solution. Bump mouse DPI to max and multiply with rawaccel.
@@daysetx Are you high? 1000 ms is a freaking second, stop trusting the garbage that you see on that shit site
Pros set their DPI based on the game they're playing, the reason why csgo pros play 400 dpi is not because they are on a low sens, its because there is more pixel skipping on 400 which makes it easier to hold angles and lock the crosshair at head height. That is why they mostly play 400 dpi with a low sens and a very low resolution. Overwatch on the other hand is a game that is more suited for smoother cursor movement which means the pros are mostly playing on high dpi because it scans through more pixels which allows for easier tracking. The higher your dpi is the smoother the cursor movement is going to feel which is also why people on a high DPI tend to play high sens. 40cm/360 on 400 DPI for example does not feel the same as 40cm/360 on 1600 DPI.
This is true but a lot of ow pros play between 800 as well. Dafran who has insane mechanics plays on 400 dpi fine in a game like ow.
@@Peraliq Yeah it doesn't make a huge difference its mostly just preference.
Do you know why they feel different? This video confused me. If it’s the same effective movement distance to do a 360 why would they feel any different?
@@darkninja___ Lower dpi is skipping more pixels so it will feel like the crosshair is making little jumps.
I use 26,000 DPI (the max on my Pulsar X2) for the best possible input latency, then I use RawAccel to apply a sensitivity multiplier of .0308 to make the mouse _feel_ like 800 DPI.
I play on 1600 dpi now but I played on 400 for years. So I use the windows mouse sensitivity to convert it back to a 400 speed for regular desktop use. I play 52 cm/360 I used to play 74 cm/360.
A higher DPI doesn't even mean that your cursor movements on the desktop are necessarily faster because you can adjust the windows sens setting. That way you can make 1600 DPI feel exactly like 400 DPI on the desktop and other 2D cursor movements in game.
I'm pretty sure the reason why pros don't do this is because when they play on lan they have to set up their PC for every game. And having to go into the windows settings to lower the cursor speed every time you change PC sounds super annoying. The difference between high and low DPI are not that big so for pros it's better to just use a low DPI and default windows sens. Having to worry about about less PC settings allows them spend more time on important things like chair/desk/monitor/mousepad position and height or it allows them to have a couple more seconds to relax before the match.
But that doesn't apply to people who always play on the same PC.
I use 3200 but I reduce it to 800 via Raw Accel to avoid minor pixel skipping and the small latency advantages from having more samples per cm but keeping the classic 800 DPI in practice so I don't have to use super low multipliers in games to get to the lower sensitivities I tend to use ingame (usually around 42cm/360º)
How do you do that in rawaccel?
@@frosky1 With Sens Multiplier. I have it at 0.25 with 3200 DPI so effective 800.
The Dpi wanted ÷ dpi mouse sensor is set at = the number you put into the sensitivity box. Acceleration off. You can use this method for mice that also don't let you adjust dpi outside the typical ranges e.g. FM Starlight 12 at 600 dpi, you could set the mouse to 1600 dpi and put the sensitivity in raw accel to 0.375.
It's a really neat tool.
@@leoncca Thank you
@@rab3072 Thanks for the information
I use to play fortnite on 400 DPI on 7 with a heavy mouse. Now i play Fortnite with 800 DPI on 9 with a light mouse. I was comfortable with a very slow sens with a weighted mouse but when i made the switch, it felt like my eyes opened and i saw a whole new light. Hes right, comfort may not be the best for skill, but when you push your comfort zone and explore what your really suited for, its like a whole new experience and the higher skill becomes more comfortable
you can simply raise your dpi 2x and put the mouse sens 0.5(the half)
by using any mouse programs like raw eccel
so you can change your dpi without effect the cursor speed or the sens in game
Does this account for the possibility for increasing ones DPI and lowering ones Windows Mouse speed?
example: 1600->3200DPI
but windows sensitivity from 10->5
earning the benefits of lower input latency AND keeping the sensitivity at what it was before
Yeah im wondering the same thing because im playing on high dpi but ingame i have low/mid sens so i adjusted it in the windows sensitivity
does it affect your edpi when playing once you lower windows mouse speed ?@@PearG
Yes, I use Raw Accel to accomplish this. I use 3200 DPI and an 0.25 multiplier in Raw Accel, so my curser feels like 800 DPI but I have the supposed latency benefits of 3200 DPI.
Yes, you can do this without issue!
You dont need raw accel to handle this for you, its perfectly fine to use windows pointer speed to reduce the mouse sensitivity after increasing your DPI.
Raw accel's real use is to angle your sensor (if your mouse cant do it in its own settings) and setting custom acceleration curves, as the name implies.
This will not affect latency at all, DPI is a separate HARDWARE sensitivity, Windows pointer speed is a SOFTWARE sensitivity, they are completely unrelated, and only one affects input latency. That's DPI for those who were still wondering.
@@Skyflairl2pTy fam
Linus tech tips I believe went into this and 1600 is the best for that input latency benefit and it actually becoming used to. I recently turned mine to 1400dpi though because it also does matter on your herz of the monitor. I run 165hz monitor where 1600dpi is the cut off of benefits technically, it just feels a little to responsive and like you have to pin point very close to center aim for shooters.
Great video! I'm a 15-year controller player and recently started doing mnk. I could know the differences between the two. I, too, got some external mods in the works. Definitely like your stuff, man. 💪💯
"Comfort dosen't equal preformance" Yes!! I was comfortable on a high sens for so so long then I decided to switch to a lower sens. My aim since then has improved VERY much and I've become a much better player. If anyone feels like you're pletauing in aim or just game skill, I def recommend changing your sens around (Personally I went lower you never know what it could do.
Its relative what you can control he didnt really say anthing useful just find the sens that works
You are almost entirely correct, but you're forgetting one key aspect: The screen resolution that professional players use
Most CS:GO pros play on a screen resolution of 1024x768, While most pros in VALORANT play on a screen resolution of 1920x1080.
Below, I will explain the impact of this and why you can't just compare someone's DPI directly.
For instance, I play at a high resolution of 2560x1440 with 2000 DPI, but this is essentially the same as someone playing at 1024x768 with approximately 800-900 DPI.
Taking into account that we adjust our in-game sensitivity to maintain the same cm/360 degree turn.
DPI and Mouse Movement:
It's important to consider screen resolution to maintain consistent mouse sensitivity.
DPI (dots per inch) indicates how many pixels your pointer moves per inch of mouse movement.
The same DPI setting (such as 800, 1600, or 2400 DPI) will feel different across different screen resolutions.
More pixels but the same DPI means that you physically have to move more to cover the same distance on the screen.
Calculation Methods:
The ideal DPI for your screen can be found using the formula: DPI = (Horizontal Pixels + Vertical Pixels) / 2.
This calculation helps maintain consistent mouse movement across different 16:9 screen resolutions.
For example: (1920 + 1080) / 2 = 1500.
Example with a DPI setting of 1500:
For a 1920x1080 screen, the required movement to move the cursor horizontally across the entire screen is approximately 3.25 cm.
For a 2560x1440 screen, the required movement for the same horizontal displacement is approximately 4.33 cm.
And on 2000 DPI
For a 2560x1440 screen, the required movement to move the cursor horizontally across the entire screen is approximately 3.25 cm.
Example for a 1024x768 Screen Resolution:
Calculation: (1024 + 768) / 2 = 896.
So, the ideal DPI setting for a 1024x768 screen would be 896 DPI.
The required movement to move the cursor horizontally across the entire screen is approximately 3.25 cm.
The Importance of DPI Adjustment:
Without adjusting the DPI your windows sensitivity will feel different at various resolutions.
For a 2560x1440 screen with a mouse setting of 800 DPI, you would need to move the mouse approximately 8.13 centimeters to move the cursor across the full horizontal width of the screen.
This difference in sensitivity can affect the precision and comfort of mouse movement.
Adjusting the DPI to match your screen resolution ensures consistent and comfortable mouse movement.
And yes, you can accelerate or decelerate your mouse in Windows, but this is bad practice because ideally, your game sensitivity should match your browser sensitivity.
Otherwise, you'll constantly be toggling between two different sensitivities.
So I have to set my dpi to 2000 on a resolution of 2560x1440 and then adjust my ingame sens to a value that feels comfortable?
@@belze9163
Yes, this will ensure that you always have the same Windows sensitivity, regardless of whether you buy a different 16:9 screen in the future.
You just need to adjust the DPI settings for Windows and then the in-game sensitivity to get back to the same level. (Personally, I play with a 32.5cm/360 in ADS.)
Nowadays, there are tools available that make this process very easy. (For example, 'sensconverter.app'.)
@@belze9163no you need helpful teammates, a good internet connection and a decent pc 😂😂
Wait a minute, aintnoway that resolution affects the final edpi calculation for at least most games, right, right? It's only for the desktop right, RIGHT?
Also, what is this concept of ideal DPI setting for? It's just for switching between resolutions, right
Ive been using 1600 for a year now and i decided to try 3200 dpi and heres what i found. imo its not worth using 3200 dpi unless u have an 4k or 8k mice tech and most games this day dosent allow halfing sens's more then 1600 which is a problem id reccommend using between 800-2000 on modern mice since it seems to have a good input latency and a consistent pixel reading and not as much pixel skipping as on 3200 with 1k hz mice
how do you change dpi on mouse
I don’t see how dpi matters, what matters is your sens, dpi only changes the speed but you can just make your sens higher or lower no matter the dpi
I pretty much only play Apex and i use 1200/0.9.
Fast enough to look around, do the basic movement tech, but slow enough to track. BUT fast enough to react to and track someone trying to tap/ras strafe in CQC.
meanwhile reaching radiant with 1600DPI :V high DPI also gives smoother movements and Precise movements , your micro adjustments are SUPER ACCURATE like you can see your Crosshair move when you apply like the most minimal pressure on your mouse like just to breathe you can see your crosshair move a little
For this experiment would you boost your dpi to 3200 but to compensate lower your in game sens?
i wouldnt recommend it for games like valorant, .1 3200 dpi on it is high sens lol
I'm 41 years old and I've tried a lot of dpi. Since mouses started to go to 16000 or 25600 dpi, I tried high ones, but it's difficult to find games that ingame sensitivity can pair with them. Anyway, high sensitivities give a smoother sensation, but when over divided to compensate in game, seem to be a little more "weighter" even being on same cm/360.
Now, I'm playing valorant with 1000 Horizontal x 600 Vertical and 0,33 in-game sens. Changing vertical and horizontal relation gives a very good and comfortable movement, removing tension from mouse, as you use it a little different when micro adjusting. Give it a try.
*Note= sometimes I just switch to 10000 and 6000 and then I put in game sens to 0,033. Feels good too. Go check
So, I think you are missing a big point in the video - and that is a setting of in-game and windows mouse cursor. I am one of the super old school gamers, who started FPS on HL1 when it was released and went through CS 1.0 all the way to CSGO and played most FPS around. So, I am naturally accustomed to 400dpi and my mousepad will usually be wide enough for 180 degrees rotation. I can - in most games - set up a low enough sensitivity to be able to crank my mouse to 3200dpi to feel exactly the same. Currently I am running 3200 dpi with 0.03sensitivity in Helldivers 2 and it feels just the same as if I had 800dpi with 0.13 sensitivity in game. I do also have Windows set up to 3 clicks from left to balance this out with 2 screens.
i use 3000 dpi, and low sensitivity in-game (3 sensitivity in Destiny 2). I like the mismatch between desktop browsing dpi and in-game cm/360. I need to be able to navigate menus and inventory quickly with low precision, while keeping slow and smooth aiming
11:00 I still don’t understand what this means. If changing your dpi vs changing your in-game sense create the same effective distance needed to do a 360 what exactly is the difference? Why would lowering dpi as opposed to your in game sense make any difference at all to your sense of comfort?
3200 seems objectively the best.
Sane enough to have no jitter on pretty much any modern gaming mouse.
Also at a step where the reduced latency is still significant enough to use it.
Beyond that the diminishing returns won't be worth it.
What dpi and sens do you play on? Have you done the sens finder on aimlabs and for games that have adjustable zoom sens what are your thoughts are changing those vs one sens for them all?
why would this make a difference if you can just match the in game sens to your edpi??
i'm using 1100 dpi 42cm/360, so i can use
csgo : 0.9
apex : 0.9
overwatch : 3
call of duty : 3
valo: 0.283
osu : 0.25
i can use same sensityvity all game
DAMN after watching this video, I ended up changing my dpi to 800 (I used to play on 1700) my accuracy on apex was always below 45%. no matter what I played with I just sucked !!! now I'm currently at 60% accuracy with a dpi of 800 and 36.85cm/360 (1.41 sense in-game ). my damage per game has gone up for sure !!!thanks man. you got a new sub here with notifications on 😉
something i will say that you probably didnt know is that mouse dpi directly affects the polling rate of your mouse, if you are playing on 400 dpi and 1000hz your mouse doesnt actually use 1000 hz unless you are moving the mouse really fast, this is because the sensor doesnt require that much polling rate for a slow movement and it limits itself, if you increase your dpi you artificially force the mouse to track at the sensors best capacitiy, it is explained in optimum tech's video "before you upgrade to higher polling rate mice"- timestamped link (ruclips.net/video/jtATbpMqbL4/видео.html).
this makes sense in theory but ive tested this using a polling rate monitoring program and found that 400 dpi saturates 4k nearly the same amount that 16000 dpi does(used 16k dpi just as an extreme for the test). 16000 does go slightly higher with slow and mid speed motions but not by much, and even then the difference might have just been some variation how i was moving the mouse around. i can only get up to around 3400hz on both 400/16000 while whipping my mouse around like a mad man, both hit the same peak. but yeah point being 400 dpi does actually benefit quite a bit from using 4khz, seemingly just as much as higher dpi
My mouse has a 1000hz polling rate so 1000 dpi when playing just feels right especially because the cursor speed in most games is to slow with no way to adjust.
When browsing I bumped it down to 750
I still don't get it why marjory of cs2 pro players rather play 400 dpi with hight sens than 1600 dpi with a low sens? Is that any plausible explanation for that? Thank you in advance.
they are used to it because mice back then werent good enough to perform consistent on high dpi. nowadays the sensors are better and its nicer so use higher dpi settings intead of sticking to 400
I like the idea of this video I really do. I appreciate and agree with your message of 'finding a new comfortable sens and dpi and not being adverse to change in the name of optimization and performance'.
However the evidence you used, involving the statistics of average dpi of pro players for each game, and using that correlation as a reasoning for potential failure and the difference between a success pro player and an amateur is a hasty generalization. I believe there are a many differing factors at play and that hyper fixating on DPI being the reason you are or are not good at a video game is something that should be much lower on the priority list of improvements needed.
I am assuming the hasty generalization wasn't your intention and you just wanted to share your findings about DPI and how malleable a 'perfect sensitivities and DPI' are but I just wanted to share my thoughts on this video as I've been a very long time viewer and this was something I disagree with for the first time. Again I love your content and I support you, I just wanted to share my constructive thoughts in hopes you read this.
Im really confused on what his point was i used to play on 400 dpi 3.0 sens and switched to 2400 dpi for rts and now play on .52 sens in cs why does it matter what your dpi is aslong as you can control it especially on a quality mouse like the dav3 wired
I have been playing CS at 800 dpi just to find out a few days ago that aiming is way smoother and consistent for me with a lower dpi of 600.
I have a question, how can you aim against a player who is zigzaging?🥺🥺🥺
I'm seriously struggling with that
I think this is linked (like you said) a lot to mouse cursor speed in Windows. A lot of people are probably not ajusting their cursor speed when they change their DPI, so they just get used to this speed and align in games. However, it's been shown that higher DPI grants lower latency in mouse movements (with really diminishing returns past 1600 DPI) So I changed my cursor speed when I switched from 800 to 1600 to stay roughly the same. My eDPI stayed the same ingame thanks to this, and I could enjoy the minor bump in responsiveness (I'm a little over 37 cm/360°).
Windows sens is garbage, beware, gotta use some external fix to make it not terrible
(not sure if this applies to reducing it, but still check the fix out)
@@MiauFrito why is it garbage
Many people missed the point.
Ive always seen it like this. i play no sens past 43.30 cm 400 dpi because i cant navigate the menus quickly if its too high. I do also have a gripe with some games that do not give the in between decimals for sensitivities. (Examples siege and destiny)
how exactly do you find the cm per 360..? i Play minecraft pvp and its mostly tracking.
@@menacingleer4648 some website if you select your specific game can give you the measurements for how many cm is need for a 360 for your sens. Either that or you can pull out a ruler and measure it yourself.
@@menacingleer4648 you look at a spot ingame, then do a swipe sideways until you made a full rotation. The distance you moved your mouse is the value you want.
But there are also calculators where you can enter your settings and it tells you the distance.
immortal/gm aimlabber, 6400 dpi, 60-90cm/360. Just turn down the windows mouse speed lol, the slider has existed for 25 years and modern games ignore it.
Those snipes bro! 6:05 i use the same technique, i center the most i can and then i correct the distance in a quick flick
The problem I have in general with other sensitivities than 800, is the sens in windows. I would rage instantly xD I use 800 DPI for about minimum 5 years now and I don't think I'd change it ever. But we could talk about the ingame sensitivity.
I play COD with an ingame sens of 6. Started in Black Ops 4 with 8, turned it down to 5 in Warzone and now I'm on 6. That's 28.864 Cm per 360°.
I always use a mouse sensitivity calculator when I start up a new game to not throw my muscle out of the window ^^
Hope that makes sense, my english is not the best ^^
The problem is some games dont support high dpi but biggest problem is they dont even use the mouse raw input.
I use 3200dpi with 8000hz polling rate. And yes it is super smooth. But i have more profiles for different games. Games thats doenst support high polling rate, i use with 1000hz and mostly 800dpi. But the ones that support 8000hz sometimes doenst support high dpi well i use 1600 (its like playing with 60 fps but i have around 200, the mouse is simply jittery).
always felt like my aim was different on different DPI even if the eDPI was the same. 1600 was snappy and reactive, and 400 dpi felt lazy and heavy
So what your saying is different DPI levels even at the same CM/360 in a game can feel different? I thought the whole reason CM/360 exists is to make the aiming feel the same at any sensitivity level. Am i dumb?... wait don't answer that lol!
Edit: I am trying to find out if I perform better at higher and lower DPI but it seems like no matter what DPI i choose I increase or lower my in game sensitivity to match the 28.86 CM/360 I was using with no noticeable change in performance. Am i missing something?
I have the same question
guys, hes talking about the mause pointer speed, not your camera speed, like when you are in menus or selecting items etc, when you have the windows mause symbol pop up. if your dpi is too high but your effective sensitivity is too low, its confusing for you because the pointer moves too fast but your camera turns too slow, making it uncomfortable.
Can someone please explain to me why 1600dpi with 0.5 in game sensitivity is not the same as 800dpi with 1.0 in game sensitivity? It should be the exact same eDPI, so why not take the lower input lag?
there is no lower input lag, that's a myth that came from misinterpretation of data. higher dpi reports more frequently than lower dpi, not faster. lower DPI is set to intentionally ignore the space that higher dpi reports, but in reality the space that lower dpi doesn't report is tiny. 400 DPI for example is already very accurate, so using higher DPI would be for that extra smoothness. there are a billion different conversations on DPI. some people say that because higher DPI is smoother, it can feel better for tracking. other people say that because lower DPI is less smooth and more snappy, its better for flicks. in reality, its hard to really prove these arguments without scientific studies, but those don't exist yet. i would say that flicks are more comfortable on low DPI, but you can get good at tracking on it. tracking may feel more comfortable on high DPI, but you can get good at flicking on it. just choose whatever DPI feel most comfortable with for your sensitivity (35cm per 360 etc.), as you can make up for a lot of the theoretical pros or cons of either with enough practice.
@@ctalexsu Thank you.
I went from 750 (consistently) DPI on a DAV2 to 800 DPI on a super light to 800 dpi on a pulsar X2
My struggle is real
Plus I think my desk is too tall?
Meanwhile i am running 3200 dpi on 3/11 in windows. With a 54/360 cm sens. Currently getting low gm voltaic scores with it.
Guess i am just weird.
This whole video went over so many people's heads it's wild.
people are dumb so ... what do you expect
1200-1300 has always been my sweet spot for apex/overwatch
Well, you are right in the most of the things you said, but i can say that in cs, you can play without even worrying about your aim at a very high level. I think the most important thing in cs, is creating situations that are advantageous to you ( i dont doubt that in other games happens the same, but isnt the core of the game). Thats why most of the players lower their sensitivity (in my opinion is for having more consistency) and they focus on the fundamental part of the game. For me has no sense to compare cs with a more hardcore aiming style of game like apex or overwatch.
btw nice video
I have been using 1000dpi, reason being that the mice where i work are on 1000dpi so it feels consistent to me gaming ;)
Been using 400dpi and low sens for ages, gonna try 1600dpi with a 0.25 pointer speed in windows. Keeps the cursor nice and slow as I like it and then I can just divide my game sens by half to keep using a low ingame sens. Should be 0 drawbacks.
After much time and testing in gta5 fivem I noticed 350-400 dpi was very good for headshots and tracking. 350 was a little slow if you want to flick left and right very quick.
I am confused. I know that you were suggesting a 800 dpi and then to adjust the sensitivity to my performance. But wouldn’t this be the same as having a 1600 dpi but even lower sensitivity than my 800 DPI? I’m sure I’m misunderstanding, but isn’t that the same?
Currently, Windows 11 is known to cause inexplicable stuttering when the pooling rate of the connected mouse is set to 1000 Hz. This is confirmed to happen with every other major manufacturer including Logitech, Steelseries, and even Microsoft products.
While this is certainly going to be patched in the future, the only viable fix, for now, is to reduce the pooling rate of your mouse in order to make the mouse lag go away.
do you have a source for this?
I don't get it how playing at 400 DPI on CS can be an advantage just because the game is slow paced. It's a fact that DPI's up to 1600 will reduce input lag significantly, specially at slower mouse movements (which CS has a lot compared to other games), so I see nothing but advantages to use at least 800 DPI and setting the in-game sensitivity to half of what it used to be at 400.
Lower DPI can be good in some games(csgo for example) because with more pixel skipping it is actually easier to keep your crosshair head level and at certain angles. That's why most pros on csgo play 400 dpi with a very low sens and a very low resolution.
You must remember than only old players use 400 because they have been playing for over 10 years and the only sens for a long time was 400.
@@ghoulbuster1 we had gaming mice 15 years ago with DPI stages and not many CS pros go back that far. What are you talking about?
@@Jakeryanu if we switch to 800 DPI and halve the in-game sense, I can only see the advantage of having a few less ms of input latency with the exact same aim sensitivity . Am I missing anything here?
@@fnxl11 Lower DPI just gives sort of a rougher feeling, you would notice a big difference if you tried the difference between like 100 to 3200. 400 to 800 is not that much though. Edit: There are a lot more factors that go into it though, for example lower dpi is safer because there is a bigger margin for error in the sensor on a higher DPI. Most mice companies allow for the mice to go to a very high DPI because it looks better on paper, but they don't actually design the mice to function well at those DPI because they don't expect people to actually use it. There are also other factors such as DPI variation.
I play on glass mousepad and I perform better on edpi of 800 than 1200. However, I play on 1200 because I ran out of mouse pad all the time on 800. My mousepad is a huge one, 490mm * 420mm. I wish I can get a bigger one but glass mousepads usually don't come any bigger.
a really good way to get really comfortable to ru sens/ dpi is double it and play for a bit and half it and play for a bit then go back to original, helps build mouse control
Im a washed top 500 player in overwatch I’ve played at both extremes and tried many different dpi combos for each up to 20k dpi. I find lower dpi setups you can draw straighter lines. Higher dpi you get more detail which can make it harder to draw a straight line to a target but easier to trace small movements. 1/1 pixel ratio is the fastest latency you can see and fastest to learn since you see exactly what you get. You don’t skip pixels or aim between them. Try 11.37 sense in overwatch with any dpi it’s 1/1 you’ll see what I mean :D
When I played overwatch and cs for my first 800 hours i had a total of 11250 dpi (4500x2.5) had a mousepad that was 18cm wide
Now over the years i have gradually came down to a total of 700. But the transition was long (11250,4500,4000,2500,2200,2000,1800,1500,1200,1000,850,900,600,730,700)every sens a few 100 hours
Great video, I tried the fad of super high DPI and went back to 400, I guess I should give it a go again, but damn if 15+ years of 400 makes that so hard.
It's for if you have a higher sens that you should try to increase the DPI, if you have a lower sens then stick with what you've got, similar mouse movements in the game and in the desktop e.g. always wrist or always fingers or always arm -aiming
I click this vid when im trying to find my dpi
Great timing :)
@@StruthGaming Thanks for finding my DPI since i took a whole 20 mintues of my life just to find it XD
Only 20 minutes? I've probably spent more time DPI hunting than spending quality time with my family and loved ones.
And I'm still bad! :D
@@StruthGaming what are your fov , dpi , ingame sens and ads sense for Apex Legends?
I used to play at 2900 dpi default sens (under 10cm 360) in everything. I swapped to lower bc I got the g600 for wow and it gave me pain within an hour. then I couldn't click anything on my 2900 dpi g502. Now I'm 1k razer orochi v2/ hyperx haste. Feeling good, but need to dial in a bit more to be able to snipe and track long range in Fortnite. To be fair I used to have a very small desk with very little space (one office mousepad only) to play games with so the 7-8cm 360 was what felt ok.
I am a 800 dpi player on apex but i think i wanna up it 1200. I play movement and i'd like to cover more screen with less movement. my in game sense is gonna be 2.25 as well.
I swtiched from 800 to 1600 days ago , but I will try to go back to the old days of 400 , it was when I had better aim.
For me i run 1600dpi and i try to find what ever sense gets me closer to 32.07cm to 360 that tends to feel the best for me currently
Correct me if I'm wrong, but isn't 400 DPI and 2 ingame sens the same as 800 dpi and 1 ingame sens? So why do people list them down as two separate factors when they could just say they have 800 sens? In fact, why do mice need such high dpi when they could just adjust the sensitivity through the ingame settings? I feel like I'm missing something obvious here
Because dpi is actually a measure of your mouse's scan rate. Using a higher dpi means that your input is actually closer to what your mouse is doing, and can possibly slightly reduce input lag, and enable more precise aim adjustment.
Imagine you turn your dpi super low (like 100) and turn ingame sense up super high so that you end up with a very fast in/360. The mouse will literally skip because each dot the mouse registers is almost an entire degree of movement. This isn't as relevant in practice because nobody plays with that level of extremes. But pixel skipping and "input lag" can actually be an issue for people who play 400dpi with wrist aim sense
@@freya1348 Yes, but higher DPI only has "reduced input lag" for the very first input registered just due to the nature of high dpi being more sensitive to smaller movements (once in motion your mouse cursor is virtually in the same spot with a high or low dpi.). Even if you match a sensitivity like 400 2-ingame to 1600 0.5-ingame the increased granularity could make it more difficult to aim more consistently. You could easily test this out in the desktop, you will find that higher dpi takes a lot more dexterity to accurately aim and navigate.
Just keep it simple, pick a DPI that is comfortable to use on the desktop and adjust your sensitivity in-game.
ewhat? (commenting @freya's statement) dpi is not a "scan rate" and doesnt measure anything?^^ it means "dots per inch" and is the resolution of the mouse sensor...
anyways to your question @AlphaBlue69
the thing you mean isnt called 800 "sens" in this case but 800 "edpi" and people do use this to compare the actual sens :)
mice need high dpi for high resolution displays mainly - imagine you have three 4k screens next to each other you will need a huge mouse pad and long arms to use those on 400dpi^^
@MultiGotch said everything else :)
i also lost af in this video :(
@@chlebaQQ whats your questions? :) i got time atm and im interested in the topic myself
When I first got into PC gaming, I copied Shroud's settings. So I was at 450 DPI with a 6 cursor speed. Then, I heard about their being reduced latency for high DPI so I pushed mine to 800. It felt jarring at first, but now I like how it feels for casual PC use. After watching your video, I think I want to play around with that 35-45 cm/360 range and see what best fits for me.
going of what your saying you think the sweet spot for 800dpi would be 35-45? i play 700 dpi about 24cm/360. ads is double that
@@sedansquad6959 For Apex, I'm currently at 30cm/360 and my ADS is the same. It's been feeling pretty consistent these last two days, but I might use 35 cm/360 on those days when I need a warm-up or to refocus.
this is a cool vid, but if you just change your windows sens does it not get rid of this issue? widows sense is how games determine how you navigate menus so it will just feel the same no matter the dpi as long as you have it match what you are used to. so if you want the best latency could you not just lower windows sens and increase dpi without feeling the change?
i switched from 800dpi 1.5 sens in apex to 1600dpi 0.75 sens and somehow it feels faster now even though it should be the same sens. is that normal ?
Struth if you happen to still remember my email about my mouse issue where it was skewed when I did a swipe on my mouse, the issue has been mitigated very nicely! You're a legend man. By the way what is the game displayed in this video where you use the lewis gun?
The gameplay is from The Finals Beta. It's a great game from ex Dice (Battlefield) developers. It's supposed to be released this year.
@@TheRodoeht Sweet thanks