Thanks for watching! Here's a recent article from my site on products and accessories for digital artists! - brandonsdrawings.com/2021/06/19/7-products-for-digital-artists/
Thank you for a very good tutorial. For us beginners it is of much use and is very clearly explained, notably the purpose and mechanism. I tried it out on simply scaling the cube on the y-axis, and it works. In this way, no vertices are added, which initially appeared to be necessary by adding a face to the cube. Showing the morphing of the mouth is a plus. I appreciate how you end the tutorial with a friendly smile; this is a much better way than having ones facial image obscuring details on the monitor, while lecturing which detracts from the verbal lecture. It has apparently become a vogue, which can be construed as self-aggrandizement. I do not like background sound at any volume, and have commented on this for a number of other tutorials, because it appears to have some essential purpose, which as yet I fail to apprehend. Do you perhaps know? Thank you also, for providing a link to Keyframe Animation.
Wow. Thank you for the very detailed feedback. Background music is used to drown out background noise and echos and so there is never “dead air”. I think they can add a sense of professionalism if done right but for tutorials o know they can be distracting sometimes too. Thank you for the time you put into this feedback. I really appreciate it!
I wish I had found this tutorial a year ago! Oh, the wasted hours!! 😩😩😩😩😩 Thank You. Now I just need you to invent time travel so I can go back and do my animations in half the time!
Hi! There probably is some complicated solution to that but it is honestly beyond me. Great question though. Sorry I couldn’t be more help. Thanks for reaching out!
with addon, i have generated a character, and addon added bunch of shape keys. i now need to apply those shape keys to the mesh, so i can have 'clean' mesh. how can i apply all shape keys to mesh ? thx for sharing, have fun, aum
Hi! You wouldn't use a shape key with bones. If you're looking to use bones, you'd need to research rigging with an armature....another powerful animation tool but I don't have any videos specifically on that.
How do you know when you're done editing a shape key? Do you go back into Object mode to finish or do you press a certain button? I'm stuck where I can rotate one of my character's eyes with a shape key, almost, but Blender won't let me select and rotate the other eye for some reason. As far as I can tell there are no masks set and the other eye object is not locked.
Hey there! I'm not sure I know exactly what you're describing. Make your edits with the shape key you want to edit. Then when you're done, go back into edit mode and go to your shape keys panel. Slide the value of the shape key from 0 to 1 to see the change. As for the other eyes, are they separate objects or on the same object? If they are part of the same object and you want them to move together, edit them together on the same shape key. If you want them to move independently, create a second (really a third including the base) shape key for the second eye.
@@Brandon-3D Thanks for the reply! I made the eyes separate objects parented to the body's rig to make it easy on VRChat avatar set-up or so I thought. I don't understand that about Shape keys though, shouldn't you have to select the desired shape key, then adjust its value up to 1.0 or .5 or something BEFORE you make your changes? The way you and others are describing shape keys it sounds like a person is never truly done editing a shape key and any change you make, as long as a shapekey is selected or re-selected, you are changing it's maximum value morph target even though it's value is currently at 0 and even though 'Shape Key Edit Mode' button isn't pressed or active at all. Currently i want both of my character's eyes to move up and down and left and right together, looking at the same target, but I'm unable to morph the target of both eyes at once, I can only change one of the character's eyes with a shape key, not both at the same time.
@@Brandon-3D thanks again. I was using separate objects and that's why it didn't work; I found out that you have to merge both eyes into the base character mesh for a shape key to be able to move both eyes at once.
Well first thank you for the feedback! The second part is strange. When you say they are fine in the viewport, you mean they are animated when you hit play, but don't render as animated? You inserted the key frames I assume?
from object mode, enter/switch to sculpt mode, do the modification, just keep the basics in mind - no adding vertices etc. then tab out back to object mode.
Thanks for watching! Here's a recent article from my site on products and accessories for digital artists! - brandonsdrawings.com/2021/06/19/7-products-for-digital-artists/
Auto subbed because you make tuts that have no BS on them. Just straight to the point. I love that. My homies love that.
Thanks Brandon!
You’re welcome! Thank you!
Great Tutorial. Thanks for making shape Keys easy to understand 💖👍
You’re welcome and thanks for watching!!
this do help a lot, thank u
You’re welcome and thank you for taking the time to watch and comment! Means a lot!
Love it ! Great tutorial !
Nice, very clear and to the point. Exactly what I was looking for. Thanks!
Awesome, glad it was useful. Thank you!!
Thank you for a very good tutorial. For us beginners it is of much use and is very clearly explained, notably the purpose and mechanism. I tried it out on simply scaling the cube on the y-axis, and it works. In this way, no vertices are added, which initially appeared to be necessary by adding a face to the cube. Showing the morphing of the mouth is a plus.
I appreciate how you end the tutorial with a friendly smile; this is a much better way than having ones facial image obscuring details on the monitor, while lecturing which detracts from the verbal lecture. It has apparently become a vogue, which can be construed as self-aggrandizement.
I do not like background sound at any volume, and have commented on this for a number of other tutorials, because it appears to have some essential purpose, which as yet I fail to apprehend. Do you perhaps know? Thank you also, for providing a link to Keyframe Animation.
Wow. Thank you for the very detailed feedback. Background music is used to drown out background noise and echos and so there is never “dead air”. I think they can add a sense of professionalism if done right but for tutorials o know they can be distracting sometimes too. Thank you for the time you put into this feedback. I really appreciate it!
Thanks!
Great way of teaching.
Thank you so much! Stay creative!!
Thanks man.. your tuturiols are short and to the point 😃
Thank you! That’s what I was going for!
Nice and clear. Thanks!
Awesome to hear. Thank you. I’m thinking about re-doing this video at some point but I’m glad it was useful.
This was super useful - many thanks! With greetings from Cape Town!
Thanks, yours short video is helpfull! 🌞
Thank you for commenting. Glad to hear it helped!
Thank you, clear and well explained
Thank you….means a lot to hear back from viewers. Thank you!
I wish I had found this tutorial a year ago! Oh, the wasted hours!! 😩😩😩😩😩 Thank You. Now I just need you to invent time travel so I can go back and do my animations in half the time!
is there any way to take multiple shape keys values and map it to a face map or soemthing so it can be just a click?
Hi! There probably is some complicated solution to that but it is honestly beyond me. Great question though. Sorry I couldn’t be more help. Thanks for reaching out!
let's go brandon
with addon, i have generated a character, and addon added bunch of shape keys. i now need to apply those shape keys to the mesh, so i can have 'clean' mesh. how can i apply all shape keys to mesh ? thx for sharing, have fun, aum
How do I delete a wrong shape key? In the shape key specials there is only joyn as shapes highlited.....
With the shape key highlighted in the properties panel, press the minus sign ( - ) next to the plus sign where you add them.
Is there anyone know how to apply the shapekey to the mesh? I mean to become a real geometry without any shapekey modifier?
How to create the shape key using bones?
Hi! You wouldn't use a shape key with bones. If you're looking to use bones, you'd need to research rigging with an armature....another powerful animation tool but I don't have any videos specifically on that.
@@Brandon-3D Thank you so much.
How do you know when you're done editing a shape key? Do you go back into Object mode to finish or do you press a certain button?
I'm stuck where I can rotate one of my character's eyes with a shape key, almost, but Blender won't let me select and rotate the other eye for some reason. As far as I can tell there are no masks set and the other eye object is not locked.
Hey there! I'm not sure I know exactly what you're describing. Make your edits with the shape key you want to edit. Then when you're done, go back into edit mode and go to your shape keys panel. Slide the value of the shape key from 0 to 1 to see the change. As for the other eyes, are they separate objects or on the same object? If they are part of the same object and you want them to move together, edit them together on the same shape key. If you want them to move independently, create a second (really a third including the base) shape key for the second eye.
@@Brandon-3D Thanks for the reply! I made the eyes separate objects parented to the body's rig to make it easy on VRChat avatar set-up or so I thought.
I don't understand that about Shape keys though, shouldn't you have to select the desired shape key, then adjust its value up to 1.0 or .5 or something BEFORE you make your changes?
The way you and others are describing shape keys it sounds like a person is never truly done editing a shape key and any change you make, as long as a shapekey is selected or re-selected, you are changing it's maximum value morph target even though it's value is currently at 0 and even though 'Shape Key Edit Mode' button isn't pressed or active at all.
Currently i want both of my character's eyes to move up and down and left and right together, looking at the same target, but I'm unable to morph the target of both eyes at once, I can only change one of the character's eyes with a shape key, not both at the same time.
@@Brandon-3D thanks again. I was using separate objects and that's why it didn't work; I found out that you have to merge both eyes into the base character mesh for a shape key to be able to move both eyes at once.
First, thank you for putting this together. Second, my shape keys refuse to animate. They appear fine in the viewport, they just refuse to render. =[
Well first thank you for the feedback! The second part is strange. When you say they are fine in the viewport, you mean they are animated when you hit play, but don't render as animated? You inserted the key frames I assume?
im confused. what if you want to make a shape key in sculpt mode?
from object mode, enter/switch to sculpt mode, do the modification, just keep the basics in mind - no adding vertices etc. then tab out back to object mode.
Hi
Hello