This tutorial is very good, but there is one detail left out that could lead to severe frustration and that I only solved with the use of the official de-compiled L4D2 map files. IF YOUR WEAPON_SPAWN ENTITIES ARE NOT APPEARING, GO INTO THE PROPERTIES AND CHANGE THE BOTTOM ONE, "spawn instantly without director" TO "yes". Please thumbs up this comment so that others with the same problem can fix it.
I have a problem, and it is that the survivors_positions do not work for some reason, therefore, I cannot start the map in survival mode, only the info_player_start works for me
3:20 Even if you watch part 2 of this tutorial, the generated event field is left empty, so this info_game_event_proxy entity does nothing. It's supposed to show a visual hint for inexperienced players to activate certain events when nearby, which won't affect the overall functionality of survival mode, but it's weird nobody has pointed this out after all these years when it's as simple as entering ""explain_survival_radio" as the event name. 4:02 Trigger_finale requires more steps in order for zombies to spawn with a functioning navigation mesh. Forcing a panic event from the info_director leads to less infected-spawning problems, evident by the next video's comment section. 5:57 This brush entity effectively does nothing (technically parenting it to the radio will pass the player use inputs and extend the activation radius). Trigger_finale already glows and can be activated by default. I'll keep a public/unlisted video here in case any future viewers have issues: /watch?v=JFziq1G36V4
@ISayonI You probably don't have navigation set up. You have to create navigation in your level for zombies to spawn from. I have a video on that. Its for L4D1 but the steps are the same for L4D2
Instead of using "trigger_finale" which most of the time doesn't spawn zombies do this. Add the "prop_dynamic" entity. Just like using "trigger_finale" set the World Model to hamradio. Also name it "survival_radio".
go to steam and then to library then the all games down option thing then tools. If you go down, there are a bunch of left 4 dead tools, just read them and pick which ones you want
I keep trying to download this program but when ever I try to extracted it to Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc THERE IS NO SDK_CONTENT!!!!!!!!!!!!!! PLEASE HELP!
Next add the brush and set it as "func_button". Name it "survival_radio_button". Go to the outputs tab and do as what he did at 05:15 (but use "OnPressed" instead of "UseStart". At the outputs tab also add another output and set it like this. My output named = OnPressed Target entities named = Director Via this input = ForcePanicEvent Then add "survival_radio_button" to the "point_template" that is shown on part 2.
I have a question. How do I rotate an object so it snaps to the grid? It works for me on old hammer (for HL 1 engine. 3.4/3.5) But how do I make it to work on Source engine?
Whenever i enter in a block with hammer, it doesnt have the textures. Its just 100% translucent block with the sides and stuff outlined in a neon green and when i have it selected a neon yellow. please help..
@WorldofLevelDesign Can we create our own game modes? Like a more interactive, reality-detailed city-community always having regions of viral outbreak started by biologically infected players, and defending or eliminating the threat before it started by the "population" of the region. Stock piling/having jobs like policemen/master mining situations/infecting people? Does valve allow us to exploite the game this way?
how do you make it so when you rotate the prop_... it snaps to the grid because my prop_... never has snapped to the grid on any version or setting on hamer... please could you reply to this comment with the answer.
Epicnessonastick80 Go to Tools > Options > 2D Views Tab > Enable Default to 15 Degree Rotations I also posted an image of where to find this option on WoLD Facebook Page here: facebook.com/worldofleveldesign/posts/10155435059780514:0
set the survivor position names as L4D1 variants (Bill, Zoey, Louis, Francis) i don't think you can spawn both in 1 map unless 1 group is computer controlled
made a map. did everything you did. tried making paths. did not work. please make a full tutorial and when run map apeers please show us the options you are using on normal and on expert.
e this is 11 years ago but ima still answer your question go to games and the arrow thingy in the name and check the tools the find l4d2 authoring tools yah then download
Watch some hammer tutorials, most ppl in the comments havnt, its a big thing. If uwatched it you would know to RAISE YOUR SURVIVOR SPAWNPOINT A LITTLE SO IT WONT GET STUCK IN THE GROUND.
This tutorial is very good, but there is one detail left out that could lead to severe frustration and that I only solved with the use of the official de-compiled L4D2 map files. IF YOUR WEAPON_SPAWN ENTITIES ARE NOT APPEARING, GO INTO THE PROPERTIES AND CHANGE THE BOTTOM ONE, "spawn instantly without director" TO "yes". Please thumbs up this comment so that others with the same problem can fix it.
I have a problem, and it is that the survivors_positions do not work for some reason, therefore, I cannot start the map in survival mode, only the info_player_start works for me
Awesome! All your tutorials have been so helpful, this one especially! :D
Keep making new ones, we all love ya.
3:20 Even if you watch part 2 of this tutorial, the generated event field is left empty, so this info_game_event_proxy entity does nothing. It's supposed to show a visual hint for inexperienced players to activate certain events when nearby, which won't affect the overall functionality of survival mode, but it's weird nobody has pointed this out after all these years when it's as simple as entering ""explain_survival_radio" as the event name.
4:02 Trigger_finale requires more steps in order for zombies to spawn with a functioning navigation mesh. Forcing a panic event from the info_director leads to less infected-spawning problems, evident by the next video's comment section.
5:57 This brush entity effectively does nothing (technically parenting it to the radio will pass the player use inputs and extend the activation radius). Trigger_finale already glows and can be activated by default.
I'll keep a public/unlisted video here in case any future viewers have issues: /watch?v=JFziq1G36V4
@ISayonI You probably don't have navigation set up. You have to create navigation in your level for zombies to spawn from. I have a video on that. Its for L4D1 but the steps are the same for L4D2
Instead of using "trigger_finale" which most of the time doesn't spawn zombies do this. Add the "prop_dynamic" entity. Just like using "trigger_finale" set the World Model to hamradio. Also name it "survival_radio".
you dont need to do this as any entity that triggers panic events will work, checkout the valve developer wiki for more information
I'm having a problem right now. Zombies spawn when I type in console "director_forcepanicevent" but they don't spawn when I press the radio.
Hey
2022 comment comin' through. Better late than never, right? lol
Sooooo glad i found these tuts. i was about to go insane trying to do them by myself!!!
go to steam and then to library then the all games down option thing then tools. If you go down, there are a bunch of left 4 dead tools, just read them and pick which ones you want
If you have weapon_spawn entities, just double-click on them to go into the properties, go to the last property on the list, and change it to "Yes".
@TheBombampow you'll see when the sacrifice comes out for l4d2 (where it adds l4d1 survivors playable in l4d2) :D
@cobretti97 you have a gap or leak in your map, just create a big invisible box around the entire map
Do u know hot make a prop enable a console commnd when shot?
I’m having a problem with loading in the game
Hey, how do I make it look like there are flies flying around a dead cow?
how do i rotate solids, idk why i can't
I keep trying to download this program but when ever I try to extracted it to Steam\SteamApps\common\left 4 dead 2\sdk_content\mapsrc
THERE IS NO SDK_CONTENT!!!!!!!!!!!!!!
PLEASE HELP!
when i load up the map i never start in survival
thanks man for making a video for my request! thanks...
Very good, have been waiting for this tutorial.
@WorldofLevelDesign I did the Nav but for me still no zombies spawn. Do I make ot mark some areas for zombie spawns or what?
does'nt work i did what u did but when i press the radio the time does'nt run and no zombies at all ?
Next add the brush and set it as "func_button". Name it "survival_radio_button". Go to the outputs tab and do as what he did at 05:15 (but use "OnPressed" instead of "UseStart". At the outputs tab also add another output and set it like this.
My output named = OnPressed
Target entities named = Director
Via this input = ForcePanicEvent
Then add "survival_radio_button" to the "point_template" that is shown on part 2.
Trigger finale high lights by deafult. No need to place a brush.
hay it wont work i copy your setup and make sure its right then i run my map and i spawn under it help
My Radio Dosn't spawn, any ideas?
for me it works the first time but when i make the nav it says director failed to spawn a special :(
Ummmm, there isn't a survival_explainer_proxy in the entities list, Im using the authoring tools for L4D2.....:P
Do i need the explainer_proxy?
din't work for me :(.. i did all you said. the radio activated you hear the scream. But no zombies at all...
FINALLY A HELPFUL TUT! :D thx bro, this get a sub
can you post a video showing how to make a campaign?
Can you mix survivors, i mean 2 survivors from l4d1 and 2 from l4d2?
I have a question. How do I rotate an object so it snaps to the grid?
It works for me on old hammer (for HL 1 engine. 3.4/3.5) But how do I make it to work on Source engine?
How do i enter this programm where you create this?
@WorldofLevelDesign can you put a link for the video?
Thanks man. Will do :)
I use the radio, and there is no zombies whatsoever, and i have compiled nav, so yeah, need some help at this point.
i can't open l4d2_survival_setup.vmf.....can't open the vmf file
can u give me the link to download it please
@WorldofLevelDesign i stopped mapping with source engine since i had sound all the way up i start blank map on l4d do what i did and u see why ;,,(
im confused mind telling me how to make a saferoom?
Look on the hammer tutorials, lmao
@@bagobread6598 holy hell, I was 10 when I posted that, you just brought back some memories
Is there a download for this specific map maker? If so what is it calles or where can i get it
510jacksonfan See this tutorial: www.worldofleveldesign.com/categories/left4dead2_mapping/how-to-get-install-source-sdk-l4d1-2-authoring-tools.php
WorldofLevelDesign Thank you
Whenever i enter in a block with hammer, it doesnt have the textures. Its just 100% translucent block with the sides and stuff outlined in a neon green and when i have it selected a neon yellow. please help..
...
go to view and enable 3D textured polygons
Bit of a silly question, but are you using Source SDK or L4D2 Authoring Tools!?
Do you know the explain names?
The basic one is: explain_radio.
whats the program called though?
Please Text back, But how did you Get the empty map, did you get it or Build it??
Can your trigger_finale entity be a dynamic prop?
@WorldofLevelDesign Can we create our own game modes? Like a more interactive, reality-detailed city-community always having regions of viral outbreak started by biologically infected players, and defending or eliminating the threat before it started by the "population" of the region. Stock piling/having jobs like policemen/master mining situations/infecting people? Does valve allow us to exploite the game this way?
what software u use please? thanks :)
OH MY FUCKING GAD, UR THE 50TH GUY TO ASK THIS. ITS CALLED FUCKING HAMMER. IT COMES WITH ALL SOURCE GAMES. LOOK AT A FUCKING TUTORIAL.
9 years ago
Hello, are you still in service of doing L4D2 Maps? Willing to compensate :)
how do you make it so when you rotate the prop_... it snaps to the grid because my prop_... never has snapped to the grid on any version or setting on hamer... please could you reply to this comment with the answer.
Epicnessonastick80 Go to Tools > Options > 2D Views Tab > Enable Default to 15 Degree Rotations
I also posted an image of where to find this option on WoLD Facebook Page here: facebook.com/worldofleveldesign/posts/10155435059780514:0
thank you sooo much this will help allot
How do I access hammer for l4d2 I looked under bin in the game files and I can't find it
You download it from the tools section in steam. It's called Left 4 Dead 2 Authoring Tools.
+AWiseMelon ok thanks
NP
how you access hammer well drink enough then you'll find out ;)
I keep getting this error insecure WAV setting or somrthing like that. how do i fix this?
if its -insecure just go to Properties click space and then -steam i did it and it works
What if I want to spawn as L4D1 survivors?
set the survivor position names as L4D1 variants (Bill, Zoey, Louis, Francis)
i don't think you can spawn both in 1 map unless 1 group is computer controlled
made a map. did everything you did. tried making paths. did not work. please make a full tutorial and when run map apeers please show us the options you are using on normal and on expert.
@NineRoxs Lol, dude I think you probably forgot to start the director (director_start). =)
Dang dude. For this, how can I get hammer for L4D2?
I got Source SDK.
When I check Current Game, it doesn't have L4D2 in it. D:
e this is 11 years ago but ima still answer your question go to games and the arrow thingy in the name and check the tools the find l4d2 authoring tools yah then download
So i did all this and it says my map is unplayable and then in game it says "Teleporting stuck player" in the top left and then i'm stuck in the floor
Watch some hammer tutorials, most ppl in the comments havnt, its a big thing. If uwatched it you would know to RAISE YOUR SURVIVOR SPAWNPOINT A LITTLE SO IT WONT GET STUCK IN THE GROUND.
@@bagobread6598 dude, it's been like 8 years, you don't think i woulda figured it out by then? 👀
I don't even remember making this comment hahaha
@WorldofLevelDesign Also, I tested out Hotel Swiss. :3 Great job.
haw do you make the zombies spawn at only 1 place? thats all i need to know lol otherwise all works
Wheres the brush tool?
I found out Thanks any way I did my map And I have a vent in it but the boots all try to get in it at once and get stuck :)
@LeFt4DeAd2HAckErs Just using the block tool, cover it with a block and then press ctrl + t.
Follow the tutorial from there on.
How do you test your map?
PRESS F9 NIGGA
My ammo stack is not spawning :S
please guys what ver of valve hammer editor are you using ?
IT COMES WITH LFD2 , LOOK AT A FUCKING TUTORIAL
how can you dowlode this program
IT COMES WITH LFD FUCKFACE.
WTF IS CONTROL KEY
My Hammer Editor has a bunch of Green lines... Idk what to do!
Those are the angel lines
what the program you use
HAMMER IDIOT
At the survivor positions you say: Spin 'em around.
Then i think about the armoured zombiez :)
what programe?
ITS CALLED HAMMER. HOW many ppl ask thos omFG
nice tutorial
I called my director dave_the_director
Hi in 10 years
haha
You are awesome!
I also have been waiting for this tutorial.