I have my fingers crossed for this. A few years ago I would have said the rendering is too spaghetti'd to everything else but now that they have everything decompiled it's very possible they'll figure out a way to do it. Instead of placing more actors in the same renderer it could just sync up a few clients' positions and send them to each other.
@@KMills maybe there’s a way to overwrite some of the code that does kind of spaghetti everything together, presumably for the sake of optimization, now that we have machines much more capable of running open world games
So amazing! I’ve wanted multiplayer in Jak since I was like 12 lol
4:12 I didn’t know lava tube skip saved THAT much time 😳
Awesome work, looks so much fun
OMFG this is so cool
Is it going to be fixed so that each player can control things like the cannon and can independently move their cameras?
Eventually! I can’t wait for that.
I have my fingers crossed for this. A few years ago I would have said the rendering is too spaghetti'd to everything else but now that they have everything decompiled it's very possible they'll figure out a way to do it. Instead of placing more actors in the same renderer it could just sync up a few clients' positions and send them to each other.
@@KMills maybe there’s a way to overwrite some of the code that does kind of spaghetti everything together, presumably for the sake of optimization, now that we have machines much more capable of running open world games
Zed doing God's work 🙏
Awesome!
This is so cool