2 Unique Glass Displacements for Stained Glass || Blender Tutorial
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- Опубликовано: 5 сен 2024
- In this tutorial, you'll learn how to create 2 unique displacements for glass materials like stained glass in Blender. We'll also be showing some other cool results along the way. We'll be using only the built-in texture nodes in Blender Cycles Render and with the maximum of 4 nodes.
Note: I came up with this tutorial idea while sitting in Starbucks and starting writing down node set up ideas in my notebook haha!
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Where can you find me?
● Website - www.tooeazycg.com ✰
● Twitter - / tooeazycg
● Instagram - / joshuaautumn
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About me:
I am a 17-year-old Graphic Designer and 3D art intermediate named Joshua Autumn. I like Blender :D
Personal Channel - / @qualitytrashofficial
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Secret Message: Don't tell KE あなたは私の目標です
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No Copyright Infringement intended
I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
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Thanks For Watching!
You sure have a lot of displacement tutorials that have to do with the in software textures lol. Cool stuff man
Funny thing, When I play in the node editor (my home *cough*) and try to come up with new material setups, I end up creating displacements ha ha
Well Done!!!
Thank you! :)
Nice!!!
thanks !!
Can you make a tutorial on how to scale a texture. I've been trying to figure that out.
1. Add a Texture Coordinate Node, a Mapping Node and the texture Node (left to right)
2. Connect them
3. Use the scale values in the Mapping Node to scale the texture.
What is your lighting rig like on this tutorial?
I just used some HDR lighting :)
Nothing too fancy
Very cool none the less. You have a good eye. Keep exploring and playing with 3d!
Thank you!
Very nice glass. I'm hoping if you have time, you can also share suggestions on where these materials would go too. Google might help, but small personal tips from you would be better
Hi Edwin, if you're asking what these materials could be used for, these would be great for stained glass (like stained glass windows), or you can use them for anything else other than stained glass, like a chipped surface.
I meant like small suggestions in this and future videos. But this was just me commenting, you're doing a great job so far with your tutorials.
ohh! ..and thanks!
yeah mine came out looking nothing like this.
Shiny
indeed
the beginning is very aggravating, you pass off the glass shader, as so simple. to pause in copy. but thats a huge part of successfully creating this. ugh.
I can smell and hear the colors in this video...
bruh Caesar what you doing in my comments lol
TooEazyCG I'm not.
*draws on paper*