The Most Controversial Mechanic In Fear & Hunger

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  • Опубликовано: 23 дек 2024

Комментарии • 1,1 тыс.

  • @frapollo94
    @frapollo94  7 месяцев назад +512

    Just to clarify, this was not made to offend anyone or to make me pass as the objective voice, it's just to give you another perspective on coinflips. You can still disagree, I'll love you nonetheless

    • @animefreak3109
      @animefreak3109 7 месяцев назад +1

      kinda late but you are very hot!(from irl stream)

    • @sirbill_greebi3811
      @sirbill_greebi3811 7 месяцев назад +21

      The real new gods where the random loot, bones, and sleep we lost along the way.

    • @valeforedark
      @valeforedark 7 месяцев назад +11

      I wasn't having an issue (30 years gaming intuition) but this is really well explained as always 👏great video

    • @maverickrx8
      @maverickrx8 7 месяцев назад +22

      To be fair, the videos before this one WERE on the more aggro and objcetive side despite some of the absurdity of some reviews. The negative reviews that give the reasons why the game isn't worth recommending ARE valid despite what one of the best FH players thinks.
      You just can't expect everybody to play a relatively unfun game for many as thoroughly as many of you content creators do, let alone long enough to gain a full understanding of every single tiny mechanic and detail in the game.
      Correcting misinformation is one thing (this video is better about it), the way you went about it prior to this video was more questionable and less helpful than anything. You came off as just some asshat.

    • @LazySari
      @LazySari 7 месяцев назад +6

      @@maverickrx8 Conclusion? Just ignore it and move on with your life, as what you said it implement some sort of "not everyone like what you like" which is fine really if you don't, what i advice ya to ignore whatever this guy said and move on that all. If you want to listen to what he said sure as well its your choice nobody stopping you Just like the coin flip itself its your choice to decide the next action/scenario that will happens

  • @danisanvaz6931
    @danisanvaz6931 7 месяцев назад +946

    You pick Heads because you have faith, I pick Heads because I spam Enter.
    We're not the same.

    • @kyucumbear
      @kyucumbear 7 месяцев назад +4

      I pick Heads because both. First it was due to Enter spam. Then I watched a streamer get nothing but pain when he picked Tails.
      ...So now I continue to pick Heads.

    • @alguem-ai
      @alguem-ai 6 месяцев назад +31

      A yes, 99% of the head choosers lefts before the big win

    • @blakeoarmboy
      @blakeoarmboy 5 месяцев назад +22

      I chose tails once, I died irl and my wife left and people Fortnite dance on my grave.

    • @Darkmage1293
      @Darkmage1293 5 месяцев назад +8

      I pick Tails, because may Gro-Goroth smite my enemies.

  • @Methinks168
    @Methinks168 7 месяцев назад +1452

    flipping a coin to see wether or not I should flip a coin

    • @frapollo94
      @frapollo94  7 месяцев назад +171

      How did it go?

    • @sam-s6o
      @sam-s6o 7 месяцев назад +21

      @@frapollo94 im proud of you for getting so much subscribers

    • @Methinks168
      @Methinks168 7 месяцев назад +100

      @@frapollo94 I got tails, can't flip a coin now, hold on a second..

    • @drakonemperor144
      @drakonemperor144 7 месяцев назад +52

      @@Methinks168 have you tried flipping another coin to see if you could flip the coin again?

    • @sphere-remix6510
      @sphere-remix6510 7 месяцев назад +5

      Guard

  • @pajagames20
    @pajagames20 7 месяцев назад +1131

    Coinflip haters when tey see crow mauler (there's no coinflip you just die):

    • @dr.consumerock6798
      @dr.consumerock6798 7 месяцев назад +61

      Die? *Lmfao's in iron mask and miasma skeleton*

    • @exodusmagnusanonimusmaximu298
      @exodusmagnusanonimusmaximu298 7 месяцев назад +25

      ​@@dr.consumerock6798 *lmao's in en'garde and white angel soul* *

    • @EvidLekan
      @EvidLekan 7 месяцев назад +11

      *Red vial +purple vial gang*

    • @ZidaneTribal93
      @ZidaneTribal93 7 месяцев назад +3

      ​@@dr.consumerock6798 How to get Miasma before you fight Crow Mauler?

    • @exodusmagnusanonimusmaximu298
      @exodusmagnusanonimusmaximu298 7 месяцев назад +11

      @@ZidaneTribal93 play as cahara, get 2 soul stones from the dark priests + save scum for a chest, learn en'garde, use it against seymur while talking, steal scroll of the longswordsman, and run, then open the door with leg sweep.
      Or recruit another character, get the crude sword from lizard man and necromancy on skeleton and attack the door until you deal 800 dmg.

  • @doomguy2979
    @doomguy2979 7 месяцев назад +613

    Connor practically went insane saying tails never fails tails never fails only to then fail for the 20th time

    • @kylebrillo5304
      @kylebrillo5304 7 месяцев назад +20

      He actually switched to heads in one of his vid

    • @frozenwrath1352
      @frozenwrath1352 7 месяцев назад +65

      "TAILS NEVER FAILS"
      >Failed over 70% of coinflips in termina 🤣

    • @darkshark3906
      @darkshark3906 7 месяцев назад +15

      I actually have gone tails only and won 60% of like 35 coin flips for 3 save files, tails never fails indeed

    • @WookieRookie
      @WookieRookie 7 месяцев назад +5

      ​@@darkshark3906for me it's heads never fail. Literally 70% of coinflips are heads

    • @bashfulwolfo6499
      @bashfulwolfo6499 7 месяцев назад +6

      My third run of this game I failed ALL of my coin flips in the overworld. No matter if I switched it up, the game really wanted me to fail.
      I eventually died way later on in the dungeons, I somehow got further than I did with my previous two runs that won coin flips lmao

  • @Frogcatyyy
    @Frogcatyyy 7 месяцев назад +251

    When my sister and I first played fear and hunger, we flipped an actual coin on our desk to decide which side to bet on. It was surprisingly accurate lol.

    • @bigmonkey1254
      @bigmonkey1254 7 месяцев назад +21

      I mean, isn't that coin on the desk literally an analog procedure to the one in the game?

    • @sayorifan4life990
      @sayorifan4life990 6 месяцев назад

      @@bigmonkey1254 🤓

    • @thetheory6159
      @thetheory6159 5 месяцев назад +1

      ​@@bigmonkey1254 Not exactly

  • @gungfry7728
    @gungfry7728 7 месяцев назад +851

    Clearly whoever complains about the coin flip mechanic has never had their two-face arc IRL

    • @SpecterVonBaren
      @SpecterVonBaren 7 месяцев назад +28

      Or they've never had to experience CHANCE TIME!

    • @Rahnonymous
      @Rahnonymous 7 месяцев назад +28

      You either die a Daan or live long enough to become the Pocketcat

    • @cthulhurage4580
      @cthulhurage4580 7 месяцев назад +2

      As someone whos going through the arc i cant get enough of probability its so 🎉

    • @megagofer1020
      @megagofer1020 5 месяцев назад +1

      ​@@RahnonymousYou either die a Captain Rudimer or live long enough to become the Crow Mauler

  • @mauwhir
    @mauwhir 6 месяцев назад +100

    Coin Flipping was *the* mechanic that impressed me the most while playing Termina. Such a simple mechanic added SO much to the atmosphere of the game. It's such a potent ingredient to the Fear part of Fear and Hunger, I can't imagine what the game would be without it.
    My absolute favorite coinflip moment was when I first entered the Orphanage, and was walking down an empty hallway... and then BOOM. Heads or Tails prompt out of nowhere. There were no visible enemies around, and I felt so much panic instantly... no other game has prompted such a raw feeling with such a simple mechanic. A+ implementation.

  • @iaminyourwalls3889
    @iaminyourwalls3889 7 месяцев назад +406

    RNG? yeah, it's always heads 100% of the time exactly 50% of the time!

    • @deeznoots6241
      @deeznoots6241 7 месяцев назад +15

      But Tails never fails

    • @kyucumbear
      @kyucumbear 7 месяцев назад

      @@deeznoots6241 Tails always fails. I'll be real, every single time a streamer I was watching rolled tails for the important stuff, it would fail. *Always.*

    • @neinja66469
      @neinja66469 6 месяцев назад +1

      ​@@deeznoots6241aa but heads is the best

    • @Azure013
      @Azure013 4 месяца назад +1

      Its heads 25% of the time or 50% of the time if you flip two coins (in game)

  • @zephshoir
    @zephshoir 7 месяцев назад +264

    The Coin Toss is fantastic as a Sadistic Mechanic. The 50/50 chance could exist by itself without input from the player, most games have hidden rng elements, but by having the player be aware of it and "guess", it hurts even more than just not getting anything. It is like someone pouring lemon on your fresh wound and blaming you for it. The Lucky Coin is also great, as it definitely can make it easier to deal with this randomness, but it being limited and having to decide "when" to use it is a job on its own, not to mention it hurts extra hard if both coin toss fails, and if both coin toss are a success, it can feel like you wasted the lucky coin.

    • @Gabriel_Ultrakill
      @Gabriel_Ultrakill 5 месяцев назад +2

      I love pain

    • @ad480p
      @ad480p 5 месяцев назад +2

      Ohhh, never even thought about this aspect of the game's design! Thank you so much for enlightening me!

    • @thetheory6159
      @thetheory6159 5 месяцев назад +2

      ​@@ad480pThis type of game design can be practiced easily as a dungeon master, too. It's not just a video game thing, and it's also not just a bad thing -- keep in mind that games are a media of entertainment, and entertainment is highly psychological. Great game designers read up on psychology just as much as they do on the technical aspects of development.

  • @foncess
    @foncess 7 месяцев назад +185

    I just started the video, but I think coin flips create a lot of tension which is super needed in an rpgmaker horror game. Almost every coin flip mechanic could have been based on rng that happens off screen, but being forced to pick a side and watch what happens creates tense decisions where there wouldn’t be normally. I’ll admit that I think the coin flips on bookshelves, chests, and armor in the first game don’t add much, but that’s exactly why we don’t see them anymore in termina. Coin flips for major attacks, holes in the floor, etc. are only positive additions for the atmosphere these games are trying to create. Everyone who complains doesn’t realize that the moments coin flips are used in wouldn’t be any less random without them. If anything, they’d be more random since you won’t be able to use lucky coins to increase your chances

    • @foncess
      @foncess 7 месяцев назад +27

      I’m also biased because I love gambling

    • @remixtheidiot5771
      @remixtheidiot5771 7 месяцев назад +30

      makes the game feel like a ttrpg.
      the old gods as the dm saying... "make a luck roll."

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 7 месяцев назад +20

      @@remixtheidiot5771 that's it, really. Simplified RNG management with coins you can stack, as opposed to dice rolls with bonuses and advantage.

  • @kamilslup7743
    @kamilslup7743 7 месяцев назад +44

    my first experience with coin flip attacks taught me that sometimes you'll have to pray to rngesus, chopping off the right arm taught the importance of chopping off the right parts and limb loss taught me the game is fucking bullshit if you're unprepared

  • @Metro_Stalin_Mayer
    @Metro_Stalin_Mayer 7 месяцев назад +90

    On the topic of saving. Even if you miss the coin flip once you have already fought whatever wakes up you, if you try to sleep again it will say that your adrenaline is running high. You just need to walk for like 15 tiles so the bed is out of your screen and you can return and try to sleep again. Also a thing I don't like about coin toss on bookselves is that after winning you can get a book you already had, and that is annoying, this is fixed in Termina tho

    • @frapollo94
      @frapollo94  7 месяцев назад +41

      Yea it doesn't apply to all the books but it's true you can get 3 alchemillia vol 3
      Source: the game hates me

    • @remixtheidiot5771
      @remixtheidiot5771 7 месяцев назад +3

      me on my average standard difficulty run in the dungeon section be like when i wanna save cuz its 3am and i wanna sleep.

    • @almondbread8255
      @almondbread8255 7 месяцев назад +5

      Oh, wait, beds don't become completely unusable if you miss the coinflip
      Why didn't i care to check that

  • @fesserlippenchipful
    @fesserlippenchipful 6 месяцев назад +20

    The problem is that there is no way to tell when the coin flip attack actually occurs. Seymore only says guard when you have a bad feeling, but your character never gets a bad feeling in battle (Weird since they get bad feelings in the overworld dozens of times). The guards and night lurch have no tell on their coin flips, you'll only learn about their pattern via trial and error (or looking up the wiki). Some enemies have tells but they're just mostly generic movements that doesn't scream "You better guard this turn", like hounds barking or the lord of the flies twitching their arm or priest chanting, real life dogs bark all the time, and how is anyone supposed to differentiate them from other generic texts such as guard's stinger pulsating or maneba's tentacles swinging around which do nothing?

    • @frapollo94
      @frapollo94  6 месяцев назад +6

      Trial and error, it's part of the core gameplay of this game, it's not something everyone likes ofc, but isn't inherently bad

    • @planterion7969
      @planterion7969 4 месяца назад +2

      Yep, exactly one of the reasons I could never enjoy this game even though I wanted to. You can either read the wiki or do trial and error for 5 hours. And I don't think that's good game design. It's not a game wanting to be difficult but to waste your time.

  • @TristanJ1984
    @TristanJ1984 7 месяцев назад +34

    I think it has an unparalleled effect for newer players
    The psychological despair inflicted when prompted with “Heads or tails. Call it.”

  • @manuelmirandaalonso298
    @manuelmirandaalonso298 7 месяцев назад +141

    How cute watching baby frapollo so clueless and innocent, who would've thought him becoming the biggest content creator for this game?

  • @witherkichian4867
    @witherkichian4867 7 месяцев назад +574

    If I had a nickel for every time newbies thought a grimdark turn-based game franchise was just a mindless RNGfest, I'd have two nickels.

    • @tommydonnysalami4716
      @tommydonnysalami4716 7 месяцев назад +82

      Would the other be darkest dungeon?

    • @L0ngsword
      @L0ngsword 7 месяцев назад +174

      They forgot to remind themselves that overconfidence is a slow and insidious killer

    • @JennyTheNerdBat
      @JennyTheNerdBat 7 месяцев назад +86

      Darkest Dungeon? Library of Ruina? Shin Megami Tensei?

    • @DronesOverTheMoon
      @DronesOverTheMoon 7 месяцев назад +25

      ​@@JennyTheNerdBat SMT is dark fantasy?
      I thought it was just a slightly edgier persona

    • @noyoucantnoicantnowecantsostop
      @noyoucantnoicantnowecantsostop 7 месяцев назад +60

      ​@@JennyTheNerdBat SMT in general is more of a buff-debuff fest/brainrot than RNGfest if you resist light & dark, or if you don't run Yoshitsune as a cheat, or if you don't play Nocturne

  • @sivoutroi9166
    @sivoutroi9166 7 месяцев назад +49

    One thing I dislike is how difficult it is to get specific character endings. it is so difficult or confusing (enki or mercenary ending for example) to get interesting endings. I personally don’t think having to use a wiki is a good way to experience unique endings in fear and hunger.

    • @frapollo94
      @frapollo94  7 месяцев назад +33

      While I think they are supposed to be a challenge, I agree that at least for D'arce and Ragnvaldr, what you are supposed to do precisely isn't clear at all

    • @rando843
      @rando843 7 месяцев назад +13

      @@frapollo94 Honestly I thought the D'arce one wasn't too terrible, except maybe the spell piece in the library. I'm more in the camp of not liking Cahara's cuz I still have no clue how to read the maps I'm gonna be real, I just looked up where the location is lmao

    • @rando843
      @rando843 7 месяцев назад +13

      Regarding the wiki thing, I don't disagree entirely but like that's like the only way I can play these games at all 💔
      I don't have the patience to actually learn most strats when failing is 9/10 times a game over. Note that I'm not saying this a a negative, I understand that to many this is an appeal of the game, just not to me, but I circumvent that by using the wiki whenever I feel I need to

  • @forkstaf1918
    @forkstaf1918 7 месяцев назад +89

    I study game design and the only thing we really learn there is playtest, playtest and playtest. Yes there are hints and signs that point players in the right direction like Seymor but all of that is irrelevant when a playtester says "I don't get it". Game designers have insane level of control, a good one with enough feedback can turn any game into something all players will get.
    The only problem with my argument is that this isn't a playtester issue but a genre one, you can fine tune a game all you want a FIFA player won't enjoy fear & hunger because that's just not the experience they want. These people probably kept bashing their head against the wall because other games let you get away with that, so they leave a negative review when they finally give up.
    Just be careful with "the game told you so" argument because there's a few ways to tell something and most of them players will either ignore or forget. It is funny to point and laugh at these people though.

    • @frapollo94
      @frapollo94  7 месяцев назад +21

      I agree on mostly everything you said, just to clarify this video wasn't done to point and laugh tho, check the pinned comment

    • @MrGraae-dg5km
      @MrGraae-dg5km 7 месяцев назад +21

      I think the more actual issue is that the coin flip attacks are telegraphed very poorly. I have completed the game and only learnt by the community that the attacks are supposed to hit at the end of the 2nd turn and every 3th thereafter. I thought it happened randomly, so essentially you had the choice of guarding every turn and slowly get whittled down or try fighting and then get hit by the 50/50 attack. If the enemy had a tell before they did the coin attack i assure you that nobody would complain.

    • @jacthing1
      @jacthing1 7 месяцев назад +3

      ​@@MrGraae-dg5kmaren't they telegraphed the turn before they happen?

    • @KsavirResh
      @KsavirResh 6 месяцев назад +4

      @@MrGraae-dg5km But the enemies tell before they did the coin attack. They write in text that they are preparing something.

    • @MrGraae-dg5km
      @MrGraae-dg5km 6 месяцев назад +4

      Nope, not in the first game​@@KsavirResh

  • @WeskintimeASVAL679-89
    @WeskintimeASVAL679-89 7 месяцев назад +30

    The only problem I had with the coin flip was the game crashed when I picked heads when looting a chest. I thought that was like, an actual punishment. lol

    • @frapollo94
      @frapollo94  7 месяцев назад +9

      lmao imagine, that would be even more cruel

    • @LazySari
      @LazySari 7 месяцев назад +6

      All-Mer did not let you slip with that coin flip lmao

  • @Pudding404
    @Pudding404 7 месяцев назад +76

    When you realize this mechanic is technecially in every videogame known to man, Fear and Hunger just rubs it in your face, especially when you fail.

    • @thefallenoverlord2487
      @thefallenoverlord2487 7 месяцев назад +3

      Indeed even opening crates is a hidden coinflip cuz you have an small chance of getting nothing

    • @maximodubs4189
      @maximodubs4189 7 месяцев назад +6

      It's more of a dice roll to be honest, not a 50/50 coin flip

    • @adeade3978
      @adeade3978 24 дня назад

      @@maximodubs4189 a coinflip is a 1d2 die.

  • @guimegapix
    @guimegapix 7 месяцев назад +135

    Coins in ultrakill: ❤️🥰🥵
    Coins in funger: 💀

    • @thegammalemon
      @thegammalemon 7 месяцев назад +22

      Finnish people just love coins I guess

    • @kyucumbear
      @kyucumbear 7 месяцев назад

      @@thegammalemon Too bad there is no coins in Noita.

    • @pyagtargo1260
      @pyagtargo1260 6 месяцев назад +1

      @@thegammalemon I just love chance for things that don't effect my quality of life. Gambling is fun

    • @Gabriel_Ultrakill
      @Gabriel_Ultrakill 5 месяцев назад +1

      Guess who showed up to the party!

  • @onechippyboi
    @onechippyboi 7 месяцев назад +22

    To be honest I dont understand why coin flips are the most controversial aspect (unless its related to saving which I kinda get). The coin flip attacks were never a problem when I played because I realized that they get telegraphed the round before and you just block them, every time I lost to it was because I gambled and I knew I gambled.
    The most controversial aspect of the game for me by far was dash being basically integral to the proper experience and it is hidden behind choosing the correct starting options. You could go through a dozen hours of suffering without realizing that youve been missing out the whole time. I think there is a very clear reason it wasnt a part of the sequel, I think its just very poor game design to include it the way that it was implemented. It basically meant that new players were unknowingly choosing between a couple measly consumable items and literally a PERMANENT MOVESPEED BUFF. In a game where you dont benefit from fighting enemies and your limited resources are being drained in real time, being able to avoid those fights in the first place and getting everywhere quicker is invaluable... And its basically gated behind an obtuse personality test at the very start of the game.

    • @frapollo94
      @frapollo94  7 месяцев назад +7

      Fun fact: in the first full releases of termina there was NO DASH

    • @thetheory6159
      @thetheory6159 5 месяцев назад +1

      ​@@frapollo94Still, it'd be fine if there was a clear choice screen for your starting getup rather than an obscure test that doesn't really let you know what you'll get.

  • @DrChillyBones
    @DrChillyBones 6 месяцев назад +27

    Frapollo gives his thoughts on the coin-flip mechanic:
    [HEADS]
    [TAILS]

  • @maboilaurence8227
    @maboilaurence8227 7 месяцев назад +17

    Remember, 99% of Fear and Hunger players choose tails right before it's finally heads.

  • @universalshyguy3369
    @universalshyguy3369 7 месяцев назад +12

    I will be honest
    Concept of coin flips as decision making if you find anything in a heavily dark fantasy styled game that is to challenge you in many ways:
    Wonderful idea, absolutely cruel and perfect mechanic for occassion
    Playing with that system tho, uhhhhhh...
    Pain, not even the pleasant feeling in suffering. Just meh pain for me

  • @dragonman7856
    @dragonman7856 7 месяцев назад +350

    Tbh orange should add more rng mechanics just to spite these people

    • @frapollo94
      @frapollo94  7 месяцев назад +99

      He did something similar with the sergal in termina, so maybe...

    • @Trick_iOS
      @Trick_iOS 7 месяцев назад +23

      That just makes it even more shit?

    • @Evenvagolor
      @Evenvagolor 7 месяцев назад

      @@frapollo94what did he do?

    • @ReinhardTristanHeydrich
      @ReinhardTristanHeydrich 7 месяцев назад +17

      @@Evenvagolor Normally, people attack enemy's arms to receive less damage since the enemy can't attack with a dead arm. And when you try beat one of Sergal's arm, he exit from the battle and appear in another part of the map.

    • @lazysylph3312
      @lazysylph3312 7 месяцев назад +9

      @@Trick_iOSeven more? “A game primarily about dungeon crawling in an unfair world is occasionally unfair in a literal way, oh no”!

  • @anonymouskitten4715
    @anonymouskitten4715 7 месяцев назад +36

    The coin flip is genius game design. The way it asks you for heads or tails is basically the game asking you to make peace because you’re fucked. That moment of dread when the dialogue pops up, and you have to watch the iconic coinflip animation; it’s amazing.

    • @mikonyx7712
      @mikonyx7712 5 месяцев назад

      ......

    • @Gangster_Mario
      @Gangster_Mario 5 месяцев назад +3

      Agreed. Though i believe coin flips shouldn't appear in beds. Or it should be a guaranteed save on the 3rd coin flip. I hate having the ability to save like an entire hour of progress being either 50% you do an action that is free in ANY other rpg, or get to fight an enemy that could possibly end that 1 hour of progress (especially when you have no healing items or have debuffs), and when you have to (specifically in the jail cell) kill every enemy in the room and constantly sleep in one bed then sleep in another and do that like 5 times getting tails instead of heads and when you finally give in and play tails, you get heads. That SUCKS.
      Otherwise, the coin system is good imo

  • @Thatkid_one
    @Thatkid_one 7 месяцев назад +80

    Frappolo94 starts to upload a video
    Heads or Tails
    Fail: You watch the video but your attention span makes you click off and watch 1257 Tiktoks -30 mind.
    Success: You watch the video thoroughly +5 max HP and Mind.

    • @remixtheidiot5771
      @remixtheidiot5771 7 месяцев назад +5

      tails never fails! I'll use a lucky coin just in case...
      *flips two heads
      well fu-!!!

    • @burntcrumbs
      @burntcrumbs 7 месяцев назад

      ​@@remixtheidiot5771unhappily enough that has happened to me with the priests in termina

    • @remixtheidiot5771
      @remixtheidiot5771 6 месяцев назад

      @@burntcrumbs has happened to me multiple times in the first game. old gods dread how many more it'll happen when i get to termina...

  • @marceloomarleiva2758
    @marceloomarleiva2758 7 месяцев назад +12

    The virgin Fear & Hunger's RNG vs the giga-chad YuGiOh! Forbidden Memories's RNG

    • @frapollo94
      @frapollo94  7 месяцев назад +4

      PFFF IF THESE FILTHY CASUALS GOT THE TRIPLE BEUD SWEEP I THINK THEY WOULD CHANGE THEIR MIND

  • @theultramage
    @theultramage 7 месяцев назад +7

    Recontextualizing the coin flip from "you die or nothing happens" to "you get a chance to cheat death" is pretty cool. I think it would have been easier to understand if there were no lucky coins and the whole coin flip happened quietly in the background. Then the T3 attack would look like a hard-hitting move that misses half of the time. Still, I don't know if it would be easy to figure out that guarding cancels heavy attacks. It's not like Black Souls where evading perfect-dodges all physical attacks and is clearly spelled out.
    Maybe if F&H easy mode has a hints system? Instead of "The guard is advancing", it would change to "The guard is advancing, you should Guard!" and "Because you didn't guard, the enemy swings at you", that sort of stuff. It would eliminate the new player coin flip problem, but at the same time it would detract from the game's oppressive nature. In a normal rpg, a companion would guide you through a set of tutorial combat encounters where each mechanic would be explained and then tested for.

  • @BaronElBardo
    @BaronElBardo 7 месяцев назад +13

    The major problem with coinflip attack is how obtuse and late is teached. You use the mechanic before finding Seymour.
    Edit: I mean, one of the things about how "obtuse" 5he game is is because it tried to experiment in a stablished genere and people went to it with lots of confusion.

    • @frapollo94
      @frapollo94  7 месяцев назад +3

      I honestly think being still on the surface level isn't late in the game, if it was somewhere like cavedweller village I'd agree with you.
      And I think experimenting with a genre isn't a negative thing

    • @BaronElBardo
      @BaronElBardo 7 месяцев назад +8

      @@frapollo94 I don't mean experimenting as a bad thing. I talk about it because how people play with expectations.
      Putting the coinflip mechanic without context, explaining the guard thing after the first enemy who uses coinflip and other quirks of the game made the game difficult for new players.
      I love F&H despite the quirkiness and clunkiness of the game. But sometimes its bad explained.

  • @worsethanjoerogan8061
    @worsethanjoerogan8061 7 месяцев назад +25

    I love the coin flip mechanic except on the RNG chests. It's infuriating to find a fairly rare chest, only to be told It's empty.
    The coin flip attacks or coin flip traps in the overworld are really cool and original.

    • @frapollo94
      @frapollo94  7 месяцев назад +6

      I think in that case we can find some middle ground at least

  • @TheGameDomeGuy
    @TheGameDomeGuy 7 месяцев назад +11

    as good as your arguments are does not change the fact the game has a horrible habit of discouraging new players with something that is unironically bullshit
    like yeah yeah i get your points all are very good, the fact that even the perception of your death being some sort of whim of probability is something people hate and you cannot control that and no matter what you say and that you display all things you can do to avoid or mitigate the problem, people just hates the coinflips and so it will always be

    • @frapollo94
      @frapollo94  7 месяцев назад +4

      Yeah I didn't make this video with the intention of being like "YOU SUCK, I AM THE ONLY ONE RIGHT" but just as a way to give a different perspective, then you can do what you want with it

    • @TheGameDomeGuy
      @TheGameDomeGuy 7 месяцев назад +2

      @@frapollo94 yeah i know i only wanted to see if i can provide an argument that would made you go "fair enough" heheh
      stay corageous and satiated my guy

  • @farewell4531
    @farewell4531 7 месяцев назад +7

    I just got an invitation from my dream university and i though the day couldn't get any better, but then i see Frapollo94 upload and get proven wrong

    • @frapollo94
      @frapollo94  7 месяцев назад +4

      GOOD JOB FOR YOUR UNIVERSITY

  • @dicher3399
    @dicher3399 7 месяцев назад +1

    Also when there’s a text showing up between enemy’s attacks it’s kind of a hint to guard, like when “the stinger is pulsating” it’s a coin toss attack next turn

    • @planterion7969
      @planterion7969 4 месяца назад

      Except some text doesn't signal that attack and it is nearly impossible to tell without knowing. Some coinflip attacks don't have text at all.

  • @tilt9808
    @tilt9808 7 месяцев назад +4

    tbh I feel like coinflips are at their worst early game where you just try to reroll over and over again until you have a real solid foundation for a playthrough, like having to do the coinflip on the skeleton as the dark priest just wastes my time, I'm just gonna spend another 30 min trying to get an explosive vial I guess

  • @MatoMeatball
    @MatoMeatball 3 месяца назад

    The funny thing is, despite being a rather observant gamer I still did not understand how to read the telegraphing on coin flip attacks because I had wrong assumptions about what the flavour text related to them means. AND STILL didn't let that deter me from further attempts at beating the game. Meaning that EVEN if you're dense enough, you can overcome that issue with a mix of good tactics, perseverance and patience!

  • @DingDingDev
    @DingDingDev 7 месяцев назад +43

    Ngl, if you look at this from the design perspective then the coin flips like these are fucking awful as a game mechanic, but in the case of Fear & Hunger they are oddly fitting and it (arguably) is one of the main things that made Fear & hunger popular (together with the limb & dismemberment system)

    • @mrszmatan2727
      @mrszmatan2727 7 месяцев назад +4

      Are they really bad tho? In terms of loot a lot of games have loot randomized, no one really complains on it. Random encounters, well in RPG games they are standard thing, not many people complain on it. In a lot of games attacks as well as dodges are also randomized, but here attacks always follow pattern. I'd say that the fact that you throw the coin instead of game just doing 50%/50% itself is kinda fun to look at as it gives you some small choice, but it gets better because you can choose to increase your odds in certain situations. Imo that is better than everything working on random events which you can do nothing about. I feel like people ONLY ever complain on RNG when game is hard. No one complains about random loot in skyrim, even when sometimes random loot is required to start or finish some quests.
      I wish so many times I could have back up coinflip like that in some situations in other games like Dark Souls or Darkest Dungeon. Because in fight coinflips pretty much happen only if you already fail to dodge

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd 7 месяцев назад +2

      from a design perspective, the coin flips are a way to visualize random events and allow the player to stack the odds to their favour when they see it fit.
      RNG isn't inherently bad, so to have RNG as a game mechanic like this is actually very good - it's the essence of RPGs, rolling dice and getting lucky (or unlucky) to create tension with every action.
      One could say it's actually fantastic at doing its job, which is why you see similar mechanics everywhere.

  • @purplpull_
    @purplpull_ 7 месяцев назад +1

    13:00 also i don't know if it's only in the rooms with the safe saves but the text show "this room feels somewhat safe" i think it's a pretty good hint about the fact that the bed is safe

  • @veshchiypolyak
    @veshchiypolyak 7 месяцев назад +8

    The problem with games like this is that the main mechanics are stated not clearly. For example from the beginning on the creation of character you just have almost 0 info about what gives what, and playing the game without run is for sure worser you can't argue with it. But it was fine if you have more chances to error but on top of it you actually get dunked by some strange bullshit that happens in battle when you find new enemy and go on another cycle. So in the end it's just unclear parts of game with moking mechanic of throw a coin. Like can someone make a mod with game without lucky coins and say how the game feels?
    Tldr: You trying to play a game when game just don't give you all rules. Do you having fun? Head or tails on having fun/10

    • @frapollo94
      @frapollo94  7 месяцев назад +1

      Yeah there are better strategies than others, like...in all videogames.
      And yes, what made fear and hunger special is exactly this lack of info, giving the player the liberty to experiment and investigate more all the mechanics and make your own journal (or be a wiki player)
      Your choice

    • @veshchiypolyak
      @veshchiypolyak 7 месяцев назад +3

      @@frapollo94 Well the game for sure doesn't new player friendly!(Like if Fear And Hunger in name doesn't give it away) I just give a explanation why people can for sure get their arses handled to them. In my opinion if the game doesn't have coin flip mechanic it was easier and friendlier for new player.(This contradicts the main reason for game for sure)

  • @phoebedraper170
    @phoebedraper170 4 месяца назад +1

    I feel like the easiest solution would be to just add a text box that would provide info for each of the four main commands (the other 3 are pretty self explanatory but just for the sake of cohesion), and guard could be something like "many rely on luck to survive, while others find the right time to put up their Guard" something that doesnt outright tell the player but you can still figure it out
    Run could even be something like "agile adventurers may opt to Run from battles they cannot win" to hint at the chance of escaping being tied to agility

  • @strawberin0
    @strawberin0 7 месяцев назад +19

    Here's what's gonna happen Mr Frapollo. I'm gonna flip a coin, you guess correctly I watch the video, pick wrong and I walk. Call it.

    • @frapollo94
      @frapollo94  7 месяцев назад +27

      I GUARD THE COINFLIP

    • @strawberin0
      @strawberin0 7 месяцев назад +17

      @@frapollo94 Fuck. See you in 18 minutes.
      Edit: Damn, that was a good video.

    • @LazySari
      @LazySari 7 месяцев назад +3

      @@frapollo94 "whenever you get a bad feeling, Guard. Its better to be safe than sorry"
      -Ser Seymor

  • @NordicDragon1337
    @NordicDragon1337 7 месяцев назад +8

    Everytime in Finland there is random chance to do a mental coinflip of *small talk*
    You non-Finns wont understand it 😔

    • @frapollo94
      @frapollo94  7 месяцев назад +2

      In fact I don't understand :(

  • @EmployeeKB
    @EmployeeKB 7 месяцев назад +4

    tbh i just think that making saving coin tosses on the developer's end is a bit insane. like its a cool idea but i feel like the way it exists in here is an absolute nightmare to code. probably just me though

    • @frapollo94
      @frapollo94  7 месяцев назад

      Oh you didn't see the rest of the code...

    • @EmployeeKB
      @EmployeeKB 7 месяцев назад

      @@frapollo94 i don't think i want to, to be quite frank. i have already heard things that make me fearful of what lies in the under belly of this game.

  • @ImNotACreativePerson-0_0
    @ImNotACreativePerson-0_0 5 месяцев назад +1

    5:23 Wait so is that the reason why the coin flip attack for the guard in the demo version of the game was changed to mad rush instead of saying the guard tears your body apart?

  • @НиколайШабанов-к2ь
    @НиколайШабанов-к2ь 7 месяцев назад +19

    Tbh I think there are would be less complaints about this if the game bothered to explain that you can actually block coinflip attacks. I only learned this while playing Termina. Block is useless in 99% jrpgs, it's natural to assume that it's the same here

    • @frapollo94
      @frapollo94  7 месяцев назад

      The game does with seymor

    • @НиколайШабанов-к2ь
      @НиколайШабанов-к2ь 7 месяцев назад +3

      @@frapollo94 Yeah, after watching the video I remeber talking with him, but never making a connection. Probably a skill issue on my part tho

    • @frapollo94
      @frapollo94  7 месяцев назад +1

      @@НиколайШабанов-к2ь not totally, in the video I say it's understandable that maybe you don't Connect the things

  • @malik-mahdi
    @malik-mahdi 5 месяцев назад

    the worst feeling is when u learn steal but the marriage is bugged so u can neither use it or learn it any more ... and all this in my perfect run what a shame

  • @Xertaron.
    @Xertaron. 7 месяцев назад +9

    In combat, they're get-out-of-jail-free-card if you mess up, but from a new player perspective they're losing "just" because they lost a coin toss, rather than because the coin toss was initiated due to them blundering, so I get where they're coming from. The game doesn't have a recap of any kind to let the new player understand why they just died and why there was a coin toss to begin with, so it's hardly surprising that people who aren't accustomed to this kind of game would hate this mechanic and think the game is RNG based.

  • @void_eclipse7498
    @void_eclipse7498 7 месяцев назад +6

    Love your videos, you got me into playing F&H after Super Eyepatch Wolf's video

  • @tanyaalam3006
    @tanyaalam3006 7 месяцев назад +26

    This is probably off topic, and contributes to fear and hunger in no way, but I just wanted to say, Frapollo, your accent is so adorable. I don't know if anyone has said this before or not, but you just sound cute.

    • @frapollo94
      @frapollo94  7 месяцев назад +6

      Awwwww thank you so much!

    • @cartonriley
      @cartonriley 7 месяцев назад +3

      Tanyaaa you're cuteeee ❤

    • @tanyaalam3006
      @tanyaalam3006 7 месяцев назад +2

      @@cartonriley oh..--- okay, thank you :D

    • @cartonriley
      @cartonriley 7 месяцев назад +3

      ​@@tanyaalam3006🎉❤

    • @anusaukko6792
      @anusaukko6792 7 месяцев назад +3

      W rizz

  • @AlphaNumericKey
    @AlphaNumericKey 7 месяцев назад +1

    I ran into Sir Seymour while randomly wandering around.

  • @ListlessCraving
    @ListlessCraving 7 месяцев назад +5

    I unironically love the coin flip mechanic. For a game that is a strategic horror game, it’s a perfect embodiment of tension and release.
    But I totally understand why people don’t like it or even hate it. FaH goes out of it’s way to be somewhat cryptic and avant-garde with its mechanics, and realizing that saving a game file is tied to the coin flip mechanic would be an enraging experience for those who truly don’t know what they are in for.
    I think Termina handles the explanation of mechanics better with the combat manual. There is a common tradition in many games to over explain mechanics, and hand hold a player through the possible options.
    I don’t think FaH is for everyone, and I wouldn’t want it to be. It’s a polarizing decision to make in this design space.
    FaH demands the player to stick with it, embrace failure, and experiment with trial and error. Not a lot of people are going to sick with it, especially with a RPG maker game riddled with game breaking bugs.

    • @avryantoinette
      @avryantoinette 7 месяцев назад +1

      I like this comment a lot. I'm on team "coin-flip is the best mechanic and without it the game would suck" and I still agree that as a player, I *hate* it hahaha.
      Because of this, the coin-flip is a good micro-example of how this game connects with me, personally? This is going to be a LONG thought-piece; feel free it skip lol.
      - - - - -
      Fear and Hunger is a game that I cannot -- in good conscious -- recommend to anyone. Partly for mechanics, mostly for content. It feels like it's a game that my friends would have to pick up on their own accord, with the freedom to drop it immediately with no social pressure. The RNG mechanics are FAR from the most revolting thing they'll be confronted with in the dungeon; this game is really not for everyone. Not in a "gatekeepy" sense, but in a "you have to process difficult subject material in a certain way to enjoy this game, and that way is neither good nor bad -- it just is."
      Most games -- even very violent games -- tiptoe gingerly around sexual violence.
      Fear and Hunger does not.
      Most games -- even very scary games -- draw some lines as to what might depicted on screen.
      Fear and Hunger does not.
      Most games -- even very dark games -- offer a form of resolution, or happy ending.
      Fear and Hunger (arguably) does not.
      It is a game that does not do what most games do, and for that alone, it cannot be for most people. I think the majority of us that enjoy the game are the sort that are deeply affected by the horrors of the dungeon (else we would get bored and leave), but find a peculiar comfort in it? "The God of Fear and Hunger acknowledges our suffering," so to speak. And I don't think you can force that on people. You have to enter the dungeon willingly, and be the sort of person that finds something pleasurable in its pain.
      So too, the coin-flip. I do not enjoy it -- nor do I particularly enjoy many of the things the game depicts. On a technical level, if you asked me if I wanted to remove some of the cutscenes depicting sexual violence, my first answer is "yes????"
      But in truth... I don't know if I would? Fear and Hunger connects so viscerally BECAUSE it ignores the invisible safety net most games have, and its mechanics connect because it ignores the invisible walls that usually hide the RNG. It feels less artificial, in a way I don't even know if I can articulate. It's "raw." It acknowledges *something.*
      I don't particularly like the coin-flip. And that's why I love it. It's absolutely essential to making Fear and Hunger what it is, and I couldn't have it any other way.

  • @Chounoo
    @Chounoo 7 месяцев назад +2

    I really liked this breakdown of the coinflips and I hadn't considered viewing them as a 50/50 chance to get saved from your own mistake.
    This is just my theory on why the coinflips feel bad when they fail: If there was no coinflip you wouldn't have anything to blame for your loss other than not guarding, with the coinflip added you get to blame bad luck, taking all responsibility away from your own mistake of not hitting guard.
    People don't like to think they made a mistake but blaming the cointoss for their mistake will likely make them feel as if their choices didn't matter at all.
    I still like the cointoss mechanic, great video

    • @avryantoinette
      @avryantoinette 7 месяцев назад +1

      Interestingly, I think you raise a really good point about the "atmosphere/theme" of Fear and Hunger, in relationship to it being a sort of symbol or metaphor for survival. I think in both real life and video games, humans do not like to blame ourselves for our mistakes. Instead, we get mad that whatever odd-probability there was that we would be fine anyway... didn't happen.
      If I don't prepare for a natural disaster, am I going to be mad at myself for doing nothing and gambling on being okay? Or am I going to be mad that the supply truck was empty when I got to it?
      If I put no money aside to prepare for emergencies, am I going to be mad at myself for spending too much, or mad that probability was not in my favor and I developed cancer?
      I wonder how many things in life I gamble on without even realizing that I'm gambling, or recognizing that I had the power to avoid that gamble in the first place.

  • @crusixblade2852
    @crusixblade2852 7 месяцев назад +8

    People consider you a gate keeper? You are literally telling them how to open the gate and they think you are keeping them out? Those people are not worth considering in any action you take.

  • @johnathancactus
    @johnathancactus 7 месяцев назад +1

    i haven’t played funger yet, but the coin flip is one of the parts that fascinates me the most!! i love how it can make the player feel, and i think it’s a wonderful addition considering the game’s goals haha

  • @ethanmonsoh2581
    @ethanmonsoh2581 7 месяцев назад +6

    Just for the algo because you make me fell in love with such a disturbing and beautiful game. thanks so much for your work

    • @frapollo94
      @frapollo94  7 месяцев назад

      Thanks to you for the support!

  • @pallydan9k
    @pallydan9k 3 месяца назад

    "Ah it's charging a strong attack, I should guard" "Ah it seems like this arm is the one that does that attack" "Aha I was correct and can now apply this knowledge to other enemies in the future"

  • @fiendish9474
    @fiendish9474 7 месяцев назад +6

    You should do a coinflip every 5 minutes that when you lose crashes the game to desktop

  • @theoverseer4946
    @theoverseer4946 6 месяцев назад

    I am not sure if this sentence aplies here but here it goes
    Edgies who who die from the coinflip attack after going only for the head on a guard and then complain about how the game is hard are experiencing something called reap what you sow

  • @OneFinalAutumn
    @OneFinalAutumn 7 месяцев назад +13

    Ironically, this is one of those games that is extremely forgiving once you actually understand what you're doing.

    • @frapollo94
      @frapollo94  7 месяцев назад +4

      Completely agree

  • @Rad-Dude63andathird
    @Rad-Dude63andathird 6 месяцев назад

    Honestly the coinflips are a big reason WHY I became so attracted to this series lol. It's such a proudly unfair mechanic that just _clicks_ with me in just the right way.

  • @angellara7040
    @angellara7040 7 месяцев назад +116

    Generic comment

    • @frapollo94
      @frapollo94  7 месяцев назад +58

      Wow wasn't expecting the first comment to be generic

    • @Kyrikrliy
      @Kyrikrliy 7 месяцев назад +20

      Generic reply

    • @lurksamagod1427
      @lurksamagod1427 7 месяцев назад +23

      Angry controversial reply

    • @isaiahlewis4815
      @isaiahlewis4815 7 месяцев назад +22

      That one random reply that adds nothing to the conversation

    • @evanfaulkner2366
      @evanfaulkner2366 7 месяцев назад +13

      Supportive reply

  • @TitaRussellTrails
    @TitaRussellTrails 7 месяцев назад +1

    I only just learned that killing all the enemies in a zone gives you a safe heal. I feel dumb now

    • @frapollo94
      @frapollo94  7 месяцев назад

      Don't. There's nothing to be ashamed of for being ready to learn new stuff

  • @thechosenone5421
    @thechosenone5421 7 месяцев назад +4

    Frapollo, please cover the fangame of fear and hunger that became it's original project called "Solve Et Coagula"

    • @frapollo94
      @frapollo94  7 месяцев назад +1

      Once it comes out

  • @charalargenumber8327
    @charalargenumber8327 7 месяцев назад +1

    to be fair, since f&h1 doesn't spoonfeed mechanics to you unlike termina, the only way to figure out 'just guard' is by getting lucky and having it trigger in a fight guarding randomly

  • @woolly268
    @woolly268 7 месяцев назад +6

    People would call the coinflip the worst mechanic but to be honest you can just skip the coinflip if you have perfect guard, also you can just choose not to sleep in a bed and find a scroll and make yourself op, also I recommend playing the game on fear and hunger difficulty cuz playing it on the hardest difficulty seems like a stupid idea for a new player

  • @bigmonkey1254
    @bigmonkey1254 7 месяцев назад

    I guess you could say that the best way to always succeed a coin flip attack is to not let it happen. I can't remember that many coin flip attacks that you can't disable the enemy from using. And others can be guarded against once you figure out which turn they occur on.

  • @somebody4094
    @somebody4094 7 месяцев назад +23

    if you do not want to challenge the chance there is a mod to always win the coin toss

    • @burntcrumbs
      @burntcrumbs 7 месяцев назад

      does it exist for termina
      cuz i rlly wanna test it
      ofc i wont use it for genuine runs cuz i do like the misery of failing stuff

    • @Q_Cooper
      @Q_Cooper 6 месяцев назад

      @@burntcrumbs yes, there is one on nexus mods for it called "Always Win Coin Tosses," its the third one under popular (all time)

  • @antoporoto
    @antoporoto 6 месяцев назад +1

    i think the coin toss is purely for psychological reasons. you win, it brings slight happiness. you lose, it brings frustration. but it makes every time you win an accomplishment, a sense of hope. i think that's fitting for a game like fear & hunger. i mean, it's not joy & rainbows, after all.

  • @aidanfelipe728
    @aidanfelipe728 7 месяцев назад +4

    "a lot of people consider me a gatekeeper" Me, who was only able finish the game with the help of Frapollo's videos: visible confusion...

    • @frapollo94
      @frapollo94  7 месяцев назад +3

    • @LazySari
      @LazySari 7 месяцев назад +1

      Exactly i wouldn't even try Fear and Hunger if not cuz of this guy lmao

  • @jdeverest7600
    @jdeverest7600 6 месяцев назад

    I still find it funny that you just die if you failed the coin flip while reading the necronomicon. I feel like thats niro's troll but then again you can get a random gro goroth spell from it. Imagine having black orb at the start with 0 affinity with gro goroth

  • @justaguy2778
    @justaguy2778 7 месяцев назад +12

    Mister Frapollo, may we please get the unreleased video, pretty please 🙏 👉👈👉👈👉👈🥺🥺🥺

  • @AlexisTheDragon
    @AlexisTheDragon 6 месяцев назад +1

    I made up my own strategy for this game, I started it but quit it early cause I realized I'd basically beaten it.
    Go guts, save at start, reload chargen till you get his soulstone with no all fear negative, can now eat all corpses never be hungry. (I really went guts cause he's guts, this was just a bonus, it was guts or nothing, this woulda prob been far easier with pretty boy steal master "I'm here to get pussy" whats his face)
    Pick sylvian worship all the times you can, rush to first book cases, takes 30 secs, use your coins and make sure you get 1 empty scroll, use it to get steal, if don't get, suicide and run back to em.
    --------------------------
    Go to the first bed, save your game.
    Go fight the boss near first bed, steal, you'll get another empty scroll, flee.
    Go to the bed and save, if it fails, just res from bed and steal from big guy again till u get another empty scroll and can save successfully.
    Use empty scroll, get the mind regeneration ring, spam save again.
    Then go to the weapons tables to the right of the first boss, use ur coins if any left till u pickup best shield in game, if u fail, retry, spam the save again.
    -----------------------------
    Go find torture, cut off his right hand, steal his key, kill him, go get berserk armour, save.
    -----------------------------
    quickly go down a floor, get that other soulstone from chest and easily wreck the boss.
    Go to soulstone learn skill places, learn the big self heal cause sylvian worship, now you got immunity to insta kill attacks, disease/infection, infinite mind, self heal to full when you get low, so infinite hp, immunity to near everything.
    Save - This is pretty much an invincible char at this point.
    -----------------------------
    For everything else, go to the salmon fish, and eat its soul for immunity to literally everything (cure bleeding and other shit whilst you walk around with zerker armour) and switch to the mind ring for combats.
    -----------------------------
    Easy darkest dungeon win.

  • @Kiara-dx8jg
    @Kiara-dx8jg 7 месяцев назад +8

    The temptation to make a mod where *every* decision no matter how insignificant becomes a coin flip.

    • @frapollo94
      @frapollo94  7 месяцев назад +11

      Start the run?
      Failed coinflip
      Game closes

    • @roadkillluigi3200
      @roadkillluigi3200 7 месяцев назад +1

      Every input triggers a coin flip. If you win the coinflip, then the input happens. If you lose, you DIE.

    • @casanovafunkenstein5090
      @casanovafunkenstein5090 7 месяцев назад +2

      Bonus points if the final boss is replaced by Batman

    • @Kiara-dx8jg
      @Kiara-dx8jg 7 месяцев назад

      @@casanovafunkenstein5090 if you win the coin flip when you get to the final boss you get to fight some random guy in a Batman Halloween costume

    • @Kiara-dx8jg
      @Kiara-dx8jg 7 месяцев назад +1

      @@frapollo94 your words make it very tempting

  • @-kuro-
    @-kuro- 6 месяцев назад +1

    the ONLY thing i hate about the coin flips is needing to do one to save, whether you can kill everything to avoid it or not its still pretty annoying

    • @frapollo94
      @frapollo94  6 месяцев назад

      If you download my bugfix mod, you won't have a coinflip after clearing the floor

  • @slimelad140
    @slimelad140 7 месяцев назад +7

    "You know what date is on this channel? November 2020, it's been travelling over 3 years to get here. And now it's here and it's either subscribed or unsubscribed" -Anton Chigurh Probably

    • @ExtremeMan10
      @ExtremeMan10 7 месяцев назад

      Crow Mauler: You just survived my special attack. Now dont put that coin in your pocket, otherwise it will mix in with other coins and become another generic coin.....which it is.

  • @jeremiahszabo823
    @jeremiahszabo823 6 месяцев назад +1

    As someone who knows nothing about this game but the pain
    The fact that most coin flips are avoidable makes it a lot better, also when it comes to loot, most loot is RNG based so…
    Kinda wanna get this game now and descend into madness

  • @Tracequaza
    @Tracequaza 7 месяцев назад +3

    honestly the coin flip isn't just a last resort or tension builder, I feel that it's kinda necessary for the design of this game especially for saving, as it forces players to learn how to get around the random elements and use every trick up their sleeve to guarantee success. If saving wasn't gated by a coin flip, you could just save before every enemy encounter until you win through RNG. By having guaranteed saving be a reward for clearing all the enemies it demonstrates that the enemy encounters are puzzles intended to be overcome by the player, and that they have to work to find the scraps of ways to succeed in this environment. Also, by subverting many aspects of the typical RPGmaker game, it further creates a hopeless feeling among first time players, and teaches them that they have to push through that and be creative in order to succeed, which is an important life lesson. Like you said the randomness is going to happen anyway; the game is doing you a favour by letting you know, just in a very mean way

    • @avryantoinette
      @avryantoinette 7 месяцев назад +2

      Yes!!!! I wrote a very long comment mostly focused on how the coin-flip adds to the theming of the game and how it teaches newer players how to win, but these are all very good points too. Fear and Hunger is really much more of a roguelike than it is a linear rpg. (Which, had I played more than a single roguelike before becoming aware of Fear and Hunger, might have been something I realized quicker, but oh well hahaha.) It is fundamental to the very fabric of what the game is. Remove it, and you're not removing just a single mechanic. You're making a major change to how players play, and actually probably making your game far less enjoyable by teaching them all the wrong things.

  • @Aleyda291
    @Aleyda291 7 месяцев назад +1

    Man i love this guy's enthusiasm at the intro

  • @manuelalbaperdigones2090
    @manuelalbaperdigones2090 7 месяцев назад +4

    Yo cuando tengo miedo y hambre

  • @JhonathanDj1003
    @JhonathanDj1003 7 месяцев назад

    didn't watch the video yet, and I fell in love with this mechanic of a 50/50, it's just adds immersion of luck in a game where if you obtain certain item, you can get some advantage but you shouldn't really depend on that, but instead on knowledge of the characters, builds, enviroments, enemies, and do a proper planification depending on what you've already compiled, it's just amazing.

  • @AdenaKaiba
    @AdenaKaiba 7 месяцев назад +5

    "Babypollo" was so innocent 😂❤ Little did he know that he would become the absolute Master of this game 😊

  • @starhead20
    @starhead20 7 месяцев назад +1

    I've played too much xcom and darkest dungeon that I'm so used to getting fucked over by RNG

  • @aleks_mu
    @aleks_mu 7 месяцев назад +5

    Спасибо конору(dawg), за то что познакомил меня с твоим каналом. До этого я и правда думал что f&h -нечестная jrpg. Я был прав, игрок НЕЧЕСТНО силён и может пройти все с легкостью, надо только разобратся

  • @how2clown834
    @how2clown834 7 месяцев назад

    Frap I have been a long time follower and your videos and discord were fundamental to me getting access to the different possible maps of the game (before they were made publicly available on the wiki). Your equipment and quality of editing has come a long way and it feels great to see the game and your channel doing so well. You are THE F&H1. Wishing you an abundance of pinecone pigs m'lard.

  • @DoubleJ466
    @DoubleJ466 7 месяцев назад +6

    You know what they say if it ain’t 100% it’s 50% or wait it is 50%

  • @curiouswind9196
    @curiouswind9196 6 месяцев назад +1

    Missing an attack - calm
    Missing heads instead of tails - real shit

  • @Agent_of_the_Imperium
    @Agent_of_the_Imperium 7 месяцев назад +6

    As far as chests go. I think it's a great mechanic to do a coin flip. No two runs will be the same. Gives so much replay ability

  • @mariaantoniaportodevasconc4012
    @mariaantoniaportodevasconc4012 7 месяцев назад +1

    I hear frappolo say once that one day he will be able to play the game without looking. When he said in the video that his "first blind gameplay" i thought it was that lol. But i found cute hearing his first gameplay.

    • @frapollo94
      @frapollo94  7 месяцев назад +1

      Haha just you wait, one day...

  • @drunkmunki3196
    @drunkmunki3196 7 месяцев назад +13

    It just shows how far the hand holding of modern games has gone; without an hour long tutorial, a map polluted with markers, and a way point to follow, a large group of people are going to be lost

    • @Zyrdrakyll
      @Zyrdrakyll 7 месяцев назад +17

      I hate games that are intuitive and make sense

    • @surnoah
      @surnoah 7 месяцев назад +6

      I can agree to a certain degree. I think those aspects are good in general, but it has made people expect to be told how to play the game instead of learning how to play themselves.

    • @kapp9651
      @kapp9651 7 месяцев назад +5

      a game that doesnt kill you because you are not a psychic and dont know what is going to happen is not "hand holding" brother

    • @matijasostojic4288
      @matijasostojic4288 7 месяцев назад +1

      While I do agree to an extent. People will always to stupid (including me) in one way pr another when it comes to games.
      Like the amount of People I have seen, who were in their second or third hour of playing the game, not getting that attacking the guards cleaver is the best opener to that fight is mind boogling.
      Like People just sometimes need detailed instructions.
      I get that this Is just the type of game Funger is but I know many people that won't touch games like this simply because they don't have the time to throw themselves against a wall For 3 hours (Outside help not included of course)

    • @roozbeh6999
      @roozbeh6999 7 месяцев назад +2

      > hand holding is when enemies don't have an rng based instakill attack with 50% chance

  • @renatocorvaro6924
    @renatocorvaro6924 4 месяца назад +2

    The coin flip is a chance to succeed when you haven't made the right decisions to avoid failure.

  • @distinguishedgentleman69
    @distinguishedgentleman69 7 месяцев назад +4

    flipping coin to see if i pull the plug on my infant son challenge

  • @Extradecentskeleton
    @Extradecentskeleton 6 месяцев назад +1

    While I disagree on the bed since I find it a bit tedious and I dislike more rng on loot that already rng I actually fully agree with you on the enemy coin flip. The fact that you can just cancel it out with guarding makes for intrearing decisions on if you want to defend yourself or risk it for the kill.

    • @frapollo94
      @frapollo94  6 месяцев назад +1

      I'm happy we can find some middle ground

  • @blissfuldj7627
    @blissfuldj7627 7 месяцев назад +3

    If the mechanic isnt needed and is countered by blocking, then its pointless fluff

    • @frapollo94
      @frapollo94  7 месяцев назад +2

      Isn't it part of the puzzle? The game is a puzzle, removing these mechanics wouldn't mean removing what makes fear & hunger itself?

    • @blissfuldj7627
      @blissfuldj7627 7 месяцев назад +3

      @@frapollo94 its not a necessary part of the puzzle though, its just an extra step, the game is not friendly to most players, and thats the point of the game, but people who dont understand the mechanics are valid, even dark souls had a proper tutorial to the games mechanics, but things like lucky voin being hidden behind some item text wont click with most people, most people expect a core game mechanic to have some form of instruction

    • @splatoonaleks5667
      @splatoonaleks5667 7 месяцев назад

      I always thought that coin flips were funger's spin on the whole RPG trope of an enemy charging up a attack you would have to block or else take heavy damage

    • @splatoonaleks5667
      @splatoonaleks5667 7 месяцев назад

      Turn based RPG's I meant.

    • @blissfuldj7627
      @blissfuldj7627 7 месяцев назад

      @@splatoonaleks5667 which you could achieve by just having text describing a big attack, it would also potentially limit bugs like the ones frapollo mentioned

  • @weebe_evee_geebe7027
    @weebe_evee_geebe7027 7 месяцев назад +1

    Even how much I don't like the coin flips I do Love the joy when I win a coin flip, Like recently I did it by accident. I just got Cahara and went down To kill a Ghoul and to grab the bedsheets, but I accidentally clicked sleep and I thought I was so F*cked but I won the coin flip and I never felt so relieved in my life before. Also my luck is dog water so It was very much a great feeling(in Terror & Starvation mode especially)

  • @anthonycousineau5205
    @anthonycousineau5205 7 месяцев назад

    The coin flip system (and all fear and hunger in a sense) is a really interesting case for me as a UX designer. Players have a tendancy to go quick and use their previous game knowledge to play which results in them not reading and being dumb haha. This game punish that so hard and I love it! Though I will agreed that the lucky coin should have a remember prompt in the lower left on top of the lucky coin icon that show SHIFT. I think it will help new player a little. The saving coin flip is the most annoying simply because you can lost a lot of progress and can be a rage quit moment but I think you explain it really well. If they find the bed in the basement, the first save is free. So no excuse there.
    Also thumbs up for BabyPollo94!

  • @Lairameconsume.-12
    @Lairameconsume.-12 Месяц назад +1

    The best freaking mechanic, the game just gives you the middle finger when you needed and its perfect.
    You´re not dominating the game, the game is dominating you

  • @TheBeyspieler
    @TheBeyspieler 7 месяцев назад

    I really like your argument for the coin flips on chests and the like: considering most of the other pickups are random as well, the coinflip is actually a BUFF to your chances, since you can choose to use a lucky coin.

    • @frapollo94
      @frapollo94  7 месяцев назад

      Glad I offered you a different perspective

  • @AADP
    @AADP 7 месяцев назад

    12:05 when I fail the coinflip in a clean room, an evil mass of flesh came to haunt me

    • @frapollo94
      @frapollo94  7 месяцев назад +1

      Oh yeah the terrible flesh monster, has a 0.00000000000000001% to appear, he'll eat your spaghetti
      jokes aside it's a bug

    • @avryantoinette
      @avryantoinette 7 месяцев назад

      @@frapollo94 For one glorious moment, I thought this was real. Now I'm disappointed.