Removing mechanic/making game less complex isn't a way to create an easy mode Easy mode isn't just for More casual players Who want a quicker game, for many it's a way to slowly learn into harder difficulty, and by removing a gimmick you leave those people even less prepared for what is to come
@@DiscoveringOne Difficulty settings are obsolete. The majority of commercial games difficulty choices are already unbalanced (the game is either a cake-walk or annoying), especially since most games do not offer much in terms of agency. It would be much better just have a damage multiplier as an accessibility setting.
When people say that about F&H, they give me the same vibes of the people who say Goblin slayer is just fetish pretending to be a serious adventure. Both instances are wrong and give me bad vibes about the person.
>Plays game about an unthinkably terrible situation >"Fuck, this situation is terrible!" >"Focusing on how bad it is, there could never be any subtext for that right!?"
"Let's play dark souls. Many people say that it's a great game and also a very hard game. *5 minutes later Bwaaahhh, this game is too hard." If there is a thing called "game journo" difficulty, then that guy will ask an easier difficulty than that.
@@ReigoVassalsome people just can't admit that they are much worse (less experienced) players than others. That's why they blame Dark Souls: they want to be equal to elite players who beat it, but they are casuals, not hardplayers, and can't manage the game. This makes them angry.
@@WookieRookie There's a lot of extremely knowledge-heavy games that are a brick wall to a novice but simple for a seasoned player, e.g. Dark Souls, Funger, Morrowind, Dwarf Fortress, and so on
I love how the reviewer clearly states they are a "long time horror fan" and then later on says that you shouldn't play the game unless you're desensitised because it is too horrific.
Got a man out there straight up claiming he's a long time horror fan and yet doesn't know that a lot of the stuff he complains about is stuff you'd see in many of the Silent Hill titles or Dead Space. Heck, even Resident Evil's got some pretty painful fatalities, not to mention limited saves.
"Get rid of the Hunger and mind mechanic." My brother in Allmer, the game is literally called Fear and hunger. Did the reviewer want to rebrand the game as "scary and peckish?" 😂
I would suggest Game Journalist mode for these types of people. No enemies, no hunger, health and sanity meters, no rusty nails and traps, no endings and no character selection screen. The only playable character should be that photoshopped Decrepit Priest with lollipop and funny hat to mock and piss off the player who picked that difficulty.
I am so sick of horror getting criticized for doing it's job well. Fear & Hunger is the first horror game I've played in in over a decade to leave a lasting impression on me. In a sea of awful mascot horror aimed at kids and PT wannabes made for lets play channels, the world needs more games with the balls of Fear & Hunger.
@@coconuttydragoon3445 A Kojima demo game that's considered pretty scary due to how the ai worked in that game. Foh scared me more especially from dying more than any horror game so I get what the original commenter is saying
@coconuttydragoon3445 PT(Playable Teaser) was a playable teaser for a, at the time, new entry in the Silent Hill franchise called Silent Hills. It had Hideo Kojima(creator of Metal Gear), Guillermo del Toro( director of The Devil's Backbone, Pan's Labrynth, the first two Hellboy films, and other surreal, creepy films) and allegedly Junji Ito(The horror manga author who did Uzumaki, and many, many other horrifying stories) all working on it. The teaser allegedly didn't reflect how the main game would have played but we'll never know because this was back when Konami showed it's true colors and destroyed it's reputation overnight. Silent Hills was cancelled and MGS5 was released incomplete. It's a long and depressing story.
this reviewer really said "i don't wanna have to face how horrific death is in a horror game and i don't want to have t osurvive in a survival game. do better"
I can create a perfect game for him: "You Died". The game is: you press on the screen and the phrase "You Died" appears ind Dark Souls manner. No death scene or explanation of death, simply the phrase "You Died". And to make the game completable there will be 1 in 1000 chance of getting phrase "You Win" instead. No other content provided.
A lot of horror games make you feel badass rather than powerless. The 'horror' doesn't come from being stripped of power, but rather it's a spooky roller-coaster ride. A lot of horror movies are like that too. "Horror" doesn't mean "Horrifying" to people anymore. It's fucking lame and I hate it too, but there ain't much we can do about normies.
The thing that got to me about this review is when they refer to the trigger warning as a promise. It's called a trigger WARNING for a reason. If you're the kind of person who feels strong discomfort from even typing about child abuse, then they should have immediately refunded the game when they saw it on the trigger warning screen. It's understandable to be very uncomfortable with that kind of subject matter but to see and disregard the warning and then go on to complain about even being warned is just silly.
"Thank you for considering my feelings, and making me aware that something may make me uncomfortable so that i can avoid it if i want, but i am still offended so screw you" -Random dude on steam
@@shawnharper9023 Exactly what I thought, the moment I read "the game promised child abuse" I inmediatly said to myself "what the fuck do you mean promised"
@@shawnharper9023 Yeah, it surprises me how most people here don't see it this way- perhaps the funger community is so wholesome they don't want to even imply a serious accusation even as a joke.
Part of what makes Fear & Hunger disturbing ARE the prolonged death scenes. The feeling of knowing there's nothing you can do expect to watch your character suffer. That is one of the many reasons what makes Funger scary and disturbing.
I didn’t know you can move around in the elite guard death scene. So two times it happened to me I just laid down and the guard beat my head and laughed at me :/ The third time I crawled around I thought “oh damn, desperate struggle at trying to survive, a smidgen of hope when you reach the door only for it to be locked, cruel!“
F&H is one of the only games that i have genuine fear of dying, not the fear of losing progress or doing something all over again, no, i just DONT wanna die
I am a simple man, I enter Prehevil, I point my finger at everything I see, and I yell in exasperated tone "is this hentai?!!!", just so people know how much I disapprove of it 🤪
A lot of people actually dont know about the whole trial-and-error system of the franchise which is honestly pretty sad. Most recent video game franchises usually treat their playerbase as if they were literal babies and just remove the fun of learning from your own mistakes. Thats just my oppinion however, so feel free to disagree.
You are absolutely right and it's not even a theory or assumption. Leaders of Game Freak for example stated this already a decade ago. They basically said they are dumbing their games down because they believe modern kids are so unable to focus or handle struggle that they'll move on from the game immediately if it's not all smooth sailing. And meanwhile educators keep coming up with new ways to accommodate to the iPad kids instead of trying to figure out how to untrain their bad habits. And as results skills like reading comprehension have taken massive downturn almost globally and gen alpha have been projected to be barely literate when they grow up. And to me it looks like just a massive self-fulfilling prophecy. Of course they never learn how to figure things out on their own when nobody tries to even demand that from them and they all just treat is as concept of the past. And people like these are the result. But that's also what media companies want. They don't want customers who have ability to focus, understand what they're reading and make rational decisions based on that. They want impulse buyers, plain and simple. And again, that's not an assumption. There's that infamous presentation about all the different exploitative monetization methods that game industry now uses and it's also more than decade old at this point. Big part of that presentation was about encouraging players to become impatient short term thinkers who think based on their emotions. And boy is it good that we still have indie studios who offer detox from all that brainwashing.
The weird thing is that Funger2 is downright lenient in most situations. Way too much so according to some. Plenty of guaranteed saves, battles that give you useful loot and resources, a way to "level up" on weak enemies in one of the first areas you can access, very accessible shops, the ability to stockpile ammo and guns so that you can downright skip battles (hell, Needles can get pulverized by a few rifle or trenchgun shots without ever engaging with him), and almost all contestants, including the ones that you can fight early on either in their human or moonscorched forms, unlock pretty overpowered abilities at the Hexen. Not to mention how easy it is to get very beneficial advantages like Daan's cocktails or Marina's sigils, oh and of course Henryk giving you free food as long as he's alive which pretty much gives you little reason to dip into your inexhaustible supply of pocket snacks until after he bites it. You really can't say it's "hard" or "punishing" in good faith unless your entire gameplay experience consists of dying to the same bad decisions over and over-
Honestly I like games that do make you either feel that type of experience. There is no plot armor here, just survival! Good luck. It's a refreshing take compared to others where plot armor is an issue.
Did they really suggest removing the fear and hunger in Fear and Hunger? Next they might remove the darkest dungeon in Darkest Dungeon because it is too hard.
You know the thing he said about the easiest mode being super easy? Do that. Make the character super powerful. Make them have infinite mind. Cut to black when they die so nobody sees all the "horrible and long death scenes" and "unnecessary suffering". But, there's a cost. You get to Day 3, or you get to any of the final bosses? The game cuts to black. You're sat at one of the tables in the restaurant. Your character twitches slightly, and its clear you've just woken up from a dream. As it turns out, the easy mode was just a hallucination from a huge overdose of magic mushrooms that Henryk slipped into everyone's soup at the restaurant (same as the normal Henryk restaurant event but this time you joined in) He goes up to your character, not expecting them to even be alive. But he's won anyways. The overdose will kill you soon enough. He walks away as your character foams at the mouth and succumbs to the overdose. You are then rewarded with Ending D: Dying Dream The end screen tells you to stop being a wuss and play in Fear and Hunger difficulty to get the real endings. There. I just gave this dumbass reviewer what they wanted, metaphorically kicked them in the balls, and kept the spirit of the game. I dont even have Funger 1 or 2, and probably never will. But there's my two pennies. Do let me know what you think of this hot garbage, everyone.
That's genious... that's the best thing I could've read... congrats buddy, I'd love to be able to actually see this in this "easy mode" cooked by the reviewer!
Ohhh that would be BRILLIANT! A psudo 'easy' mode only to say at the end: Go play the REAL GAME LIKE A MAN with a horrible death ending. A sort of way to talk back to those wusses who whine about the game being to hard for their wee little brains to handle.
For contrast, a few weeks ago I watched a video review of the first F&H where the narrator absolutely adored F&H for its uncensored weirdness and explicit scenes. The games content to them was unfiltered, unsettling and much more interesting as a result. He was speaking from the POV of a gamer from the United States, where a lot of games/movies are censored and sanitised to the point of being a Thing that will barely entertain audiences, and to satisfy (read: pandering to) Moral Guardians (tm) who will scream at the government to Ban This Sick Filth if provoked. The point being: the negative reviewer here thinks the horror games they enjoy need to be only a little scary and censored by *default* (because that's how the US edits media down for a risk-free reaction) at the expense of the creator's vision, because that's the ONLY way they've experienced horror games. Reacting with 'oh no, this game made me uncomfortable and terrified' could have given this guy some self awareness into what he's actually playing; unfiltered pure horror. Or, I don't know, Europe's been making gory and explicit content for years; no wonder the US was screaming about the statue of David having an exposed peñis a while back, and Reviewer guy is a conservative goober.
This is what i dont get about the people complaining of the graphic nature of it, for seemingly just existing. Berserk will always be my favorite work of fiction because of how raw it was, it was horrifying, disturbing, thought provoking, and pulled no punches in a way nothing ever had before, and i adored it for pushing that envelope and trullying making its setting feel real and terrifying in many different ways. Fear and Hunger does an amazing job doing the same thing in both games, and i think too discredit the world and setting it builds through showing instead of telling and instilling horror in a manner that is deeply unsettling because its so grounded in reality, in the sense that it could happen and its quick and not sensationalized, as simply gore for the sake of shock value, is mind boggling to me.
My guess is 57 minutes. Edit: Well, whaddaya know, I greatly underestimated their playtime. The 5.3 hour playtime makes the fact that they did not sleep a single time even worse though.
If I had to hazard a guess I'd say that 1-2 hours of that playtime is spent actually playing the game, and the rest was spent alt-tabbing to a wiki and reading all the articles about game over scenes.
I always feel so self-conscious about my reviews, thinking I'm not doing a very good job of it, no matter how hard I work on one. But you know what? This makes me feel better. At least I've never fucked up this badly. Thank you for sharing the lols.
I know you asked for feedback and I for one definitely don’t think you’re being too harsh. The game absolutely isn’t for everyone given the sensitive subject matter and time investment to master, but reducing it to nothing but an impossible h game just shows one’s lack of open mindedness to see the game for what it is. Great video as always!!
@@frapollo94 Of course! You didn’t come off as hostile or anything and you made valid criticisms. I took your criticism as correcting the misinformation rather than an attack. This person is not the only one with similar complaints about this game Most funger newcomers take a while to grow accustomed to its untraditional style of play, I think we were all there at some point! I really believe that some people just end up missing out on the vast world and rewarding gameplay of it once they decide to ditch it during those first few struggle hours, but I can understand how not everyone has the time.
@frapollo94 I think this video doesn't count as criticism but more of a correction on misinformation. Some people just assume everything is wrong and wanted to make the game better by removing the difficulty and the charm about the game, like the criticism on dark souls and the need for easier difficulty
@@Mr.BlurryEyes Hentai, as in erotica, R18 rated stuff. Which is an absurd comparison for the review to be making since such content is barely in the game nor is it depicted in any way that would necessitate it being R18 rated. And that's putting aside that plenty of R18 games use such material in the same way Funger 1 and 2 does, ie to emphasize how horrible the events, people, setting, etc are, not exclusively to be tantalizing fetish bait- it certainly is for some players and it's all harmless 2D entertainment but that's not the point I'm getting at.
If you don't kill Dan and choose Henry over Abella you have infinite mind and hunger (Henry cooks and Dan makes drinks restoring sanity) so you don't really need Batel's Stone if you are not playing magic build. Also you can go full into hitting torso OR destroy legs and next turns head is vulnerable.
Absolutely true, didn't mention them as primary ways as I didn't want people to be like "but what if you don't choose that" so I went with the betel stone as you can't not get it in one run
It's also funny that you can remove most of the Fear and Hunger problems if you play your cards right with Dan and Henryk It really could become "& 2: Termina" if they tried
@@frapollo94 I quite honestly think this would be a great answer if there would have to be a compromise for someone like the dear person who wrote this review. Give Dan Access to a bar at the train and just unlock the foodstash in Townhall at the start of the game for baby mode and he has his "F&H without Terror or Starvation {Wanna add here that I'm not a big fan of the idea of such a gamemode in general given the creators vision for the game [and Easier mode is already stretching that], but it would be a feasable compromise if really needed.
As someone new and now fully experiencing termina I hated it at first then really liked it But then I liked the small humorous parts like examining dead bodies to say “she looks dead”
Ohhh some other people mentioned the "promise" thing, honestly I just assumed they used the wrong word for the discussion, thought it was more interesting discussing the main part of that phrase rather than the semantic
I love how every compliant could have been resolved by just deciding to explore, and all of these mechanics are designed to incentivize exploration, and yet apparently he never explored long enough to find literally anything that I managed to discover in less then a hour
What I see oftentimes on fear & hunger reddit is a bunch of people who enable "Adult only" content on steam yet act horrified when the game is actually AO+. It's almost as if people forget what AO+ rating means. Turning that option on and being horrified about the game's content is on you.
I really like your videos based around fear and hunger. Theyre either really interesting challenges, like your Ragagaga S ending without restoring (almost) anything, interesting facts like the Beta Comparison or just straight up funny like this one. Thank you, have a nice day
Tbh, the mechanics of saving = time passes (at least sleeping on a bed) is not really one I agree with. For a game that NEEDS you to experiment with enemies and stuff, having limited saves really hurts it. Not even mentioning that you lose opportunities to interact with the other characters, or lose lore or cutscenes, just because you decided to save.
This game seems to be heavily inspired by Majora's Mask, so the limited save system actually benefits the gameplay in a way because you have to carefully choose which actions to take during each segment of the day, and choose whether you think you've made enough progress to be worth saving & progressing the time. The more experience you gain by exploring the world, the more knowledge you can use to your advantage if you end up having to revert back to an older file.
@@TarnishedProductions This, and time passing can lead to you losing some opportunities (such as losing some contestants) but also open new areas. It really helps keep the player logic of "Am I ok with banking the progress I made so far?" while still giving more opportunities to save.
If you play on Easy mode you start with F&H bible for saving and across 6 ritual rings you get 18 saves to use. Across 9 time segments you get 8 more saves. You can also get save books - 2 guaranteed spawns and you can loot 2 more. A new player probably will not know about those (and a smart one would save a book for right before final encounters anyway), but still, that is 26 total saves across a playthrough. For the purposes of probing the game and finding out what you should be doing on a "real" run, or for hunting lore, that is much more than enough. Not to mention this is a mechanic as old as survival horror: RE1 (classic, not remake) gave you 28 as Jill and 18 as Chris (weird coincidence...). Even the recent RE2 remake gave 17 ink ribbons on hard. Hell, Dead Space 2's hardest mode gave you 3 saves for a much longer game. Even Maso mode is lenient compared to that. Considering F&H is meant to be a niche hardcore experience I think being on par with a mass-audience AAA release's hard mode is understandable. As for "but that's easy mode" - if you actively decide to challenge yourself beyond the minimum amount required in a game that you probably heard about because it's hard, I feel you lose the right to complain about difficulty. It's not like Easy forces you to get bad endings like back in the NES era, it is legitimately just a difficulty switch for the player. You can even get the same NG+ unlocks. And of course because it is RPG Maker you can install a mod to add a guy handing out 99 save books if that is still too hard for you.
Take the mental pain of reading this review make it 20 times less painful then convert it into physical pain and thats what wearing the penance armor feels like
As a person who played the first game first*.. one thing I specifically avoiding to happen is losing limbs in the first game unlike in the second like once you have slyvian skin bible u can use them to regain back your limbs unlike in the first game which is you have to play on the bugfix mod to make marriage and able to use engarde. I love playing on no bugfix mode, erm it's fun. In termina I get really anxious when timing passing cuz of sleeping unless im lucky to have either gofah or book of enlightenment early to use up later on :/ I'm more keen to play the first game often in my free time.
People who write reviews without knowing anything really make me wanna hit them with a, "sucks to suck idiot." Sounds like they just weren't up for the challenge and expected something more in line with typical JRPG style games
I got absolutely addicted to termina last couple of days, far more than i was to the first game. The game is amazing with so many great new mechanics, lore, characters and so on. ... But one can only endure losing 2 hrs of progress due to mismanaging saves so much before he goes insane... Still wouldn't say anything bad about it ofc Mismanaging as in "If i sleep now all my companions will be gone, but if i dont and try to take on White Bunker without saving... Edit: Finally, i got one ending, Ending A. In 30 hours of playtime. By that time in F&H1 i got all the basic ending + some S endings. I'm gonna go scream at a wall Conclusion: No Prehevil nights 0/10 would not recomend, Chaugnar best girl, Olivia close second, Inverse Crown Of Thorns S+ tier spell, must have
"The Author Designed this game to be like one of those H game where girl get snu-snu'd by monster" Okay, first of all like other said that says alot about the reviewer more than the game itself. Second, IF this game equate to those type of games, god forbids him if he discovered LonaRPG
I remember the first time i played through the first game, i step on a nail and didn't know you could die from infection, and i had looted everything even remotely close too me with no green herbs and had too do a fresh restart because it was from a bed save. Was i frustrated? Yes. Did i go again and not make that mistake again, your damn right. i really dont get blaming the game, it can suck, but at the end of the day how else were you gonna learn.
@@ZombieKitty321 Ironically ending A states that for humanity to progress one must fear and hunger, the way I interpret this it also reflects the game, fear makes you avoid certain things like the rusty nail for example and learn from your mistakes and hunger represents survival/desperation doing everything to keep yourself alive, checking if your hungry, looking for infections, healing, and checking your sanity. It's what makes the game horribly fun.
Yeah, people exaggerate Fear and hunger when it comes to diffculty. It's like when you were in preschool and saw High school math problems and those seemed impossible to solve. But even if you're bad at math(Like i am), you can still understand the logic behind it. Today i can go through both games in their normal difficulties and have a rather pleasant time lol Especially with the second one being a loooooot more forgiving.
No it’s because they play it on fear and hunger difficulty blind. The game is understandable but will probably break you before you get to the end credits. Normal difficulty isn’t that hard though for sure.
"people exaggerate Fear and hunger when it comes to difficulty" I can empathize with you, I almost missing out on this game just because how many people review about this game then Marina break that wall
Kinda like Dark souls. When the series was difficult but ultimately fair. Except DS2 though that game is trash and perverted the series. Only game in the series to have a glorified death counter.
My major problem with F&H2 is the constant fog circle making it hard to know where you are. I know they did that in the first F&H, but there is a difference from a white covering and black one, the black it's easier to pick out the more pallid colors of this game's color pallete.
7:48 I'm *assuming* this guy is just trying to liken it to the grossness and depravity of H games by saying the death scenes are gratuitously brutal and sickening to watch (stuff like the janitor sawing your legs off or being crucified in the prehevil outskirts, or in the first game where you can get tortured to death/skinned alive etc.) which I think is a fair thing to not want to have to sit through or even thinking that the over-the-top nature of the scenes makes them less scary. It's worded terribly though and a pretty dumb thing to criticize the game for when disturbing players is very much the intention lol.
Yeah if he feels uncomfortable during those scenes I can also relate, I feel uncomfortable too (even tho I dont think that is a bad thing, cause the scene is supposed to make you feel uncomfortable, so it works) but saying the game is bad because of that seems to me a stretch!
I think most of the suggestions the person makes are akin to those people that ask for an easy mode on Dark Souls: they want to experience and enjoy the game but they don't really understand that, by changing the fundamentals of it, they destroy the whole point of the game. Either you play a game by it's rules and take the time to learn how to beat it or if it doesn't tick with you and want to know more of it, maybe watch a let's play or a stream, you might end up having an eureka moment and it might finally click it for you.
I can't say I'm biggest horror enthuthiest, but it really baffles me that there's even a subset of people that want their horror games to not be scary or uncomfortable. I get wanting to be into the hip new thing cause all your friends are hyped about it, but you can just say no. Everything about horror is gonna deal with some touchy subjects, subjects we rather not think about too much, subject that'll make our skin crawl or feel sick. I swear, people really be out there treating the genre like it's just halloween aesthetics. How backwards we went...
You know what I think happened to them? I think they started the game, lost to the janitor, then they lost to the woodsman using his face grabber thing. Then they might’ve started again and went into the woodsman’s house or something, got attacked for sleeping in the bed, and assumed they couldn’t sleep in it anymore. Then later in the game they assumed that soulstones allow you to sleep in beds??? I really don’t understand how they confused that part of the game, my guess is that they never tried saving again since it didn’t work the first time, then they got a soulstone at some point and tried saving again only for it to work this time; since they picked up the soul stone and was then able to save, they believed that was what was allowing them to save, maybe?
Also I find it pretty funny that they thought that contestant heads were "the only way to level up" when you probably shouldn't use those to make soulstone shards.
Insane that his idea of 'fixing' it is watering down the extreme-dark themes to satisfy his palette because he can't stomach them, those themes are over half the point of the game, if they did what he wanted the game would just be called 'Hunger'. I honestly wonder if this review is Steam award bait, those types of posts and reviews have become an insanely large issue.
15:50 okay this part actually hurt me I love the game like I love a sheltered life and like the death scene didn't affect me that much they are horrible but that's one of the point that made me love the game like when I first played the game every time I die I learn from it and after I finish like the first ending I start watching RUclips videos about it and that made me love it even more and I think like some of the things that he said it's ridiculous but I guess he's thinking that if you have an armor that is going to protect your whole body because when I play fear and hunger first time I was guessing that if you have a shield you can protect your arm with it but my guess was wrong in Define being honest easy mode little bit to ruin and not ruin the game at the same time like from how easy it is from killing enemy so fast from so many like forgiving thing from how much the game is hard to make me want like to beat it it makes me want to like go even further I'm glad that I even find the game because I couldn't let so many people and I couldn't make this great game and I couldn't even met you for Frpollo and anyway I'm not angry I'm not going to lash out at the person but yeah it's really stupid and my guess was 5 hours I was really happy that I was right well kind of right
The reviewer stating that they're a long time horror fan is just a blatant lie, because: - Resident Evil had saves limited by items (ink ribbons) - Silent Hill had both violence towards child enemies and sexual assault - Dead Space is infamous for its extremely gruesome death scenes Resource management and grisly depictions of violence are pretty ubiquitous in the survival horror genre. Even Five Nights At Freddie's, a game which kickstarted the entire genre of mascot horror still had both in its first iteration (power management and the death screen).
There is a massive difference between breaking someone via one of the worst crimes humans can commit showing the pure evil of the beasts that inhabit this dungeon vs "The beast defiles her sacred crypt, its massive manhood tearing the walls of her womanhood. The mix between the panic, the pleasure, and the pain makes her pass out" one is adding to the absolute terror that is fear and hunger and the other is a terrible glorification of a act of pure evil
I think that Fear and Hunger is interesting because there was a point where games had difficulty more in line with Fear and Hunger. There are no secrets in games now. People take games apart now with reverse engineering and data mining. When I was young, things were interesting because the Internet was very rare. Innuendo, rumors, and secrets were whispered in my schools, like alchemists exchanging arcane knowledge about the universe. Games were hard because knowledge was scarce, and nothing held your hand. Part of the intrigue was learning what a game was teaching you. Imagine the exaltation of figuring out how to warp in the original Mario Bros. game. Games have no secrets now. Fear and Hunger _was_ a secret in and of itself. It doesn't cower away from exacting a price to reveal its secrets to you.
Played for 21hrs so far and reached my first ending. I love this game and its' characters. Playing normal difficulty with O'saa seemed very balanced and good paced to me. Mechanicswise, thing that made the game enjoyable for me is exploration. Start the game -> go right -> figure something out and die -> go left -> figure something out and die -> ok going right gave me ability to interact with a cool character, i'll stick to this path -> loot everything and sleep -> then explore same locations again to see what has changed. At this point I've started planning my actions based on what motivations other characters have, where do i think they'll be heading next and how i can gain some power along the way of following them. So it was more of a solving the puzzle experience rather than what classic RPGs usually provide you with and the puzzle was complex and good. Waiting for a patch to be released, can't wait to start a new run as Marina this time and to go for a different ending. P.S. killing other contestants felt extremely painful. That's the first game in some years that made me feel empathy for human characters. Marcoh, Daan, Olivia, Abella, August, Karin, Marina and Samarie are all great characters with well-written stories and believable personalities. I think Termina is one of my favorite games now.
Like I’ve witness horror media use terrible things in their story purely for shock value instead of writing horror and I hate when that happens But fear and hunger dose it right,it doesn’t reply on shock value, it’s pure existential horror,fear of the unknown,fear of something greater you don’t understand or hell you don’t want to understand So calling fear and hunger an H game is fucking insane to me, like I know there are fucked out H games,but what H games is this person watching to compare it to fear and hunger?! Like I’m genuinely concerned
It's kinda wild imo that people dislike games like F&H and darksouls because they think that they are entitled to being some overpowered protagonist that can mow through enemies and bosses without major wounds.
My first impression of the H game comparison was, I wonder if they got that idea because it's locked behind the "adult" filter on Steam. I also guessed that the player was going to have a comically large number of hours invested, but I whiffed it on that one. I'm not too far into this game myself, but I'm treating it as a really serious roleplaying experience where the character I picked (I went with Marcoh first because he's good looking, I know what I'm about son) is just inevitably going to have to learn things via horrible deaths a la Re:Zero. I'm even writing little journal entries from the perspective of the character of all of the ridiculous things I experience. It's slow going and I purposely walk into situations that, as an outside observer, I doubt my little dude will make it out of sometimes, but it activates my neurons. So far I think the first funger was more graphic, but maybe I'm just not in this one deep enough yet. I treated the first one more like a "game" and I think it made the experience less fun. Maybe this guy could benefit from thinking of it less like a "game."
I think I see what you mean! To be honest I think during my very first run of funger I treated it mostly as a game, even tho the immersion of course influenced me, I think the real problem this person had with the game is that it just wasn't their cup of tea, but blamed the game for not being their cup of tea
For the person that was complaining about the game is " too grotesque,gruesome, depressing,...". Uh, there're literally warnings from the Steam page, from the start of the game and from anyone talking about the series. Yes, of course, it's like complaining about "the night is pretty dark bro, i don't like how it's so dark". The most annoying part is they're correct but they twisted their words to somehow make the series bad even though that's the highlight, the charm and the fresh apple that FaH's fans love to bite into.
Like, yeah, they said the game is bad because it's feary and hungry, but that's the purpose of the game xD it would be like complaining about subnautica because reaper leviatans appear suddently!
It just sounds like a very frustrated first-hand experience on the game combined with second-hand assumptions based of content warnings in the first game. By all means, I think Termina is far more forgiving and also has significantly toned down the violent/sexual content, so this person is really embarrassing themselves here :v
I played Temrina first exactly becaus eit was more forgiving, i was a bit intimidated by the desinformation as well but the first game is still a lot more unforgiving when compared to the second one. Althought the first one has a lot more exploits to take advantage of, but to an average player the first game seems a lot more difficult.
"Don't play this game unless you are completely desensitized to human suffering." What makes this even funnier is that behind the initial horror experience, F&H offers a genuinely quite good RPG/puzzle experience that makes you want to keep getting better at it. So like. Sure, I'll play it in that event. :P
I kinda understand what happened to this one person: > It seems to be that the guy choose marina as his main character. >He went right first, not skipping the intro and losing to the janitor. >He tried to sleep on the woodsman's bed because he didn't know that you could sleep at the train and was attacked, died there so he tought that every bed was a trap. >Rescued Abella, but was jumped by Needles, witnessing his first r-rated scene, thats why he tought it was an exploitation sorta game. He then tought, ok this is not gonna work and then went with Levi this time. >He either evaded the woodsman or went right this time, making his way sneaking around all the way to the main gate. He also managed to visit the mayor's home. >He got the trenchgun and managed to shoot the city gate open. >He then sneaked around some more up to pocketcat. This explains pretty much everything about his review.
I seriously think that this guy/girl has played very few cheap horror games with just a few jumpscares, and when faced with what could easily be human cruelty, they cry, PFFFT
1. Awsome vid, gotta watch the first one 2. I recall my first Fah vid about both games and my honest thought at first was "This game has very good ideas but for every 1 good idea theres 2 bad ideas" (one of them being saving but ill get to that later) Now i was watching it with my caveman brain (and also replaying Doom Eternal again) and was thinking about "Fun". So i didnt hear fun stuff but liked that every battle has its effect even after the battle ends unlike every (or almost every) rpg where the only thing that happens after a battle at its worst is having a poisoned character, or your op character accidently went down. However, after forgetting about this game then seing it and im like "Oh yea i remember that game the one that every step forward theres 2 steps back" but i decided to watch it. And i kinda got a feel for the game, Long story short i saw that guy that got every S ending in one stream where you and ur vids helped him get the .... Guts, ill just call him Guts S ending (which was very awsom of u btw even if that was my first video ive seen from that guy) and eventually saw one of ur vids on his recomendations on the side and said why not. 3, What i think now is that its an amazing "horror game" because im just the kind of person that doesnt find "horror games" scarry example Dead space remake, Res Evil 7 (that game made me feel the oposite of scared) and those VHS looking "horror games" that once the monster shows up you get EAR R***ed so hard that "thats the scare factor imo". (im excluding amnesia the bunker because that game does its fing JOB). And honestly i wasnt scared by this game but i guess Horrified especially when the person got to a point wheree if you loose all your limbs your only option is to stop breathing, There are a few other things that horrify me such as the coin toss deaths (white angle , skin granny ect.) 4. In terms of body horror i think Termina has better as in theres less to censor but im not weirded out but upset in a sense that these 14 (or 12 wasnt counting) characters are set to be FORCED to kill each other or theyll become monsters (except that 1 guy) . I love that realistically none (mostly none) of us would want to do the things you can do in this game, i like this game because its different, i love that you can feel the impact of every battle especially if you mess up. 5, What i dislike now after seeing and understanding more: penises..... mainly that cuz theres more male enemies with raging dongs and HAS to get censored for obvious reasons and in some senses just dampens the awsomeness i would feel even by watching but also (for FAH1) find funnier that pinecone pig is the censor bar. Now yes i understand why it has to be censored and why nudity makes its own kind of horror, but my MAIN COMPLAINT is that most of them aren't even recognizable to need to be censored like the guards (fah1) some of the moon scortched enemies that have their dongs hanging out but dont look like that, and my biggest one FAH1 cave mother, her parts HARDLY look recognisable even to the point of needing to be censored. 6. Saving: i dont own either game but if theres a third game in the future ima definetly consider getting it. HOWVER, im the kind of person that will save and walk a couple of feet and forget if i saved or not. Im not gonna defend that Yes it is a personal skill issue. 7: Some of the Horror complaints ,mentioned in this vid makes me think that those ppl have no idea what horror even is, that theyre the kind of people to get scared shitless at Hello neighbor, the newest fnaf or any of the "Mascot horror" games. to end off my comment that i put more work into than my college work, Is that i feel like the dev should put this (ur) video on the home screen so people can have AT LEAST the basic understanding of the game and saving. Just saying.
I've been a fan of horror most of my life and I'm just used to it being reviewed... 'differently'. It's a genre that asks you to hold on and brace for impact when most genres are trying to reward the viewer. And a lot of people cannot get down with that. Like if you've ever read reviews for Terrifier 2, a lot of it is 'I wish this movie wasn't so dark and violent'. Not dissimilar from me reviewing a romcom and wishing it was a different genre of film that I actually enjoy.
@@frapollo94 Yeah a lot of the horror genre is supposed to be challenging and oppressive and test your sensibilities and people who rail against that are very often simply refusing to acknowledge, or are discounting the author's intent entirely. Which is such a shitty way to review things lol. A good example is Roger Ebert's review of 'The Hitcher (1986)', him and Siskel couldn't handle R rated Hitchcock and they both laid into it like it was an affront against god for even existing.
The statement which made me laugh is the second one where the dumbass said "I don't recommend to play this game unless you're desensitized to human suffering". My brother in christ, we're not some dudes surfing the dark web, watching irl human executions, murder, or r₹pe. The community for this game is one of the most wholesome communities I've interacted in a while where people make posts, memes, artwork about Levi playing basketball in the Prehevil courtyard, Daan becoming a pedophile catman (SPOILERS), August being racist for shooting an arrow on a black guy, and so on.
-Plays a horror game -Gets upset because there is horror in a horror game -Writes a negative review because a horror game has horror in it Never change, Steam reviewers.
Good review Dude! Next time I'll go to an amusment park and ride the horror rollercoster i'll ask the staff to remove all the scary things because WHO WOULDVE THOUGHT THAT A SCARY ROLLERCOSTER IS SCARY
I think the person has some what of a point about the use of shock horror in fear and hunger… that is if they were referring to fear and hunger 1. I feel like f&h2 is comparatively far more tasteful with its graphic elements (considering the status of anal bleeding is no longer existent in the game) and actually shows Miro’s improvement in conveying horror in a way that feels truely gruesome in a non gratuitous way. Additionally, I think it’s kind of heinous to describe the content warning screen that shows up at the start of the game as “promising child abuse,” like it’s a spectacle or feature in the game rather than genuine commentary from Miro.
I didn't discuss too much about the word "promise" as I just assumed they maybe used the incorrect word to refer to it, and I thought was more interesting discussing the core of their point than discussing semantics
@@frapollo94 that’s fair, I do think it’s a more interesting point and I’m glad that was what was most discussed, but- based on the general tone of the review- it came off to me as the author deriding the content warning which left a bad taste in my mouth.
My favorite part about the game is the harshness and brutality it radiates, its a perfect eldritch/cosmic/psychological horror game. I really love the experience in both games of giving in to the madness after trying to fight against it.
im just blown away how no one talks about zelda majoras mask comparison XD the moon,the town, festival, the happy mask salesman like the man in the village wanting woodmans head ..its just subtle nods i swear ...maybe its just me ?
I actually apprteciate purists who try to play with no spoilers, the problem tho is that if you're still blind you... shouldn't do a bad review of the game assuming the things you don't know as 100% correct
One thing I really love about both games is that they are brutal in difficulty but feel completely fair(with the exception of enemies in the first game getting a hit on you post death- but that's a bug). A lot of games seem to have a lot of hand holding and although that's fine for the general audience, it makes the gameplay a bit stale for those who like the challenge. Part of the horror is actually the fact that you feel like an insignificant partaker who seems to just barely escape death. Also the game isn't meant to be played through in one go. You will feel frustration as you inevitably die but part of the fun is figuring out how to finesse a situation in the most optimal way.
There is one more depiction of child abuse in this game, and i think its with the merchant dude near the guy with a pig mask. Something like, he has a baby and he rocks it back and fourth, then slams in on thr table repeatedly until it dies. Unless that was a mod or something
Nah I just assumed the "promise" thing was just a result of them not knowing english, kinda like mine situation (i'm italian), and maybe they just used the incorrect word
Ooh, a guessing game to boost engagement. I love those. Let's see. They ran headfirst into a lot of issues and started to understand the problems, but not the solutions. Seeing issues, but not understanding that the game also had ways around them. I've definitely been uncharitable with games like that before. But they did name quite a few, and talked about it as though they played as perhaps every character? Maybe for 1-2 hours each? Let's say 10-15 hours of playtime.
I wonder if the people who were complaining about some of the scenes being too graphic in Termina have played 1. I do appreciate that Miro toned them down a bit, because even I thought that some of the scenes were a bit too edgy and gratuitous in Funger 1 (to the point where I find it a bit difficult to recommend to my friends who are fans of the horror genre). However, I do get what Miro was going for and I think that those sort of scenes really capture the depravity of the dungeons (where Prehevil is more of just a regular town where all its inhabitants were moonscorched).
100%, my main criticisms with the graphic scenes in FH1 is that the lore is not explained unless you really look for it, i feel if the player was told more about the nature of the dungeon without reading books and off to the side info, it would make the scenes feel less jarring in the start, as it stands if someone goes in fresh on merc and walks head first into a guard and has no idea about the game, i could 100% see them being like "WTF IS THIS". If it was implied more heavily from the start i feel people would be expecting it a bit more, or if they were put farther into the game as a whole (Besides harvest man that shit is just messed up no way around it honestly lol).
F&H gets a false reputation as a "H-game" or "torture porn" for actually depicting violence & suffering that other settings are happy to reference. E.g. The nightmarish, cannibalistic ogre-men in the cursed dungeon are violent savages with no trace of their former humanity... and for that reason, they don't bother to wear pants.
I can get feeling like that with some of the stuff in the first game, but it's also important to remember that F&H1 came from a very specific place and to it's ends needed to go as far as it did. Fear and Hunger 1 wasn't only just a horror game. It was partly also a companion-piece to Miro's thesis for his Culture and Arts master's degree, exploring the nature of horror within video games, with the first Fear and Hunger's demo acting as it's practical portion. The first game is an extremist genre-piece partly out of necessity, pushing the envelope well beyond 11 for both it's artistic vision as well as to make the game a demonstrative experiment in these areas, which meant that in the spirit of this experiment, both standards of narrative and game design were being broken to this end. Even in the thesis itself, the intentionally unpleasant mechanics like the coin-flip instant kills and brutal soft-lock scenarios the game allows the player to fumble into are referred to as "Anti-gameplay." Termina, now removed from this context, felt like it's ethos in design was centered on to refining these elements, to use this extreme horror more efficiently, shall we say. Even in the Thesis, he remarks that he had to think creatively during the first game when constructing the original's shocking sequences, because the threat of desentitisation was very real, yet still wanted to find ways to further abhor the audience. In contrast, Termina doesn't have to go as far as the original did to achieve an equivalent result, because it's tone and atmosphere run less risk of completely burning out the audience's emotional receptors. The pigsty death scene for example, were it have been in the first game, is relatively par for the course. However, Termina's allowance of restraint let's that scene stand out more, because the rest of the game has witheld itself to allow that scene and others of similar intencity to become stronger. Hell, the whole idea of Moonscorching may not have even illicited a single reaction in the first game, whereas such a concept, with Termina's narrative context and tone, hits like a truck. Of course, this is not to discredit Miro's genuine improvements in creating horror artistry as well, but from how it read as I went through that Thesis, that was sort of the takeaway I came from it when comparing the two games. This is, of course, a conclusion I've to based more on vibes and personal pontification, as I've never actually sat down to talk with Miro about these things or heard of such in any interviews or whatnot.
"I'm a long time horror fan" "I don't like the game because it's too scary" "I don't want the horror game give a scary and depressed tone. You should remove the scary" "There is a lot to learn and game requires me to learn and adapt if I want to survive and it's too hard! I want it to be easy in a game about hopelessness" "I don't want to manage my resources in a survival horror resource management game. You should remove the mind (fear) and hunger mechanics. Just make it a walking simulator"
Yeah that's basically what made me want to discuss this review, I thought it was a little bit unfair not recommending termina for basically working as a horror game
When I read that he called the game a "really gross h***** game" I was like "yeah it is a pretty gross horror game" But then i realized what he meant... I think this review says more about the reviewer then the actual game
>"you cannot save in this game" >"the map is small" >"most of the enemies blind you or cripple you" >"you can only go as far as hunger and sanity lets you" >"the author made it into one of gross H-games" >"the game is horrific and disgusting" >"don't make magic cost Mind" 1. Bruv really thought of this game as one of boomer shooter games where you can save wherever you want instead on beds 2. The map is *way* bigger than in OG game 3. The only enemy that actually can blind you is Inquisitor with his Black Smog, who is stupidly slow to reach to you even when you are walking past by him 4. ummm....there is food? And cooking recipes? 💀 5. The R-content is toned down *a lot* in Termina in comparison with OG game. It says a lot about you if you see Termina as "H-game". 6. The entire purpose of monsters and horror genre is to horrify you, to make you feel small, helpless and insignificant. If you remove these traits, the monsters would not make any sense to be in game. They are not here to give you candy, dance around bonfires and sing kumbaya. The reviewer really took a stupid pill and thought that horror games should be like Five Nights at Freddy's where the only legit factor of fear is jumpscare. 7. Magic in Funger is implied to be actually psychic powers, concentrated thoughts and desires of users (Hurting spell explicitly states it). And gods are fueled by those thoughts and desires of mortals, much like Dark Gods in Warhammer universe. There is no way to separate Mind from Magic, it would be lore-breaking.
I think when people play f&h series, they expect a classic JRPG game(it was that for me). The lack of tutorial i guess is the main culprit, it would improve accessibility and helps shut-down many false claims.
the thing that gets me about this person not knowing to sleep is that the 3-day gimmick is literally mentioned on the description of termina's steam page. i also can't believe i correctly guessed the playtime lmfao.
Nice Video, also I wanted to wish you a delayed Happy Birthday, I Could not make it to the stream and I feel sorry for that! I hope that you and your family are doing well. Thanks for your contributions to the community Enlightened one!
Of all games I've seen, Fear and Hunger handles scenes of sexual assault with exactly the gravity they deserve, being shown horrifically rather than fetishistically. There's a difference between handling something pornographically and depicting something with its correct weight and importance.
Imagine playing for 5 hours and not found out how to save 💀 I bet they just didn't bother checking/clicking on the beds while playing or something But if you have been playing RPGs a lot, you know you'd want to click at everything even at useless stuff for secrets like walls u can walk through etc. 😔
But you know, if someone is ready to learn, it's fine if they don't know how to save, but making a bad review and going "SAVES ARE RNG" is the problem lol
i really like the intro for the termina video, this is my first time watching one of your termina videos because i wanted to keep myself as unspoiled as possible before playing the game (which i am now) and i really like your intro for it
8:00 To be fair, there’s a lot of game out here with pretty graphic deaths out here (RE4 classic and Remake, Callisto Protocol, the whole Dead Space’s Franchise). The don’t got down in the Sexual way like Fear&Hunger 1 does but these are very graphic a visual disturbing too. The way i see it, your character suffer a horrible death, scream in pain and suffer this much because you failed to protect and defend yourself and you have to face the consequences of your failure. Yes it’s harsh, disturbing and maybe even extreme but the way of thinking got me to play through these horror game and get to the end because i wanted the character i control to live another day and to get them out of their respective hellish situations. That’s how i got hooked into horror games.
"Unblockable instant death." Just block. I haven't even played the games and I know blocking = no coin flip. That was like the second hard coded fight mechanic I've seen everyone figure out. Because the guards in the first game are very trying if you don't.
"In response to recent criticisms we will change the fear & hunger stories to better fit our players visions in the new update Cahara gets a job Ragnvaldar seethes D'arce isnt mentally ill enough to go after Le Garde Enki goes to the library We hope you enjoy Discontentment & Blandness the newest update to fear and hunger"
I think the thing that annoys me about the H game comment is that, unlike other games or anime that do feature scenes of SA or R, none of what happens in fear and hunger is meant to satasfy players in a sexual way. I'll never tell somebody they're wrong for being put off by the fact that that content's in the game, like there's a reason the censor mod exists and I genuienly welcome anyone to use it, but I'd be shocked and honestly REALLY concerned if anyone ever liked those scenes in the same way somebody likes H games.
Reviewer died to woodsman and needles and then thought that the whole game is like that. What you can blame the game of is not giving enough info. Person was starting to enter the phase where you actually explore and understand the game and decided to give up.
"To improve Fear and Hunger, I suggest removing the following mechanics: Fear. And Hunger."
Gonna play &&&&&& all night
@@frapollo94 & is truly the greatest creation of Orange
Removing mechanic/making game less complex isn't a way to create an easy mode
Easy mode isn't just for More casual players Who want a quicker game, for many it's a way to slowly learn into harder difficulty, and by removing a gimmick you leave those people even less prepared for what is to come
could you imagine Orange responding this at the review
@@DiscoveringOne
Difficulty settings are obsolete. The majority of commercial games difficulty choices are already unbalanced (the game is either a cake-walk or annoying), especially since most games do not offer much in terms of agency.
It would be much better just have a damage multiplier as an accessibility setting.
Fear & Hunger being an H game to some people really says more about the person than the game ngl.
Yeah I would never consider them H scenes, even trying with all my strenght
Craziest thing is to say that about the second one.
I know if people want to play a H game like fear&hunger then they should play Heart of darkness.
I mean if you spend a lot of time on the internet the more you expect this kind of this stuff in people.
When people say that about F&H, they give me the same vibes of the people who say Goblin slayer is just fetish pretending to be a serious adventure.
Both instances are wrong and give me bad vibes about the person.
>Plays game about an unthinkably terrible situation
>"Fuck, this situation is terrible!"
>"Focusing on how bad it is, there could never be any subtext for that right!?"
Subtext? Nah it's just jibberish!
"Let's play dark souls. Many people say that it's a great game and also a very hard game.
*5 minutes later
Bwaaahhh, this game is too hard."
If there is a thing called "game journo" difficulty, then that guy will ask an easier difficulty than that.
@@ReigoVassalsome people just can't admit that they are much worse (less experienced) players than others. That's why they blame Dark Souls: they want to be equal to elite players who beat it, but they are casuals, not hardplayers, and can't manage the game. This makes them angry.
@@WookieRookie There's a lot of extremely knowledge-heavy games that are a brick wall to a novice but simple for a seasoned player, e.g. Dark Souls, Funger, Morrowind, Dwarf Fortress, and so on
I love how the reviewer clearly states they are a "long time horror fan" and then later on says that you shouldn't play the game unless you're desensitised because it is too horrific.
Lol yeah
Got a man out there straight up claiming he's a long time horror fan and yet doesn't know that a lot of the stuff he complains about is stuff you'd see in many of the Silent Hill titles or Dead Space. Heck, even Resident Evil's got some pretty painful fatalities, not to mention limited saves.
Maybe he means horror movie? But I dunno...
Reviewer's scariest game they ever played was pacman🐻❄️
A virgin with 20 years of experience.
Except is that he claim that he has the experience, which is not.
"Get rid of the Hunger and mind mechanic."
My brother in Allmer, the game is literally called Fear and hunger.
Did the reviewer want to rebrand the game as "scary and peckish?" 😂
I would suggest Game Journalist mode for these types of people. No enemies, no hunger, health and sanity meters, no rusty nails and traps, no endings and no character selection screen. The only playable character should be that photoshopped Decrepit Priest with lollipop and funny hat to mock and piss off the player who picked that difficulty.
Bro wants to play &.
& is my favourite game
Safety and Satiation ☺
"Scary and Peckish"? Good idea for new difficulty mode. I mean, first game have "Terror and Starvation" mode, right?
I am so sick of horror getting criticized for doing it's job well. Fear & Hunger is the first horror game I've played in in over a decade to leave a lasting impression on me. In a sea of awful mascot horror aimed at kids and PT wannabes made for lets play channels, the world needs more games with the balls of Fear & Hunger.
Yeah I have to agree
I am noob, but what on earth is PT?
@@coconuttydragoon3445 A Kojima demo game that's considered pretty scary due to how the ai worked in that game.
Foh scared me more especially from dying more than any horror game so I get what the original commenter is saying
@coconuttydragoon3445 PT(Playable Teaser) was a playable teaser for a, at the time, new entry in the Silent Hill franchise called Silent Hills. It had Hideo Kojima(creator of Metal Gear), Guillermo del Toro( director of The Devil's Backbone, Pan's Labrynth, the first two Hellboy films, and other surreal, creepy films) and allegedly Junji Ito(The horror manga author who did Uzumaki, and many, many other horrifying stories) all working on it. The teaser allegedly didn't reflect how the main game would have played but we'll never know because this was back when Konami showed it's true colors and destroyed it's reputation overnight. Silent Hills was cancelled and MGS5 was released incomplete. It's a long and depressing story.
I recommend Amnesia the Bunker it's fantastic but you got a point
this reviewer really said "i don't wanna have to face how horrific death is in a horror game and i don't want to have t osurvive in a survival game. do better"
lol
I can create a perfect game for him: "You Died".
The game is: you press on the screen and the phrase "You Died" appears ind Dark Souls manner. No death scene or explanation of death, simply the phrase "You Died". And to make the game completable there will be 1 in 1000 chance of getting phrase "You Win" instead. No other content provided.
A lot of horror games make you feel badass rather than powerless. The 'horror' doesn't come from being stripped of power, but rather it's a spooky roller-coaster ride. A lot of horror movies are like that too. "Horror" doesn't mean "Horrifying" to people anymore. It's fucking lame and I hate it too, but there ain't much we can do about normies.
The thing that got to me about this review is when they refer to the trigger warning as a promise. It's called a trigger WARNING for a reason. If you're the kind of person who feels strong discomfort from even typing about child abuse, then they should have immediately refunded the game when they saw it on the trigger warning screen.
It's understandable to be very uncomfortable with that kind of subject matter but to see and disregard the warning and then go on to complain about even being warned is just silly.
Yeah that's true, maybe they didnt see the warning until later on
"Thank you for considering my feelings, and making me aware that something may make me uncomfortable so that i can avoid it if i want, but i am still offended so screw you" -Random dude on steam
He almost sounded let down. Like bro, you promised me child abuse. Where is it?
@@shawnharper9023 Exactly what I thought, the moment I read "the game promised child abuse" I inmediatly said to myself "what the fuck do you mean promised"
@@shawnharper9023 Yeah, it surprises me how most people here don't see it this way- perhaps the funger community is so wholesome they don't want to even imply a serious accusation even as a joke.
Part of what makes Fear & Hunger disturbing ARE the prolonged death scenes. The feeling of knowing there's nothing you can do expect to watch your character suffer. That is one of the many reasons what makes Funger scary and disturbing.
Completely agree!
The Elite Guard death was the most sadistic death scene I had to endure in a videogame, and I LOVE it!
I didn’t know you can move around in the elite guard death scene. So two times it happened to me I just laid down and the guard beat my head and laughed at me :/
The third time I crawled around I thought “oh damn, desperate struggle at trying to survive, a smidgen of hope when you reach the door only for it to be locked, cruel!“
F&H is one of the only games that i have genuine fear of dying, not the fear of losing progress or doing something all over again, no, i just DONT wanna die
I am a simple man, I enter Prehevil, I point my finger at everything I see, and I yell in exasperated tone "is this hentai?!!!", just so people know how much I disapprove of it 🤪
AHAHAHAH
I'm going to assume they died to the Woodsman's parasite early on and it left... uh... let's just call it a bad taste in their mouth 💀
“There is no child abuse”
Father Hugo be like: 👀
Father Domek be like: 🤧
Me, massacring cherubs for heads: 😃
Pocketcat: 😻
Levi and the whole children army: 😬
@@frapollo94 I just realized child abuse is literally in the character select screen from levis character discription.
Daan: 😔
@@phyllotaxis he wasn’t abused as child though. It would even work better for Karin.
My guy really said he wanted to play funger without funger
TRUE
LMAO
no funger means no fun-ger
A lot of people actually dont know about the whole trial-and-error system of the franchise which is honestly pretty sad. Most recent video game franchises usually treat their playerbase as if they were literal babies and just remove the fun of learning from your own mistakes. Thats just my oppinion however, so feel free to disagree.
I actually agree, some games don't want you to feel bad about dying, such as Minecraft for example
Nah it became popular with soulsborne it's likely that the people complaining about fear and hunger don't like the soulsborne games
@@frapollo94 Dying in minecraft doesnt hurt.
A creeper blowing your house is *PAIN*
You are absolutely right and it's not even a theory or assumption. Leaders of Game Freak for example stated this already a decade ago. They basically said they are dumbing their games down because they believe modern kids are so unable to focus or handle struggle that they'll move on from the game immediately if it's not all smooth sailing. And meanwhile educators keep coming up with new ways to accommodate to the iPad kids instead of trying to figure out how to untrain their bad habits. And as results skills like reading comprehension have taken massive downturn almost globally and gen alpha have been projected to be barely literate when they grow up. And to me it looks like just a massive self-fulfilling prophecy. Of course they never learn how to figure things out on their own when nobody tries to even demand that from them and they all just treat is as concept of the past. And people like these are the result.
But that's also what media companies want. They don't want customers who have ability to focus, understand what they're reading and make rational decisions based on that. They want impulse buyers, plain and simple. And again, that's not an assumption. There's that infamous presentation about all the different exploitative monetization methods that game industry now uses and it's also more than decade old at this point. Big part of that presentation was about encouraging players to become impatient short term thinkers who think based on their emotions. And boy is it good that we still have indie studios who offer detox from all that brainwashing.
The weird thing is that Funger2 is downright lenient in most situations. Way too much so according to some. Plenty of guaranteed saves, battles that give you useful loot and resources, a way to "level up" on weak enemies in one of the first areas you can access, very accessible shops, the ability to stockpile ammo and guns so that you can downright skip battles (hell, Needles can get pulverized by a few rifle or trenchgun shots without ever engaging with him), and almost all contestants, including the ones that you can fight early on either in their human or moonscorched forms, unlock pretty overpowered abilities at the Hexen. Not to mention how easy it is to get very beneficial advantages like Daan's cocktails or Marina's sigils, oh and of course Henryk giving you free food as long as he's alive which pretty much gives you little reason to dip into your inexhaustible supply of pocket snacks until after he bites it.
You really can't say it's "hard" or "punishing" in good faith unless your entire gameplay experience consists of dying to the same bad decisions over and over-
A game that is not a power fantasy about you mowing down hords of monsters as if you are picking flowers in a field. What a crazy concept
Right?
@@frapollo94
clink clink clink clink clink clink get tormented get tormented get tormented get tormented
Wait, it is not? Am I doing something wrong?
POV you didn't choose marco
Honestly I like games that do make you either feel that type of experience. There is no plot armor here, just survival! Good luck.
It's a refreshing take compared to others where plot armor is an issue.
Did they really suggest removing the fear and hunger in Fear and Hunger? Next they might remove the darkest dungeon in Darkest Dungeon because it is too hard.
Darkest dungeon but no torches, no stress, no damage from opponents
So... Darkest Dungeon 2?
@@Владислав-ы9м5у to be fair, in Darkest Dungeon 2, the *world* is the darkest dungeon, & that's pretty 14, & i'm deep
Remove the darkness in Darkest Dungeon because it's too dark
The scene of meeting pocketcat for the first time doesn’t really count as a child abuse depiction since he’s clearly hitting a toy😂
"CLEARLY" I am gonna cast black orb on you
Nuh uh thats clearly the little girl from funger 1 even though shes the god of fear and hunger.
Make him use Spontaneous combustion.
@@frapollo94 Cast hurting on his balls!
@@Ahandle272 wait she's a god? i deadass traded her in the first time i met pocketcat in funger 1 to get a book of enlightment
You know the thing he said about the easiest mode being super easy? Do that.
Make the character super powerful. Make them have infinite mind. Cut to black when they die so nobody sees all the "horrible and long death scenes" and "unnecessary suffering".
But, there's a cost.
You get to Day 3, or you get to any of the final bosses?
The game cuts to black.
You're sat at one of the tables in the restaurant. Your character twitches slightly, and its clear you've just woken up from a dream.
As it turns out, the easy mode was just a hallucination from a huge overdose of magic mushrooms that Henryk slipped into everyone's soup at the restaurant (same as the normal Henryk restaurant event but this time you joined in)
He goes up to your character, not expecting them to even be alive. But he's won anyways. The overdose will kill you soon enough. He walks away as your character foams at the mouth and succumbs to the overdose.
You are then rewarded with Ending D: Dying Dream
The end screen tells you to stop being a wuss and play in Fear and Hunger difficulty to get the real endings.
There. I just gave this dumbass reviewer what they wanted, metaphorically kicked them in the balls, and kept the spirit of the game. I dont even have Funger 1 or 2, and probably never will. But there's my two pennies. Do let me know what you think of this hot garbage, everyone.
That's genious... that's the best thing I could've read... congrats buddy, I'd love to be able to actually see this in this "easy mode" cooked by the reviewer!
Ohhh that would be BRILLIANT! A psudo 'easy' mode only to say at the end: Go play the REAL GAME LIKE A MAN with a horrible death ending. A sort of way to talk back to those wusses who whine about the game being to hard for their wee little brains to handle.
For contrast, a few weeks ago I watched a video review of the first F&H where the narrator absolutely adored F&H for its uncensored weirdness and explicit scenes. The games content to them was unfiltered, unsettling and much more interesting as a result.
He was speaking from the POV of a gamer from the United States, where a lot of games/movies are censored and sanitised to the point of being a Thing that will barely entertain audiences, and to satisfy (read: pandering to) Moral Guardians (tm) who will scream at the government to Ban This Sick Filth if provoked.
The point being: the negative reviewer here thinks the horror games they enjoy need to be only a little scary and censored by *default* (because that's how the US edits media down for a risk-free reaction) at the expense of the creator's vision, because that's the ONLY way they've experienced horror games. Reacting with 'oh no, this game made me uncomfortable and terrified' could have given this guy some self awareness into what he's actually playing; unfiltered pure horror.
Or, I don't know, Europe's been making gory and explicit content for years; no wonder the US was screaming about the statue of David having an exposed peñis a while back, and Reviewer guy is a conservative goober.
This is what i dont get about the people complaining of the graphic nature of it, for seemingly just existing. Berserk will always be my favorite work of fiction because of how raw it was, it was horrifying, disturbing, thought provoking, and pulled no punches in a way nothing ever had before, and i adored it for pushing that envelope and trullying making its setting feel real and terrifying in many different ways. Fear and Hunger does an amazing job doing the same thing in both games, and i think too discredit the world and setting it builds through showing instead of telling and instilling horror in a manner that is deeply unsettling because its so grounded in reality, in the sense that it could happen and its quick and not sensationalized, as simply gore for the sake of shock value, is mind boggling to me.
this comment feels very spot on here.
The weirdness of it multiplies when USA usually let non-horror violent games go wild. Either most gamers these days are newcomers or tourists.
My guess is 57 minutes.
Edit: Well, whaddaya know, I greatly underestimated their playtime. The 5.3 hour playtime makes the fact that they did not sleep a single time even worse though.
Eheheh
My guess was an hour
I was thinking in 1 hour, 1.5 max
If I had to hazard a guess I'd say that 1-2 hours of that playtime is spent actually playing the game, and the rest was spent alt-tabbing to a wiki and reading all the articles about game over scenes.
and then frapollo fungered all over with his termina era
She fungers til I termina
she fungers on my termina till I greater hurting 😩
@@leodabro6339She Fungers on my Termina while I Greating Hurting on her Black Orbs.
[LOUD INCORRECT BUZZER]
@@leodabro6339 👁
I always feel so self-conscious about my reviews, thinking I'm not doing a very good job of it, no matter how hard I work on one. But you know what? This makes me feel better. At least I've never fucked up this badly.
Thank you for sharing the lols.
You're welcome!
I know you asked for feedback and I for one definitely don’t think you’re being too harsh. The game absolutely isn’t for everyone given the sensitive subject matter and time investment to master, but reducing it to nothing but an impossible h game just shows one’s lack of open mindedness to see the game for what it is.
Great video as always!!
Thanks! I was actually scared that making a video about a single review would have been received more as an attack by some people!
@@frapollo94 Of course! You didn’t come off as hostile or anything and you made valid criticisms. I took your criticism as correcting the misinformation rather than an attack.
This person is not the only one with similar complaints about this game Most funger newcomers take a while to grow accustomed to its untraditional style of play, I think we were all there at some point! I really believe that some people just end up missing out on the vast world and rewarding gameplay of it once they decide to ditch it during those first few struggle hours, but I can understand how not everyone has the time.
Whats an H game? Like what's the h stand for?
@frapollo94 I think this video doesn't count as criticism but more of a correction on misinformation. Some people just assume everything is wrong and wanted to make the game better by removing the difficulty and the charm about the game, like the criticism on dark souls and the need for easier difficulty
@@Mr.BlurryEyes Hentai, as in erotica, R18 rated stuff. Which is an absurd comparison for the review to be making since such content is barely in the game nor is it depicted in any way that would necessitate it being R18 rated. And that's putting aside that plenty of R18 games use such material in the same way Funger 1 and 2 does, ie to emphasize how horrible the events, people, setting, etc are, not exclusively to be tantalizing fetish bait- it certainly is for some players and it's all harmless 2D entertainment but that's not the point I'm getting at.
If you don't kill Dan and choose Henry over Abella you have infinite mind and hunger (Henry cooks and Dan makes drinks restoring sanity) so you don't really need Batel's Stone if you are not playing magic build.
Also you can go full into hitting torso OR destroy legs and next turns head is vulnerable.
Absolutely true, didn't mention them as primary ways as I didn't want people to be like "but what if you don't choose that" so I went with the betel stone as you can't not get it in one run
excuse you his name is Daan (please let me have this crumb of possible dutch rep)
It's also funny that you can remove most of the Fear and Hunger problems if you play your cards right with Dan and Henryk
It really could become "& 2: Termina" if they tried
Yeah that's the funny part, the player, with their own knowledge, is able to use the mechanics to become &. But asking the game to do it for you...
@@frapollo94 I quite honestly think this would be a great answer if there would have to be a compromise for someone like the dear person who wrote this review. Give Dan Access to a bar at the train and just unlock the foodstash in Townhall at the start of the game for baby mode and he has his "F&H without Terror or Starvation {Wanna add here that I'm not a big fan of the idea of such a gamemode in general given the creators vision for the game [and Easier mode is already stretching that], but it would be a feasable compromise if really needed.
As someone new and now fully experiencing termina
I hated it at first then really liked it
But then I liked the small humorous parts like examining dead bodies to say
“she looks dead”
And if Daan analyzes majority of bodies "Yup it's dead"
ah yes, let's remove the fear and the hunger from fear & hunger.
We're gonna play &
@@frapollo94we're gonna play discomfort & peckishness
"I was promised child abuse ... I'm mad that I can't find it in the game" ... that is what it sounded to me
Ohhh some other people mentioned the "promise" thing, honestly I just assumed they used the wrong word for the discussion, thought it was more interesting discussing the main part of that phrase rather than the semantic
I love how every compliant could have been resolved by just deciding to explore, and all of these mechanics are designed to incentivize exploration, and yet apparently he never explored long enough to find literally anything that I managed to discover in less then a hour
What I see oftentimes on fear & hunger reddit is a bunch of people who enable "Adult only" content on steam yet act horrified when the game is actually AO+.
It's almost as if people forget what AO+ rating means. Turning that option on and being horrified about the game's content is on you.
ok that's actually funny
I really like your videos based around fear and hunger. Theyre either really interesting challenges, like your Ragagaga S ending without restoring (almost) anything, interesting facts like the Beta Comparison or just straight up funny like this one.
Thank you, have a nice day
Thanks to you buddy for the support!
Tbh, the mechanics of saving = time passes (at least sleeping on a bed) is not really one I agree with. For a game that NEEDS you to experiment with enemies and stuff, having limited saves really hurts it. Not even mentioning that you lose opportunities to interact with the other characters, or lose lore or cutscenes, just because you decided to save.
I understand, even tho Fear & Hunger isn't a game supposed to be completed on your first run, you'll have to restart from 0!
This game seems to be heavily inspired by Majora's Mask, so the limited save system actually benefits the gameplay in a way because you have to carefully choose which actions to take during each segment of the day, and choose whether you think you've made enough progress to be worth saving & progressing the time. The more experience you gain by exploring the world, the more knowledge you can use to your advantage if you end up having to revert back to an older file.
@@TarnishedProductions
This, and time passing can lead to you losing some opportunities (such as losing some contestants) but also open new areas. It really helps keep the player logic of "Am I ok with banking the progress I made so far?" while still giving more opportunities to save.
If you play on Easy mode you start with F&H bible for saving and across 6 ritual rings you get 18 saves to use. Across 9 time segments you get 8 more saves. You can also get save books - 2 guaranteed spawns and you can loot 2 more. A new player probably will not know about those (and a smart one would save a book for right before final encounters anyway), but still, that is 26 total saves across a playthrough. For the purposes of probing the game and finding out what you should be doing on a "real" run, or for hunting lore, that is much more than enough.
Not to mention this is a mechanic as old as survival horror: RE1 (classic, not remake) gave you 28 as Jill and 18 as Chris (weird coincidence...). Even the recent RE2 remake gave 17 ink ribbons on hard. Hell, Dead Space 2's hardest mode gave you 3 saves for a much longer game. Even Maso mode is lenient compared to that.
Considering F&H is meant to be a niche hardcore experience I think being on par with a mass-audience AAA release's hard mode is understandable. As for "but that's easy mode" - if you actively decide to challenge yourself beyond the minimum amount required in a game that you probably heard about because it's hard, I feel you lose the right to complain about difficulty. It's not like Easy forces you to get bad endings like back in the NES era, it is legitimately just a difficulty switch for the player. You can even get the same NG+ unlocks.
And of course because it is RPG Maker you can install a mod to add a guy handing out 99 save books if that is still too hard for you.
Reading this review was more painful than wearing the penance armor
I am more scared about why you know how it feels to enter penance armor!
Take the mental pain of reading this review make it 20 times less painful then convert it into physical pain and thats what wearing the penance armor feels like
The salmonsnake soul protects from a lot of statuses, but won't protect you from cringe.
True
Reading review is more painful than loosing to a guard cutscene. Not the elite guard, just regular guard.
As a person who played the first game first*.. one thing I specifically avoiding to happen is losing limbs in the first game unlike in the second like once you have slyvian skin bible u can use them to regain back your limbs unlike in the first game which is you have to play on the bugfix mod to make marriage and able to use engarde. I love playing on no bugfix mode, erm it's fun. In termina I get really anxious when timing passing cuz of sleeping unless im lucky to have either gofah or book of enlightenment early to use up later on :/ I'm more keen to play the first game often in my free time.
Yeah I prefer to play the 1st too for other reasons!
People who write reviews without knowing anything really make me wanna hit them with a, "sucks to suck idiot."
Sounds like they just weren't up for the challenge and expected something more in line with typical JRPG style games
Not exactly what I think but I see your point
Fr they were probably expecting some legend of zelda/ pokemon but for edgy people
I got absolutely addicted to termina last couple of days, far more than i was to the first game. The game is amazing with so many great new mechanics, lore, characters and so on.
...
But one can only endure losing 2 hrs of progress due to mismanaging saves so much before he goes insane...
Still wouldn't say anything bad about it ofc
Mismanaging as in "If i sleep now all my companions will be gone, but if i dont and try to take on White Bunker without saving...
Edit: Finally, i got one ending, Ending A. In 30 hours of playtime. By that time in F&H1 i got all the basic ending + some S endings. I'm gonna go scream at a wall
Conclusion: No Prehevil nights 0/10 would not recomend, Chaugnar best girl, Olivia close second, Inverse Crown Of Thorns S+ tier spell, must have
"The Author Designed this game to be like one of those H game where girl get snu-snu'd by monster"
Okay, first of all like other said that says alot about the reviewer more than the game itself. Second, IF this game equate to those type of games, god forbids him if he discovered LonaRPG
in that case it would be something like
"The Author designed this game to be like one of those H game where girl get snu-snu'd by monster"
"Yes."
If they think this is an H game I hope they don't see F&H 1, I mean that isn't either but comparetabely Termina has much less gore.
Yeah that would probably shock them
I'm convinced these people never played the original, the og was WAY less forgiving while finding creative ways of giving you aids🤣
Yeah, not that it's a problem not having played the first one, but wanting to remove fear and hunger mechanic from FEAR AND HUNGER is....ehhh
I remember the first time i played through the first game, i step on a nail and didn't know you could die from infection, and i had looted everything even remotely close too me with no green herbs and had too do a fresh restart because it was from a bed save. Was i frustrated? Yes. Did i go again and not make that mistake again, your damn right. i really dont get blaming the game, it can suck, but at the end of the day how else were you gonna learn.
@@ZombieKitty321 Ironically ending A states that for humanity to progress one must fear and hunger, the way I interpret this it also reflects the game, fear makes you avoid certain things like the rusty nail for example and learn from your mistakes and hunger represents survival/desperation doing everything to keep yourself alive, checking if your hungry, looking for infections, healing, and checking your sanity. It's what makes the game horribly fun.
Like the sickness or aid for help.
Yeah, people exaggerate Fear and hunger when it comes to diffculty. It's like when you were in preschool and saw High school math problems and those seemed impossible to solve. But even if you're bad at math(Like i am), you can still understand the logic behind it. Today i can go through both games in their normal difficulties and have a rather pleasant time lol
Especially with the second one being a loooooot more forgiving.
I am happy you were able to reach that point good job!
Tbf its probably the hardest game Ive ever played, but I got my first ending within 3hours of trying, so it is definitly overblown
No it’s because they play it on fear and hunger difficulty blind. The game is understandable but will probably break you before you get to the end credits. Normal difficulty isn’t that hard though for sure.
"people exaggerate Fear and hunger when it comes to difficulty"
I can empathize with you, I almost missing out on this game just because how many people review about this game
then Marina break that wall
Kinda like Dark souls. When the series was difficult but ultimately fair. Except DS2 though that game is trash and perverted the series. Only game in the series to have a glorified death counter.
My major problem with F&H2 is the constant fog circle making it hard to know where you are.
I know they did that in the first F&H, but there is a difference from a white covering and black one, the black it's easier to pick out the more pallid colors of this game's color pallete.
Hmmmm I don't exactly agree, as I think this circle is more forgiving than the one of funger 1 as you don't need torches, but respect your opinion
7:48 I'm *assuming* this guy is just trying to liken it to the grossness and depravity of H games by saying the death scenes are gratuitously brutal and sickening to watch (stuff like the janitor sawing your legs off or being crucified in the prehevil outskirts, or in the first game where you can get tortured to death/skinned alive etc.) which I think is a fair thing to not want to have to sit through or even thinking that the over-the-top nature of the scenes makes them less scary. It's worded terribly though and a pretty dumb thing to criticize the game for when disturbing players is very much the intention lol.
Yeah if he feels uncomfortable during those scenes I can also relate, I feel uncomfortable too (even tho I dont think that is a bad thing, cause the scene is supposed to make you feel uncomfortable, so it works) but saying the game is bad because of that seems to me a stretch!
Damn, the real struggle in TERMINA is determining who would win a twerk-off between Levi and Abella. THI-CC
Definitely abella!
do u not see caligula? imagine him oiled up and fat booty cheeks popping out
@@frapollo94The withdrawal kicked in, he needs to stop and sit down for a moment.
abella wins, she canonically has a phatty
If someone is having trouble dying to enemies remember the sayin, skulls for the skull throne
Wow I have never heard of that before
@@frapollo94 its from warhhamer 40k
@@GabrielRochapas Milk for the Khorne Flakes!
I think most of the suggestions the person makes are akin to those people that ask for an easy mode on Dark Souls: they want to experience and enjoy the game but they don't really understand that, by changing the fundamentals of it, they destroy the whole point of the game. Either you play a game by it's rules and take the time to learn how to beat it or if it doesn't tick with you and want to know more of it, maybe watch a let's play or a stream, you might end up having an eureka moment and it might finally click it for you.
Imagine playing dodgeball but you think there should be a mode in which you don't have to dodge balls
I can't say I'm biggest horror enthuthiest, but it really baffles me that there's even a subset of people that want their horror games to not be scary or uncomfortable. I get wanting to be into the hip new thing cause all your friends are hyped about it, but you can just say no.
Everything about horror is gonna deal with some touchy subjects, subjects we rather not think about too much, subject that'll make our skin crawl or feel sick.
I swear, people really be out there treating the genre like it's just halloween aesthetics. How backwards we went...
Yeah it's probably just not their type of game, which is fine, but addressing the reasons as the game's fault is kinda sad
You know what I think happened to them? I think they started the game, lost to the janitor, then they lost to the woodsman using his face grabber thing. Then they might’ve started again and went into the woodsman’s house or something, got attacked for sleeping in the bed, and assumed they couldn’t sleep in it anymore. Then later in the game they assumed that soulstones allow you to sleep in beds??? I really don’t understand how they confused that part of the game, my guess is that they never tried saving again since it didn’t work the first time, then they got a soulstone at some point and tried saving again only for it to work this time; since they picked up the soul stone and was then able to save, they believed that was what was allowing them to save, maybe?
Hmmmm I love the attempt to reconstruct it all!
Also I find it pretty funny that they thought that contestant heads were "the only way to level up" when you probably shouldn't use those to make soulstone shards.
@@teecee1827I can see how you can get to this conclusion cus without going full on murderhobo you barely have any skills to unlock besides your base
@@mereathon8480but gods' skills...
Insane that his idea of 'fixing' it is watering down the extreme-dark themes to satisfy his palette because he can't stomach them, those themes are over half the point of the game, if they did what he wanted the game would just be called 'Hunger'. I honestly wonder if this review is Steam award bait, those types of posts and reviews have become an insanely large issue.
15:50 okay this part actually hurt me I love the game like I love a sheltered life and like the death scene didn't affect me that much they are horrible but that's one of the point that made me love the game like when I first played the game every time I die I learn from it and after I finish like the first ending I start watching RUclips videos about it and that made me love it even more and I think like some of the things that he said it's ridiculous but I guess he's thinking that if you have an armor that is going to protect your whole body because when I play fear and hunger first time I was guessing that if you have a shield you can protect your arm with it but my guess was wrong in Define being honest easy mode little bit to ruin and not ruin the game at the same time like from how easy it is from killing enemy so fast from so many like forgiving thing from how much the game is hard to make me want like to beat it it makes me want to like go even further I'm glad that I even find the game because I couldn't let so many people and I couldn't make this great game and I couldn't even met you for Frpollo and anyway I'm not angry I'm not going to lash out at the person but yeah it's really stupid and my guess was 5 hours I was really happy that I was right well kind of right
Very deep thoughts buddy! ❤️ good job for guessing correctly!
@@frapollo94 thanks you dude i appreciate it
The reviewer stating that they're a long time horror fan is just a blatant lie, because:
- Resident Evil had saves limited by items (ink ribbons)
- Silent Hill had both violence towards child enemies and sexual assault
- Dead Space is infamous for its extremely gruesome death scenes
Resource management and grisly depictions of violence are pretty ubiquitous in the survival horror genre. Even Five Nights At Freddie's, a game which kickstarted the entire genre of mascot horror still had both in its first iteration (power management and the death screen).
Thanks for the extra info buddy!
There is a massive difference between breaking someone via one of the worst crimes humans can commit showing the pure evil of the beasts that inhabit this dungeon
vs "The beast defiles her sacred crypt, its massive manhood tearing the walls of her womanhood. The mix between the panic, the pleasure, and the pain makes her pass out"
one is adding to the absolute terror that is fear and hunger
and the other is a terrible glorification of a act of pure evil
They don't want to play Fear & Hunger, they want to play Pokémon
They want to play fear & hunger without fear and hunger, so they want to play &
I think that Fear and Hunger is interesting because there was a point where games had difficulty more in line with Fear and Hunger. There are no secrets in games now. People take games apart now with reverse engineering and data mining. When I was young, things were interesting because the Internet was very rare. Innuendo, rumors, and secrets were whispered in my schools, like alchemists exchanging arcane knowledge about the universe. Games were hard because knowledge was scarce, and nothing held your hand. Part of the intrigue was learning what a game was teaching you. Imagine the exaltation of figuring out how to warp in the original Mario Bros. game. Games have no secrets now. Fear and Hunger _was_ a secret in and of itself. It doesn't cower away from exacting a price to reveal its secrets to you.
Can absolutely agree!
May I shamelessly recommended Tunic in these trying times?
@@ellagage1256 tunic had me tearing my hair out trying to figure out those late game puzzles for the full manual lol. Great game nonetheless tho.
Played for 21hrs so far and reached my first ending.
I love this game and its' characters.
Playing normal difficulty with O'saa seemed very balanced and good paced to me.
Mechanicswise, thing that made the game enjoyable for me is exploration. Start the game -> go right -> figure something out and die -> go left -> figure something out and die -> ok going right gave me ability to interact with a cool character, i'll stick to this path -> loot everything and sleep -> then explore same locations again to see what has changed.
At this point I've started planning my actions based on what motivations other characters have, where do i think they'll be heading next and how i can gain some power along the way of following them.
So it was more of a solving the puzzle experience rather than what classic RPGs usually provide you with and the puzzle was complex and good.
Waiting for a patch to be released, can't wait to start a new run as Marina this time and to go for a different ending.
P.S. killing other contestants felt extremely painful. That's the first game in some years that made me feel empathy for human characters. Marcoh, Daan, Olivia, Abella, August, Karin, Marina and Samarie are all great characters with well-written stories and believable personalities. I think Termina is one of my favorite games now.
Like I’ve witness horror media use terrible things in their story purely for shock value instead of writing horror and I hate when that happens
But fear and hunger dose it right,it doesn’t reply on shock value, it’s pure existential horror,fear of the unknown,fear of something greater you don’t understand or hell you don’t want to understand
So calling fear and hunger an H game is fucking insane to me, like I know there are fucked out H games,but what H games is this person watching to compare it to fear and hunger?! Like I’m genuinely concerned
Fear & Hunger H Anime adaptation soon
Im so upset a game called "FEAR AND HUNGER" has disgusting and disturbing imagery.
And also want the fear & hunger bars removed
It's kinda wild imo that people dislike games like F&H and darksouls because they think that they are entitled to being some overpowered protagonist that can mow through enemies and bosses without major wounds.
My first impression of the H game comparison was, I wonder if they got that idea because it's locked behind the "adult" filter on Steam. I also guessed that the player was going to have a comically large number of hours invested, but I whiffed it on that one.
I'm not too far into this game myself, but I'm treating it as a really serious roleplaying experience where the character I picked (I went with Marcoh first because he's good looking, I know what I'm about son) is just inevitably going to have to learn things via horrible deaths a la Re:Zero. I'm even writing little journal entries from the perspective of the character of all of the ridiculous things I experience. It's slow going and I purposely walk into situations that, as an outside observer, I doubt my little dude will make it out of sometimes, but it activates my neurons.
So far I think the first funger was more graphic, but maybe I'm just not in this one deep enough yet. I treated the first one more like a "game" and I think it made the experience less fun. Maybe this guy could benefit from thinking of it less like a "game."
I think I see what you mean! To be honest I think during my very first run of funger I treated it mostly as a game, even tho the immersion of course influenced me, I think the real problem this person had with the game is that it just wasn't their cup of tea, but blamed the game for not being their cup of tea
For the person that was complaining about the game is " too grotesque,gruesome, depressing,...". Uh, there're literally warnings from the Steam page, from the start of the game and from anyone talking about the series. Yes, of course, it's like complaining about "the night is pretty dark bro, i don't like how it's so dark". The most annoying part is they're correct but they twisted their words to somehow make the series bad even though that's the highlight, the charm and the fresh apple that FaH's fans love to bite into.
Like, yeah, they said the game is bad because it's feary and hungry, but that's the purpose of the game xD it would be like complaining about subnautica because reaper leviatans appear suddently!
It just sounds like a very frustrated first-hand experience on the game combined with second-hand assumptions based of content warnings in the first game. By all means, I think Termina is far more forgiving and also has significantly toned down the violent/sexual content, so this person is really embarrassing themselves here :v
Yeah I too think termina is much more forgiving!
I played Temrina first exactly becaus eit was more forgiving, i was a bit intimidated by the desinformation as well but the first game is still a lot more unforgiving when compared to the second one. Althought the first one has a lot more exploits to take advantage of, but to an average player the first game seems a lot more difficult.
Hope you had a great birthday today, Frapollo!
It was the best!
@@frapollo94 wait it was your birthday happy birthday my guy!
Yeah happy bd Frap!
"Don't play this game unless you are completely desensitized to human suffering."
What makes this even funnier is that behind the initial horror experience, F&H offers a genuinely quite good RPG/puzzle experience that makes you want to keep getting better at it. So like. Sure, I'll play it in that event. :P
It confused me how they say they're a fan of horror games, but think to enjoy cruel stuff games you need to be desensitized
I kinda understand what happened to this one person:
> It seems to be that the guy choose marina as his main character.
>He went right first, not skipping the intro and losing to the janitor.
>He tried to sleep on the woodsman's bed because he didn't know that you could sleep at the train and was attacked, died there so he tought that every bed was a trap.
>Rescued Abella, but was jumped by Needles, witnessing his first r-rated scene, thats why he tought it was an exploitation sorta game.
He then tought, ok this is not gonna work and then went with Levi this time.
>He either evaded the woodsman or went right this time, making his way sneaking around all the way to the main gate. He also managed to visit the mayor's home.
>He got the trenchgun and managed to shoot the city gate open.
>He then sneaked around some more up to pocketcat.
This explains pretty much everything about his review.
I seriously think that this guy/girl has played very few cheap horror games with just a few jumpscares, and when faced with what could easily be human cruelty, they cry, PFFFT
Actually the jumpscare part may actually be true!
1. Awsome vid, gotta watch the first one
2. I recall my first Fah vid about both games and my honest thought at first was "This game has very good ideas but for every 1 good idea theres 2 bad ideas" (one of them being saving but ill get to that later)
Now i was watching it with my caveman brain (and also replaying Doom Eternal again) and was thinking about "Fun". So i didnt hear fun stuff but liked that every battle has its effect even after the battle ends unlike every (or almost every) rpg where the only thing that happens after a battle at its worst is having a poisoned character, or your op character accidently went down.
However, after forgetting about this game then seing it and im like "Oh yea i remember that game the one that every step forward theres 2 steps back" but i decided to watch it. And i kinda got a feel for the game, Long story short i saw that guy that got every S ending in one stream where you and ur vids helped him get the .... Guts, ill just call him Guts S ending (which was very awsom of u btw even if that was my first video ive seen from that guy) and eventually saw one of ur vids on his recomendations on the side and said why not.
3, What i think now is that its an amazing "horror game" because im just the kind of person that doesnt find "horror games" scarry example Dead space remake, Res Evil 7 (that game made me feel the oposite of scared) and those VHS looking "horror games" that once the monster shows up you get EAR R***ed so hard that "thats the scare factor imo". (im excluding amnesia the bunker because that game does its fing JOB). And honestly i wasnt scared by this game but i guess Horrified especially when the person got to a point wheree if you loose all your limbs your only option is to stop breathing, There are a few other things that horrify me such as the coin toss deaths (white angle , skin granny ect.)
4. In terms of body horror i think Termina has better as in theres less to censor but im not weirded out but upset in a sense that these 14 (or 12 wasnt counting) characters are set to be FORCED to kill each other or theyll become monsters (except that 1 guy) . I love that realistically none (mostly none) of us would want to do the things you can do in this game, i like this game because its different, i love that you can feel the impact of every battle especially if you mess up.
5, What i dislike now after seeing and understanding more: penises..... mainly that cuz theres more male enemies with raging dongs and HAS to get censored for obvious reasons and in some senses just dampens the awsomeness i would feel even by watching but also (for FAH1) find funnier that pinecone pig is the censor bar. Now yes i understand why it has to be censored and why nudity makes its own kind of horror, but my MAIN COMPLAINT is that most of them aren't even recognizable to need to be censored like the guards (fah1) some of the moon scortched enemies that have their dongs hanging out but dont look like that, and my biggest one FAH1 cave mother, her parts HARDLY look recognisable even to the point of needing to be censored.
6. Saving: i dont own either game but if theres a third game in the future ima definetly consider getting it. HOWVER, im the kind of person that will save and walk a couple of feet and forget if i saved or not. Im not gonna defend that Yes it is a personal skill issue.
7: Some of the Horror complaints ,mentioned in this vid makes me think that those ppl have no idea what horror even is, that theyre the kind of people to get scared shitless at Hello neighbor, the newest fnaf or any of the "Mascot horror" games.
to end off my comment that i put more work into than my college work, Is that i feel like the dev should put this (ur) video on the home screen so people can have AT LEAST the basic understanding of the game and saving. Just saying.
I've been a fan of horror most of my life and I'm just used to it being reviewed... 'differently'. It's a genre that asks you to hold on and brace for impact when most genres are trying to reward the viewer. And a lot of people cannot get down with that. Like if you've ever read reviews for Terrifier 2, a lot of it is 'I wish this movie wasn't so dark and violent'. Not dissimilar from me reviewing a romcom and wishing it was a different genre of film that I actually enjoy.
Yeah I agree with you, games like this will spit on you while others would carry you to victory regardless of how many mistakes you do
@@frapollo94 Yeah a lot of the horror genre is supposed to be challenging and oppressive and test your sensibilities and people who rail against that are very often simply refusing to acknowledge, or are discounting the author's intent entirely. Which is such a shitty way to review things lol.
A good example is Roger Ebert's review of 'The Hitcher (1986)', him and Siskel couldn't handle R rated Hitchcock and they both laid into it like it was an affront against god for even existing.
The statement which made me laugh is the second one where the dumbass said "I don't recommend to play this game unless you're desensitized to human suffering". My brother in christ, we're not some dudes surfing the dark web, watching irl human executions, murder, or r₹pe. The community for this game is one of the most wholesome communities I've interacted in a while where people make posts, memes, artwork about Levi playing basketball in the Prehevil courtyard, Daan becoming a pedophile catman (SPOILERS), August being racist for shooting an arrow on a black guy, and so on.
I wouldn't insult them but yeah, this is one of the nicest communities i have ever seen!
-Plays a horror game
-Gets upset because there is horror in a horror game
-Writes a negative review because a horror game has horror in it
Never change, Steam reviewers.
Also being a long time fan of horror games
Good review Dude!
Next time I'll go to an amusment park and ride the horror rollercoster i'll ask the staff to remove all the scary things because WHO WOULDVE THOUGHT THAT A SCARY ROLLERCOSTER IS SCARY
THEY REALLY HAVE A SCARY ROLLERCOASTER? Ban it
I think the person has some what of a point about the use of shock horror in fear and hunger… that is if they were referring to fear and hunger 1. I feel like f&h2 is comparatively far more tasteful with its graphic elements (considering the status of anal bleeding is no longer existent in the game) and actually shows Miro’s improvement in conveying horror in a way that feels truely gruesome in a non gratuitous way. Additionally, I think it’s kind of heinous to describe the content warning screen that shows up at the start of the game as “promising child abuse,” like it’s a spectacle or feature in the game rather than genuine commentary from Miro.
I didn't discuss too much about the word "promise" as I just assumed they maybe used the incorrect word to refer to it, and I thought was more interesting discussing the core of their point than discussing semantics
@@frapollo94 that’s fair, I do think it’s a more interesting point and I’m glad that was what was most discussed, but- based on the general tone of the review- it came off to me as the author deriding the content warning which left a bad taste in my mouth.
My favorite part about the game is the harshness and brutality it radiates, its a perfect eldritch/cosmic/psychological horror game. I really love the experience in both games of giving in to the madness after trying to fight against it.
He’s gotta have like 10 minutes in this game or something… this felt like someone who rage quit and didn’t want to leave more
im just blown away how no one talks about zelda majoras mask comparison XD the moon,the town, festival, the happy mask salesman like the man in the village wanting woodmans head ..its just subtle nods i swear ...maybe its just me ?
The game gives you a warning before you open it
And even in the steam page before you buy it!
Nobody gonna talk about Frapollo's intro edits? Love the mini-character introduction before each vid!
@@frapollo94 What's the name of the song in the intro?
2:52 I just feel bad for that guy.
Like mf really did not want to get spoilers and played fully blind in the most awful way possible
I actually apprteciate purists who try to play with no spoilers, the problem tho is that if you're still blind you... shouldn't do a bad review of the game assuming the things you don't know as 100% correct
One thing I really love about both games is that they are brutal in difficulty but feel completely fair(with the exception of enemies in the first game getting a hit on you post death- but that's a bug). A lot of games seem to have a lot of hand holding and although that's fine for the general audience, it makes the gameplay a bit stale for those who like the challenge. Part of the horror is actually the fact that you feel like an insignificant partaker who seems to just barely escape death. Also the game isn't meant to be played through in one go. You will feel frustration as you inevitably die but part of the fun is figuring out how to finesse a situation in the most optimal way.
I basically agree with everything you've said! I think some people confuse a game not being for everyone with a game being bad!
don't show bro f&h 1 😭😭😭😭
There is one more depiction of child abuse in this game, and i think its with the merchant dude near the guy with a pig mask. Something like, he has a baby and he rocks it back and fourth, then slams in on thr table repeatedly until it dies. Unless that was a mod or something
That exist you're absolutely right!
reason why termina is bad: they forgot to add the funger bar
Probablly concerning how much that reviewer was wanting to see child abuse
Nah I just assumed the "promise" thing was just a result of them not knowing english, kinda like mine situation (i'm italian), and maybe they just used the incorrect word
at least you aren't british
Ooh, a guessing game to boost engagement. I love those. Let's see. They ran headfirst into a lot of issues and started to understand the problems, but not the solutions. Seeing issues, but not understanding that the game also had ways around them. I've definitely been uncharitable with games like that before. But they did name quite a few, and talked about it as though they played as perhaps every character? Maybe for 1-2 hours each? Let's say 10-15 hours of playtime.
Ehhhhh you were kinda close!
I wonder if the people who were complaining about some of the scenes being too graphic in Termina have played 1. I do appreciate that Miro toned them down a bit, because even I thought that some of the scenes were a bit too edgy and gratuitous in Funger 1 (to the point where I find it a bit difficult to recommend to my friends who are fans of the horror genre). However, I do get what Miro was going for and I think that those sort of scenes really capture the depravity of the dungeons (where Prehevil is more of just a regular town where all its inhabitants were moonscorched).
100%, my main criticisms with the graphic scenes in FH1 is that the lore is not explained unless you really look for it, i feel if the player was told more about the nature of the dungeon without reading books and off to the side info, it would make the scenes feel less jarring in the start, as it stands if someone goes in fresh on merc and walks head first into a guard and has no idea about the game, i could 100% see them being like "WTF IS THIS". If it was implied more heavily from the start i feel people would be expecting it a bit more, or if they were put farther into the game as a whole (Besides harvest man that shit is just messed up no way around it honestly lol).
F&H gets a false reputation as a "H-game" or "torture porn" for actually depicting violence & suffering that other settings are happy to reference.
E.g. The nightmarish, cannibalistic ogre-men in the cursed dungeon are violent savages with no trace of their former humanity... and for that reason, they don't bother to wear pants.
I can get feeling like that with some of the stuff in the first game, but it's also important to remember that F&H1 came from a very specific place and to it's ends needed to go as far as it did. Fear and Hunger 1 wasn't only just a horror game. It was partly also a companion-piece to Miro's thesis for his Culture and Arts master's degree, exploring the nature of horror within video games, with the first Fear and Hunger's demo acting as it's practical portion. The first game is an extremist genre-piece partly out of necessity, pushing the envelope well beyond 11 for both it's artistic vision as well as to make the game a demonstrative experiment in these areas, which meant that in the spirit of this experiment, both standards of narrative and game design were being broken to this end. Even in the thesis itself, the intentionally unpleasant mechanics like the coin-flip instant kills and brutal soft-lock scenarios the game allows the player to fumble into are referred to as "Anti-gameplay."
Termina, now removed from this context, felt like it's ethos in design was centered on to refining these elements, to use this extreme horror more efficiently, shall we say. Even in the Thesis, he remarks that he had to think creatively during the first game when constructing the original's shocking sequences, because the threat of desentitisation was very real, yet still wanted to find ways to further abhor the audience. In contrast, Termina doesn't have to go as far as the original did to achieve an equivalent result, because it's tone and atmosphere run less risk of completely burning out the audience's emotional receptors. The pigsty death scene for example, were it have been in the first game, is relatively par for the course. However, Termina's allowance of restraint let's that scene stand out more, because the rest of the game has witheld itself to allow that scene and others of similar intencity to become stronger. Hell, the whole idea of Moonscorching may not have even illicited a single reaction in the first game, whereas such a concept, with Termina's narrative context and tone, hits like a truck.
Of course, this is not to discredit Miro's genuine improvements in creating horror artistry as well, but from how it read as I went through that Thesis, that was sort of the takeaway I came from it when comparing the two games. This is, of course, a conclusion I've to based more on vibes and personal pontification, as I've never actually sat down to talk with Miro about these things or heard of such in any interviews or whatnot.
"I'm a long time horror fan"
"I don't like the game because it's too scary"
"I don't want the horror game give a scary and depressed tone. You should remove the scary"
"There is a lot to learn and game requires me to learn and adapt if I want to survive and it's too hard! I want it to be easy in a game about hopelessness"
"I don't want to manage my resources in a survival horror resource management game. You should remove the mind (fear) and hunger mechanics. Just make it a walking simulator"
Yeah that's basically what made me want to discuss this review, I thought it was a little bit unfair not recommending termina for basically working as a horror game
For a self-proclaimed fan of survival horror games, they don't seem to enjoy the horror part of it lmao.
your intros are def a throwback to old school youtube man. keep doing you my guy!
When I read that he called the game a "really gross h***** game" I was like "yeah it is a pretty gross horror game"
But then i realized what he meant...
I think this review says more about the reviewer then the actual game
I really hoped they meant horror game honestly, it would have been better
>"you cannot save in this game"
>"the map is small"
>"most of the enemies blind you or cripple you"
>"you can only go as far as hunger and sanity lets you"
>"the author made it into one of gross H-games"
>"the game is horrific and disgusting"
>"don't make magic cost Mind"
1. Bruv really thought of this game as one of boomer shooter games where you can save wherever you want instead on beds
2. The map is *way* bigger than in OG game
3. The only enemy that actually can blind you is Inquisitor with his Black Smog, who is stupidly slow to reach to you even when you are walking past by him
4. ummm....there is food? And cooking recipes? 💀
5. The R-content is toned down *a lot* in Termina in comparison with OG game. It says a lot about you if you see Termina as "H-game".
6. The entire purpose of monsters and horror genre is to horrify you, to make you feel small, helpless and insignificant. If you remove these traits, the monsters would not make any sense to be in game. They are not here to give you candy, dance around bonfires and sing kumbaya. The reviewer really took a stupid pill and thought that horror games should be like Five Nights at Freddy's where the only legit factor of fear is jumpscare.
7. Magic in Funger is implied to be actually psychic powers, concentrated thoughts and desires of users (Hurting spell explicitly states it). And gods are fueled by those thoughts and desires of mortals, much like Dark Gods in Warhammer universe. There is no way to separate Mind from Magic, it would be lore-breaking.
Thank you for your time buddy!
I think when people play f&h series, they expect a classic JRPG game(it was that for me). The lack of tutorial i guess is the main culprit, it would improve accessibility and helps shut-down many false claims.
Yeah but funger isn't a game made with the intention of having a tutorial (in termina we already have the combat manual also)
the thing that gets me about this person not knowing to sleep is that the 3-day gimmick is literally mentioned on the description of termina's steam page. i also can't believe i correctly guessed the playtime lmfao.
Good job!
Nice Video, also I wanted to wish you a delayed Happy Birthday, I Could not make it to the stream and I feel sorry for that! I hope that you and your family are doing well.
Thanks for your contributions to the community Enlightened one!
Awww thank you so much buddy!
@@frapollo94 o lord
give
Frapollo94
Of all games I've seen, Fear and Hunger handles scenes of sexual assault with exactly the gravity they deserve, being shown horrifically rather than fetishistically. There's a difference between handling something pornographically and depicting something with its correct weight and importance.
Completely agree!
Imagine playing for 5 hours and not found out how to save 💀
I bet they just didn't bother checking/clicking on the beds while playing or something
But if you have been playing RPGs a lot, you know you'd want to click at everything even at useless stuff for secrets like walls u can walk through etc. 😔
But you know, if someone is ready to learn, it's fine if they don't know how to save, but making a bad review and going "SAVES ARE RNG" is the problem lol
i really like the intro for the termina video, this is my first time watching one of your termina videos because i wanted to keep myself as unspoiled as possible before playing the game (which i am now) and i really like your intro for it
Thanks!
Woo hoo! I was waiting for another video with the new intro. Thanks a lot!
Thanks to you for the support!
8:00 To be fair, there’s a lot of game out here with pretty graphic deaths out here (RE4 classic and Remake, Callisto Protocol, the whole Dead Space’s Franchise). The don’t got down in the Sexual way like Fear&Hunger 1 does but these are very graphic a visual disturbing too. The way i see it, your character suffer a horrible death, scream in pain and suffer this much because you failed to protect and defend yourself and you have to face the consequences of your failure. Yes it’s harsh, disturbing and maybe even extreme but the way of thinking got me to play through these horror game and get to the end because i wanted the character i control to live another day and to get them out of their respective hellish situations. That’s how i got hooked into horror games.
"Unblockable instant death." Just block. I haven't even played the games and I know blocking = no coin flip. That was like the second hard coded fight mechanic I've seen everyone figure out. Because the guards in the first game are very trying if you don't.
Except for the platoon I think but I doubt that they made it that far.
"In response to recent criticisms we will change the fear & hunger stories to better fit our players visions in the new update
Cahara gets a job
Ragnvaldar seethes
D'arce isnt mentally ill enough to go after Le Garde
Enki goes to the library
We hope you enjoy Discontentment & Blandness the newest update to fear and hunger"
"Also we added journalist mode where you have infinite hp, limbs and are immune to all sources of damage and game overs"
I think the thing that annoys me about the H game comment is that, unlike other games or anime that do feature scenes of SA or R, none of what happens in fear and hunger is meant to satasfy players in a sexual way. I'll never tell somebody they're wrong for being put off by the fact that that content's in the game, like there's a reason the censor mod exists and I genuienly welcome anyone to use it, but I'd be shocked and honestly REALLY concerned if anyone ever liked those scenes in the same way somebody likes H games.
Completely agree with you!
Reviewer died to woodsman and needles and then thought that the whole game is like that.
What you can blame the game of is not giving enough info. Person was starting to enter the phase where you actually explore and understand the game and decided to give up.