This is one of the best technical and design explanation videos I've ever seen. Really appreciate ring buffer explanation. I might grab and expand the project for fun, I wonder if you could set up a ring buffer for pose snapshots and replay the exact bone transforms would be expensive but less work on the anim Bp graph. Either way more videos please and thank you!
man, this could not have come at a better time ive been struggling so hard with this for my game, please dive deeper into more time related mechanics and if possible some first person ability tutorials, how do u have so little subs u actually explained instead of everyone else who is like do this do this ur done u actually go into detail
I would love to say stuff like this are perfect tutorials just showing what it does and a quick rundown. Just to throw a quick wonder I am looking for a way to have a videocamera character that has the ability to rewind but only on the tiny camera screen of the events the player has done. so like having two game plays being recorded but only one gets to rewing without messing with the game world more in general for a paranormal activity horror game for myself
i have a similar system , but for the animation i use an array of pose snap shots and use them in the anim bp directly so i even can rewind ragdoll , but your system is better than mine in terms of memory consumption, maybe i will return to use ring buffers even though i started with it and then ditched the concept and used another approach
Project is available on GitHub:
github.com/NuMakesGames/ue5-rewind
Is there any way you could make this available in the Epic Games Market place?
This is one of the best technical and design explanation videos I've ever seen. Really appreciate ring buffer explanation.
I might grab and expand the project for fun, I wonder if you could set up a ring buffer for pose snapshots and replay the exact bone transforms would be expensive but less work on the anim Bp graph. Either way more videos please and thank you!
You definitely could. It’d just be more data to store.
man, this could not have come at a better time ive been struggling so hard with this for my game, please dive deeper into more time related mechanics and if possible some first person ability tutorials, how do u have so little subs u actually explained instead of everyone else who is like do this do this ur done u actually go into detail
Great video! Love the in depth break down
Love the detail you went into
I would love to say stuff like this are perfect tutorials just showing what it does and a quick rundown.
Just to throw a quick wonder I am looking for a way to have a videocamera character that has the ability to rewind but only on the tiny camera screen of the events the player has done. so like having two game plays being recorded but only one gets to rewing without messing with the game world
more in general for a paranormal activity horror game for myself
This sounds like a cool project for me to try on Unity
Go for it!
i have a similar system , but for the animation i use an array of pose snap shots and use them in the anim bp directly so i even can rewind ragdoll , but your system is better than mine in terms of memory consumption, maybe i will return to use ring buffers even though i started with it and then ditched the concept and used another approach
Barrel Town!
Is it possible to make this an "AOE" effect that rewinds/stops everything in your area, no matter where you are on a level?
Can i use this as a way to restart to a checkpoint so i don't have to reload the entire level
I don't know anything about coding in C++, do you think one day you could do this but in blueprint ? 😭
what are the possible solution to do pose by pose rewind? It's good for simple object but not characters if pose is priority as well.
If getting the pose accurate is desirable, try snapshotting and reapplying bone positions.
Blinx the timeSweeper 3, LEts make it happen ! :D
What key I need press to active the cubes to create the bridge ? and awesome mechanic to implement and thanks for the knowledge
Data layers for the scenarios are numpad 1-5.