yea i had put nair into dash attack but whatever reason it got cut from the final video alongside min min! 😤😤 i put their KCs in the description tho lol
-Gets straight to the point -Has very useful and efficient guides -Makes videos very entertaining and informative -Plays very professionally *Doesn't have even 10,000 subs* Bruh
@@actuallyaboutthat...2522 I said it's worse to play against Min Min or Zelda than Yoshi, but I didn't say Min Min is worse than Yoshi ;). A friend of mine is also a Min Min main (Elite: 9.5) so I know how good she can be!
There are few that you missed: - Ganon can do weak dash attack into back air - Just like Link, Yink's boomerangs work the same and he can also use bombs - Lucas can do dtilt to ftilt or fsmash - Shotos can do weak up tilt to close jab to true shoryuken as well (I believe you will sometimes get the weak hit for Ryu but for Ken it's never an issue and also Shotos have loads of kill confirms) Except for that, the video is very solid
Dude I subscribed after the first Mario kill confirm It seems that you put a lot of care into your videos and are genuinely interested in teaching your community(something you don’t see a lot with some other creators) Keep up the good work
For the kirby one, a much easier kill confirm is the first hit of F-Air into F-Smash it pops the opponent up a tiny bit rather then away from what I remember so it's more consistent, when I use it anyway. Sometimes at the ledge maybe i use dash attack instead and it still kills. Falling Nair can be practice to hit alot more consistent I usually get hit before I have the time to hit them, so I use it as a surprise kill confirm if their not expecting it
I main Cloud and he can be really stupid and broken sometimes. I've found a (mostly) true "combo." Fast-fall Forward Air into Down Tilt while grounded.
like the Mii Gunner's Flame Pillar into Charge Blast, Samus can combo a Super Missile into aerial Charge Shot, or if the opponent effectively ends up offstage because of the Super Missile you can also follow up with a Dair spike (for these setups the missiles must be shot at a distance to let you run up to the opponent while the missile starts accelerating). hitting an opponent in a ledge with a bomb can lead into a Dair spike as well, useful for shieldbreaks. Isabelle can true combo Jab into DownSmash or pocket at high percents
Here’s some Little Mac combos that can help you net some KOs. If you manage to 2-frame with DTilt, it has a massive true combo window into Side B. DTilt into Side B is usually only true at low-mid percents because DTilt launches the opponent too high, but it is true at higher percents when you 2-frame due to your opponent starting from a lower position. Jab1-Jab2-Up Special is a good mixup kill option. It’s not true, but it often catches opponents off guard. It kills around 130% on most characters. Up Tilt into Up B is a good combo if your opponent either fails to DI or DIs the wrong direction. Pay attention to their trajectory. If they’re going above and towards you, follow up with an Up B. If not, try to catch their landing. A good KO punch trick is Jab1-KO Punch. The opponent still has a small opportunity to shield or dodge, most players tend to shield it though. Landing FAir or BAir can lead to a jab lock combo at mid-high percents. It’s a shame a boxing character from a boxing game which focuses on landing strings of punches doesn’t have too many good or true combos in a fighting game. He already sucks in the air, and he’s only above average at best on the ground (no safe approach options), just give him something.
@@CozyyPR Thanks, I’m happy I could help! Unfortunately most of these are loose combos, but the 2-frame DTilt to Side B is true around 75-95% if I remember correctly. Haven’t labbed it in a while, though. It’s not a very easy combo to pull off though considering the nature of 2-framing. The best one is probably Up Tilt to Up B. It connects with bad and normal DI, but doesn’t with good DI.
yea thats what i feel is happening at times! people keep commenting “you missed this KC with this character” when it wasnt a true KC, more like a 50-50 situation 😁 but thx regardless 👍🏽
Duck Hunt has a lot of kill confirms if you read SDI, hard to explain the in a RUclips comment, just be creative with his specials and you can get kill confirms even while getting edge guarded. When I was playing today, my opponent was spamming projectiles from ledge to edge guard me, I set up my gunman to shoot him, but before he was able to shield it, I trapped him in an up air from under the ledge and he got shot and died.
thank you so much for the kind words and support! i did work really hard and i still had mistakes like accidentally cutting out Byleth and Min Min! 🤦🏽♂️😤 but im glad u enjoyed either way
Snake has other kill confirms, such as grenade at edge into forward air, down throw into up tilt at 159% and down throw into forward tilt at 120-ish % for characters that don't lay down much lower. There's also first hit of Neutral air into up tilt, or down tilt into up smash, but those are more jank.
yea i knew about his down throw confirms but i didnt include them because they’re a different type of kill confirm! part 2 also has different kill confirms! 👍🏽
Additional kill confirms for Link: Returning boomerang into basically anything. Like Bair 1, it has low knockback growth, allowing for use of Fsmash, Usmash, grounded Uspecial, and Ftilt. Additionally, at higher percents, close range Fair 1 will combo into grounded Uspecial. Finally, soft Nair into tipper Dash Attack is very good for Link, though the trade off is tight timing and narrow percent ranges.
Might I add that Pikachu’s up throw thunder isn’t true if DI-ed correctly. So be careful if you fish for that, as it might leave you vulnerable! But, you can react to their DI, so be on the lookout! Also, great work on the video man, really enjoyed it! Definitely will be subbing, glad it popped into my feed!
a lot of combos change cuz of DI actually! i touched on that in the Ice Climber’s and Ivysaur kill confirm 👍🏽 DI out makes some kill confirms not work but can make others work in their place! 😁
For the pits out there, down throw back air is solid at ledge at around 75 on midweights, dilt back is good from 85 - 100 and dilt/dthrow uair works around 110-140
Some more mario kill confirms: -sour nair into rar back air (very late percents, you should run a little bit, it's also very stylish) -sour nair into reverse up smash (trickier than rar back air but at later percents [also being slightly earlier than rar bair variation] is a pretty good option) -fair grounded spike into down air (greatly reliable if you get a fair at kind of 120%) -fair into up B (also for later percents, the way it confirms and kills is getting it in a platform, one of the best tools for tech chase reads [you can also more reliably go for down air if you get fair before than 120%], otherwise you have to make it on read) -falling back air into fair also kills slightly earlier than falling up air, same for falling strong nair, wich is less reliable
**Shows only 1 Corrin kill confirm* Me, a Corrin main: Those are rookie numbers. In all seriousness, I don't blame you. In the words of Esam "Corrin has kill confirms out the @ss." This video is an awesome resource! Keep up the good work!
Another thing to note for Robin is that arcfire combos into any aireal and any smash attack as well as being able to combo into any specials and even footsool for a stylish tech situation read
Thought I might throw in some other kill confirms for Charizard I've been taught B throw > bair Late falling nair > iRA bair Late falling nair > fair Back hit of falling uair > dair near the edge of the stage Back hit of falling uair > FH bair
At 1:26 I was gonna ask something a little unorthodox, your example shows link using boomerang but you specified using arrow. Do both work? I'm just curious since I was unsure.
Idk if it’s a true confirm or not, but I’ve had some luck with Little Mac down tilt/up tilt connecting into grounded up b. It occasionally catches people who hold in after the first hit connects and it can kill surprisingly early on some characters. Then again, I also tend to make “combos” up on the fly and that could have just been me catching people who aren’t mashing air dodge. Note: This statement was not made by a Mac main so take that as you will.
For robin you could also use side b to another side b to up smash For this to work you have to use the second side b before the last hitbox of the first side b so that the opponent won’t be sent flying Sense when an opponent gets hit with robin’s second side b they will be in a position where they are off the ground and high enough for you to just simply run towards them and up smash I think this actually kills really early but make sure to have levens (don’t know how to spell it correctly) sword so that you can actually get a kill It’s really fun to do but you have to be quick because there is only a small window for you to run up and up smash after the second side b because robin is so slow
For Byleth, a kill confirm I use is Up B to Down Air, but it depends on percentage. It works around 75% - 100% depends on character weight. Is there a tech where you can not bounce off the floor? Instead of just Down Air, Up B can lead into Up Air if the opponent is above Byleth after bouncing off the floor, for a better kill Mii Brawler’s Up Air can also be a kill tool but only leading to Neutral B (The Rapid Punch) at around 50%, and Back Air at least 80%. Mii Brawler’s N-Air (weak hit box) can also lead to feint jump but I don’t know if that’s true like ZSS. Just a few kill confirms I like to share with you
1:55 "if you are using yoshi for whatever reason" Yoshi Mains: and i took that personally / i felt that Note: Not a yoshi main, i do think yoshi is kinda good tho
For some more (specifically characters I play) Kirby 2:10 first two hits of fair or dair to f-smash Jigglypuff 3:14 side b to rest (harder to hit but can get a kill earlier than drill rest) King Dedede 10:15 falling up air to up tilt Villager 11:33 Down Smash to down tilt (people can also do a forward smash but down tilt is faster and still kills pretty early) Bowser Jr. 13:08 up tilt or up throw to up b Piranha Plant 15:16 falling nair to up throw or even up smash (nair timing is similar to drill rest for Jigglypuff)
Great video. Was hoping to seem some palu setups other than down throw bair (which is hardly ever real anymore against good DI) but why was she left out entirely?
yea i know he has more KCs (along with other fighters) but i just wanted to keep it simple by adding one or 2 per fighter, if i cover every single KC the video will be hours long 😂
For squirtle you could use your f tilt around 80% to get a tech check, if the oponent doesn't teck, get a jab reset and kill with his f smash or up smash
i was aware of this actually! however giving the opponent the chance to tech kinda takes away the kill confirm factor in a sense, because the opponent has a chance to escape (such as teching) and it isnt a true combo! a lot of characters have tech check moves like that (lucina down tilt, c. falcon f tilt, mario nair, etc.) but i see where you’re going with that and you’re definitely on the money when it comes to that tech check setup 😁👍🏽
@@CozyyPR hahaha, I think squirtle one is a special case because I get the feeling it's one of the easiest on the game, also squirtle f tilt being a great move. I think you can up air into up b near ledge at the correct percentage.
@@CozyyPR Another tip from a PT main as you could guess, Ivy side B is a great combo starter, you could combo it into up b (you can combo whit it being grounded, but falling with it helps a lot) bair and Nair also combos into whip, and at the ledge, you can up throw or down throw into Nair into up B to get an very early kill. With zard, it's also a tech check, but fallkng Nair into side B is a great way to kill with it, the timing to dodge the flare blitz it's actually pretty tight. Great video man!
thank u for all the extra information and KCs! especially on PT who im not that familiar with 😅 if i ever make a part 2 i’ll def use some of these as the showcase 👍🏽
I'm kinda surprised he didn't mention arcfire > bair/side smash/upsmash/spike since those are all better kill confirms that kill earlier than what he showed lol
While not a kill confirm, mac does have a 50/50 with his frame 1 jab. Jab 1>jab 2>up B around 120% on FD. Just pray they don't shield. Or if the shield grab>down throw and essentially reset
yea there are a lot of 50/50’s in this game and i’ve gotten comments on people saying “u missed this kill confirm with this character” when it wasnt a true confirm, just a 50/50 😂
I can only imagine. 50/50's and true kill confirms are super hard to tell apart for those who don't play a character religiously especially cause the in-game training mode has a 3 frame delay making 50/50's look like true combos
I can't believe you didn't mention dair Up Smash with Ganon. Also Fair 1 into Up Smash as Joker. Mythra also has dowl tilt into neutral B which kills earlier than Up Smash (about 130 at ledge).
Character's kill confirms in Alphabetical Order (Keep in mind that some characters are not included in the video.)
Banjo & Kazooie: 15:57
Bayonetta: 14:06
Bowser: 4:14
Bowser Jr.: 13:08
Captain Falcon: 3:23
Charizard: 9:30
Chrom: 7:17
Cloud: 13:46
Corrin: 14:00
Diddy Kong: 9:38
Donkey Kong: 0:42
Dr. Mario: 5:21
Duck Hunt: 13:25
Falco: 5:46
Fox: 2:25
Ganondorf: 6:44
Greninja: 12:19
Hero: 15:49
Ice Climbers: 4:33
Ike: 8:59
Inkling: 14:18
Incineroar: 15:08
Isabelle: 14:58
Ivysaur: 9:12
Jigglypuff: 3:44
Joker: 15:23
Ken: 13:40
King Dedede: 10:15
King K. Rool: 14:51
Kirby: 2:10
Link: 1:13
Little Mac: 12:15
Lucario: 10:27
Lucas: 9:48
Luigi: 2:59
Mario: 0:17
Marth: 6:05
Megaman: 11:40
Meta Knight: 7:38
Mewtwo: 6:58
Mr. Game & Watch: 7:28
Mythra: 16:53
Ness: 3:11
Pac Man: 12:31
Peach/Daisy: 4:01
Pichu: 5:37
Pikachu: 2:41
Piranha Plant: 15:16
Pit/Dark Pit: 7:57
Pyra: 16:37
Ridley: 14:29
R.O.B: 10:36
Robin: 12:47
Rosalina & Luma: 12:02
Roy: 7:11
Ryu: 13:32
Samus/Dark Samus: 1:39
Sephiroth: 16:28
Sheik: 4:44
Shulk: 12:58
Snake: 8:49
Sonic: 10:00
Steve: 16:17
Terry: 16:04
Toon Link: 11:00
Villager: 11:33
Wario: 8:35
Wii Fit Trainer: 11:49
Wolf: 11:15
Yoshi: 1:54
Young Link: 6:28
Zelda: 4:58
Zero Suit Samus: 8:15
damn i appreciate u going thru all of this and putting timestamps! im sure everybody else will appreciate it as well 😁
@@CozyyPR no problem! Keep up the good work!
You’re a freaking legend man XD
Only 1 for roy 😭
why did you go by alphabetical order tho?
Byleth: “what about me?”
In all seriousness an ez kill confirm for Byleth is down tilt to up air.
yea i had put nair into dash attack but whatever reason it got cut from the final video alongside min min! 😤😤 i put their KCs in the description tho lol
Yeah don´t include min min
@Gacha Fan yes😭
@Gacha Fan ....yes. How else are you consistently getting kills at high level lmao.
Yes
“If you’re playing Yoshi for whatever reason” 💀 Great video 🙏
lmaooo u already know 😂
“Literally for babies, if you like Yoshi, you’re an infant”
-Coney
He said it all causally 😭😭
Well someone dislikes yoshi lmao.
Lol that one got me too
-Gets straight to the point
-Has very useful and efficient guides
-Makes videos very entertaining and informative
-Plays very professionally
*Doesn't have even 10,000 subs*
Bruh
lol hopefully i get to 10k soon! thanks for the kind words and support! 😁
"If you're using yoshi for whatever reason"
I felt that
lmaooo i had to 😁
Spam nair
It does enough mental damage to kill confirm ur opponents sanity
@@maxwellmegagamer8535 have you ever played against fcking Zelda or Min Min? They are much worse than a lil jumping Yoshi
@@Joshua250 LOL min min is not that bad she's got good rage i main min min so she's pretty good
@@actuallyaboutthat...2522 I said it's worse to play against Min Min or Zelda than Yoshi, but I didn't say Min Min is worse than Yoshi ;). A friend of mine is also a Min Min main (Elite: 9.5) so I know how good she can be!
Ganon: you guys need kill confirms? Dont all your moves kill after 50?
lol ganon built different 😂
Hero: you guys can't kill at 0%?
Alternate Title: Captain Falcon Dying for 18 Minutes Straight.
I feel like with Pyra you don't need kill confirms when your UpB is a Power Geysier
"If you're using Yoshi for whatever reason."
BRUH that fkn slayed me lmao
"If you're using yoshi for whatever reason" had me dying. Also "Joy" as the video's song is the best thing ever.
lol thank u i appreciate that! glad u enjoyed 😁
Reminds me how much I loved Persona 3
the one dislike is from captain falcon
he got bodied this video lol
@@CozyyPR and me liar
Ganon has another kill confirm at 30:
Step 1: Forward smash
Step 2: Profit
Prolly should’ve mentioned K.Rool’s downthrow up tilt at higher percents
true but that can be the case for a lot of bury’s! like ROB dthrow up smash 👍🏽
@@CozyyPR true I just mean K.Rool’s is easiest
1:55 “if you’re using yoshi for whatever reason” 😂 😂😂😂 lmaoooo
lmaooo 😂😅
That's actually a sick video, always good to know what opponents will fish for when trying to get a stock
yessirr really important to be aware of a characters kill options! 😁
16:00 that Banjo back air lookin kinda like banjo forward air ngl
can tell you put a lot of time into this, great video!
thank u so much for the kind words and support! means a lot 🙏🏽
I Really feel bad for Palutena Face gosh that must hurt 0:16 #Rippalutena
it's palutena she deserves it
@@kingdedede5570 she got nerfed give her a break
@@TheAssassin_KS
oh wow her standing grab doesn't grab you from mars anymore and her nair's completely unchanged, this must mean she's balanced now.
0:51 OOOOOOOOOOOO
You even did my boys dark pit/pit and ike. Much respect man. Keep up the good work✊
thank u for the kind words and support! glad u enjoyed 😁
Dang boy u got drip 😂 💧
Where was Dark Pit I didn’t see him
He wasn’t in, but pit being in is good enough for me😁
There are few that you missed:
- Ganon can do weak dash attack into back air
- Just like Link, Yink's boomerangs work the same and he can also use bombs
- Lucas can do dtilt to ftilt or fsmash
- Shotos can do weak up tilt to close jab to true shoryuken as well (I believe you will sometimes get the weak hit for Ryu but for Ken it's never an issue and also Shotos have loads of kill confirms)
Except for that, the video is very solid
For Shulk you can do Buster down throw (Mash B during the throw to de-activate it) -> Run -> Shorthop Air Slash.
Another confirms for mario:
Landing with the sour spot of Neutral air and then forward smash
Shulk: jump monado landing up air and then another up air
4:33
Up tilt into up B is surprisingly a pretty strong true combo with ice climbers.
It kills at around 100% and works for all DI.
🤯🤯 i didnt know that one! im learning so many more KCs by just reading thru comments 😁
Alternative title: Captain falcon getting beat up for 18 minutes
Dude I subscribed after the first Mario kill confirm
It seems that you put a lot of care into your videos and are genuinely interested in teaching your community(something you don’t see a lot with some other creators)
Keep up the good work
thank u so much for the kind words and support! 🙏🏽
Dam this is so high quality, remember when your channel blows up!
appreciate that brother 🙌🏽
Byleth has a kill confirm with up-b below 60% into side-b. Only works against lighter fighters like toon link though
For the kirby one, a much easier kill confirm is the first hit of F-Air into F-Smash it pops the opponent up a tiny bit rather then away from what I remember so it's more consistent, when I use it anyway. Sometimes at the ledge maybe i use dash attack instead and it still kills. Falling Nair can be practice to hit alot more consistent I usually get hit before I have the time to hit them, so I use it as a surprise kill confirm if their not expecting it
I main Cloud and he can be really stupid and broken sometimes. I've found a (mostly) true "combo."
Fast-fall Forward Air into Down Tilt while grounded.
like the Mii Gunner's Flame Pillar into Charge Blast, Samus can combo a Super Missile into aerial Charge Shot, or if the opponent effectively ends up offstage because of the Super Missile you can also follow up with a Dair spike (for these setups the missiles must be shot at a distance to let you run up to the opponent while the missile starts accelerating).
hitting an opponent in a ledge with a bomb can lead into a Dair spike as well, useful for shieldbreaks.
Isabelle can true combo Jab into DownSmash or pocket at high percents
Here’s some Little Mac combos that can help you net some KOs.
If you manage to 2-frame with DTilt, it has a massive true combo window into Side B. DTilt into Side B is usually only true at low-mid percents because DTilt launches the opponent too high, but it is true at higher percents when you 2-frame due to your opponent starting from a lower position.
Jab1-Jab2-Up Special is a good mixup kill option. It’s not true, but it often catches opponents off guard. It kills around 130% on most characters.
Up Tilt into Up B is a good combo if your opponent either fails to DI or DIs the wrong direction. Pay attention to their trajectory. If they’re going above and towards you, follow up with an Up B. If not, try to catch their landing.
A good KO punch trick is Jab1-KO Punch. The opponent still has a small opportunity to shield or dodge, most players tend to shield it though.
Landing FAir or BAir can lead to a jab lock combo at mid-high percents.
It’s a shame a boxing character from a boxing game which focuses on landing strings of punches doesn’t have too many good or true combos in a fighting game. He already sucks in the air, and he’s only above average at best on the ground (no safe approach options), just give him something.
i didnt know some of these! part 2 will definitely have some of these! 😁
@@CozyyPR Thanks, I’m happy I could help! Unfortunately most of these are loose combos, but the 2-frame DTilt to Side B is true around 75-95% if I remember correctly. Haven’t labbed it in a while, though. It’s not a very easy combo to pull off though considering the nature of 2-framing. The best one is probably Up Tilt to Up B. It connects with bad and normal DI, but doesn’t with good DI.
yea thats what i feel is happening at times! people keep commenting “you missed this KC with this character” when it wasnt a true KC, more like a 50-50 situation 😁 but thx regardless 👍🏽
@@CozyyPR Of course! Thanks for putting in the time for this video! I found it to be very helpful!
you’re welcome! thank you for watching! 😁
Duck Hunt has a lot of kill confirms if you read SDI, hard to explain the in a RUclips comment, just be creative with his specials and you can get kill confirms even while getting edge guarded. When I was playing today, my opponent was spamming projectiles from ledge to edge guard me, I set up my gunman to shoot him, but before he was able to shield it, I trapped him in an up air from under the ledge and he got shot and died.
Mac up tilt -> up b is a staple as well as down tilt -> side b (and up b but it's very precise)
Just what I was looking for to mess around on quickplay.
I can tell you put a lot of work in this video. Good job and keep up the good work.
thank you so much for the kind words and support! i did work really hard and i still had mistakes like accidentally cutting out Byleth and Min Min! 🤦🏽♂️😤 but im glad u enjoyed either way
"If your using Yoshi for whatever reason..." Favorite quote xD
Snake has other kill confirms, such as grenade at edge into forward air, down throw into up tilt at 159% and down throw into forward tilt at 120-ish % for characters that don't lay down much lower. There's also first hit of Neutral air into up tilt, or down tilt into up smash, but those are more jank.
yea i knew about his down throw confirms but i didnt include them because they’re a different type of kill confirm! part 2 also has different kill confirms! 👍🏽
"If you're using Yoshi for whatever reason" Oh man I love that.
Additional kill confirms for Link:
Returning boomerang into basically anything. Like Bair 1, it has low knockback growth, allowing for use of Fsmash, Usmash, grounded Uspecial, and Ftilt.
Additionally, at higher percents, close range Fair 1 will combo into grounded Uspecial.
Finally, soft Nair into tipper Dash Attack is very good for Link, though the trade off is tight timing and narrow percent ranges.
hey thanks for the extra KCs! i appreciate it 🙌🏽
@@CozyyPR Anything to fix our reputation for mindless projectile spam. XD
This is great stuff Cozy
appreciate that brother 🙌🏽 your content is fire too 🔥
Might I add that Pikachu’s up throw thunder isn’t true if DI-ed correctly. So be careful if you fish for that, as it might leave you vulnerable! But, you can react to their DI, so be on the lookout! Also, great work on the video man, really enjoyed it! Definitely will be subbing, glad it popped into my feed!
thank u so much that really means a lot to me! 🙏🏽
Disclaimer: no captain falcons have been hurt in this video
this is an awesome video! you missed some stuff, like how meta knight's combo has to change depending on di, but overall, it's really good stuff.
a lot of combos change cuz of DI actually! i touched on that in the Ice Climber’s and Ivysaur kill confirm 👍🏽 DI out makes some kill confirms not work but can make others work in their place! 😁
For the pits out there, down throw back air is solid at ledge at around 75 on midweights, dilt back is good from 85 - 100 and dilt/dthrow uair works around 110-140
shoutout pit! lol thx for watching 😁
@@CozyyPR your vid was great. Keep it up
Paulownia mall is a fitting theme for a video where people kill each other indeed
instant thumbs up for the P3 music 😩💕
lol thank u! hope this helps you 😁
Luigi has some pretty complex kill confirms
Me: d-throw down b
Some more mario kill confirms:
-sour nair into rar back air (very late percents, you should run a little bit, it's also very stylish)
-sour nair into reverse up smash (trickier than rar back air but at later percents [also being slightly earlier than rar bair variation] is a pretty good option)
-fair grounded spike into down air (greatly reliable if you get a fair at kind of 120%)
-fair into up B (also for later percents, the way it confirms and kills is getting it in a platform, one of the best tools for tech chase reads [you can also more reliably go for down air if you get fair before than 120%], otherwise you have to make it on read)
-falling back air into fair also kills slightly earlier than falling up air, same for falling strong nair, wich is less reliable
**Shows only 1 Corrin kill confirm*
Me, a Corrin main: Those are rookie numbers.
In all seriousness, I don't blame you. In the words of Esam "Corrin has kill confirms out the @ss."
This video is an awesome resource! Keep up the good work!
lol thank u so much for the kind words and support! 🙌🏽
"Expert" in smash: It's NoT TrUe CoMboS v: the frame data bla bla bla......
Me: Good Video bro
Another thing to note for Robin is that arcfire combos into any aireal and any smash attack as well as being able to combo into any specials and even footsool for a stylish tech situation read
yea arcfire is really huge for Robin 👍🏽😁
@@CozyyPR I love this types of videos since not only if can give players more options but you get to see other chars options as well
Thought I might throw in some other kill confirms for Charizard I've been taught
B throw > bair
Late falling nair > iRA bair
Late falling nair > fair
Back hit of falling uair > dair near the edge of the stage
Back hit of falling uair > FH bair
hey thank u so much for the additional KCs! i’ll be sure to use some of these if i make a part 2 😁
This madlad skipped olimar entirely LMAO
i actually tried to find stuff but couldnt find anything and i had to move on lol 😂
@@CozyyPR
depends on his lineup but he has a bunch
nair dragdown into downsmash is an easy one
He skipped Dark Pit
several of his moves just kill (like shulk/ganondorf but less strong)
@@bobcat_named_bob if someone is gonna do a video on every super smash bros ultimate character that means you add every character
Ganon also has down air to up smash for a great kill confirm as well
nicee! thats scary 🤯
@@CozyyPR yessir bro!
At 1:26 I was gonna ask something a little unorthodox, your example shows link using boomerang but you specified using arrow. Do both work? I'm just curious since I was unsure.
i may have made a slip up but this works with boomerang! lol it was a lot of info sorry 😅
For Dr. Mario, he can kill confirm out of his down-tilt into his Super Jump Punch at higher percents.
A couple more kill confirms for Ridley are Neutral B into Dash Attack and Up Tilt into Up Air
One of King K. Rool's best confirms is returning crown into UAir, simple but effective
yessirrr watch out for my next video where i may have mentioned that 👀
Name a character where down air up smash isn’t satisfying
I hear Persona 3 music. Man of culture I see.
Idk if it’s a true confirm or not, but I’ve had some luck with Little Mac down tilt/up tilt connecting into grounded up b. It occasionally catches people who hold in after the first hit connects and it can kill surprisingly early on some characters. Then again, I also tend to make “combos” up on the fly and that could have just been me catching people who aren’t mashing air dodge.
Note: This statement was not made by a Mac main so take that as you will.
Mewtwo also has another kill confirm with rising confusion to forward air which serves the same purpose as down throw and down tilt
I just want you to know that this is very helpful and you have great taste on alts
thank u i appreciate the kind words and support! 😁
For robin you could also use side b to another side b to up smash
For this to work you have to use the second side b before the last hitbox of the first side b so that the opponent won’t be sent flying
Sense when an opponent gets hit with robin’s second side b they will be in a position where they are off the ground and high enough for you to just simply run towards them and up smash
I think this actually kills really early but make sure to have levens (don’t know how to spell it correctly) sword so that you can actually get a kill
It’s really fun to do but you have to be quick because there is only a small window for you to run up and up smash after the second side b because robin is so slow
For Byleth, a kill confirm I use is Up B to Down Air, but it depends on percentage. It works around 75% - 100% depends on character weight. Is there a tech where you can not bounce off the floor? Instead of just Down Air, Up B can lead into Up Air if the opponent is above Byleth after bouncing off the floor, for a better kill
Mii Brawler’s Up Air can also be a kill tool but only leading to Neutral B (The Rapid Punch) at around 50%, and Back Air at least 80%. Mii Brawler’s N-Air (weak hit box) can also lead to feint jump but I don’t know if that’s true like ZSS.
Just a few kill confirms I like to share with you
hey thanks for the extra kill confirms! if i ever decide to make a part 2 i’ll add these 👍🏽
@@CozyyPR Perhaps read my comment again? I edited a few things
I’ve tried the mario combo on 40% on capt. falcon and it’s pretty hard. Still thanks for showing
awesome video dude, the effort put for this must've been insane
thank u so much! yea it took me a while but im thinking about making part 2 already lol
Palutena: "am i a joke to you?"
Always giving usefull information thanks man
you’re welcome! thank u for watching and supporting 🙌🏽
“If you are using Yoshi for whatever reason”
Me who mains Yoshi: *Nervous sweating*
🤨🤨🤨 lol
5:38 don’t worry this is just for me
With Snake I’m pretty sure you can do falling nair 1 to up tilt
This montage has really helped me a lot. Thank you so much
thank u so much for watching! glad i could help 😁
Take a shot every time you see the Argentum Trade Guild in the background, you'll die of alcohol poisoning
Funny how Rob's "simple" kill confirm is a *z-drop gyro regrab nair* into a side b. Simple for Rob lol.
But very informative video dude 👍
lol “simple” huh 😂 thats why i also included the Nair into Up Air which is actually simple lol. i just wanted to include the gyro combo tbh tbh 😅
Z-drop Gyro > regrab NAir > throw Gyro forward > Side Special*
I was not prepared for the wave of nostalgia that is Persona 3.
1:55 "if you are using yoshi for whatever reason"
Yoshi Mains:
and i took that personally
/
i felt that
Note: Not a yoshi main, i do think yoshi is kinda good tho
lol just a friendly joke :) nothing to take seriously 😁
For some more (specifically characters I play)
Kirby 2:10 first two hits of fair or dair to f-smash
Jigglypuff 3:14 side b to rest (harder to hit but can get a kill earlier than drill rest)
King Dedede 10:15 falling up air to up tilt
Villager 11:33 Down Smash to down tilt (people can also do a forward smash but down tilt is faster and still kills pretty early)
Bowser Jr. 13:08 up tilt or up throw to up b
Piranha Plant 15:16 falling nair to up throw or even up smash (nair timing is similar to drill rest for Jigglypuff)
dang these are really good kill confirms and some of them i didnt know! will def use this if i ever make a followup part 2! thank you so much 😁
@@CozyyPR Welcome for some ideas. Can't wait to see that part 2 whenever or if that happens.
This is very helpful! Time to sub!
Awesome, thank you!
For my fellow incin players:
Down tilt to aerial neutral b.
Neutral b has surprisingly good kill power at ledge
dang thats another good one! 👍🏽
13:53 I'm not sure if this is true, but what I've been doing as Cloud was falling nair to up smash, or falling nair to Limit Climhazard (Limit Up-B)
Great video. Was hoping to seem some palu setups other than down throw bair (which is hardly ever real anymore against good DI) but why was she left out entirely?
please read description and you’ll find out why :)
@@CozyyPR good call. Thanks!
Ooouh the music! I love the persona 3 dorm music! :)
thank u for watching! glad u enjoyed 😁
You should’ve included some of Terry’s Super Special kill confirms. D-Tilt -> Jab -> Jab -> Buster Wolf is insane dude.
yea i know he has more KCs (along with other fighters) but i just wanted to keep it simple by adding one or 2 per fighter, if i cover every single KC the video will be hours long 😂
@@CozyyPR even if it was an hour long or so, I’d still watch 😳
For squirtle you could use your f tilt around 80% to get a tech check, if the oponent doesn't teck, get a jab reset and kill with his f smash or up smash
i was aware of this actually! however giving the opponent the chance to tech kinda takes away the kill confirm factor in a sense, because the opponent has a chance to escape (such as teching) and it isnt a true combo! a lot of characters have tech check moves like that (lucina down tilt, c. falcon f tilt, mario nair, etc.) but i see where you’re going with that and you’re definitely on the money when it comes to that tech check setup 😁👍🏽
@@CozyyPR hahaha, I think squirtle one is a special case because I get the feeling it's one of the easiest on the game, also squirtle f tilt being a great move. I think you can up air into up b near ledge at the correct percentage.
@@CozyyPR Another tip from a PT main as you could guess, Ivy side B is a great combo starter, you could combo it into up b (you can combo whit it being grounded, but falling with it helps a lot) bair and Nair also combos into whip, and at the ledge, you can up throw or down throw into Nair into up B to get an very early kill. With zard, it's also a tech check, but fallkng Nair into side B is a great way to kill with it, the timing to dodge the flare blitz it's actually pretty tight. Great video man!
thank u for all the extra information and KCs! especially on PT who im not that familiar with 😅 if i ever make a part 2 i’ll def use some of these as the showcase 👍🏽
@@CozyyPR haha, np bro, keep up the good work, great video. I will def be expecting the part 2
I'm kinda surprised he didn't mention arcfire > bair/side smash/upsmash/spike since those are all better kill confirms that kill earlier than what he showed lol
only 1 or 2 per fighter! 😁 check out part 2 for additional KCs 👍🏽
Kirby has a much, much better kill confirm. He can just land with fair 1 or 2 and connect it with any Smash attack
i’ll keep that in mind if i make a follow up to this video! thanks for watching 😁
this song gives me the happy, joy even
lol im glad u enjoyed! hope this helps u as well 😁
@@CozyyPR much help, thank you!
Sorry bro, too focused on the persona music in the background to pay attention to what you're saying.
Great video btw
lmaoo sorry about that 😂 thx for watching tho 🙌🏽
the effort from my boy, appreciated G 😎
appreciate u watching homie! 🙌🏽
This confirms my theory that 80% of smash videos have persona music😂
I just did a tier list on the person a music and I put Joy at A
Dk can also d-tilt tripping into neutral B or side-B into Neutral-B
i tried to not include bury moves for the most part since its a different type of kill confirm! but yea side B can lead into f smash too :D
Awesome video Too Cozy!
appreciate that my friend! 🙌🏽
Now this is a Lot Helpful, even when you're just A Starter Player for Smash Ultimate. 👍🏻
thank you so much! im so happy u found this helpful 😁
While not a kill confirm, mac does have a 50/50 with his frame 1 jab.
Jab 1>jab 2>up B around 120% on FD.
Just pray they don't shield. Or if the shield grab>down throw and essentially reset
yea there are a lot of 50/50’s in this game and i’ve gotten comments on people saying “u missed this kill confirm with this character” when it wasnt a true confirm, just a 50/50 😂
I can only imagine. 50/50's and true kill confirms are super hard to tell apart for those who don't play a character religiously especially cause the in-game training mode has a 3 frame delay making 50/50's look like true combos
yes! thats why i also chose to not have the training mode combo counter for this video since its not that reliable! 👍🏽
Cloud killconfirm: Side B outside the stage wait for the second hit to connect and then jump and downair spike
Legendary vid, mad useful🙏
With meta Knight You can also get first back air in the forward tilt with is a good kill confirm on ledge
check out part 2 for a surprise 😁
I just realized how bad i messed up that sentice
Its surpost to be first hit of back air into forward tilt on ledge
I can't believe you didn't mention dair Up Smash with Ganon.
Also Fair 1 into Up Smash as Joker.
Mythra also has dowl tilt into neutral B which kills earlier than Up Smash (about 130 at ledge).
i may or may not be working on part 2 and they may or may not have these kill confirms already 👀