Are you duplicating wrong? Stop making your GPU BURN in Blender!

Поделиться
HTML-код
  • Опубликовано: 10 окт 2024
  • Get our free 3D Models and Materials now! ❤️ - www.imeshh.com...
    Video TEXT companion can be found here blog.imeshh.co...

Комментарии • 106

  • @ravivaghasiya
    @ravivaghasiya 2 года назад +37

    To set collection offset for Asset collection you can add empty under asset collection where you want collection offset to be.
    That way you don't have to duplicate any other object and you don't need to delete or remove any object.
    You won't notice empty because blender will add another empty for collection instance.

    • @imeshh
      @imeshh  2 года назад +5

      This is a good idea! It still feels like a bit of a workaround but maybe this is the best option available anyway. Thanks for the tip!

    • @afjer
      @afjer 2 года назад +1

      @@imeshh This feels like a great thing to post to the devs as bug or feature request.

    • @IndulgeTV
      @IndulgeTV Год назад

      Hey man do you think you can make a video on this? Not sure how to exactly do a collection offset thanks

  • @NicolasDussartFathom45
    @NicolasDussartFathom45 2 года назад +21

    I love that kind of tutorial where you think "I already know that..." and suddenly you learn that you can offset the collection center. Thank U sir!

  • @zion6680
    @zion6680 Год назад +12

    Holy crap, that is the most realistic outdoors environment I've ever seen rendered.

    • @imeshh
      @imeshh  Год назад +1

      thank you haha. I think its one of my favourites. I wish more people could see it :P

  • @АзизШодиев-и4ж
    @АзизШодиев-и4ж 2 года назад +4

    One of the best Blender tutorial channels on RUclips. Hope you'll reach millions of subscribers. Thank you for sharing knowledge.

  • @zion6680
    @zion6680 Год назад

    Also I really liked the little eastereggs with the renders going on in the background, bouncy balls down the steps and stuff lol

  • @mhonella
    @mhonella 2 года назад +3

    Lots of great information here well beyond what the title suggests. I have been struggling with a physics project of an imploding building due to the number of objects in the scene. Can't wait to try out some of your tips to see if I can speed things up. Thank you for sharing.

  • @kj3d812
    @kj3d812 2 года назад +6

    Another fantastic video, Kris! This was one of the most useful Blender videos I've ever seen. I was somewhat familiar with Alt-D and a bit of instances, but this really clarified a lot. As always, iMeshh's assets are the best out there, bar none.

    • @imeshh
      @imeshh  2 года назад

      Ah amazing! I'm glad you like it! I want to do a few more videos like this going over some concepts which some people may kind of understand, but not fully

  • @EmvyBeats
    @EmvyBeats Год назад

    Your background room is so creative. love the bouncy balls!

  • @digital0785
    @digital0785 2 года назад +1

    i've used collection instance but didn't know how to move the reference so got frustrated and stopped LOL THANK YOU!
    also as a 3d max user i've been looking for a way to easily move the pivot offset easily haha solved 2 of my issues in 1

    • @imeshh
      @imeshh  2 года назад

      Haha no problem! It annoyed me so much trying to work it out (i don't think it's very intuitive) and when i found the solution i just knew I needed to tell everyone lol

  • @afjer
    @afjer 2 года назад +1

    It won't use any more vram to scale and rotate because than when you just translate because the GPU is just storing an array of transform vectors (4x4 matrices) in both cases.

  • @niclast.5066
    @niclast.5066 11 месяцев назад

    OMG I looked thousend videos to find a reason for my big project an thats the solution?! Nobody said this to me - Thanks a lot!!!

  • @Mincher
    @Mincher 2 года назад +2

    I didn't even consider that you can have unique modifiers on instanced duplicates. Adding a displacement (or geo nodes) modifier using a random seed will give a whole range of variation!

  • @WyattDONG
    @WyattDONG Год назад

    Great tutorial! And to answer the question at last, for me, I use the "set object origin" method to control the instance offset. In detail, you can set up your collection of colelction ready, and then deside your offset point(/instance origin point) by moving the 3D cursor to it. When adding the collection instance, with the instance selected, just go to object - set origin to 3D cursor. You'll find all the newly added instances will follow the point you want! :)

  • @miketully9905
    @miketully9905 Год назад

    I've become addicted to using linked Dupes, and especially Instances. I'm working on creating HUGE standing sets for use in sci-fi animations. This sci-fi spacecraft carrier has six 500ft diameter [152.4m] pressure hulls strung along a 50ft x 1400ft [15.24m x 426.72m] torus like pearls on a necklace. This whole arrangement spins to provide a substitute for gravity. The "Transfer Torus" connecting the six spheres allows for the movement of personal, (as well individual spacecraft and other large equipment), between the six "Launch/Recovery pressure hulls".
    And here is where I ran into a vexing problem, that being, the enormous difference in shear scale between the people walking around in these sets, and the size of the curves visible in nearby walls and the like.
    Because the size of the radii of these curves are so large, these curves are subtle. Without using very dense meshes they always look like a bunch of straight sections glued together. (which of course is what they actually are, i.e. faces & edges).
    Even restricting the extent of the geometry of the dense meshes making these curves to only what can be seen by a camera in any one shot this problem still leads to some very large file sizes.
    Then, when you start to add people, chairs and tables, all the stuff on tables, controls, lights, cables, pipes, vents, fire extinguishers, and the occasional rat...
    Well, I suppose I can't be blamed for thinking a lot more than twice about adding any new geometry to a scene when a linked Dupe or Instance will do.
    As much as I've been using both linked Dupes and Instances I still learned a few things I didn't know before watching this video.
    Thanks for posting this iMeshh

  • @liambuffat3731
    @liambuffat3731 2 года назад

    This answers so many of my questions. Thank you.

  • @SomeRandomNerdYo
    @SomeRandomNerdYo Месяц назад

    Instead of going through the trouble of moving the 3D cursor to where I want the collection instance's origin to be, I just select the instance and "Set origin to geometry." Does the trick just fine most of the time lol. Although be warned that if you have several collection instances in your scene, you have to SELECT THEM ALL before setting origin to geometry. The origin will be set according to the geometry of each individual instance, with the convenience that items inside collections will stay exactly where they are without any unintended displacement. :)

  • @artofvibration
    @artofvibration Год назад

    Thank you so much 😁 can’t believe I never knew about alt D 🎉

  • @nadstunes77
    @nadstunes77 2 года назад

    This is so helpful I missed groups in blender and used it all the time in Max…this is a bit more tedious to set up but still a great work around…the add on looks much better👍 thanks 🙏

  • @coleorloff
    @coleorloff 2 года назад

    Just ran into this issue. Great explanation. Thanks!

    • @imeshh
      @imeshh  2 года назад

      I'm glad we could help at a critical time

  • @IrocZIV
    @IrocZIV 10 месяцев назад

    The Quick Instance add-on will let you name the instances on creation, in the context menu that pops up in the lower left (or f9 if you clicked off of it)

  • @dsarchviz
    @dsarchviz 2 года назад +1

    That is a important video! Awesome content.

    • @imeshh
      @imeshh  2 года назад

      Thank you! :)))

  • @raman9756
    @raman9756 2 года назад

    The Flamingo in the dark :D :D

  • @TheRodlund
    @TheRodlund 2 года назад

    What are those cool lamps you have in the background! Great tutorial as well, have my sub.

    • @imeshh
      @imeshh  2 года назад

      Thank you! :) and those lamps i'm not sure but they are 3D ones I made a while ago. I'd love to have something similar in real life!

  • @andrey.003
    @andrey.003 Год назад

    always used alt instead of shift. really helpful

  • @___x__x_r___xa__x_____f______
    @___x__x_r___xa__x_____f______ Год назад

    Great video. Very clear, like a pro. Thanks!

  • @clausbohm9807
    @clausbohm9807 Год назад

    First ... that is amazing work you are doing there!

  • @adrawdesign
    @adrawdesign Год назад

    This is so helpful dude thank you really 💜☕️🎬

  • @afjer
    @afjer 2 года назад

    Very cool stuff. But that lighting! Can we talk about that lighting?

  • @nonations7420
    @nonations7420 2 года назад

    Thank you so much for this lesson.

    • @imeshh
      @imeshh  2 года назад

      No problem! ☺️☺️

  • @TheMrLordicus
    @TheMrLordicus Год назад

    Much thank you! 😍

  • @reduxgc
    @reduxgc 2 года назад +1

    This is soooooo useful man

    • @imeshh
      @imeshh  2 года назад +1

      I'm glad you like it! :)))

  • @YuraNebov
    @YuraNebov Год назад

    This video is Over Powered!

  • @Arthur.H.Studio
    @Arthur.H.Studio Год назад

    Very useful.. great video. Thank you!

  • @abdelkarimkeraressi1418
    @abdelkarimkeraressi1418 2 года назад

    Because you have 2 obj woch has different pivot point and they are both seperated in different collection.

  • @QuantayPeoples
    @QuantayPeoples Год назад

    What if I already duplicated so many objects and would like to turn all of the objects into instances? How would I go about doing that?

  • @epicjonny155
    @epicjonny155 Год назад

    Just finished a video that was a nightmare to render cause it kept crashing blender. Guess i must of shift d too much

  • @GurayData
    @GurayData Год назад

    Thank you so much.

  • @vekuhudesign7382
    @vekuhudesign7382 2 года назад

    Thank you for the video, very helpful.

    • @imeshh
      @imeshh  2 года назад +1

      I'm glad i could help! :)

  • @sicfxmusic
    @sicfxmusic 2 года назад

    Great tips, thank you!

    • @imeshh
      @imeshh  2 года назад

      No problem! ☺️

  • @EmvyBeats
    @EmvyBeats Год назад

    How did you get no noise in your render. Do you have to render them for extra long @ double the size & be super patient? Do you use de-noising or an insane amount of samples? or both?

  • @onkarkitekt
    @onkarkitekt 2 года назад

    Great tutorial, you just got a new sub 🥇Is the Alt D option available in a Geometry nodes too? If so what would it be called

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад

    If you set the main collection objects like you needed, then you don't need to do that duplication

  • @QuantayPeoples
    @QuantayPeoples Год назад

    Thank you.

  • @ANGEL-fg4hv
    @ANGEL-fg4hv 2 года назад +2

    My question is ....that's an Hdri but it looks like an environment you can work in. How ?

    • @imeshh
      @imeshh  2 года назад +1

      In our asset manager plugin, under the hdri tab there is a ground project section which makes the floor appear flat to the objects

    • @ANGEL-fg4hv
      @ANGEL-fg4hv 2 года назад

      @@imeshh no way!!

  • @ZUnknownFox
    @ZUnknownFox 2 года назад +1

    A question for this that I have is what if you have an object you want to duplicate but you want to have there be a slight difference each time like maybe there's a flower on 1 that isn't there on another and you want it to keep changing or there's this trick you can do with materials to make them change color each time it's duplicated I find that trick only works with shift d because it's creating a new instance of that object... I'm aware geometry nodes might work but in the case where you can't use geometry nodes (maybe it's interacted with or maybe you want it positioned in a specific place) what would be a good way to do this?

  • @Fajarunn
    @Fajarunn 2 года назад

    Thanks!

  • @Arthur-ow7ep
    @Arthur-ow7ep Год назад

    I can't find the Quick instances add on in Blender 3.5, how can I find it?

  • @YuriAlogna
    @YuriAlogna Год назад

    Thanks mate for your video... I learned the trick about location of instances .
    Thanks a lot.
    I have a question for you: in terms of ram and vram impact during rendering, is it more convenient to use instances or linked copies?
    Thanks
    Yuri

  • @thesouthwestern
    @thesouthwestern 11 месяцев назад

    HOW DO YOU GET SCREEN CAST KEY IN ADD-ONS. MY SEARCH DOESN'T SHOW IT?

  • @paulandrews__
    @paulandrews__ 2 года назад

    Thank you for this video. Did you use this collection instancing technique for your flamingo horror scene?

    • @imeshh
      @imeshh  2 года назад +1

      Yeah, well actually I got carried away and made all my plants individual collection instances (using the new quick collection plugin which was too much fun). But Alt+D would have worked fine too :)

  • @faringo12
    @faringo12 2 года назад

    oh my gosh thank you

  • @ExacoMvm
    @ExacoMvm 2 года назад

    Too bad this doesn't save actual RAM and still requires proxies.

  • @someul
    @someul 2 года назад

    Why haven't I found this channel sooner?🙁

    • @imeshh
      @imeshh  2 года назад +1

      Welcome! :))

  • @infographie
    @infographie 2 года назад

    Excellent

  • @S9universe
    @S9universe Год назад

    the addon is craaaazy can i rig a grouped object ? (ctrl g(ed) object)

  • @VTanalysis
    @VTanalysis Год назад

    Sir I apply alt d for dublicate but still no of verts and faces increase when I create duplicate please sir help😢😢😢

  • @muhammadkabir5852
    @muhammadkabir5852 Год назад

    Great video

  • @mohamedkhaled4647
    @mohamedkhaled4647 28 дней назад

    Nice man , u safe me ❤❤❤❤❤❤

  • @morizanova
    @morizanova 2 года назад

    Isn`t this the reason why Geo Node much prefer to use in same scenario ? Since they use instances but still possible to make random ?

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 года назад

    great explanations!
    your scene with the flamingo takes up how much RAM space when Blender loads it for rendering?
    thank you

    • @imeshh
      @imeshh  2 года назад +1

      It rendered on my Rtx 3070, i think it used about 7.5gb ram :)

    • @BlaBla-sf8pj
      @BlaBla-sf8pj 2 года назад

      @@imeshh it's crazy
      I render much less well than you (even if I manage to get results that aren't too bad) but from what I've already been able to do, I would have needed more than 20 GB, if not more , I regularly saturate the RAM (32go), even by optimizing the models and the scene, and even sometimes the VRAM (6go), and I am very far from your renderings
      between the complexity of the meshes, their variety, the size of the tetures... and your scene is super rich, I would have even thought that you had needed 64go

  • @zhongchen5954
    @zhongchen5954 2 года назад

    yes

  • @___x__x_r___xa__x_____f______
    @___x__x_r___xa__x_____f______ Год назад

    Btw, I'm trying to use asset collections in asset browser, but when the collection is placed on a Newport it does not drop on the mouse position but offsets to source coordinate. Tried to use your instance offset by cursor but still no joy. Any advice?

  • @winstonsgmx
    @winstonsgmx 2 года назад +1

    Why am i only knowing this now?

    • @imeshh
      @imeshh  2 года назад +1

      Glad i could be of assistance :)))

  • @blastersekla
    @blastersekla 2 года назад +2

    When you scatter grass with scatter5, is there a way to make it not increase too much the polygons ?

    • @S9universe
      @S9universe Год назад

      i was thinking bout this are particles copied or linked copies ?

  • @osatanelaya
    @osatanelaya Год назад

    💕

  • @jesusespino6815
    @jesusespino6815 2 года назад

    so sNice tutorialt like that

    • @imeshh
      @imeshh  2 года назад

      No problem! ☺️☺️

  • @AradijePresveti
    @AradijePresveti 2 года назад

    What was that? 3:26

    • @imeshh
      @imeshh  2 года назад +1

      Sorry my pet duck got loose

  • @tjseries3057
    @tjseries3057 2 года назад +1

    What gpu are you using?

    • @imeshh
      @imeshh  2 года назад +1

      8Gb Rtx 3070 :)

    • @tjseries3057
      @tjseries3057 2 года назад +2

      @@imeshh looks like I should learn memory management, thanks

  • @TheFuzzypuddle
    @TheFuzzypuddle Год назад

    hax. nice magic.

  • @kyawzayya3877
    @kyawzayya3877 2 года назад

    Is there the same technique in 3Ds max?

    • @imeshh
      @imeshh  2 года назад

      Yeah when you clone an object or hold shift and move to duplicate it will ask if you want it to be a new object or an instance :)

  • @shebuislam4
    @shebuislam4 11 месяцев назад +1

    increas font size

  • @호랑나비흰나비
    @호랑나비흰나비 2 года назад

    └ good s

  • @zion6680
    @zion6680 Год назад

    One thing that bothers me is that it doesn't seem to work in the lastest version of blender without you adding in a new instance every time.
    If you duplicate an existing instance it treats it like a normal object that affects memory, so you have to sit there and shift + A every instance, I'm not sure if I've broken something or something like that 🥱

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Год назад +1

    How about the particle system or geo nodes??? 🥲🥲🥲

  • @jatin7741
    @jatin7741 2 года назад

    You definitely gained a sub🤍

    • @imeshh
      @imeshh  2 года назад

      Yey! Nice to have you here :)