Great tutorial! A different and maybe easier way of changing interpolation is by pressing T while hovering the cursor over the timeline and selecting Linear from there
I do the wire select and rotate and it doesnt give me the head on front view. i noticed your video cuts out there for a sec. wondering did you do something then it causing this to be an issue for me or im just a noob at this lol?
Hey ho, first of all thank you, really a good video and a great model. I have one question though, do you know a way to use the whole thing with an array modifier as well as a curve modifier? I would like to do a tunnel flight and fail miserably!!!! Any idea? I already tried to use the objects as instances via an extra plane, but even that doesn't work.... Best Regards! ePIC
Instead of using the particle sim to place them on the vertices, it might be a better option to use vertex instancing, which will place an instance of child objects on every vertex of a parent object. It can be found in "Instancing" in the Object Properties panel. Just make sure to parent the sphere to the torus before enabling it.
what hard ware are you running in this vid? i have ryzen 5 3600x with a 1660ti froza gaming x. whats the best way to optimize the program for rendering ? thanks for the vid.
06:25 even if I go to edit mode and select the whole object, the number of vertices etc. doesn't show up on the bottom right, I have no idea how to look up the number
I completed the tutorial with great difficulty. But I'm glad I made it to the end. The tutorial is very useful, informative, and the end result is very pleasing! 👍
Hola¡ Is there any way to have the translation or the subtitles in Spanish ..? please, please, please.. Thank you very much. A great video¡ Hay alguna forma de tener la traducción o los subtítulos en español?? Porfa, porfa, porfa.. Muchas gracias, un video genial.
I love the result so followed along, but had to stop at the 4 minute mark as my object didn't line up when I flipped to Object mode. I tweaked the rotation and scale but it was really off so gave up 😭
The size of the hole is probably just the size of the curve that you use. 1:00 The star shape has to do with the shape of the cube itself which is started editing at 2:20
thank god, for the first time a tutorial started without deleting the cube
LOL X
After 6 months I went back into the save file and deleted the default cube.
Lonely cube, no one loves him
Hahahahah true
@@3Dschool-David Chad move
finally he saved the default cube from being deleted.
1:36 fun fact, Z scale 15.700 is PI / 0.2
Loved this!
Love you (L)
Excellent !
Also saw this on Ducky3D, but this one is really well made and cool effect with those wooden spheres. Thank you.
when i apply the scale i still get the weird issue with size changing.. any suggestions for what i may have missed?
Looking for a solution for the same issue, applied scale for the cube and fixed mine.
Amazing video. Your tutorials are very in depth and easy to follow. Learning so much about blender! Thank you
Great tutorial! A different and maybe easier way of changing interpolation is by pressing T while hovering the cursor over the timeline and selecting Linear from there
Great
I like the organic approach
Now we need this with geometry nodes
I do the wire select and rotate and it doesnt give me the head on front view. i noticed your video cuts out there for a sec. wondering did you do something then it causing this to be an issue for me or im just a noob at this lol?
Thanks!
Hey ho, first of all thank you, really a good video and a great model.
I have one question though, do you know a way to use the whole thing with an array modifier as well as a curve modifier?
I would like to do a tunnel flight and fail miserably!!!!
Any idea?
I already tried to use the objects as instances via an extra plane, but even that doesn't work....
Best Regards!
ePIC
Great tutorial! I'm interested in knowing how these ideas come to you. Like how do you conceive that whole method in the first place?
When I scale my line inward, the gets puffed on the opposite side
Happiest day of cube life😂
First thank you for the Amazing tutorial! Do you Know how I could apply rotation in animation, without deform the objetct ?
Instead of using the particle sim to place them on the vertices, it might be a better option to use vertex instancing, which will place an instance of child objects on every vertex of a parent object. It can be found in "Instancing" in the Object Properties panel. Just make sure to parent the sphere to the torus before enabling it.
what hard ware are you running in this vid? i have ryzen 5 3600x with a 1660ti froza gaming x. whats the best way to optimize the program for rendering ?
thanks for the vid.
big thank you
this video was awesome
06:25 even if I go to edit mode and select the whole object, the number of vertices etc. doesn't show up on the bottom right, I have no idea how to look up the number
I completed the tutorial with great difficulty. But I'm glad I made it to the end. The tutorial is very useful, informative, and the end result is very pleasing! 👍
Save time by using the time line, select keyframes and go to interpolation mode and chose Linear
Thanks heaps man this was a fun one!
I laughed when you said "We are going to spawn our balls on top off..." great tutorial, Subscribed!
This intro is frie
oh my god he actually used the default cube :gasp:
When the balls went big it was funny.
very nice
how to do the same with the sphere?
Great Video! I learn a lot! :)
In the output settings "frame end" should be 119, otherwise you'll have both frame 1 and frame 120 which are the same.
Or take 121 instead
thank you :) subbed
Great job.
It's Greatt!! Thank u
Hola¡
Is there any way to have the translation or the subtitles in Spanish ..? please, please, please.. Thank you very much. A great video¡
Hay alguna forma de tener la traducción o los subtítulos en español?? Porfa, porfa, porfa..
Muchas gracias, un video genial.
I love the result so followed along, but had to stop at the 4 minute mark as my object didn't line up when I flipped to Object mode. I tweaked the rotation and scale but it was really off so gave up 😭
great like it!!!
You could use the weld modifier you know. Its honestly an awesome modifier
really nice :)
i see different thing in render vs layout. In render its just a circle with balls that doesnt create this flow effect.
You are a great explainer. Thank you!!
when I export to glb the particles disappear. Does anyone know what can it be?
Thanks for the tutorial, it´s amazing!!
Can I download the file??
I'm having trouble selecting the long edge loops ... shift + alt + right click is not doing anything
You need to do that in edit mode
I can't select the curve
u have to go to add... then choose curve... then circle... then scale it to 5
arigatou
plz write down what you are doin
Why your hole is small like star shape why for me is Big like heptagon? How can I fix that like yours
3:47
The size of the hole is probably just the size of the curve that you use. 1:00
The star shape has to do with the shape of the cube itself which is started editing at 2:20
@@3Dschool-David Thank you
ohhhh
how have a video not an .png
under output properties change the output file format to ffmpeg
3:08 u can see he made that wrong cut :*(
👏👏👍👏👏