The Matrix Awakens: Demo vs UHD Blu-ray Movie, Series S Cutbacks, SSD Speed Tests
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- Опубликовано: 30 июл 2024
- We have unfinished business with The Matrix Awakens. With its early scenes using real-time graphics to recreate iconic scenes from the Matrix movie, how close does the demo get to the UHD Blu-ray? Just how close are Xbox Series X and PlayStation 5 - and what cutbacks were required to get the game running on Series S? Meanwhile, Epic has released pristine quality press 'bullshots' - presumably from the Unreal Editor - so how do they compare to the actual PS5 version. The answers are surprising...
Find out more from Epic Games in this interview: www.eurogamer.net/articles/di...
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00:00:00 Introduction
00:00:43 Ray traced emissive lighting details
00:04:41 SSD and streaming tests
00:08:36 PS5 and Xbox Series X resolution counts
00:11:08 PS5 vs PC high resolution press shots
00:12:36 Xbox Series S vs Series X Visuals
00:15:14 Matrix Awakens Demo vs 4K Blu-ray Игры
I think that beginning scene that recreated Neo at his desk at the start of the Matrix Awakens actually deceived me into thinking it was just a 4K video of the original movie, and I’ve watched this movie tons of times. That to me is the true magic of this whole demo, and I don’t think anybody can criticise it.
I agree. We've been hearing "games are starting to look photorealistic" for about 25 years but that has never really been the case. This is the first time I looked at an entire sequence (panning over him sleeping, then his desk, then him waking up) just assuming it was the movie footage. Only later did someone point out to me that it was all UE5 with nanite and lumen. They finally got me.
Yes, it completely fooled me into thinking it was simply the clip from the original film. Even on a viewing on my Series S.
We knew the new systems were powerful and it's exciting to see what the promise of the gen console hardware looks like. After frankly pretty tepid improvements of the previous HW. Especially 360 to XBox One.
@@Castaa I had no doubt it was the opening scene of the movie! Now my head has exploded I have to pick up the pieces...
They 'can' and they will but they shouldn't
Same lol, I thought that part was real also until a few days later when some one said on a RUclips video.
Gotta love DF... taping off contacts on an ssd to show us the performance difference
Using guerrilla tactics to benchmark a tech demo
At 300MB/s even a 7200rpm hard drive will have only few minor problems streaming this demo.
@@tzuyd fundamental mistake that even DF made, raw bandwidth is never a good metric unless copying large files. its all aobut IOPS and performance with small files, which in some environment a sata SSD for example might perform at 5MB/s while an HDD in the same scenario would be at say 0.1MB/s
@@Healcraft as you note those functions are separate to the streaming process and so it's impossible to measure streaming speeds taking those functions into account, especially given the hypothetical nature of your example. AAA devs have spent the last three generations mastering techniques minimising down time from seek speeds and such. And the vast majority of the types of assets streamed in this particular demo would easily fit into the 'large file' category owing to the nature of the engine. Finally, this is exactly why I noted that there would be only minor issues.
@@tzuyd "And the vast majority of the types of assets streamed in this particular demo would easily fit into the 'large file' category" disagree, why would it be loading at such low read speeds in this video? What I'm saying is that, if you load something off a ssd and it goes at say, 50 MB/s, on a drive that can do way more than that, you can't reasonably expect under almost any circumstance for it to be loading at 50 MB/s on a HDD even when their peak read speed is higher than that
I think the Unreal 5 Engine will have a great impact on low budget films too. It is really amazing what you can do with consumer hardware and the right tools in these days.
Low Budget? Na man even High Budget, look at The Mandalorian
@@AngryApple The Lion King also used UE 5, but a few years ago it was expensive and complicated for low budget filmmakers to create digital sets or creatures. Mandalorian and Lion King are the early birds in high budget productions, i´m really curious what we will see in the future.
@@filmotopias256 It is the next "big thing".. they also build a brand new virtual stage at Studio Babelsberg in Berlin (were they also Shoot Matrix 4, or at least portions of it). Netflix also spend money on the so called new "volume stage" to use the tech in the upcomming Mystery Series 1899 by the creators of DARK. The Berlin Stage is even "Rotable". That wasnt the case in Mandalorian. This tech will be used like a Holodeck for Filming in the Future. ;-)
@@filmotopias256 I would like a link to where it says anywhere that UE5 or just even UE was used in the making of The Lion King, and which VFX house used it as well as im pretty certain that MPC did not use it in their pipeline. But please correct me if im wrong on this and provide a link to the source of information. And you dont make the assets in UE you make them in 3DCC applications like maya, houdini and blender, which is free so extremely cheap to make assets. Where UE is used in The Mandolrian is extremely expensive no low budget production will be using a LED Volume for a long long time.
@@000jimbojones000 I looked up the Dark Bay in Babelsberg, its amazing and i´m waiting for 1899. Dark was a good Show, I hope 1899 is even better.
Played the demo without knowing anything about it. I was wondering why there are so many pre rendered cutscenes, then it hit me. This is all real time. On console.
When you question what is being rendered real time and what is pre rendered , that my friend is the future !
Or what is video of real life and what is real-time rendering even. I figured the opening shot of Neo at the computer was a video clip from the film. Seeing them side by side and knowing the demo was rendering that scene in real time is bonkers.
Yes!!! And its on cheap mainstream hardware! 400 dolars for PS5 digital!!! Great times to play games!!!!
@@NextgenPL it’s just a matter of optimisation. Remember when god of war 3 and uncharted 2 came out for ps3 over 10 years back. I could not believe the leap from ps2 to ps3 . When optimised console graphics can be great . Forza and flight sim on series X is jaw dropping at times
@@ampadicr5366 The leap from PS2 to PS3 was huge. However, the jump from PS3 to PS4 was basically a jump from 720p to 1080p. The most difference PS4 had was that it was less insane for the developers to work with.
I love how the demo looks best when you're actually in shadow, crazy.
I have found that is often the most realistic lighting in gtav.
@@DenkyManner lol putting realistic and gtav in the same sentence...
Well GTA 5 was a precursor to red dead redemption 2, which had absolutely astonishing indirect lighting, without and raytracing
@@High.on.Life_DnB you can achieve big things with mods in GTA V, maybe not close to this demo but also not very far tbh
@@asheleydavies But rdr2 had indirect lighting precomputed
People saying this doesn't look good...it's literally the most photo-realistic playable media we've ever had. If they were able to use real car models like in Forza or Gran Turismo, you might change your tune. The first time I saw this I figured a large portion was just filmed. I'm in AWE.
the people who say that don't have current gen consoles and are looking at compressed youtube videos lol
@@AlphaDwg I played it on a Series X. The buildings and the city look amazing, but the characters are really lacking. Specially Neo and Trinity look really creepy. There are other games out there with better looking characters.
And that's not necessarily good imo. It's technically impressive but do people really want games to look exactly like reality does? I sure don't, and I love games going for graphical realism. This is so far into uncanny valley that the faces are distracting more than they're immersing me. Something like Uncharted 4 for example, still looks impressive in terms of facial animation but still decidedly gamey and stylized just enough to not look robotic.
Some parts of the demo look really good and some parts not quite. Whenever you get to the free roam section and pan your camera around, there's a lot of noise around your player character and it's very distracting.
Word.
Since I'm really old (49) I am mostly playing retro games but am still fascinated by new tech. I love DF but stopped being obsessed by frame rates and resolutions a long time ago, not having a computer or console that can keep up the pace. This demo really impresses though, being that the whole matrix concept is, basically a videogame in the real world,or rather the real world as a videogame.
I'm older = 52.
Still keep up with the new games Stephen :)
Never surrender my friend.
@@JB.zero.zero.1 thanks man. What are these new fangled 'open world' games that the kids are taking about these days? Can't get my head around them!
46, I had my first computer at 6
I’m 51 and this amazes me!
My first computer was the Commodore 64 and first consol the original Atari/2600. Was there for the first consols the first MMOs and iam all over new gpus (if i can get it) and now even consols (Love PS5).
Thank you for the breakdown of The Matrix Experience Demo. Unreal Engine 5 seems really impressive. Game's made with UE5 will shine really well with upcoming titles.
Defintely thought that opening scene was just showing the movie footage. That's wild.
I’ve said it before but I am very glad someone like you exists Alex thank you so much for going so in depth for us. This video is fascinating and I probably would never even notice these things but I love to know this stuff. Great work.
I legit thought that much of the opening to the demo was direct footage from the original movie...
Amazing... 😯
me too
Yeah so did I. I could of sworn it was just video footage.
Same. I legit skiped the beginning of the demo video thinking "why are they showing cuts from the movie. I want to see the power of U5" . I was mindblown when I found out it was all in engine lmao
I agree, I also didn’t think it was I game coz I thought what would be the point of recreating that when they can just us the video from the film. To recreate that is incredible
it looked like a scratched old dvd on my xbox series s LOL. but cant blame it. the console isnt that powerful i just got it because my one S died and needed a new xbox.
Gotta say, I'm most amazed that you can tape off half the contacts and the system doesn't just give a massive "fuck you" error.
and just melt the tape plastic on the contacts ^^
@@EDcaseNO that's super low voltage / current
@@endianAphones cool to know, I trust DF felt confident in that knowledge too. It's just gut feel yelling 'no no no' =]
Unrelated note; fixed a PC last year where I had to ask if the owner was aware it caught fire in the past ^^
A pcie usb (I think) was melted inside and had burn marks haha
If we live in a simulation, the anti-aliasing is friggin fantastic!
Gameplay sucks, though.
fantastic ... but not perfect. ^^
Take two very fine meshes (like translucent window curtains ) and move them relative to each other. Aliasing for everyone. :)
@@SciFiFactory 😆
Our simulation must be using updated DLSS
The draw distance is pretty good too. I only see pop-in when I'm driving really fast!
I honestly thought the opening of the demo with neo waking up was film footage when i first played
Great video as always Mr. Battaglia. I always feel like I learn a lot about modern rendering techniques and whats to come from your deep dives into games/engines & appreciate what you and the rest of the DF crew do here. That said, the flickering on distant buildings/windows really stands out to me in this demo. I was surprised to not hear that discussed so much & hope to see a remedy for it in later iterations of UE5.
Impressive tech all round! But few takeways: at night, a lot of emissive lights don't seem to be casting any shadows (e.g. pedestrians walking close to shop windows) or maybe the ray count is so low that the denoiser simply denoises most of the subtle shadows. Very much like Quake 2 RTX. Great stuff overall though.
I noticed this too. This must be why they left the night mode as more of an Easter egg than a simple feature in the menus. Headlights don’t cast light on anything and the whole scene is missing those nice dynamic shadows like what you see in games as far back as GTA 4 on PC. They likely didn’t have the time to finish polishing and optimizing a whole suite of additional technical challenges to make night mode a fully fledged mode.
That trick where you tape of half of the SSD connector is quite incredible, it's crazy how the device is working properly in this state or even detected at all.
its because the m.2 port for the ssd follows the PCI-e specs.
you can do the same kind of trick on a desktop GPU as well, either by putting it in a pci-e 1x slot or literally cutting off most of the pins.
Omg I like this video so much! I want more, more videos showing cool stuff and shots in the city. It’s so pretty to look at, and I like this kind of videos so much. Thank you. What a great video. Love it!
This man really taped his SSD :D
DF's dedication to their craft is unmatched!
Good job Epic! This demo is very impressive and really excellent job is done on various elements and fields! Now, I don't wanna sound picky or ungrateful, but as someone who using Unreal Engine for years, I'd like to point on a few more things for which I think that are very important to get the whole picture. So, there are few things that are missing here which are not mentioned in this video. The first one is foliage. There is no leaves or grass anywhere on the street, so obviously the problem with the foliage is not resolved yet. This is a very important part because Unreal Engine 4 didn't shine in this area. The second element would be translucent materials. RT reflections are visible on the metal surfaces, but not equally on the car glass. This might be because translucent materials are more expensive and for that are used screen space reflections instead of RT, but also might be because translucent materials are not working properly under the UE5 yet. And third element would be volumetric clouds. This demo does not use advanced volumetric cloud system, but probably some simple sky sphere with animated texture attached on it. I mean, that's ok in this case, but if someone wants to make game with dynamic weather system, than that might be actually very challenging especially if the goal is the 60 FPS overall in a map complexed like this one. Depending from the hardware, at this very moment basic volumetric weather system in a relatively small map usually costs approximately 5 to 10 milliseconds (10 to 15 FPS) which is a lot! Now those missing elements might not be so obvious at first glance here and someone might think that this is not that much important, because obviously you can make a good looking game without that, but the fact is that is very tricky to set those to work well under the open world setup. I'll be really surprised if they manage to make all those mentioned elements to work at least decent upon the final release of Unreal Engine 5, cause I seriously doubt that we will get anything better that that in the beginning. Other than that, as I said, everything else is very impressive!
AND WHERE ARE THE MOTORBIKES NOT A SINGLE ONE IN THE CITY
@@NextgenPL Because hair is extremely consuming to do, do you can't expect to have a crowd with the same details as the protagonist. MetaHuman is also in early access and their hair needs some work, especially for different LODs.
The fact of the matter is that getting a video games to look as good as the reality we live is wholly unnecessary. THe amount of people power and hours need to create a game with the nuances and lighting effects of the real world especially with how big games are these days would be a ten to 15 year endeavor with a studio of over a thousand devs working on it..... I am more than happy with how good graphics have gotten and I would rather these devs focus on innovating gameplay mechanics and engaging narratives then trying to make the game worlds look like reality but that's just me.....
@@Andronicus87 the engine takes care of the lighting and most materials are already available. Add photogrammetry to the mix (now viable in games thanks to Nanite) and making games today is way faster than it used to be.
One thing more need upgrade...Pedestrians...I have question for You cause Your knolege is impressive...: What about some pedestrians bad hair...some of them looks good like Afro haircut, but white people have very bad almost PS3 like hair... What do You think about it? Why they didt make amazing hair, like we saw in other early PS5 titles(Miles Morales and some in Fifa)?
I dont understand what is supposed to be so special about the PS5's SSD. It is frustrating to hear people say that a PC literally "cannot" run The Matrix Awakens. It has more to do with licensing and Hollywood law.
Is very special. For some years maybe. But the real special on the ps5 is his system of compress and uncompress information(kraken) and video that will shine in the future.
@@fervelozart3284 it's not special, it's a marketing tool to sell consoles. UE5 only needs 300MB/s not 5500MB/s.
@@fervelozart3284 Yea, like... this video literally explained that in very simple terms. The entire concept of Unreal 5's nanites is that you don't need a special super computer to run it. If you believe otherwise you have misinterpreted something.
@@stevegordon3856 55000MB/s is absurd. If that's what they're aiming for then they're not very good at their job.
Playstation has started it's own studio to port PS5 games to PC. Technically PlayStation is also a PC developer.
Great analyzing video, well done. As a PC player I could only watch the videos of the demo, but I have watched several different and there are so many fine details, it's getting even more impressive each time I see a new video about it. We are looking forward to a much more realistic gaming future, and I really like, what is coming, especially as I started with Pong and PacMan and remember, where we came from.
Great analysis as always, cheers
This is an extreme open world stress test of the engine running on new-gen consoles, early in the generation. Hence the heavy performance tax.
In games like Gears 6 and Tekken 8, for example, UE5 resource requirements will be vastly different on these consoles, of course, and 60fps~ is back on the table.
And there is sooo much stuff that is not necessary for a similar look. Nanite is important for the look. And then global illumination with lumen. All the other stuff can be toned down or removed to increase fps. For example, losing reflections is not a big deal.
Generations are over, consoles are more similar to PCs now. No hidden power to unlock.
@@philcooper9225 Nah. The best devs can always extract more and more from a decent fixed spec architecture over the years.
@@griffgames9538 agree history has show us that dev can milk a console for everything it got.
@@philcooper9225 People were saying the same thing for last gen, but then RDR 2 came out and made every other game look last gen on the same console.
Taping the SSD is hilarious. No one would ever want to do that except for these crazy tests.
When they showed STALKER 2 (also a UE5 game) screenshots and gameplay I was convinced there was no way it could possibly look like that at release. This demo suddenly made it conceivable.
i bet it will be 30 frames on all consoles. but still if the visuals look great then im fine with it
@@JudeTheRUclipsPoopersubscribe it will probably have 60 fps ray-tracing option like other next gen titles (spider man and ratchet), just at a lower resolution around 2k
@@JudeTheRUclipsPoopersubscribe are people really expecting 60fps with this fidelity? On 499 machines ?
@Keelan It actually doesn't look much better than the Matrix tech demo, so think about what you're saying. Also keep in mind that Stalker doesn't show you an entire city at once with fully simulated traffic etc., so it's safe to assume that it will be able to afford even better visual fidelity than the demo above. I bet they will downgrade it somewhat but I don't think the screenshots/gameplay visuals are terribly exaggerated.
@@chrisbrown113096 Xbox already Said they maken xsx pro. So in 2 years yeah. It well jus be 599
The Coalition does not disappoint. Microsoft should utilize them more. And by that I mean give them anything but yet another Gears to develop
They're doing a new ip before Gears 6.
They should take over Halo. Bring back Joe Staten, Marty O’Donnell, Marcus Lehto, Jaime Griesemer to head the studio.
@@craigthebrute1446 The relationship within the old halo teams have broken own so bad, I think its better to move on from it an setup a proper team of leaders and permanent devs instead of contracts will be more beneficial
@@OnlyCitrus at least employ people who love halo. It staggers me that 343 admitted they actively recruited staff who hated halo.
So DirectStorage and something more than PCI-E 3 SSD is not needed for modern (upcoming) gaming.
Can't wait until you guys do the obligatory "Matrix Awakens Unreal Engine 5 Demo VS Grand Theft Auto V: Expanded and Enhanced" video.
Dankeschön Alex für das Geile Video von dir! More cool stuff, We should take a lock at the game world settings under nanite view. And change the options. To Primitive. And with the drone view far up, or away. Slowly move to a place. And you can see what the game is changing in real time. Normally players would never see this. It’s so cool. Get me a better understanding on what is going on. Maybe we should take a look at the developers options in the demo. And show stuff you can do and change in a new video. Still so much cool stuff to find an talk about this amazing tech demo. PS. You are doing a great job with your Videos her. I really like to watch them. I am going to support you in the future over Patreon for sure. Thank you (Most important I notice every time is the real sound based on location or things around me maybe take a closer hearing on the Sound in the Tech demo to. It sound so good and real. Like a ray traced sound mix, has it not even something like this? The sound changes real in real-time. If you lower the cars the hole city gets quite. Or if I lower the people walking and screaming. Up in the sky or under bridges it sounds always right)
Great stuff Alex! Sehr gut ! 🤓
My jaw hit the floor watching and playing this on the series S. I couldn’t believe what I was seeing and playing. I own a 1080p TV and it looked stunning. 👍
series S? 🤣🤣🤣. Did you not watch the whole video. Series S looks like complete shit and is sub 720p
Yeah, it looks awesome
@@greenboy59 Nah, it looks amazing of course.
@@qtipp7306 so they need you to tell them what to think?
@@Happymonday2015 I could tell on my own by how blurry it looked. Sub 720p in 2022 🤣🤣
That Blu-ray comparison of sleeping Neo is amazing. It’s the part that fooled me the most in the tech demo. Only his face close up gave it away.
I’d really like to see a Ratchet and Clank test done with that slower taped SSD in the PS5.
Same, it would be interesting to see how slow they can go before the game cracks.
This was awesome. Thank you Alex!
I knew you guys would be all over this demo the moment I booted up and you did not disappoint
great content, i have loved the breakdown on Unreal engine5. i feel like this might be a big moment in video games and it’s awesome it’s a software thing and not hardware.
Mark Cerny implying a faster hard drive was key to better graphics 😂
Cerny is a joke. He can't even get something as basic as VRR to work. I wouldn't trust a word that comes out of that clown.
@Transistor Jump yeah.
@Transistor Jump what, do you want a biography? He is the lead architect/consultant for the design of the PS5, a gigantic console, with coil whine issues, worse cooling than the XSX, and a poorly designed HDMI bridge which broke AMDs freesync. He can't even figure out how the HDMI 2.1 specification works let alone how to use a ridiculously overkill SSD that will never be fully used this generation.
The guy is a joke. Wanting to take the credit for other engineer's hard work whilst not taking responsibility for the glaring issues with the PS5.
@Transistor Jump good one.
Even playing this on Series S with the cutbacks I still didn't even realise everything was rendering in REAL TIME until the game handed me off to the car chase scene at which point I just about dropped my controller in pure shock.
Also good lord those character models are RIDICULOUSLY realistic
Thankyou for a deeper dive!
Waiting for your video on the UE5 realtime Hellblade 2 gameplay. That is the best thing I've ever seen.
I am thoroughly impressed and I have been waiting for this level of detail since I was about 11 years old.
Was a long two year wait.
@@TheMusic4Soul relax predator
CRAZY good looking at many points, especially buildings! Characters have definitely crossed into the uncanny valley for me though :P .
We should take a lock at the game world settings under nanite view. And change the options. To Primitive. And with the drone view far up, or away. Slowly move to a place. And you can see what the game is changing in real time. Normally players would never see this. It’s so cool. Get me a better understanding on what is going on. Maybe we should take a look at the developers options in the demo. And show stuff you can do and change in a new video. Still so much cool stuff to find an talk about this amazing tech demo. PS. You are doing a great job with your Videos her. I really like to watch them. I am going to support you in the future over Patreon for sure. Thank you (PS and a closer look on the Sound in the Tech demo. It sound so good and real. Like a ray traced sound mix, has it not even something like this? The sound changes real in real-time. If you lower the cars the hole city gets quite. Or if I lower the people walking and screaming. Up in the sky or under bridges it sounds always right)
I love some noise, Film grain or digital ISO noise has a nice texture so happy to see games with some noise.
Jeez it's 540p on the Series S scaled up to 1080p! Shows the power of the scaling.
Very nice. Good job, Alex.
Thank you for that initial section showing and explaining what is the trully amazing feature of this demo, Lumen. I think a lot of people that are not impressed with how it looks (i've seen comments and some reactions on YT) simply don't understand what they are seeing. Imagine Lumen but for a medieval fantasy world, the worlds and scenes you could create all in real time.
Enough of mediaeval regressive settings, imagine all this it in a city set in the future.
@@souljastation5463 That too. With medieval setting i imagine a tavern only lit by real time candles, or an old town at night only lit by magic lamps in real time, it could look sick in shadows.
When plying a game, the Series X and PS5 look amazing. Rarely do most players walk around looking at the fine details. I do notice the reflections in windows and puddles of water. If you have good TV like the LG C1, you will alway be blown away with the detail of these games.
Reflections are everywhere, but when you do it at night, things get weird.
Too bad ray traced transparent reflections are missing
I wondered if you could change it to night...be checking that out. Its a real step up from lots of games we've seen so far. Exciting stuff, especially that its running on console. Just need a PC version now.
@@CarlosGarcia2 you can, you gotta go to the yellow locations on the map
One of the plaques allows you to change it to night. He goes through it in the video
@@faktor1147 you just answered his answer with the same answer.
more like walking on console. 20 to 25 fps is only the first step in the right direction
@@ryanod9845 There was a reply to my post saying you can't and can only change the sun position. Its since been edited/removed.
The amount of analysis that went into this video is mind-bending
I could tell what was rendered by the fact anytime a scene had to display or change that frame rate would drop for a brief moment or stutter before climbing up
That's pretty mind-boggling how little storage bandwidth this uses. Could it even run smoothly on a cheap SATA SSD on PC?
Mechanical hard disks are still out of the question though.
wake up babe new digital foundry dropped
Briant tech analysis as always !
Alex, were you playing the WipEout music in the background there? I remember hearing that song many years ago, but I can't remember where it came from.
After seeing the demo online (I don't own a series X|S or PS5), I couldn't stop imagining what a potential GTA 6 would look like with an engine optimized for this generation of hardware.
Those city shots in The Matrix Awakens sure are something else.
It it looks this good it will probably feel really bad, as you will notice all kinds of imperfections. Like weird animations, and stuff like that.
Yea but we don't want 30fps anymore, so the question becomes how much of the visuals have to be traded for 60fps.
@@Battleneter I'm fine with a few visual downgrades as along as the car physics stays intact. I still can't believe they made such a high profile game (GTAV) with such neutered car physics.
@@Battleneter that is an inevitability that baffles my mind how so many people thought it would be 60 - 120 fps the whole generation. It's never like that with any generation. If you want graphics to advance to the next levels you have to expect that at some point the framerate will be compromised. It's simple logic
@@-1nterruption-960 Or game on a high end PC :P
now that we have graphics as good as a movie can they finally start improving gameplay as well? literal PS2 games have deeper gameplay than most modern games
Wonderful. Thx Alex!
Amazing work
The fact this stuff gets optimised & will run better on the consoles has the future looking bright!
I dont know. A tech demo on rails and a REAL game full with physics and eventualities to render is a different sport.
@@TheMusic4Soul you know there's an open world section right
@@TheMusic4Soul You don't seem to understand what optimize means. 🙄😒🤦
@Keelan that isn't happened to me, and I did some intense multi car accidents on purpose (may post a video later). Also the car physics as it is it's already ten times better than GTAV.
@@evilformerlys4704 neither do you
Image how this Matrix Demo will look and run on a Powerful PC. A new Gears game, a new Grand Theft Auto game, and VR Games using Unreal Engine 5.
No way Rockstar will use Unreal. They have their Rage engine.
Going by series x halo infinite, probably pretty similar
LOVE THE VIDEO! AWESOME!
it looks so good I often can't tell what's the demo and what's a scene from one of the movies.
By the time games start looking like this I might be able to get a new graphics card. I'm stuck on a 970 (which is still great btw) because of insane prices which I won't pay on principle.
I would have liked more talk and explanation of the huge amount of noise, temporal artifacts, ghosting and texture/light flickering in the distance.
This is an unoptimized demo.
I didn't notice any noise, maybe because I'm used to the metric ton of noise of Deathloop, but the light/texture flickering was hard to miss.
@@souljastation5463 Check out the puddles or shadows as characters move or shadows underneath the cars, there is a lot of noise or ghosting going around, you can see trails behind tires/bumpers. 0:19 for example.
@@enzo0788 its not unoptimized lmao, this is literally an advertisement from epic on their engine they are showing best case (on consoles) here.
I tested the valley of the ancients demo on an hdd. It ran fine
Yes, only using ~60MB/s... but if this demo needs 300MB/s to run, it's not going to work. However any SSD can do 300MB/s... I really want to see a game that needs say 1 or more GB/s to run.
@@IntelligentProbe Nah. That's not how storage speeds work. Even if the game used 1gb/s speed at 1 point it would still run on an hdd. That speed you are seeing is just whats required for a short time until something is loaded, it's not permanent . The only difference would be an ssd loading the level and assets faster but once the level is loaded then it's up to the gpu and cpu to do the rendering. With storage there isn't a requirement for loading speeds. Games wouldn't need a high end storage drives for years to come and even a sata 2 ssd would be more than capable for many years.
Surprised that a HDD could handle the IOPS, not surprised that it had the bandwidth.
I don't think slow storage translates to lower fps. It's more like pop in issues of textures and objects that don't load in at the speed at which they are required. I first noticed this a lot in Jedi Fallen Order which I installed on a HDD before moving it over to a 3500 MB/s NVMe SSD. That game was sometimes missing big chunks of the level geometry for a second or two before loading in properly on the slow drive.
@@megapro125 It doesn't hit avg fps significantly, but can cause major hitches (and thus worsen 0.1% lows). JFO is an excellent example of the hitching, tho I/O and compilation hitching are endemic to UE4.
9:38 Traffic lights sure pop in at very close distance.
The interiors visible through the windows seem to be some really clever use of a parallax shader. You can see that you can never see behind things in the foreground.
ah , would love to see this running on pc , them press shots looked unreal.
Won't look any different on PC
Looks great on both series X and playstation 5
But the one that's the top is the series S really to even be running that
It's running 540p scaled up to 1080p but unreal engines scaling is great so it saves the image quality
@@malazan6004 yeah it still looks crazy good on Series S in person
I've got the series X but for £250 ya can't grumble to play next gen games
Very impressive stuff (at least if you don't care about performance). Would love to see some investigation on flickering of many surfaces and some hefty and reproduceable pop-in for no appearent reasoning. What is causing those problems?
Lower resolutions being upscaled is the fault of a lot of the distance edge flickering
Texture meshes are the other. The draw calls are pretty low so this leads to a lot of visible layering issues as the low to high textures get called in
It’s weird how there’s no lights casting from the headlights on the cars
Gears 6 useing UE5 is gonna be badass!
Agree if the gameplay will be good like old gears cause the newer ones aren't great
When photo realistic graphics become a standard, no one will ever speak about graphics ever again. I hope artistic gfx will live on.
I'm sure they will, since not every game will strive for realism
I believe having an art style will always be a thing whether the graphics are aimed at being realistic or stylised. Otherwise it will just not look good
I for one will always value artistic vision over photorealism.
i was amazed back when Kojima introduced the Fox engine for MGSV
Nonsense...when photorealistic graphics becomes easily achievable ...the transition will go to an emphasis on hyper realism.. beyond rear.. maybe even into sereal ..
The reality is graphics is the most basic way consumers tell a game is high quality...
Gameplay cannot be felt through a commercial...and alot of game aren't fun to watch ppl play..so showing gameplay isn't a good selling point..
Which is why the graphics of a game has been big and will always be a big deal..
When realistic graphics becomes easily achievable devs will lean away from making real things because real will be boring..we might see more games staring creatures who don't exsist.. aliens.....the emphasis on graphics won't go away that's the quickest and easiest way to peak gamers interest..but yes game will have to get more creative with it.
Though I think it's weird the car's headlights don't reflect off the road at night.
thx
U showed that a 1.5 gb ssd can run the demo but can a regular sata ssd like mine run it? 400 mb/s These faster ssds are ludicrously expansive where I live. Should I worry about my ssd not being enough for games in the coming years?
It's a maximum of a 10mb heap file per frame, so you will only ever need a maximum of 300MB/S at 30fps. I have a feeling frame rate won't influence that massively though. Zooming around at 80fps in the valley of the ancient demo I'm almost never going above 100MB/s. The way in which nanite works means you don't need super fast SSDs.
I highly doubt a 550mb/s SSD will become bottlenecked in UE5.
By the time you'll need an NVME they are going to be dirt cheap so definitely wait. Other game engines might require NVMEs but I doubt it anytime soon.
@@brewski535 I think you could have some dropped frames (or however UE5 hand'es the bottleneck) because getting your full 400 mb/s isn't always guaranteed. So, if you had a spike and don't reach the required read speed, it could potentially miss it's mark. But, I think overall, it should be a very minimal impact based on DF's info they showed. But, I agree, if you get to about 550, you probably won't see any impact.
@@Zdman2001 I actually tried running from my 550mb/s SSD and my 7000mb/s SSD and I couldn't see any difference between frame rates. Obviously it wasn't 100% scientific but I was getting the same max frames and minimum frames for a stable frametime. It would have been great to see the demo on PC so we could know for sure.
PS5 and Xboxes do not work with sata SSDs. I think you don't have to worry that much, I mean, games would still work but with lower fps/more stutter/way longer loading times.
@@svtoshi We're talking about pc. He was wondering if he needed to upgrade his ssd since it's an older ssd.
I think hair is still one of the largest areas with need for improvement. Looking at Neo on the desk the hair is just too perfect. No greasiness to it it our out of place strands/clumps. Same with long hair Keanu, it needs some grit and weight.
Yes, let's hope for no more shitty Square Enix hair.
I love it when you guys talk technical
I just love Alex work, so much passion and dedication
I still get blown away seeing the valley like how tf is this real time?! I don't like the Epic Games Store but they are killing it with UE5. Absolutely stunning, especially running on consoles.
Unreal Engine is why Epic exists. They've been killing it for decades! The Epic Store is more like a side-hustle for them. XD
@@lammyjammer6670 Well, yes UE has been their moneymaker for years... Fortnite blew up tho and I'd imagine is the biggest earner for them now. The store is them trying to turn current success into a more reliable one akin to Steam, Fortnite won't last forever.
Engine wise it's a such a great turning point where many effects can be done closer to realtime and their business can grow into the cinematic world. S'gonna be wild in 5~ years seeing how the merging of tools and investment into research (funded by their current boon) is really gonna bloom.
@@lammyjammer6670 side hussle that is bleeding money with no profits insight lmao
@@EDcaseNO it will also be fun seeing where the epic store lands, I think they might just drop it into the back burner like ea has done with origin now, imma give it 6 years for them to do so, I'm sure they were expecting profits by now with their monopolistic anti consumer practices with the epic store, but it seems the people on PC don't put up with the shit console players do
@@CoCo.-_-They make enough money out of their other products to sustain those losses and that launched with revenue from UE. Fortnite money is frosting on the cake to Epic so, they can keep that train going for as long as they want to.
Looking forward to The Coalition making Gears 6 look like this. No wonder the Series S demo still look good despite its limitations.
The fact that a 299 machine can do this is bonkers
They're supposed to be making a new IP before Gears 6.
I was going to question if they would have to move to Unreal, but apparently Gears franchise has all been using it so I guess Gears 6 could become something like the above.
I think the whole SSD Playstation 5 stuff is just marketing nonsense that people fall prey to. What unoptimised garbage wouldn't you have to create for it to require such speeds?
You'd have to have a MASSIVE video game that takes up the entire space of the drive + maybe have it be really compressable at 3x the reduction, so let's say an 800GB folder and files uncompressed 2400GB, to justify needing such speeds.
As someone else pointed out, you'll probably get to 7 years in the future and still not have a justification for such speeds due to not having anything requiring remotely those speeds.
But one thing that it allows is that you don't have to bother making it run any better drive-wise perhaps, even if you could make with ease. Maybe you can afford to read the same data 3 times in a row, when you could've made it only run it once. But hey, you've got room for those duplicate readings. Room for "unoptimisation".
Fuck Gears. I hope they make something else.
oh boy another gears games were we are forced to play as annoying fema Kate again except this time we can see her butt in ue5 hurray
Everyone has been blown away , what a leap , they will talk about this demos years to come
@digitalfoundry when is Hell Blade 2 going to get a mention? Graphically I think that looks better than the Matrix demo.
We are still a ways away from this fidelity at 60fps on a console though. There will have to be some cutbacks made somewhere, obviously RT and other things. Be interesting to see though
Even rtx 3080 cant run it 4k and stable 60 im sure:) So we shouldn't complain about 500 $ machine performance, especially its just tech demo built fast and not optimized as hard as a real game
Most impressive Engine/Graphics demo I've ever seen on console. It's amazing.
To me the immersion breaking factor (I don't own a PS5 or X series console) is simply that the noise is seems to be ommited from the sunglasses. Everything else seems to be fine.
god I love your channel!
So what was all that talk coming from Epic and Tim about the PS5 SSD and how they used it for the UE5 Demo? It is not the public's fault for having thought that a high speed SSD was needed.
Alex is being very manipulative by what he's saying here. UE5 was always said to be a multiplatform engine. What Epic said was that the highest quality of their engine would require a top class SSD like PS5's.
This demo is a demo which was created with Xbox Series S as the lowest common denominator. This demo, impressive as it is, is in no way shape or form indicative of PS5's capability unrestricted.
It's not really surprising Alex could use a lower speed SSD to run this demo on PS5....the same demo needs to run on Xbox Series X/S which are half the speed of PS5.
You have to remember that at the time that demo came out, every console on the market (except the Switch) had classic 100MB/s hard drives. The SSD _was_ a _huge_ deal for the UE5 demo, enabling instant seek times (high speed) and superior streaming performance - with hard drives you'd need to cache all that data. The confusion was that the higher bandwidth was helpful yes, but just double or so was needed - not the _massive_ PS5 SSD bandwidth. The _seek times_ are the real best thing about SSDs and both consoles (and PC) have great performance there that's clearly good enough.
There is one crucial thing that the PS5 SSD is great at: when a game uses the built in loading systems fully (and just like with graphics, _no game_ has managed to use it fully yet), the PS5 SSD can do initial loading incredibly fast, faster than anything the other consoles or PC have (but still _not twice_ as fast). But that has nothing to do with framerates, and anyone who says it does is misinformed. Now, instant loading times regardless of data size aren't _nothing_ - that's very cool. But it's not the most important thing, and both Xbox and PC can also now have very very fast load times - just not as fast as the PS5 can _theoretically_ be. But like I said, pretty cool.
@@riceeater79 Tim never said that the highest quality of their engine required an SSD like the PS5's. What Tim said was that the PS5's SSD tech was impressive and the best he had seen in the market. Ultra fast SSD is not required at all for UE5.
@@riceeater79 He's not being manipulative at all. He hit the nail on the head. The SSD is like the cell processor from the PS3.
@@leonfrancis3418 oh just look at his profile, a completely biased Xbox fanboy. God you guys would suck each other off if it made you feel better about Xbox
Another ponie talking point blown out of the water "UE5 demo only possible with the PS5 SSD...derp derp".
It won't be long and they will be yelling at Sony for having put too much resources into the SSD when it didn't need to be.
Alright can you guys do the tape mod for ratchet and clank to see if it can still load new scenes at a lower bandwidth?
I didn't even know that that beginning scene was a rendering LOL I straight up thought it was directly from the movie XD
*Will doubling the frame rate double the streaming requirements? At 30fps it uses 300MB/s. So if it was was 60fps would it be 600MB/s? Also would doubling the resolution at 30fps, double the streaming to 600MB/s aswell?*
I can't tell if this is a genuine question or bait but the honest answer is that no it shouldn't. Since while the FPS is doubled the movement speed is the same. You wouldn't have to stream the assets in any faster than you would at 30FPS since you aren't moving faster at 60 (At least if the movement input is done correctly, it should be identical at any FPS)
@@SkyOnPC_ the thing is they quoted the heap size of 10mb per frame which is what is confusing. Looking at the SSD speeds on my PC both 20fps and 60fps both have the same maximums of just over 100mb/s on my PC in the drone section in the valley of the ancients demo. The 20fps seems like it's a bit lower normally but I need a better SSD real time speed monitoring app to be sure. If anyone can recommend one I'd be happy to try it.
Maybe you're right though and there would be no difference. Either way, it's certainly not a doubling of speeds needed.
It's weird and funny how DF...or rather Alex is desperate to prove that PS5's SSD is a non-factor in the results on an engine like UE5. Just as easily as he desperately tried to find lower speed solutions to produce the same results as we are currently seeing...isn't it also possible to hypothesize results that PS5 could achieve if a game was tayloed to PS5's capability?
Also, it's weird he used native 4k shots of The Matrix demo beside PS5's version when WE HAVE AN UE5 demo on PC....and it's was only running an internal render on 1080p as well. Why would he suggest a PC version would be 4k when the lesser version with almost nothing going on was not running native 4k?
@@riceeater79 what sad. is the lazy lets compare to the movie... which was never shot in 4k and was upscaled for it.... but what you expect from gaming site.
@@riceeater79 you don't need an SSD as fast as the PS5's for UE5, this has been shown countless times and confirmed by epic themselves. Nanite only allows for the same amount of polygons to be streamed in as your rendering resolution per frame. Rendering anymore in is just a waste because you'll never be able to see it, so the engine automatically doesn't. The PS5's SSD will only ever be used at a fraction ~300MB whilst streaming game worlds in UE5.
The only thing the PS5's SSD will help with is marginally faster loading times in UE5.
Something that really missed in this demo is the variable penumbra soft shadows, the sun shadows in the demo are all razor sharp and does not look realistic at all
The effect is available with their virtual shadow maps but it may have been too much gpu requirements
Great info here for devs!
Dlss is 1 thing, but as a cohesive system where it can account for specific pixel geometry and textures (nanite), ue5s up-sampling is gonna be special
The only thing that bothers me is the constant flickeing in assets during the open world gameplay - Visible even in these compressed videos on youtube (check the windows on the right side at 10:48).
And I played it on Series X. It must be way worse on Series S.
It's just a demo, if it was a game that would've been polished away. They won't treat a demo the same way they would a game about to be shipped. That's just stuff you should be expecting in tech demos. The engine is not fully released either.
But stuff like that has nothing to do with what they are demo:ing so I think that's a strange part to fixate on as that would clearly not be an issue in a normal scenario, 1. Where it's an actual game or 2. The engine not being in beta.
@@jonteguy it’s all fake concern and he probably doesn’t even have a XSX!
Do you own a Series S?
@@jonteguy let's hope 🙏
@@PantherCrane it's not a "concern". It just bothers me that no one even mentions it, so it feels like it's expected.
I do not own a Series S. I don't live in America either so it's a little less impossible to find a Series X at retail price.
All that fake PS5 marketing about mighty SSD! haha
9:55 ...and yet the FBs still fight.😆 But what it might mean for smaller environments or non ray-traced environments in UE5 is what I'm very interested in. What can consoles do with UE5 at 60hz?
I'll never get enough of df comparing games to real life