Bro flat out said flat out so much you need to flat out stop saying flat out so much or it will flat out get annoying just as flat out annoying this flat out comment will flat out be
I also completely disagree with Warp being better than Burrow. Burrow is such a good getaway and stealth tool, plus when using the warps I often find myself having to use another ability to secure the kill when with Burrow you can do that instantly. I think Twilight Warp is better than Burrow, but not Rainbow Warp and I feel like some people only look down on Burrow because of how annoying it is.
Why couldn't've Pop Cap just given Chomper both? The normal ability button could be used for burrow, and the reload button could be used for Warp... Chomper doesn't have ammo, SO WHY DOESNT THAT BUTTON DO ANYTHING USEFUL?!
@@GNVS300 YES!!!! LT/Right Click for Chomp Eat bye bye zombies, and RT/Left Click for Chomp/Chomp shooty shooty/Chomp Spray. Obviously, Yeti Boi Chomper Boi would just use RT to Eat zombies because he is a Chomp Cannon Boi (not to be confused with Chomp Cannon).
I do have a counterargument to your points. While you don’t need another ability to secure a kill with burrow, eating a zombie is usually a very bad situation for you to be in. Not only that, but chomper’s other two abilities are available often. Goop recharges very quickly and while spikeweed is more scarce, if you do happen to swallow a zombie it immediately gives you another spikeweed charge. Also unicorn warp has a hidden stat where it makes chomper invincible for a brief duration. Even twilight warp doesn’t have this.
@@aiartificialintelligence1963 Wha- how do screw up a games’ code that bad to where it thinks 0.118 > 0.25 Shitty devs I’m so glad I’m don’t play this stupid game
Fun facts about Sprint Burrow: You can actually bunny hop like any other ability as it gives you more momentum, another thing is that when you play online, you lose the ability to bunny hop but replace it with a leap! Yes, Chomper in online can leap, possibly the same reason with Cozmic Brainz’s cozmic fist charge glitch. Chomper’s leap allows you to catch people off guard more often. Also, call me a person who loves using the worst abilities cause that’s most of the abilities I use(Maybe because I want to be different and try unique strats…).
holy hell I have fallen into a rabbit hole with GW2, I used to play on my old xbox back in 2016 and just redownloaded it back on my pc after the steam sale and MAN I'm glad I did because through spashey I found YOU! Your videos have literally been the consumer of all my afternoons XD Keep up the great work I love this channel!
I've never understood why people say Ultra Tackle is bad. With a heavy hitting ability, I'd like as much damage as possible, and doing more damage plus travelling further makes it the superior tackle.
I agree with your reason, however I personally don’t just use a sprint tackle for extra damage (most of the time) I use it as a movement ability so having a faster recharging sprint tackle fits my play style more (ultra tackle also cuts your momentum at the end of it so you can’t b hop to keep your speed unlike spint tackle) Then again it’s just a me thing I just like getting around the map faster
I think people complain about the speed reduction a little too much. It's still fast regardless and I believe travels further (dont quote me) but I think with some good timing it can hit your target. Sometimes the enemy can run into the ultra tackle when in some scenarios it would not for the reg tackle. I think it's a super sticky good situation, worse but not the worst thing ever.
Ultra tackle is better for ability spammers IMO. Since most all-star players die shortly after using both Imp Punt and Sprint Tackle, the increased recharge time for Ultra Tackle doesn’t really affect them, and you get the extra damage. If you know how to conserve abilities, though, you’ll find yourself waiting longer than you might want to. Either way, that’s just my opinion.
Maybe because they aren't idiots lol. Being down for an extra 15 seconds pretty much singlehandedly invalidates the choice, but on top of that it travels slower, can't be used with speed ghosting, and takes longer. You actually end up losing damage overall simply because it takes so much longer to end and that's time spent not shooting. Like cool it goes...marginally further...as possibly the sole overall upside of the ability. Great.
You know it’s crazy to think how badly they butchered retro gatling, I mean just look at solar flare beam a similar concept except the dps actually increases and the thing is pinpoint accurate. Meanwhile retro gatling is arguably less accurate then pea gatling and does less damage… pure genius
What weird is that Gatling originally had an overheat meter which retro would most likely remove, but they removed the overheat and it was just left bad
I had a stroke reading that but like if you're an all-star and you're genuinely having trouble killing a sunflower in any context I think something has gone horribly wrong
I wouldn't say butter barrage, sprint burrow or turbo jackhammer quite fall into the useless category here. Butter barrage going off faster than bigger better butter can help you to get some amount of damage out of it as opposed to no damage and more consistently use it in direct fights and open areas. It's not generally going to kill anything on its own but it's nice to have one of corn's options be just that much less telegraphed, his whole kit in general has a huge issue with being so telegraphed and all of the damage being completely avoidable. It's certainly not as flashy as bbb, and bbb on turf and such blindy thrown onto point vs clueless players can always farm free kills, but I'd argue that it's a potentially more competitive option for more consistently getting chip off and pressuring better players. Sprint burrow has issues with swallow hit detection which is actually the main reason it doesn't see use. The potential for faster burst movement within a short distance as well as the fact that you can speed ghost it after it ends and maintain that higher speed means it could actually make for some decent niche use, provided you aren't trying to swallow people ofc. Given swallowing is pretty suboptimal anyways and something you should be avoiding in the first place, this isn't a bad tradeoff at all. The main actual downsides are that sprint burrow covers less total ground than burrow without the ghosting and ofc you can't stall with it nearly as long by sitting still. It is definitely a valid aggressive option though that is relatively unexplored. Turbo jack is similar in a lot of ways to burrow vs sprint burrow. More speed means more ability to speed ghost it afterwards. Unlike sprint burrow though, turbo jack on its own even without the ghosting is much better for map traversal than its regular counterpart. It travels nearly the same overall distance as regular jack but in around 2/3 of the time, not only outracing it entirely on short trips but even when using the full duration. It does have a tad bit more cooldown time, but you have to keep in mind it also ends sooner, making the difference in cooldown fairly trivial given you usually use the whole thing. All of this, coupled with the fact that turbo jack's sheer speed starts to make engi just that much harder to hit in combat scenarios, and it's actually considered the go-to choice if anything, rather than being useless at all.
When Ultra Tackle first came out in GW1, it did 100 dmg before it got nerfed to 90. Free Sunflower kills for you. Painful existence for as a Sunflower player for you.
If you look at it, twilight and unicorn were actually designed incredibly well because both warps combined in unicorn=36m, and the one warp on twilight=36. The faster attack but 25 damage on unicorn is the same dps and slower but 35 damage twilight. It’s like pump shotgun vs tactical shotgun in Fortnite in how they have almost the exact same dps, but one shoots faster for less damage per shot and the other way slower but more per shot.
Normal butter barrage is really good with popcorn since you're using him at range. His playstyle focuses a lot less on ability spam, so taking out low-health enemies behind cover is better with the normal butter barrage due to its more sporadic pattern.
3:30 You can get a lot more horizontal movement if you press the rocket jump hotkey (only works with rocket jump and not leap) then s(or other backwards moving hotkey) and really quickly switch to w(or other forward moving hotkey)
This video is actually really insightful, as I’ve been working with balancing the abilities to make them work as proper sidegrades. However, I do have some odd tastes for them, so idk how well it would turn out in the end lol
You'd better mention how Chomper could be given a Chomper WARP!!! And burrow at the same time to make Chomper a more effective class in your next video, you lovely, lovely man.
Personally I think sprint burrow is not horrible is ofc on armor chomper but also hot rod the amount of speed you get with 2 speed upgrades is so funny you can basically outrun anything Also rocket jump is not actually bad because there is a tech that allows you to go foward and right/left at the same time and to curve around kinda which gives you a decent speed boost but yeah nice video lol
I know that Bling Gatling is just downgrade to Pea Gatling but I'm still using it just because it looks and sounds cool imo I'm just having fun using it lol
Hey guys, you think multi-shuck is good in garden ops? Because it's the only mode I play and I want something with a lot of splash damage Also, how do you get the Bigger Better Butter?
@@JRicardoTorres3752 1. Idk if it's good 2. You get bigger better butter while buying deluxe edition of the game (which is the only version you can buy right now as far as I'm aware)
I also think sprint burrow is WAY worse than reg burrow in one huge factor. With Reg burrow, you can mash the chomp button to swallow an enemy, however, after pressing it once with sprint burrow, you can’t swallow anymore.
In my opinion, the worst ability has to be the sombrero bean bomb. Not only does it take way too long to go off, making it super easy to avoid, but the area of damage isn't too big compared to the regular bean bomb. Why, yes, it deals more damage, that doesn’t matter in the slightest because the regular bean bomb was already an instant kill. I generally don't get why so many people use.
im surprised you didnt mention super pea jump seeing as it completely removes the speed boost of hyper and it lasts for less time in favor of only a little more jump height than hyper which is already big enough to get to basically anywhere you want already
I don’t agree with turbo Jackhammer. Atleast, in turf takeover (the game I mainly play) As an engineer your task is to get to the teleporter as fast as possible to set up defense so you can safely make a TP. If you don’t have that, the plants may be first and just mess up your plans Even if you’re on defense. The time doesn’t matter. What’s important is that you won’t get hit. Additionally, you can escape fights way easier too. Really the only way you’d die like that is a peashooter going hyper on you
Ultra Tackle travels further on top of dealing more damage, when I use it for a kill it secures it so much more often and the +15 second recharge isn’t that big of a deal unless you are an ability spamming all star. Why is Turbo Jackhammer here? The increased recharge barely matters
Respectfully i must disagree about sprint burrow since it also has a very useful application with hotrod chomper. I use sprint burrow to start my speed boost since it is easier to pick off single zombies then use the aquired speed to go eating more and continue the cycle. Also you should try a hotrod chomp with double speed upgrade and sprint burrow. It is a really fun build to do for casual games.
The regular barrel has 0.188 armor multiplication, which means any damage you take is multiplied by 0.188 which effectively reduces it. Bling multiples it by 0.25, which makes it a direct downgrade on top of being easier to spot.
I also use sprint burrow on hotrod chomper with 2 speed upgrades as most engineer players lack the reaction time and accuracy to hit the stun on the super fast burrow, and the same goes for any zombie with an escape ability if you’re sneaky enough
I would argue Turbo Jackhammer is also good on painter. While he can play up-close somewhat, he wants to play from a distance. So, Turbo Jackhammer is much better for getting out of a situation than the normal Jackhammer imo
Turbo jackhammer used to be pretty bad, but then they buffed it to where it lasts long enough to where jackhammer and turbo Jackhammer carry you the same distance(if constantly moving) meaning turbo Jackhammer is better with mobility and teleporter racing, while reg is better in combat as it lasts longer
I disagree about ultra trackle because even thought sprint tackle is a better option, ultra tackle is not that bad because it can fit to the playstyle of most all star mains since a lot of people who play as All star die after they play for 1 minuit so if they use sprint tackle 40 seconds after they respawn, they will not be able to use it a second time which will make the faster cooldwon that sprint tackle has useless. Also, some abilities are flat out worse than their upgrades but that gives you a reason to grind and get the better versions. I do disagree about turbo jackhammer being worse, just like you predicted, but I haven't touched the enginear class in 2 years because I never had a reason to play with them after I mastered them so I do not know if I am qualified to talk about the enginear abilities!
ahah I was gonna say sprint burrow is good on armour chomper. Because it’s attack hits so hard and it has so much health you usually don’t need to worry about getting away too slowly, you just dive in, kill, and then lumber off behind something while tanking bullets
i agree with most of these except ultra tackle, ultra tackle is actually great for doing kamikaze attacks on groups of enemies (esp multiple sunflowers spam healing each other), can't tell u how many times i have cleared most/all of a full lobby of players by running up to them as a all star and just dumping imp punt,ultra tackle and future dummy on the group of bunched up players to just clear them out (also really satisfying to do on 3+ grouped up sun flowers).
Fine video, but turbo jackhammer is a fine sidegrade. Poke and sniper variants like the welder / electrician / painter benefit from the quick repositioning and the turbo is much better for tele rushing because most teleports have a single concerning “vulnerable” sightline between the tele and an otherwise safe route. (E.g many of the tele locations on wall-nut or glacial)
How the hell do they design an ability variant (which amounts to copy pasting the original), compare it with the original, see almost exclusively inferior or superior stats, and they still let the thing as it is.
Ok one thing i found out that the m2 browning shot machine peashooter is iron while the minigun peashooter abilities is made of bamboo which is kinda bruh when i realized about it 🗿
Fun fact about gatling pea: it has a penetrate peas bullets that allow to bypass armor such as pirates barrels and types of imps mechs variants, its extremely useful to win 1v1 fights of two classes active abilities
There are some corrections #1 bling maiden can be stacked and makes noises so its better #2 bling pylon mech does more damage #3 turbo jack does get you into something quicker so if you value uptime vs mobility it actually has ground Sprint burrow is better on chompersbwith sprays since you usually use the spray to kill not the burrow 😊
Thing being is that gw2 isn’t meant to have a meta or to be taken very seriously it’s more meant to be a more laid back game having no competitive scene
I would dissagree on the turbo jackhammer. I prefer it because it gets me back to the fight quicker, and lets me escape faster if in a bad situation. Since you cant use the stun while riding i prefer using it to get back, letting it run out and have full access to the other two during the fight Also some honorable mentions i feel you left out here: Super pea jump Normal stink bomb Multi-rocket The super spikeweed Armored heal station Green unflower laser Artichoke Nugget mines Energy-warp
I wouldn’t call rocket jump useless it’s pretty useful to get on high areas when defending a point or camping or to get away from chompers. but I DO prefer rocket leap nonetheless
Ultra tackle is also immune to spikeweeds opposed to sprint, so I guess you have that, but could always just,... shoot the spikeweeds? Also for burrow/sprint burrows the reason for sprint burrows swallows feeling severely inconsistent is due to a weird coding error where the normal burrows has a chomp/ammo hold of infinite, meaning if you spam normal burrows, you'll be guaranteed to swallow a zombie, as to sprint for whatever dumb reason is set to 1 and has 10 seconds of cool down, on an ability that lasts only 5 seconds, so you better be on timing with that chomp if your using sprint burrow Popcap logic 🙃
Wow, I can't believe I got 2 useless abilities (I got turbo jackhammer and retro Gatling and I don't have roadie z) Time to use turbo jackhammer anyways because I like it.
Now I'll add my 2 cents. For the Scientist! I fully believe the armor heal station is legitimately the worst ability in the game. It lasts the same time as the regular heal station (20 seconds) but heals SO SLOWLY. I've always asked people do they want their teammates to survive? Or the heal station to survive? If a sombrero bean bomb is on the point. Either everyone runs away, or they die while still at half health because they were trying so desperately to get heals
My only problem with BBB, is that it is more....avoidable? It seems to take a bit longer for the butter to land, so in many cases by the time it lands most people are away from the blast range. So I use butter barrage so I can at least deal some damage than sometimes no damage.
100k Views Holy Shit
W
LETS GOOO
that's flat out crazy
Insanity (I can’t spell and it took me a month to realise)
165*
I've heard flat-out so much that it doesn't sound like a real phrase anymore
Take a shot every time he says flat-out
I got alcohol poisoning elp
Even caseoh’s liver would be destroyed
@@NotchTreys in what world does caseoh have something to do with this
@@qui-gonjinn6887 fat people can consume more alcohol before failure because their livers are stronger because they have bigger bodies
@@qui-gonjinn6887just children w twitch streamer brainrot
i did not even notice i said flat out so much 😭
First
fourtythreethousantsevenhundredfourtysecond
That’s me when writing scripts lol.
Bro flat out said flat out so much you need to flat out stop saying flat out so much or it will flat out get annoying just as flat out annoying this flat out comment will flat out be
@@TwilightChomperEnthusiastNO WAY I LOVE YOUR CHANNEL
I also completely disagree with Warp being better than Burrow. Burrow is such a good getaway and stealth tool, plus when using the warps I often find myself having to use another ability to secure the kill when with Burrow you can do that instantly. I think Twilight Warp is better than Burrow, but not Rainbow Warp and I feel like some people only look down on Burrow because of how annoying it is.
Why couldn't've Pop Cap just given Chomper both? The normal ability button could be used for burrow, and the reload button could be used for Warp... Chomper doesn't have ammo, SO WHY DOESNT THAT BUTTON DO ANYTHING USEFUL?!
@@makouski266 or better yet separate the bite and swallow buttons
@@GNVS300 YES!!!! LT/Right Click for Chomp Eat bye bye zombies, and RT/Left Click for Chomp/Chomp shooty shooty/Chomp Spray.
Obviously, Yeti Boi Chomper Boi would just use RT to Eat zombies because he is a Chomp Cannon Boi (not to be confused with Chomp Cannon).
I do have a counterargument to your points. While you don’t need another ability to secure a kill with burrow, eating a zombie is usually a very bad situation for you to be in. Not only that, but chomper’s other two abilities are available often. Goop recharges very quickly and while spikeweed is more scarce, if you do happen to swallow a zombie it immediately gives you another spikeweed charge.
Also unicorn warp has a hidden stat where it makes chomper invincible for a brief duration. Even twilight warp doesn’t have this.
5th reply
This is flat out one the best gw2 videos out there
you are flat out right
Wrong
@@Boykissing_foxman you are flat out wrong
@@MeBeingGoofy no you are
@@Boykissing_foxman bro... the joke is that he says "flat out" like 324 times in the video.
Flat out bro would flat out be a billionaire if he flat out had a dollar for every flat out time he flat out said "Flat out"
88 likes dang
I broke your 88
Bling Barrel isn’t the only except to the slight difference thing. Bling Pylon gets extra damage, so that’s an upgrade there
Wait… if Bling Barrel has a larger armor multiplier value, how does it take MORE damage?
@oefest5252 that's because it doesn't have a larger Armour multiplier, reg barrel has a higher multiplier than bling
@@aiartificialintelligence1963
Normal Barrel: 0.118
Bling Barrel: 0.25
0.118 < 0.25
What am I missing here??? I’m so confused 😵💫
@@oefest5252 nope, thats wrong cuse due to an error in the games code 0.118 is greater than 0.25
@@aiartificialintelligence1963 Wha- how do screw up a games’ code that bad to where it thinks 0.118 > 0.25
Shitty devs I’m so glad I’m don’t play this stupid game
Fun facts about Sprint Burrow: You can actually bunny hop like any other ability as it gives you more momentum, another thing is that when you play online, you lose the ability to bunny hop but replace it with a leap! Yes, Chomper in online can leap, possibly the same reason with Cozmic Brainz’s cozmic fist charge glitch. Chomper’s leap allows you to catch people off guard more often.
Also, call me a person who loves using the worst abilities cause that’s most of the abilities I use(Maybe because I want to be different and try unique strats…).
holy hell I have fallen into a rabbit hole with GW2, I used to play on my old xbox back in 2016 and just redownloaded it back on my pc after the steam sale and MAN I'm glad I did because through spashey I found YOU! Your videos have literally been the consumer of all my afternoons XD
Keep up the great work I love this channel!
15 k!!! Congratulations man! I’ve been subbed for a while. Keep it up dude!
I've never understood why people say Ultra Tackle is bad. With a heavy hitting ability, I'd like as much damage as possible, and doing more damage plus travelling further makes it the superior tackle.
I agree with your reason, however I personally don’t just use a sprint tackle for extra damage (most of the time) I use it as a movement ability so having a faster recharging sprint tackle fits my play style more (ultra tackle also cuts your momentum at the end of it so you can’t b hop to keep your speed unlike spint tackle)
Then again it’s just a me thing I just like getting around the map faster
@@superspun9944 I also used Sprint Tackle a lot to get around quicker, but then realised both of them recharge very slowly so it's not worth it.
I think people complain about the speed reduction a little too much. It's still fast regardless and I believe travels further (dont quote me) but I think with some good timing it can hit your target. Sometimes the enemy can run into the ultra tackle when in some scenarios it would not for the reg tackle. I think it's a super sticky good situation, worse but not the worst thing ever.
Ultra tackle is better for ability spammers IMO. Since most all-star players die shortly after using both Imp Punt and Sprint Tackle, the increased recharge time for Ultra Tackle doesn’t really affect them, and you get the extra damage. If you know how to conserve abilities, though, you’ll find yourself waiting longer than you might want to. Either way, that’s just my opinion.
Maybe because they aren't idiots lol. Being down for an extra 15 seconds pretty much singlehandedly invalidates the choice, but on top of that it travels slower, can't be used with speed ghosting, and takes longer. You actually end up losing damage overall simply because it takes so much longer to end and that's time spent not shooting. Like cool it goes...marginally further...as possibly the sole overall upside of the ability. Great.
0:01 you didn't hold back at all
Bro pre-fired that comment trend
You know it’s crazy to think how badly they butchered retro gatling, I mean just look at solar flare beam a similar concept except the dps actually increases and the thing is pinpoint accurate. Meanwhile retro gatling is arguably less accurate then pea gatling and does less damage… pure genius
What weird is that Gatling originally had an overheat meter which retro would most likely remove, but they removed the overheat and it was just left bad
You: ultra tackle is useless
Me: oh so just fave a vampire flower player who has no health upgrade and who always beats you
Nobody plays that character after they master it though.
@@The_Wise_WangI do it’s my favorite character (not for that reason)
@@branjackson2125I’m gonna compensate for your lack of hornyness
I had a stroke reading that but like if you're an all-star and you're genuinely having trouble killing a sunflower in any context I think something has gone horribly wrong
@@The_Wise_Wang YOUR WRONG!
I wouldn't say butter barrage, sprint burrow or turbo jackhammer quite fall into the useless category here.
Butter barrage going off faster than bigger better butter can help you to get some amount of damage out of it as opposed to no damage and more consistently use it in direct fights and open areas. It's not generally going to kill anything on its own but it's nice to have one of corn's options be just that much less telegraphed, his whole kit in general has a huge issue with being so telegraphed and all of the damage being completely avoidable. It's certainly not as flashy as bbb, and bbb on turf and such blindy thrown onto point vs clueless players can always farm free kills, but I'd argue that it's a potentially more competitive option for more consistently getting chip off and pressuring better players.
Sprint burrow has issues with swallow hit detection which is actually the main reason it doesn't see use. The potential for faster burst movement within a short distance as well as the fact that you can speed ghost it after it ends and maintain that higher speed means it could actually make for some decent niche use, provided you aren't trying to swallow people ofc. Given swallowing is pretty suboptimal anyways and something you should be avoiding in the first place, this isn't a bad tradeoff at all. The main actual downsides are that sprint burrow covers less total ground than burrow without the ghosting and ofc you can't stall with it nearly as long by sitting still. It is definitely a valid aggressive option though that is relatively unexplored.
Turbo jack is similar in a lot of ways to burrow vs sprint burrow. More speed means more ability to speed ghost it afterwards. Unlike sprint burrow though, turbo jack on its own even without the ghosting is much better for map traversal than its regular counterpart. It travels nearly the same overall distance as regular jack but in around 2/3 of the time, not only outracing it entirely on short trips but even when using the full duration. It does have a tad bit more cooldown time, but you have to keep in mind it also ends sooner, making the difference in cooldown fairly trivial given you usually use the whole thing. All of this, coupled with the fact that turbo jack's sheer speed starts to make engi just that much harder to hit in combat scenarios, and it's actually considered the go-to choice if anything, rather than being useless at all.
When Ultra Tackle first came out in GW1, it did 100 dmg before it got nerfed to 90.
Free Sunflower kills for you.
Painful existence for as a Sunflower player for you.
If you look at it, twilight and unicorn were actually designed incredibly well because both warps combined in unicorn=36m, and the one warp on twilight=36. The faster attack but 25 damage on unicorn is the same dps and slower but 35 damage twilight. It’s like pump shotgun vs tactical shotgun in Fortnite in how they have almost the exact same dps, but one shoots faster for less damage per shot and the other way slower but more per shot.
Normal butter barrage is really good with popcorn since you're using him at range. His playstyle focuses a lot less on ability spam, so taking out low-health enemies behind cover is better with the normal butter barrage due to its more sporadic pattern.
3:30 You can get a lot more horizontal movement if you press the rocket jump hotkey (only works with rocket jump and not leap) then s(or other backwards moving hotkey) and really quickly switch to w(or other forward moving hotkey)
this also work with husk hop and you can fuck up people's minds
This video is actually really insightful, as I’ve been working with balancing the abilities to make them work as proper sidegrades. However, I do have some odd tastes for them, so idk how well it would turn out in the end lol
Twilight chomper
You'd better mention how Chomper could be given a Chomper WARP!!! And burrow at the same time to make Chomper a more effective class in your next video, you lovely, lovely man.
Love your vids bro
This has to be flat out the most PvZ GW2 video, it has so many flat out quotes and flat out information
Personally I think sprint burrow is not horrible is ofc on armor chomper but also hot rod the amount of speed you get with 2 speed upgrades is so funny you can basically outrun anything
Also rocket jump is not actually bad because there is a tech that allows you to go foward and right/left at the same time and to curve around kinda which gives you a decent speed boost
but yeah nice video lol
How do you do the tech?
@@Metz_the_butcheruse foward and right/left at the same time and look that direction you kinda have to go off the jump with a curve
I rewatched your video just to tell you that you said "flat out" 12 times 🤓👍
That ultra tackle from last video really got to my man fuji 😭
I know that Bling Gatling is just downgrade to Pea Gatling but I'm still using it just because it looks and sounds cool imo
I'm just having fun using it lol
To be fair you should just play how you want since you're only really playing for fun
Virgin "its better" VS chad "cool sound"
Hey guys, you think multi-shuck is good in garden ops? Because it's the only mode I play and I want something with a lot of splash damage
Also, how do you get the Bigger Better Butter?
@@JRicardoTorres3752 1. Idk if it's good
2. You get bigger better butter while buying deluxe edition of the game (which is the only version you can buy right now as far as I'm aware)
@@Steve_5000 I dont know, I bought it on PS4, they give me an legendary hat but thats all I got xd
why does the footsoldier jetpack boost icon make him look so caked up i cant play the class while being constantly distracted from all that bakery 😭😭😭
If you are down bad over a dead body then you might want to seek some help💀
"turbo jackhammer is not worth it" famous last words
Id say that sprint burrow works extrememy well with Hotrod chomper with both speed upgrades. You can really catch people off guard
>spots you
>burrows and chases you at mach 10
>catches you and eats you
>refuses to elaborate
>gets killed 2 seconds later
both the burrows have suicidal problems 🤷♂️
im ngl the zombies in this game always felt straight up balanced to be better in everyway than the plants, it's really frustrating
New drinking game every time fujj says "flat out" you take a shot
I also think sprint burrow is WAY worse than reg burrow in one huge factor. With Reg burrow, you can mash the chomp button to swallow an enemy, however, after pressing it once with sprint burrow, you can’t swallow anymore.
6:12 Actually 0.25 is higher value than 0.188, so the bling barrel is better ability
Fuji the type of fella to say flat out anything
In my opinion, the worst ability has to be the sombrero bean bomb. Not only does it take way too long to go off, making it super easy to avoid, but the area of damage isn't too big compared to the regular bean bomb. Why, yes, it deals more damage, that doesn’t matter in the slightest because the regular bean bomb was already an instant kill. I generally don't get why so many people use.
Pvz gw2 isn't bad, unbalanced is wher3 I can agree with you
I agree,GW2 is better than all cods and a lot of games combined.its great.
flat out counter
0:06
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12 times he said flat out!!!!
im surprised you didnt mention super pea jump seeing as it completely removes the speed boost of hyper and it lasts for less time in favor of only a little more jump height than hyper which is already big enough to get to basically anywhere you want already
the bling barrel is better than the normal one because 0.25 is the same as 0.250 so the bling barrel takes less damage than the normal one
I don’t agree with turbo Jackhammer. Atleast, in turf takeover (the game I mainly play)
As an engineer your task is to get to the teleporter as fast as possible to set up defense so you can safely make a TP. If you don’t have that, the plants may be first and just mess up your plans
Even if you’re on defense. The time doesn’t matter. What’s important is that you won’t get hit. Additionally, you can escape fights way easier too. Really the only way you’d die like that is a peashooter going hyper on you
Ultra Tackle travels further on top of dealing more damage, when I use it for a kill it secures it so much more often and the +15 second recharge isn’t that big of a deal unless you are an ability spamming all star.
Why is Turbo Jackhammer here? The increased recharge barely matters
Amazing how this game still gets solid and good content
retro would work if you could move or instead of ammo, you have a time limit (like bastion tank form in ow2)
This is a flat out good video.
fun fact, the ultra tackle used to do 100 damage which was able to one shot sunflowers but was nerfed later after it was added in garden warfare 1
I believe ultra tackle is entirely meant to be used with wrestling star and only meant for that sub class
This video is flat out great
Respectfully i must disagree about sprint burrow since it also has a very useful application with hotrod chomper. I use sprint burrow to start my speed boost since it is easier to pick off single zombies then use the aquired speed to go eating more and continue the cycle. Also you should try a hotrod chomp with double speed upgrade and sprint burrow. It is a really fun build to do for casual games.
6:12 0.25 is bigger than 0.188 so how is it worse?
Btw 0.25 is equal to 0.250
The regular barrel has 0.188 armor multiplication, which means any damage you take is multiplied by 0.188 which effectively reduces it. Bling multiples it by 0.25, which makes it a direct downgrade on top of being easier to spot.
@@GritterTheBuckethead ahh ok I thought it meant it multiplied the armour health lol, I don’t really play this game much tbh
I’m just glad people are still talking about this game.
why you keep saying "flat out" 😭😭
I also use sprint burrow on hotrod chomper with 2 speed upgrades as most engineer players lack the reaction time and accuracy to hit the stun on the super fast burrow, and the same goes for any zombie with an escape ability if you’re sneaky enough
So glad to have found this channel, its the perfect PVZ2 chanell.
I would argue Turbo Jackhammer is also good on painter. While he can play up-close somewhat, he wants to play from a distance. So, Turbo Jackhammer is much better for getting out of a situation than the normal Jackhammer imo
Turbo jackhammer used to be pretty bad, but then they buffed it to where it lasts long enough to where jackhammer and turbo Jackhammer carry you the same distance(if constantly moving) meaning turbo Jackhammer is better with mobility and teleporter racing, while reg is better in combat as it lasts longer
I disagree about ultra trackle because even thought sprint tackle is a better option, ultra tackle is not that bad because it can fit to the playstyle of most all star mains since a lot of people who play as All star die after they play for 1 minuit so if they use sprint tackle 40 seconds after they respawn, they will not be able to use it a second time which will make the faster cooldwon that sprint tackle has useless. Also, some abilities are flat out worse than their upgrades but that gives you a reason to grind and get the better versions. I do disagree about turbo jackhammer being worse, just like you predicted, but I haven't touched the enginear class in 2 years because I never had a reason to play with them after I mastered them so I do not know if I am qualified to talk about the enginear abilities!
thats flat out insane
ahah I was gonna say sprint burrow is good on armour chomper. Because it’s attack hits so hard and it has so much health you usually don’t need to worry about getting away too slowly, you just dive in, kill, and then lumber off behind something while tanking bullets
i agree with most of these except ultra tackle, ultra tackle is actually great for doing kamikaze attacks on groups of enemies (esp multiple sunflowers spam healing each other), can't tell u how many times i have cleared most/all of a full lobby of players by running up to them as a all star and just dumping imp punt,ultra tackle and future dummy on the group of bunched up players to just clear them out (also really satisfying to do on 3+ grouped up sun flowers).
Fine video, but turbo jackhammer is a fine sidegrade. Poke and sniper variants like the welder / electrician / painter benefit from the quick repositioning and the turbo is much better for tele rushing because most teleports have a single concerning “vulnerable” sightline between the tele and an otherwise safe route.
(E.g many of the tele locations on wall-nut or glacial)
Flat out.
How the hell do they design an ability variant (which amounts to copy pasting the original), compare it with the original, see almost exclusively inferior or superior stats, and they still let the thing as it is.
Ok one thing i found out that the m2 browning shot machine peashooter is iron while the minigun peashooter abilities is made of bamboo which is kinda bruh when i realized about it 🗿
Fun fact about gatling pea: it has a penetrate peas bullets that allow to bypass armor such as pirates barrels and types of imps mechs variants, its extremely useful to win 1v1 fights of two classes active abilities
I love the fact that you are using the Hockey All Star, my favorite to main
Fujj youve made me get back into gw2 and ive been playing it everyday thanks for being such a great content creator
ultra tackle is literally better. it deals more damage, enough said
There are some corrections
#1 bling maiden can be stacked and makes noises so its better
#2 bling pylon mech does more damage
#3 turbo jack does get you into something quicker so if you value uptime vs mobility it actually has ground
Sprint burrow is better on chompersbwith sprays since you usually use the spray to kill not the burrow
😊
My "flat out" counter is off the charts
Thing being is that gw2 isn’t meant to have a meta or to be taken very seriously it’s more meant to be a more laid back game having no competitive scene
I would dissagree on the turbo jackhammer. I prefer it because it gets me back to the fight quicker, and lets me escape faster if in a bad situation. Since you cant use the stun while riding i prefer using it to get back, letting it run out and have full access to the other two during the fight
Also some honorable mentions i feel you left out here:
Super pea jump
Normal stink bomb
Multi-rocket
The super spikeweed
Armored heal station
Green unflower laser
Artichoke
Nugget mines
Energy-warp
Me who loves garden warfare 2: so you have chosen death
Drinking challenge: take a shot every time Fujj says "flat out"
I would but I'm not trying to die of alcohol poisoning
Rocket jump is underrated
Yeah.its useful when playing the camo ranger variant because you can snipe people from high places.
Take a shot every time he says "flat out"
I’m currently laughing my ass off at the amount of times you said flat out
I wouldn’t call rocket jump useless it’s pretty useful to get on high areas when defending a point or camping or to get away from chompers. but I DO prefer rocket leap nonetheless
Its very useful when playing the camo ranger variant of soldier.
Drinking game, take a shot of vodka every time fujj sais flat out, and try not to die
Ultra tackle is also immune to spikeweeds opposed to sprint, so I guess you have that, but could always just,... shoot the spikeweeds?
Also for burrow/sprint burrows the reason for sprint burrows swallows feeling severely inconsistent is due to a weird coding error where the normal burrows has a chomp/ammo hold of infinite, meaning if you spam normal burrows, you'll be guaranteed to swallow a zombie, as to sprint for whatever dumb reason is set to 1 and has 10 seconds of cool down, on an ability that lasts only 5 seconds, so you better be on timing with that chomp if your using sprint burrow
Popcap logic 🙃
That Pokemon music is so nostalgic 🎵
Wow, I can't believe I got 2 useless abilities (I got turbo jackhammer and retro Gatling and I don't have roadie z)
Time to use turbo jackhammer anyways because I like it.
Pizza time🍕🍕
Yes
👍
@@danielplayz3847 Yes
Put the equation ‘0.25-0.188’ into your calculator and see how you are wrong about the bling barrel and how it is better than the regular barrel
Bro me and you have the same mind set.
I completley agree that the onky way to make armor chomper and sprint burrow viable is slapping them together
Now I'll add my 2 cents. For the Scientist! I fully believe the armor heal station is legitimately the worst ability in the game. It lasts the same time as the regular heal station (20 seconds) but heals SO SLOWLY. I've always asked people do they want their teammates to survive? Or the heal station to survive? If a sombrero bean bomb is on the point. Either everyone runs away, or they die while still at half health because they were trying so desperately to get heals
5:50 NUH UH
bling plyon mech
They could’ve made the worst abilities the standard abilities you get and the better ones you should be able to get through packs
He says flat out too much and are too little.
The best cactus is either orb or EGG
Bros like a kid who just discovered a swear word and says it so much except instead of it being a swear word it’s “flat out”
First, plus ROCK PEA IS GOAT
Bro, every time if I join a multiplayer, just one All-Star who has ultra tackle
Honestly most of these wouldn't be that bad if the cast times were better, as a weaker burst option that can come out faster or just ends faster.
My only problem with BBB, is that it is more....avoidable? It seems to take a bit longer for the butter to land, so in many cases by the time it lands most people are away from the blast range. So I use butter barrage so I can at least deal some damage than sometimes no damage.
Bro really said chomper “isn’t that strong” while it’s one of the most overpowered characters in the game
Agent pea supremacy
i disagree with turbo jackhammer, most of the time when i use regular jackhammer i dont use it for the full duration anyway
Damn I’m really early also you should do a plasma pea is a problem
Ultra tackle has its uses, like one shotting vampire flowers
Retro gatling gun is fun to use cuz its makes the game more challenging
I could not care less about the imbalance in this game, it's what makes the game so fun, it gives it charm.