Being Fair to Super pea jump, its a carry over from GW1 which did have some uses for It. Some maps had camping spots which could only be reached with It. Since now the map and slightly more closed and the camping spots are easily reacheable, It has now become useless
1:15 Though it does also force you to walk forward during its effects, so certain angles will just cause the game to force enemies to instantly give up a favourable position with little time to react
Fun Fact: Super Sticky Goop is able to cancel zombies from actions like “Reviving” or “Defusing.” In clan matches, we have a few chompers use Super Sticky goop because it’s able to cancel zombies from defusing gnome bombs. As a Chomper main tho, I don’t recommend to use it unless you’re armored chomper :/
The armored heal station does have a 5 second shorted cooldown as well. It’s even still a downgrade. Really shows how massive healing potency truly is.
@@notabotdotexe8084 Keep dreaming, thing is nowhere near tall enough to actually act as cover. If you want portable cover, then pick All Star for his dummy shield. It’s taller, and has 2 charges.
As a scientist main, theres something i never saw anyone talking about on the heal stations If a chomper burrow ando you use the reg heal station and hop on top of it, the burrow chomper still can kill you But if you use the armor heal station and hop on top of it, burrow chomper cant kill you anymore (at least not with burrow) Thats barely usefull in most case scenarious, but i still find kind of amusing how no one ever talked or perharpa even realized about this
that's not mentioning the fact that armored heal station has a shorter cooldown, so in reality, it can also help your team more since armored has a 25s cooldown vs the normal heal station's 30, this means that if the station lasts the full lifespan and isn't destroyed (which happens often due to the high health) you only have a 5 second downtime vs the normal station that has 10 and is very easy to destroy
@@OldBenKenobi2318 except in team fights, or turf, where a lot of teamates are wounded and need healing, but there's not enough time to go around with the beam
Super Sticky Goop is annoying, it gurantees the kill to the Chomper where as the normal Goop you can at least fight back and possibly survive. The thing is Chompers dont care about the cooldown if they already died taking that totally deserved kill. Multi Rocket is bad but I like to use it on Tank Comm to just barrage the plants with rockets. (and can be used to clear off traps easier in G&G)
super pea jump is actually really good for afking garden ops, it makes jumping up to areas where the ai can't get you much easier (my favorite spot is on top of the theatre in aqua center). You can also use it to get into some funny areas and use gatling, even if you are completely screwed in any scenario where you need to run away or rush a point. But it's funny I think.
while mentioning the multi abilities you forgot about super multi ball, multi ball is imo a good ability since it has upsides and downsides compared to the regular ultra ball, and the guided ball is a case similar to multi.
Bro super pea jump saved my dog’s life. It started out a fairly normal day of playing GW2 and I had just got the super pea jump. I had excitedly put it on. But it was such shit that I threw my controller at my dog. We ended up having to take her to the vet where we found out she had a tumor.
Probably worth mentioning multi rocket and multi shuck definitely have a place in PVE since 1 rocket can kill several normal zombies/weeds and it’s a lot easier to land all the projectiles on a boss sized enemy. I also have had rare situations on turf takeover where 7 players are crowded in the same choke point and the accumulated rocket damage on all of them helps the team push
Hot take: Since gratify is such a shit ability(I use it as an escape tool as a zombie when getting dumpstered by a rose) that the hypno ability to make this much harder saves the ability from being a total hinderance
The psychedelic goat also jumps higher and moves faster than the normal one iirc, so you have to be good at aiming (or whatever you would call it with a Rose), in order to maximize the potency of the ability.
The one thing I'll give the Armored Heal station is that it can survive Pea Shooters that like to fling Bean Bombs at people Grouped up at said Heal Stations.
I actually use armor heal station. When I'm Scientist I usually use Paleo, Astronaut, or Archaeologist (range options). So I get into fights with Cacti and Corns most often at range. I use Heal bomb for self healing, and the heal station is only for removing the fire, ice, and Necrose status effects for me. So I need that to survive at least until it's close to when I can put down another one. Sometimes if I'm really low on health I'll put one down and half take cover behind it. Most players don't have good enough aim to react quickly and get the kill and this move gives me the kill a lot of times. Not only is the armor station larger and makes it harder for them to hit me, but it also has way more health so they aren't going to destroy it in a gunfight unless I die first.
I was expecting super multi ball to be mentioned in the end because of the multi ability discussion since it also sucks ass with the only exception being on toxic brainz
The only reason I did not put it on the list is because you get more damage with multi ball then normal ultra ball. The rest of the multi abilities get less damage
the armored heal station can be used more often 25sec vs 30 worth to note the thing is with multi is: what do you do if the enemy dodges the attack? with single rocket you deal 0 dmg with multi you can deal at least some dmg and some is better as 0
super pea jump will always hold a place in my heart for that time i used it in GW1 on the map cactus canyon to scale invisible walls and kill some poor bastard from orbit with pea gatling
Personally as a scientist main on zombies if u drop the armored heal station on your feet in the middle of a fight it can act as a constant heal and since it has 400 health if u just dance around the enemy and your heal station u are nearly unkillable
I actually use and find some success/enjoyment running armor heal station. Given that it has a ton of HP it's perfect to place on a turf takeover graveyard when defending, it can soak up all the plants projectiles while healing teammates defending the point. It's definitely still underpowered and I wish it gave a little more healing.
Hyper and Super Pea Jump should've been a case of one is super fast and the other grants super jumps, because having Hyper basically be both is so stupid
I remember in PVZ1 I used super pea jump to get up to this cliff thing on the map with the beach and the only zombies that could get you were the soldiers only use I could remember 😂
fun fact super pea jump was my first ability for peashooter (followed by retro gatling) and after one try in the backyard I realized its trash and should just use hyper
5:22 This is actually completely wrong. Super sticky barely affects your camera movement compared to regular goop, making it alot more easier for your opponent to turn around and kill you. Another reason as to why super sticky sucks ass compared to regular goop. Edit: Regardless on being on console or PC
I dont know if it affects pc, but in console the super sticky goop resets the players who are reviving or defusing the bomb. So, at least it has some use (althought is situational).
Super sticky goop is pretty nice and most certainly not useless imo. When you dont instaengage and spam abilities the entire time, the ability cooldown difference isnt too bad, since youre gonna have it up anyways. The dot of normal goop, lets be real, doesnt have a use case. And people not being able to aim at you running circles around them is hillarious.
The benefit of multi-shot abilities is that they can hit multiple targets. only problem with that is, good luck actually hitting people that aren't side by side. The fire rate is almost too fast to aim at different targets.
they should have made a ability for peashooter where instead of super pea jump it should have been something where it has 2x the speed and 2x the jump and the green boost is blue.
Super sticky goop does have a niche use on yeti chomper. You can focus more on dodging their shots without worrying about missing any direct hits from your primary.
Honestly I respect your opinion, but I really like the psychedelic goat. I think it’s funny because I’ve had games where people run into the ice on the yeti king map. But both are great at the end of the day. You can troll with nec’rose and that.
@@madmonty4761 Thats the problem:Bfn isnt meant to be the next gw3. Its a game with significantly different mechanics than the last one and with a different promise than the gwf franchise.
@@madmonty4761 still dont think that tho. The upgrade system is quite good and gives you some liberty to build your own playstyle.(or copy someone elses of course)
I would find it fun to use multi rocket if instead of a stream it was like a burst or swarm so just like you use it then a bunch if little rockets all at once
I just have to say this story. I’m gonna make myself very clear I am not defending the armored heal station. But this thing saved my life in a game. I was doing a challenge with my friend which we had to use the worst abilities for our classes and I was using archaeologist. We were at zomburbia and there was a corn that shot a shuck shot and I used the armored heal station to block one of the two projectiles and then I proceeded to go on a 20 vanquish streak.
Little known fact about super sticky goop, if someone is defusinf the bomb in gnome bomb, it completely stops them of defusing (if they were resetting it resets the cooldown and they cant defuse while they still have the effect of super sticky goop)
Little benefit for armored heal station u cant be burrowed while ur standing on it (when its a kinda flat ground atleast) but yea thats the only benefit I see with armored station
I think psych goat is better then normal goat due to the enemy’s lack of control. When i’m normal goatified i find it more of a challenge then a setback. Trying to see how many kills i can get with the goats absurdly good attack. And since psyche goat is rare they don’t have the time or insentive to practice playing as it
In my opinion super sticky goo makes it easier to get an execute kill instead of using burrow or having to chomp them down. Since you can easily get behind them and eat
hyper should've had its jump multiplier toned down to like 2.5 whereas super pea jump got to keep its multiplier of 6.5. That really would've balanced them, do you prefer to go fast or go high?
I really wonder how these fails are even possible, it's like despite the names and gimmicks, there was no real design to some these abilites, cause the guy that made the stats did not put in any
the multi-abilities should just deal more damge then what they do rn like instead f them dealing 50 for rocket they should do 75-80 or just add 2 more rocket and fire it faster to make up for that
You can also get health regeneration while using it which can be useful if you don’t move, alternatively it’s useful for surviving certain attacks while staying in the same location.
You are using multi-rocket wrong. Multi rocket is the group alternative to ZPG, which does 13 damage if you aren't directly next to the impact range. Multi Rocket, as it can hit several targets, and its spread that doesn't tunnel vision a single spot, allows for groups of plants to each be hurt with 1 or 2 rockets. If you try and hit one person more often than not, then you want to use ZPG. If you want to hit several targets in one group or on the same trajectory (another thing the spread allows for), or can't aim, Multi rocket is the way to go. I advise you try it out, maybe it'll change your mind about it!
Being Fair to Super pea jump, its a carry over from GW1 which did have some uses for It. Some maps had camping spots which could only be reached with It. Since now the map and slightly more closed and the camping spots are easily reacheable, It has now become useless
But it also good for getting on the top of the castle in one map
splatoon pfp
@@stevendillon4010S pfp
the buff it needs should be a shorter cooldown at least
3:15. Kinda wish PopCap went in the opposite direction with Super Pea Jump and sacrificed most vertical mobility for insane horizontal mobility.
I wish they nerfed hyper so that would be horizontal and pea jump would be vertical
Are you saying that super pea jump should make you move fast and not jump high?
@@Random_Tech-Priest yea
@@obe1_kenobi so you want the ability with jump in its name to not make you jump higher
@@Random_Tech-Priest Well obviously the name would have to change too. But I didn't think I had to explain that.
1:15
Though it does also force you to walk forward during its effects, so certain angles will just cause the game to force enemies to instantly give up a favourable position with little time to react
True
true ngl
Fun Fact: Super Sticky Goop is able to cancel zombies from actions like “Reviving” or “Defusing.”
In clan matches, we have a few chompers use Super Sticky goop because it’s able to cancel zombies from defusing gnome bombs. As a Chomper main tho, I don’t recommend to use it unless you’re armored chomper :/
very good on yeti chomper as well
@@rivergreen9047 yes, yes it is
clan? No shot people have clans in gw2
Mhm
@@fudgethegamer2801the only one I've ever heard of is CSAO
The armored heal station does have a 5 second shorted cooldown as well. It’s even still a downgrade. Really shows how massive healing potency truly is.
What if you use it as portable cover
@@notabotdotexe8084 Keep dreaming, thing is nowhere near tall enough to actually act as cover. If you want portable cover, then pick All Star for his dummy shield. It’s taller, and has 2 charges.
I can just drop it and jump around and dodge the enemy shots it works every time also armored station is better in the capture points imo
As a scientist main, theres something i never saw anyone talking about on the heal stations
If a chomper burrow ando you use the reg heal station and hop on top of it, the burrow chomper still can kill you
But if you use the armor heal station and hop on top of it, burrow chomper cant kill you anymore (at least not with burrow)
Thats barely usefull in most case scenarious, but i still find kind of amusing how no one ever talked or perharpa even realized about this
You saved me 10 seconds instead of me typing it myself
that's not mentioning the fact that armored heal station has a shorter cooldown, so in reality, it can also help your team more
since armored has a 25s cooldown vs the normal heal station's 30, this means that if the station lasts the full lifespan and isn't destroyed (which happens often due to the high health) you only have a 5 second downtime vs the normal station that has 10 and is very easy to destroy
@@RocotolajiIf you are using that slot for team healing, then the heal beam is just a better option lol.
@@OldBenKenobi2318 except in team fights, or turf, where a lot of teamates are wounded and need healing, but there's not enough time to go around with the beam
Super Sticky Goop is annoying, it gurantees the kill to the Chomper where as the normal Goop you can at least fight back and possibly survive. The thing is Chompers dont care about the cooldown if they already died taking that totally deserved kill.
Multi Rocket is bad but I like to use it on Tank Comm to just barrage the plants with rockets. (and can be used to clear off traps easier in G&G)
Tbf, when do you need to use goop every 7 seconds
A lot
quite a lot since Chomper lacks range and slowing an enemy down is key to getting closer to them
Play Chomper against 8 imps, 4 pirates, and 6 super brains :D
@@loganbowyer1733 no
@@loganbowyer1733 I don't hate myself that much
super pea jump is actually really good for afking garden ops, it makes jumping up to areas where the ai can't get you much easier (my favorite spot is on top of the theatre in aqua center). You can also use it to get into some funny areas and use gatling, even if you are completely screwed in any scenario where you need to run away or rush a point. But it's funny I think.
while mentioning the multi abilities you forgot about super multi ball, multi ball is imo a good ability since it has upsides and downsides compared to the regular ultra ball, and the guided ball is a case similar to multi.
Bro super pea jump saved my dog’s life. It started out a fairly normal day of playing GW2 and I had just got the super pea jump. I had excitedly put it on. But it was such shit that I threw my controller at my dog. We ended up having to take her to the vet where we found out she had a tumor.
did you mean to hit the dog or smth??😭😭
@@Bullkingcobra mayhaps
Womp womp
apparently being a shite is a good sign
bro 😭💀
5:39 As a ridiculously and shamefully devoted suicide chomper.
I am ashamed to reveal i do not see the problem here
Probably worth mentioning multi rocket and multi shuck definitely have a place in PVE since 1 rocket can kill several normal zombies/weeds and it’s a lot easier to land all the projectiles on a boss sized enemy. I also have had rare situations on turf takeover where 7 players are crowded in the same choke point and the accumulated rocket damage on all of them helps the team push
Hot take: Since gratify is such a shit ability(I use it as an escape tool as a zombie when getting dumpstered by a rose) that the hypno ability to make this much harder saves the ability from being a total hinderance
The psychedelic goat also jumps higher and moves faster than the normal one iirc, so you have to be good at aiming (or whatever you would call it with a Rose), in order to maximize the potency of the ability.
The one thing I'll give the Armored Heal station is that it can survive Pea Shooters that like to fling Bean Bombs at people Grouped up at said Heal Stations.
I actually use armor heal station. When I'm Scientist I usually use Paleo, Astronaut, or Archaeologist (range options). So I get into fights with Cacti and Corns most often at range. I use Heal bomb for self healing, and the heal station is only for removing the fire, ice, and Necrose status effects for me. So I need that to survive at least until it's close to when I can put down another one. Sometimes if I'm really low on health I'll put one down and half take cover behind it. Most players don't have good enough aim to react quickly and get the kill and this move gives me the kill a lot of times. Not only is the armor station larger and makes it harder for them to hit me, but it also has way more health so they aren't going to destroy it in a gunfight unless I die first.
I was expecting super multi ball to be mentioned in the end because of the multi ability discussion since it also sucks ass with the only exception being on toxic brainz
The only reason I did not put it on the list is because you get more damage with multi ball then normal ultra ball. The rest of the multi abilities get less damage
the armored heal station can be used more often 25sec vs 30
worth to note
the thing is with multi is: what do you do if the enemy dodges the attack? with single rocket you deal 0 dmg
with multi you can deal at least some dmg and some is better as 0
super pea jump will always hold a place in my heart for that time i used it in GW1 on the map cactus canyon to scale invisible walls and kill some poor bastard from orbit with pea gatling
4:56 excuse me, the green goop is god
super sticky goop always has been and always will be better
No.
Armored Heal Station could be quite useful in turf because you can stick it in the middle whlist defending without it being destroyed instantly.
I’m glad that sunflowers stuff is all great since I prefer using sunflowers
Personally as a scientist main on zombies if u drop the armored heal station on your feet in the middle of a fight it can act as a constant heal and since it has 400 health if u just dance around the enemy and your heal station u are nearly unkillable
Pea jump is only useful for vertical bean jumping
Bean jump on lunar landing with Super pea jump is so fun thought
Just finished watching the first video, this is like an early birthday present
Happy birthday!
7:43 bro said mechs even though bro is on the zombie team 💀
that video inspired me to play GW2 again for the first time in around a year, thanks for making part 2
I actually use and find some success/enjoyment running armor heal station. Given that it has a ton of HP it's perfect to place on a turf takeover graveyard when defending, it can soak up all the plants projectiles while healing teammates defending the point.
It's definitely still underpowered and I wish it gave a little more healing.
Have you tasted the word of banana?
Is that a yes or do you just want channel interactivity?
@@YUMMSMOREZ-ec1sv banana 🍌
@@fujj banana 🍌
Banana u nana
banana 🍌
Hyper and Super Pea Jump should've been a case of one is super fast and the other grants super jumps, because having Hyper basically be both is so stupid
I remember in PVZ1 I used super pea jump to get up to this cliff thing on the map with the beach and the only zombies that could get you were the soldiers only use I could remember 😂
fun fact super pea jump was my first ability for peashooter (followed by retro gatling) and after one try in the backyard I realized its trash and should just use hyper
5:22 This is actually completely wrong. Super sticky barely affects your camera movement compared to regular goop, making it alot more easier for your opponent to turn around and kill you. Another reason as to why super sticky sucks ass compared to regular goop.
Edit: Regardless on being on console or PC
I dont know if it affects pc, but in console the super sticky goop resets the players who are reviving or defusing the bomb. So, at least it has some use (althought is situational).
oh fr?
@@Mr.Buck3t in console, yes. In PC, i don't know bc i don't play in PC
Super sticky goop is pretty nice and most certainly not useless imo. When you dont instaengage and spam abilities the entire time, the ability cooldown difference isnt too bad, since youre gonna have it up anyways. The dot of normal goop, lets be real, doesnt have a use case. And people not being able to aim at you running circles around them is hillarious.
Drug goat is almost impossible to control, wich means that the zombie can't escape/move
rose doesnt have the DPS to finish off a zombie in 5 seconds, especially when theyre going to be dodgy as fuck
@@DannyCheezits that's why she's has a team
She is supposed to be a support after all
@bingoviini Counter claim: When the hell are you actually going to hit a goatify (It's a skill issue isn't).
The benefit of multi-shot abilities is that they can hit multiple targets. only problem with that is, good luck actually hitting people that aren't side by side. The fire rate is almost too fast to aim at different targets.
tbh the only time people use armored or bling heal station is when ur playing with ur friends
Hi fujj could u do a vid about better abilities like rocket leap over rocket jump
I only use armored heal station, because i don’t have reg heal station :(
Yes you do, everyone has the regular heal station, it is one of scientist’s default abilities.
@@keirduigyYeah, and everyone has Uno as well.
@@keirduigy Oh 💀 i’m genuinely r3tarded
@@actualcheetochomper congrats on unlocking heal station
they should have made a ability for peashooter where instead of super pea jump it should have been something where it has 2x the speed and 2x the jump and the green boost is blue.
i would love to see full reviews of all the abilities! (pls review chomp cannon)
Super sticky goop does have a niche use on yeti chomper. You can focus more on dodging their shots without worrying about missing any direct hits from your primary.
Honestly I respect your opinion, but I really like the psychedelic goat. I think it’s funny because I’ve had games where people run into the ice on the yeti king map. But both are great at the end of the day. You can troll with nec’rose and that.
Hey! What website do you use to get that ability comparison, I’m new to the game and I kinda wanna see what each abilities stats are
gw2-stats.netlify.app
Also like nobody ever shoots regular heal station so it's not like you ever need the health
Fujj=best RUclipsr + I am back from the dead
Would be cool of bling version of some abilities was actually an upgrade and not just a retexture
Zombie plant game number 2 👍👍👍👍👍
Props to my boi Fujj for being a GW2 player that respects BFN 🍻
It is hard to respect a game that took all the good stuff from the previous
@@madmonty4761 Thats the problem:Bfn isnt meant to be the next gw3.
Its a game with significantly different mechanics than the last one and with a different promise than the gwf franchise.
@@madmonty4761 also its not like ice/fire/toxic/electric variants would fix the game in any way
@@PkGroundOmega the only respect I give bfn is the story mode if it didn't have that it would be pure dog water
@@madmonty4761 still dont think that tho.
The upgrade system is quite good and gives you some liberty to build your own playstyle.(or copy someone elses of course)
Armor heal station can be used to avoid burrow. It can also be used to tank damage like a shield that heals. I wouldn’t say it’s bad just situational.
Hey, I'm just wondering. How do you get the stats for the abilities?
I would find it fun to use multi rocket if instead of a stream it was like a burst or swarm so just like you use it then a bunch if little rockets all at once
I just have to say this story. I’m gonna make myself very clear I am not defending the armored heal station. But this thing saved my life in a game. I was doing a challenge with my friend which we had to use the worst abilities for our classes and I was using archaeologist. We were at zomburbia and there was a corn that shot a shuck shot and I used the armored heal station to block one of the two projectiles and then I proceeded to go on a 20 vanquish streak.
Little known fact about super sticky goop, if someone is defusinf the bomb in gnome bomb, it completely stops them of defusing (if they were resetting it resets the cooldown and they cant defuse while they still have the effect of super sticky goop)
as a scientist dps , the armored station provides a shield which i can cover myself and keep shooting the opposing team
I personelly think the syceodelo gost is on off the worst abilty in gw2
They tried to make a bling normal heal station variant but seems scrapped as it can only be found in the game's files
In pvz gw1 super pea jump was actually useful, i remember me going so high in some places
Little benefit for armored heal station u cant be burrowed while ur standing on it (when its a kinda flat ground atleast) but yea thats the only benefit I see with armored station
Make a good ability tier list
I think psych goat is better then normal goat due to the enemy’s lack of control. When i’m normal goatified i find it more of a challenge then a setback. Trying to see how many kills i can get with the goats absurdly good attack. And since psyche goat is rare they don’t have the time or insentive to practice playing as it
In my opinion super sticky goo makes it easier to get an execute kill instead of using burrow or having to chomp them down. Since you can easily get behind them and eat
hyper should've had its jump multiplier toned down to like 2.5 whereas super pea jump got to keep its multiplier of 6.5. That really would've balanced them, do you prefer to go fast or go high?
You got it wrong, goop slows down the enemies’s sensitivity, while the super sticky goop doesn’t affect the sensitivity at all.
I really wonder how these fails are even possible, it's like despite the names and gimmicks, there was no real design to some these abilites, cause the guy that made the stats did not put in any
and not to mention that the super sticky goop has no damage (16 min 20 max, wich can make kills, and it's super fast)
That was a flat out super duper ultra informative vid my dude
i love this channel so much
same
the multi-abilities should just deal more damge then what they do rn like instead f them dealing 50 for rocket they should do 75-80 or just add 2 more rocket and fire it faster to make up for that
super sticky goop makes you unable to move, in clan matches using them on shrimp mech or sb is very useful
The armored heal station could be used as a shield tho
Hitting my little brother every time he says “significantly”
my bday is in March 😮😮 and my favorite ability is pea gaitln
What about energy warp is it ok
My take on energy warp is that it is only good for not getting burrowed
You can also get health regeneration while using it which can be useful if you don’t move, alternatively it’s useful for surviving certain attacks while staying in the same location.
1:26 already did open infinity pack, got party imp
You are using multi-rocket wrong. Multi rocket is the group alternative to ZPG, which does 13 damage if you aren't directly next to the impact range. Multi Rocket, as it can hit several targets, and its spread that doesn't tunnel vision a single spot, allows for groups of plants to each be hurt with 1 or 2 rockets. If you try and hit one person more often than not, then you want to use ZPG. If you want to hit several targets in one group or on the same trajectory (another thing the spread allows for), or can't aim, Multi rocket is the way to go. I advise you try it out, maybe it'll change your mind about it!
When I’m hit with super sticky goop on console my camera speed is very high
The only purpose super pea jump could serve is to get that one gnome on seeds of time on the coliseum area
I’m just sad for him bc yes he’s rich but if u think about it he spent like 3m coins on useless abilities
i'm watching this video the same time i got multi rocket in wondrous packs of greatness :=)
Love pea jumping, used it since gw1 just to send my bombs
Tbh these abilities are not bad you just need to use them right
What site does he use to see the stats?
Flat out!
super sticky goop is usefull for spray chompers so you dont accidently eat the enemy in the middle of spraying
I know multi rocket is bad, yet I still enjoy using it to clear out groups of enemies, instead of a one hit ko.
Can someone tell me the best abilities for peashooter so I don’t waste my coins on something useless like these?
stats dont matter for the psychedelic goat because it gets extremely hard ro move when psychedelicly goatified giving the rose a huge advantage
I have a question Fujj, what are your favorite upgrade combos?
Glad GW2 is still relevant
Ultra sticky goop makes them move backwards
Man I miss the Cheetah Heal Station
Super sticky goo deals dmg just not DOT dmg, if I remember correctly it deals 10 impact dmg
fun fact multi rocket is good on tank commader i use it with him
chomp thing is actually a useless variant even armor chomper is better (also armor chomper is actually good)
Armor chompers okay, hes just way too slow. But hes still alright
Definitely better than chomp thing though, obviously
subbed love the vids keep it up
Remember burrow did 9999 damage?