Free Face Mocap NO IPHONE on your Metahuman

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  • Опубликовано: 30 сен 2024

Комментарии • 107

  • @ChrisCDXX
    @ChrisCDXX 22 дня назад +1

    FYI you can dramatically increase the quality of the resulting CSV file by having chat GPT smooth out the curves BEFORE you even import. Just upload the CSV file to GPT 4o and say "The following CSV file contains many columns atributes pertaining to a 3d animation. When applied, these values shake erratically. I was wondering if you could smooth these values out for me for a smooth animation. Each row represents the next frame in a 30 frames per second animation" Then just download the file it creats and B A M
    even though those instructions are a little iffiy, every time it creates a great results for me, removing the jitter completely.

    • @spaceorcastudio
      @spaceorcastudio  21 день назад

      wow, interesting, thanks for the info!

    • @Ampe96
      @Ampe96 16 дней назад

      it says i reached the limit for advanced data analysis

    • @themaverick7514
      @themaverick7514 3 дня назад

      you are a legend

  • @the_bluedott
    @the_bluedott 2 дня назад

    Bro, you are a live saver, was going to buy a second hand iPhone. You saved me, you don't know, how happy I am right now!!! Spending months and months to find how to animate the face, finally I can. Thank you bro

  • @bslgroupanimationstudio7035
    @bslgroupanimationstudio7035 5 месяцев назад +2

    For some reason this programm exists with error when I load video

  • @cosmobleak
    @cosmobleak Месяц назад

    I got an error "Failed to execute script Face_landmarker_Link" due to unhandled exception". I don't know what to do.

  • @LFA_GM
    @LFA_GM 9 месяцев назад +5

    Straight to the point and very helpful. I'll give it a try. Thank you so much.

  • @ИльяИванов-е7и7п
    @ИльяИванов-е7и7п 2 месяца назад +3

    Dear friend!
    What you showed is just super!
    You are saving my life! You pulled me out of such a swamp!
    I spent days on the Internet scrolling for hours, watching useless tutorials on paid programs and plugins with terribly complex settings that don’t really work, until I came across your video.
    But it turned out to be so simple and easy, just three clicks of the mouse.
    Well, I want to say that there is one very important nuance: in order for the animation not to tremble or twitch, you need to prepare the source video well. That is, the face must be on a white background. There should not be a face on this screen, the face should be like in the passport photos. You don’t have to put your face directly into the camera, you have to shoot from afar.
    The video needs to be run through an editor, contrast, gamma, and brightness should be added to it in black and white so that the eyebrows and pupils of the lips look good on a white background.
    And it is desirable if it is possible to record video at 60 frames per second, so that the program calculates not 24 frames, but 60. Then the animation is rendered perfectly and nothing twitches or shakes.
    A huge heartfelt thank you for your help!

    • @spaceorcastudio
      @spaceorcastudio  2 месяца назад +1

      hey I'm glad it helped! also thanks for the infor, I'm very busy and couldn't update the workflow to some new fancy stuff.

  • @Darkstory3D
    @Darkstory3D Месяц назад

    How do I move a Live Link track to another Sequence in Unreal Engine 5?

  • @matttgaminghd377
    @matttgaminghd377 10 месяцев назад +4

    Two questions. Firstly how do I bake it to control rig properly so I can combine it with other animations and blend it with the body animation? And secondly I’m having a small issue where if u look to the side in the animation the metahuman looks down instead…

    • @spaceorcastudio
      @spaceorcastudio  10 месяцев назад

      ooo, I didn't have those issues, to bake to the control rig I just did the normal workflow (but sometimes it gets woonky), the look down issue I need to test it a bit more, didn't have much time to do so.

  • @bfa_gamers7510
    @bfa_gamers7510 3 месяца назад +1

    can i import this in blneder ??

    • @spaceorcastudio
      @spaceorcastudio  3 месяца назад

      Probably with some addon that supports importing csv files :)

  •  18 дней назад

    Muito obrigado mano, tava precisando disso pras cutscenes do meu game indie 😁

  • @TheNSproject
    @TheNSproject 2 месяца назад +1

    Thank you so much for your video! This is a real game changer! Im wondering if there the same for body movement!

  • @pixelboy7654
    @pixelboy7654 3 месяца назад +2

    Dude, you are a hero especially offering it for free. Thanks!

  • @DyFuchs
    @DyFuchs 28 дней назад

    For some reason for me the file outputs without any keyframes... I've tested with different videos and nothing seems to work..

    • @spaceorcastudio
      @spaceorcastudio  21 день назад

      I have no idea why, I need to make an updated video about face cap, but I'm 100% out of time right now :(

  • @alchemy4327
    @alchemy4327 2 месяца назад

    can u pls say how to bake this to control rig ? i want to export this to maya

  • @waseemkadri3d
    @waseemkadri3d 2 месяца назад

    how to combine body and face anim in sequencer?

  • @_vr322
    @_vr322 4 месяца назад +1

    i had bought iphone x yesterday....😂

    • @spaceorcastudio
      @spaceorcastudio  4 месяца назад

      🤣🤣 you can capture in realtime and with way more precision now :)

  • @silvercatisme
    @silvercatisme 28 дней назад

    Nice bruh, but we can't live🤧.

  • @silvercatisme
    @silvercatisme 28 дней назад

    Nice bruh, but we can't live🤧.

  • @silvercatisme
    @silvercatisme 28 дней назад

    Nice bruh, but we can't live🤧.

  • @maxpayne4118
    @maxpayne4118 4 месяца назад +1

    Very valuable information mate
    But How to do this for custom charecter with ARKit morphs?

    • @spaceorcastudio
      @spaceorcastudio  4 месяца назад

      just use the same file on your character, the csv file is in arkit format

  • @azzeddindouakha3403
    @azzeddindouakha3403 7 месяцев назад +1

    how the hell did u import it ???? i cant use it as a level sq*

    • @spaceorcastudio
      @spaceorcastudio  7 месяцев назад

      1:28 of the video (livelink face importer plugin)

  • @tcmtheatredelacomedie8054
    @tcmtheatredelacomedie8054 3 месяца назад

    Thank you for this video, but is it possible to have some technical details and sorry for my broken English, it's Google trad, I'm French. Kind regards, Jean-Pascal

    • @spaceorcastudio
      @spaceorcastudio  3 месяца назад +1

      What technical details?

    • @tcmtheatredelacomedie8054
      @tcmtheatredelacomedie8054 3 месяца назад

      That's it, problem solved, thank you for your response and your video. I just subscribed and liked. Kind regards. Jean-Pascal

    • @PowerfullUs
      @PowerfullUs 3 месяца назад

      @@tcmtheatredelacomedie8054 just import it, you need to csv plugin to import in unreal

  • @shahmaarbaba
    @shahmaarbaba 10 месяцев назад +2

    how to use it with custom character

    • @spaceorcastudio
      @spaceorcastudio  10 месяцев назад

      you can check this video:
      ruclips.net/video/L8RckB9ZRJE/видео.html
      your character has to have the apple arkit blendshapes and you are good to go!

  • @Eclectic_Chicken
    @Eclectic_Chicken 8 месяцев назад +1

    Extremely usefull when you do not own an apple gadget... Thanks a lot. Any fixes in view for mouth being a bit funky ? How do you smooth curves ? By hand or is there any automation in UE for doing so ?

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад +2

      mainly try to smooth the curves from the mounth on the graph editor inside unreal!

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 10 месяцев назад +1

    looks promising, i tried it just now, and it always looks like the input-data was taken at a VERY cold place....
    shake shake shake the head ^^

    • @spaceorcastudio
      @spaceorcastudio  10 месяцев назад

      haha, try to smooth the curves a bit in the graph editor

  • @Mehdi0montahw
    @Mehdi0montahw 8 месяцев назад +2

    can you do Free Face Mocap from any video

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад +1

      I've seen people looking a lot for this, I have some ideias to aproach it but still need some time to test it!
      If I get something usable going I will do it for sure!

  • @kubilaikanshort
    @kubilaikanshort 8 месяцев назад +1

    Thank you so much bruh.

  • @alucardbasterd3413
    @alucardbasterd3413 10 месяцев назад +2

    There is a extremely useful tool. Thanks for the tutorial.

  • @azzeddindouakha3403
    @azzeddindouakha3403 7 месяцев назад +1

    its saying data table

    • @spaceorcastudio
      @spaceorcastudio  7 месяцев назад

      1:28 of the video (livelink face importer plugin)

  • @frank123ar
    @frank123ar 3 месяца назад +1

    I tried everything and it's the best I got. I can't buy an iPhone. Thank you! You rules!

    • @spaceorcastudio
      @spaceorcastudio  3 месяца назад +1

      you can also try xr animator, it's a bit tricky but it works in realtime :)

    • @frank123ar
      @frank123ar 3 месяца назад +1

      @@spaceorcastudio thanks!

  • @Alan220v
    @Alan220v 2 месяца назад +1

    thank u alot

  • @j27vivek
    @j27vivek 7 месяцев назад +1

    It works, but once imported into unreal, it skips 15 frames of data after every 15 frames. So if you have a 100 frame animation it will skip 16-30, 46-60, 76-90 .. Any possible solution ?

    • @spaceorcastudio
      @spaceorcastudio  7 месяцев назад +1

      I think it's a problem with the tracking software, but no worries soon I will post another face cap method that is super flexibe and also realtime!

    • @j27vivek
      @j27vivek 7 месяцев назад +3

      @@spaceorcastudioThank you for the reply. I am looking forward to your next upload regarding realtime face capture. You should know that I solved the problem of frame skipping by recording the video in 60fps instead of 30.

    • @spaceorcastudio
      @spaceorcastudio  7 месяцев назад

      oooo great, that is awesome!@@j27vivek

  • @GameDevGeeks
    @GameDevGeeks 5 месяцев назад +1

    does the script work on linux too?

    • @spaceorcastudio
      @spaceorcastudio  5 месяцев назад

      I have no idea, I actually need to record the new method

    • @GameDevGeeks
      @GameDevGeeks 5 месяцев назад

      @@spaceorcastudio what new method?

    • @spaceorcastudio
      @spaceorcastudio  5 месяцев назад

      @@GameDevGeeks for face capture, it's more or less the same but it runs at "realtime"

    • @GameDevGeeks
      @GameDevGeeks 5 месяцев назад +1

      @spaceorcastudio does it work with any video or do we need true depth sensor with an IPhone?

    • @spaceorcastudio
      @spaceorcastudio  5 месяцев назад

      @@GameDevGeeks works with a webcam :)

  • @greatmullan7040
    @greatmullan7040 13 дней назад

    my result is shaking a lot,,,, anyone knows the solution??

  • @martinsfi2ho
    @martinsfi2ho 10 месяцев назад +2

    amazing 🤩🤩🤩

  • @nuriman432
    @nuriman432 10 месяцев назад +1

    thank you, i will be try

  • @gpost11
    @gpost11 8 месяцев назад +1

    bro my animation is jittery is there any fix for that

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад

      Try looking at the curves in unreal, and smooth them out a bit

  • @roquelogozzo7211
    @roquelogozzo7211 7 месяцев назад +1

    WOO! Bless and thanks for that! 🙏🤟

  • @stevenchilders272
    @stevenchilders272 8 месяцев назад +1

    It's funny they use the iPhone exclusively for face capture... No one uses iPhones this the lack of any facial animations from any independent animator. I wish they'd notice that.

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад +1

      Yea, mainly from what I know it's because of the depth sensor. But anyway on the other hand there is xr animator that can send facial data (I have a video but still need some work, check the offworld live youtube channel)
      Nvidia launched an sdk for face capture using rtx gpus ( thats how iclone can capture faces with accu face).
      One the same point as the accu face for face capture (using rtx gpu) you can try Ifacial mocap ( it doesn't support metahumans yet) but it works with blender and unreal if you use arkit 52 blend shapes!
      Anything hit me up on discord lucasrodrigo

    • @THEKINGMAKER9041
      @THEKINGMAKER9041 8 месяцев назад +1

      Sir I have a sci-fi story. I want to make it as a short film. But I have no money and no software. Can you tell me how to do it?

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад

      now this depends on your hardware, what are your specs?@@THEKINGMAKER9041

    • @THEKINGMAKER9041
      @THEKINGMAKER9041 8 месяцев назад

      Sir I have a Sci-fi short story. But there are no computer systems. I want to make a short film with my friends through Mobile. It needs vfx help. Can you do it ?.

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад

      Oooo, without a pc I have no idea how you could do it

  • @doctormlem7204
    @doctormlem7204 8 месяцев назад +6

    14 year old boy and he already have a beard..

  • @aditya7069
    @aditya7069 10 месяцев назад +1

    Thank u

  • @durjoyyousuf3258
    @durjoyyousuf3258 2 месяца назад

    you are best

  • @lemon3335
    @lemon3335 6 месяцев назад

    Is there a way to live stream this data through livelink and modify it in the UE animation blueprint?

    • @spaceorcastudio
      @spaceorcastudio  6 месяцев назад +1

      not with this workflow, with the new one I will make a video about probably we can do it!

    • @lemon3335
      @lemon3335 6 месяцев назад +1

      @@spaceorcastudio Ok, looking forward to your new video and new method, if you can use livelink in real time in the animation blueprint, you can also freely change the strength of each attribute of the blendshape

  • @MickaelSchaack
    @MickaelSchaack 8 месяцев назад

    why we got space empty .? its a stop ? how fix that ?

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад

      where? when? I need more information

    • @MickaelSchaack
      @MickaelSchaack 8 месяцев назад

      @@spaceorcastudio when you put the sequence in timeline , you can see it in his video _ _ _ _ _ _ its like that nlt in continue why ?

    • @spaceorcastudio
      @spaceorcastudio  8 месяцев назад

      ooo now I undestand, I have no idea actually@@MickaelSchaack

  • @carlosedubarreto
    @carlosedubarreto 10 месяцев назад +2

    Very interesting solution. Yeah its not great, but very useful.
    For people that want to have a better result, its possible to use this result as a starting point, I think. As you said, combine with other solutions too.
    thanks for sharing!!!
    Lol, I was one that said its was not good 😅, but I see now its value. It helps and its free. Thats great !!!

    • @spaceorcastudio
      @spaceorcastudio  10 месяцев назад

      haha, all good man, I'm going to do somemore test calibrating the values in unreal, the mouth is a bit funky

  • @jay_gaur_vfx
    @jay_gaur_vfx 7 месяцев назад +1

    thanks bro .
    i found some thing like this for many time.
    again thanks.