Ranking EVERY Side Special Animation in Smash Ultimate

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  • Опубликовано: 2 окт 2024
  • Go to my sponsor snhu.edu/mockrock to see what the current average annual salary for a game programmer is, and learn how you can get started!
    Side Specials in Super Smash Bros. Ultimate occupy some interesting roles: projectiles, burst options, command grabs, so hopefully they'll be interesting to look at in this latest episode of the Animation Tier List series!
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    Music used:
    "MockRock Is Here (Relaxed)" - MockRock
    "MockRock is Here" - MockRock
    "Ceaseless Gaze" - MockRock
    "Delfino Plaza" - Super Mario Sunshine OST (Super Smash Bros. Ultimate Remix)
    "I Swear By My Sword (Inferno)" - Fire Emblem Warriors: Three Hopes OST
    "Wavy Waters" - Wario Land: Shake It! OST
    "Team Star Base Raid Battle Theme" - Pokémon Scarlet and Violet OST
    "Mad Forest" - Castlevania Judgment OST
    "Ken's Theme - Spirit of the Flame" - Street Fighter 6 OST
    "Knight of the Wind" - Sonic and the Black Knight OST
    "Menu Theme" - Metroid Prime Hunters OST
    "Gear Getaway" - Donkey Kong Country Returns OST (Super Smash Bros. Ultimate Remix)
    "Poolside" - Tekken 7 OST (Super Smash Bros. Ultimate Remix)
    "Focal Line" - Hyrule Warriors OST
    "PAC-MAN'S PARK/BLOCK TOWN" - Pac-Mania OST (Super Smash Bros. for Wii U/3DS Remix)
    "The Grand Finale" - Mario & Luigi: Bowser's Inside Story OST
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    Thanks for watching!
    #SmashUltimate #Nintendo #SuperSmashBros

Комментарии • 484

  • @MockRockTalk
    @MockRockTalk  Год назад +37

    Go to my sponsor snhu.edu/mockrock to see what the current average annual salary for a game programmer is, and learn how you can get started! Also please let me know what you thought of the tier list, this was a pretty in-depth one but had some interesting moves in it!
    *Main channel:* ruclips.net/user/mockrocktv
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    • @co5micwaffle742
      @co5micwaffle742 Год назад +7

      This is the first time I've ever seen a RUclipsr be sponsored by an entire college.

    • @aivve
      @aivve Год назад

      Man must be doing great work to get that kind of sponsor

    • @ErickStarkA10
      @ErickStarkA10 Год назад +1

      1 thing to notice is when you do Bayo's side-B(dive kick version) and hit the ground have a heavy-landing-metalig-heal -like sound effect! Just like when she falls from high places on the original game.

    • @mannybot8359
      @mannybot8359 Год назад

      Hey MockRock! Just letting you know that for diddy, if you press up after the command grab he'll jump off the character he grabbed

    • @chapterblaq
      @chapterblaq Год назад

      ​@@co5micwaffle742for someone who lives in southern NH it kinda threw me off guard 😂

  • @jobot0114
    @jobot0114 Год назад +584

    One really tiny detail that I like is that on Greninja's Shadow Sneak, while the move is being performed Greninja's normal shadow disappears.

    • @moqyyyy
      @moqyyyy Год назад +6

      Yeah no this isn’t true, it’s only when Greninja teleports that this happens unfortunately

    • @nydeity9100
      @nydeity9100 Год назад +1

      Snap back to reality with eminem music

    • @nicocchi
      @nicocchi Год назад +2

      I could swear that in Smash 4, Greninja's actual shadow disjointed from his body, rather than making that murky purple circular shadow. Of course, the latter reads better from a gameplay perspective and all, but also the Smash 4 iteration realized the concept of the move pretty much flawlessly.
      It even worked in a stealth sense i.e Snake, Palutena, Mii Gunner, etc., since the shadow was kind of hard to see it compensated for the move being kinda bad otherwise, it allowed you to catch opponents off-guard. You could make some tricky mixups by just walking towards your opponent and making them think you were doing a Shadow Sneak, but weren't actually
      I'm pretty torn on this one whether the stealth aspect was worth sacrificing over the readability, especially since the move itself is still kinda bad. Just bad and obvious, instead of bad and ambiguous.

    • @asuuki2048
      @asuuki2048 11 месяцев назад +4

      43:38
      I’m a Greninja main, and came to the comments to see if anybody talked about his Shadow Sneak, and I’m so happy to see it is the top comment 💙💙💙

  • @benro6564
    @benro6564 Год назад +240

    Ridley was really starving for a W on these, but his big break is finally here.
    I would also argue Flame Choke definitely feels like it came from Zelda more than the rest, because it really does fit him and he has grabbed people and lifted them in the air once or twice.

    • @KeDe1606
      @KeDe1606 Год назад +19

      Yes. Even though Ganondorf‘s never done that *exact* sequence of moves in any of the Zelda games (closest thing we have are when he escapes his banishment in Twilight Princess, and when he chokes Link, Petra and/or Zelda in Wind Waker), it still FEELS like something he‘d actually do. At least, more so than the rest of his moveset (aside from his f-tilt, because that’s just a straight-up reference)

    • @jasonramirez1064
      @jasonramirez1064 Год назад +2

      I could see Ridley potentially get S tier in down special

  • @Silvershire
    @Silvershire Год назад +108

    I’ve always interpreted Flame Choke differently. I think Ganondorf is still holding his opponent as the explosion goes off, and then once the damage is done, he casually drops their body.

    • @ElecManEXE
      @ElecManEXE Год назад +23

      Yeah, that's how I always viewed it. He pumps them full of dark magic while holding them the whole time, then casually drops their injured body. Very stereotypical badass evil villain behavior.
      I think maybe it doesn't come across as clearly because of how quick the drop is. In many depictions of such an action they'd hold you a lot longer after the attack to really rub it in and raise the tension. But considering its already a pretty lengthy animation and the fact you can sometimes chain multiple uses of the move back-to-back against opponents who don't know how to avoid it, and I think it's necessary the drop be as quick as it is.

    • @TheB5randon
      @TheB5randon Год назад +3

      I always interpreted it as energy explosion coming out of his palm and since they are being held by the top of their heads they would go straight down.

  • @LegacyKricketune111
    @LegacyKricketune111 Год назад +86

    Another cool animation quirk about Ridley's SPR is that it has a unique throw animation what you hit a wall, where he instead plants the opponent into the wall, the impact sending the opponent behind him. This is a callback to his boss fight in Metroid: Samus Returns, where he performs the same maneuvers.

    • @sethstoll8525
      @sethstoll8525 Год назад +15

      It's also insanely strong, slamming Steve into his own wall near the ledge will kill at like 65-70%

    • @soulcyclone360
      @soulcyclone360 Год назад +3

      ​@@sethstoll8525assuming he doesn't Tech off the air.

  • @pieceofbread5311
    @pieceofbread5311 Год назад +277

    Just unplugged my dads life support to plug in my phone and watch some mockrock

    • @MockRockTalk
      @MockRockTalk  Год назад +277

      RIP to a real one but he'd understand

    • @El_Mince
      @El_Mince Год назад +14

      Understandable have a nice day

    • @kwisowofer9872
      @kwisowofer9872 Год назад +57

      Don’t worry about it I’m sure that was just his first stock

    • @TrashBoatSA
      @TrashBoatSA Год назад +10

      That wasn't very Super Smash of you

    • @kiru___
      @kiru___ Год назад +1

      @@MockRockTalktrue

  • @CarbonMalite
    @CarbonMalite Год назад +209

    Robins elfire pose is actually cleverly taken from the GBA mage animation. Sakurai is always on point with his subtle callbacks

    • @orlandogarcia7084
      @orlandogarcia7084 Год назад +18

      Except for when it matters smh

    • @ElecManEXE
      @ElecManEXE Год назад +28

      Mages have some of the coolest animations in the GBA games (outside of generals obviously) so I was really happy to see that reference. And the fact that it's a pretty unique pose among Smash characters is a bonus.

    • @tehesprite502
      @tehesprite502 Год назад +5

      Arcfire*

    • @MisterZebra42
      @MisterZebra42 Год назад +4

      I was about to say, I’ve never seen it close up before but when I did, I was like “I’ve seen that before”

  • @Moon-nk3co
    @Moon-nk3co Год назад +48

    It’s very fun that they bothered to say how Ness and Lucas use their own friends to help teach them.
    And the fun aspect of having them use the fire for their own thing is icing on the cake

  • @NarniaJGC
    @NarniaJGC Год назад +213

    Fun fact: DDD doesn't have 3 gordo angles he actually has EIGHTEEN, this is because smash angle and tilt angles are different but not JUST THAT, depending how long you hold the button, sometimes even for 1 specific frame, it gives a different angle that is ever so slightly different.

    • @FuryJack07
      @FuryJack07 Год назад +22

      W H A T .

    • @YounesLayachi
      @YounesLayachi Год назад +39

      It's not just angle difference the overall trajectories, speed and bounces are different.
      Some tosses speed up on contact with ground while others slow down,
      some tosses bounce lower each time while others bounce higher and higher

    • @arjayecho9890
      @arjayecho9890 Год назад +11

      yeah i was gonna try to learn ddd a while back, saw a video talking about that, and just gave up on the spot lmao

    • @RNGuice
      @RNGuice Год назад

      I’ll be real. I don’t give a FUCK. (I quit smash months ago)

    • @dippin4dots
      @dippin4dots Год назад +21

      ​​@@RNGuicethanks for the info 12-14 year old, nobody asked.

  • @Baconator2558
    @Baconator2558 Год назад +167

    Another thing with Dr. Mario's is that it also often feels like it should send projectiles up when reflecting them (kind of like Dark Pit's Side Special) instead of straight forward because of the motion of the sheet.

    • @MrGameguyC
      @MrGameguyC Год назад +13

      I've heard the same arguement for Min Min's Up-Smash and I completely agree there.
      Doc might make more sense that way, but he really needs all the help he can get.

  • @lightbluedude7628
    @lightbluedude7628 Год назад +51

    I think why Mii Brawler's Burning Dropkick feels off is because the Sm4sh version could be charged.
    I think the lack of charge in Ultimate is why it feels a bit too fast buildup wise.

  • @hungryfriend6124
    @hungryfriend6124 Год назад +14

    A few things, Roller is one of I believe two moves in Inkling's kit that has a substantially different animation based on whether or not they have ink. Something I would've personally docked points for on Bowser is that at the height of his jump he's positioned like he's about to do an elbow drop on the opponent but he just sticks his arms way out like he has in the last two iterations of the move. And lastly, I don't know if it would change your opinion on the move at all, but Space Pirate Rush has a third variation where Ridley crashes into a wall while slamming the opponent into it

  • @TheAntiburglar
    @TheAntiburglar Год назад +53

    While it's not particularly flashy, I'm pretty sure I used Link's side special more than any other move over all. Despite that, I can't honestly say that I've ever paid attention to its animation beyond "when does he release the boomerang" so I am, as always, stoked to get an in depth look into these 😃

  • @johnjekyllson28
    @johnjekyllson28 Год назад +16

    I’m surprised you hate Mythra’s animation. The day I bought the DLC I played against an unprepared friend, and when I used that move against him he yelled “WHAT THE FUCK IS THAT!” It’s a really intimidating move, and there’s not a single other move like it in the game.

  • @swift7842
    @swift7842 Год назад +36

    1:28:27 I’m quite surprised you didn’t mention it, but the lights on Samus’s suit actually change color when you use her side b.

  • @vossboss220
    @vossboss220 Год назад +34

    I think the use of the magical sound effect is a carryover from brawl. The magical sound effect used in Brawl sounded very very different and I'm pretty sure we shared between electric and magic effects. Now in Ultimate where electric and Magic have two different sounds is very weird that they chose Magic. The same thing can be seen with IV sores sweetspot Vine whip, only they kept the electric sound

    • @YounesLayachi
      @YounesLayachi Год назад +3

      I didn't notice they have wolf flash the magical fairy sound before, eww

    • @vossboss220
      @vossboss220 Год назад +14

      "IV sores" lol if it wasn't clear I used voice to text to send this message. I meant Ivysaur's

  • @bigt8033
    @bigt8033 Год назад +3

    Did you forget to cover aerial raptor boost?

  • @Matteo_nr1_evermore_stan
    @Matteo_nr1_evermore_stan Год назад +68

    Byleth placement… it looks so good, the motion is so nice. I know they could have done much more with a Lance, but as you said Areadbhar isn’t a Lance, it actually fights like a sword on a stick so I like that it slashes. To me maybe a bit too much of the “missed opportunity tax” on that one. It still looks stunning.

    • @theofmino6180
      @theofmino6180 Год назад +8

      Agreed

    • @ihopeyouandicanbefriends
      @ihopeyouandicanbefriends Год назад +29

      yeah that one threw me off lol it's a gorgeous move and also fills a niche in byleth's kit, giving them access to an arcing "forward air" since they only have purely horizontal poking tools for bair and fair. it could have been a cooler concept but you could say this about almost every move in the game

    • @trombonegamer14
      @trombonegamer14 Год назад +13

      This is literally one of my favorite looking moves in the game lol

    • @v47r
      @v47r Год назад +6

      yeah fr it looks amazing he was tripping with that placement

    • @greenmcbean6429
      @greenmcbean6429 Год назад +7

      Good to know I wasn’t alone in this thought lol. It’s honestly my favorite side special in the game in terms of how pleasing it is to look at.

  • @billybill1270
    @billybill1270 Год назад +8

    The fact that grounded Flame Choke lifts the opponent up but launches them into the ground always seemed strange to me too. It seems the Smash 4 developers may have agreed as one of his custom side specials, Flame Wave, actually did launch opponents away as implied by the animation.

    • @RNGuice
      @RNGuice Год назад +3

      Yeah, I feel like it should launch straight out after the explosion, or maybe more of a 35°

  • @antant6217
    @antant6217 Год назад +2

    "Hip" in japan is generally used to refer to buttocks. It's why a lot of games have "hip drop" or "hip attack" moves that clearly don't use the hips.

  • @wheat8789
    @wheat8789 Год назад +23

    Just cant wait for the down special vid, as a hero main im excited to hear your thoughts. There are also a lot of counters and im wondering how those will hold up

    • @RNGuice
      @RNGuice Год назад +9

      It’s gonna be a lot of “Welp, that sure is a counter.”😭

    • @mayz7753
      @mayz7753 Год назад +5

      @@RNGuice well at least counters do tend to have character-specific animations (not counting the swordies)

    • @asierx7047
      @asierx7047 4 месяца назад

      I wonder how he'd rank steve's. It's just literally a 1-to-1 copy of the minecraft block placing animation after all

  • @HiImAiden
    @HiImAiden Год назад +35

    Byleth Side B placement feels really harsh, like yeah, its a pretty lame concept for a move, but its execution is terrific for all the reasons you mentioned, beautiful particle effects, great vocalization and the amount of weight Byleth puts into it makes it feel like a world ender, helps that the end pose is also awesome.

    • @RNGuice
      @RNGuice Год назад +7

      And it’s also mad slow with amazing follow-through in both the air and the ground, which has the added effect of making it feel more impactful or weighty.

    • @MrGameguyC
      @MrGameguyC Год назад

      Same with Doc.

    • @placeadrien5566
      @placeadrien5566 Год назад

      It was the move that made me interested in yet another (marth clone) fire emblem character. I was so disappointed when they revealed him, then he does this... I wanted to do his side B all the time

  • @ThePivot5005
    @ThePivot5005 Год назад +20

    I love how when Joker uses his side special with Arsène, you can see an evil face rise up from the explosion just like in his source game.

  • @bokobo6295
    @bokobo6295 Год назад +3

    one of my favorite parts of eigaon is the little evil face that briefly appears in the explosion, accurate to persona and very fun

  • @curtdog647
    @curtdog647 Год назад +36

    Fun and helpful fact; in the Settings menu, there's a way to just hear voices and just hear sound effects while you're in gameplay; if you really wanted to hear one certain line without the sound effects for recording, you can!

  • @thefolder69
    @thefolder69 Год назад +5

    L take on Byleth. that animation is fucking gorgeous. how is Ike A tier if Byleth is B??? a massive upward slash with a glaive that even tears up the ground as it goes (look at the dust and debris particles) is badass and more than "just a swipe".

  • @themetalmastah666
    @themetalmastah666 Год назад +3

    Idk if this has been said already, but as a pokemon fan, I can assure that Pound is indeed a representative move for Jigglypuff. It's one of the first attacks it learns by leveling up ever since gen 1, and there are a lot of pokemon that don't have access to this move, so Pound and Sing are like the 2 moves you see Jigglypuff use the most (in gen 1).

  • @GumshoeClassic
    @GumshoeClassic Год назад +11

    Shulks odd jump kinda makes me chuckle because it reminds me of the goofy Xenoblade hops. *Alley-yoop!*

  • @pedroedmond4343
    @pedroedmond4343 Год назад +3

    I LOVE these videos, but I'm always curious why you dislike Wii Fit Trainer and Megaman so much for having limited animations despite being true to their source material, but tend to really like Mr. Game & Watch as well as Minecraft Steve for the same reasons.

  • @blutarchtheblue8453
    @blutarchtheblue8453 Год назад +7

    Fun fact : when dark samus use a super missile while holding a battering or a shooting item, the item will float for the animation

  • @Leet-iz2fz
    @Leet-iz2fz Год назад +1

    You could think of Ike's slowness in Smash as him holding back, and his special moves are where he lets loose and shows his true abilities - strength with Eruption and Aether's swings, and speed with Quick Draw, Aether's jump and Counter.

  • @kylesantos5536
    @kylesantos5536 Год назад +2

    Not using Richter as the reference for both Belmonts is sacrilegious. We don’t acknowledge the other one

  • @angeldude101
    @angeldude101 Год назад +5

    I'm not ashamed to say that I clicked on this video _purely_ to see Photon Edge. Honestly? It was toned down _dramatically_ from the source material. If it was actually faithful, then it would hit every single point on the stage, including vertically. It's literally tied for the largest AOE in Xenoblade 2. It's... absolutely insane by just about every metric. I'm a little sad that you didn't mention how you can get multiple separate Mythra's onscreen during certain frames of the animation, but it's not that's surprising given how chaotic it is.
    Other than that, there's also a really small detail in Blazing End that wasn't mentioned (the same detail is present in Mythra's neutral-B Lightning Buster and both of their Final Smashes), where Pyra has these green lines on her skin and parts of her outfit that light up during Blazing End (and on Mythra during Lightning Buster. They're very subtle and are easily overshadowed by the rest of the move and the other lines on her outfit that always glow regardless of the situation, but it's a detail that was in the base game that not many people noticed their either, so I was really happy to see that it managed to make it into Smash anyways in spite of how easy it is to miss.

  • @Garomasta
    @Garomasta Год назад +9

    Dark Samus' super missile firing animation is one of my favorites in the whole game. It's so overly dramatic, like she's absolutely reveling in her power, which is a nice contrast to the more nonchalant animations for the normal missile and charge shot.

  • @PinkSunrise_spl
    @PinkSunrise_spl Год назад +9

    Robin's side special actually directly uses the casting animation from the GBA games base mage class, which is a really cool reference when I first noticed it

  • @josiahtheawkward6008
    @josiahtheawkward6008 Год назад +4

    1:17:37 I don’t think I’ve ever seen a Pikmin idle animation. Red dude’s just chilling.

  • @Point5_
    @Point5_ Год назад +1

    getting sponsored by an university is wild to me. good shit

  • @vaerix0
    @vaerix0 Год назад +5

    Happy i called the RIdley side special criticism, but happy he finally has something that rates so high in this series
    happy to be one of the ones that watches the whole thing. Looking forward to more whenever they happen o7
    Always weird to see some intricacies and "cheats" that go on behind the scenes

  • @TheMrCMG
    @TheMrCMG Год назад +17

    Not sure if anyone mentioned this yet, but little Mac's side b is called the "jolt" because the jolt is a boxing move where you throw your whole body into a punch. It's usually used for counters but mac throws everything he has into that lunge! 🫡

  • @RedBoi88
    @RedBoi88 Год назад +3

    You used to be able to charge Mii Brawler's burning dropkick back in Smash 4 and I have no idea why they got rid of it

  • @dubblebrick
    @dubblebrick Год назад +8

    1:39:30 You forgot to talk about the jump part of Diddy's side special (when he grabs someone he can footstool jump off of them)

    • @HerMajestyVelvet
      @HerMajestyVelvet Год назад +9

      He probably did look at it but he doesn’t always talk about every part of a move if he doesn’t have anything interesting to say about it

    • @TimoDmon007
      @TimoDmon007 Год назад

      Hmmm true

  • @XBC3403
    @XBC3403 Год назад +9

    A really nice touch regarding Pyra's side special is that when she uses it, green lines light up across her body. its a nice reference to the original game when you would use the move to end certain combos. especially since its a detail that is easy to miss in motion in a game like smash. The same is true for Mythra during her neutral special.

    • @Azurald55
      @Azurald55 Год назад

      Yeah it happens with all of their specials including their final smash.

    • @XBC3403
      @XBC3403 Год назад +1

      @@Azurald55 it is not with all their specials. its only those two and their final smashes.

    • @Azurald55
      @Azurald55 Год назад +1

      @@XBC3403 My bad I was remembering it wrong. Cool that they did it for their level 3 and 4 specials specifically even when some were on different moves.

    • @XBC3403
      @XBC3403 Год назад

      @@Azurald55 its a neat attention to detail cause even in the original game's gameplay, those lines only really appear in their level 3 and 4 specials.

  • @W_Sinner
    @W_Sinner Год назад +6

    2:04:23 Just wanted to add that the reason they didnt go with a specific animation for it is because sora actually has a really big window for when he can cancel up b into side b and i imagine they didnt want it to apply only to a specific part of the animation

  • @DauntlessBlade___
    @DauntlessBlade___ Год назад +6

    I think you forgot to mention banjo's failing animation when he has no wonder wings left but still attempts to use the move.

  • @birds1062
    @birds1062 9 месяцев назад

    One thing to note about Force Palm is that it's based on how it's shown in the anime, where the user unleashes a blast of energy from their palm, you can see it in full effect in the episode "A Unova League Evolution!".
    In Japanese it's actually named "Force Discharge", so the animation actually does make perfect sense.

  • @Provolonage
    @Provolonage Год назад +3

    First off great video, I love the effort and attention to detail you put into this series. It feels really weird when some moves get bonus points for being very true to the home series but other don't seemingly because you aren't familiar with that home series, which considering how many series are represented in smash is completely normal, if anything the amount of peripheral knowledge you have is really impressive. I'm just a bit miffed that Mythra side B is in Olimar tier, I agree with everything you said. I think its janky, unclear and doesn't feel very *smash*, but its also very true to its XC2 counterpart. Though I do think that the rating you gave it is consistent with how you judge gameplay clarity for other moves. If you want I could record move references from the Xenoblade series for you and sent them to you, thanks for the vid!

    • @Omnirose
      @Omnirose Год назад

      Mockrock clearly says Olimar's side-b is the worst and I could imagine if he made more tiers (but won't cause he's staying consistent with his other "rating all moves in X category" videos), Olimar would be in a tier lower than everyone else. That being said, as someone who's never played Xenoblade I was never a fan of Mythra's side-b. I bet it's very very faithful to the games, but that doesn't mean it should of been in smash in the first place. The lack of clarity and gameplay problems the move displays in Smash that is absolutely unavoidable because of how it was animatied should of been a sign to use something else for Mythra's side-b. I don't play Xenoblade as mentioned, but I bet there's plenty of other source material they could of used for her.

    • @Provolonage
      @Provolonage Год назад +1

      @@Omnirose I agree 100% im not a big fan of the move at all, but in terms of faithfulness each char has 3 specials (generalization) Mythra's are Ray of Punishment (up B) Photon Edge (side B) and Lightning Buster (Neutral B) literally almost every move of Mythra's is reped in smash so there wasn't much else to use. I'd rather it worked more like Meta Knight's dimensional cape or Ike's Quickdraw.

    • @Omnirose
      @Omnirose Год назад

      @@Provolonage Well if it could of been altered to act more like MK's move then it could of been changed and still being faithful. You can see why the move belongs at the bottom then eh?

    • @Provolonage
      @Provolonage Год назад +1

      @@Omnirose yeah I tried to get that point across in my main post. my main issue was that I felt the move wasn't getting any respect for at least being faithful

  • @antmancometh
    @antmancometh Год назад +5

    2:02:19 don't worry man I'm an animation student and I get a lot out of watching these long analytical videos. Really helps me notice the physics, anticipation, breakdowns, arcs, and creativity of the moves. I watch until the end and appreciate all the work you put into them (: Shoutouts to my mains Incineroar and GnW for snagging S tier!

  • @saxeladude
    @saxeladude 5 месяцев назад

    43:00 the blue screen is for super strong niche attacks just in general such as falcon punch or pk thunder 2. On lucario it makes sense while force palm grab isn't the hardest to get in normal gameplay. It is tricky and I would argue nearly equivalent in both challenge and reward as luigi's up B, well minus the combo's. Force palm grab's main differences from luigi's up B is needing high aura, it has a horizontal trajectory, and it's not as punishing on whiff but if punished is often more devesating.

  • @saxeladude
    @saxeladude 5 месяцев назад

    43:08 I would kinda preffer if the grab version had the free hand punch the opponent ,so that the force of the launch doesn't come from nowhere with the grappling hand.

  • @quantwomwhale5984
    @quantwomwhale5984 Год назад +8

    29:11 Dimitri, the owner of this lance, likes to do these kinds of arching slashes with his lance attacks though. While I doubt thats what they were going for, if they were that is fantastic attention to detail imo

    • @tolotos95
      @tolotos95 Год назад

      I think it's the animation of his first attack when he counters on 1-range Post-Timeskip... I usually play Golden Deer, so I'm a little rusty😅

    • @quantwomwhale5984
      @quantwomwhale5984 Год назад +1

      @@tolotos95 Pre-Timeskip he also likes to do an over under smackdown as well. So Dimitri when using lances does this not so uncommonly. If they wanted to portray Dimitri's animations that's cool, but since Amyr and Failnaught both dont really do that I'm not sure they went for that. Amyr kinda sorta but Failnaught not even slightly

    • @tolotos95
      @tolotos95 Год назад

      @@quantwomwhale5984 Imagine if they mimicked Claude's little flourish with the arrow🤤

    • @quantwomwhale5984
      @quantwomwhale5984 Год назад

      @@tolotos95 that would at the very least justify the horrific speed the charged version has. I think it's (maybe????) Trying to be Fell Star and just failing but idk man

    • @tolotos95
      @tolotos95 Год назад

      @@quantwomwhale5984 But then they should hold the bow sideways since Fallen Star uses the standard Bow-CA-animation... so maybe Wind God?

  • @raze79ex
    @raze79ex Год назад +4

    mii brawlers onslaught side b does actually spike but you got to use near ledge for it work and its actually a pretty janky spike when it lands

  • @Melficzeero
    @Melficzeero Год назад +2

    I think Dr Marios animation looks way better than Marios personally, the way the sheet moves behind him to disappear looks so so much smoother than the cape just popping out of existence fully in view, definitely still a sad holdover from the clone days but I think they did a much better job with the actual animation

  • @KrispyKorpse
    @KrispyKorpse Год назад +5

    I finally get to hear mockrock talk about Onslaught's animation. My day has been made

  • @idavid8391
    @idavid8391 Год назад +5

    YES! My crippling addiction to these videos can finally be satiated once again!

  • @derrickdavis3888
    @derrickdavis3888 Год назад

    Fun fact: Donkey Kong side-special has two variants ways when timing using!
    If you’re in airborne when land it on your opponent it’ll spikes them! But it can risky to use when it get hard for DK!

  • @MetalB1985
    @MetalB1985 5 месяцев назад

    Snake moves weird and isn't looking directly at his environment, since in the canon material, there is a screen on the rocket launcher and a camera on the rocket. So he guides the rocket through the screen and a motion sensor on the rocket launcher controls the rocket.

  • @ShinxBOOM247
    @ShinxBOOM247 Год назад +5

    You brought up Ken's Tatsu having fire particles during it, but that particular idea is a very recent thing, first appearing in SFV during his V trigger and then more prominently in SF6 during his run. One cool idea that came to mind for what they could do in a future game, though, would be to have him gain the flame effects whenever Ken performs Tatsu via a motion input, which would help give stronger feedback to the player for doing the harder to perform version

    • @KaitouKaiju
      @KaitouKaiju Год назад

      Flaming tatsu not new at all. It comes from gem fighter.

  • @Mr.Cynical
    @Mr.Cynical Год назад

    Aww. I loved the Ridley thumbnail. It looked so terrifying, yet cool as hell.
    I love my baby boy Kirby, but that hand coming towards you was awesome. 😭

  • @AdventureKnockout
    @AdventureKnockout Год назад +3

    I know you already put Green Missle in S tier (deserved), but my favorite little detail is when Luigi gets his head stuck in a wall!
    The plunger sound effect and stretchy head make it super funny, even though gameplay-wise, I've gotten spiked from accidental misfires because of it...

  • @PacmanLeaf
    @PacmanLeaf Год назад +2

    Okay so I actually thought you would put Sonic lower...and I think it still deserves a bit more slack. Sure, Side B is Spin Dash
    However, I feel the move that better represents the actual Spin Dash is Spin Charge because it the same input you'd do for spin dash in his games (Though I guess Spin Dash in Smash is closer to generations but Brawl came first so eh)
    Idk, maybe it's just me, I give side B more shit than down B for Sonic because there is more potential for something in his side B slot

  • @DaDMonDCB
    @DaDMonDCB Год назад +1

    I'm confused by something. MockRock says "These aren't taken from the Kid Icarus Series" in regards to the Arms... even though they come from the game in which Dark Pit himself originates from, Kid Icarus Uprising. Minor nock for Dark Pit because I don't think he actually *uses* that brand of Arm (and it is sadly a serious missed opportunity for him to not be using the weapons he had in his chapter and through the game; he's a clone with the most material to not *be* a clone), but those arms are explicitly Kid Icarus branded.

  • @acannoli8287
    @acannoli8287 Год назад +2

    Wario picks his nose during the second part of the finger W taunt. I never noticed that before.

  • @dreeg1896
    @dreeg1896 5 месяцев назад +2

    Surprised R.O.B. didn’t get docked for the wire. It looks HORRENDOUS(I’d have gone B maybe C), even at full gameplay speed, to have the wire just… disconnect from his base and stay straight down.
    I understand this would have been more work, but having it twist around his body and then have the end lag animation being his arms un-rotating would have done SO MUCH for this move. Done right, an S for me.

  • @firstwaddledee9182
    @firstwaddledee9182 Год назад +2

    Dude, if K Rool doesn’t have his crown he should grab his head and look horrified! “My crown! Where is my crown!?”

  • @bartholomausekop
    @bartholomausekop Год назад

    I think Ganondorf’s grounded side special is him grabbing his opponent, exploding magic from his hand on the opponent’s head, and after the magic is done, he lets go. It kinda makes sense that the opponent would limply fall to the ground, but yeah an exaggerated slam would have been cooler lol

  • @PLAYER42_ready
    @PLAYER42_ready Год назад +6

    Once you’ve done all the move types, put them all into one tier list and then rank **ALL** animations

  • @lucasmanatee6326
    @lucasmanatee6326 Год назад +3

    I think the reason its called jolt haymaker is because it comes out fast, hence the "jolt"

  • @darc5925
    @darc5925 Год назад

    Interestingly Bayo can't use bullet arts for the diving variant in any of her games for some reason. I guess they wanted to keep it as a pure homing attack despite Umbran Spear outclassing it the moment you get it.
    Funny thing is that in melee up to, i'm not sure if this was also in smash 4 but, Mario wasn't actually wearing the cape, rather he was holding it in his hand and swiping it like a fly swatter. Then in ultimate they changed it to have him wear the cape like we all thought he was doing.

  • @myboy_
    @myboy_ Год назад +1

    I can't agree about olimar, like.... what SHOULD it look like, its pikmin throw

    • @orlandogarcia7084
      @orlandogarcia7084 Год назад +1

      Right? Just nitpicks contradicted by other nitpicks

  • @SonicmaniaVideos
    @SonicmaniaVideos 2 месяца назад

    "Yoshi's had plenty of games...and special abilities..."
    I'm not really sure what you're talking about there, for a side-special...the only existing thing Yoshi has that would be fitting for a side special is turning into a car. Which would just be a similar move. No new Yoshi games give him anything that would work for a regular attack, he still pretty much just does the same things.

  • @tvb5509
    @tvb5509 Год назад +2

    I kinda like Jigglypuff's pounds slap sound. It's the last remnant of the fan item.

  • @Sjono
    @Sjono Год назад

    Not always knowing how much Wonderwing Banjo & Kazooie have at all times feels like a mind game element

  • @ivrydice0954
    @ivrydice0954 Год назад +2

    42:18
    Should he tho?
    I think he's a similar case with Mac where a majority of his moves are based on Martial Arts, and you can't really just flip your stance during those.

  • @Ramuh.
    @Ramuh. Год назад +4

    3:33
    I know youre showing off the move in the air to show it at a more neutral angle, but the sheet starting horizontal makes a lot more sense when its used grounded, rather than only in the air

  • @JB_CY
    @JB_CY Год назад +4

    As a hero main I spam side b more then I should, but seeing that beautiful zapple go 40% of the stage and do 25% is a hard to top feeling

    • @alexpotts6520
      @alexpotts6520 Год назад +2

      The nice thing is if they think they can jump over it to punish you, you can just hold the B button and they fall straight into the armoured kills-you-at-60 variant.

  • @SketchBookShortFilms
    @SketchBookShortFilms 10 месяцев назад +1

    I feel like with Olimar they should just change his Fsmash. Same function but change Olimar's posing to make it more distinct, like making Olimar grab the pikmin by the stem with both hands and do a sort of baseball swing to yeet them at the enemy. That way its way easier to determine whether he's using fsmash or pikmin throw.

  • @maureenfowler1960
    @maureenfowler1960 3 месяца назад +1

    It would be cool if mockrock did a taunt or victory animation video

    • @Nintendo_Wolf
      @Nintendo_Wolf 3 месяца назад

      Yeah I can't wait for the next animation focused video. Been waiting patiently

  • @Sam-tl4ho
    @Sam-tl4ho Год назад

    58:30 u can land the spike if u use it very close to the ledge

  • @JunkPrat1113
    @JunkPrat1113 Год назад +2

    35:32 that's one of the most cursed things I've seen in a while

  • @SchnookieC
    @SchnookieC Год назад +1

    Based purely on animation I think you even made the arguments yourself as to why Byleth is at least in high A here

  • @waffleman8053
    @waffleman8053 Год назад +2

    Im surprised you didnt talk about the ghost face on Jokers Arsene Side B.

  • @30Kur0
    @30Kur0 Год назад

    Surprised there was no talk of the bail out animation for banjo Side B either hitting a wall or being out of feathers

  • @ABAgamer_
    @ABAgamer_ Год назад +3

    On topic of the Raptor Boost, what do you think of the aerial animation, MockRock? The properties of the move are different compared to when doing it on the ground, so I’m curious to see what you think about it.
    Other than that, always looking forward to these animation breakdowns!

    • @RNGuice
      @RNGuice Год назад

      Ohh ohh ohh, I can answer this. Not with his opinion of course😭. But I think it’s probably one of the most just raw and satisfying singular moves to land in the game (the arial version) when it spikes. When it doesn’t it feels like you risked your life and then some for nothing. Especially since it sends them up. Falcon legit puts everything he has into that move, and so did you just to fail it, it’s almost like seeing a “whomp whomp waaaaaa” in game. I hope that makes some semblance of sense😅

  • @Cadesworth
    @Cadesworth Год назад

    The only guaranteed S tier Ridley is ever gonna get in this series, mark my words

  • @cassiuspeter9673
    @cassiuspeter9673 Год назад +2

    14:38 I haven't watched the whole video yet (obviously, it only came out half an hour ago), but I have to ask. Am I the only one who would have found it hilarious if he looped the animation of the orbs circling Ken a few times, making it seem like it took a lot longer than normal for the orbs to explode?
    Oh, I am? Well, nevermind then. I'll come back here to critique when I've watched the other 115 minutes of video.

    • @cassiuspeter9673
      @cassiuspeter9673 Год назад

      Some additional thoughts:
      35:31 If I had a nickel for every time Mockrock has made an absolutely cursed mashup of two faces on this channel, i'd have 2 nickels. which isn't a lot, but it's wierd that it's happened twice.
      1:16:33 I'm starting to feel legitimately bad for Olimar in these videos. I fully believe he deserves a spot in smash, and I feel like both the animators and game devs did their absolute best to make him a smash fighter, and yet I can't argue with you. The move is supposed to be weak, since the pikmin don't do any contact damage, they just latch on, and aside from giving the pikmin different throw animations, I can't think what else they would have done.
      1:27:29 So lucas and Ness have a move called "pk fire" where they shoot a lightning bolt, and little mac has a move called "jolt haymaker" where his glove is on fire. Interesting...
      1:55:12 I might be missing something here. Why is saying "You'd look better if you smiled more" something you regret saying? Is it one of those wierd statements heteros put in their dating profiles that instantly makes you turn away? (Aro here, don't know a damn thing about how to date)

    • @MockRockTalk
      @MockRockTalk  Год назад +2

      @@cassiuspeter9673 I think there may have been more than two cursed mashups on here lol, I've been doing this long enough that I can't remember my entire body of work though. Responding to your last point, "you should smile more" is a stereotypical thing misogynistic guys say when they don't think a girl is being friendly enough towards them

    • @cassiuspeter9673
      @cassiuspeter9673 Год назад

      @@MockRockTalk I see. I had a feeling that was the case. Thank you for clarifying, but also I apologize for making you spell that out to me.
      On the off chance you're curious, the other cursed face I was referring to was in the back throw video during Yoshi's segment, where, for some reason, you made your face all green and stretched out.

  • @dysr
    @dysr Год назад +2

    1:21:41 Snake is supposed to be viewing the missile from its perspective though a camera. My interpretation is that he’s like someone flailing around with a VR helmet, when they’re using a controller but still can’t help moving around.

  • @neminem233
    @neminem233 Год назад +2

    Oh sweet! I VERY recently got into your content and have been absolutely loving it! This is such a unqiue idea and I love watching them.

  • @ShinyMew76
    @ShinyMew76 Год назад

    Time for MockRockTalks: Side Special Animations: The Movie

  • @Novum228
    @Novum228 6 месяцев назад +1

    Normally I’d say you missed Incineroar’s revenge version, but that wouldn’t change his rank

  • @michaelhaviland8207
    @michaelhaviland8207 Год назад +2

    One thing I didn’t see you mention about Robin. The motion he does during his side special is the same motion that mages in the GBA fire emblem games do when they cast spells. Arcfire even comes from right above Robin, like how fire spells come out in those games.

  • @mr.gamer17
    @mr.gamer17 Год назад +8

    Side specials are possibly my favorite type of special move for how creative they are. Down specials are a character's wild cards.

    • @RNGuice
      @RNGuice Год назад +2

      Or counter

  • @spicypepperz
    @spicypepperz Год назад

    I love the wario bike its perfect, the fact you can taunt on the bike is true disrespect, a little upset at first he didnt get the shoulder bash for side b but im happy with dash attack replacing it with that

  • @wokeupinapanic
    @wokeupinapanic Год назад +1

    As a total aside, it is SO weird to be from southern NH and seeing SNHU ads EVERYWHERE. Like I’m literally halfway across the country right now and yet I’ve seen like 6 ads for SNHU in the last two days lol. But they’ve been doing this for over a decade 🤷🏻‍♂️
    Buddy of mine and a girl I know work there. I know of ads in Florida, Chicago, CA… I guess they just want that nationwide reach!

  • @thatkleinguy
    @thatkleinguy Год назад +1

    They missed the opportunity to differentiate Dancing Blade from Double Edge Dance by using Melee's animations for Roy. They look way less refined and heavy hitting than Marth's Brawl based version of the move.

  • @AngelLuvr
    @AngelLuvr 11 месяцев назад +1

    Why is it disappointing for jigglypuff to have pound but mewtwo having confusion isn’t disappointing lol… jigglypuff only learns 8 moves by level up in gen 1. Pound is one of them. Yes it’s weak in game but jigglypuff isn’t even fully evolved! It makes perfect sense! The only other move it would even make sense for jigglypuff to have is double slap which to be fair is probably more iconic for jigglypuff. Mewtwo is as u said the psychic representation and they gave it confusion and not even psychic!! And confusion doesn’t even work like that in game. at least pound is just pound 😵‍💫 plus the strongest Pokémon getting a 50 base power move? Come on…. If anything they should’ve given mewtwo barrier for that slot if they wanted it to function like it does. I smell unwarranted jigglypuff hate and I cannot abide!!

  • @eonamiella2124
    @eonamiella2124 Год назад

    It's probably been mentioned given this video is over a week old but you didn't mention that Samus' lights on her power suit actually change color when she fires a missile. This is taken directly from the original Metroid, no other Metroid game does that to my knowledge
    Also, more of a personal gripe but it's always bothered me that Dark Samus' missiles still have red fire and explosions when they should be blue like all her other "fire" attacks. It feels like an oversight because it makes the character lack visual consistency and unfortunately is very noticeable in gameplay

  • @parzival-bo
    @parzival-bo Год назад +1

    One thing you missed is that Robin's Arcfire is actually a direct reference to the GBA Fire Emblem games, the pose is the Mage's attack pose and the particle effects are almost a _complete_ match.
    Given that fact, I'd probably bump them up to S-Tier myself, but hey. Not my list.

  • @FedoraKirb
    @FedoraKirb Год назад

    Hammer in A Tier is wild… it’s competently made, and I don’t disagree with anything you said about it, but to me, it pays the “missed opportunity/creativity” tax way too heavily to warrant anything higher than B Tier bordering on C. It’s obviously one of the most iconic abilities in the series, and it absolutely should be in his kit, but… imo it’s way too boring to be a special move slot, even back in 2001 when there were only like 30 abilities, there were far more interesting choices for the side special slot. Even something like the Hammer Throw would be marginally more interesting.

  • @UnSaxon51
    @UnSaxon51 Год назад +2

    I'm sad you didn't include the alternate animation for the grab of Monkey Flip. If you push jump instead of attack Diddy jumps off the opponent's head (and spikes if in the air). I don't know if it would have been enough to bump it up a tier but I would have loved to see your opinion on it.

  • @ThePkmnYPerson
    @ThePkmnYPerson Год назад +1

    That's a good point about the facial expression during Pound. Would it be possible to have Jigglypuff's expression change depending on whether or not she hits an opponent with the move? Mean when it hits and neutral when it doesn't.