I hope it's with a fire move since I would of sworn that would of been the answer given you can make a pokemon have either a x16 or x32 weakness to it ( I forgot which of the 2 was the amount )
@@alexisdipoalo9443150 is the highest power fire move (since Victini isn't in the game). 150x32=4,800. The base power of max last respects is 5,050. Even before super effectiveness last respects is higher.
@@daringiconoclast6547 In order for that to be viable, since 5050 is a lot of base power, the Fire move in question would need to have at least 158 base power with extra 32x multipliers to be viable. As for extra multipliers, that would be Forest's Curse, Tar Shot, Fluffy, and sun, which is only 12x, so the Fire move would need a base power of 421 to exceed this damage.
@@awesomelink2347 if only 158 base power is needed, than yeah fire is the way to go. V-create and eruption both have over that ( least I think eruption does I forget the max power ) Unsure if any other move hits it but 180 before stab is likely enough. Only downside is I think you'd need to do this in a older gen as I don't think victini is in gen 9
@@sussybaka3648 It's a Limbus Company Meme. People will say that before saying "HOLY SHIT IS THAT THE RED MIST", which I assumed was what Icebane was talking about.
It is not often you see damage rolls exceeding the signed 32-bit integer limit in Pokemon lol. Honestly, it might actually overflow an actual Pokemon game if a Pokemon were to be hit by that.
if it was a signed 31-bit integer limit which is pretty common for most games, and since there is healing moves it makes sense for it to be able to do negative, it'd actually heal 29,945,392 health
It's been shown a few times that the damage does roll over to 0 and start again. The highest damage possible without rolling over uses a lv.88 Camerupt for that reason. Big numbers are more fun though, so I would rather see this as "how many times can overflow damage on the opponent".
I was thinking the same thing. I believe in the actual games, you get an overflow at an earlier point due to intermediate stages of the calculation - but this number is just barely high enough that it would overflow even if that wasn't the case.
This was very well researched. And I can tell he did the research by himself, because the mistake of reporting Regirock's max defense as 458 instead of 548 was carried through to the final damage calculation :) If you correct this, and change the Helping Hand boost to apply to power instead of damage, you get a final score of 2,606,244,144 Also, you could deal more damage in Ultra Sun/Moon with a glitch (Rollout Storage)
I think there might be an interesting question there. If you were to divide the maximum possible damage of a single move across a vast horde of stat-boosted Pokémon, what is the maximum number of Pokémon (optimized) that would be brutally slaughtered in the aftermath?
@@melvinshaw7574 Exactly equal to the amount of damage the attack deals, because shedinja. Technically infinite since the minimum amount of damage a move hitting something can deal is 1.
I like that most of the pokemon are smeagle. Its like a super autistic art club doing a group project where the goal is painting the wall with the aerosolized remains of some unlucky bastard
I'm tired of this most and least amount of damage stuff, what's the median amount of damage you can deal? Like, out of all the possible turns that could happen in every possible battle, what is the most average amount of damage you could deal in a single turn?
@@kira_the_sniper6376 Wrong! You didn't account for Heal Pulse which deals negative damage to the enemy, so if we include that possibility, the actual range is actually -5 quintillion to 5 quintillion damage.
@@RGC_animation I suppose the question here is "what is damage?" While it is true that healing is, in essence, negative damage, that's only a technicality. If we look at other games, quite a few of them split healing and damage into two different things (healing power, outgoing healing, incoming healing, etc.). In games with those distinctions, healing is fundamentally different from damage. Pokémon has no such classifications, though. By that logic, it's entirely possible that healing is damage, but in reverse. However, here is my piece de resistance against healing being negative damage. This comment is on a video by the content creator King the Luck, uploaded on the channel KingTheLuck, known by the display name of King the Luck. While not necessarily true, we can presume that the commenter was implying that King the Luck should look into the most median damage, therefore, we should use King the Luck's criteria. Our best way of doing that is by looking at the previous videos this creator has released. King the Luck released a video on August 30th, 2024 (assuming Pacific Daylight Time) titled "What's the Most Healing You Can Do in Pokemon". In the opening of this video, King the Luck refers to a previous video titled "The ACTUAL LEAST Damage in Pokemon", saying that it was "definitively the least damage possible in Pokémon". After a quick sentence, the content creator King the Luck says, and I quote "Healing? No, healing is not negative damage. It doesn't work like that." Since we're going by King the Luck's criteria, healing is not considered negative damage, meaning your point is moot and the median would be somewhere between 0 and 5 quintillion. However, if we remove the 0 from the equation, as dealing no damage likely doesn't count since the request was specifically about the median amount of damage **you can deal**, the actual number would likely be between 0.0000000....000001 and 5 quintillion.
This is the first time, that "I'll never do that to you." sounded like a threat. I'm scared hes going to break into my home and start cooking meatballs again....
@@jowy4739 you're assuming they used a 64-bit integer. From previous decompilations of Pokémon games it appears that they just use the `int` keyword and don't specify a specific size. The int keyword using the clang compiler on aarch64 would still be a signed 32 bit value. Even if they did use a specific size, they are unlikely to have changed it and it'd still be s32 in that case too.
11:28 Alright, if you wanna get REALLY technical, Helping Hand boosts base power in Gen 4 on, not damage like in Gen 3. So in reality the actual damage would be maybe a few points less due to being applied before the flat +2 rather than after it Still though, great video!
9:25 >Be Me >Trying to relax on a sunny day >This freakishly huge chicken shows up >Drops a little baton right at my feet >Bwak Bwak Bwak Bwak Bwak >I pick it up >Feel like I’ve become God >Straining at the muscles to contain the power I feel flowing throughout me >Bwak Bwak Bwak >Some little s*** comes chasing after the chicken >They’re screaming “POWER!” >I scream back >I suddenly hallucinate my reflection across the street >Rocks around me begin to increasingly quake, deafeningly >The very forces of nature channel through me as their conduit >I remember all my fallen friends, and lost companions >”MUSOU TENSEI!” >Razzle Dazzle Lights surround me >Point my finger at my reflection >See the fear in their eyes >Watatatatatatatatattatatatatatata…. >Fifteen minutes pass this way >….atatatattataaaaaaaa!!!! >Stop the assault >Reflection still entirely unscathed >Drop the baton >Feel all the power draining from my body >Collapse onto my giant paintbrush >I can see clearly now, the rain is gone >I wasted my power, fighting for sport and for pride >The true fight is against poverty and war >Look up >Reflection is entirely gone, there’s a new dog is showing >I’m starting with the man in the mirror >I’m gonna make him change his ways >This is your mind on Kentucky Fried Chicken
6:23 to be fair, I think the animation is an intentional reference to some move from a Godzilla movie? 7:04 there is Fluffy, but that only increases damage from Fire type attacks, which Last Respects is not.
Yeah, you can get insane damage with fire. -V-create having 180 BP -the sun -Forests curse, so that for example snom is 8× weak to fire -dry skin or fluffy to get essentially a 16× weakness. -flash fire (though idk if you can, like, baton pass that) And this is just specific to fire moves! There's also all the things he mentioned in the video. Sadly, 5050 BP is just too strong...
Yeah, it's a callback to Godzilla's weird flight he does in Godzilla vs. Hedorah. It just happens, is never explained, and then never happens again in another movie lmao
that must be one hell of a battle to watch, from the sidelines...100 pokemon faint, just to be revived, just to faint again; the sun has been blazing for a week straight, or whatever the equivalent time of 120+ turns; allies are attacking each other, just so they dont run out of opponents; and the last move unleashed had the power to crack the planet in half... ...that poor Smeargle is gonna ha e a story to tell, once it gets back fron the PokemonCenter (allllll of that damage, undone with a Jingle-- dun, dun, duhdoh dee!)
Fun fact about Rollout: gen 7 has a Rollout Storage Glitch. The base power of Rollout stays the same, it's the multiplier that gets applied to damage calculations, so hitting a Mimikyu to activate its ability will delay the multiplier counter, meaning, as long as you hit all 5 times, your next move will deal 32 times the damage due to the multiplier being delayed by a turn. This multiplier is doubled to 64 if you use Defense Curl, because of its interaction with Rollout and Ice Ball (Ice Ball works too for this glitch but nobody remembers that move), doubling both of their damage.
Technically, Explosion used to be stronger Yeah, the base power is 250, but in early gens, it also cut the target’s defense stat in half during damage calculation, this isn’t exactly the same as doubling the base power, but it’s close enough to say it had an effective base power of 500
“This just in: Paldean man vaporizes the entire species of Blissey in one attack. Blissey users are protesting to evolve all Chanseys because of this.”
I mean we already know this will be obsolete in the future, since the number is going to go up another 15% once Shuckle or mega Steelix gets released in a gen 9 compatible game. So I look forward to the next video in this series.
Excellent video. I have two things I'd like to mention! 1) Some friends and I tried something like this way back in the day on Shoddy Battle (THAT back in the day) with a Flare Blitz Blaziken vs. Paras (Bug/Grass Dry Skin, you see where our heads were at), and then a Power Swapped 5-turn Rollout etc Shuckle vs... I'm pretty sure we only did Shedinja because we were aiming to maximize the actual percentage, not the damage itself (though this would be the exact same thing for Shedinja ofc). All that to say: well. I don't think we hit two billion. And 2) everyone in the comments saying like "oh geez how dare you dish all that damage to a Smeargle you're a monster," but, ironically, I think the downfall of your damage attempt here was the Insomnia ability. That Smeargle was never going to fall asleep again, so I think instant vaporization was the least comfort you could actually offer him. Anyway. Excellent video! Again!
I think I found a method to have a greater damage, but sadly it has a huge problem. If the non victim opponent uses electrify on the attacker while the electric terrain is active and after charge was used by the attacker (several turns before) you are replacing a x1.5 multiplier with a x3 multiplier (the victim has to be water flying and the attacker electric with electric tera, of course). Now helioptile, heliolisk and bolthund are not available in gen 9, so this method won't work. UNLESS METRONOME...
If you had a 4x fire weak mon (like scizor), then use forest's curse to make it also a grass type and 8x weak to fire, then give it fluffy and you have a 16x fire weakness pokemon. Still wouldn't stand up to last respects but it's funny to think about.
This exact strategy was done 7 months ago by a channel called RobbyForShort. I believe his answer was a little less because he didn’t want to use power spot. Still cool video
Well uh, with Huge Power and Pure Power mentioned and having "zero" differences, there is actually one, and while I haven't watched the vid yet to see which was used, you likey used Huge Power. Copying/Skill Swapping Huge Power to someone else surprisingly lowers the multiplier to 1.5. Pure Power, however, doesn't do this Everything has probably been calced as if it weren't but that's a recent thing I've learned Edit: Fully watched the video now. You had the right ability in Pure Power
@yonas136 idk about Bulbapedia. Bulbapedia said that Swamp from Grass plus water pledges halves the opposing Pokémon speeds when it actuality it quarters them. Take Bulbapedia with a grain of salt
@@wanderingtyphlosion7332 the original post that started that "legend" is from bulbapedia and as i said, there is a recorded proof on the post, they gives huge power to an abra and use quick attack on azumarill, then he gives guts to the same abra and the quick attack deals less damage than the huge power boosted one
That final number is actually slightly over the integer limit, so in an actual game I wonder if this would overflow and do zero damage. If so, you might have to stack last respects slightly fewer than 100 times in order to get as close as possible to the limit without exceeding it
Remember self destruct is themove that deals the most damage in the game because it can knock out every enemy on the field including your own, that's at least twice as much damage as moves with no knockback
King The Luck will make a video called "Whats the most amount of pokemon you can have on a team?" with the thumbnail having a purple grid background with a Lando-T and a sentence saying "I promise this is interesting" and the video consists of him yapping about quantum physics before concluding that the answer is 6.2353
Idk if you’ll seet this, but you missed a multiplier. You could have used chien paos sword of ruin, which multiplies everyone’s defense stat by 0.75 to do an extra bit of damage
Are we sure that Tera doesn’t overwrite the conversion? If I remember correctly the Tera only changes stab to 2 if its original type is the same not if its changed from conversion or similar moves
Now you just need some way to use Counter on it to double it and give it to the next person. Thought about this a bit more, but is there a way you could have the target pokemon have the ability Scrappy so it could counter that Last Respects? I suppose it would be the same damage as taking double damage anyway. Just a thought.
Great video. Would’ve loved to see something to put that damage into perspective. Like how many blisseys that would kill if every stat except health was the same.
Fun fact; The 32-bit signed integer limit (in other words - the maximum number a computer can count to using one of the most common and basic modern formats that supports negative numbers) is 2,147,483,647. If this was performed on a Switch, there is a non-zero chance that it would underflow and technically do -29,945,393 damage, though the minimum damage a move can actually _do_ in the games is 1. Showdown happens to use a number format that can handle much larger numbers, so it didn't happen in this case, but it's worth pointing out.
@@andrewrobinson8542 Dang, today I learned. Crazy that _Pokemon Scarlet_ and _Pokemon Violet_ (2022) are still using a 16bit int for their damage calcs... I suppose it _is_ GF we're talking about, I shouldn't be surprised at this point 😭 Showdown has an excuse - they're being as accurate to the games as they can - which applies to mimicking GF's dinosaur code too, I suppose lol.
I think knocking out that Smeargle was a roll. You got really lucky.
I still cant belive such a weak move like that one killed smeargle. I thought smeargle was a tank
@@SpagettiTime gasp
@@SpagettiTime yeah no shit bud
@@SpagettiTime No way! Are you implying that a 5050 base power move wasn't a roll? That's not possible.
@@SpagettiTime "guys it was ragebait im actually just very smart"
My Opponent: Crit mattered
The move that I hit them with:
good one
I chuckled too much at that
bro I've had people malding over a crit even though the attack before dropped them below half without the crit
HELL NAH LMAOOO
I can't wait till he inevitably posts another video with corrections!
I hope it's with a fire move since I would of sworn that would of been the answer given you can make a pokemon have either a x16 or x32 weakness to it ( I forgot which of the 2 was the amount )
Tar shot, forests curse, bug, steel, grass (from curse), fluffy. I believe that's x32.
Additionally you have sun and solar power, maybe some others
@@alexisdipoalo9443150 is the highest power fire move (since Victini isn't in the game). 150x32=4,800. The base power of max last respects is 5,050. Even before super effectiveness last respects is higher.
@@daringiconoclast6547 In order for that to be viable, since 5050 is a lot of base power, the Fire move in question would need to have at least 158 base power with extra 32x multipliers to be viable. As for extra multipliers, that would be Forest's Curse, Tar Shot, Fluffy, and sun, which is only 12x, so the Fire move would need a base power of 421 to exceed this damage.
@@awesomelink2347 if only 158 base power is needed, than yeah fire is the way to go. V-create and eruption both have over that ( least I think eruption does I forget the max power )
Unsure if any other move hits it but 180 before stab is likely enough. Only downside is I think you'd need to do this in a older gen as I don't think victini is in gen 9
that poor dog isnt even a fine red mist anymore
IS THAT THE RED MIS-
@@icebane959 Bait used to be believable
@@Lectures_de_Lineiawhat’s the bait 😭
It's the building's new paint job holy shit 😭
@@sussybaka3648 It's a Limbus Company Meme. People will say that before saying "HOLY SHIT IS THAT THE RED MIST", which I assumed was what Icebane was talking about.
It is not often you see damage rolls exceeding the signed 32-bit integer limit in Pokemon lol. Honestly, it might actually overflow an actual Pokemon game if a Pokemon were to be hit by that.
That was my first thought too lol. Pretty sure you're right that it does 0 damage
if it was a signed 31-bit integer limit which is pretty common for most games, and since there is healing moves it makes sense for it to be able to do negative, it'd actually heal 29,945,392 health
It's been shown a few times that the damage does roll over to 0 and start again. The highest damage possible without rolling over uses a lv.88 Camerupt for that reason.
Big numbers are more fun though, so I would rather see this as "how many times can overflow damage on the opponent".
I was thinking the same thing. I believe in the actual games, you get an overflow at an earlier point due to intermediate stages of the calculation - but this number is just barely high enough that it would overflow even if that wasn't the case.
Time to hack some consoles by doing two billion damage
Two things:
1: Smeargle is Pokemon's redstone
2: I feel like this is the only time I've heard Stonjourner pronounced correctly
How? It’s just Stone + Sojourner. Stown-jurn-er.
This was very well researched. And I can tell he did the research by himself, because the mistake of reporting Regirock's max defense as 458 instead of 548 was carried through to the final damage calculation :) If you correct this, and change the Helping Hand boost to apply to power instead of damage, you get a final score of 2,606,244,144
Also, you could deal more damage in Ultra Sun/Moon with a glitch (Rollout Storage)
181.452.420 is the number of smeargles that could be killed with that one attack. And not one more.
I think there might be an interesting question there. If you were to divide the maximum possible damage of a single move across a vast horde of stat-boosted Pokémon, what is the maximum number of Pokémon (optimized) that would be brutally slaughtered in the aftermath?
At which level?
@@melvinshaw7574 Exactly equal to the amount of damage the attack deals, because shedinja.
Technically infinite since the minimum amount of damage a move hitting something can deal is 1.
I like that most of the pokemon are smeagle. Its like a super autistic art club doing a group project where the goal is painting the wall with the aerosolized remains of some unlucky bastard
That is such a good quote, I'm stealing it
I love this
"Rock paper scissors to see who gets obliterated today to complete our art project!"
@@therranolleo468this is insane 💀😭
Exactly like the Ring from Limbus Company
Okay, but how many lions does this kill?
At least 4
1, it's a single target attack
0 if the lions are normal type, otherwise it easily does enough damage to obliterate them all
@@KVO723 Lions aren't normal type. Lions aren't pokemon.
@@tether5376 even if this stupid fucking argument were true they still would take neutral damage because they're typeless regardless
The “slightly above the power of rollout” bit got me LOL. Amazing video as always man! Hope you’re doing well
I'm tired of this most and least amount of damage stuff, what's the median amount of damage you can deal? Like, out of all the possible turns that could happen in every possible battle, what is the most average amount of damage you could deal in a single turn?
It's likely some number between 0 and 5 quintillion
pack it up everyone, @@kira_the_sniper6376 just figured it all out for us. no need for any further questions on the topic.
@@kira_the_sniper6376 Wrong! You didn't account for Heal Pulse which deals negative damage to the enemy, so if we include that possibility, the actual range is actually -5 quintillion to 5 quintillion damage.
Wouldn’t that just be 0
@@RGC_animation I suppose the question here is "what is damage?"
While it is true that healing is, in essence, negative damage, that's only a technicality. If we look at other games, quite a few of them split healing and damage into two different things (healing power, outgoing healing, incoming healing, etc.). In games with those distinctions, healing is fundamentally different from damage.
Pokémon has no such classifications, though. By that logic, it's entirely possible that healing is damage, but in reverse. However, here is my piece de resistance against healing being negative damage.
This comment is on a video by the content creator King the Luck, uploaded on the channel KingTheLuck, known by the display name of King the Luck. While not necessarily true, we can presume that the commenter was implying that King the Luck should look into the most median damage, therefore, we should use King the Luck's criteria. Our best way of doing that is by looking at the previous videos this creator has released.
King the Luck released a video on August 30th, 2024 (assuming Pacific Daylight Time) titled "What's the Most Healing You Can Do in Pokemon".
In the opening of this video, King the Luck refers to a previous video titled "The ACTUAL LEAST Damage in Pokemon", saying that it was "definitively the least damage possible in Pokémon". After a quick sentence, the content creator King the Luck says, and I quote "Healing? No, healing is not negative damage. It doesn't work like that."
Since we're going by King the Luck's criteria, healing is not considered negative damage, meaning your point is moot and the median would be somewhere between 0 and 5 quintillion. However, if we remove the 0 from the equation, as dealing no damage likely doesn't count since the request was specifically about the median amount of damage **you can deal**, the actual number would likely be between 0.0000000....000001 and 5 quintillion.
This is the first time, that "I'll never do that to you." sounded like a threat.
I'm scared hes going to break into my home and start cooking meatballs again....
1:53 my bet is new jersey
Nah, it’s Rhode Island
Good guess
Smeargle was executed by the council of Smeargle due to abusing Dark Void and tainting the species name.
Anybody else surprised to learn that you can stack multiple Helping Hands?
triple battles
Arboliva: **helping hand with one of its hands**
Oranguru: do it again!
Arboliva: **helping hand with both of its hands**
@@Nethaura A second Oranguru in the other opposing slot: do it again!
Aboliva: How do you expect me to do that????
It's actually a very used strategy in organized raid battles in SV when the goal of the group is to 1-shot the opposing raid Pokemon.
@@TheKd8lvt*oranguru pointing to wooper punching without hands*
"Learn from this guy"
Dayum son that's an interger overflow. Well done!
Google 64 bit integers
@@jowy4739 you're assuming they used a 64-bit integer. From previous decompilations of Pokémon games it appears that they just use the `int` keyword and don't specify a specific size. The int keyword using the clang compiler on aarch64 would still be a signed 32 bit value. Even if they did use a specific size, they are unlikely to have changed it and it'd still be s32 in that case too.
@ It was a joke from a month ago brother relax
The extra editing is a noticeable improvement. Great video as always!!!
11:28 Alright, if you wanna get REALLY technical, Helping Hand boosts base power in Gen 4 on, not damage like in Gen 3. So in reality the actual damage would be maybe a few points less due to being applied before the flat +2 rather than after it
Still though, great video!
Metronome too
@@thesharpestknife No, Metronome is a damage modifier. I can't remember rn but I think it also was in Gen 4?
@@awesomelink2347 You're right, Bulbapedia is wrong. The Metronome was introduced in gen 4, so I would guess it's always been that way.
i really like seeing the equation visualized when you were calculating damage. really cool visual
For the most healing you can get in Pokémon, replace Smeargle's Metronome with the Shell Bell
He's working his way up to building a turing machine out of a pokemon battle
Apollo's dodgeball got ya
Oh boy you should see his new videon on that
9:25
>Be Me
>Trying to relax on a sunny day
>This freakishly huge chicken shows up
>Drops a little baton right at my feet
>Bwak Bwak Bwak Bwak Bwak
>I pick it up
>Feel like I’ve become God
>Straining at the muscles to contain the power I feel flowing throughout me
>Bwak Bwak Bwak
>Some little s*** comes chasing after the chicken
>They’re screaming “POWER!”
>I scream back
>I suddenly hallucinate my reflection across the street
>Rocks around me begin to increasingly quake, deafeningly
>The very forces of nature channel through me as their conduit
>I remember all my fallen friends, and lost companions
>”MUSOU TENSEI!”
>Razzle Dazzle Lights surround me
>Point my finger at my reflection
>See the fear in their eyes
>Watatatatatatatatattatatatatatata….
>Fifteen minutes pass this way
>….atatatattataaaaaaaa!!!!
>Stop the assault
>Reflection still entirely unscathed
>Drop the baton
>Feel all the power draining from my body
>Collapse onto my giant paintbrush
>I can see clearly now, the rain is gone
>I wasted my power, fighting for sport and for pride
>The true fight is against poverty and war
>Look up
>Reflection is entirely gone, there’s a new dog is showing
>I’m starting with the man in the mirror
>I’m gonna make him change his ways
>This is your mind on Kentucky Fried Chicken
As a tape salesman once said: “THAT’S A LOTTA DAMAGE”
Regirock mentioned
Let us initiate the ritual of ÜN ÜN ÜN ÜN ÜN ÜN
ÜN ÜN ÜN ÜN ÜN ÜN
ÜN ÜN ÜN ÜN ÜN ÜN
ÜN ÜN ÜN ÜN ÜN ÜN
ÜN ÜN ÜN ÜN ÜN ÜN
ÜN ÜN ÜN ÜN ÜN ÜN
Great video, big number
8:55 Doma Castle??? Wasn’t expecting that on a Pokémon video! Excellent choice!
6:23 to be fair, I think the animation is an intentional reference to some move from a Godzilla movie?
7:04 there is Fluffy, but that only increases damage from Fire type attacks, which Last Respects is not.
there's also Dry Skin but that's just a worse Fluffy in this case
Yeah, you can get insane damage with fire.
-V-create having 180 BP
-the sun
-Forests curse, so that for example snom is 8× weak to fire
-dry skin or fluffy to get essentially a 16× weakness.
-flash fire (though idk if you can, like, baton pass that)
And this is just specific to fire moves! There's also all the things he mentioned in the video.
Sadly, 5050 BP is just too strong...
Yeah, it's a callback to Godzilla's weird flight he does in Godzilla vs. Hedorah. It just happens, is never explained, and then never happens again in another movie lmao
@@Neogeddon Its not a callback to his weird flight, it's a callback to the sliding dropkick from Godzilla Vs. Megalon
that must be one hell of a battle to watch, from the sidelines...100 pokemon faint, just to be revived, just to faint again; the sun has been blazing for a week straight, or whatever the equivalent time of 120+ turns; allies are attacking each other, just so they dont run out of opponents; and the last move unleashed had the power to crack the planet in half...
...that poor Smeargle is gonna ha e a story to tell, once it gets back fron the PokemonCenter (allllll of that damage, undone with a Jingle-- dun, dun, duhdoh dee!)
Uh technically the max damage is 714 because that’s the max hp a pokemon can have 🤓
Dynamax
Also multi-hit moves plus hp restoring berries.
@@TheCloutBrothers That goes from "max damage in a single hit" to "max damage during a turn" though.
GE-
@@NightKev multi hit attacks still count as 1 attack being used, and the question is "max damage in a single attack"
11:30
And yet, it pales in comparison to the true Ultimate Move:
*MAGIKARP'S REVENGE*
AKA a Z-Move launched by a Mega Gyarados
can't deal more damage than there are HP on the field. Explode 3 Blisseys, done
I am subscribing on the condition that we see those brackets when he reaches 100k
I think that would be enough damage to kill 1 billion lipns
Sometimes bad guys in movies kick dogs so you can hate them. But you kill the dog 200 million times over. Should I be worried?
Fun fact about Rollout: gen 7 has a Rollout Storage Glitch. The base power of Rollout stays the same, it's the multiplier that gets applied to damage calculations, so hitting a Mimikyu to activate its ability will delay the multiplier counter, meaning, as long as you hit all 5 times, your next move will deal 32 times the damage due to the multiplier being delayed by a turn. This multiplier is doubled to 64 if you use Defense Curl, because of its interaction with Rollout and Ice Ball (Ice Ball works too for this glitch but nobody remembers that move), doubling both of their damage.
The emotional damage when your cousin saves a new game over your already existing save (at least back in the gen 1 through 3? days)
This just in. Paldean man vaporizes a dog. More at 11.
Technically, Explosion used to be stronger
Yeah, the base power is 250, but in early gens, it also cut the target’s defense stat in half during damage calculation, this isn’t exactly the same as doubling the base power, but it’s close enough to say it had an effective base power of 500
Basculegion sends their regards
Congrats on 30k
2:16 oh hey, it's that tools and woodworking guy
No Smeargles were harmed in the process of making this video except for the Smeargles that were harmed.
Arbolivas were harmed in the making of this video
I liked all the extra effort put into editing! Great video
That amount of damage can KO over 3 million Blissey
“This just in: Paldean man vaporizes the entire species of Blissey in one attack. Blissey users are protesting to evolve all Chanseys because of this.”
That Smeargle got it's atoms split across time and space, W.D. Gaster style
I'm glad Smeargle never got rejected from art school
I mean we already know this will be obsolete in the future, since the number is going to go up another 15% once Shuckle or mega Steelix gets released in a gen 9 compatible game. So I look forward to the next video in this series.
He can't keep getting away with this!
congratulations on healing the opponent approximately 30 million health
Excellent video. I have two things I'd like to mention!
1) Some friends and I tried something like this way back in the day on Shoddy Battle (THAT back in the day) with a Flare Blitz Blaziken vs. Paras (Bug/Grass Dry Skin, you see where our heads were at), and then a Power Swapped 5-turn Rollout etc Shuckle vs... I'm pretty sure we only did Shedinja because we were aiming to maximize the actual percentage, not the damage itself (though this would be the exact same thing for Shedinja ofc). All that to say: well. I don't think we hit two billion.
And
2) everyone in the comments saying like "oh geez how dare you dish all that damage to a Smeargle you're a monster," but, ironically, I think the downfall of your damage attempt here was the Insomnia ability. That Smeargle was never going to fall asleep again, so I think instant vaporization was the least comfort you could actually offer him. Anyway. Excellent video! Again!
I think itd be interesting to do most damaging mon from each pokemon type, and most damaging move from each type.
for those confused: sword of ruin halves defense, which is already 1
it doesn't half it, it multiplies it by 0.75
I think I found a method to have a greater damage, but sadly it has a huge problem.
If the non victim opponent uses electrify on the attacker while the electric terrain is active and after charge was used by the attacker (several turns before) you are replacing a x1.5 multiplier with a x3 multiplier (the victim has to be water flying and the attacker electric with electric tera, of course).
Now helioptile, heliolisk and bolthund are not available in gen 9, so this method won't work.
UNLESS METRONOME...
Did you really understood the power of last respect? Because you're clearly wrong with this take
@@pomchou Do you know how Electrify works?
@@pomchou You are using electrify exactly on the pokemon using last respect! Letting him use the move but making it an electric type!
sadly the move itself isnt in gen 9, same with ion deluge
@@an0ob591 Yes it is. Look it up on serebii
6:55 "To my knowledge theres not ability that increases tbe damage recieved from moves..."
What about Fluffy?
Technically correct, also Dry Skin, but there are no Abilities that increase damage taken from Ghost-type moves to my knowledge
youd need some kind of way to make last respects a fire move. then you can also use sun and fluffy
If you had a 4x fire weak mon (like scizor), then use forest's curse to make it also a grass type and 8x weak to fire, then give it fluffy and you have a 16x fire weakness pokemon. Still wouldn't stand up to last respects but it's funny to think about.
This exact strategy was done 7 months ago by a channel called RobbyForShort. I believe his answer was a little less because he didn’t want to use power spot. Still cool video
Love how you used a clip of Eoin getting his silver play button, he deserves all the love!!
Well uh, with Huge Power and Pure Power mentioned and having "zero" differences, there is actually one, and while I haven't watched the vid yet to see which was used, you likey used Huge Power.
Copying/Skill Swapping Huge Power to someone else surprisingly lowers the multiplier to 1.5. Pure Power, however, doesn't do this
Everything has probably been calced as if it weren't but that's a recent thing I've learned
Edit: Fully watched the video now. You had the right ability in Pure Power
I just checked on bulbapedia and thas is actually not true, azumarill is not inferior. (the person who debunked it even put a recorded proof of it)
@yonas136 idk about Bulbapedia. Bulbapedia said that Swamp from Grass plus water pledges halves the opposing Pokémon speeds when it actuality it quarters them. Take Bulbapedia with a grain of salt
@@wanderingtyphlosion7332 the original post that started that "legend" is from bulbapedia and as i said, there is a recorded proof on the post, they gives huge power to an abra and use quick attack on azumarill, then he gives guts to the same abra and the quick attack deals less damage than the huge power boosted one
@@yonas136 fair enough
@@yonas136 Clear Azumarill fan on the Azumarill defense force lol
That final number is actually slightly over the integer limit, so in an actual game I wonder if this would overflow and do zero damage. If so, you might have to stack last respects slightly fewer than 100 times in order to get as close as possible to the limit without exceeding it
Man, I was ready to roast you for putting clickbait in the thumbnail, but you weren’t lying. Way to exceed expectations.
If there were 3 types weak to ghost, you could use trick or treat to make the victim 8x weak
Doesn't look like Trick or Treat is in Scarlet/Violet, which is when Last Respects was introduced :(
@@GGreenHeart could be done in national dex
Congrats on 30k!
this is the kind of math my stem major friends do to call down nuclear airstrikes on my funky little monsters when we play dnd
You forgot Sword of Ruin, no?
Edit: nvm, his defense was already 1!
I was going to say the same thing, glad I saw this comment before I did.
So rounding occurs at each step of the process instead of at the end?
And people will still think a billion lions could win...
Remember self destruct is themove that deals the most damage in the game because it can knock out every enemy on the field including your own, that's at least twice as much damage as moves with no knockback
Was not expecting to hear Doma castle
is the cartoon traced overlay intro supposed to be super uncanny bordering on creepy?
good video
**Smeargle toughed it out so you wouldn't feel sad!**
King The Luck will make a video called "Whats the most amount of pokemon you can have on a team?" with the thumbnail having a purple grid background with a Lando-T and a sentence saying "I promise this is interesting" and the video consists of him yapping about quantum physics before concluding that the answer is 6.2353
0 likes and 0 comments? Let me fix that.
@@zacharyhuhn8366 unironically zip it
I love these kinds of videos, please keep them up
“Honeywake up, king the luck posted again”
"I am become death, destroyer of worlds."
I answered this question on my own a while ago using the first strategy that came to mind. I got around 63000 damage. Good to know that I was way off
Ayyy shout out to Eoin Reardon as your example for the 100K play button! Love that sexy Irish woodworking twink ♥️🤤♥️ Glad he's doin' well
Tried to see if this could be stronger but supreme overlord doesn’t stack like last respects does :(
Idk if you’ll seet this, but you missed a multiplier. You could have used chien paos sword of ruin, which multiplies everyone’s defense stat by 0.75 to do an extra bit of damage
it does the opposite
since the target smeargle is already at 1 defense after multipliers, and the calculations always use whole numbers, sword of ruin wouldn't do anything
Ahh ok thanks
I swear upon all that is holy if you don't melt your play button down into brackets I will
talking about how you wanted the plaque to melt it down to use for ur own purposes appealed to my goblin sensibilities. earned a sub.
Are we sure that Tera doesn’t overwrite the conversion? If I remember correctly the Tera only changes stab to 2 if its original type is the same not if its changed from conversion or similar moves
Dang I didn’t realize I wasn’t subscribed. Defo subbed now!
how long before he makes a new video titled "the ACTUAL most damage you can deal in Pokemon" with some niche correction.
2.6B has been done 10 months ago
I'm pretty sure you have to pay for that plate of aluminum.
First one is free after crossing, duplicates cost money
Level 1 trillion seismic toss. Next question.
Incineroar can damage your opponent in real life with heavy brain damage
The fact that your not at 100k with this many bangers is astonishing
The 'please subscribe' bit is the best way I've heard someone try to convince people to subscribe ever
I thought the thumbnail was going to be clickbait; I'm sorry for ever doubting you.
i wonder if that would cause an integer overflow on cartridge
Now you just need some way to use Counter on it to double it and give it to the next person.
Thought about this a bit more, but is there a way you could have the target pokemon have the ability Scrappy so it could counter that Last Respects? I suppose it would be the same damage as taking double damage anyway. Just a thought.
OK but hearing Doma Castle Theme in the middle of this video is so extremely funny
Smeargel only fainted… what does it take to kill a smeargel?
You don’t want to know
Dark Void
Been a while since I’ve seen one of these, excited
At this point, that smeargle that got hit was just hakai out of existence from the timeline
Smeargle used nuclear bomb!
It's super effective!
If someone did this in the anime, Arceus would show up to delete the challenge to its authority.
0:40 “only one is correct”
puts a middle piece on the edge
Great video. Would’ve loved to see something to put that damage into perspective. Like how many blisseys that would kill if every stat except health was the same.
A bit more than 3 million Blisseys.
Assuming every single condition (including defense) is the same except for the HP stat
Fun fact; The 32-bit signed integer limit (in other words - the maximum number a computer can count to using one of the most common and basic modern formats that supports negative numbers) is 2,147,483,647. If this was performed on a Switch, there is a non-zero chance that it would underflow and technically do -29,945,393 damage, though the minimum damage a move can actually _do_ in the games is 1. Showdown happens to use a number format that can handle much larger numbers, so it didn't happen in this case, but it's worth pointing out.
Pokemon damage values in both Showdown and cart use a 16 bit integer so it actually caps at 65,536 damage. So this overflowed many many times over
@@andrewrobinson8542 about 33,000 times if my napkin math is right
@@andrewrobinson8542 Dang, today I learned. Crazy that _Pokemon Scarlet_ and _Pokemon Violet_ (2022) are still using a 16bit int for their damage calcs... I suppose it _is_ GF we're talking about, I shouldn't be surprised at this point 😭
Showdown has an excuse - they're being as accurate to the games as they can - which applies to mimicking GF's dinosaur code too, I suppose lol.
@@TheKd8lvt to be fair it's not like the damage is ever gonna reach that number in a real match, why make it take more space than necessary?