Remake It! Luigi's Smash Moveset

Поделиться
HTML-код
  • Опубликовано: 27 июн 2023
  • This is Remake It! Where we take another look at characters in Smash Bros. whose fighter designs have aged poorly, wandered too far out-of-character, or could otherwise benefit from a revisit, then theorycraft what a reworked and improved version of their moveset, playstyle, and other details might look like!
    This time our attention is on someone who hasn't felt fully like himself in Smash since...ever, really. While Luigi may be the less confident, more fearful, and occasionally awkward second banana compared to his brother, his Smash moveset has relied on being a weirder version of Mario's since the beginning, a take on him that has felt increasingly shallow after everything he's gone through since the late '90s. Even worse, his highly polarized moveset and reliance on cheesing his way to wins has, somehow, turned a character people want to see succeed in his own games into one of the most toxic and disliked on the roster!
    But what if we could do something about that? A second look for Luigi could revitalize his design, add in more moves that are uniquely his (in various ways), and turn him into a fighter people want to cheer for instead of against! Time to Remake It!
    ---------------------------------------------------------------------------------------------------
    Follow on Twitter at: / delzethin
    Support via Patreon at: / delzethin
    Graphic design by Voyager: / fire_voyager
    Post-production assistance by Neoxon: / neoxon619
    Additional Sources:
    Luigi’s Mansion 3 - Playthrough, Part 1 (YTSunny): • Luigi's Mansion 3 Walk...
    Luigi’s Mansion 3 - Playthrough, Part 2 (YTSunny): • Luigi's Mansion 3 Walk...
    Mario Bros. (Arcade): Co-op TAS Playthrough (Prog61): • [TAS] Mario Bros Arcad...
    Mario & Luigi: Dream Team - Playthrough, Part 12 (AbdallahSmash): • Mario and Luigi: Dream...
    Mario & Luigi: Dream Team - Playthrough, Part 16 (NintenU): • Mario & Luigi Dream Te...
    Mario & Luigi: Superstar Saga (3DS) - Playthrough, Part 12 (Hawlo): • Mario & Luigi: Superst...
    Mario & Luigi: Superstar Saga (3DS) - Playthrough, Part 9 (YTSunny): • Mario & Luigi: Superst...
    Mario & Luigi: Superstar Saga (GBA) - Playthrough, Part 5 (Leon’s Gaming Corner): • Mario & Luigi: Superst...
    Mario & Luigi: Superstar Saga (GBA + 3DS) - All Bros. Attacks (Prosafia Gaming): • Mario & Luigi: Superst...
    Mario Strikers: Battle League - All Hyper Strikes (Zephiel810): • Mario Strikers: Battle...
    Mario Strikers Charged - All Goal Celebrations (Zephiel810): • Mario Strikers Charged...
    Mario Super Sluggers - All Special Plays (Ace Trainer Banana): • Mario Super Sluggers -...
    Super Smash Bros. Ultimate - Kiyarash (Luigi) vs. Dominique (R.O.B.) (VGBootCamp): • SWT NA West Group D - ...
    Super Smash Bros. Ultimate - Luigi 0-Death Combo Guide (T-Dot): • Luigi's Zero-to-Death ...
    Super Smash Bros. Ultimate - Luugi (Luigi) vs. Arch Nemesis (Ryu) (VGBootCamp): • Limitless 1 - Luugi (L...
    Super Smash Bros. Ultimate - Luugi (Luigi) vs. Glutonny (Wario) (Team Regen): • Invasion: April 2023 -...
    Super Smash Bros. Ultimate - Shuton (Pyra/Mythra) vs. Yamanaction (Luigi) (VGBootCamp): • Sumapa 60 - Shuton (Py...
    Super Smash Bros. Ultimate - T3 DOM (Richter) vs. Kiyarash (Luigi) (VGBootCamp): • SWT NA West Group D - ...
  • ИгрыИгры

Комментарии • 306

  • @paradoxicaloutcome1007
    @paradoxicaloutcome1007 Год назад +113

    About that "I won?" victory animation. Maybe at the start he's in his clapping pose, and he only realises he won when all the spotlights converge on him.

  • @Neutra77
    @Neutra77 Год назад +312

    Victory Screen Ideas:
    1. (As Delzethin suggested) Luigi begins clapping, mistakenly thinking he's one of the runner ups. When the announcer says his name, he pauses with a shocked expression, looking from side to side before a joyful smile takes over his face. He jumps up in the air in the classic pose, one fist raised high, saying "Luigi won!". He changes that fist to a wave as he lands, happily waving to the presumed crowd.
    2. Same finger-guns animation, but now he has a noticeable sweat drop on his face and occasionally glances towards the camera nervously, indicating he's unsure if what he's doing is meant to be cool.
    3. Mario accompanies Luigi for this victory screen, patting him on the back and congratulating him which leaves Luigi beaming. Mario runs off screen just in time for the name call and leaves Luigi giving a light fist-pump motion with both hands, excited that his brother was happy with his win.

    • @tiredmexicandude7299
      @tiredmexicandude7299 Год назад +43

      I love this.
      I always like when Nintendo treats the Mario cast as cartoon characters, personality and all! So this feels like a great change to the lack of personality for the bros represented in Smash.

    • @tristarnova3454
      @tristarnova3454 Год назад +17

      Well now Mario could have two unique victory animations, one for the piranha plant, probably rubbing his butt and not clapping due to being bitten by piranha plant, and another for his bro, where he is clapping happily that his bro won.

    • @Grim_slayer21
      @Grim_slayer21 Год назад +3

      i aint readin all dat

    • @Dairunt1
      @Dairunt1 Год назад +7

      3. [...] and then stomping his foot like in Mario Power Tennis.

    • @FoxMcLox
      @FoxMcLox 11 месяцев назад +3

      ​@@Dairunt1 I Was Thinking The Same Lol

  • @dwayne3191
    @dwayne3191 Год назад +263

    The new revamp of Luigi’s move-set is incredible. I knew incorporating Thunderhand and his hammer would make his attacks more interesting.

    • @Micah.Lau.navi.
      @Micah.Lau.navi. 2 месяца назад +1

      The thunderhand is so underrated.

    • @brandoneldridge6611
      @brandoneldridge6611 2 месяца назад

      I've been playing through Mario and Luigi: Superstar Saga, and I gotta say, Thunder hand is a pretty good move.

  • @CaptainKirbz
    @CaptainKirbz Год назад +372

    Still no Mr. L skin 💀

    • @alleycatgaming5433
      @alleycatgaming5433 Год назад +48

      I prefer the casino outfit.

    • @rennythespaceguy7285
      @rennythespaceguy7285 Год назад +28

      Mr L is lame and also Paper Luigi is a different character to normal Luigi, casino Luigi supremacy

    • @wanderlustwarrior
      @wanderlustwarrior Год назад +46

      Why would there be? Mr. L is a completely different person with no connection to Luigi.

    • @CaptainKirbz
      @CaptainKirbz Год назад +19

      @@wanderlustwarrior True. They just seem somewhat similar ya know

    • @CaptainKirbz
      @CaptainKirbz Год назад +9

      @@rennythespaceguy7285Casino Luigi and Mr L

  • @JoseMat2953
    @JoseMat2953 Год назад +297

    This is much better than what we have currently! Way to do Luigi justice!

  • @Bluejayks
    @Bluejayks Год назад +81

    Luigi's final smash in this just perfect, it's so perfect, and this moveset is so amazing, it's so great🤩

  • @alijahaskew4644
    @alijahaskew4644 Год назад +180

    Once again, another excellent rework!
    However, I do think Luigi could have a few alternate costumes like Mario. Maybe something like Mr. L or Gooigi.
    Edit: I also kinda wish there were a little more moves from Luigi's Mansion.

    • @RysGameZ
      @RysGameZ Год назад +8

      Maybe

    • @harleydiaz.
      @harleydiaz. Год назад +8

      Gooigi should be his Echo Fighter

    • @bonedude1286
      @bonedude1286 Год назад +16

      A Gooigi alt would be awesome.

    • @bonedude1286
      @bonedude1286 Год назад +11

      ​@@harleydiaz.Well, how would he be any different from Luigi? It just seems like an unnecessary slot, like Sm4sh Lucina.

    • @harleydiaz.
      @harleydiaz. Год назад +4

      @@bonedude1286 well he takes damage from water, his attacks are weaker and he's lighter

  • @SluggishGA
    @SluggishGA Год назад +95

    My thoughts as a Lugii fan and main:
    Not a fan of the new nair and dair, but many of the other moves look great.
    The new up B is excellent, keeping its strength but balancing it with a nerf in speed.
    I feel like I would switch side and down special, with down special acting like how you described, but moving in the direction inputted after the move, so it feels similar to the current one, just with a lot more travel.
    Leaning into the lightning from superstar saga is really cool!

    • @N12015
      @N12015 Год назад +15

      Yeah, the problem with Luigi's combo game is mostly from Up-B. Grabbing you and you losing 60-70% is natural for a combo-focused grappler, and it's not an issue. The issue is then getting a stock afterwards due to Up-B. Genuinely changing that, Remove tornado's invincibility for better recovery and Down throw's end lag, and buffing to compensate should make Luigi a fair fighter.
      Also, I don't think is a good idea to mess up with his main strenght: The blazing frame data. Both plumbers have incredible frame data to compensate their poor range and average at best speed. Remove that and we get a Kirby, a character that just does not work and people doesn't like due to lacking tools to approach while needing to. Add the removal of tether/Z-Air alongside the lack of air mobility and attack speed Mario has and we get just a character that gets walled out all day, even more than before, and Luigi players won't enjoy at all in practice; that was Luigi in smash 64 and Brawl btw.

    • @snuffysam
      @snuffysam Год назад +6

      Wild how the only totally new normals he has are Doc’s forward smash and Yoshi’s down air lol. And yeah, up special could be adjusted to be more fair, but I think a lot of complaints about Luigi’s competitive balance are just due to Smash having no good grapplers for like 3 1/2 games and suddenly people have to get used to a fighting style that’s fairly common in other FGs lol

    • @shadowsnake5133
      @shadowsnake5133 5 месяцев назад +2

      Okay, how would you feel if dair also gave a small upwards recovery, like corrin back air but with the momentum pushing up? And if nair could spike and bounce you off projectiles like the spike ball pirrahnah plant has? Would those be good enough trade offs? If not, would nair be better as a replacement dair with those changes and instead keep nair the same, would that work? I'm a huge Luigi fan, but not good at using him in game, so I'm curious about a fans option who does play him, especially when you can milk out some more references out of a move and give it a unique utility, like again, bouncing off projectiles. I don't think there's a single person that can recover off someone else's projectiles, especially not on a dime, so I'm curious how that'd work.

    • @shadowsnake5133
      @shadowsnake5133 5 месяцев назад +1

      ​@@snuffysam but another grappler, incinaroar, isn't complained about, so clearly it's not the play style at fault. In fact, we've had worse grapplers before, thanks to ice climbers d sync, meaning the archetype isn't new as you're claiming it is, especially given the biggest meme around smash is quote, don't get grabbed.

    • @Nick-up5wv
      @Nick-up5wv 4 месяца назад +1

      I agree with the special input features.

  • @gubsy3730
    @gubsy3730 Год назад +48

    Really interesting ideas! I actually had an eerily similar idea for his Side Special, being a burst movement Green Tornado, but it differed in the fact that it was projectile invulnerable, something I think Smash Bros. is lacking in that other fighting games have embraced for years, and I kept the misfire property, just because I thought it was funny. Still though, I love what you did with him, and I'd be super excited to play this version of him! Also I'm interested to see you revamp Lucario for... reasons.
    Replacing Luigi's dash attack is a bit of a crime though I can't lie lol.

    • @ABAgamer_
      @ABAgamer_ Год назад +4

      If the next Smash Bros redesigns Luigi, keeping Green Missile in his moveset can work as long as it flow better with his grappler game plan while still having its goofy nature in tact.
      That said, the idea of having the move be projectile invulnerable is interesting but could help Luigi combat characters with longer reach if it’s balanced well. Flying through a projectile with a misfire would be hilarious!

    • @N12015
      @N12015 Год назад +2

      @@ABAgamer_ Better if it's misfire OR fully charged missile. You know, so it's an actual gameplan.

    • @ABAgamer_
      @ABAgamer_ Год назад +1

      @@N12015 Right. Otherwise, you have Street Fighter 6 E. Honda with all those flying headbutts xD

    • @shadowsnake5133
      @shadowsnake5133 5 месяцев назад

      Better yet, why not make it a reflector? If it grabs people, why not have it grab items and projectiles as well to throw, giving it more damage during and after the tornado, with everyone being thrown out, then the items and projectiles. I personally also think unique interactions like bouncing off of them with the proposed nair would be beneficial, instead of negating or reflecting being the only options that interact with them. That said, it'd probably be better as a d air the more I think about it. It'd be closer to the original while giving it a different function, perhaps you could justify a spike as well. N air would either remain the same or swap to be the proposed d air, perhaps with an updraft to help with recovery.

  • @DefinitivNichtSascha
    @DefinitivNichtSascha Год назад +18

    10:18 Hammer Moves! Finally! I think it's a crime that neither Mario nor Luigi have them in their moveset already.
    I love the fact that his Up-Special is now chargable. Luigi has always been known for his jumping ability, and Super Paper Mario emphazises on this by giving him the Super Jump, which is a chargeable jump punch. It also references Super Mario Bros. 2. It also balances the risk-reward-aspect much better than the old move while not taking a away from the spectacle of the move (which is well deserved again considering that Luigi is known for his jumps).
    Some years back, I'd also did some revamping for Luigi's moveset (albeit with much less knowledge of the game's technical mechanics than you), and I'd come to the same conclusion of making the Poltergust his Down-Special. I just had it suck in the opponent, but having it chargeable makes much more sense. I'm not sure if I'd still make its primary function to fire the plunger as opposed to the more iconic vacuum (especially since that is now not his Final Smash anymore), but I get that it's probably to more consistently to hit with it, but maybe a really powerful but narrow windbox would do as well.
    Also, as a huge, huge fan of the Mario & Luigi-games and especially Dream Team (that one is seriously underrated), I adore the new Final Smash for him.
    You continue to blow me away with incredible movesets that fit perfectly. It's not over-reliant on references like the Thunderhand, yet still takes from a variety of sources to diversify the moves, but int he end still keeps true to the playstyle of the character as best as possible.

  • @derbear3403
    @derbear3403 Год назад +42

    Interesting rework. I think I would keep luigi's regular grab the same as it in ultimate, maybe give it the ability to grab ledges. But for his down B, I would still use the poltergust as a command grab, but this one focus on the vacuum aspect of the poltergust and the slam ability from Luigi's mansion 3. essentially whenever the input is used, Luigi pulls out the poltergust and creates a weak but large cone shaped windbox in front of him pulling in items and characters alike. You can hold the button to keep the windbox active and keep sucking. For items that get sucked in, I would make luigi automatically equip/use the item if possible. whenever a fighter gets sucked to the nozzle, Luigi would then proceed to wind up and swing the nozzle and character over his head and slam them behind him, lunching them behind him too. However I would add if you press the button again during this, Luigi will do a second slam after the first swinging them back over towards the way he was first facing. As a means of getting a some extra damage at lower percents or if you want to launch the fighter in the other direction. if he gets someone in midair with this the slam move then becomes a powerful but committal spike as luigi chucks the caught fighter directly downwards.

  • @elemangell2981
    @elemangell2981 Год назад +24

    I'm always a sucker (heh) for parts of crossover fighter movesets that actually acknowledge the crossover. It makes the world of the fighting game feel more like its own thing, and adds a little bit more charm and uniqueness to its take on beloved characters. Needless to say, having E. Gadd whip up a new Poltergust model for Smash is such a fun in-character idea! Same goes for the rest of the moveset! Huge fan of all the M&L stuff you pulled inspiration for in particular.

  • @ProximaCentauriC
    @ProximaCentauriC Год назад +5

    I like the ideas for his smash attacks and specials, but here are my proposals for most of them:
    F-Smash: Strobulb - Luigi's charges his Strobulb and blasts a large area with light, stunning opponents and leaving them with high lag, allowing Luigi to perform another move. (Unsure whether it should be able to be angled yet) {Inspired by Luigi’s Mansion Dark Moon}
    U-Smash: Hammer Swing - A similar motion to his current Up Smash, Luigi Swings his hammer from behind him, to above him, to in front of him, dealing similar damage (but now with a little more range) {Inspired by Mario & Luigi series}
    D-Smash: Luigi holds his Poltergust G-00 in his hand and fires it downwards after he charges, causing him to jump a little, panic, and send a windbox sending people away from him. There is a medium hitbox and small spike hitbox to the move (potentially for 2-framing) {Direct reference to LM3}.
    Neutral Special: Iceball - Luigi shoots a ball of ice that flies horizontally for some time before dissipating. This would behave similarly to Luigi’s current fireball and first neutral special idea. However, it would move more slowly and freeze opponents on contact. If it hits the opponent, they would be subject to Smash Bros Ice Physics - being frozen briefly before flying (dependent on damage) - or would be frozen still in an ice block where they are for the entire animation.
    Up Special: Polter-Blast - Luigi performs a move similar to his Down Smash. However, he can angle it in any direction. It contains a spike and a windbox on the gust blown away from Luigi. There is a hitbox in the front. Like Diddy Kong’s Up-B, there is a slight charge to the move. However, this charge does not contain a hitbox. To compensate, the distance traveled goes further than his current Up-B and the trajectory can be altered. {Reference to LM3}
    Here are a few other things I’d like to see. His entrance should have him being assembled in pixels that come from a nearby monitor camera. This is to reference Luigi’s Mansion Dark Moon.
    Additionally, he should have new alts such as Gooigi, Golf Luigi, Casino Luigi, and Mr. L.

    • @Nick-up5wv
      @Nick-up5wv 4 месяца назад

      I agree, except the ice ball attack. I see it as electrical; similar to Pichu's jolt. Not Pikachu's because his attack is strong and Pichu's is weaker; a trait I believe would be similar to Luigi's since he doesn't use the attack often and has only used it in the Super Star Saga series. Also he's been known to hide in barrels. What about that being added to a win pose as a reference?

  • @Firejoker54
    @Firejoker54 Год назад +17

    Hmmm... Definately better than his default Smash moveset but I really wish more moves would have used the Poltergust. The Luigi's Mansion series IS his very own after all.
    That said you made some very good choices by adding hammer moves and the new Final Smash. Gotta say, I respect the M&L approach.
    Bonus points for removing Green Missile and his planking taunt too. Very good reworked moveset overall!

  • @dewtheone
    @dewtheone Год назад +10

    Don’t know how much I can get behind the idea of lessening the already small amount of Luigi’s Mansion influence in his moveset

  • @FloridusMan
    @FloridusMan Год назад +10

    Thank you good sir, you managed to do something unique with the thunderhand outside of neutral b reskin and made it interesting alongside making the poltergust more than just a grab.
    Well well done!

  • @delfinodolphinsquad910
    @delfinodolphinsquad910 Год назад +16

    You know what would be a cool thing to add for the Poltergust is maybe adding something like the Elemental Medals as part of the command throws depending on the direction, it's a mechanic from the first game that I'd love to be represented again

  • @Bobb11881
    @Bobb11881 Год назад +9

    I think his back throw should be the backward ground slam he does with the Poltergust.

  • @Mr._Maniac
    @Mr._Maniac Год назад +16

    As someone who is planning to make my own Luigi rework, I am happy to see that it's different from what I have in mind. But also too I do like this a lot for what it is. There are the few things I do feel are a bit out there, even if I like where they come from. But overall, yeah this is nice.

  • @Harrymation-productions
    @Harrymation-productions Год назад +13

    I like this new take on Luigi. I’d really like to a remake it for Diddy Kong’s moveset; i think he suffers from the same problems as Luigi where the smash team keeps doubling down on their misinterpretation of Diddy. A revamp take on Diddy’s moveset can remove the annoying elements of his moveset and redirect his moveset to a rushdown + footsies character that plays spacing games to open up opponents for getting in; while also making him feel like less of an annoying and generic monkey, and more like his cocky yet endearing self.

    • @ECRALSE40LPS
      @ECRALSE40LPS 11 месяцев назад

      Same for me. I do like the remake of Luigis moveset plus they should've him wall jump like Mario as he done that in many of his brothers game.

  • @SonicTheCutehog
    @SonicTheCutehog Год назад +6

    I would give him his slippery traction back. Why did Ultimate remove this? It's one of the two defining differences he has from Mario in the games where he is different from him.

  • @GB6__YT
    @GB6__YT Год назад +13

    After you gave him an F on your ranking designs video, I have been waiting to see what you did have in mind for him. Would especially love to see your Mewtwo take in the future!

  • @saltygibus5746
    @saltygibus5746 Год назад +5

    Oooh, I really love this idea! Only things I feel like we missed are the Poltergust's sucking properties, and an extension to Luigi's FS. Maybe the foe that gets hit being whipped into a tornado that sends them into the night sky, where an awaiting Dreamy Luigi throws the Star Driver for a more exagerated finisher to the move.

  • @Sean_Bird
    @Sean_Bird Год назад +16

    Wasn't quite sure how'd you go about this, but I like basically every idea you propose here! I especially like the Hammer being used for the throws, the new Down Air, and both uses of Thunderhand. My only question would be for the new Side-B's animation, would it be a full body spin like Luigi Tornado, or a spinning kick like in the Battle League footage you showed? Either could work, I just didn't think that was super clear.
    As for the next time... still want to see Kirby, he really needs it.

    • @Delzethin
      @Delzethin  Год назад +12

      It's a full body spin. The Strikers footage is there to give an idea of what the tornado he generates around him during it would look like.

    • @Sean_Bird
      @Sean_Bird Год назад +3

      @@Delzethin I see, thanks for clarifying!

  • @christianshark6678
    @christianshark6678 Год назад +8

    As someone who HEAVILY disagreed with you giving Luigi’s design a super low rating, I do like the majority of what you did with changing his animations & moveset. Although I would still personally keep Green Missile & the Poltergust where they are. Those feel way too iconic to his Smash incarnation to get rid of.

  • @EnigmaticMrL
    @EnigmaticMrL Год назад +26

    Some thoughts from someone whose favorite video game character is Luigi, although he isn't my main.
    First off, I love showing his personality more by giving a taunt that waves to the crowd and by having a victory where he says "I won? I won!" I also like the Super Jump Punch requiring a charge rather than a sweetspot. Still, I can't help but think that Luigi is balanced by his terrible overall mobility with strong, quick attacks.

  • @simpsitandmore2908
    @simpsitandmore2908 Год назад +5

    Good video, while I like luigi's current moveset being similar to Mario's with a weird twist. This moveset is a good switch to the current version as it sounds more fun and fair. I also like how you mentioned some ideas like the spin jump, flutter kick, and thunder jump as I had similar ideas for luigi.

  • @kirbyofthestarsfan
    @kirbyofthestarsfan Год назад +8

    I always hear about incorporating Thunderhand into his moveset, but... man, I just find it weird considering it straight up only showed up once while Luigi has been able to use Fireballs in many more titles than he's been associated with electricity

    • @N12015
      @N12015 Год назад +5

      Also, while cool, It looks way too similar to Dr. Mario and I feel it lacks practical aplications the current one does. Is a good job but i feel it's way too referential and unpractical.

    • @TheWispGuy
      @TheWispGuy Год назад +2

      I know how you feel. Unless I'm mistaken, Wario is usually associated with electricity and lightning more instead of Luigi.
      Wario Land 3: Electric Wario
      Mario Golf Toadstool Tour: The sound of thunder plays if Wario hits the ball perfectly at max power.
      Wario: Master of Disguise: Sparky Wario
      Mario Golf Super Rush: Lightning Blast
      Feel free to list more. Or correct me if I'm wrong.

    • @AceMario7
      @AceMario7 Год назад +3

      @@TheWispGuy WarioWare Gold also has Wario use lightning powers during Wario Deluxe. And Super Mario Strikers has electricity surround him and the ball during his Super Strike.

  • @Neoxon619
    @Neoxon619 Год назад +9

    If only you waited until Mario Wonder, Luigi could be given some animations from that game. Hell, I wouldn’t be surprised if the next Smash game does exactly that for the applicable Mario characters (unless Peach gets a rework based on her upcoming solo game while Daisy keeps the old moveset).

  • @xavierwalko4175
    @xavierwalko4175 Год назад +10

    Idea: Do a moveset for Sol Badguy. You basically have put the Tention meter for your Sonic and gave mitiple characters a outright INSTALL. So he would be a joy to see how you work in this daredevil into Smash! (Btw, mix Xrd and Strive for his moveset. Order Sol as a alt costume)
    PS he has 3 useable taunts ("useable" because his classic MIDDLE FINGER wouldn't fly.)

  • @evanrudefx
    @evanrudefx Год назад +4

    this is why I want another smash game. I don't care if it has less characters at launch. Re-works like this would make the game feel new and exciting. I heard a lot of people just asking for more fighters passes. but having a new game with updates like this would be so much more fun and fresher.

    • @evanrudefx
      @evanrudefx Год назад

      @Delzethin.. you ever tried a real job?

  • @nerdinahoodie7972
    @nerdinahoodie7972 Год назад +8

    Another great rework, Del. I enjoyed the incorporation of his lightning powers, and the final smash sounds incredible. Between the two at the end, I'm torn. I love Kirby and would be interested in a redesign, but your Pokémon movesets are some of your best, and I know you'd do Lucario some much needed justice.

  • @Mr.Cynical
    @Mr.Cynical Год назад +4

    I love this rework! It's really well done!
    I think I only have two issues.
    One, I'm not much of a fan of the new Dash Attack. I just don't think it's as interesting as the one we have now. I'd much prefer that.
    Second, I think he should use the actual vacuum aspect of the Poltergust in this game. I'd make that the Down Special, and let the plunger stay as the grab. It just feels awkward not having it in his kit in any way.
    But otherwise, yeah. I love it! Especially the way you implemented the electricity. That's awesome!

  • @420jw
    @420jw Год назад +6

    Not a Main, but I'm Glad you Included his Atmokinesis (Atmokinesis refers to Weather, but it was the only Result that Showed up when I looked up Thunder-Kinesis to Mario's Pyro)
    Always thought he should have a Thunderball instead of a Fireball since it would Better Tie in to the Character (at least I think so), but this is still a Great Compromise
    Common Delzethin W

  • @mr.sheeppeehs4204
    @mr.sheeppeehs4204 Год назад +4

    I don’t think his final smash should be shieldable

  • @tikprpro03
    @tikprpro03 Год назад +5

    Please do this with some of the echos like Dark Pit, Dark Samus, and Dr Mario! Maybe even Alph!

  • @Goatman_Gamer
    @Goatman_Gamer Год назад +4

    I'll be honest, I really like Green Missile. It's iconic at this point and super useful, so I would keep Green Missile at least. But you did an excellent job with everything else and I completely agree with the fact that Smash didn't do Luigi justice.

    • @omar._.2117
      @omar._.2117 Год назад +1

      Green missle is one of his worst moves, it's not good at all.

  • @insomniacnerd5592
    @insomniacnerd5592 Год назад +1

    You’re doing amazing with these!
    Can’t wait to see what you came up with for Mio.

  • @Pollito057
    @Pollito057 Год назад +4

    This is so much better I hate that they didnt repect his electric ability from superstarsaga

  • @LimitlessZspeed
    @LimitlessZspeed Год назад +3

    Ok imma be honest. Idk how many characters in smash you are going to Remake, but I’m sure it’s gonna be way more then enough content for me to enjoy until smash 6 ever comes out. I already like rewatching the previous remake it videos. I’m honestly getting a lot entertained with this then playing smash ultimate sometimes 😄

  • @krubbington
    @krubbington Год назад +2

    love the idea of the poltergust SB. having a poltergust model specifically designed for smash is such a neat concept

  • @AlchemyKirby
    @AlchemyKirby Год назад +5

    I'm surprised you haven't done a Remake It to *Min Min* yet, I don't have any problem with her but there are many people who say that her moveset is very limited because she doesn't have normal special moves

    • @ballisticboo7808
      @ballisticboo7808 Год назад

      To be fair there's not much material to work with for special moves besides what we got. More baffling to me are the exclusion of her actual throw and aerial kicks from arms

  • @lasercraft32
    @lasercraft32 Год назад +3

    I do like his fireball the way it is. Not only is green fire often synonymous with Luigi in spin-off games, but the original reference the move is based on is _also_ really cool in my opinion!
    The only thing I don't like about it is how it doesn't have a special green fire effect when you hit opponents with it. :(
    And I still think his grabs should stick with using the Poltergust... It just makes more sense to me than him using his hands.

  • @LocalMonarch
    @LocalMonarch Год назад +5

    I absolutely love this, all the Mario & Luigi rpg references are amazing, and I’m sad this wasn’t in his moveset whatsoever, but I’m happy to see it referenced here,
    An idea I have that builds off of down b tho, is what if instead of the plunger reaching farther with a longer charge; Luigi instead sucks them in with the vacuum and can move a bit before firing them out, items sucked in go into his hand, meanwhile the plunger can still be shot out by tapping the button
    Just an idea I thought about, and figured I’d share, love the moveset rework :)

  • @Lightrider-oy2qb
    @Lightrider-oy2qb Год назад +6

    I like this a lot, but idk if nintendo would do the electric elements. If the Up special works like this in the main game, it would be amazing!

  • @PrinceSamTV
    @PrinceSamTV Год назад +3

    Thank you for nicely asking for an honest subscribe. You make great smash content that I have seen before. You sir have a new subscriber

  • @WillithePhysticle531WP
    @WillithePhysticle531WP Год назад +2

    Hey, that’s-a pretty good! Highlighting his personality more through his animations and attack choices is just VERY endearing and charming in the best Luigi way possible! Also, I am glad that his old moves are kept but with touch ups so that Luigi as well as the player would feel like that they EARNED whatever they went for, whether that’s a grab from a read or landing a fully charged U Special at the end of his combos! Finally, the 0-to-death setup is no longer possible; that’s gotta please the crowd! That said, I think a LITTLE more can be done, like for his Down Throw. At low percentages, it would only bounce them off the ground for follow-ups, but at higher ones, they get buried; I feel that this would make the bury more of an accomplishment than an easy attack to the face. As it stands, I’m sure that what you gave him will show that Player 2 can very much be #1! [9/10]

  • @Renaldo900gamer
    @Renaldo900gamer Год назад +1

    I love your videos, you always make my days better and I enjoy seeing the ideas you come up with for the fighters in Super Smash Bros. Ultimate!!❤❤❤❤❤❤❤

  • @HypeVoiceActing
    @HypeVoiceActing Год назад +2

    Honestly, it's hilarious hearing that Luigi is apparently considered a toxic character in the Smash community. Maybe I just never fought enough really bad Luigi players, but he's the last person I'd peg as being particularly obnoxious to fight against.
    That said I do appreciate you trying to really emphasis every aspect of his personality in this reworked moveset.

    • @maup2900
      @maup2900 Год назад +1

      That label is extremely exaggerated, Luigi has been described as weird and annoying since Melee but he's not toxic at all. Especially when compared to the rest of the roster.

    • @N12015
      @N12015 Год назад +1

      He does have unhealthy game patterns though, most notably a Kazuya sindrome of awful neutral but potential 0-to-death if he lands the proper combo starter. Is he the worst case? Not at all, that cake is taken by Sonic with both unfaithful moveset and toxic play patterns who thrive in lack of interaction, but he's definitely a bottom 10 alongside Little Mac, Min-Min, Steve, Kazuya, Sonic, Lucario, Mii Gunner, Ganondorf and Ice climbers.

  • @BigBossMan538
    @BigBossMan538 Год назад +2

    Luigi sounds lethargic in smash rather than nervous imo. This rework really breathed life into him!
    And can we get a less serious Mario? Not a move set rework, nothing major, but make him sound less serious and intense. I want more of that happy, cheerful Mario who can still fight. Maybe some spice to some of his animations inspired by Super Mario Wonder

    • @dlontabrown
      @dlontabrown 7 месяцев назад

      I think Mario can still be serious in battle but more joyful in his taunts and victories

  • @flashplosion211
    @flashplosion211 Год назад +2

    Mario and Luigi Dream Team is my favorite game in the M&L RPG series (if not one of the BEST)
    I love how you incorporated the spin offs to create Luigi’s move set where he mostly shines in! ❤❤❤

  • @Piggles64099
    @Piggles64099 Год назад +2

    We love Luigi

  • @liamfunnyman6965
    @liamfunnyman6965 Год назад +2

    Still waiting for a remake of Dr. Mario's moveset. Preferably one that uses a lot of medical stuff. Like, he'd actually use defibrillators in the side smash to justify the electric effect. You'd even see the doc rub them together as he charges the move!

  • @justinnzamora5366
    @justinnzamora5366 Год назад +4

    I'm curious to see what you have in mind when you get to remaking Kirby & Lucario.
    Are you one of those people who isn't fond of Lucario's Aura mechanic? If yes, I'm expecting you to put him in E tier in the design tier list.

  • @absolutegamer7156
    @absolutegamer7156 Год назад +2

    I think itd be cool if the down b was like a reverse fludd that uses the vacuum to pull them in instead of the plunger

  • @Mr.Galaxia
    @Mr.Galaxia Год назад

    About time man yeah!!

  • @thomasheaden3376
    @thomasheaden3376 8 месяцев назад

    Excellent job man!!!

  • @noahdoesstuff4709
    @noahdoesstuff4709 Год назад +8

    This Luigi moveset rework is so good :D
    -The incorperation of the Thunderhand seems a bit odd, since it appears in one game, but it works well enough
    -His grabs are reverted back to what they looked like before Ultimate
    -His new down special uses the Poltergust in a vein similar to his brother's F.L.U.D.D.
    Though, I have a few nitpicks on the redesign:
    -I felt like his old dash attack, and neutral air, were fine as is. The former is just too iconic!
    -While your idea for a new down air looks cool, I'd prefer having Luigi Cyclone as the new down air, similar to how Mario's Tornado became one when he got a new down special in Brawl
    -Even if the new side special looks interesting, I rather just stick with the Green Missile, though with slightly adjustable angles, faster burst movement and minus the random misfires
    But they don't stop it from something that helps out make Luigi feel so much better!

    • @DuoVersal
      @DuoVersal Год назад

      @Delzethin..hey bot! shut UP!

  • @austinb2177
    @austinb2177 2 месяца назад +1

    You definitely nailed the main problem with Luigi’s moveset and animations. He’s way too “awkward” and “weird”. They dialed up his cowardly traits from Luigi’s Mansion to 1000 for no reason. He isn’t like that in any other Mario game, so it isn’t a good representation of his character.

  • @DarthMagatsuTitanus64
    @DarthMagatsuTitanus64 Год назад

    You did a great job reworking Luigi! Glad you implemented the Thunderhand and Dreamy Luigi from the Mario & Luigi games. Although I think the Neutral Special could have been something else like the Iceball or the Strobulb. And if your wondering where you should put Green Missile instead, you could make it his new up smash. The longer it’s charged the higher it reaches.
    I’d love to see you rework Bowser, Mewtwo and Dedede. Hell even Ridley could use a rework (he lacks the viciousness and sadistic animosity from his games)

  • @sheriffpumpkin4104
    @sheriffpumpkin4104 Год назад

    Congrats at 25K! 🥳🎉

  • @Splonton
    @Splonton Год назад +3

    I think it would be cool if the poltergust sb used a windbox that sucks inward as a neat inversion of fludd's outward windbox (it still would have a grab, but it would be a neat parallel, and could justify it having more range than the plunger could)

  • @thelegendstar9049
    @thelegendstar9049 Год назад +2

    That was awesome!

  • @svxd7369
    @svxd7369 Год назад

    Great job on revamping Luigi's moveset. He deserves better in Smash Bros.

  • @Saben.C-Spoon
    @Saben.C-Spoon Год назад +3

    I really liked the new stuff you did for Weegee, and this FAR outdoes Smash's awful rendition of him (Which to be fair isn't hard to do). I like your changes to his stats (though I think he should be more slippery, Ult Luigi isnt slippery at all but thats partially the game's fault) choices for games to pull from and your focus on showing more of Luigi's hesitant bravery and kindhearted nature. But, I do wish you changed some of his normals a bit more to either squeeze in a cute little reference or just be different. I think Luigi's moveset should always hinge on whatever Mario has currently in Smash to a degree, so some overlap is not only inevitable, but needed to nail that Luigi factor. But the fact that his basic and, frankly, uninteresting, tilts were left pretty much identical was disappointing to me. Up Tilt could easily be something a standing small uppercut to take advantage of his taller frame, to contrast Mario's up tilt where he has to jump to get the same reach, and both reference their famous Jump/Brick Breaking animation. Or you could pull out another reference such as something from Paper Mario or one of the Mario Sports games. Luigi's Down Tilt was well done I think and the original move is fitting enough to stay. Forward Tilt feels like the most raw Mario copy and I kinda of like that, but I feel like something like a swipe of the Vacumn's head or a windup punch (likena more goofy version of Wario's old f tilt) would be more fitting.
    It would be nice if his aerials were also more different, but they are pretty good as is. I just wish his back air was a little more visually interesting since his always looked blander next to Mario's.
    I also think that, while I really like your rendition of it, his Down Smash is a missed opportunity to not go with the area clearer Burst from LM3. He doesn't have enough moves that are actually ripped right from the games, and this gives Luigi a quicker tool thats somewhat akin to K Rool or Incin down smash that is particularly good on the ledge, but Luigi's is not as good at killing as those two since it is much faster, covers nearly an entire ledge roll if timed right, and lingers for a few frames. It does have a fantastic angle though, like K Rool's back throw but a bit higher.
    It would be nice if we could see the actual Poltergust's function as a Vacuum, and let it suck up some things somewhere in the moveset. You could It squeeze it into an uncharged version of the Down B or his main grab (though that would kinda revert it to he laggy and relying on a windbox for a grab would suck) It would likely end up functionally similar to Blunderbuss though.
    I do also think it was possible to keep Green Missile (perhaps as an unchanged version of the tornado), but the new side b seems really cool so I'll take it.

  • @KingofBeasts444
    @KingofBeasts444 Год назад

    I just watched this because I like hearing you talk. I'm sure this will be interesting regardless.

  • @superflameking03
    @superflameking03 Год назад +1

    I love this new moveset you've made! I personally think Luigi's new Final Smash should have King Boo show up and attack, with the move finishing with Luigi sucking up King Boo with his Poltergust, and maybe anyone nearby too (in a similar way to Zelda's Triforce of Wisdom except instantaneous). While Dream Team deserves some love, Luigi's Mansion is certainly much more well known and would definitely be the source of his Final Smash too. I still love what you did here though! Seems like it would work perfectly!

  • @Novum228
    @Novum228 5 месяцев назад

    7:50 one change I’d make to his up smash is making him wear the buzzy helmet from the Mario maker games, since it’d feel more powerful AND show that his head is invincible during the move
    Yes, the same can be said for Mario

  • @prowolf633
    @prowolf633 Год назад +1

    I feel it would be cool if another Mario character (not sure who) in future Smash game had Luigi’s original final smash Negative Zone! Luigi can keep the ghost vacuum but the dancing was a pretty cool sight to see

    • @ballisticboo7808
      @ballisticboo7808 Год назад +2

      Waluigi. He dances a lot in the games, and in lore the move harnesses negative jealous energy which fits perfect with him

  • @nicholaskonkle4841
    @nicholaskonkle4841 Год назад +2

    Kirby or Lucario next, huh. I knew Lucario had to come up at some point, but there's one major question I have. Is he going to keep the aura gimmick, just tone down or remove it?

  • @cosmicspacething3474
    @cosmicspacething3474 Год назад +2

    I think his side b can still misfire, but instead it’s the tornado projectile that goes faster

  • @DeviDoesNothing
    @DeviDoesNothing Год назад +2

    The Mario & Luigi love got me way more excited than it probably should've lmao

  • @Giannithegreatest
    @Giannithegreatest Год назад +1

    Congrats at 25k

  • @endergeo116
    @endergeo116 Год назад +1

    12:20 Multiple Elements? NO WAY LUIGI IS THE GREEN NINJA!

  • @green_pikmin
    @green_pikmin 11 месяцев назад

    This is such a cool rework!! Pretty much agree all of it, did have another idea for the ultra smash though (solely based on personal preference, since I don't like cutscene only smashes that much).Still sticking to the dreamy vibe, he could take control of the giant ball of luigis you get for puzzle solving in the dream world. rolling around, swinging and maybe even flinging it at opponents while taking no knockback but still normal or reduced damage(?).
    Also, love his new up b especially!

  • @grunkleg.3110
    @grunkleg.3110 Год назад +2

    Nice moveset, but this references spinoff titles _way_ more than Smash Bros would ever actually do. Peach only really has her Side Smash and I guess Parasol, and Jr. only really has his Clown Kart

  • @luisadolfothewolf7042
    @luisadolfothewolf7042 Год назад +2

    More RPG Mario refferences on this Luigi's remade moveset gives me life
    Would actually like to also see more RPG elrments on Mario's moveset as well, even if just using his hammer

  • @the_dark_tortellino8499
    @the_dark_tortellino8499 Год назад

    Mio padre, continua così bro, sei un grande

  • @SkillTissuGaming
    @SkillTissuGaming Год назад

    This is SO MUCH BETTER

  • @lorienlittletop6097
    @lorienlittletop6097 11 месяцев назад

    This seems like a cool channel! Gonna put some character ideas here: Sam and Max from same-named series, Raz from Psychonauts, Cooking Mama, a penguin from Club Penguin, Spooky from Spooky's Jumpscare Mansion, the kids from Kindergarden 1&2, and somehow something related to Return of the Obra Dinn.

  • @paolocalapatia6401
    @paolocalapatia6401 Год назад +1

    Luigi with Electric Attacks since Mario & Luigi DS games is an immediate Win for me⚡️🟢🥰

  • @BrianBernard-gi1mb
    @BrianBernard-gi1mb Год назад +5

    I dont know how to feel about this one.
    It feels weirdly too much like a Mario Echo Fighter and takes almost too much inspiration from spinoffs rather than Luigis Mansion and the Grappler influence doesnt feel as pronounced.
    Also no Mr. L? Ehhh..

    • @PikaPhantom_
      @PikaPhantom_ Год назад +2

      I think the hammer would be much more suited to the smash attacks, and the Poltergust should still fulfill its current roles of Luigi's grab and Final Smash

  • @ohianaw
    @ohianaw 11 месяцев назад +1

    As a Luigi main since 4, I like how he plays. Ive gotten used to how he works but I imagine fighting against him is not fun

  • @dustymcwari4468
    @dustymcwari4468 Год назад +1

    It would be funny that opponents hit by Luigi's FS are briefly stunned before being sent flying, as if they woke up from a nightmare and ran away

  • @Rojo7500
    @Rojo7500 Год назад +1

    i NEED more mario and luigi representation in smash this is what i needed

  • @chillarmyssbu
    @chillarmyssbu Год назад +1

    i don’t enjoy the up b or side b as much as i thought but i like the rest of what you made ❤

  • @TheGreatestBaggi
    @TheGreatestBaggi Год назад +1

    You should do a moveset for Ninten. Or a moveset remake for Ness or Lucas to make it more faithful to their in game self. Also great video!

  • @TrevorKraftOfficial
    @TrevorKraftOfficial 10 месяцев назад

    I feel like Mario's Smash Moveset needs to be remade too

  • @RysGameZ
    @RysGameZ Год назад +2

    I want to play this Luigi NOW!

  • @marquesgorham4226
    @marquesgorham4226 Год назад +1

    I think Luigi is perfect the way he is in smash, hes fun to play. And those combos he was doing are not easy to. Do you have to be really good at game to do those expert levels pro combos In fact, when most casuals play the game, they don't even pick him from how weird he, I think it shows the dedication Someone has to put in to learn such a weird and be good at such a weird character like luigi in my humble opinion And I didn't know people who hated the game play of the character so much I thought characters like Minecraft Steve or joker got more hate than this?

  • @RaziMemeGod
    @RaziMemeGod Год назад +1

    Another good animation for the start of the match would be he's asleep but then polterpup takes a gold bone and wakes him up.

  • @Brick10787
    @Brick10787 11 дней назад

    As a Luigi main, I think this rework is incredible!

  • @bubbles46853-ep9if
    @bubbles46853-ep9if Год назад

    That was fun. I like it.

  • @andrewjelen1810
    @andrewjelen1810 Год назад +1

    Can you do Mario too? That would be awesome, and I have a new Final Smash for him too!
    “Super Star Smackdown!” Inspired by the climax of The Super Mario Bros. Movie, Mario gains the power of the mighty Super Star, then tackles his only one opponent for a cinematic, and flashy Final Smash! The opponent lands in Brooklyn, New York, as they come face to face with Mario. Mario gives out a confident smirk, then uppercuts them away to Bowser’s fortress. As the opponent struggles to get up, they hear Mario shout “HERE I GO!” as he unleashes a Kamen Rider-esque dive kick to finish his opponent off! The resulting kick ends in Bowser’s fortress exploding as the cinematic ends. This Final Smash deals 100% of damage, but if they end up with more than 100% of damage, the opponent will be INSTANTLY K.O.’D!

  • @LuigiStar31
    @LuigiStar31 Год назад

    MY BOI LETS GOOOOOO

  • @someoctopus8749
    @someoctopus8749 Год назад +1

    As a Luigi main, I approve

  • @sanlikebeamer8146
    @sanlikebeamer8146 Год назад +2

    luigi is perfect and yes, i am very bias.

  • @marc21sam
    @marc21sam Год назад +1

    M O D S: Were listening

  • @hyperfairy7779
    @hyperfairy7779 Месяц назад

    Love this Luigi moveset too as well as the wario moveset you did, though I'd add one little extra touch for the down special.to get a little more.luigi's mansion and poltergeist representation, maybe each throw off the down special.could use an elemental attack from the poltergeist, referencing Luigi's mansion 1
    Such as forward launching with fire,
    Down blasting with ice
    Up launching with the aid of water for an alternative kill throw,
    And backwards being the poulterguist slam move from Luigi's mansion 3

  • @Lucky_the_Boo
    @Lucky_the_Boo 8 месяцев назад +1

    Ok, I can get behind most changes, but removing the plunger grab is unforgivable.
    The Final smash is perfect though.