Killer 7: The only game where you can fight an anime girl on roller skates, as a luchador duel-wielding grenade launchers, against a backdrop of immortal weirdos and nuclear geopolitics.
It should be noted that the Regeneradors from RE4 also must be scanned first and can most effectively be dispatched by hitting their glowing weak spots. It'd be interesting to know which came first, but it's obvious that there is a connection, there's too many similarities.
Killer7 and RE4 were both part of the "Capcom Five" for the Gamecube. Technically, they came about at the same time. Since Mikami and Suda were collab-ing on Killer 7, I would assume Suda came up with the idea since he's the more nutty of the pair.
I'm aware of that. The concept of the Heaven Smiles themselves seems to predate K7 since there's a cloned suicide bomber in Flower Sun and Rain, but the particulars of the design with the monstrous appearance seems to have come in pretty late - they seem to look mostly like normal people in the earliest trailers. One likely scenario might be Mikami seeing the designs for the Heaven Smiles and then deciding to put a similar enemy into RE4 as a homage or since he liked the concept, but it might as well have been the other way around (with the K7 team changing the human enemies into monsters to avoid the game getting banned in europe and japan and using the already available RE4 design as a base). In any way, this must have been the work of cross pollination between those two teams since they are so similar in concept and appearance as well as both games being made at the same time.
Could very well be the case, Laughing Smiles have the same bulgy chest/pecs that the Regenerators have in RE4. Could also be a mutual agreement by Suda and Mikami after a design meeting or some such. Either way, both enemy types are pretty fantastic, even if their exact origin is muddled.
I mean I absolutely love how dense the story is, and I don’t mind that my own limited knowledge of things means some elements are lost on me. What I have picked up on, and will pick up on in the future just make me love it more and more. I also, personally, love the gameplay. It’s one of my all-time favorite games.
I remember when I was like 13 years old and a friend of mine said the bought the game. He did come over and I told him to bring the game, so I can laugh at it. I seriously thought it just looks so stupid, it can never be a good game. I then played for like 10min and told him I'm gonna get the game. At the same day I bought the game used from ebay. It's really incredible, one of my favorite games to play.
Freaking love Killer 7 man. Still have my copy :) If there’s ever a criterion collection for games, this should be in it. Nothing else like it. I remember showing it to my wife for the first time who unfortunately didn’t grow up with a large library of video games and she thought it was the coolest thing she’d ever seen.
I agree and your comment makes me want to look up the criterion collection's requirements cus seeing Rosemary's baby and Onibaba makes me wonder about them.
i think Killer7 may have been developed a bit earlier than Resident Evil 4,or at least early enough to influence a bit more,RE4 has more references to Killer 7,like a magnum in RE4 literally been called Killer7,there was also another gun you could unlock called the handcannon,and when you equip it,Leon holds it in the exact same way Dan Smith hold his gun in Killer 7
After the first half of the game, iirc some people noticed that the sound effects sound kind of compressed and noisy. Someone proposed that perhaps it was meant to be symbolic of SPOILERS Emir losing grip on his other personalities or his delusions. Everyone thought the person who suggested this was seriously reaching, but if you view the sound files of the game from gamecube, you can see that there are in fact 2 copies of every sound effect and one does indeed sound better than the other, giving some credence to the theory. Suda, shine on you crazy diamond.
GhenryPerez Thank you. That was very enjoyable! My copy of Killer7 for Gamecube is one of my prized possessions. When I look at the case I can hear the game! The sound design has haunted me for 13 years. So amazing :D
GhenryPerez Btw, have you seen a Japanese film called Fudoh The New Generation? It is by director Takashi Miike (who also directed Ichi The Killer). I believe it had a strong influence on Killer7. Later!
Thank you for making this video! I'm a super die hard Killer7 fan and I completely agree that it engulfs you completely and it makes you obsessed with the plot and the small details, but it manages to deliver a solid, bad ass intriguing story even if you don't get it. I might spend those 50 bucks because I freaking love this game.
Killer 7 is a game that cannot be spoiled.. Even if you explain the overall intent/story to the ordinary consume then theyr would not be able to understand the message without having completed multiple play-throughs.. That is what I love about this game. Each time I play it I learn more about the true intent of the story
Steam port is quite good, grabbed it last night and have been playing it. Had the ps2 version as a kid and never got anywhere with it, had no idea it was a bad port as well; nice finally being able to make it through the game as an adult. Feels good bro
I just want to say thanks for all these Suda51 retrospectives. Regardless of quality, Suda makes incredibly unique and fun products. No More Heroes will always be one of my favorite games of all time, it got me through a tough time in college.
I think most of Suda’s games qualify as art. So much going on, the way fine cinema gets dissected and picked apart, Suda’s work deserves the same level of treatment.
His analysis page is great, since it gives good descriptions on what Suda may have been symbolizing when it came to nearly every bit of that game. He works as a game dev now, which is great!
Hand in Killer 7 is required. It explains a number of things that aren’t even expanded upon in-game. The “contradicting” information is caused by poor translations.
This is in my top 4 ps2 games......it was worth the load times to experience this amazing creation. The only comparison in real life was like coming down from mescaline when you were young.....at first you're all in and gung ho...but when the trip was over ....you just sat there and thought wtf just happened....total mind fuck and you loved it....and the music was perfect
I don’t remember why my sis got this game back in 2006, but was our absolute favorite even when we didn’t understand that much english. When she married and left home, she obviously took the game and in 2018, me and my fiancé were able to buy it completely new! I really feel this is a super personal, underestimated, and amazing game. I just hope everyone into “weird” games could play it.
One of my very favourite games ever. When it came out, a good friend of mine and I played it together, taking it in turns to do sections and trying to figure out the story between us (whilst also being high AF for the most part). Those memories are strongly connected to the game for me.
I'm glad they confirmed the release won't be literally just Dolphin with the ISO. I've been playing that for like a year already. I'm interested in slight enhancements and kb+m controls
I always told people Regenerators were based on Heaven Smiles since they only show up at the end and they kind of seem tacked on in RE4 whereas they are always present in K7. Plus there are other references to K7 in RE4 (K's gun, notes) but not the other way around.
When I was younger, I was SO confused with this game the first time I saw it. Years later, when I got myself to play it and finish it, I thought the story would be the same. And it was for a little while, but not for long. When I saw your boy "Bloodysunday", I knew an interesting battle was coming up. When Harman or Garcian was coming out, I knew some shit was about to go down... minus that one part on the Park. When my dear Iwazaru appeared, I knew I had to pay full attention to what he was going to say, the same thing for our man Travis. All in all, I got the ropes of the game and GOD DAMN I felt proud of myself :)... and god damn did the game hit me in the feels on the ending... Amazing video about my amazing game made by an amazing person. You got yourself a new sub ;) Later. Peace!
I wanna say a lesson you learn from any Suda Game is to never get attach to characters or get attached to protecting things obsessively because they wont help. Girlfriends, partners, goals and duties. All this teaches US about existence and the sides. FIRE PRO WRESTLING would have been sick with an alternate ending where our guy moves on.
I only knew of Killer7 by the name of a purchasable Handgun in Resident Evil 4. Won't be playing it, but this was quite the retrospective and I enjoyed the half hour session. Felt like you were dragging it out in some parts here and there like the 7-8 minute introduction on Suda51, and some bits on the game itself but overall informative and the flow of the video went according to pace for my tastes! :P
God this game is fucking amazing, i read that entire post you showed in the video, and i think i can explain the story for anyone who wants to know. It's just such a shame that Suda never managed to hit this high again, maybe with No More Heroes, but i've never played that game. And even then, i've heard it's not quite as 'Killer 7-y' as Killer 7 is. I should mention too, that i love Suda's phylosofy for game design, and share and defend it wholeheartedly. Games, art or not, are experiences, and the best you can do with an experience is make it as memorable as possible, and to make something memorable, it needs to be diferent.
I actually really like the Japanese tts voices a lot, and how the weird translations phrase things. “...And made this country destroyed completely.” Actually sounds really cool.
killer7 is LITERALLY the most important politically designed game ever written (next to deus ex) i have nothing bad to say about it. the story and the gameplay are so unique and important to me that its a clear 10/10 but i give it a 7.7777..../7.777.....
Nah, Killer 7 on PS2 is decent enough if that's the only version one plays. It's a lousy port but the game itself is still such a strong experience that technical issues don't honestly matter (especially since none of them makes the game particularly unplayable or frustrating, and lot of the problems are common PS2-stuff (like long load times), and in Europe people were forced to play PS2-games with 50Hz in general for god's sake, it was jank but it was our nostalgic, childhood-defining jank). If you've played GC-version there's no reason to seek other versions anyway, you already got all there is, congratulations, it's in the past now. And if you happen to play K7 on PS2 first you'll think "now this was cool, maybe I'll get the refined GC-version next and relive this wonderful experience again some day, future looks beautiful today". Hopefully everyone will be happy when the remastered version arrives.
What meaning did you get out of the moons? I've been playing this game nonstop and looking for people's interpretations of them but I've got nothing so far.
A lot of people consider the moon as a symbol of transformation, and infer that Suda uses it in that way for most of his games. The way it's throbbing between chapters makes me think that a transformation is progressing with each mission completed and each step that Garcian is finding his way to the truth. Sorry, I know this video wasn't really an analysis. That's a huge thing to take on, because of how deeply rooted the game is with symbolism and cryptic messages throughout.
Loved the video almost as much as I loved the game! I've never seen that old trailer before and it looks phenomenal. That being said, I've always thought this was Suda's masterpiece. Sure, later games PLAYED better, but none of them captured my intrigue quite like this one. Plus, I loved the purposeful manner he allowed the controls to handle. It put experienced players, and ones who have never played a game before, on the same level. Many of the puzzle sections evoked the old Lucasarts adventure games on PC back in the day as well. Killer 7 is apparently coming soon to Steam! There's a trailer for it and everything, and it's pretty much what you said a trailer should be: informative of character abilities and game style. It looks so boring and pedestrian, though...the trailer, I mean.
The marketing won't stop tripping over themselves, regarding the upcoming Steam port. At the very least, it's 60 fps so that's a nice improvement. Still, they said "Fall 2018" and we're pretty deep in Fall and still have no release date, it appears they're having problems with this port as it is.
Apparently Suda wants to get Killer 7 and other titles of his ported to the Switch, but it’s up to Capcom on if Killer 7 actually gets ported. So probably never.
So why exactly was Garcian surprised at the end that he was controlling the persona or whatever? Like what did he think was happening? And whom did Emir kill during the Union 7 thing, like if they were all persona etc who was he killing there? Or were they just a normal assassin group at that time and not personae?
Was there a reason you didnt touch the question of where the main bad guy even got the powers from, which allowed him to turn normal people into Heaven Smiles? And on that matter, was it anywhere explained in the game itself?
I like Killer 7 and some of his other work to a lesser degree but Suda 51 never made or produced a "universally praised" game. Mid to high 7s are all he got on the high end.
Maybe universally praised wasn't the best term to use, but what I mean is his games seem to find audiences in more than a single region. Even though his stuff doesn't sell too well, it's impressive how quickly you'll find yourself in conversation with other people from across the globe. But you are right, I could've worded that better.
Killer 7: The only game where you can fight an anime girl on roller skates, as a luchador duel-wielding grenade launchers, against a backdrop of immortal weirdos and nuclear geopolitics.
She's not on skates, she just runs really fast.
Randem xD
plot twist: *she was naruto running*
cool vídeo
To Blucho4.
Sounds like a relaxing tuesday night.
One of my absolute favourites.“Children are pure, they know who’s the strongest.”
sandra doyle coyote saying “yourrrr fucked!” After every kill is amazing.
Mine is from Dan: "this is too easy!"
"The world is getting smaller you can control it just like a PDA"
*Tricks are for kids kun, I'm old man*
_There's always time for fun, it's Friday night_
It should be noted that the Regeneradors from RE4 also must be scanned first and can most effectively be dispatched by hitting their glowing weak spots. It'd be interesting to know which came first, but it's obvious that there is a connection, there's too many similarities.
Killer7 and RE4 were both part of the "Capcom Five" for the Gamecube. Technically, they came about at the same time. Since Mikami and Suda were collab-ing on Killer 7, I would assume Suda came up with the idea since he's the more nutty of the pair.
I'm aware of that. The concept of the Heaven Smiles themselves seems to predate K7 since there's a cloned suicide bomber in Flower Sun and Rain, but the particulars of the design with the monstrous appearance seems to have come in pretty late - they seem to look mostly like normal people in the earliest trailers. One likely scenario might be Mikami seeing the designs for the Heaven Smiles and then deciding to put a similar enemy into RE4 as a homage or since he liked the concept, but it might as well have been the other way around (with the K7 team changing the human enemies into monsters to avoid the game getting banned in europe and japan and using the already available RE4 design as a base). In any way, this must have been the work of cross pollination between those two teams since they are so similar in concept and appearance as well as both games being made at the same time.
Could very well be the case, Laughing Smiles have the same bulgy chest/pecs that the Regenerators have in RE4. Could also be a mutual agreement by Suda and Mikami after a design meeting or some such. Either way, both enemy types are pretty fantastic, even if their exact origin is muddled.
SushiJaguar they have the same producer and the killer7 is a magnum in re4 so it’s pretty obvious they bounced off each other a good bit.
there's also a few other K7 references in RE4.
-Killer7 Magnum
-Handcannon menu animation (idles in the same way as Dan)
I mean I absolutely love how dense the story is, and I don’t mind that my own limited knowledge of things means some elements are lost on me. What I have picked up on, and will pick up on in the future just make me love it more and more. I also, personally, love the gameplay. It’s one of my all-time favorite games.
Surprise PC release is here to save the day
Killer7 is now more accessible than ever
Collaboration over competition is a really good mentality to have, Suda knows wassup
I remember when I was like 13 years old and a friend of mine said the bought the game. He did come over and I told him to bring the game, so I can laugh at it. I seriously thought it just looks so stupid, it can never be a good game. I then played for like 10min and told him I'm gonna get the game. At the same day I bought the game used from ebay. It's really incredible, one of my favorite games to play.
Freaking love Killer 7 man. Still have my copy :) If there’s ever a criterion collection for games, this should be in it. Nothing else like it.
I remember showing it to my wife for the first time who unfortunately didn’t grow up with a large library of video games and she thought it was the coolest thing she’d ever seen.
I agree and your comment makes me want to look up the criterion collection's requirements cus seeing Rosemary's baby and Onibaba makes me wonder about them.
i think Killer7 may have been developed a bit earlier than Resident Evil 4,or at least early enough to influence a bit more,RE4 has more references to Killer 7,like a magnum in RE4 literally been called Killer7,there was also another gun you could unlock called the handcannon,and when you equip it,Leon holds it in the exact same way Dan Smith hold his gun in Killer 7
Like playing a nightmare, when it was done real life felt strange and out of focus for like a week.
After the first half of the game, iirc some people noticed that the sound effects sound kind of compressed and noisy. Someone proposed that perhaps it was meant to be symbolic of SPOILERS Emir losing grip on his other personalities or his delusions. Everyone thought the person who suggested this was seriously reaching, but if you view the sound files of the game from gamecube, you can see that there are in fact 2 copies of every sound effect and one does indeed sound better than the other, giving some credence to the theory.
Suda, shine on you crazy diamond.
i get the song reference
Funny how Mikami is credited as co-writer for Killer7 when Mikami himself stated that he's against writing and scenarios in games.
Suda is probably the only writer in games that made Mikami think that developing a story in games was worth his time and salt
"Christopher Mills is white now for some reason"
Uhhh, he was always white. He's Scottish-American
Scottish people can be black. And Mills was a darker tone than most of the people in the game, especially anyone that looked Caucasian.
@@Ghenry No he wasn't, even in the anime cutscenes. I mean he's standing next to Garcian all the time, the difference between them should be obvious
@@RealHumanBean4U he's not as dark skinned as Garcian, but he isn't white either
@@Ghenry he means ethnically Scottish
GhenryPerez Thank you. That was very enjoyable!
My copy of Killer7 for Gamecube is one of my prized possessions. When I look at the case I can hear the game!
The sound design has haunted me for 13 years. So amazing :D
GhenryPerez Btw, have you seen a Japanese film called Fudoh The New Generation?
It is by director Takashi Miike (who also directed Ichi The Killer). I believe it had a strong influence on Killer7.
Later!
Well, there's always time for fun. It's Friday night.
Let's dance.
Best scene lol
Thank you for making this video! I'm a super die hard Killer7 fan and I completely agree that it engulfs you completely and it makes you obsessed with the plot and the small details, but it manages to deliver a solid, bad ass intriguing story even if you don't get it. I might spend those 50 bucks because I freaking love this game.
Thank you for the kind words! Might want to hang back though, Suda has recently said a remaster/port might be possible soon. Fingers crossed!
thanks for the video. always appreciate video talking about Suda and grasshopper as a whole.
Perfect. Just perfect! Bought it on Steam, worth every penny. Thank you Suda.
-MK
Killer 7 is a game that cannot be spoiled.. Even if you explain the overall intent/story to the ordinary consume then theyr would not be able to understand the message without having completed multiple play-throughs..
That is what I love about this game. Each time I play it I learn more about the true intent of the story
This game has an EXCELLENT port on Steam now. If you haven't played it, its absolutely time to change that.
Steam port is quite good, grabbed it last night and have been playing it. Had the ps2 version as a kid and never got anywhere with it, had no idea it was a bad port as well; nice finally being able to make it through the game as an adult. Feels good bro
I just finished this game for the first time and it blew my mind.
I just want to say thanks for all these Suda51 retrospectives. Regardless of quality, Suda makes incredibly unique and fun products. No More Heroes will always be one of my favorite games of all time, it got me through a tough time in college.
I think most of Suda’s games qualify as art. So much going on, the way fine cinema gets dissected and picked apart, Suda’s work deserves the same level of treatment.
this game is definitely in my top 3 after playing, an amazing experience I wont ever forget
I was so shocked to see a reference to the James Howell analysis, that thing is fucking amazing. I've never heard anyone else even mention it
His analysis page is great, since it gives good descriptions on what Suda may have been symbolizing when it came to nearly every bit of that game. He works as a game dev now, which is great!
Hand in Killer 7 is required. It explains a number of things that aren’t even expanded upon in-game. The “contradicting” information is caused by poor translations.
This is in my top 4 ps2 games......it was worth the load times to experience this amazing creation. The only comparison in real life was like coming down from mescaline when you were young.....at first you're all in and gung ho...but when the trip was over
....you just sat there and thought wtf just happened....total mind fuck and you loved it....and the music was perfect
I don’t remember why my sis got this game back in 2006, but was our absolute favorite even when we didn’t understand that much english. When she married and left home, she obviously took the game and in 2018, me and my fiancé were able to buy it completely new! I really feel this is a super personal, underestimated, and amazing game. I just hope everyone into “weird” games could play it.
One of my very favourite games ever. When it came out, a good friend of mine and I played it together, taking it in turns to do sections and trying to figure out the story between us (whilst also being high AF for the most part). Those memories are strongly connected to the game for me.
Dude, please go with the utter weirdness of Killer Is Dead, next!
It's part of the time line. Won't be for a while, but eventually!
Jjjhrjejeheyeueueeueueueueue
I got to thank the PS2 port for exposing me to this game, just finished replaying it again now on PC.
What song is played* at* the* start of the video? Is it from killer is dead or lollipop chainsaw?
Best thing that came out of the comics is the sound effect for Mask De Smith's grenade launchers. "KROOM!"
Heck yeah there's gonna be a steam version! And they're using dolphin for reference!
I'm glad they confirmed the release won't be literally just Dolphin with the ISO. I've been playing that for like a year already. I'm interested in slight enhancements and kb+m controls
One of the most original games ever made.
listening to Death Stranding discussions got me thinking about Killer7- think i'll finally get around to playing it through after watching this!
The intro song is bangin!! What's it's name?
We Are Finally Cowboys (Golden Brown Mix)
I always told people Regenerators were based on Heaven Smiles since they only show up at the end and they kind of seem tacked on in RE4 whereas they are always present in K7. Plus there are other references to K7 in RE4 (K's gun, notes) but not the other way around.
When I was younger, I was SO confused with this game the first time I saw it. Years later, when I got myself to play it and finish it, I thought the story would be the same. And it was for a little while, but not for long.
When I saw your boy "Bloodysunday", I knew an interesting battle was coming up. When Harman or Garcian was coming out, I knew some shit was about to go down... minus that one part on the Park. When my dear Iwazaru appeared, I knew I had to pay full attention to what he was going to say, the same thing for our man Travis. All in all, I got the ropes of the game and GOD DAMN I felt proud of myself :)... and god damn did the game hit me in the feels on the ending...
Amazing video about my amazing game made by an amazing person. You got yourself a new sub ;)
Later. Peace!
Absolutely love this series. Hope you make more videos like this, maybe a Platinum games retrospective?
Great video man, love to see this series through
There are a few gamecube games I'll always hold onto. Killer7 and The Legend of Zelda Collector's Edition.
Killer7 Is great as is, and I love it. But seeing some of the anime cutscenes, makes me LONG for a proper anime adaptation of Killer7.
I wanna say a lesson you learn from any Suda Game is to never get attach to characters or get attached to protecting things obsessively because they wont help. Girlfriends, partners, goals and duties. All this teaches US about existence and the sides. FIRE PRO WRESTLING would have been sick with an alternate ending where our guy moves on.
I only knew of Killer7 by the name of a purchasable Handgun in Resident Evil 4. Won't be playing it, but this was quite the retrospective and I enjoyed the half hour session. Felt like you were dragging it out in some parts here and there like the 7-8 minute introduction on Suda51, and some bits on the game itself but overall informative and the flow of the video went according to pace for my tastes! :P
Killer 7 is getting a PC release later this year. Check it out. It's madder than a box of frogs.
God this game is fucking amazing, i read that entire post you showed in the video, and i think i can explain the story for anyone who wants to know.
It's just such a shame that Suda never managed to hit this high again, maybe with No More Heroes, but i've never played that game. And even then, i've heard it's not quite as 'Killer 7-y' as Killer 7 is.
I should mention too, that i love Suda's phylosofy for game design, and share and defend it wholeheartedly. Games, art or not, are experiences, and the best you can do with an experience is make it as memorable as possible, and to make something memorable, it needs to be diferent.
I'm always interested in hearing outside perspectives on this game.
I actually really like the Japanese tts voices a lot, and how the weird translations phrase things. “...And made this country destroyed completely.” Actually sounds really cool.
Huge fan of all of your content lately, keep all of that work up man! You deserved my subscription!
I wasnt indie untill I played Killer 7 on launch day.
Shortly afterwards I picked up Tenacious D and started binging French action films.
killer7 is LITERALLY the most important politically designed game ever written (next to deus ex)
i have nothing bad to say about it. the story and the gameplay are so unique and important to me that its a clear 10/10 but i give it a 7.7777..../7.777.....
All of the audio quirks were left in for the PC version. So perhaps they are purposeful? So happy it came out on steam
Did somebody else noticed that in 15:21 the blood symbols are the same one as in Desperate Struggle after killing an assassin?
Nice video. Loved this game. Reminds me of graduating high school
I really wished i could experience the game on the PS4 again, so i do hope it will get released digitally on it someday.
This is a gentle reminder I need to play Killer7 and come back to ya video.
Did you ever go back and play it?
i never had the idea of the existence of hopper7 until today
16:35 I legit thought this was a mode where all 7 personalities are turned into anthropomorphic frogs.
You have earned a subscription just for the no more heroes music 👍👍
Game just got released on Steam, so now it's much much easier for people to play.
5:20 is absurdly dark unless you know the story of Larry Walters.
cool
Nice vid! One of my favorite games and I've only played it on PS2! Guess I better fix that...
Awesome video essay, I subscribed 😉
Nah, Killer 7 on PS2 is decent enough if that's the only version one plays. It's a lousy port but the game itself is still such a strong experience that technical issues don't honestly matter (especially since none of them makes the game particularly unplayable or frustrating, and lot of the problems are common PS2-stuff (like long load times), and in Europe people were forced to play PS2-games with 50Hz in general for god's sake, it was jank but it was our nostalgic, childhood-defining jank).
If you've played GC-version there's no reason to seek other versions anyway, you already got all there is, congratulations, it's in the past now. And if you happen to play K7 on PS2 first you'll think "now this was cool, maybe I'll get the refined GC-version next and relive this wonderful experience again some day, future looks beautiful today". Hopefully everyone will be happy when the remastered version arrives.
0:08
What music is this one? Searched through the soundtrack, couldn't find it
The music track is called "We Are Finally Cowboys [Golden Brown Mix]" from the No More Heroes 2 Desperate Struggle Soundtrack, i hope that info helps.
@@DieHardjagged Oh, makes sense. Forgot about that NMH2 track
Im gonna have to finish it so I can watch all the analysis videos
What meaning did you get out of the moons? I've been playing this game nonstop and looking for people's interpretations of them but I've got nothing so far.
A lot of people consider the moon as a symbol of transformation, and infer that Suda uses it in that way for most of his games. The way it's throbbing between chapters makes me think that a transformation is progressing with each mission completed and each step that Garcian is finding his way to the truth.
Sorry, I know this video wasn't really an analysis. That's a huge thing to take on, because of how deeply rooted the game is with symbolism and cryptic messages throughout.
Yeah, one of these days I’ll find some big brains who know more than I do and we’ll discuss this game. Goddamn do I love it!
Loved the video almost as much as I loved the game! I've never seen that old trailer before and it looks phenomenal. That being said, I've always thought this was Suda's masterpiece. Sure, later games PLAYED better, but none of them captured my intrigue quite like this one.
Plus, I loved the purposeful manner he allowed the controls to handle. It put experienced players, and ones who have never played a game before, on the same level. Many of the puzzle sections evoked the old Lucasarts adventure games on PC back in the day as well.
Killer 7 is apparently coming soon to Steam! There's a trailer for it and everything, and it's pretty much what you said a trailer should be: informative of character abilities and game style. It looks so boring and pedestrian, though...the trailer, I mean.
The marketing won't stop tripping over themselves, regarding the upcoming Steam port. At the very least, it's 60 fps so that's a nice improvement. Still, they said "Fall 2018" and we're pretty deep in Fall and still have no release date, it appears they're having problems with this port as it is.
Apparently Suda wants to get Killer 7 and other titles of his ported to the Switch, but it’s up to Capcom on if Killer 7 actually gets ported.
So probably never.
Ok
I made a good purchase then
Can't wait to play it
I hit like on the video and ruined it by making it go from 69 to 70 Likes
Sorry
ok
came back after i 100% the game
fav game of all time
What was the song that played at the beginning of the video?
We are finally cowboys golden brown mix
@@pepsiman9733 Thank you pepsi man but I kinda found that out on my own.
@@powermind8805XD
Killer 7 has influenced Death Stranding massively.
Really? I cant see how or any reference.
@@Reoko77 the invisible monters that appears from this air, the blood idea for example
I'd dig your take on the re-release, Ghenry.
You can watch it now! I made a video on the Steam edition a couple weeks ago.
Suda is basically the devil of the game industry you’re on board with what he says regardless of what he is talking about
Go be depressed somewhere else.
@@Ghenry i wish i could but i love being depressed here
I'm excited that I can finally play Killer7 now that it will release on PC.
Dude, I’m an entire day older than Killer7
1:37
What game is that?
short peace
@@mr.velasco4919 thanks!
This just got announced for Steam as a remaster coming this Fall.
So why exactly was Garcian surprised at the end that he was controlling the persona or whatever? Like what did he think was happening?
And whom did Emir kill during the Union 7 thing, like if they were all persona etc who was he killing there? Or were they just a normal assassin group at that time and not personae?
@GhenryPerez @33:05 What's that song playing in the end of the video?
What was the intro song?
We Are Finally Cowboys (Golden Brown Mix) by Hondalady
Killer7 recently released on PC/Steam, with MOUSE CONTROLS.
(I figure that makes it a tad easier, adjacent to the JP version's Weakpoint Aim.)
I played the Ps2 version. It works, it also has the optional content. I could play Killer 8
Suda51 is the James Gunn of video games.
Just bought a copy of K7 off EBay. It’s been like 12 years.
Was there a reason you didnt touch the question of where the main bad guy even got the powers from, which allowed him to turn normal people into Heaven Smiles?
And on that matter, was it anywhere explained in the game itself?
A hand in killer 7 says that he got it from Dimitri nightmare
Yes it doesn't explain it
I actually didn't knew the game was released in my 3th birthday. :o
20 Blood Vials? Holy shit Bloodborne is Killer9! Mind=Blown.
I like Killer 7 and some of his other work to a lesser degree but Suda 51 never made or produced a "universally praised" game. Mid to high 7s are all he got on the high end.
Maybe universally praised wasn't the best term to use, but what I mean is his games seem to find audiences in more than a single region. Even though his stuff doesn't sell too well, it's impressive how quickly you'll find yourself in conversation with other people from across the globe. But you are right, I could've worded that better.
That Killer7 guide being contradictory, Was it done on purpose to confuse the reader, or was it a mistake?
Good point about the voice acting, for me it even surpass games like Metal gear solid by a long shot.
A Killer7 comic. With 6 issues. Instead of 7. You had one job.
Awesome a new video :)
Fire Pro fan here.
That gameplay caused me pain hahaha.
See me at Smackdown vs Raw 2006
I just started playing this game and I’m not gonna lie I’m so damn lost. It’s enjoyable tho.
@Demifiend Lover I’m about half way through and pretty confused so I’ll probably read that. Thanks for the recommendation tho.
Now I'm in the mood for Morrissey.
What game is that @1:36
Ignorance really is a blessing, never knew the PS2 version was inferior and i had a blast.